Documente Academic
Documente Profesional
Documente Cultură
APRESENTAO DO TEMA
QUESTES DE INVESTIGAO
Comunidade Online
(Sistema de Computadores/Site)
Atividade/Prtica
Activity/Practice
Participantes
Participants
Sncrona
Synchronous
Online Community
(Computer Systems/Website)
Combinada
Combined
Feedback, rating,
publishing & sharing
VOIP, Email,...
Lurking
Lurkers (60%90%)
Feedback, avaliao,
publicao e partilha
Assncrona
Assynchronous
METODOLOGIAS CONTEMPLADAS (COUTINHO, 2011, PP. 232; CHARMAZ, 2009; TRACY, 2013)
METODOLOGIA(S) ADOTADA(S) (COUTINHO, 2011, PP. 232; RICHEY & KLEIN, 2005)
METODOLOGIA(S) ADOTADA(S)
PLANOS MULTI-METODOLGICOS
Anlise Iterativa?
Investigao-aco (i-A)?
Investigao de Desenvolvimento?
METODOLOGIA(S) E INSTRUMENTOS
1)
2)
3)
4)
5)
6)
ENQUADRAMENTO TERICO
TYPE DESIGN
ONLINE COMMUNITIES
PREECE; HARA
BRINGHURST;
LUPTON; MIDDENDORP
HUMAN-COMPUTER INTERACTION
NORMAN; MULLER
PARTICIPATORY DESIGN
COMMUNICATION DESIGN
COMMUNICATION
1. Observao CO TD
3. Experincia preliminar
4. Dados exploratrios
5. Identificao &
Caraterizao VCOP
7. Design, implementao e
avaliao do prottipo
8. Identificao do
universo de TD
1. Observao CO TD
1. Observao CO TD
1. Observao CO TD
3. Experincia preliminar
TYPE DESIGN WORKSHOP AND SOFTWARE (FONTSTRUCT) INTRODUCTION , APRIL 19TH, 2010 UA
1. Observao CO TD
3. Experincia preliminar
1. Observao CO TD
3. Experincia preliminar
1. Observao CO TD
3. Experincia preliminar
4. Dados exploratrios
.
..
co
li
b
p
te
es
r
ta
car
es
d
ia
e
u
q
a
j suspeitav
5. Identificao &
Caraterizao VCOP
5. Identificao &
Caraterizao VCOP
5. Identificao &
Caraterizao VCOP
7. Design, implementao e
avaliao do prottipo
5. Identificao &
Caraterizao VCOP
7. Design, implementao e
avaliao do prottipo
auff!...
METHODOLOGY 6 OPERATIONALIZATION
FEEDBACK
APROVAO
APPROVAL
INTEGRAO E TESTES
INTEGRATION AND TESTING
SUPORTE E MANUTENO
OPERATION AND MAINTENANCE
8. Identificao do
universo de TD
8. Identificao do
universo de TD
FASE C, PREPARAO DA CO
esquizo!!
Modelo(s) de Tarefas;
Pr-teste com personas;
Pr-teste com 3 utilizadores reaisdesigners e
docentes... to convenientes! ;);
(Sharp, Rogers, & Preece, 2007; Caddick &
Cable, 2011)
8. Identificao do
universo de TD
APRENDIZAGEM
T6
IDEIA
T5
T10
T4
T1
POST DE
APRESENTAO
CRIAR
CONTA
T3
GRAVAR
DESENHO
NAVEGAR
PERSONALIZAR A
CONTA
PESSOAL
DESCOBRIR A
COMUNIDADE
VER
DESENHOS E
OUTROS
POSTS
DESENHAR
T7
T2
VER AS
CONTAS
DE OUTROS
UTILIZADORES
PARTICIPAR NA
COMUNIDADE
AVALIAR
DESENHOS E
POSTS
SUBSCREVER
UTILIZADORES
T9
VER
DESENHOS,
POSTS,
AVALIAR...
AO
INTERAO
T13
8. Identificao do
universo de TD
a srio?
ainda h duvidas?!...
HTTP://PEDAMADO.WORDPRESS.COM/2014/10/29/UXHCI-OPEN-SEMINARS-BIEKE-ZAMAN/
HTTP://WWW.TED.COM/TALKS/ALESSANDRA_OROFINO_IT_S_OUR_CITY_LET_S_FIX_IT
REFERNCIAS BIBLIOGRFICAS
REFERNCIAS BIBLIOGRFICAS
Crumlish, C., & Malone, E. (2009). Designing Social Interfaces: Principles, Patterns, and Practices for
Improving the User Experience. (O. Media, Ed.). Sebastopol: OReilly Cooper, A., Reimann, R., &
Cronin, D. (2007). About Face 3: The Essentials of Inteaction Design (p. 648). Indianapolis: Wiley
Publishing,
Dix, A., Finlay, J., Abowd, G., & Beale, R. (2004). Human-Computer Interaction (3rd ed., p. 834). London:
Prentice Hall.
Nielsen, J. (2012). Usability 101: Introduction to Usability. Nielsen Norman Group. Retrieved March 22, 2014,
from http://www.nngroup.com/articles/usability-101-introduction-to-usability/
Sharp, H., Rogers, Y., & Preece, J. (2007). Interaction Design. Chichester: John Wiley & Sons.
Rubin, J., & Chisnell, D. (2008). Handbook of Usability Testing: How to Plan, Design, and Conduct Eective
Tests (p. 384). John Wiley & Sons.
Caddick, R., & Cable, S. (2011). Communicating the User Experience. West Sussex: John Wiley & Sons.
Stewart, K. (2005). Researching online populations: the use of online focus groups for social research.
Qualitative Research, 5(4), 395416. doi:10.1177/1468794105056916
Rezabek, R. J. (2000). Online Focus Groups: Electronic Discussions for Research. Forum: Qualitative Social
Research, 1(1).
Richey, R., & Klein, J. (2005). Developmental research methods: Creating knowledge from instructional
design and development practice. Journal of Computing in Higher Education, 16(2), 2338. doi:
10.1007/BF02961473