Documente Academic
Documente Profesional
Documente Cultură
(CAPCOM HQ BUILD)
*** No specific order in each category***
"Keep in mind that the rankings are determined by PROS and CONS and how
simple it is to play the character. Everything was accumulated from BETA1,
TwitchCon, SCR, BETA2 and up to CAPCOM HQ Build as of recently. No
character is bad at the time, but just lacking in certain departments. Keep in
mind, these are just my opinions. Feel free to voice yours as well" -LPN
----[A+] Super solid. Can stand their ground while playing both offense and defense effectively
--Karin-PROS
-Great damage output without relying on resources; with meter = potential
spikes up exponentially
-Conversion rate is high
- Exceptional pokes ( st.mk , cr.mk , cr.mp )
-Strong Anti-Airs ( st.HP , EX QCB+P )
-VTrigger opens up to even more mix up potential and range to her arsenal
-Critical Art damage is high
-Generally a pretty safe character
CONS
-Command dash isn't very useful in mixups as its telegraphed because its
slow and recovery isn't the greatest
-Decent mix up game
--Vega-PROS
-Very strong neutral
-Excellent pokes ( claw = cr.lp, cr.mp, f+hp ; no claw = st.mp, cr.mk)
-Versatile VTrigger ( 3 different angles )
-Great mobility
-Access to Command grab
-Can be played both offensively and defensively courtesy of stance change
-Conversion rate is high with multitudes of comboable starters
CONS
-No invincible wake up reversal
-Claw is permanently gone for the round if broken (limits his options and style
of play)
--M.Bison-PROS
-Strong neutral
-Excellent pokes ( df+hp, st.mk, st.mp. cr.mp * all have very good and
effective range*)
-Top notch Crush Counters ( st.hk * plus on block *, df+hp)
-VSkill = Pseudo Parry/Reflector against physical/projectile attacks
-VTrigger opens up huge damage boost in combos and extensions
-VTrigger dash can corpse hop and has better recovery frames
-Teleport dash has invulnerability against physical/projectile attacks on later
frames
-Further throw range than most of the cast
-Can be played both offensively and defensively
-Low risk
CONS
-All special moves are punishable on block except psycho ball
-Regular dash is very telegraphed and reactable due to purple animation
-No invincible wake up reversal
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------[A] Solid. Has high mixup potential and variations
--Nash-PROS
-Very good mobilty ( VTrigger, Dash, f+lk, Jaguar Kick)
-Strong neutral
-Good pokes ( cr.mk, f+hk , f+lk, VSkill )
--Rashid-PROS
-Easy combo confirms
-High damaging special moves
-Great mobility ( VSkill, manual run/dash, tornado, jump)
-Good Anti-Airs (tornado spin variations/ EX tornado spin)
-Verstaile VTrigger ( can access up to 2 times per round )
-Great conventional normals ( st.mp, cr.mk)
-High mixup potential
- LP Tornado Spin is unpunisable (-2) * non mashed version
-Hard to contain when fighting against him
-Great Crush Counters ( st.HK *crushes lows/ (-2) on block, st. HP is 0 on
block)
CONS
-Neutral is decent
-A lot of recovery on projectiles
-Dependant on VTrigger
--Cammy-PROS
-Good pokes ( st.mk, cr.mp, cr.mk)
-Damage output is above average
-High mixup potential
-One of the few characters than can link from lights to mediums ( cr.lp>b+mp) and mediums to heavys (st.mp->st.hp)
-Great frame trap and pressure tools (f+hk, cr.mp)
-Good jump arc, speed, and mobility
-Primary combo enders in cannon drill has good recovery for Cammy to tech
chase and corner carry
-VTrigger is explosive for combo damage and extensions
-Critical Art can reach full screen dependant on strength inputted
CONS
-VSkill is slow and telegraphed
-Hooligan follow ups are reactable and punishable on block
-All special moves are negative on block without the use of EX meter
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------[A-] Linear gameplay. Very straightforward. Simple.
--Necalli-PROS
-Great damage off conversions
-Simple combos
-One of the best DPs in the game (HP version)
-VTrigger recovery on activation is good and safe
--Birdie-PROS
-High damaging combos
-Easy execution
-Good pokes ( st.mp, st.mk, cr.hk, st.lk)
-Great Anti Air (cr.mp)
-Fast EX command grab (4frame startup)
-VTrigger damage buff is ridiculous!
CONS
-Dependant on VTrigger
-Slow mobility
-Slow special moves
-No invincible wake up reversals
-Slow VReversal
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------[B+] Requires a little more work than average to win with
--Ken-PROS
--Laura-PROS
-Great mobility (Vskill forward or backwards, dash)
-Good damage and stun output
-Pretty good ranged pokes ( cr.mp/cr.hp/F+hp)
-VTrigger has good recover
-VTrigger usability opens up opportunities for extended combos and can make
certain actions safe
-Critical art doubles as a grab and hit grab making it possible to combo into
CONS
-Non comboable crouching light attacks (unless on counterhit)
-VSkill(Overhead followup) is slow and punishable on block
-Slow fireball
-Lacking hit confirmable normals (only cr.lp->st.lk , st.lk x2 possible w/o
resources)
-Low block stun/hit stun on normals
--Chun-PROS
-Safe EX lightning legs on block and nets good damage all in one
-Good neutral
-Good mobility
-Easy to confirm into combos
-VTrigger potential is high
CONS
-Without resources, she's bland and can't handle pressure very well
-Weak Anti Airs
-Slow V-Skill startup
-Overall damage output is average
--Ryu-PROS
-Solid mobility
-Good damage output
-Easy confirms into combos from multiple ranges
-VTrigger buffs stun and fireball speed
-Good pokes ( st.lk, st.mp)
CONS
-cr.mk has very little range
-VReversal is slow
-Combos are limited and doesn't leave much room for creativity
-Low stun output overall