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5b.

Tiny Woods
==============
Your first dungeon, and a great place to get your feet wet. The game
should
be providing you with tips as you progress. The first thin I would
recommend doing is opening your menu with B, choosing Moves with A,
choosing a good attack move (Tackle, Water Gun, Ember, Low Kick, whatever)
and hitting A on that, and choosing the Set option. This sets that move
to be used whenever you hold L and press A in conjunction with one
another.
Just continue on down the 3 levels, picking up whatever items you see and
using your moves on pokemon. It is likely you will gain a level in here
and get some much needed stat boost. Use this dungeon to help yourself
get used to the controls, maneuvers and attacks. This dungeon is only 4
levels inhabited by Pidgeys, Sunkerns, Wurmples, and Exeggcutes. When you
are finished with a floor, just head to the stairs and descend downward.
Once you reach the 4th and final floor, you will enter a large circular
room where a crying and scared Caterpie awaits.
After Caterpie is rescued and stares at your hero adoringly, Butterfree
thanks your daring team with a reward of an Oran Berry, Pecha Berry and
Rawst Berry
Note: Even if you return to Tiny Woods after unlocking Friend Areas,
you can not ever recruit pokemon here.
Once that is all said and done your partner will offer you to come with
him since you have no place to go, and you graciously accept his offer.
Your hero will be very happy with his new place to live (and base of
operations as it's your Rescue Team's base). Your partner will explain
about your mailbox and some natural disasters, then ask you about forming
a rescue team with him. The obvious choice to move on is "Form a rescue
team", if you "Refuse" your partner will just flip out saying what a
smashing job you did and continue offering until you accept anyway.
You will get to now name your Rescue Team, I won't give any pointers, but
try to be creative. After which you and your partner will get some good
nights rest.
Your starter will wakeup still sleepy, so just navigate him back into the
bed and save your game if you want. When you awaken you will meet your
partner outside and take your "Rescue Team Starter Set" out of the
mailbox.
Which will contain the basics, your Rescue Team badge for rescuing, your
toolbox for holding items and some Pokemon News. Pelipper will arrive
soon after with some mail (he will deliver mail daily as long as your
mailbox is not currently full, 4 is the maximum). Navigate to the front
of the mailbox and open it up for your first official rescue job. Accept
it and off you go to Thunderwave Cave.
====================
5c. Thunderwave Cave
====================
When you arrive you will meet your clients, some Magnemites, outside the
cave and they will tell you their friends are on the B6F or Basement 6th
floor. Just like Tiny woods the 6th floor will contain just the objective

so you need to make it through 5 floors of wild rampaging pokemon to


complete this rescue.
Like Tiny Woods, this dungeon is still what I would consider, part of the
tutorial. So make sure to take your time, explore around and test out
moves and how enemies react to your movement. If you find yourself very
injured, you can always hold A+B for quick life regen, but remember it
will eat away at your belly.
After 5 floors of fighting it out, you will come to the Magnemite who
have accidentaly been stuck together, after rescuing them you will be
back outside the cavern watching the 4 Magnemite rejoicing. In their
happiness they will hand you 500 poke, a Reviver Seed and a Rawst Berry
for a reward.
Back at your base you will drift off into dreamland, pay attention to your
dreams as he will have quite a few of them throughout the adventure.
At this point you will awaken, go outside and your teammate will drag
you through town giving you a tour of everything there is to see and do.
If you are still confused about any of the shops, you can refer above to
the Game Basics section.
After your tour of town, you will want to do an optional mission, so pick
one up at the bulletin board, head south from your Rescue Base, and
get to rescuing those pokemon.
Note: Your toolbox is probably packed at this point, so you can head to
Kangaskhan's bank and store some items to free up room for more.
Once you get some missions done, you will find yourself dreaming again,
but an earthquake will interrupt you before you find anything out. When
you awaken, Dugtrio will be waiting to ask for your help to retrieve his
baby Diglett. To make matters worse Diglett was abducted by Skarmory
and taken to the top of Mt. Steel, so off you go!
Note: Before you start heading on new missions, you will want to make
sure your toolbox is stocked with items that may help you. Usually
at this point I like to have an Oran Berry or 2, an Apple or 2, and
a Reviver Seed (in case of accidents) with me.

=============
5d. Mt. Steel
=============
This is it, it is Mt. Steel and Skarmory is waiting up top with Diglett.
This dungeon is 9 floors, if you did not do any side leveling you are
going to have a very tough time here. I entered at lvl 8 and already
was forced to use my Reviver Seed before even making it to the 2nd floor.
You will probably want to be at least level 10 before giving this place
a serious attempt and having some Oran Berrys and Reviver Seeds will help.
If you do manage to make it to the top Skarmory is waiting with Diglett.
Try to use elements that counter Steel (Fire is great) or Flying
(Electric).
If you are having trouble with Skarmory have your leader backup and let
your
partner take the blunt of Skarmory's blows while you stand back throwing

Gravelerocks.
storyline.

This strategy works fairly well for most of the main

Once Skarmory is defeated Diglett is safe and you are free to head back.
After you are back in town, Friend Areas will be unlocked, after short
talk with Magenemite/Wigglytuff. Now you can buy some Friend Areas and
pickup some new recruits.
The storyline will continue in a few days of doing optional missions
just like after Thunderwave Cave.
==================
5e. Sinister Woods
==================
After a few days have passed, your friend Caterpie from the start of the
game will come to your base asking for help. Metapod is in trouble at
the end of the Sinister Woods and needs your help. As he is telling you
about this Gengar's Team Meanies steps in and decides they will do the
job as well. The race is on! (It's not actually a race, no matter how
long you take or how many days pass you will still make it in time).
Sinister Woods is 13 Floors and packed with grass-types, if you have a
Fire-type starter or partner this dungeon should be fairly easy for you.
Just make sure that your team is adequate leveled (low teens should be
fairly safe). After making it through 12 Floors, Team Meanies will do
battle with you on the 13th. This is your first team battle so hope you
picked up a good teammate (you can do this with your 2 starters, but I
found a 3rd helps alot, Sudowoodo was a personal favorite at this point).
The 3v3 battle will commence, none of the opponents have alot of life,
your team should be able to 2-3 shot em (1 turn if the enemy is in range
of multiple teammates). The biggest threat is Gengar, but even so I
saved him for last as his 2 partners seem to have less life and are more
easily killed (easier to predict one enemies dmg output than 3). If you
are having trouble with this battle you may need to do a little leveling
or bring more items (starting the fight off with a Gravelerock is a great
way to do damage before the enemies are in range).
After you rescue Metapod, a grateful Caterpie thanks you outside your base
and you get a feeling of accomplishment beating Team Meanies into the
ground
of course. When you awaken from your slumber, head to the Town Square to
watch a scene of Jumpluff begging Shiftry for help. When Shiftry is
pressured into leaving you have a few days to pass, so do some optional
missions and level up a little until Jumpluff comes to visit asking for
your help since Shiftry never came back.
================
5f. Silent Chasm
================
Theres a Jumpluff stuck in there, and its your job to get him out! As long
as you have been keeping up on your leveling this dungeon should be alot
easier than Sinister Woods was, due to the fact that its only 10 Floors
(9 packed with enemies) and there is a nice suprise awaiting you on the
10th
Floor.

The enemies shouldn't be too hard, there won't be anything life or death
coming up so you can take your time, pickup a new teammate or 2 and loot
the items up. When you reach the 10th Floor, bum bum buuuuuum, enter
Zapdos who has taken Shiftry. You may have rescued Jumpluff but Zapdos
flies off to Mt. Thunder with Shiftry in his claws and of course it will
be your job to go after him and save him. Head back to Town Square to
watch everyone worry about Shiftry, and your team and Team Alakazam will
decide to go try and help Shiftry. When you are ready (check toolbox, do
any optional missions, etc.) then head down from your base and off to
Mt. Thunder.
===============
5g. Mt. Thunder
===============
When you arrive at Mt. Thunder your partner will be wondering where
Alakazam's team went, then speak of how tough fighting Zapdos sounds.
No matter how scared he is he'll get over it and the two of you will
be ready for quite a battle.
10 Floors later (the 11th Floor) is where a Save Point is, if you manage
to reach this point your PP and Belly are both completely refilled and
you can save your game. After the Save Point there are only 3 levels
to go with Zapdos awaiting you on the 3rd.
When you reach the summit, your partner will challenge Zapdos to come
out and fight. He will stand up for the captive Shiftry, Zapdos will
answer your challenge and soon the battle for Shiftry will commence.
Note: You cannot catch Zapdos until after the main storyline is complete
so don't waste hours trying to catch him!
-Submitted by Gentlecat482
On the way up to Zapdos I recruited a level 14 Electrike and when I finally
reached Zapdos he made this fight all too easy. Electrike just absorbed
all the Electric-type attacks, while me and my partner beat him easily.
After you defeat Zapdos he will submit and you are allowed to rescue the
captive Shiftry. Alakazam's team will showup and cover for you, then
Alakazam will reveal that he knows your hero is a human in pokemon form
and tell you to meet Xatu at the top of the Great Canyon. So you
decide to sleep on it and will head out in the morning.
For Recruiting purposes: Zapdos is lvl 45 when recruited.
================
5h. Great Canyon
================
When you awaken it's time to head to the Hill of the Ancients in the
Great Canyon. You and your partner will have a little heart to heart
outside your base before deciding to depart and find out what happened
to you.
Note: If you have done no side missions to level up yet, now is a great
time to do so, once you complete Great Canyon you won't be able to
do missions or access the town for awhile. If you want to be fairly
comfortable try to lvl up somewhere around 15-20.

This dungeon is a fairly straight forward 12 floor dungeon with Xatu


waiting on the 13th Floor for you to arrive. You will not have to fight
him, when you arrive it will trigger more storyline. A comical scene
where you and your partner try to get Xatu's attention will ensue. Once
you do have his attention he will tell you that you are a human (which
should be obvious by now). Then he will tell you that you becoming a
pokemon is related to the disasters. This just deepens the mystery of
you becoming a pokemon, but then Xatu tells you he feels the world's
destruction coming closer everyday. Once you see Gengar dropping in
you will be asked to save and then a long journey will begin once you
head to the Town Square.
If you get lost here, just goto Town Square to hear some storyline, they
will direct you up to Whiscash to hear the Ninetales Legend. After
just head back to your base where you will talk with your partner then
goto sleep and meet Gardevoir in your dreams. After you awaken just
head to the Town Square for the story to continue on. Let the running
of the pokemon begin! (you will understand once you reach this point)
==============
5i. Lapis Cave
==============
You are now a fugitive and your pokemon are running for their lives.
Luckily as they are catching up to you, you find a dungeon out of the
way and decide to enter it.
Note: While you are away from town, the save stones allow you to access
your bank and save your game.
This dungeon is only 14 floors with no boss awaiting you at the end and
shouldn't be too much trouble for your team, especially if you did some
leveling before Great Canyon like I suggested. Once you emerge from the
dungeon your partner will be tired, and notice a "Mountain of Fire" which
is even more disheartening, but the pokemon hounding you are catching up
so its away you go!
=============
5j. Mt. Blaze
=============
Before entering Mt. Blaze there is a save point that allows you to also
access your storage. When you walk up to the cavern you are given the
choice of Mt. Blaze or Rocky Path. Rocky Path is a 4 level dungeon
implemented for those who did not level up before now. If you are too
low level for Mt. Blaze you can run Rocky Path a few times to level up
and gather a few items before entering Mt. Blaze. When you feel you are
fully prepared, choose Mt. Blaze.
Mt. Blaze is a total of 15 Floors, once you pass the 12th Floor there is
a save point waiting you before the final 3 Floors. Make sure to save
as the boss, Moltres, is no cakewalk. This dungeon is packed with
Fire-type pokemon along with lava spots (Fire-type like Charmander can
walk on those). If you do manage to get all the way to the top, Moltres
will be waiting for you on the 3rd Floor after the save point.
When you reach the peak your partner will notice the lava level has risen
most likely due to the recent natural disasters. Your partner will want

to get out of here very quickly, but Moltres has other plans since the
Mountain is shrieking in agony to him and he believes you are the cause.
To defeat Moltres you will most likely want to use a strategy close to
the one you used to defeat Zapdos. Stepping back and throwing items
while your partner takes a beating works, either that or infect Moltres
with a status effect through Sleep Seed, Thunder Wave, Disable, or
something along those lines. If you can keep him under a status effect
for most of the battle you should win fairly easy.
After you defeat Moltres he doesn't want to giveup but your partner will
try to explain what's going on in the world, and why you ended up here
in the first place. Moltres will believe you and allow you passage as
long as you promise him that you will find the reason behind the
disasters and stop them from happening.
For Recruiting purposes: Moltres is lvl 52 when recruited.
When you pass Mt. Blaze your partner will be panting for breath once again
and talk about how far you managed to come, but you still have a long
way to go because Alakazam's team can catch you. So, it's off on your
adventure again.
After trekking it out through the frozen snows of the north, you will
come across an Absol in the middle of nowhere. The Absol will prance
away and you will come across a save point as the 2 of you continue on.
=================
5k. Frosty Forest
=================
After you finish with your storage/save point then you can head north and
have the choice of either Frosty Forest or Snow Path. Snow Path is
another 4 Floor dungeon that is just a side path to level up and gather
some items if you did none of this before your quick departure from town.
If you need to do any level'ing run Snow Path a few times, but when you
are ready for Frosty Forest continue reading.
Frosty Forest is the ice equivalent of Mt. Thunder and Mt. Blaze, which
can only mean one thing...Articuno lies in wait at the end. You can
expect almost the same setup as the previous dungeons, 9 levels of
Ice-type (and a few assorted, like Rock/Steel/etc.) enemies then a save
point where the 10th Floor would be. Unlike before there will be 5
levels after the save point with Articuno awaiting you on the 5th.
After 5 levels you will see some talking, don't let the voice scare you
just continue on determined! If you manage to make it to Articuno use
the same strategy you did on the previous birds (Status effects, or
ranged attacks with your teammate taking the blunt of the blows).
When you finally manage to force Articuno to submit, your partner will
beg him to let you pass. Articuno will describe the recent problems
that the forest's ice has been having lately and will not allow you to
pass. Articuno will continue getting worked up until Absol inteferes
and explains to Articuno what is truly happening. Articuno will then let
you pass as long as you try to prevent the calamities from continuing.
After discussing with you about the calamities Absol will decide to join
you in your quest.
For Recruiting purposes: Articuno is lvl 53 when recruited.

As the three of you walk along a frozen path discussing things, Gardevoir
will appear and tell you to continue on to meet Ninetales at Mt. Freeze
peak. So, off you go!
==============
5l. Mt. Freeze
==============
When you arrive there will be yet another save point here waiting for you
so prepare your gear (you won't be fighting a boss so you won't need items
like Sleep Seeds here). Once you are fully prepared and ready to move on
head north into the cavern where you will be given a choices between
Mt. Freeze and Snow Path. Snow Path, is the same 4 level dungeon covered
in the Frosty Forest section above. When you are prepared to move on
choose Mt. Freeze.
Mt. Freeze is a total of 20 Floors, after 15 Floors of Normal, Dragon and
Water-Type monsters you will find a save point. The Final 4 Floors are
inhabited purely by Glalie (Ice-Type) so if you have a Fire-Type with
you this should be fairly easy. With Absol now on your team this
dungeon shouldnt cause you any more trouble than usual, just remember
that floors in this dungeon tend to be fairly large so it may take awhile
to reach the save point (you may want to bring 2 Apples or so).
The Ninetales you have been searching for will be waiting for you on the
5th floor after the save point. Before you find him Alakazam's team
manages to catch up to you and your 2 teams will faceoff (you will not
control this fight). While your 2 teams crash Ninetales will appear and
explain that your pokemon is not the human from the legend. You will
learn more about the curse and the Gardevoir that appears to you here
before finding out the earthquakes will awaken Groudon. Alakazam's team
will leave to quell Groudon since your team would be no match for him.
After Mt. Freeze it will flash back to town, where Gengar is still trying
to keep the town riled up against you. Then Pelipper will deliver a note
from Alakazam proving your innocence and all shall be well.
Now its back to completing optional missions! If you barely managed to
make it through Mt. Freeze alive, you will want to do quite a bit of
leveling. Mid 20-s (25 or so) should be fairly safe before moving on.
Just continue completing missions until you have a dream about Gardevoir
again. The next morning a Wynaut should appear outside your base and
ask you to look at his notice on the Bulletin Board. The mission should
be called "Punish Bad Mankey!" accept this mission to continue on with
the storyline.
=================
5m. Uproar Forest
=================
Once you accept Wynaut's mission you will now have Uproar Forest unlocked
and ready to adventure to. If you around lvl 25, this dungeon should be
very easy for you. Just make sure to bring standard items, and an apple
or 2. This dungeon is a total of 10 Floors.
Note: This is the best dungeon in the game to gather Gummies (Green and
Grass). So if you are in need of stat increase (after storyline)
or want some easy IQ for your party, then come here with X-Ray Specs

on and gather up the items.


This dungeon will be mostly filled with Grass-Type pokemon and should prove
no real challenge for your team (especially if you have a Fire-Type with
you). After 9 Floors of clearing, the 10th Floor is where the Mankeys are
awaiting you.
Note: If you found any Chestnuts on the 9th Floor, make sure to make room
in your toolbox for them. You will find out why they are useful
soon enough.
On the 10th Floor you have to fight a team of 3 Mankeys (remember your
battle
with Gengar's team). This fight should prove no real difficulty and after
you force the Mankeys to submit you will head back to your base to talk to
the waiting Wynaut. After some dialogue the Mankey gang you beat up will
arrive on the scene and see the chestnut the Wynaut gave you. You will
peel
the chestnut, and give to the Mankey gang who will then begin work on your
Rescue Base. After a short period they tire and require more chestnuts (2
in total). The only place to get chestnuts is on the 9th Floor of Uproar
Forest so it's back there you go.
Once you gather the 2 chestnuts the Mankey gangs job will be finished, but
they won't like that, so they will try to destroy your base so they can
rebuild it for you. After this scene is finished, it's time to go back
to completing optional missions.
================
5n. Magma Cavern
================
-This part of the guide was actually submitted by iluv2draw123 and edited
by myself, thank you for taking the time.
It's been many days after Alakazam's team went down to duke it out with
Groudon, and the people of Pokemon Square start to worry, so a town
meeting
is called. Blastoise, Octillery, and Golem agree to go down and save
Alakazam's team. Here you might want to do optonal missions in places
where
high level Pokemon are because you're about to go down there as well.
Level
up to about Lv. 27 because this is going to be a rough brawl. Anyway,
after
a day or two, the rescue party comes back wiped out. After an inspiring
speech your partner gives, rescue teams of all sorts gather their pride
and
march down into Magma Cavern.
This dungeon is the largest dungeon yet. after 23 levels of pure terror,
a save statue awaits you, followed by another 2 levels until you finally
come upon Tyrannitar and Charizard who say Alakazam is still duking it out
with Groudon. You go up to Alakazam and with a flash of light he is gone
but
out comes Groudon, the continent Pokemon. Now comes a tough fight just use
the previous boss strategies and you should be able to pull out a win.
-This strategy for Groudon submitted by arcticb0i

Items Required: Gravelerock x 40 (Minimum)


Reviver Seed x 5 (Minimum)
Oran Berry x 2 (Minimum, one held by partner, one held by
Absol.
Party Members: Charmander Lvl 26 (Me)
Pikachu Lvl 26 (Partner)
Absol Lvl 26
Align your party in such a way that Absol is the ONLY ONE taking damage
from
Groudon. This means that the formation should be in the shape of an "L",
where the straight line consists of (in order) Groudon, Absol and
Charmander
while Pikachu is standing right of Charmander. Set Gravelerocks as a
shortcut
item and just keep spamming them in the direction of Groudon. If Absol
dies/is hurt, chances are it'll heal itself or get healed by Pikachu.
Otherwise, a Reviver Seed will automatically come into effect and revives
Absol. At this rate, Groudon will be gone faster than you can say "Jack
Robinson"!
Once the battle is finished, Groudon disappears and Alakazam appears on the
floor. Tyranitar and Charizard come up to you and you five leave the
dungeon
together.
For Recruiting purposes: Groudon is lvl 37 when recruited.
Everyone greets you when you return. Suddenly, Xatu (who you met on Hill of
the Ancients) uses telekinesis to tell everyone a meteor is heading
straight
towards the planet! I will tell you about that in the next section.
=============
5o. Sky Tower
=============
-This part of the guide was actually submitted by Legends334 and edited
by myself, thank you for taking the time.
This is the final chapter in your epic storyline, and what a challenge it
is. 25 large floors of monsters (some ghosts so watch the walls), then a
save point and then nine more floors of horror with Rayquaza awaiting your
arrival on the ninth.
To get here you will need the 'Teleport Gem' from Xatu. To get it, go to
the
dungeons list, click Sky Tower, and you'll meet Xatu at the peak of Great
Canyon again. You'll use the Gem and be teleported to Sky Tower's 1st
Floor.
(Why can't they just teleport to the top?) You'll want to be levels 30 35
or else... TRAIN!! Anything lower may be doable, but you will be relying
alot
on pure luck then. If you're a Water-type, great! (I was a Mudkip) You can
also have a Water-type partner. Try to get a TM for Ice Beam (from Mt.
Freeze or Frosty Forest. I found mine in Sky Tower) try for 2 of them if
you can. For the last nine floors, you will be facing a barrage of

Salamence, Metagross, Flygon, Tropius, and incredibly annoying Aerodactyl.


Make sure to bring out all the stops for this dungeon as it is very
difficult
on your first run through. Reviver Seeds, Oran Berrys, Max Elixirs,
Statusinducing Seeds, quite a few Apples, etc.
Best way to beat Raquaza...
Mudkip (me)
Cyndaquil (partner)
Absol (partner 2)
Items
Reviver Seed x5 (minimum)
Silver Spike/Gravelrock x25 each (minimum)
Oran Berry x7 (minimum)
Link box x2(minimum)
Max elixer x3 (minimum)
Sleep Seed x4 (minimum)
My Strategy using the above setup:
Keep throwing Silver Spikes, and Gravelrocks (Use Ice Beam if you have it,
it's super effective). When he gets 3 grids away start to link all your
and
your partner's moves together. Then resume throwing your silver spikes.
When he's right in front of you, use those linked moves! Make sure you're
holding an oran berry just in case he uses Dragon Claw for massive damage.
If you're partner is running low on hp throw an oran berry at him and
he/she'll use it automatically (if they were holding one they'll use that
automatically also). Make an 'L' shape again so that Absol is the only
one taking damage. Try to position yourself behind Absol. If Rayquaza
starts doing heavy damage, throw a Sleep Seed at him to induce Sleep. When
he wakes up throw another one and he'll be dead before you can say
"I like Applesauce!" (Literally)
Once the mighty Rayquaza submits, be prepared for one fantastic ending (but
don't be sad, the game will continue on).
For Recruiting purposes: Rayquaza is lvl 45 when recruited.
-Following strategy submitted by .:starfox:. .
I had a Charmander, a Mudkip, an Absol and a Shuppet (note that I recruited
the shuppet in the dungeon) and I had 6 reviver seeds, 10 max elixirs and
the rest was pretty standard setup.
I used the TM Secret Power on my Charmander and Ice Beam on Mudkip.
That made this way too easy!!! Secret Power paralyzed Rayquaza and Ice
Beam
made his HP drop like a rock! (Ice Beam is super effective)
Note: If you want to come here after the main storyline you will need the
HM
Fly from Wyvern Hill.

=======================
6a. After the Storyline
=======================
Now that you have beat the main storyline of the game, and are probably
basking in its infinte glory, there is still much for your rescue team
to accomplish. Plenty of new dungeons to unlock, tons of pokemon to
catch and other suprises await you as the game now opens up for
exploration.
===================================
6b. Dungeons automatically unlocked
===================================
When you finish with the main storyline and are ready to enter a dungeon,
you may notice you have quite a few more options. Just by completing
the storyline these new dungeons are now available to you.
==================================
6b1. Luminous Cave (How to Evolve)
==================================
A part of the shattered meteor has unlocked this cave north of the Town
Square in Wishcash Pond. The only way to enter this cavern is by having
a single pokemon in your party (the pokemon you want to evolve) then by
entering the cavern. You will notice that there is a giant glowing
crystal which will ask you if you want to evolve your pokemon. As long
as you meet the pre-requisites of that evolution you may evolve your
pokemon at anytime here. If you are unsure if your pokemon is ready to
evolve or even can evolve open the Menu, choose Team, choose the Pokemon
you want, choose Summary and tap over to the final menu screen, at the
bottom it will say Evolution: and either Not now, No more or Possible.
Note: If your partner is still following you around, go complete a mission
or a dungeon, the problem should fix itself afterwards.
===============
6b2. Solar Cave
===============
If you don't have Solar Cave unlocked, goto the Town Square and talk to
the following people in this order. First Medicham, then Lombre, then
finally Whishcash who should give you HM Dive.
HM Heaven, this cave contains HMs located on Floors 10, 15 and 20, but
they are guarded by locked doors or surrounded by water, so you will
need to find keys and have a water pokemon to snag them all. Keys are
also found in this dungeon.
HM Dive is located on floor 10, a Link Cable will be here if you already
have it, you need a key to reach it.
HM Waterfall is located on floor 15, a Link Cable will be here if you
already have it, you need a key to reach it.
HM Surf is located on floor 20, a Link Cable will be here if you already
have one, you need the ability to cross water to reach it.

===================
6b3. Waterfall Pond
===================
This dungeon is home to alot of significant water pokemon, including 3
starters. Mudkip on Floors 1-3, Totodile on Floors 6-10 and Squirtle
on Floors 8-12. The dungeon is a total of 19 Floors and also contains
one version-specific pokemon to each version. Magikarp exclusive to
Blue on Floors 7-11 and Feebas exclusive to Red on Floors 16-19. If
you want more details on catching both in your version head down to the
"Catching them all" section.
Note: To enter you will need the HM Waterfall, which is found in Solar
Cave, more details right above.
==========================================
6c. Dungeons unlocked through Friend Areas
==========================================
Some dungeons are unlocked purely through purchasing or earning Friend
Areas. This section is dedicated to those dungeons.
================
6c1. Wyvern Hill
================
This dungeon is unlocked once you complete an optional mission with the
Friend Area Dragon Cave as the reward. This dungeon is 30 levels with
the infamous HM Fly located on the 30th floor behind a locked door, make
sure to bring a key. A great place to catch dragon pokemon like Bagon
and Dratini.
====================
6c2. Darknight Relic
====================
Were you looking for a good Ghost pokemon to add to your team? Well look
no further, Darknight Relic is 15 floors of pure Ghost-type pokemon (I
hate fighting them so much). Make sure you don't let them trap you in
hallways while they attack from the walls. To unlock this dungeon you
need to purchase the Friend Area Conceal Forest from Wigglytuff.
Something that can help you counter the Ghost-types is wearing a Pierce
Band
and then you can successfully throw items at them.
==================
6c3. Desert Region
==================
This dungeon is unlocked by purchasing the Friend Area Sizzling Desert
from Wigglytuff. It is a standard 20 Floor dungeon filled with mostly
Ground-type Pokemon. Some examples of pokemon you will encounter here
are Sandshrew, Trapinch, Nosepass, Baltoy, Gligar and more.

====================
6c4. Southern Cavern
====================
Southern Cavern is available after completing an optional mission with
the reward being the Rock Cave Friend Area. This dungeon is 50 levels
of mostly Rock/Ground pokemon. If you were looking to recruit all the
starters Cubone can only be found here from Floors 5-10. Also this
dungeon is home to the very rare Metal Coat, located on floors 49 and
50. Some pokemon you will expect to see here are Geodude, Diglett,
Vibrava, Larvitar, Rhyhorn, and a few others along with their evolved
forms. This is also the only place to catch Larvitar if you wanted
a Tyranitar for yourself and Pupitars, when recruited here, join you
as a lvl 35 (Larvitar is only lvl 28).
==============
6c5. Grand Sea
==============
This dungeon is unlocked by purchasing the Quiet Sea Friend Area from
Wigglytuff. To enter it will require you to have the HM Dive or a water
pokemon who knows Dive with you. This dungeon is filled with water-type
pokemon along with the occasional Dragonite. The rare Mantine can be
found on the 30th Floor only, but it can only be found in the Red version
to start. If you own the blue version you need to enter a Wonder Mail
code and complete the mission before Mantines will start to appear for
you. More detail on the version-specific pokemon in the "Catch em All"
section.
================
6c6. Unown Relic
================
This dungeon is unlocked by purchasing both Ancient Chamber AN and Ancient
Chamber O? from Wigglytuff. As the title suggests, this entire dungeon
is filled with Unowns, all 11 Floors of it. There isn't really anything
special here other than alot of Unowns for you to recruit and add to your
collection of party members.
================
6c7. Far-Off Sea
================
This dungeon is unlocked by purchasing the Quiet Sea Friend Area from
Wigglytuff. To enter you will need both the HM Dive and a water pokemon
with you. Also as a sidenote, you cannot switch your party leader in
this dungeon. It is a total of 75 Floors filled with mostly Water-Type
pokemon. This dungeon has a few pokemon that can only be recruited here
such as Lapras. Also the Tight Belt can be found in this dungeon.
===============================
6d. New dungeons you can unlock
===============================
There are plenty of dungeons that are possible to be unlocked after you
finish the storyline, this section will try to cover them all for you.

===================
6d1. Howling Forest
===================
This dungeon can actually be completed before the credits, but as it's
optional and unlikely you will without a Wonder Mail Code it will be
covered here.
This dungeon is unlocked by completing a Wonder Mail mission that has
the reward of the friend Area "Sky Blue Plains" soon after there should
be a rescue missions up on the Bulletin Board by Smeargle to rescue
him from Howling Forest. Once you accept this mission this dungeon
becomes available to you. Smeargle will automatically join you after
completion.
===============
6d2. Stormy Sea
===============
This dungeon is fairly easy to unlock, all you need to do is first talk
to Medicham and Lombre in the Town Square, then after go up to Whiscash
Pond and talk to Wishcash himself, he should award you with the HM Dive
which unlocks this dungeon.
40 Floors of water pokemon and you must have the HM dive in your toolbox
or have a water pokemon who you taught dive to with you to enter. Your
reward for braving this 40 level dungeon is a battle with Kyogre at the
bottom, he has approximately a 50% chance to join your team and will come
with his own friend area, so your hard work is well worth it.
For Recruiting purposes: Kyogre is lvl 25 when recruited.
================
6d3. Fiery Field
================
Once you obtain HM Surf
a Spinda should appear
mirage pokemon. After
Feather which you must
and after meeting with

from the 20th floor of Solar Cave, the next day


in Pokemon Square who will talk about meeting the
a lengthy discussion he will hand you the Clear
take to Xatu. Go back and scale the Great Canyon
Xatu this dungeon is now open for exploration.

You will need Surf HM or a pokemon who knows surf to enter this dungeon,
you are also forced to save your game before entering. This is a 30
floor dungeon with Entei located at the end (you cannot catch him on
your first clear). Once you defeat him he will dye your feather a Red
Color and you will now have access to Lightning Field.
For Recruiting purposes: Entei is lvl 45 when recruited.
====================
6d4. Lightning Field
====================
After defeating Entei this dungeon is now open for exploration, but like
Fiery Field you must have Surf in some way with you and are forced to

save your game before entering.


This is another 30 floor dungeon with Raikou waiting for you at the end
(he cannot be caught on your first clear), after you manage to defeat
Raikou he will dye your feather a Yellow (now its Red and Yellow woot)
and this will give you access to Northwind Field.
For Recruiting purposes: Raikou is lvl 45 when recruited.
====================
6d5. Northwind Field
====================
Once 2 dogs have been downed by your unstoppable team, you will have this
dungeon open to you, like the previous 2 Fields you need Surf and will
be forced to save on entry.
Suprise, suprise, 30 levels with the
the bottom. If you manage to force
your feather a 3rd color turning it
you access to the Mirage Pokemon at

final dog Suicune awaiting you at


Suicune to submit, he will grant
into the "Sunset Feather" grating
last.

For Recruiting purposes: Suicune is lvl 45 when recruited.


================
6d6. Mt. Faraway
================
Now that you have defeated all 3 dogs, it is time to put your skills to
the test and to climb Mt. Faraway. This dungeon will also require Surf
and a save before entering.
This dungeon, unlike the fields, is 40 levels and a bit harder, so be
prepared for a bit of a trek upwards. If you bring a key with you from
Solar Cave it is possible to nab yourself a rare Friend Bow inside a
locked door on the 30th floor (you definitly want this Bow). Waiting
for you on the 40th floor is Ho-oh the legendary bird. Ho-oh shouldn't
be too difficult for you to defeat if you managed to brave all 39 previous
levels of Mt. Faraway.
Note: Ho-oh's recruit % is 99.9, but you cannot recruit him the first time
you fight with him. So come back a 2nd time with body size of 2 or
less and make sure your party leader gets the final blow (can make
your partner "Get Away" under tactics for guaranteed final blow).
For Recruiting purposes: Ho-oh is lvl 50 when recruited.
=================
6d7. Buried Relic
=================
After you have cleared the Stormy Sea, you should receive a mail in you
mailbox about the Buried Relic. All you have to do after that is head
to the Town Square and talk to Shiftry and Lombre to unlock this massive
dungeon.
Note: Make sure you have an open spot in your mailbox for the mail you are

to receive (maximum of 4 letters can sit idle in your box at one

time).

This dungeon will probably be the first 99 level dungeon you experience.
You will also be forced to save before entry, so make sure to have an
Escape Orb in case you run into trouble. Also you will want a way to
defend against Monster Houses and Traps as this dungeon is packed with
them.
What makes this dungeon really special is being home to a few HM's and
multiple legendaries. On the 15th Floor is Regirock who, when defeated,
drops the Rock Parts for your toolbox. The 25th Floor holds Regice who
holds the Ice Parts and 35th Floor houses Registeel who holds the Steel
Parts. If you gather all 3 of these parts in your inventory they will
mesh together to create the Music Box. As long as you hold the Music
Box in your toolbox (do not use it) Mew can appear anywhere between the
levels of 36-99. He may appear multiple times per dungeon clear and
may transform into other pokemon, so keep an eye on your log at the bottom
for "Mew has transformed". Be wary, he is fairly weak and 1-shottable
so make sure to have him next to your party leader before attacking, also
he is very very hard to catch and will drive some insane, so be prepared
to spend quite awhile trying to catch this very cute and rare psychic
pokemon.
Note: If you want to recruit Mew, you need to purchase the Final Island
Friend Area from Wigglytuff first.
The Hm's located here are Rock Smash, Strength, Flash and Cut. Rock Smash
is on the 45th Floor and requires a Key, Strength is on the 60th Floor and
requires a pokemon that knows Rock Smash or the ability to pass through
walls, Flash is on the 70th Floor and requires a key, and Cut is on the
80th Floor and requires a key, Rock Smash and the ability to cross water.
For
For
For
For

Recruiting
Recruiting
Recruiting
Recruiting

purposes:
purposes:
purposes:
purposes:

Regirock is lvl 18 when recruited.


Regice is lvl 23 when recruited.
Registeel is lvl 25 when recruited.
Mew is lvl 40 when recruited.

===================
6d8. Northern Range
===================
Northern Range will be available once you have both the HM Surf and have
purchased the Friend Area Southern Island from Wigglytuff. This dungeon
is down here as it ties in closely with Pitfall Valley and wanted the two
of them to be right next to each other.
Once you have the above criteria met, you should awaken at your HQ the next
day, and after walking outside to inspect what is going on a blur will
zoom
by stealing all of Kecleons supplies. As the hero of this Town you decide
to depart to where it flew off to...Northern Range.
This is a 25 level dungeon, it should not be too difficult at this point,
but still take normal precautions. After you reach the 25th floor you
will
meet with the thief, the legendary Latios. You must fight him in a battle
and hopefully win. If you manage to down this bird he will tell you he
only stole supplies to try to rescue his sister Latias from Pitfall
Valley.

As the upstanding citizens you are you decide to help out this poor bird.
===================
6d9. Pitfall Valley
===================
Another 25 level dungeon unlocked after defeating Latios. This dungeon is
a step up in difficulty but nothing your team shouldn't be able to handle.
All you need to do is descend the 25 floors, rescue Latias (no boss fight)
and use the "Teleport Gem" to head back to town. Once Latias is reunited
with her brother the 2 Lati@s will offer to join your Rescue Team which
I hope you graciously accept.
For Recruiting purposes: Latias is lvl 29 when recruited.
For Recruiting purposes: Latios is lvl 30 when recruited.
==================
6d10. Western Cave
==================
Once you go back to Mt. Faraway and recruit Ho-oh on your team an event
will be started once you arrive back at your Rescue Team base. This was
my personal favorite event as it involves Mewtwo, and just how it was
portrayed. After it's over head to the town square where the Charizard
and Blastoise you saw will come up to you injured letting you know about
Western Cave. This will unlock the cave for exploration, to head here
all you need is the HM Surf or a water pokemon who knows it.
This cave is 99 Floors and the first place where I really felt handicapped
Belly-wise. I should have put a Stamina Band on my leader (who knows
Trap Seer or I'd wear No-Stick Cap). What I did to counter the hunger
issues, was pickup every berry/seed I saw, and ate them (each gives 5
Belly back), except for seeds that confuse you. Also I found a Kecleon
shop 20-30 floors up, that had 4 Gummies all cheap which I could easily
afford (Gummies give alot of belly and I was forced to eat a few of em).
The Gummies along with the Berrys/Seeds and the 2 Huge Apples I brought
managed to easily get me to Floor 98, in fact my Belly was full when I
found Floor 99's stairs so I sat near the stairs utilizing A+B and let
some Charizards and Blastoises come to me for some nice exp.
This dungeon is my favorite place in the game to level, some prefer the
1-room monster houses in Silver Trench, but just one clear here I
accumulated approximately 10 levels (went from mid-60s to mid-70s).
There is nowhere in the game that can match that experience as far as
I know.
Mewtwo is waiting for you at the end, but if your stats are buffed and
you managed to make it through all 98 previous floors of those difficult
pokemon, he should be a pushover for you.
Note: Mewtwo's recruit % is 99.9, but you cannot recruit him until the
2nd time you encounter him. Also his body size is 1 which makes
him that much easier to recruit since you can bring 3 pokemon as
long as their body sizes don't hit the maximum total of 6.
For Recruiting purposes: Mewtwo is lvl 40 when recruited.
===================

6d11. Silver Trench


===================
Once you have cleared Stormy Sea, recruited the Lati@s combo and managed
to befriend all 3 legendary birds, you may unlock this dungeon. The
next morning when you awaken, head over to the Town Square and talk to
Alakazam. He will mention a disturbance by where the legendary birds
Friend Area is located. So what do you do? You head left of your base
and visit one of the legendary birds. They will give you the Whirl
Symbol allowing you access to the Silver Trench. Also to enter you will
need the HM Dive and a water pokemon in your party.
Silver Trench is 99 Floors packed with mostly Water-type pokemon and the
legendary bird Lugia waiting at the end. Lugia (unlike most legendaries)
can be recruited on your first clear and has a 99.9% base chance of
recruitment.
There is one thing that everyone will remember after clearing this dungeon
and that is the one-room floors. Just like when you use a One-Room Orb
the entire floor is one giant box filled with monsters. If you have
an ability that hits the entire room, like Heat Wave, these floors are
a great way to get some experience. This dungeon isnt too difficult
compared to some of the other 99 floors especially being forced to bring
a water pokemon you can walk across the deep water if you see a shortcut
to the stairs. Just bring the usual toolbox setup you usually bring for
a 99 Floor with a few extra apples and you should have no problem clearing
this dungeon.
For a 99 Floor I usually bring an Escape Orb, No-Stick Cap (if my leader
does not have Trap Seer), 2x Huge Apples, Max Elixir and a Reviver Seed.
This dungeon seemed to have a shortage of food when I went so I brought
an extra Huge Apple (would recommend 4 total if you are unfamiliar with
these 99 Floor dungeons). Maybe it was just bad luck for me but this
dungeon does seriously lack food so make sure to bring enough to get you
through.
For Recruiting purposes: Lugia is lvl 30 when recruited.
=================
6d12. Meteor Cave
=================
After befriending Lugia, Meteor Cave will be available to you. This
dungeon is unique in the fact that it contains only 1 pokemon, the
legendary Deoxys. The dungeon is filled with different Deoxys mirages
of his 4 types, Normal, Attack, Defense and Speed. Each floor you must
defeat the Deoxys mirage before the stairs are unlocked, and you are
allowed to progress to the next floor. The dungeon is a total of 20
Floors with Deoxys awaiting you on the 20th.
Deoxys shouldn't be difficult for you at this point, but he does have a
very low recruit %. His base recruit chance is -10%, thats a negative,
so even with a lvl 90+ leader, Friend Bow and Lucario Rank, you still
only have a 24% chance to recruit him. You may be spending awhile here
getting yourself a Deoxys.
For Recruiting purposes: Deoxys is lvl 35 when recruited.
==================

6d13. Joyous Tower


==================
This dungeon is automatically available from your dungeon list after
saving the Lati@s duo and obtaining the Sky Blue Plains Friend Area.
This is a 99 Floor dungeon, with no reason to ever finish all 99 Floors.
This is one of the "Level 1" dungeons in the game, where your pokemons
level is temporarily set back to 1. The main reason you will find
yourself
inside of this dungeon is to recruit its list of pokemon that can only
be found here. Also, if you want anything from the Kecleon shops
here your money is reduced to 0 when you enter, so you will have to find
money as you go. Final note, there is a required save before entry, so
you will most likely want to bring an Escape Orb.
Note: Kecelon shops here have a chance of having the Friend Bow for sale.
Some examples are: Pichu, Wurmple, Cyndaquil, Bulbasaur, Treecko, Torchic,
and many others. Other than the pokemon to recruit, there is not much
reason to venture in here much.
===================
6d14. Purity Forest
===================
Like Joyous Tower, this dungeon is unlocked after saving the Lati@s duo
and obtaining the Sky Blue Plains Friend Area. This is another 99 Floor
dungeon where your level is temporarily set to 1 (you may level inside
the dungeon). This dungeon also prohibits you bringing any companions,
items, money and no pokemon inside can be befriended. This is probably
one of the most frustrating dungeons you will find in this game, as
your survival is based almost entirely on how lucky you are with item
appearances.
If you do manage to make it through all 98 Floors, then Celebi will
be waiting for you on the 99th Floor and will automatically be recruited
into your party. Celebi is the only reason worth braving this dungeon
and it will probably cause you hours and hours of frustration working on
it.
For Recruiting purposes: Celebi is lvl 45 when recruited.
Tips for Purity Forest Submitted by TheDarkPaladin9
Tip 1- Try and find a Pass Scarf. They really do wonders(especially in
Monster Houses)
Tip 2- Try and find a full supply of Apples and Big Apples(for the scarf)
Tip 3- Try and find four Frustration TMs. They really help through out the
whole dingeon.
I have figured these out by myself. I have also recruited Celebi with these
tips.
===============
6d15. Wish Cave
===============

Once you have the Lati@s duo and Sky Blue Plains Friend Area, you need to
head to Whiscash's pond and look for Medicham and Ekans from Team Meanies.
Talk to them, then complete optional missions, then go talk to them again.
Complete more missions, then only Ekans will be left, head to the Pelipper
Bulletin Board and look for a rescue request from Medicham to unlock this
dungeon.
To enter you will need HM Surf, money will be reduced to 0, level will be
temporarily reduced to 1 and you will be forced to save before entering.
This is another 99 Floor dungeon where your level will be set back to 1.
Something to make the entire dungeon easier on you is giving your leader
the Tight Belt and spending some time leveling up, especially on the
Skarmory floors. If you are just here for Medicham, make sure to do some
leveling on your way up so you can't get yourself into too much trouble.
Some pokemon like Togepi can only be found here also, so you will need
to probably come back to recruit some.
If you lose your Wish Stone, you can find another on the 50th Floor. If,
when you reach the 99th Floor, you have the Wish Stone on you, Jirachi
can grant you a wish. If you get him to grant you a wish, you can still
come back to recruit him. When you are ready, defeat Jirachi and he
will join you with his 99.9% recruit rate (make sure leader gets final
blow, etc.). Some of you won't want to brave this dungeon more than once
to get wishes, and can just recruit him on the first attempt and never
have to worry about scaling all 99 Floors again.
For Recruiting purposes: Jirachi is lvl 40 when recruited.
================
6d16. Murky Cave
================
If you have cleared Stormy Sea and completed the mission to rescue Medicham
from Wish Cave, then the next morning Gengar will come see you. He will
first ask to be taken to Mt. Freeze to see Ninetales.
Note: Ghost pokemon are frustrating escorts!
When you arrive you will find out Gengar was actually the human from the
legend who was transformed into a pokemon. After pleading with Ninetales
he will tell Gengar to goto Murky Cave to find the answer if he can
be transformed back into a human. So it's off to another escort mission.
Murky Cave is now unlocked for you! It's a 20 floor dungeon (19 with
enemies) and escorting Gengar may be a little frustrating since some of
the opponents are ghosts and will attack him through walls. If you do
manage to make it down to the 20th Floor, Gengar will be judged and after
a long conversation Gardevoir will be released from the curse he took
under
the condition that he will not remember Gengar or anything that happened.
The next morning if you head into the Town Square you can recruit
Gardevoir
to join your team (he will join as lvl 5).
=====================
6e. Catching them all
=====================

As in other pokemon games there are ways to "Catch" or in this case


"Recruit"
them all, this section is dedicated purely to the information of hard to
find
or acquire pokemon. So, for those of you who are just looking to have all
386
for that "completionist" feeling, then this section is for you.
=============================
6e1. Version-Specific Pokemon
=============================
There are quite a bit of version-specific pokemon, but there are ways
to bridge that gap. Below are some Wonder Mail codes, along with the
location they take place at (so you know if you can accomplish them),
along with the rest of the information about them. Once you complete that
Job, the pokemon that was unlocked will now appear in the wild in the same
areas it has been in the opposing game.
Key:
(M) = Male symbol
(F) = Female Symbol
(...) = The triple dots
**Red-Specific pokemon for Blue:**
Unlocks Milotic in Blue:
Title: Take me!
Description: Milotic has been waiting forever
Please escort me there!
Client: Quilava
Objective: Escort to Milotic.
Place: Thunderwave Cave B3F
Difficulty: D
Reward: TM Dig + ?
Wonder Mail: 1?N9 X3+? ?+65
+!?Q +470 S0?W
Unlocks Porygon in Blue:
Title: Hurry!
Description: Porygons been gone a long time!
A rescue is urgently needed!
Client: Hypno
Objective: Find Porygon.
Place: Magma Cavern B15F
Difficulty: B
Reward: 400 Poke
Wonder Mail: F?43 4?T? 429H
90?7 H56R 8K?(f)
Unlocks Feebas in Blue:
Title: Deliver one Cheri Berry.
Description: Cheri Berry wanted to test effects.
Please help! Reward offered!
Client: Feebas
Objective: Deliver Cheri Berry.

Place: Grand Sea B9F


Difficulty: B
Reward: Trawl Orb
Wonder Mail: X?7P (F)?+? ?XP6
RJ?Q FJC5 ?W??
Unlocks Mantine in Blue:
Title: Please take me with you!
Description: I want to meet with Mantine.
Please take me there with you!
Client: Kirlia
Objective: Escort to Mantine.
Place: Tiny Woods B3F
Difficulty: D
Reward: 200 Poke
Wonder Mail: 4??N 22(...)? ?Q6J
H3?(M) 8470 JN?W
Unlocks Roselia in Blue:
Title: Im in trouble
Description: Im simply no good at fighting.
Why? Why is everyone attacking me?
Client: Roselia
Objective: Help me.
Place: Tiny Woods B2F
Difficulty: E
Reward: 100 Poke
Wonder Mail: F?4N +WT? ?+6N
FR?J F?66 85?W
Unlocks Plusle in Blue:
Title: Please take me with you!
Description: I want to meet with Plusle.
Please escort me there!
Client: Minun
Objective: Escort to Plusle.
Place: Thunderwave Cave B5F
Difficulty: D
Reward: 400 Poke
Wonder Mail: F?RP F?(...)? 4+7?
(...)R?H 64?0 R???
The above "Locations" were submitted by Leisurejason. Then DKII,
took it one step further by adding in all of the information on each
mission, nicely done and thank you.
**Blue-Specific pokemon for Red:**
Unlocks Porygon2 in Red:
Wonder Mail: 1?7C 6CF? ?!91
T3?9 -N7R C??N
OR
Wonder Mail: F?5N -QF? ?+6!
?H?? F?6R 69?W

Unlocks Minun in Red:


Wonder Mail: F?RP F?(...)? 4+7?
(...)R?H 64?0 R???
Unlocks Magikarp in Red:
Wonder Mail: X??S ??X? 468?
(F)+?? 9756 SY??
Unlocks Aipom in Red:
Wonder Mail: 4?N(...) W3+? ??P?
(M)M?P 2?60 M(...)?W
Unlocks Lapras in Red:
Wonder Mail: F?J? 690? 4Q6C
C!?? 8?66 8Q?(F
Pokemon - Dungeon, Floors X-X
001
002
004
005
007
008
009
010
011
014
016
017
023
025
029
035
037
044
046
052
054
056
069
077
102
104
108
113
115
118
129
131
133
137
143
144
145
146

Bulbasaur - Joyous Tower, Floors 1-5


Ivysaur - Western Cave, Floors 19-27
Charmander - Fiery Field, Floors 5-8
Charmeleon - Fiery Field, Floors 26-29
Squirtle - Waterfall Pond, Floors 8-12
Wartortle - Northwind Field, Floors 27-29
Blastoise - Western Cave, Floors 89-98
Caterpie - Wish Cave, Floors 2-4
Metapod - Joyous Tower, Floors 7-8
Kakuna - Joyous Tower, Floors 9-13
Pidgey - Howling Forest, Floors 9-13
Pidgeotto - Mt. Thunder, Floors 2-5
Ekans - Western Cave, Floors 3-5
Pikachu - Lightning Field, Floors 6-10
Nidoran(F) - Thunderwave Cave, Floors 1-3
Clefairy - Joyous Tower, Floors 9-14
Vulpix - Fiery Field, Floors 1-4
Gloom - Silent Chasm, Floors 1-9
Paras - Silent Chasm, Floors 7-9
Meowth - Western Cave, Floors 3-6
Psyduck - Joyous Tower, Floors 9-12
Mankey - Uproar Forest, Floors 8-9
Bellsprout - Wish Cave, Floors 1-3
Ponyta - Joyous Tower, Floors 57-59
Exeggcute - Howling Forest, Floor 14
Cubone - Southern Cavern, Floors 5-10
Lickitung - Western Cave, Floors 37-44
Chansey - Joyous Tower, Floors 50, 60, 77
Kangaskhan - Western Cave, Floors 13-19
Goldeen - Waterfall Pond, Floors 1-5
Magikarp - Waterfall Pond, Floors 7-11
Lapras - Far-Off Sea, Floors 45-50
Eevee - Joyous Tower, Floors 12-17
Porygon - Buried Relic, Floors 5-10
Snorlax - Howling Forest, Floors 11-14
Articuno - Frosty Grotto, Floor 5
Zapdos - Mt. Thunder Peak, Floor 3
Moltres - Mt. Blaze Peak, Floor 3

148 - Dragonair - Wyvern Hill, Floors 12-20


150 - Mewtwo - Western Cave, Floor 99
151 - Mew - Buried Relic, Floors 36-98
--End of original 151-152
153
155
156
161
170
172
173
175
179
180
183
185
187
190
191
203
209
215
223
225
226
236
238
241
243
244
245
246
249
250
251

Chikorita - Joyous Tower, Floors 8-11


Bayleef - Western Cave, Floors 20-27
Cyndaquil - Joyous Tower, Floors 13-17
Quilava - Fiery Field, Floors 15-24
Sentret - Sinister Woods, Floors 3-6
Chinchou - Silver Trench, Floors 70-79
Pichu - Joyous Tower, Floors 3-6
Cleffa - Wish Cave, Floors 1-4
Togepi - Wish Cave, Floors 5-10
Mareep - Lightning Field, Floors 1-5
Flaaffy - Lightning Field, Floors 7-13
Marill - Wish Cave, Floors 4-6
Sudowoodo - Sinister Woods, Floors 1-4
Hoppip - Pitfall Valley, Floors 4-8
Aipom - Uproar Forest, Floors 1-6
Sunkern - Wish Cave, Floors 1-3
Girafarig - Solar Cave, Floors 1-4
Snubbull - Western Cave, Floors 1-3
Sneasel - Buried Relic, Floors 1-4
Remoraid - Silver Trench, Floors 50-59
Delibird - Northwind Field, Floors 17-25
Mantine - Grand Sea, Floor 30
Tyrogued - Mt. Steel, Floors 5-8
Smoochum - Joyous Tower, Floors 21-25
Miltank - Western Cave, Floors 10, 20, 30, 40, 50-53, 60-98
Raikou - Lightning Field, Floor 30
Entei - Fiery Field, Floor 30
Suicune - Northwind Field, Floor 30
Larvitar - Southern Cavern, Floors 16-26
Lugia - Silver Trench, Floor 99
Ho-oh - Mt. Faraway, Floor 40
Celebi - Purity Forest, Floor 99

--End of next 100-252


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Treecko - Joyous Tower, Floors 1-4


Grovyle - Western Cave, Floors 38-49
Torchic - Joyous Tower, Floors 11-15
Combusken - Fiery Field, Floors 22-29
Mudkip - Waterfall Pond, Floors 1-3
Swampert - Western Cave, Floors 79-88
Zigzagoon - Mt. Steel, Floors 1-5
Wurmple - Joyous Tower, Floors 1-2
Silcoon - Sinister Woods, Floors 4-6
Lotad - Waterfall Pond, Floors 1-3
Lombre - Waterfall Pond, Floors 13-16
Nuzleaf - Uproar Forest, Floors 5-9
Taillow - Joyous Tower, Floors 2-4
Ralts - Wish Cave, Floors 11-13
Kirlia - Solar Cave, Floors 10-15
Surskit - Waterfall Pond, Floors 4-7
Loudred - Howling Forest, Floors 9-14
Makuhita - Buried Relic, Floors 30-34
Skitty - Joyous Tower, Floors 24-28
Sableye - Darknight Relic, Floors 1-15

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Volbeat - Northwind Field, Floors 1-6


Roselia - Uproar Forest, Floors 4-7
Gulpin - Buried Relic, Floors 14, 16-19
Spinda - Joyous Tower, Floors 5-7
Barboach - Waterfall Pond, Floors 1-5
Corphish - Waterfall Pond, Floors 6-12
Lileep - Silver Trench, Floors 80-89
Cradily - Silver Trench, Floors 90-98
Feebas - Waterfall Pond, Floors 16-19
Castform - Mt. Faraway, Floors 20-29
Relicanth - Silver Trench, Floors 80-89
Regirock - Buried Relic, Floor 15
Regice - Buried Relic, Floor 25
Registeel - Buried Relic, Floor 35
Latias - Pitfall Valley, Floor 25
Latios - Northern Range, Floor 25
Kyogre - Stormy Sea, Floor 40
Groudon - Magma Cavern Pit, Floor 3
Rayquaza - Sky Tower Summit, Floor 9
Jirachi - Wish Cave, Floor 99
Deoxys - Meteor Cave, Floor 20

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Venusaur - Evolves from Ivysaur at lvl 32


Charizard - Evolves from Charmeleon at lvl 36
Butterfree - Evolves from Metapod at lvl 10
Beedrill - Evolves from Kakuna at lvl 10
Pidgeot - Evolves from Pidgeotto at lvl 36
Raticate - Evolves from Rattata at lvl 20
Fearow - Evolves from Spearow at lvl 20
Arbok - Evolves from Ekans at lvl 22
Raichu - Evolves from Pikachu using Thunderstone
Sandslash - Evolves from Sandshwer at lvl 22
Nidoqueen - Evolves from Nidorina using Moonstone
Nidoking - Evolves from Nidorino using Moonstone
Clefable - Evolves from Clefairy using Moonstone
Ninetales - Evolves from Vulpix using Firestone
Wigglytuff - Evolves from Jigglypuff using Moonstone
Vileplume - Evolves from Gloom using Leafstone
Parasect - Evolves from Paras at lvl 24
Venomoth - Evolves from Venonat at lvl 31
Dugtrio - Evolves from Diglett at lvl 26
Persian - Evolves from Meowth at lvl 28
Golduck - Evolves from Psyduck at lvl 33
Primeape - Evolves from Mankey at lvl 28
Arcanine - Evolves from Growlithe using Firestone
Poliwrath - Evolves from Poliwhirl using Waterstone
Alakazam - Evolves from Kadabra using Link Cable
Machamp - Evolves from Machoke using Link Cable
Weepinbell - Evolves from Bellsprout at lvl 21
Victreebell - Evolves from Weepinbell using Leafstone
Rapidash - Evolves from Ponyta at lvl 40
Slowbro - Evolves from Slowpoke at lvl 37
Magneton - Evolves from Magnemite at lvl 30
Dodrio - Evolves from Doduo at lvl 31
Dewgong - Evolves from Seel at lvl 34
Muk - Evolves from Grimer at lvl 38
Cloyster - Evolves from Shellder using Waterstone
Gengar - Evolves from Haunter using Link Cable
Hypno - Evolves from Drowzee at lvl 26
Kingler - Evolves from Krabby at lvl 28

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Electrode - Evolves from Voltorb at lvl 30


Exeggutor - Evolves from Exeggcute using Leafstone
Marowak - Evolves from Cubone at lvl 28
Hitmonlee - Evolves from Tyrogue at lvl 20 when Attack > Defense
Hitmonchan - Evolves from Tyrogue at lvl 20 when Attack < Defense
Weezing - Evolves from Koffing at lvl 35
Rhydon - Evolves from Rhyhorn at lvl 42
Seaking - Evolves from Goldeen at lvl 33
Starmie - Evolves from Staryu using Waterstone
Jynx - Evolves from Smoochum at lvl 30
Electabuzz - Evolves from Elekid at lvl 30
Magmar - Evolves from Magby at lvl 30
Gyarados - Evolves from Magikarp at lvl 20
Vaporeon - Evolves from Eevee using Waterstone
Jolteon - Evolves from Eevee using Thunderstone
Flareon - Evolves from Eevee using Firestone
Omastar - Evolves from Omanyte at lvl 40
Kabutops - Evolves from Kabuto at lvl 40
Dragonite - Evolves from Dragonair at lvl 55

--End of original 151-154 - Meganium - Evolves from Bayleef at lvl 32


157 - Typhlosion - Evolves from Quilava at lvl 36
160 - Feraligatr - Evolves from Croconaw at lvl 30
162 - Furret - Evolves from Sentret at lvl 15
164 - Noctowl - Evolves from Hoothoot at lvl 20
166 - Ledian - Evolves from Ledyba at lvl 18
168 - Ariados - Evolves from Spinarak at lvl 22
169 - Crobat - Evolves from Golbat at 5 Stars of IQ
170 - Lanturn - Evolves from Chinchou at lvl 27
176 - Togetic - Evolves from Togepi at 5 Stars of IQ
178 - Xatu - Evolves from Natu at lvl 25
181 - Ampharos - Evolves from Flaaffy at lvl 30
182 - Bellossom - Evolves from Gloom using the Sunstone
184 - Azumarill - Evolves from Marill at lvl 18
186 - Politoed - Evolves from Poliwhirl using the King's Rock and Link
Cable
189 - Jumpluff - Evolves from Skiploom at lvl 27
192 - Sunflora - Evolves from Sunkern using the Sunstone
195 - Quagsire - Evolves from Wooper at lvl 20
196 - Espeon - Evolves from Eevee at 4 Stars of IQ and using the Sun Ribbon
197 - Umbreon - Evolves from Eevee at 4 Stars of IQ and using the Lunar
Ribbon
198 - Slowking - Evolves from Slowpoke using the King's Rock and Link Cable
202 - Wobbuffet - Evolves from Wynaut at lvl 15
205 - Forretress - Evolves from Pineco at lvl 31
208 - Steelix - Evolves from Onix using the Metal Coat and Link Cable
210 - Granbull - Evolves from Snubbull at lvl 23
212 - Scizor - Evolves from Scyther using the Metal Coat and Link Cable
217 - Ursaring - Evolves from Teddiursa at lvl 30
219 - Magcargo - Evolves from Slugma at lvl 38
221 - Piloswine - Evolves from Swinub at lvl 33
229 - Houndoom - Evolves from Houndour at lvl 24
230 - Kingdra - Evolves from Seadra using the Dragon Scale and Link Cable
232 - Donphan - Evolves from Phanpy at lvl 25
237 - Hitmontop - Evolves from Tygorue at lvl 20 when Attack = Defense
242 - Blissey - Evolves from Chansey at 5 Stars of IQ
248 - Tyranitar - Evolves from Pupitar at lvl 55
--End of next 100--

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Sceptile - Evolves from Grovyle at lvl 36


Blaziken - Evolves from Combusken at lvl 36
Mightyena - Evolves from Poochyena at lvl 18
Linoone - Evolves from Zigzagoon at lvl 20
Beautifly - Evolves from Silcoon at lvl 10
Dustox - Evolves from Cascoon at lvl 10
Ludicolo - Evolves from Lombre using Waterstone
Swellow - Evolves from Taillow at lvl 22
Pelipper - Evolves from Wingull at lvl 25
Gardevoir - Evolves from Kirlia at lvl 30
Masquerain - Evolves from Surskit at lvl 22
Breloom - Evolves from Shroomish at lvl 23
Slaking - Evolves from Vigoroth at lvl 36
Ninjask - Evolves from Nincada at lvl 20
Shedinja - Created when Nincada evolves to Ninjask
Exploud - Evolves from Loudred at lvl 40
Hariyama - Evolves from Makuhita at lvl 24
Delcatty - Evolves from Skitty using Moonstone
Aggron - Evolves from Lairon at lvl 42
Medicham - Evolves from Meditite at lvl 37
Manectric - Evolves from Electrike at lvl 26
Swalot - Evolves from Gulpin at lvl 26
Sharpedo - Evolves from Carvanha at lvl 30
Wailord - Evolves from Wailmer at lvl 40
Camerupt - Evolves from Numel at lvl 33
Grumpig - Evolves from Spoink at lvl 32
Flygon - Evolves from Vibrava at lvl 45
Cacturne - Evolves from Cacnea at lvl 32
Altaria - Evolves from Swablu at lvl 35
Whiscash - Evolves from Barboach at lvl 30
Crawdaunt - Evolves from Corphish at lvl 30
Claydol - Evolves from Baltoy at lvl 36
Armaldo - Evolves from Anorith at lvl 40
Milotic - Evolves from Feebas using Beauty Scarf
Banette - Evolves from Shuppet at lvl 37
Dusclops - Evolves from Duskull at lvl 37
Glalie - Evolves from Snorunt at lvl 42
Walrein - Evolves from Sealeo at lvl 44
Huntail - Evolves from Clamperl using Deepseatooth and Link Cable
Gorebyss - Evolves from Clamperl using Deepseascale and Link Cable
Salamence - Evolves from Shelgon at lvl 50
Metagross - Evolves from Metang at lvl 45

Where do I get HM ____?


A: Dive - Whiscash gives it to you, if you lose it then Solar Cave 10th
Floor, requires a Key
Waterfall - Solar Cave 15th Floor, requires a Key
Surf - Solar Cave 20th Floor, requires ability to cross water
Fly - Wyvern Hill 30th Floor, requires a Key
Rock Smash - Buried Relic 45th Floor, requires a Key
Strength - Buried Relic 60th Floor, requires Rock Smash (ability)
Flash - Buried Relic 70th Floor, requires a Key
Cut - Buried Relic 80th Floor, requires a Key, ability to cross water
and Rock Smash
Q: Where do I get keys to get the HMs?

A: Keys are located in Solar Cave, Desert Region and Western Cave
Q: If I lost HM ___ from dying, can I get a new one?
A: Yes, you can retrieve the new HM from the exact spot you found the
old one. The only exception to this is HM Dive, as the first one
you get is from Whiscash, but subsequent Dives will be found on the
10th Floor of Solar Cave.

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