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R2
R3
R4
R5
Shot
Receiver
RC = -1
+10
+100
-1
-10
RC = +.1
Geophysics 629
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RC = +.1
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Energy
Source
Energy Propagation
as Waves
Geophysics 629
Energy Propagation
as Rays
2
Zero Offset
Offset is the lateral distance
between a source and a receiver
Shot Receiver
Geophysics 629
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Repeated Measurements
There are two ways to get 4 repeat measurements for
the same subsurface point (the red box)
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Geophysics 629
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Trace Offset
880
550
220
110
S3
S2
0
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S1
meters
meters
meters
meters
R1
R2
R3
R4
500 meters
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R2
R3
R4
R5
V = 1500 m/s
0
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1 km
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200 m
400 m
600 m
800 m
1000
Time (milliseconds)
1067
1100
1200
1300
1400
1500
1600
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200
R2
R3
R4
R5
x
Dd
Dd = D2 + x2
V = 1500 m/s
D = 800 m
0
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1 km
10
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200 m
400 m
600 m
800 m
1000
Time (milliseconds)
1067
1100
1099
1200
1300
1400
1500
1600
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R1
200
R2
200
R3
R4
R5
Dd = 8002 + 2002
Time = 2 Dd /1500
V = 1500 m/s
Time = 1.193 s
D = 800 m
0
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1 km
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200 m
400 m
600 m
800 m
1000
Time (milliseconds)
1067
1100
1099
1193
1200
1300
1400
1500
1600
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R1
200
R2
200
R3
200
R4
200
R5
For R4
Time = 1.333 s
V = 1500 m/s
D = 800 m
0
Geophysics 629
For R5
Time = 1.508 s
1 km
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200 m
400 m
Time (milliseconds)
1100
800 m
In Time-Offset space,
seismic reflections are
hyperbolic
1000
1067
600 m
1099
1193
1200
1300
1333
1400
1500
1508
1600
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Generalized Equation
We can generalize the formula to calculate the reflection
time for the depth of the first layer to:
Note that for the zero-offset case the term with offset is
zero and we get:
Time = -2 * SQRT {(Depth)2 } / Velocity or
Time = -2 * Depth/Velocity
Why the 2 and why the minus sign?
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Time (milliseconds)
Seafloor Reflection
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Other
Reflections
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Multiples
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Direct Waves
A direct wave is a P-wave that travels near the
surface (ground or water) directly from the source to
the receiver
On a shot record, it appears as a straight line
The slope of the line is dictated by the average
velocity of the near surface
R1
200
R2
200
R3
200
R4
200
R5
V = 1500 m/s
D = 800 m
0
Geophysics 629
1 km
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Direct Waves
Receiver
Distance
Time
Time
0/1500
0.000
200
200/1500
-0.133
400
400/1500
-0.267
600
600/1500
-0.400
800
800/1500
-0.533
Offset (meters)
Slope = x/y
= (600 0)/(0.4 0)
= 600/0.4
= 1500 m/s
Time (seconds)
0.000
0
200
400
600
800
-0.100
-0.200
-0.300
-0.400
-0.500
-0.600
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1000
Direct Arrival
WB Reflection
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C. Liner, 2004
250
1500 m
R2
250
R3
c
2500 m/s
5000 m/s
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250
R4
250
R5
Some Equations
Critical Angle: c = sin-1 (Vabove/Vbelow)
Critical Distance: xc = 2z / (Vbelow-Vabove) - 1
xc
750 m
1500 m
1500 m/s
xc
750 m
2000 m/s
1500 m
1500 m/s
2000 m/s
2500 m/s
2500 m/s
5000 m/s
5000 m/s
c = 48.6 xc = 4500 m
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c = 30 xc = 3000 m
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Refraction
Refraction
WB Reflection
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C. Liner, 2004
Diffractions
Diffractions are generated by an abrupt change in
subsurface impedance
Using light as an analogy, it is like having a mirrored
ball in the middle of a dance floor
Shot Record
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Diffractions
We dont have many buried balls, but we do have
abrupt changes in subsurface impedance
Where there is a large impedance discontinuity,
diffractions will be generated
Stratigraphic Cut
Offs at Faults
Generates
Diffractions
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Generates
Diffractions
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Receiver
Primary Reflection
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Free Surface
By the free surface, we mean the air/ground boundary
or the air/ocean boundary
The RC at the air/ground boundary or the air/ocean
boundary is close to -1
This means acoustic waves traveling up to the free
surface will be reflected, the reflected energy will be
almost 100% of the incident (up-going) energy, but the
polarity will be reversed (RC ~ -1)
This fact leads to free surface multiples
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Shot
Receiver
RC = -1
+10
+100
-1
-10
RC = +.1
Geophysics 629
+ = Peak/Trough
- = Trough/Peak
RC = +.1
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Water
Bottom
WB
Multiple
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Source Ghost
Time delay ~ (6m)/(1500m/s) ~ 4 ms
Source Ghost
Shot
Receiver
RC = -1
5 to 10 m
Source
Ghost
+100
+10
RC = -1
RC = +.1
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-10
Primary
+ = Peak/Trough
- = Trough/Peak
Receiver Ghost
Time delay ~ (6m)/(1500m/s) ~ 4 ms
Receiver Ghost
Shot
RC = -1
Receiver
5 to 10 m
Receiver
Ghost
+100
+10
RC = -1
RC = +.1
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-10
Primary
+ = Peak/Trough
- = Trough/Peak
Ghosts
Source Ghost
Receiver Ghost
Polarity Reversal
Polarity Reversal
Direct
Direct
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Double Ghost
Internal Multiples
The seismic wave can get rattle around within some of
the stratigraphic layers
When the wave travels more than once within a layer, it
is called an internal multiple or, more commonly, peg leg
multiples
Peg Leg Multiple
3 Reflection
Points
Path Duplicated
within this layer
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Summary
Types of Seismic Events
Direct
Primary
Reflection
Events
Free Surface
Multiples
Ghosts
Internal
Diffraction
Refraction (Head Wave)
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W Bottom
36
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