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(Drain)
(Revealer)
(Explosion)
(Stop)
(Hard Ball)
(Lance)
(Nitro)
(Flash)
(One Up)
(Energize)
(Lightning Storm)
(Regrowth)
(Force Field)
(Slow Burn)
(Sting)
(Revive)
(Super Heal)
(Reflect)
(Speed)
(original) (new)
+1
+0.75
+1
+0.5
+4
+3.5
+6
+3.5
4- Max evasion is capped at 64%. This will prevent the speed evasion exploit tha
t could give the characters 100% evasion against physical attacks.
5- Modified the boy defense bonus values for helmets and bracelets, they drop do
wn drastically to obtain something like a 30% decrease in armor gained. Boy's pl
ate/armor and dog's collars are left unchanged.
6- In coherence with all the stat tweaks, me modify the special toaster form att
ack and defend bonus values, this are the values:
+80 Attack / +250 Defend
(original)
+70 Attack and +180 Defend (new)
7- Dog attack experience growth cut in half. Before, the dog needed 128 blows to
get to L2 charge, and another 128 to get to L3. Now he need 256 to each level.
Even with that mod, he will get L3 attack before omnitopia if you don't skip mon
sters too much.
8- I modded Magic learn rate, you get a set points of experience into the magic
to reach to 100 and up one level, I modded those points to get decent levels wit
h less effort. Here es de point gains to reach each new level:
(L1 - L2 - L3 - L4 - L5 - L6 - L7 - L8 - L9)
(10 - 5 - 4 - 3 - 2 - 2 - 1 - 1 - 1) (original)
(10 - 7 - 5 - 4 - 3 - 2 - 2 - 1 - 1) (new)
9- Modified stats 90% of monsters and bosses of the game. They now hit for damag
e, and hit a bit more frequently. Bosses now have more Hit points at higher leve
ls, and monsters will give experience in an increasing fashion, as you advance t
hrough the game and you fight tougher monsters. First world monsters/bosses have
minor tweaks, second world ones have some slight upgrades and third/fourth worl
d monsters have massive changes. You have money-oriented reward enemies and exp-
and crush
rain, and
duration p
to 90 seco
13- Some little economy tweaks. Feathers cost lowered from 1000 gold to 600, to
make feather-based alchemy use-able in cost/efficiency. As you end in omnitopia
with too much money, I decided to balance it out a little with doubling some arm
or costs, namely the ultimate armor of 3rd and 4th worlds.
14- Modified some rewards out of monster coin gains. The price of the chocobo eg
g from the mad monk has been lowered from 10k to 5k gems, the reward arter beati
ng Aquagoth lowered from 5k to 4k gems, and the reward from the king after defea
ting Mungola lowered from 10k to 5k gold.
D. Game Alterations
-------------------1- Made some minor tweaks for all the windwalker part of gathering all the ingre
dients tinker need from the space shuttle. Added three special monsters one of t
hem completely new, and upped some monsters damage, so all the ingredient gather
ing is a bit challenging aside Coleoptera battle.
2- Fixed a bug that loaded the Aquagoth boss tentacles on the space station junk
yard, now are loaded the more powerful versions that are on the on the monster d
ata witch were designed for that (the appearance is the same anyways). Added a f
ew guardbots on the junkyard to make the zone a bit more interesting. Now the "N
eo Greebles" that appear on the upper floor with the radioactive tanks, have an
attack.