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Master Missile Weapons Chart by Type

Ranges
Weapon
Axe, Hand
Hammer
Blowgun

Sub-Type
Axe
5
Axe
4
Blowgun
0
Short Blowgun:
Long Blowgun:
Boomerang
Boomerang
1
Self (Short)
Bow
3
Self (Medium)
Bow
6
Self (Long)
Bow
9
Gulial (Pellet)
Bow
5
Composite (Short)
Bow
Composite (Med.) Bow
5
Composite (Long) Bow
7
Foot (Long)
Bow
9
h,n
Aclis
Club
5
Cho-Ko-Nu
Crossbow
0
Hand (Bolt)
Crossbow
7
Hand (Pellet)
Crossbow
6
Hand (Stone)
Crossbow
5
Small (Bolt)
Crossbow
6
Small (Pellet)
Crossbow
5
Medium (Bolt)
Crossbow
7
Large (Bolt)
Crossbow
8
Repeating (Pellet) Crossbow
0
Akyls
Darts
2
Dart (Small)
Darts
6
Rock
Darts
1
Dagger
Knife
2
Knife (Small)
Knife
3
Knife (Large)
Knife
3
Knife, Throwing Knife
3
Bolas
Sling
6
Club
Sling
2
Net (Weighted) Sling
0
Sling (Bullet)
Sling
0
Sling (Stone)
Sling
0
Staff Sling (Stone)
Sling
Assago
Spear
5
Harpoon
Spear
6
Javelin
Spear
4
Javelin (Thonged) Spear
6
Javelin & Atlatl
Spear
8
Spear (4'-6')
Spear
0
Spear (7'-9')
Spear
0
Throwing Star (Sm)Throwing Star 2
Throwing Star (Lg)Throwing Star
3

WP
Y
Y
N

T
4
4
6

SF
C
B
P

DT
3D6
3D6
1D6

Y
Y
Y
Y
Y
3
Y
Y
Y

5
3
4
5
6
Y
4
5
9

C/B
P
P
P
B/P
3
P
P
P

4D6
2D6
3D6
4D6
3D6
P
3D6
4D6
5D6

Y
N
N
N
N
N
N
N
N
N
Y
Y
Y
Y
Y
Y
Y
Y
Y
N
Y
Y
0
Y
Y
Y
Y
Y
Y
Y
Y
Y

6
3
2
2
2
4
4
6
7
3
3
1
1
2
1
2
1
9
4
9
8
8
Y
3
7
4
6
8
4
4
1
2

B
P
P
B
B
B
B/P
P
P
B
P
P
B
P
P
P
P
B
B
-B/P
B
6
P
P
P
P
P
P
P
P
P

2D6
2D6
2D6
4D3
3D3
2D6
4D3
3D6
4D6
4D3
2D6
2D3
2D3
2D6
1D6
2D6
2+2D6
2D6
2D6
-4D6
3D6
B
3D6
3D6
3D6
3D6
4D6
3D6
3D6
2D3
2D6

Point
Dam.
Price
ROF
Blank
110
1
1-4
8
30
1
1-4
8
50/0.25 1
1-4
8
1-5
10
40
1
1-5
10
100/3
1.5
1-10
20
150/3.5 1
1-20
40
300/4
1
1-30 (x6)
175/5
1
1-15
30
2D6
250/3
1
1-10
275/3.5 1
1-20 (x2)
550/4
1
1-40 (x4)
450/6

1-70 (x7)
50
300/1
100/0.5
100/0.5
100/0.5
150/1
150/5
200/1.5
250/2
300/5
10
1
-90
45
85
100
70
25
100
5/6
5
6D6
50
125
60
65
80
85
85
5
10

2
1
1
1
1
1

1/5
2
1
2
2
2
2
2
2
1
1

25
1
1
1
1
1
1
1
2
2

Min.
Short Medium Long Extreme
12
116
20
13
-12
18
20
15
-12
15
20
50
100
60 (x5)
50
20
40 (x2)
60 (x3)
80 (x5)

-2
4
1-5
10
20
1-3
9
15
1-3
15
15
1-3
6
12
1-15
30
60
1-15
30
60
1-30 (x3)
50 (x2)
1-40 (x5)
70 (x3)
1-7
15
25
-10
20
1-3
6
12
1-4
8
16
1-2
4
8
1-2
4
6
1-3
6
9
1-4
8
12
-1-5
10
1-2
4
6
1-2
4
6
-5-25 (x2)
-5-20
40

-10-20
1-5
10
15
1-5
10
15
1-4
8
16
1-5
10
20
1-6 (x2) 12 (x1) 24
1-4
8
16
1-3
6
9
1-3
6
9
1-4
8
12

16
20
--25
40
-h,q
40
60
--70
110
6
h
160
220
12
h
150 (x4) 240 (x2) 330 (x1)
80
100
6
h,k
50
120
180
10
90 (x1) 160
240
14
120 (x2) 240
360
18
160 (x3)
320 (x1)
6
--30
50
13
21
30
6
18
27
6
15
24
6
90
120
8
80
100
8
100 (x1) 160
240
120 (x2) 240 (x1) 360
40
80
12
30
50
-18
30
-32
64
-12
20
-8
10
-12
15
-16
20
-15
25
12
10
15
7
8
10
-75 (x2) 150
250
80
160
-50
100
150
20
30
13
20
25
15
32
64
-40
80
-50
120
-24
32
6
12
15
12
12
18
-24
36
--

-h
h
h,k
h
h
h,k
12
16
h,k
-------i,s
-f
--15
----o
r
r
g
g

PMPow

Notes

18

h,j

h
h,m
h,m
440

16

h,m
h,n

h,m,p,q
--

NOTES
Sub-Area is the Combat, Hand Weapons K/S sub-area that pertains to the
listed weapon.
WP is weapon points.
T column determines if the missile is a thrown weapon (Y) or not (N).
SF is Speed Factor, the higher the speed factor the slower the weapon.
DT is Damage Type. This can be Blunt, Cutting, Piercing, or Stunning.
Dam. represents the base damage of the weapon.
Price is the standard price of weapons of average quality. The number
before the slash is the price of the weapon itself while the number after the
slash is the price of one piece of ammunition for the weapon.
ROF is the Rate Of Fire, how many shots can be made with that weapon
per CT.
Ranges are in yards with the listed numbers being the end of each range
category. A --" as a range entry means the weapon does not have that
range category. Thus point blank range for a small crossbow that fires
bolts is up to 15 yards, short range is over 15 yards up to 30 yards, and the
longest distance it can hit is an object 120 yards away; it is unable to hit
any thing father than 120 yards away. There is no point blank range for a
bola and an aclis does not have an extreme range and can only hit things
up to 6 yards away.
Min. PMPow is the minimum Physical Muscular Power a Persona must
have to use the weapon.
(Footnotes A-Z and a-e are given in the Hand Weapons information.)

f: If a successful strike is made, a target subject of up to 3x human size is


entangled in the net and cannot free itself nor do anything for a time
period as follows:
Strike Location is:
Non-Vital
1 CT only
Vital
1+1D3 CTs
Super Vital
1+2D3 CTs
Ultra Vital
1+3D3 CTs
g: Against soft armor (leather, padded, studded leather), make the FAC roll
to strike successfully against DR Difficult. Against hard armor the FAC roll is
made at DR Extreme.
h: The number before the slash ( / ) is the price of the weapon, while the
number after the slash is the price of the ammunition.
i: The attacker may opt to attempt entangling instead. So used, the bolas
do no Physical damage but entangle the legs for a duration as follows. Note
that bola thongs can be cut.
Strike Location is:
Non-Vital
1D5 CTs
Vital
2D5 CTs
Super Vital
3D5 CTs
Ultra Vital
4D5 CTs

j: The weapon negates its Weapon Points in target subject armor up to


Extreme Range. The number following an "x" is the multiplier to armor
negation at that range.
k: The number after the slash is the cost for 20 units of ammunition.
(There is no footnote "l" -- lower-case L -- due to possible confusion with the number
one "1".)

m: The weapon negates its Weapon Points in target subject armor up to


Medium Range. The number following an "x" is the multiplier to armor
negation at that range.
n: The weapon negates its Weapon Points in target subject armor up to
Long Range. The number following an "x" is the multiplier to armor
negation at that range.
o: The weapon negates its Weapon Points in target subject armor up to
Short Range. The number following an "x" is the multiplier to armor
negation at that range.
p: Sling bullets do both Piercing and Blunt damage up to Medium Range,
using whichever form of target subject armor protection is the lesser.
Beyond that range damage is always Blunt. In addition, up to Medium
Range a sling bullet negates 10 points of target subject armor. The number
after the slash is the price for 12 lead sling bullets.
q: The number after the slash is the price for 12 blowgun darts.
r: Spears greater than 8' length are melee weapons only.
s: The weapon also requires a minimum PNSpd of 15 to use.

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