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All New Feierland Travel Tips seem to boil down to: If you're in New Feierland, you've already fucked up at life,
and you're about to pay dearly for the string of bad decisions that landed you here in the first place.
People with Irish Accents negotiate the Dilapidated Hovels, Filthy Law Enforcement and Thrice-Cursed Landscapes
of New Feierland. Some Cretin has disquieted the Goat-Headed Emaciates to the South. Unscrupulous Fae haunt
Dark, Misty Frankenwood. Diminutive, Stone-Dwelling French lurk in Ancient, Unknown Ruins. There are Rats in all
of the Basements and a 'Wizard' in every Tavern... Everyone is afraid of the dark.
Links:
A Map of the New Feierland Colony:
https://docs.google.com/file/d/0Bz09SGDZfIV-ZnpLOHI4RXY5elE/edit
Slime, Had Thumb Severed, Digested By Slime In Question, Animated As Green Slime Golem, Reincarnated From
Severed Thumb On Banks Of Green River...
Tancred, Old-Fashioned White Hat Thief (4):
Shredded by skeletons while climbing aboard a necro-rats' ship; the
fatal coup de grace (to the face, no less) was delivered by a rat.
Malick Sy, Aspiring Summoner (1):
Crossbow bolt between the eyes on the very next round.
Criminal Rick, Criminal (1):
Shot with one dozen muskets from the stern of a Pirat Ship, which he did try to cut the
rudder of.
Bill The Sneak, Murderer (1):
Trapped in an Alchemists lab with a cruel, emaciating mist.
Krute The Sailor, Braviard (1):
Struck down mid ladder by frosty, dessicating magics.
Jane Groinstab, Miscreant and Reincarnatrix (1):
Stole from villagers, murdered one whilst resisting punishment,
cut down by angry, vengeful, Ex-Marine Villagers, raised Undead-wise by twisted curse, cut down, torn asunder and
burned by angry, vengeful, confused villagers.
Alistair Crowfriend, Prophet Of The Allseeing Eye (2):
Infected by corrupting fungus, dragged into a sewer and
immolated by companions.
Zander, Swarthy Warrior (1):
Captured by Gobblin Forest Webspinner, dragged into the inky canopy and leisurely
consumed.
Traveller, Sneak And Treasure Hunter (1):
Leg torn off, body ripped twiceways by Starveling Owlhounds.
________________________________________
CHARACTERCREATION:
5STEPSTOMAKINGANEWFEIERLANDER
1.DetermineSTR,DEX,CON,INT,WIS,CHA.3D6inorder.Ifyouaresad,Rerolltheoneyoumosthate.
2.PICKaCLASSfromtheselectionbelow(Fighter,Mage,Cleric,Rogue).Askifyouwantsomethingelse.
3.
RollHP.1D6,or1D10ifyouareaFighter.Rerollifyouaresad.ApplyyourCONbonus/penalty.
4.HAVEsomeSTUFF.Writedownsomeitemsandstuff,butnottoomany.YoureprobablyaDirtyPeasant.
5.OPTIONALRANDOMCURIOUSITEM:RollaD100,pickhighorlow,tellGM.
3D6INORDER.Youmayrerolloneattributeifyoulike.
ATTRIBUTEPENALTY/BONUS
STR:MeleeAttackBonus,Damage
BAD:36=1
DEX:AC,Initiative,RangedAttackBonus
CON:HP/Level
GOOD:1315=+1
INT:+1RogueSkill(anyclass).Magician(only)Spells.
WIS:Reroll1diepersession.Cleric(only)Spells.
EXCELLENT:1618=+2
CHA:+/1Reactions&Morale,+1Henchman(newcharstartswithhench)
CHARACTERCLASSES:
FIGHTER:
(Warrior,FightingMan,Belligerent,KnightErrantetc)
Things:
HDD10.StartingAttackBonusof+1(Otherclassesare+0).Damagedieisonehigherthanusual.Aggression
(Attackagainafteropponentdropped,once/round/per3levels,within5yards).Armourcountsas1steplighter.
UnscrupulousFeierlanderMudfighting(+1toDoingBastardStuffandScrewingwithpeopleinafight)
LevelUP:
+1HD,+1Attackbonusperlevel.
Every3rdLevel:
+1toanAttribute,DamageDiceIncrease,+1Reaction/Moraleor+1'Skill'.
MAGICIAN:
(MagicUser,Sorcerer,Wizard,Witch,Occultistetc)
Things:
HDD6.Canemployawfularcanemagic(LOTFPorotherD&Dspellsystem).ExtemporaneousChannelling*
(Seelater).CannotcastspellsinArmour(Clothesnothickerthansilktocasteffectively).Alsoneedshandsformagic.
Andwords.CanRead&DetectMagicwithin2yards,after1roundconcentrating.
LevelUP:
+1HD,+1Attackbonusper3levels,Spellprogressionasperspellsystem.
Every3rdLevel:
+1toanAttribute,+1'Skill',+1toExtemporaneousChannellingrollsor+1SpellKnown.
*ExtemporaneousChannelling:
FoolishordesperateMagicianscantrytonavigatethemysteriesofinscrutablesorcery
andcastaspellunprepared.Itisdifficultanddangerouswhichiswhy,typically,enchantmentsarecarefullyritualised,
formulatedandlockedsafelyawayinthematricesofasorcerousmind.A
magicianmaycastanyspellshe'spreviously
cast(inc.fromscrolls),beyondnormalspells/day,byrolling11+orhigheronaD20.Ifthespellishigherlevelthanyou
cannormallycast/memorise,subtractthedifferencefromtheroll.
Eachdailyattemptbeyondthefirstcarriesacumulative
5penaltytotheroll(increasingchanceoftakingextradamageaswell).
Ifyoufail,theattemptbackfireswithinverse
effect.Iftheresultis1orless,italsocausesD6damage/spellleveltothecaster.
ROGUE:
(Specialist,Explorer,Thief,Ranger,TreasureHunteretc)
Things:
HDD6.Skillful(^).Guys.IveGotThis.(*).SpecialContacts(#).Select4(+Intmod)'Skills'.examples
1.
Stealth
2.
Tinkering
5.
Lore/Occult
8.
Engineering/Stonework
3.
Murder/Backstab
6.
Perception/Investigation
9.
Therapy/Medicine
4.
Survival
7.
Symbology/Cryptology/Forgery
10.
Exploration/Spelunking
LevelUP:
+1HD,+2Attackbonusper3levels.
Every3rdLevel:
+1toanAttribute,+1AttackBonus,+1Rerollpersessionor+1'Skill'.
^Skillful:
Roguesmaytakeaskilltwice(for2points),forincreasedsuccess(SeeDoingStuffonnextpage).
*Guys.IveGotThis.:
ARoguemayReRollanySkilltypecheckOnce/Level/Session.IfthedieresultisEVENthen
itstandsandtheRoguemaytreatthetaskasifshewereTrainedinit(ieaddlevel,doesn'tstackwithactualtraining).If
thedieresultisODDthen,regardlessofeverythingelse,youfumble/criticallyfail/shitgoesawry.Shitgoessoawrythat,
even(especially)ifsaidroguewasjustdecipheringatomeinherroomandthere'sreallynoshittogoawry,Something
will(D3):1.CatchFire,2.InflictInsanity,3.BeSummonedfromSomewhereHorrible.
#SpecialContacts:
OnceperRoguelevel,youmaycalluponalocalspecialistcontacttohelpyouwithyourcurrent
schemes.Theformofthecontactdependsonthelocaleandyourcharacterconcept(egaRangermaybefriendahorseor
vulture,aTreasureHuntercontactsaqualityfence,aThiefapartnerincrimeetc.).Thecontactwillberoughlythesame
levelastheRogue(orRoguelevel,ifmulticlass)andwillbegenerallyfriendlyandhelpful.Itwillhelpfromeither
behindthescenesorassistdirectlynotunlikeahenchperson.Mayormaynotremainforaslongass/heisaliveandnot
mistreatedbythePC/s,thoughwillnotgenerallytravelbeyondthelocality,generallydependentonhavingareasonto
staythere.
CLERIC:
(Paladin,Shaman,MilitantPreacher,Zealot,Prophetetc)
Things:
HDD6.Hassweetgodgrantedspells(LOTFPorothersystem).Memorisationunnecessary.Needstobe
touchingReligiousIconforspells.Ifyoureinterestedinflufforspecialrules,checkbelowinthereligionsection.
LevelUP:
+1HD,+2Attackbonusper3levels,Spellprogressionasperspellsystem.
Every3rdLevel:
+1toanAttribute,+1Reaction/Morale,+1AttackBonusor+1'Skill'.
MULTICLASSING:
Youstartwithoneclass.Youcantakealevelinanythingwhenyoulevelup.YourtotalLevel/HDstilldetermines
requiredXPforlevelUP.Eachtimeyoulevelinaclass,yougetalltheappropriateupgradesforthelevelyouhaveinthat
specificclass.HPareaddedtoexistingtotals,AttackBonusistotalled,etc.
NOTE:
AnyClassSkillsonlycounttheLeveloftheRelevantClassegIfyouhaveROGUEskills,onlycountyourRogue
LevelfortheSkilledbonus.
EXAMPLES:
1.YourLevel1Fighterhits2kXPandyoutakeLevel2inFighter.Youget+1Attack(For+2total)&D8HP.Later,you
hit4kXPandyoutakealevelinMagician.YougetD6HPandspellprogressionforalvl1mage.Youare3HDand
require8KXPfornextlevel,withtheskillsofaLvl2FighterandLevel1Mage.
2.Laterstill,youhavejustover16kXP.Yourcharacteris5HD:FighterLevel2,Mage3.Youreach32kXPandyou
takeanotherlevelinfighter:YougainD8HP,+1Attack(For+3total)andyoupickanupgradefromtheFighter'3rdlvl'
list.Youarenow6HD(Ftr3,Mage3).
3.Whenyouhit64kXPyoupushMagetolvl4andarenow7HD.YougainD6HP,spellprogressionandalso+1attack
(Magegetsitsfirstattackbonusat4thlevel)foratotalof+4attackbonus.
EXPERIENCE:
THE2KSTANDARD:
Charactersneed2000XPforlevel2,Doubledforeachsubsequentlevel.Oncethatnumberhits
128k(forlvl8),justkeepadding128kforeachsubsequentlevel(256klvl9,384kforlevel10)uptolevel10.Whichis
maximum.
GAMERULES:
GENERALRULE:
Onlymakeacheckifitisimportant,oriffailureisgoingtoaffectsomethinginameaningfuland
interestingway.Commonsense,etc.
SAVINGTHROWS:(Generallyreaction/defensive.)
SavingThrowsare(HalfAttribute)+Level.RollD20equal/under.
DOINGSTUFForSKILLCHECKS:(Generallypremeditatedordecisiveaction.)
Ifitisreasonablyachievablebutchallengingformosthumans:D20underAttribute.
Ifitwouldrequirespecifictraining(orisotherwisedifficult):D20underHalfAttribute.
IfatrainedSkillofyoursisalsorelevant:+Level
IfyouhaveDoubleTraining(SkilledRogue):D20underFullAttribute+Level.Natural20isalwaysfailure.
OtherBonuses/PenaltiesmayapplyEgtryingtobeacrobaticwhilstwearingMediumarmour=Penalty.Climbingawall
withappropriategear=Bonus.
OPPOSEDCHECKS:
BothmakeSavingThrowsorSkillChecks,asappropriate.Whoeverpassesbythegreateramountwins.
NEWFEIERLANDENCUMBERANCE:
Ifyouarewearinga
PackWithStuff
youareat
4tophysicaltasks
.Packscontainareasonableamountofstuff.
If,afterdroppingpack,youhavemorestuffthanyouwouldwanttocartwheelwith,youare
2tophysicaltasks
.
Generally,assumeeveryonedropstheirpackinthefirstroundofcombat.Thatwayitonlybecomesrelevantiftheywant
togosomewhereelsequickly,oruseanitemfromtheirpack.
NEWFEIERLANDTIME,INITIATIVE&MOVEMENT:
Combatorsimilarlytimesensitivethingsarebrokeninto5secondRounds.
InitiativeisD6perside.
MOVINGincombat:
Asaguide,aguy/girlrushesabout20yardsperround,Doublethatifsprinting,Halfthatifsneaking.
Youmaymovehalfthatandstilltakeanaction.Ifitscloseoruncertain,maxaDEXchecktodoboththings.
EffectivespeedisbasedonInitiative.HighInitiativerollsmoverelativelyfaster/farther.
Fast/SlowcreaturesmovemaybetwoorthreetimesasFastor/Slow.
NEWFEIERLANDFOODANDSUCH:
It'sheavy.Ifitmatters,youcancarry2weeksiffreshwaterisreadilyavailable,1weekifnot.Negotiable,
Ifyoureally
must
.
COMBAT!
INITIATIVE:
D6Foryourgroup.D6forthebadguys.Winnergoesfirst,thentakeitinturns.Youmayholdyouraction
onOverwatchtobetakenasaninterrupt.
ATTACK!:
RollD20andaddAttackBonusfromSTR/Classetc.YouhitthatAC.DamageDieisusuallyaD6,orD8for
aFighter.
CRITICAL!:
IfyourolledaNatural20orbeatthetargetACby10,yourattackissupereffective.Ifso,afteryouroll
damage,makeasecondCriticalAttack.Thisattack,ifithits,willcauseaWound,despiteremainingHPetc.
WEAPONS:
MostMeleeWeapons
:D6damage.
Twohanded:
+1tohitanddamage.
DualWielding
:(NeedDex13+)
Pick/round:+1tohit,+1damageOR+1AC(Melee).
Shield
:+1AC,MayBeSacrificedIfaNormalDEXcheckispassed.
Ifso,shieldisruinedtoignoreonephysicalattack.ShieldsarestrappedtousersArm.
RANGEDWEAPONS:
Thrown
areshortrangeandmobile(move&fire).
Bows/Slings
etcareasexpected,Effective
range~35yards(3hitpenalty/extra35yards).
Crossbows
areasbows,+2hitanddamage,1immobileroundtoreload.
ARMOUR:
AscendingAC.
Unarmoured
=AC11.
LightArmour
=AC13.
Medium
=AC15.
Heavy
=AC17.Note:
FIGHTERScountarmourasbeing1steplighter(forinitiative).(Which...willmatter,onceIwriteinsomemorepenalties
forheavyarmourthatIdontthinkareboringorannoying)
WOUNDSANDHEALING!
WOUNDS!:
Ifanattacktakesyoubelow0HPorisaCriticalHit(seeCombat,above),itcausesaWound.
1.Determinelocation(D6):
1,2:Legs.3,4:Arms,5:Body,6:Head(+2ondamage/severityroll).
(
CalledShot
:Youmayrerollthelocationdie.Ifyougetthesame#asthefirstroll,youmissedyourchance.Nowound)
2.RollDamage
(NotethatbludgeoningweaponsdontcauseBleeding/Dying):
13:
Fleshwound
.Noimmediateeffect.Afterthefight,D6:13are
Injured
.
47:
SeriousWound
.
Bleeding/Dying
,ImmediateCONsave,andsaveeveryD6x5minutes.
Injured
.
8+:
Mangled
.
AsSeriousWound
,buttheInjuryisimmediatelyandprobablyobviously
Permanent
(SeveredorRuined).
BLEEDING/DYING/ADVERSITY/RECOVERY:
TheOnlyImmediatelyImportantBit:
Pass3CONsaves,attheappropriaterate,beforefailing3CONsaves.
OnceyoufailONEyouareprobablyincapacitatedand/orunconscious.AlsoreducedtohalftotalHP,ifyouhadmore.
IfyoufailTHREEbeforepassing3,youusuallydie.
SkilledHealersand/orMagicHealingcanhelphere.(SeeHealing!)
INJURED:
TheOnlyImmediatelyImportantBit:
2toactionsinvolvingInjury.
RecoveryfrominjuryisDying/Adversitychecksabove,butsaveevery2D6Days.
Arm/Leg:FailuretorecovermeanstheInjuryispermanent.
Body:FailuretorecovermeansHorribleSlowDeath.
Head:AsBody,butalsoyouhavelost(D6):1:Nose,2:Mouth/Tongue,3,4:Ear,5,6:Eye.MangledHeadisinstant
death.
HEALING!
CombatOptions:(
MakeaTherapy/MedicineSkillCheck@1/2INT,+LevelifyouareSkilled.OnceperWound.)
1.
Tourniquet
:1ROUND,Limbsonly.SuccesstemporarilydisablesalimbandpausesthebleedingprocessforD6Hrs.
2.
FirstAid
:TakesD6ROUNDS.Successgrantsthepatient1AutomaticBleedingsavepass.
3.
Amputation&Cauterization
:D6ROUNDS,Limbsonly.Grants1AutoBleedingsavepassandaPermanentInjury.
4.
HastySurgery
:D6x10MINUTES,
requires
Skill,Equipment,andShelter.Successgrantsthepatient1autoBleeding
Pass.OnceperWound.
NonCombatOptions:(
MakeaTherapy/MedicineSkillCheck@1/2INT,+LevelifyouareSkilled)
1.
CorrectiveSurgery
:D6x10HOURS,
requires
Skill,Equipment,andShelter.Successgrantsthepatient1AutoInjury
RecoveryPass.OnceperInjury.
2.
AShortRest
:A3060minutebreak.Restores1+CONbonusHP/Level.Mustbestationary.EncounterCheck.
3.
ARestfulNight
:Iffedandsheltered,restoresallHP.OtherwiseHDxLevelHP.
Note
:
AcriticalfailureonFirst/SurgicalAidgivespatient1AutoFailbecauseyouareaterribledoctor.
AcriticalsuccessonFirst/SurgicalAidgivespatient2Successesbecauseturnsouttheywerecomplainingaboutnothing.
MAGICHEALING:
CureLightWounds:heals1HD/3levelsofthetargetORcountsas1passedsave(foranyAdversitychecks)
CureModerateWounds:Heals1HD/2Levelsoftarget(minimum2dice)ORcountsas2passedsaves.
CureSeriousWounds:Heals1HD/LevelofTarget(min3dice)ORcountsas3passedsaves.
CureCriticalWounds:Heals1HD/LevelofTarget(min3dice)ANDcountsas3passedsaves.
Heal:CompletelyHealstheTargetANDremovesallnegativenonpermanenthealtheffects.
PermanentInjuries,wherethelimbetcisstillattachedcanbefixedwithCureCriticalWoundsandaCONsave.
PermanentInjuries,includingseveringsetc,canbefixedwithaHealspellandasuccessfulCONsave.
ThesespellsmaybeavailablefrompowerfulNPCs,foraprice.
MULTIPLEWOUNDS,INCAPACITATEDTARGETS:
IncapacitatedTargetscanbecurbstompedinmeleeasa1roundaction.ThetargettakesaWoundtoachosenlocation.
IfattackedwhilstalreadyBleeding/Dying:AdditionalWoundsaddFailurestotheexistingWound/BleedingSavechecks
(Seriouswound+1Failure,Mangling+2Failures).TheymayalsocauseadditionalInjuries.
EARNINGEXPERIENCE:
LOOTANCIENTTREASURE:
1XPper/CoinValueofLootorAncientTreasurerecoveredtocivilisation.
DEFEATFOES:
EachFoeNegotiatedearnstheparty(HD^2)x10XP(eg1HD=10XP,3HD=90XP,5HD=250XP)
TERRIBLEPLAN:
Upto100XP/LevelforenactingaTerriblePlan.
CUNNINGPLAN:
Upto100XP/LevelforenactinganActuallyGoodPlan.
TEAMWORK:
upto
100XP/LevelforgettinganotherPCoutofabind.
NEWPLOT/RUMOUR:
Anyindividualdirectlyinvolvedinactionscreatinganewplot/rumourearnsUpto
100XP/level
EXPLORATION:
BeingthefirstPCstofindaThingOfInterestnetsyouXP.Additionally,Ifhalfthepartyhasbeento
aparticularThingOfInterest,andit'sappropriate,youmaystartthesessionatthatThing.
SESSIONREPORT:
Upto100XP/Levelforadecentsessionwriteup.IdeallyonG+withPlayersandGMTaggedin.
DARWINISM:
EncounterXP(fromHDetc)isdividedamongstthesurvivorsonly.
THE2KSTANDARD:
Charactersneed2000XPforlevel2,Doubledforeachsubsequentlevel(4K=Lvl3.8K=Lvl4,
etc).Oncethatnumberhits128k(forlvl8),justkeepadding128kforeachsubsequentlevel(256klvl9,384klvl10etc.)
Note:
MagicTreasureonlygives
valueasXP.
Note:
Foescanberecruited,negotiatedwith,drivenoff,slain,subvertedetctogetDefeatedXP.HavinganACof18+
andeachSpecialAbilityofaFoecountsas+1HDforXP.
MAGIC!
OkListenItotallyhaventdonethisbit!
JustpickanexistingOldishMagicsystemandusethat.LOTFPisgood.
THEEND!
Mostly....MiscellaneousStuffbelow.
RELIGIONINNEWFEIERLAND
FluffSection..Clericrulestuffislowerdown.
ReligionsinNewFeierlandaretypicallyinnocuousandnoninvasive,aswithmostotheraspectsofFeirlandersociety.
Personswhopreachanythinginawaythatfrustratesotherpeoplearelikelytoendupbeing'Eaten','Turnedintoa
Wererat','Takenbythenight'orsomethingequallyunprovable.ThingsthatfrustrateFeierlandersincludePeopleNot
CoveredInSwamp,YourProblems,IdealismandprettymuchanyonewearingRobes.
ThemostimportantthingaboutFeierlanderreligionisthatitdoesn'tgetinthewayofmoreimportantthingslikeBeing
Cynical,GettingMaimed/Murdered,WadingThroughAMarshyFieldand/orAcceptingYourImpendingDemise.
Feierlanderstendtoendupbelievinginbetweenzeroandfourofthefollowingtheories(inorderofpopularity).
TheThree
!
Fawna,TheMadGod:TheDeliverer.SheIsPresentInAllThings.
Oren,TheOldMan:TheInscrutable.HeWhoKnowsAllThings.
Wrae,TheEngineer:KingOfTurns,TheCrowOfChange.HeWhoMakes&MeltsAllThings.
Tendstobefollowedbyrealists,peopleoflowersocialcastesandgenerallypeoplewhohavehadrottenluckinlife(ie
Feierlanders).TheThreegodsareall,bymostaccounts,flawedandcuriouscreaturesintheirownways.Thereare
subgroupsthatdisagree,andpreachthatanyperceivedimperfectionsarefailingsofourowninterpretationsoftheir
messages.CommonargumentssuggesttheOvergodisalie,perpetuatedbypeoplewhocannotacceptandrespectthe
failingsofthetrue(Three)Gods.
TheOne!
TheOvergod:TheFirst,HeWhoRulesThemAll.
TheallegationisthattheOvergodislordoftheuniverseandomniverse.Heestablishedahierarchyofbaronstooversee
hisinterests.Thesethreedemigodbaronsaresaidtobeveryrealandpowerfulavatarsorunderlings,eachwieldingbuta
portionofTheOvergod'struepower.Tendstobefollowedbyidealists,Nobles,Academicsetc.
OtherThings!
FenceworshippersorPolytheism:ClosertoPaganismandorHinduism,Masculine/FeminineBalanceetc.Wonderfully
inconsistentandundefined.Namesarealmostneverthesamefromcommunitytocommunityexcept,curiously,all
PolytheistsagreethatCarloczekistheGodofPoorlyConstructedDoorways.Usuallyfollowedbypeoplewhodon'tcare
tolistentoreligiouscreepsandjustmadesomethingupbecauseifapeasantisopenlyatheistthencommonsensesuggests
theyareprobablyanElf.
AnythingElse:IfyouorIcanthinkofsomething,someonesomewherebelievesit.NewFeierlandhas,attimes,
attractedentrepreneurs,explorersandadventurersfromothercivilisationsontheMainland,sothere'sthattoo.
Horace,GodOfWarIrregularlyworshipped,mostlybyfools.EveryoneknowsthatHoracewaseatenbystraydogs5
seasonsago.
GOD/RELIGIONRULESFORFEIERLANDERCLERICS
THEOVERGOD
SPECIALOVERGODCASTINGRULES:
Foranyofyourspells,youmayrerollanydiefortheeffect.Ifanydieis
equaltoorlowerthantheoriginalroll,thecasterandalltargetsmustmakeaWISsave.Anyonewhofailsgainseithera
randominsanity(forD6days)orarandommutation(fromsometablesomewhere).
FLUFF:
ClericsofTheOvergodarepricks.TheyconsiderthemselvestobeconduitsofHisAlmightyPower.Theysay
theyhavebeengrantedaccesstosaidpowerbecauseTheOvergodhasidentifiedtheirpotentialandwantsthemtoreach
it.Theyarecomfortableusingtheirpowerforwhateverpurposesuitsthematthetime,withoutthoughtforimplicationsor
consequences.Theywearphallichats,smugdemeanoursandhavebeenknowntoclothethemselvesinrobes.Becauseof
theirinsufferablearroganceandpropensityforrobewearing,theyarealmostuniversallyreviledbyFeierlandersand
Humans.
SYMBOL:
Theirsymbolisahandpointingwithasinglefingertothesky.
SPELLSOURCE:
TheClericsofOnegathertheirpowerdirectlyfromtheallegedOvergod.Heismightyand
unknowable.Theymaybegforempoweredmagicasitsuitsthem,butcansometimesbeoverwhelmedbyHisimmense
presenceandboundlessenergy:
THETHREE
SPECIALTHETHREECASTINGRULES:
Spend1houreachmorningnegotiatingtheirpower.(Fornormalclericcasting)
RitualCastingCastanyknownspell,outsideofnormalspells/day.Takes(D6x10minutesperspelllevel)of
negotiation,sacrifices,rewording,chanting,fulfillingoddrequestsand/orconversation.Mustn'tbeinterrupted,mustusea
differentritualeachtime.IfanyoftheD6'srolla1thensomethingwentwrong.rollD3:
1.
FawnaisInsane:Shegetsconfusedandstartsfranticallyinvadingyoursubconsciousforanswers.(Randominsanity)
2.
Orenissickoflisteningtoyourface:"SHUTUP.SHUT.UP.ARG."(Nospellsatallfordays=whatyourolled)
3.
Wraeisbusy:"What?Whatareyoueven...!?Fine!Whatever.Here'sathing.Hushnow."(Oppositespelleffect)
FLUFF:
ClericsofTheThreearebastards.Mostlybecausetheyhavestuffthatotherpeopledon't,namelytheabilityto
talktotheGods.Thismakespeopleresenttheirexistence,forthemostpart.Theydon'toftengetinvitedtothepub.
Luckily,thisconstantberationhasledtosomelevelofhumility.Theytendtoregardthemselvesasluckytobeableto
communicatewiththegods,rarelyflauntingoradvertisingtheirabilitysincehistoricallytheywillgetmistakenforClerics
OfOneandbeatenwithsticks.Theytypicallywearwhatevermakesthemstandouttheleasteg.anythingthatis
coveredin/madeofmudandisn'tarobe.
SYMBOL:
Theirsymbolisatriangle,pointdown,withalinefromeachvertexmeetinginthecentre.
SPELLSOURCE:
ClericsofTheThreerequestmagicfromtheGods,usuallycommunicatingdirectlywitheitherFawna
orOren,who,ideally,goandtellWraewhowillprobablydowhatyouwant,assumingFawnadidn'tforgetordeliberately
saythewrongthing.Anyonewhounderstandsthenatureofthesegodsmayintuitthattheprocesscanbeimperfect.Asa
result,ClericsofThreetypicallyspendsometimeeachmorningremindingtheGodsoftheirexistenceandaskingfora
certainamountofpowertobegrantedtothemfortheirownuse.Theycan,however,askforhelpatshortnotice...this
processisunreliableandlengthy,usuallyinvolvingsacrifices,thesubtlerewordingofquestions,theburningofincenseor
anythingthatisnotcoveredinmudetc.ItispronetogoingwrongiftheGodsgetboredofyourantics,distractedby
cometsorannoyedwithyourmouthvoice.
___________________________________________________________________
MISCELLANEOUS
OTHERCLASSES
MONK:(Ninja,Asian,HareKrisnaKickboxingChampion)
THINGS
SHINTODEATHSTANCE:(Attackagainafteropponentdropped,once/round/perlevel).
LIKEWATER:Whenunencumbered:DoD6unarmeddamageCountasarmedBaseAC15addWisbonustoAC+1
initiative(+2totalforunarmoured)
HIDDENSKILLS:SelectanyTWOofAcrobatics,Therapy/Medicine,Stealth,Survival,Perception/Investigation.
ZEN(^):Ifyoucanmeditateuninterruptedforthedurationofasaveperiodwheninjured/poisoned/whatever,thenyou
canmakeawisdomcheckinplaceofaconsavetorecover.
LevelUP:
+1HD,+3Attackbonusper3levels.
3rdLevelUpgrades:
+1Attribute,+2Initiative,+1AC,or+1'unarmed'attackperround,+1fromthatskilllist.
WITCHHUNTER:
AsperFighterexcept:StakesAreGoodWeapons.Pilgrimhatwithabuckle!
REMOVE:
Armourcountsas1steplighter.
UnscrupulousFeierlanderMudfighting
ADD:
+TurnUndeadatWitchHunterlevel,Once/Level/Day.
+
Witch/Undead/CultKnowledgeSkill
ADJUST:
HD=D8
WARHHOG/HENCHHOG:
AsFighterexcept:
REMOVE
:
Armourcountsas1steplighter.
UnscrupulousFeierlanderMudfighting
Opposablethumbs(CannotUseItems/Weapons)
SpeechAnd/OrLiteracy
ADD:
+Quadrupedal:+2toNotFallingOverAndStuff
+Porkhide:NaturalLeatherAC14.Armourmustbemadetofit.
+Snoutface:DoubleTrainingin"Perception:Scent"Skill.
+Porkrush:+2tohitANDdamagewhencharging,for2AC.
+Gore:MeleeattackforD8damage(Includingfighterbonus).HenchHogmayGorefromwithinGrapple.
+CUTE!!:(Onlyif<=70KG):FullRoundAction.TargetmustmakeaWISsaveorcannotattacktheHenchHogthis
encounter.IsbrokeniftheHenchHogtakesoffensiveactionagainsttarget.
+BRUTE!!:(Onlyif>=80KG):HenchHoggets+2toGrappleattacksandCONsaves.
+Weight2D10x10Kilograms
ADJUST:
Every3rdLevel:+1toanAttribute,DamageDiceIncrease,
+1NaturalAC,+2PorkrushBonuses
ELF
AsfarasanyoneinNewFeierlandisconcernedyouareanELF.IfrecognisedbyFeierlanders,youhaveaboutD6
minutesbeforeanAngryMobarrivestobeatyouwithsticksandencaseyourElfinbonesinlimestone.