Documente Academic
Documente Profesional
Documente Cultură
Ranges
Weapon
Axe, Hand
Hammer
Blowgun
Sub-Type
Axe
5
Axe
4
Blowgun
0
Short Blowgun:
Long Blowgun:
Boomerang
Boomerang
1
Self (Short)
Bow
3
Self (Medium)
Bow
6
Self (Long)
Bow
9
Gulial (Pellet)
Bow
5
Composite (Short)
Bow
Composite (Med.) Bow
5
Composite (Long) Bow
7
Foot (Long)
Bow
9
h,n
Aclis
Club
5
Cho-Ko-Nu
Crossbow
0
Hand (Bolt)
Crossbow
7
Hand (Pellet)
Crossbow
6
Hand (Stone)
Crossbow
5
Small (Bolt)
Crossbow
6
Small (Pellet)
Crossbow
5
Medium (Bolt)
Crossbow
7
Large (Bolt)
Crossbow
8
Repeating (Pellet) Crossbow
0
Akyls
Darts
2
Dart (Small)
Darts
6
Rock
Darts
1
Dagger
Knife
2
Knife (Small)
Knife
3
Knife (Large)
Knife
3
Knife, Throwing Knife
3
Bolas
Sling
6
Club
Sling
2
Net (Weighted) Sling
0
Sling (Bullet)
Sling
0
Sling (Stone)
Sling
0
Staff Sling (Stone)
Sling
Assago
Spear
5
Harpoon
Spear
6
Javelin
Spear
4
Javelin (Thonged) Spear
6
Javelin & Atlatl
Spear
8
Spear (4'-6')
Spear
0
Spear (7'-9')
Spear
0
Throwing Star (Sm)Throwing Star 2
Throwing Star (Lg)Throwing Star
3
WP
Y
Y
N
T
4
4
6
SF
C
B
P
DT
3D6
3D6
1D6
Y
Y
Y
Y
Y
3
Y
Y
Y
5
3
4
5
6
Y
4
5
9
C/B
P
P
P
B/P
3
P
P
P
4D6
2D6
3D6
4D6
3D6
P
3D6
4D6
5D6
Y
N
N
N
N
N
N
N
N
N
Y
Y
Y
Y
Y
Y
Y
Y
Y
N
Y
Y
0
Y
Y
Y
Y
Y
Y
Y
Y
Y
6
3
2
2
2
4
4
6
7
3
3
1
1
2
1
2
1
9
4
9
8
8
Y
3
7
4
6
8
4
4
1
2
B
P
P
B
B
B
B/P
P
P
B
P
P
B
P
P
P
P
B
B
-B/P
B
6
P
P
P
P
P
P
P
P
P
2D6
2D6
2D6
4D3
3D3
2D6
4D3
3D6
4D6
4D3
2D6
2D3
2D3
2D6
1D6
2D6
2+2D6
2D6
2D6
-4D6
3D6
B
3D6
3D6
3D6
3D6
4D6
3D6
3D6
2D3
2D6
Point
Dam.
Price
ROF
Blank
110
1
1-4
8
30
1
1-4
8
50/0.25 1
1-4
8
1-5
10
40
1
1-5
10
100/3
1.5
1-10
20
150/3.5 1
1-20
40
300/4
1
1-30 (x6)
175/5
1
1-15
30
2D6
250/3
1
1-10
275/3.5 1
1-20 (x2)
550/4
1
1-40 (x4)
450/6
1-70 (x7)
50
300/1
100/0.5
100/0.5
100/0.5
150/1
150/5
200/1.5
250/2
300/5
10
1
-90
45
85
100
70
25
100
5/6
5
6D6
50
125
60
65
80
85
85
5
10
2
1
1
1
1
1
1/5
2
1
2
2
2
2
2
2
1
1
25
1
1
1
1
1
1
1
2
2
Min.
Short Medium Long Extreme
12
116
20
13
-12
18
20
15
-12
15
20
50
100
60 (x5)
50
20
40 (x2)
60 (x3)
80 (x5)
-2
4
1-5
10
20
1-3
9
15
1-3
15
15
1-3
6
12
1-15
30
60
1-15
30
60
1-30 (x3)
50 (x2)
1-40 (x5)
70 (x3)
1-7
15
25
-10
20
1-3
6
12
1-4
8
16
1-2
4
8
1-2
4
6
1-3
6
9
1-4
8
12
-1-5
10
1-2
4
6
1-2
4
6
-5-25 (x2)
-5-20
40
-10-20
1-5
10
15
1-5
10
15
1-4
8
16
1-5
10
20
1-6 (x2) 12 (x1) 24
1-4
8
16
1-3
6
9
1-3
6
9
1-4
8
12
16
20
--25
40
-h,q
40
60
--70
110
6
h
160
220
12
h
150 (x4) 240 (x2) 330 (x1)
80
100
6
h,k
50
120
180
10
90 (x1) 160
240
14
120 (x2) 240
360
18
160 (x3)
320 (x1)
6
--30
50
13
21
30
6
18
27
6
15
24
6
90
120
8
80
100
8
100 (x1) 160
240
120 (x2) 240 (x1) 360
40
80
12
30
50
-18
30
-32
64
-12
20
-8
10
-12
15
-16
20
-15
25
12
10
15
7
8
10
-75 (x2) 150
250
80
160
-50
100
150
20
30
13
20
25
15
32
64
-40
80
-50
120
-24
32
6
12
15
12
12
18
-24
36
--
-h
h
h,k
h
h
h,k
12
16
h,k
-------i,s
-f
--15
----o
r
r
g
g
PMPow
Notes
18
h,j
h
h,m
h,m
440
16
h,m
h,n
h,m,p,q
--
NOTES
Sub-Area is the Combat, Hand Weapons K/S sub-area that pertains to the
listed weapon.
WP is weapon points.
T column determines if the missile is a thrown weapon (Y) or not (N).
SF is Speed Factor, the higher the speed factor the slower the weapon.
DT is Damage Type. This can be Blunt, Cutting, Piercing, or Stunning.
Dam. represents the base damage of the weapon.
Price is the standard price of weapons of average quality. The number
before the slash is the price of the weapon itself while the number after the
slash is the price of one piece of ammunition for the weapon.
ROF is the Rate Of Fire, how many shots can be made with that weapon
per CT.
Ranges are in yards with the listed numbers being the end of each range
category. A --" as a range entry means the weapon does not have that
range category. Thus point blank range for a small crossbow that fires
bolts is up to 15 yards, short range is over 15 yards up to 30 yards, and the
longest distance it can hit is an object 120 yards away; it is unable to hit
any thing father than 120 yards away. There is no point blank range for a
bola and an aclis does not have an extreme range and can only hit things
up to 6 yards away.
Min. PMPow is the minimum Physical Muscular Power a Persona must
have to use the weapon.
(Footnotes A-Z and a-e are given in the Hand Weapons information.)