Documente Academic
Documente Profesional
Documente Cultură
Tiny Woods
==============
Your first dungeon, and a great place to get your feet wet. The game
should
be providing you with tips as you progress. The first thin I would
recommend doing is opening your menu with B, choosing Moves with A,
choosing a good attack move (Tackle, Water Gun, Ember, Low Kick, whatever)
and hitting A on that, and choosing the Set option. This sets that move
to be used whenever you hold L and press A in conjunction with one
another.
Just continue on down the 3 levels, picking up whatever items you see and
using your moves on pokemon. It is likely you will gain a level in here
and get some much needed stat boost. Use this dungeon to help yourself
get used to the controls, maneuvers and attacks. This dungeon is only 4
levels inhabited by Pidgeys, Sunkerns, Wurmples, and Exeggcutes. When you
are finished with a floor, just head to the stairs and descend downward.
Once you reach the 4th and final floor, you will enter a large circular
room where a crying and scared Caterpie awaits.
After Caterpie is rescued and stares at your hero adoringly, Butterfree
thanks your daring team with a reward of an Oran Berry, Pecha Berry and
Rawst Berry
Note: Even if you return to Tiny Woods after unlocking Friend Areas,
you can not ever recruit pokemon here.
Once that is all said and done your partner will offer you to come with
him since you have no place to go, and you graciously accept his offer.
Your hero will be very happy with his new place to live (and base of
operations as it's your Rescue Team's base). Your partner will explain
about your mailbox and some natural disasters, then ask you about forming
a rescue team with him. The obvious choice to move on is "Form a rescue
team", if you "Refuse" your partner will just flip out saying what a
smashing job you did and continue offering until you accept anyway.
You will get to now name your Rescue Team, I won't give any pointers, but
try to be creative. After which you and your partner will get some good
nights rest.
Your starter will wakeup still sleepy, so just navigate him back into the
bed and save your game if you want. When you awaken you will meet your
partner outside and take your "Rescue Team Starter Set" out of the
mailbox.
Which will contain the basics, your Rescue Team badge for rescuing, your
toolbox for holding items and some Pokemon News. Pelipper will arrive
soon after with some mail (he will deliver mail daily as long as your
mailbox is not currently full, 4 is the maximum). Navigate to the front
of the mailbox and open it up for your first official rescue job. Accept
it and off you go to Thunderwave Cave.
====================
5c. Thunderwave Cave
====================
When you arrive you will meet your clients, some Magnemites, outside the
cave and they will tell you their friends are on the B6F or Basement 6th
floor. Just like Tiny woods the 6th floor will contain just the objective
=============
5d. Mt. Steel
=============
This is it, it is Mt. Steel and Skarmory is waiting up top with Diglett.
This dungeon is 9 floors, if you did not do any side leveling you are
going to have a very tough time here. I entered at lvl 8 and already
was forced to use my Reviver Seed before even making it to the 2nd floor.
You will probably want to be at least level 10 before giving this place
a serious attempt and having some Oran Berrys and Reviver Seeds will help.
If you do manage to make it to the top Skarmory is waiting with Diglett.
Try to use elements that counter Steel (Fire is great) or Flying
(Electric).
If you are having trouble with Skarmory have your leader backup and let
your
partner take the blunt of Skarmory's blows while you stand back throwing
Gravelerocks.
storyline.
Once Skarmory is defeated Diglett is safe and you are free to head back.
After you are back in town, Friend Areas will be unlocked, after short
talk with Magenemite/Wigglytuff. Now you can buy some Friend Areas and
pickup some new recruits.
The storyline will continue in a few days of doing optional missions
just like after Thunderwave Cave.
==================
5e. Sinister Woods
==================
After a few days have passed, your friend Caterpie from the start of the
game will come to your base asking for help. Metapod is in trouble at
the end of the Sinister Woods and needs your help. As he is telling you
about this Gengar's Team Meanies steps in and decides they will do the
job as well. The race is on! (It's not actually a race, no matter how
long you take or how many days pass you will still make it in time).
Sinister Woods is 13 Floors and packed with grass-types, if you have a
Fire-type starter or partner this dungeon should be fairly easy for you.
Just make sure that your team is adequate leveled (low teens should be
fairly safe). After making it through 12 Floors, Team Meanies will do
battle with you on the 13th. This is your first team battle so hope you
picked up a good teammate (you can do this with your 2 starters, but I
found a 3rd helps alot, Sudowoodo was a personal favorite at this point).
The 3v3 battle will commence, none of the opponents have alot of life,
your team should be able to 2-3 shot em (1 turn if the enemy is in range
of multiple teammates). The biggest threat is Gengar, but even so I
saved him for last as his 2 partners seem to have less life and are more
easily killed (easier to predict one enemies dmg output than 3). If you
are having trouble with this battle you may need to do a little leveling
or bring more items (starting the fight off with a Gravelerock is a great
way to do damage before the enemies are in range).
After you rescue Metapod, a grateful Caterpie thanks you outside your base
and you get a feeling of accomplishment beating Team Meanies into the
ground
of course. When you awaken from your slumber, head to the Town Square to
watch a scene of Jumpluff begging Shiftry for help. When Shiftry is
pressured into leaving you have a few days to pass, so do some optional
missions and level up a little until Jumpluff comes to visit asking for
your help since Shiftry never came back.
================
5f. Silent Chasm
================
Theres a Jumpluff stuck in there, and its your job to get him out! As long
as you have been keeping up on your leveling this dungeon should be alot
easier than Sinister Woods was, due to the fact that its only 10 Floors
(9 packed with enemies) and there is a nice suprise awaiting you on the
10th
Floor.
The enemies shouldn't be too hard, there won't be anything life or death
coming up so you can take your time, pickup a new teammate or 2 and loot
the items up. When you reach the 10th Floor, bum bum buuuuuum, enter
Zapdos who has taken Shiftry. You may have rescued Jumpluff but Zapdos
flies off to Mt. Thunder with Shiftry in his claws and of course it will
be your job to go after him and save him. Head back to Town Square to
watch everyone worry about Shiftry, and your team and Team Alakazam will
decide to go try and help Shiftry. When you are ready (check toolbox, do
any optional missions, etc.) then head down from your base and off to
Mt. Thunder.
===============
5g. Mt. Thunder
===============
When you arrive at Mt. Thunder your partner will be wondering where
Alakazam's team went, then speak of how tough fighting Zapdos sounds.
No matter how scared he is he'll get over it and the two of you will
be ready for quite a battle.
10 Floors later (the 11th Floor) is where a Save Point is, if you manage
to reach this point your PP and Belly are both completely refilled and
you can save your game. After the Save Point there are only 3 levels
to go with Zapdos awaiting you on the 3rd.
When you reach the summit, your partner will challenge Zapdos to come
out and fight. He will stand up for the captive Shiftry, Zapdos will
answer your challenge and soon the battle for Shiftry will commence.
Note: You cannot catch Zapdos until after the main storyline is complete
so don't waste hours trying to catch him!
-Submitted by Gentlecat482
On the way up to Zapdos I recruited a level 14 Electrike and when I finally
reached Zapdos he made this fight all too easy. Electrike just absorbed
all the Electric-type attacks, while me and my partner beat him easily.
After you defeat Zapdos he will submit and you are allowed to rescue the
captive Shiftry. Alakazam's team will showup and cover for you, then
Alakazam will reveal that he knows your hero is a human in pokemon form
and tell you to meet Xatu at the top of the Great Canyon. So you
decide to sleep on it and will head out in the morning.
For Recruiting purposes: Zapdos is lvl 45 when recruited.
================
5h. Great Canyon
================
When you awaken it's time to head to the Hill of the Ancients in the
Great Canyon. You and your partner will have a little heart to heart
outside your base before deciding to depart and find out what happened
to you.
Note: If you have done no side missions to level up yet, now is a great
time to do so, once you complete Great Canyon you won't be able to
do missions or access the town for awhile. If you want to be fairly
comfortable try to lvl up somewhere around 15-20.
to get out of here very quickly, but Moltres has other plans since the
Mountain is shrieking in agony to him and he believes you are the cause.
To defeat Moltres you will most likely want to use a strategy close to
the one you used to defeat Zapdos. Stepping back and throwing items
while your partner takes a beating works, either that or infect Moltres
with a status effect through Sleep Seed, Thunder Wave, Disable, or
something along those lines. If you can keep him under a status effect
for most of the battle you should win fairly easy.
After you defeat Moltres he doesn't want to giveup but your partner will
try to explain what's going on in the world, and why you ended up here
in the first place. Moltres will believe you and allow you passage as
long as you promise him that you will find the reason behind the
disasters and stop them from happening.
For Recruiting purposes: Moltres is lvl 52 when recruited.
When you pass Mt. Blaze your partner will be panting for breath once again
and talk about how far you managed to come, but you still have a long
way to go because Alakazam's team can catch you. So, it's off on your
adventure again.
After trekking it out through the frozen snows of the north, you will
come across an Absol in the middle of nowhere. The Absol will prance
away and you will come across a save point as the 2 of you continue on.
=================
5k. Frosty Forest
=================
After you finish with your storage/save point then you can head north and
have the choice of either Frosty Forest or Snow Path. Snow Path is
another 4 Floor dungeon that is just a side path to level up and gather
some items if you did none of this before your quick departure from town.
If you need to do any level'ing run Snow Path a few times, but when you
are ready for Frosty Forest continue reading.
Frosty Forest is the ice equivalent of Mt. Thunder and Mt. Blaze, which
can only mean one thing...Articuno lies in wait at the end. You can
expect almost the same setup as the previous dungeons, 9 levels of
Ice-type (and a few assorted, like Rock/Steel/etc.) enemies then a save
point where the 10th Floor would be. Unlike before there will be 5
levels after the save point with Articuno awaiting you on the 5th.
After 5 levels you will see some talking, don't let the voice scare you
just continue on determined! If you manage to make it to Articuno use
the same strategy you did on the previous birds (Status effects, or
ranged attacks with your teammate taking the blunt of the blows).
When you finally manage to force Articuno to submit, your partner will
beg him to let you pass. Articuno will describe the recent problems
that the forest's ice has been having lately and will not allow you to
pass. Articuno will continue getting worked up until Absol inteferes
and explains to Articuno what is truly happening. Articuno will then let
you pass as long as you try to prevent the calamities from continuing.
After discussing with you about the calamities Absol will decide to join
you in your quest.
For Recruiting purposes: Articuno is lvl 53 when recruited.
As the three of you walk along a frozen path discussing things, Gardevoir
will appear and tell you to continue on to meet Ninetales at Mt. Freeze
peak. So, off you go!
==============
5l. Mt. Freeze
==============
When you arrive there will be yet another save point here waiting for you
so prepare your gear (you won't be fighting a boss so you won't need items
like Sleep Seeds here). Once you are fully prepared and ready to move on
head north into the cavern where you will be given a choices between
Mt. Freeze and Snow Path. Snow Path, is the same 4 level dungeon covered
in the Frosty Forest section above. When you are prepared to move on
choose Mt. Freeze.
Mt. Freeze is a total of 20 Floors, after 15 Floors of Normal, Dragon and
Water-Type monsters you will find a save point. The Final 4 Floors are
inhabited purely by Glalie (Ice-Type) so if you have a Fire-Type with
you this should be fairly easy. With Absol now on your team this
dungeon shouldnt cause you any more trouble than usual, just remember
that floors in this dungeon tend to be fairly large so it may take awhile
to reach the save point (you may want to bring 2 Apples or so).
The Ninetales you have been searching for will be waiting for you on the
5th floor after the save point. Before you find him Alakazam's team
manages to catch up to you and your 2 teams will faceoff (you will not
control this fight). While your 2 teams crash Ninetales will appear and
explain that your pokemon is not the human from the legend. You will
learn more about the curse and the Gardevoir that appears to you here
before finding out the earthquakes will awaken Groudon. Alakazam's team
will leave to quell Groudon since your team would be no match for him.
After Mt. Freeze it will flash back to town, where Gengar is still trying
to keep the town riled up against you. Then Pelipper will deliver a note
from Alakazam proving your innocence and all shall be well.
Now its back to completing optional missions! If you barely managed to
make it through Mt. Freeze alive, you will want to do quite a bit of
leveling. Mid 20-s (25 or so) should be fairly safe before moving on.
Just continue completing missions until you have a dream about Gardevoir
again. The next morning a Wynaut should appear outside your base and
ask you to look at his notice on the Bulletin Board. The mission should
be called "Punish Bad Mankey!" accept this mission to continue on with
the storyline.
=================
5m. Uproar Forest
=================
Once you accept Wynaut's mission you will now have Uproar Forest unlocked
and ready to adventure to. If you around lvl 25, this dungeon should be
very easy for you. Just make sure to bring standard items, and an apple
or 2. This dungeon is a total of 10 Floors.
Note: This is the best dungeon in the game to gather Gummies (Green and
Grass). So if you are in need of stat increase (after storyline)
or want some easy IQ for your party, then come here with X-Ray Specs
=======================
6a. After the Storyline
=======================
Now that you have beat the main storyline of the game, and are probably
basking in its infinte glory, there is still much for your rescue team
to accomplish. Plenty of new dungeons to unlock, tons of pokemon to
catch and other suprises await you as the game now opens up for
exploration.
===================================
6b. Dungeons automatically unlocked
===================================
When you finish with the main storyline and are ready to enter a dungeon,
you may notice you have quite a few more options. Just by completing
the storyline these new dungeons are now available to you.
==================================
6b1. Luminous Cave (How to Evolve)
==================================
A part of the shattered meteor has unlocked this cave north of the Town
Square in Wishcash Pond. The only way to enter this cavern is by having
a single pokemon in your party (the pokemon you want to evolve) then by
entering the cavern. You will notice that there is a giant glowing
crystal which will ask you if you want to evolve your pokemon. As long
as you meet the pre-requisites of that evolution you may evolve your
pokemon at anytime here. If you are unsure if your pokemon is ready to
evolve or even can evolve open the Menu, choose Team, choose the Pokemon
you want, choose Summary and tap over to the final menu screen, at the
bottom it will say Evolution: and either Not now, No more or Possible.
Note: If your partner is still following you around, go complete a mission
or a dungeon, the problem should fix itself afterwards.
===============
6b2. Solar Cave
===============
If you don't have Solar Cave unlocked, goto the Town Square and talk to
the following people in this order. First Medicham, then Lombre, then
finally Whishcash who should give you HM Dive.
HM Heaven, this cave contains HMs located on Floors 10, 15 and 20, but
they are guarded by locked doors or surrounded by water, so you will
need to find keys and have a water pokemon to snag them all. Keys are
also found in this dungeon.
HM Dive is located on floor 10, a Link Cable will be here if you already
have it, you need a key to reach it.
HM Waterfall is located on floor 15, a Link Cable will be here if you
already have it, you need a key to reach it.
HM Surf is located on floor 20, a Link Cable will be here if you already
have one, you need the ability to cross water to reach it.
===================
6b3. Waterfall Pond
===================
This dungeon is home to alot of significant water pokemon, including 3
starters. Mudkip on Floors 1-3, Totodile on Floors 6-10 and Squirtle
on Floors 8-12. The dungeon is a total of 19 Floors and also contains
one version-specific pokemon to each version. Magikarp exclusive to
Blue on Floors 7-11 and Feebas exclusive to Red on Floors 16-19. If
you want more details on catching both in your version head down to the
"Catching them all" section.
Note: To enter you will need the HM Waterfall, which is found in Solar
Cave, more details right above.
==========================================
6c. Dungeons unlocked through Friend Areas
==========================================
Some dungeons are unlocked purely through purchasing or earning Friend
Areas. This section is dedicated to those dungeons.
================
6c1. Wyvern Hill
================
This dungeon is unlocked once you complete an optional mission with the
Friend Area Dragon Cave as the reward. This dungeon is 30 levels with
the infamous HM Fly located on the 30th floor behind a locked door, make
sure to bring a key. A great place to catch dragon pokemon like Bagon
and Dratini.
====================
6c2. Darknight Relic
====================
Were you looking for a good Ghost pokemon to add to your team? Well look
no further, Darknight Relic is 15 floors of pure Ghost-type pokemon (I
hate fighting them so much). Make sure you don't let them trap you in
hallways while they attack from the walls. To unlock this dungeon you
need to purchase the Friend Area Conceal Forest from Wigglytuff.
Something that can help you counter the Ghost-types is wearing a Pierce
Band
and then you can successfully throw items at them.
==================
6c3. Desert Region
==================
This dungeon is unlocked by purchasing the Friend Area Sizzling Desert
from Wigglytuff. It is a standard 20 Floor dungeon filled with mostly
Ground-type Pokemon. Some examples of pokemon you will encounter here
are Sandshrew, Trapinch, Nosepass, Baltoy, Gligar and more.
====================
6c4. Southern Cavern
====================
Southern Cavern is available after completing an optional mission with
the reward being the Rock Cave Friend Area. This dungeon is 50 levels
of mostly Rock/Ground pokemon. If you were looking to recruit all the
starters Cubone can only be found here from Floors 5-10. Also this
dungeon is home to the very rare Metal Coat, located on floors 49 and
50. Some pokemon you will expect to see here are Geodude, Diglett,
Vibrava, Larvitar, Rhyhorn, and a few others along with their evolved
forms. This is also the only place to catch Larvitar if you wanted
a Tyranitar for yourself and Pupitars, when recruited here, join you
as a lvl 35 (Larvitar is only lvl 28).
==============
6c5. Grand Sea
==============
This dungeon is unlocked by purchasing the Quiet Sea Friend Area from
Wigglytuff. To enter it will require you to have the HM Dive or a water
pokemon who knows Dive with you. This dungeon is filled with water-type
pokemon along with the occasional Dragonite. The rare Mantine can be
found on the 30th Floor only, but it can only be found in the Red version
to start. If you own the blue version you need to enter a Wonder Mail
code and complete the mission before Mantines will start to appear for
you. More detail on the version-specific pokemon in the "Catch em All"
section.
================
6c6. Unown Relic
================
This dungeon is unlocked by purchasing both Ancient Chamber AN and Ancient
Chamber O? from Wigglytuff. As the title suggests, this entire dungeon
is filled with Unowns, all 11 Floors of it. There isn't really anything
special here other than alot of Unowns for you to recruit and add to your
collection of party members.
================
6c7. Far-Off Sea
================
This dungeon is unlocked by purchasing the Quiet Sea Friend Area from
Wigglytuff. To enter you will need both the HM Dive and a water pokemon
with you. Also as a sidenote, you cannot switch your party leader in
this dungeon. It is a total of 75 Floors filled with mostly Water-Type
pokemon. This dungeon has a few pokemon that can only be recruited here
such as Lapras. Also the Tight Belt can be found in this dungeon.
===============================
6d. New dungeons you can unlock
===============================
There are plenty of dungeons that are possible to be unlocked after you
finish the storyline, this section will try to cover them all for you.
===================
6d1. Howling Forest
===================
This dungeon can actually be completed before the credits, but as it's
optional and unlikely you will without a Wonder Mail Code it will be
covered here.
This dungeon is unlocked by completing a Wonder Mail mission that has
the reward of the friend Area "Sky Blue Plains" soon after there should
be a rescue missions up on the Bulletin Board by Smeargle to rescue
him from Howling Forest. Once you accept this mission this dungeon
becomes available to you. Smeargle will automatically join you after
completion.
===============
6d2. Stormy Sea
===============
This dungeon is fairly easy to unlock, all you need to do is first talk
to Medicham and Lombre in the Town Square, then after go up to Whiscash
Pond and talk to Wishcash himself, he should award you with the HM Dive
which unlocks this dungeon.
40 Floors of water pokemon and you must have the HM dive in your toolbox
or have a water pokemon who you taught dive to with you to enter. Your
reward for braving this 40 level dungeon is a battle with Kyogre at the
bottom, he has approximately a 50% chance to join your team and will come
with his own friend area, so your hard work is well worth it.
For Recruiting purposes: Kyogre is lvl 25 when recruited.
================
6d3. Fiery Field
================
Once you obtain HM Surf
a Spinda should appear
mirage pokemon. After
Feather which you must
and after meeting with
You will need Surf HM or a pokemon who knows surf to enter this dungeon,
you are also forced to save your game before entering. This is a 30
floor dungeon with Entei located at the end (you cannot catch him on
your first clear). Once you defeat him he will dye your feather a Red
Color and you will now have access to Lightning Field.
For Recruiting purposes: Entei is lvl 45 when recruited.
====================
6d4. Lightning Field
====================
After defeating Entei this dungeon is now open for exploration, but like
Fiery Field you must have Surf in some way with you and are forced to
time).
This dungeon will probably be the first 99 level dungeon you experience.
You will also be forced to save before entry, so make sure to have an
Escape Orb in case you run into trouble. Also you will want a way to
defend against Monster Houses and Traps as this dungeon is packed with
them.
What makes this dungeon really special is being home to a few HM's and
multiple legendaries. On the 15th Floor is Regirock who, when defeated,
drops the Rock Parts for your toolbox. The 25th Floor holds Regice who
holds the Ice Parts and 35th Floor houses Registeel who holds the Steel
Parts. If you gather all 3 of these parts in your inventory they will
mesh together to create the Music Box. As long as you hold the Music
Box in your toolbox (do not use it) Mew can appear anywhere between the
levels of 36-99. He may appear multiple times per dungeon clear and
may transform into other pokemon, so keep an eye on your log at the bottom
for "Mew has transformed". Be wary, he is fairly weak and 1-shottable
so make sure to have him next to your party leader before attacking, also
he is very very hard to catch and will drive some insane, so be prepared
to spend quite awhile trying to catch this very cute and rare psychic
pokemon.
Note: If you want to recruit Mew, you need to purchase the Final Island
Friend Area from Wigglytuff first.
The Hm's located here are Rock Smash, Strength, Flash and Cut. Rock Smash
is on the 45th Floor and requires a Key, Strength is on the 60th Floor and
requires a pokemon that knows Rock Smash or the ability to pass through
walls, Flash is on the 70th Floor and requires a key, and Cut is on the
80th Floor and requires a key, Rock Smash and the ability to cross water.
For
For
For
For
Recruiting
Recruiting
Recruiting
Recruiting
purposes:
purposes:
purposes:
purposes:
===================
6d8. Northern Range
===================
Northern Range will be available once you have both the HM Surf and have
purchased the Friend Area Southern Island from Wigglytuff. This dungeon
is down here as it ties in closely with Pitfall Valley and wanted the two
of them to be right next to each other.
Once you have the above criteria met, you should awaken at your HQ the next
day, and after walking outside to inspect what is going on a blur will
zoom
by stealing all of Kecleons supplies. As the hero of this Town you decide
to depart to where it flew off to...Northern Range.
This is a 25 level dungeon, it should not be too difficult at this point,
but still take normal precautions. After you reach the 25th floor you
will
meet with the thief, the legendary Latios. You must fight him in a battle
and hopefully win. If you manage to down this bird he will tell you he
only stole supplies to try to rescue his sister Latias from Pitfall
Valley.
As the upstanding citizens you are you decide to help out this poor bird.
===================
6d9. Pitfall Valley
===================
Another 25 level dungeon unlocked after defeating Latios. This dungeon is
a step up in difficulty but nothing your team shouldn't be able to handle.
All you need to do is descend the 25 floors, rescue Latias (no boss fight)
and use the "Teleport Gem" to head back to town. Once Latias is reunited
with her brother the 2 Lati@s will offer to join your Rescue Team which
I hope you graciously accept.
For Recruiting purposes: Latias is lvl 29 when recruited.
For Recruiting purposes: Latios is lvl 30 when recruited.
==================
6d10. Western Cave
==================
Once you go back to Mt. Faraway and recruit Ho-oh on your team an event
will be started once you arrive back at your Rescue Team base. This was
my personal favorite event as it involves Mewtwo, and just how it was
portrayed. After it's over head to the town square where the Charizard
and Blastoise you saw will come up to you injured letting you know about
Western Cave. This will unlock the cave for exploration, to head here
all you need is the HM Surf or a water pokemon who knows it.
This cave is 99 Floors and the first place where I really felt handicapped
Belly-wise. I should have put a Stamina Band on my leader (who knows
Trap Seer or I'd wear No-Stick Cap). What I did to counter the hunger
issues, was pickup every berry/seed I saw, and ate them (each gives 5
Belly back), except for seeds that confuse you. Also I found a Kecleon
shop 20-30 floors up, that had 4 Gummies all cheap which I could easily
afford (Gummies give alot of belly and I was forced to eat a few of em).
The Gummies along with the Berrys/Seeds and the 2 Huge Apples I brought
managed to easily get me to Floor 98, in fact my Belly was full when I
found Floor 99's stairs so I sat near the stairs utilizing A+B and let
some Charizards and Blastoises come to me for some nice exp.
This dungeon is my favorite place in the game to level, some prefer the
1-room monster houses in Silver Trench, but just one clear here I
accumulated approximately 10 levels (went from mid-60s to mid-70s).
There is nowhere in the game that can match that experience as far as
I know.
Mewtwo is waiting for you at the end, but if your stats are buffed and
you managed to make it through all 98 previous floors of those difficult
pokemon, he should be a pushover for you.
Note: Mewtwo's recruit % is 99.9, but you cannot recruit him until the
2nd time you encounter him. Also his body size is 1 which makes
him that much easier to recruit since you can bring 3 pokemon as
long as their body sizes don't hit the maximum total of 6.
For Recruiting purposes: Mewtwo is lvl 40 when recruited.
===================
Once you have the Lati@s duo and Sky Blue Plains Friend Area, you need to
head to Whiscash's pond and look for Medicham and Ekans from Team Meanies.
Talk to them, then complete optional missions, then go talk to them again.
Complete more missions, then only Ekans will be left, head to the Pelipper
Bulletin Board and look for a rescue request from Medicham to unlock this
dungeon.
To enter you will need HM Surf, money will be reduced to 0, level will be
temporarily reduced to 1 and you will be forced to save before entering.
This is another 99 Floor dungeon where your level will be set back to 1.
Something to make the entire dungeon easier on you is giving your leader
the Tight Belt and spending some time leveling up, especially on the
Skarmory floors. If you are just here for Medicham, make sure to do some
leveling on your way up so you can't get yourself into too much trouble.
Some pokemon like Togepi can only be found here also, so you will need
to probably come back to recruit some.
If you lose your Wish Stone, you can find another on the 50th Floor. If,
when you reach the 99th Floor, you have the Wish Stone on you, Jirachi
can grant you a wish. If you get him to grant you a wish, you can still
come back to recruit him. When you are ready, defeat Jirachi and he
will join you with his 99.9% recruit rate (make sure leader gets final
blow, etc.). Some of you won't want to brave this dungeon more than once
to get wishes, and can just recruit him on the first attempt and never
have to worry about scaling all 99 Floors again.
For Recruiting purposes: Jirachi is lvl 40 when recruited.
================
6d16. Murky Cave
================
If you have cleared Stormy Sea and completed the mission to rescue Medicham
from Wish Cave, then the next morning Gengar will come see you. He will
first ask to be taken to Mt. Freeze to see Ninetales.
Note: Ghost pokemon are frustrating escorts!
When you arrive you will find out Gengar was actually the human from the
legend who was transformed into a pokemon. After pleading with Ninetales
he will tell Gengar to goto Murky Cave to find the answer if he can
be transformed back into a human. So it's off to another escort mission.
Murky Cave is now unlocked for you! It's a 20 floor dungeon (19 with
enemies) and escorting Gengar may be a little frustrating since some of
the opponents are ghosts and will attack him through walls. If you do
manage to make it down to the 20th Floor, Gengar will be judged and after
a long conversation Gardevoir will be released from the curse he took
under
the condition that he will not remember Gengar or anything that happened.
The next morning if you head into the Town Square you can recruit
Gardevoir
to join your team (he will join as lvl 5).
=====================
6e. Catching them all
=====================
313
315
316
327
339
341
345
346
349
351
369
377
378
379
380
381
382
383
384
385
386
003
006
012
015
018
020
022
024
026
028
031
034
036
038
040
045
047
049
051
053
055
057
059
062
065
068
070
071
078
080
082
085
087
089
091
094
097
099
101
103
105
106
107
110
112
119
121
124
125
126
130
134
135
136
139
141
149
254
257
262
264
267
269
272
277
279
282
284
286
289
291
292
295
297
301
306
308
310
317
319
321
323
326
330
332
334
340
342
344
348
350
354
356
362
365
367
368
373
376
A: Keys are located in Solar Cave, Desert Region and Western Cave
Q: If I lost HM ___ from dying, can I get a new one?
A: Yes, you can retrieve the new HM from the exact spot you found the
old one. The only exception to this is HM Dive, as the first one
you get is from Whiscash, but subsequent Dives will be found on the
10th Floor of Solar Cave.