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Choose Sex
2. Choose age. Starting age is assumed to be 25.
* If your HP turned out to be a 7th child, you have gained additional benefits, and you must now roll again to find
your own particular status and the birth and of each of your parents. If one or both of them were also a 7 th child,
then , as per legend, you have been specially gifted! Roll again on the Special 7 th Child Table, Mythus Rulebook p
103.
5.
6.
7.
8.
9.
11. Find/Choose Complexion, Hair length and color, eye color, General Dress, etc. N/A
12. Roll for handiness MCB 109
NOTE: Ambidexterity = Weapons Special Skills K/S Area (Florentine)[PNCap+2d10]
Initial Joss
D% Roll
01-08
09-16
17-24
25-31
32-38
39-46
47-53
54-61
62-69
70-76
77-84
85-92
93-00
Joss Factors
2
3
4
5
6
7
8
9
10
11
12
13
14
1
2
3
4
5
6
7
8
9
Net Worth
3D3+5x10
5D5+3x20
3D3+5x50
5D10x200
5D5+5x500
10D10+10x1,000
1D20x10,000
3D20x10,000
5D20x20,000
Bank Accounts
Nil
Nil
Nil
Nil
1D3x1,000
3D3x2,000
1D20x1000
3D20x1,000
5D10x2,000
Cash on Hand
5D10+10
3D5x20
5D3x50
5D6x20
5D6x50
5D10x100
1D20x500
3D10x1,000
5D10x1,000
DMI
Nil*
Nil*
Nil*
Nil**
3D3x10
3D6x50
1D20x100
2D20x100
5D10x200
* This not only means no spending money, but insufficient BUCs to survive from day to day without gainful employment after
Cash on Hand is gone.
** If the GM wishes, this sort of individual can be assumed to have sufficient monthly stipend to live most frugally without
employmentin an unheated loft on stale bread and boiled vegetables at best! Some form of employment is recommended
for this lowest of the freeman class.
Plus a horse (or other common steed) of 4D3x1,000 BUCs value. The Physical TRAIT of such a steed is equal to 120 plus
1 point for every 1,000 BUCs value of the animal.
Plus a horse (or other common steed) of 6D5x1,000 BUCs value. As above, the steeds Physical TRAIT is equal to 120 plus
1 point for every 1,000 BUCs value.
SEC
Level Range
HP SEC
at Start
5-9
3-6
6
5
6-9
4-8
1-6
1-7
4-9
Mental
Mental
7
1/2
Physical
Mental
4-9
1-6
5-9
6
4
7
Mental
Mental
Mental
5-9
2-9
1-5
1-9
6
5
2
4
Spiritual
Spiritual
Spiritual
Spiritual
1-9
1-8
1-7
1-8
1-7
1-9
2
1
3
1
3
2
1-6
1-9
5-8
1-7
3
4
5
2
Spiritual
Spiritual
Spiritual
Spiritual
1-9
4-7
1-9
7
6
7
Physical
Mental
Spiritual
5-9
Physical
Physical
Mental
Physical
Mental
Mental or Physical
1-9
1-7
7
6
Physical
Mental
5-9
3-9
6-9
6
5
7
Mental
Mental
Mental
4-9
4-6
1-6
1-3
3-7
2-9
4
5
1-6
4-8
1-6
1-5
3
1
5
Mental
Physical
Players Choice
Mental
Weaponsmith
NONHUMAN(OPTIONAL)
Alfar
Alfen
Dwarf
Elf
Gnome
1-6
Physical
5-8
3-6
2-7
6-9
4*
3*
3*
5*
Spiritual
Mental
Physical
Spiritual
4-6
4*
Mental
17. Calculate ELs, WL, CL, RL, EF, and Base Avoidance Numbers MCB 67-68/211-212
Both Mental TRAIT and Spiritual TRAIT have Effect Levels (EL) which are equal to 75% of
that TRAIT
Calculate and record these.
Physical TRAIT:
Wound Level (WL) ___ 75% of Physical TRAIT, after HP takes this much damage they are
Dazed
Critical Level (CL) ___ 90% of Physical TRAIT, after HP takes this much damage it is
unconscious
Recovery Level (RL) ___ 10% of Physical TRAIT, if character has this or less damage then
they are considered fully recovered.
Avoidance, Base Numbers
18.
Roll for Connections (MCB 115-116) Each HP has one Special Connection or OP roll for each TRAIT over
90.
19. Record Vocational K/S Bundle and calculate STEEP MCB 70-95
20. Record Universal K/S Areas and calculate STEEP MCB 96
Ettiquette/Social Graces STEEP = rolled SEC x 5
Native Tongue STEEP = rolled SEC x 5 + MMCap
HPs with a Physical TRAIT Vocation must take Perception (Physical)
Perception (Physical) = 2d10 + MRCap
+5 if HP has a Mental TRAIT over 100
+5 if HPs Vocation is Primitive
HPs with a Mental TRAIT Vocation must take Perception (Mental)
Perception (Mental) = 2d10 + PNCap
+5 if HP has a Physical TRAIT over 100
+5 if HPs Vocation is Mental TRAIT based
HPs with Spiritual TRAIT Vocation may take either.
HPs may take both by using Bonus K/S Areas in the next step.
Riding STEEP = rolled SEC x 5
+PMCap if HPs Vocation is Physical based
Pirate Vocation substitutes with Boating
Trade Phonecian STEEP = rolled SEC x 3+ MMCap
21. Determine number of and chose Bonus K/S Areas and Calculate STEEP MCB 97
Bonus K/S Areas
TRAIT score
36-53
54-75
76-100
101+
HPs also get one Extra K/S area of their Vocational TRAIT.
SEC Advantages/Disadvantages
SEC
Addl. Foreign
Addl.
Level Language
Quirks
9
1
8
1
7
---6
------5
---4
---3
---2
2
---1
1
@1 per K/S
3
2
+9
+8
2
1
-------
---1
------+7
----
----2
----2
2
-1
---1
-4
3
4
---+6
-6
-8
3
4
Heka Generated
STEEP + ((MMCap + MRCap) x 0.5)
STEEP + MMCap
STEEP + MMCap
STEEP + MM Category
STEEP x 10 + M Trait
STEEP + MMCap
STEEP + MR Category
STEEP + M Trait
STEEP + ((MMSpd + MRSpd) x 0.5)
STEEP + ((PMPow + PNPow) x 0.5)
STEEP + PNPow
STEEP + ((PMPow + PNPow) x 0.5)
STEEP + ((PMSpd + PNSpd) x 0.5)
STEEP
STEEP + SM Category
STEEP + SPCap
STEEP + ((SMPow + SPPow) x 0.5)
STEEP + SPCap
STEEP + SMCap
STEEP + SPPow
STEEP + SM Category
STEEP + SPPow
STEEP + SPCap
STEEP
Type of Caster
(Partial)
(Full & Main School)
(Full & Other School)
(Partial)
(Full)
Mysticism
Necromancy
Occultism
Pantheology
Poetry/Lyrics
Priestcraft
Priestcraft
Religion
Religion
Sorcery
Sorcery
Witchcraft
Witchcraft
Yoga
STEEP
STEEP
STEEP
STEEP
STEEP
STEEP
STEEP
STEEP
STEEP
STEEP
STEEP
STEEP
STEEP
STEEP
+ SP Category
+ SMPow
(Partial)
(Full)
(Partial)
(Full)
(No Pact)
(Pact)
(No Pact)
(Pact)
4
5
6
38
39
40
41 & higher
7
8
9
+1% per point