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NEWFEIERLAND

WHAT THE HELL IS NEW FEIERLAND?


Note that this is an unfinished/evolving work and may change whenever I feel like it.
*Yeah.... Ive changed bits and pieces, Im sure of it. (19 Dec 2013) (Forgive the shitty editing)

This place is horrible.

All New Feierland Travel Tips seem to boil down to: If you're in New Feierland, you've already fucked up at life,
and you're about to pay dearly for the string of bad decisions that landed you here in the first place.

New Feierland In Short:


New Feierland is the setting for my More-or-less Oldish School D&D campaign. Characters from other reasonably
compatible systems are welcome, somewhat in line with the FLAILSNAILS conventions. It is grubby fantasy,
exploring an ill fated colony to an unforgiving new land, loosely inspired by the mystery and horror of the
Cthulhu Mythos.

People with Irish Accents negotiate the Dilapidated Hovels, Filthy Law Enforcement and Thrice-Cursed Landscapes
of New Feierland. Some Cretin has disquieted the Goat-Headed Emaciates to the South. Unscrupulous Fae haunt
Dark, Misty Frankenwood. Diminutive, Stone-Dwelling French lurk in Ancient, Unknown Ruins. There are Rats in all
of the Basements and a 'Wizard' in every Tavern... Everyone is afraid of the dark.

New Feierland Playstyle:


You may be landing your character into a terrible place. This is a horrible faerie tale, touched with mystery and
character, laced with doom and decay. Flirtations with violence and unknowable filth are dangerous. There may be
maimings or malady unless you are cunning enough to overcome the threats and confusions of the wilderlands.
Interesting experiences will be rewarded, and the luckiest survivors may find ancient treasures. Characters have
complete freedom of action. There is no plot armour. There is adventure in every direction, and every adventure
has a wonderful, horrible or unexpected consequence. Despite or because of all this, its pretty damned fun.

Links:
A Map of the New Feierland Colony:
https://docs.google.com/file/d/0Bz09SGDZfIV-ZnpLOHI4RXY5elE/edit

A Map of the The Isle Of Rats And Mouses:


https://docs.google.com/file/d/0Bz09SGDZfIV-UVZWV2pYd1hsT2c/edit

Some questions about New Feierland:


https://plus.google.com/u/0/118026322016597085304/posts/YvhyEdjhXVS

New Feierland Lost Souls:


People keep asking for this and I keep having to go look for it...

Walter the Physician:


Spirited Away By Elfs.
Flavio Fantastique, Bard:
Led astray by a Corvid and Spirited Away by Varanis.
Zzyzxszasz, Rainbow Wizard:
Led astray by a Corvid. Captured and consumed by Varanis.
Karl, Feierlander Belligerent:
Mauled by Owlhounds and Exsanguinated.
Unknown, Elfin Panthera:
Overwhelmed and Traumatically Inseminated by a Blightberry Rotwyrm.
Rzzssszzzzsz, Prismatic Elfin Varanus:
Found Wanting by Inscrutable Forces
Maurice The Grub:
Drowned in a Sack whilst Draped Horsewise
KullPetal The Ork:
Misplaced beneath the Blightberries... Suspect Fallen Through Cracks or Taken By Fae.
Steve The Amazing/Ridiculous:
Blasted Self Out Of A Tree With Miscast Magic, Fell 20 Yards, Broke Leg,
Immediately Set Upon By Vicious Owlhounds, Laid Open, Mauled and Exsanguinated.
The Tinker:
Dismembered, Torn Asunder And Consumed By Owlhounds.
Blain, Ranger:
Lain Low And Neck Cracked By Mo the Elf Monk.
"Stabatron", Moron:
Beaten And Impaled By GoatHead Emaciates
Bob The Brave:
Limb Severed And Beheaded By GoatHead Butcher
Buttercup, Wolf Familiar of Sir Digby Chicken Ceasar:
Put To Sleep And Slain By The Party After It Was
Established That Said Digby Was, In Fact, An Elf Or Other Unscrupulous Fae. The Digby In Question Was Driven Into
The Woods In A Hail Of Curses, Magic And Missile Fire.
Mo the Elf Monk:
Spirited Away By Nefarious Arachnids...
Archibald, Cleric of Odin:
Mortally Afflicted by a Nighteye.
Mikael, Cleric of Horace:
Lost After An Ill-Advised Experiment Beneath The Blightberries...
Handsome Dan McStuffin:
Lost In The Warrens. Feared Taken...
Nick 'The Tweezer' Cosey:
Aggrieved By A Sack Of Spiders, Impaled Liverly, and Bloodily Abandoned On The
Shore.
Grondor McFlatch:
Troubled By Foul Venoms and Teleported A Kilometre Into The Ocean. Feared Drowned.
Lucus Pionce:
Disembowled By Pirats and Violently Conflagrated.
Korath, Cleric of Ahab:
Brought down, dismembered and head eaten off by a pack of Mushwood Cephalosaurus.
Queeqeg, Warrior And Braviard:
Brought down and head eaten off by Underhog Cephalosaurs.
Lame Jimmy Headshots, Belligerent:
Brought down, arm and head eaten off by Underhog Cephalosaurs, despite
uncharacteristically effective defensive efforts.
Erp Berton, Fledgling Wizard:
Skull rent cruelly by a Faeline Construct.
Mo, Elf Monk, Agent Of The Fae Queen, Mutantor Of Chaos (7):
Captured by Cunning Fish and Slain By Great
Magic whilst Almost Escaping
Pajak, Pious Assassin and Agent Of Chaos (3):
Dragged And Incorporated Into A River Of Green Slime, Which He
Did Concoct
Rasdole Pompomore, Bartender and Treasure Hunter (1):
Shot in the Kidney And Face, Swallowed Pint Of Green

Slime, Had Thumb Severed, Digested By Slime In Question, Animated As Green Slime Golem, Reincarnated From
Severed Thumb On Banks Of Green River...
Tancred, Old-Fashioned White Hat Thief (4):
Shredded by skeletons while climbing aboard a necro-rats' ship; the
fatal coup de grace (to the face, no less) was delivered by a rat.
Malick Sy, Aspiring Summoner (1):
Crossbow bolt between the eyes on the very next round.
Criminal Rick, Criminal (1):
Shot with one dozen muskets from the stern of a Pirat Ship, which he did try to cut the
rudder of.
Bill The Sneak, Murderer (1):
Trapped in an Alchemists lab with a cruel, emaciating mist.
Krute The Sailor, Braviard (1):
Struck down mid ladder by frosty, dessicating magics.
Jane Groinstab, Miscreant and Reincarnatrix (1):
Stole from villagers, murdered one whilst resisting punishment,
cut down by angry, vengeful, Ex-Marine Villagers, raised Undead-wise by twisted curse, cut down, torn asunder and
burned by angry, vengeful, confused villagers.
Alistair Crowfriend, Prophet Of The Allseeing Eye (2):
Infected by corrupting fungus, dragged into a sewer and
immolated by companions.
Zander, Swarthy Warrior (1):
Captured by Gobblin Forest Webspinner, dragged into the inky canopy and leisurely
consumed.
Traveller, Sneak And Treasure Hunter (1):
Leg torn off, body ripped twiceways by Starveling Owlhounds.

________________________________________

CHARACTERCREATION:

5STEPSTOMAKINGANEWFEIERLANDER
1.DetermineSTR,DEX,CON,INT,WIS,CHA.3D6inorder.Ifyouaresad,Rerolltheoneyoumosthate.
2.PICKaCLASSfromtheselectionbelow(Fighter,Mage,Cleric,Rogue).Askifyouwantsomethingelse.
3.
RollHP.1D6,or1D10ifyouareaFighter.Rerollifyouaresad.ApplyyourCONbonus/penalty.
4.HAVEsomeSTUFF.Writedownsomeitemsandstuff,butnottoomany.YoureprobablyaDirtyPeasant.
5.OPTIONALRANDOMCURIOUSITEM:RollaD100,pickhighorlow,tellGM.

3D6INORDER.Youmayrerolloneattributeifyoulike.

ATTRIBUTEPENALTY/BONUS

STR:MeleeAttackBonus,Damage

BAD:36=1

DEX:AC,Initiative,RangedAttackBonus

CON:HP/Level

GOOD:1315=+1

INT:+1RogueSkill(anyclass).Magician(only)Spells.
WIS:Reroll1diepersession.Cleric(only)Spells.

EXCELLENT:1618=+2

CHA:+/1Reactions&Morale,+1Henchman(newcharstartswithhench)

CHARACTERCLASSES:

FIGHTER:
(Warrior,FightingMan,Belligerent,KnightErrantetc)
Things:
HDD10.StartingAttackBonusof+1(Otherclassesare+0).Damagedieisonehigherthanusual.Aggression
(Attackagainafteropponentdropped,once/round/per3levels,within5yards).Armourcountsas1steplighter.
UnscrupulousFeierlanderMudfighting(+1toDoingBastardStuffandScrewingwithpeopleinafight)
LevelUP:
+1HD,+1Attackbonusperlevel.
Every3rdLevel:
+1toanAttribute,DamageDiceIncrease,+1Reaction/Moraleor+1'Skill'.

MAGICIAN:
(MagicUser,Sorcerer,Wizard,Witch,Occultistetc)
Things:
HDD6.Canemployawfularcanemagic(LOTFPorotherD&Dspellsystem).ExtemporaneousChannelling*
(Seelater).CannotcastspellsinArmour(Clothesnothickerthansilktocasteffectively).Alsoneedshandsformagic.
Andwords.CanRead&DetectMagicwithin2yards,after1roundconcentrating.
LevelUP:
+1HD,+1Attackbonusper3levels,Spellprogressionasperspellsystem.
Every3rdLevel:
+1toanAttribute,+1'Skill',+1toExtemporaneousChannellingrollsor+1SpellKnown.

*ExtemporaneousChannelling:
FoolishordesperateMagicianscantrytonavigatethemysteriesofinscrutablesorcery
andcastaspellunprepared.Itisdifficultanddangerouswhichiswhy,typically,enchantmentsarecarefullyritualised,
formulatedandlockedsafelyawayinthematricesofasorcerousmind.A

magicianmaycastanyspellshe'spreviously
cast(inc.fromscrolls),beyondnormalspells/day,byrolling11+orhigheronaD20.Ifthespellishigherlevelthanyou
cannormallycast/memorise,subtractthedifferencefromtheroll.
Eachdailyattemptbeyondthefirstcarriesacumulative
5penaltytotheroll(increasingchanceoftakingextradamageaswell).
Ifyoufail,theattemptbackfireswithinverse
effect.Iftheresultis1orless,italsocausesD6damage/spellleveltothecaster.

ROGUE:
(Specialist,Explorer,Thief,Ranger,TreasureHunteretc)
Things:
HDD6.Skillful(^).Guys.IveGotThis.(*).SpecialContacts(#).Select4(+Intmod)'Skills'.examples
1.
Stealth

2.
Tinkering

5.
Lore/Occult
8.
Engineering/Stonework

3.
Murder/Backstab

6.
Perception/Investigation
9.
Therapy/Medicine

4.
Survival
7.
Symbology/Cryptology/Forgery

10.
Exploration/Spelunking

LevelUP:
+1HD,+2Attackbonusper3levels.
Every3rdLevel:
+1toanAttribute,+1AttackBonus,+1Rerollpersessionor+1'Skill'.
^Skillful:
Roguesmaytakeaskilltwice(for2points),forincreasedsuccess(SeeDoingStuffonnextpage).
*Guys.IveGotThis.:
ARoguemayReRollanySkilltypecheckOnce/Level/Session.IfthedieresultisEVENthen
itstandsandtheRoguemaytreatthetaskasifshewereTrainedinit(ieaddlevel,doesn'tstackwithactualtraining).If
thedieresultisODDthen,regardlessofeverythingelse,youfumble/criticallyfail/shitgoesawry.Shitgoessoawrythat,
even(especially)ifsaidroguewasjustdecipheringatomeinherroomandthere'sreallynoshittogoawry,Something

will(D3):1.CatchFire,2.InflictInsanity,3.BeSummonedfromSomewhereHorrible.
#SpecialContacts:
OnceperRoguelevel,youmaycalluponalocalspecialistcontacttohelpyouwithyourcurrent
schemes.Theformofthecontactdependsonthelocaleandyourcharacterconcept(egaRangermaybefriendahorseor
vulture,aTreasureHuntercontactsaqualityfence,aThiefapartnerincrimeetc.).Thecontactwillberoughlythesame
levelastheRogue(orRoguelevel,ifmulticlass)andwillbegenerallyfriendlyandhelpful.Itwillhelpfromeither
behindthescenesorassistdirectlynotunlikeahenchperson.Mayormaynotremainforaslongass/heisaliveandnot
mistreatedbythePC/s,thoughwillnotgenerallytravelbeyondthelocality,generallydependentonhavingareasonto
staythere.

CLERIC:
(Paladin,Shaman,MilitantPreacher,Zealot,Prophetetc)
Things:
HDD6.Hassweetgodgrantedspells(LOTFPorothersystem).Memorisationunnecessary.Needstobe
touchingReligiousIconforspells.Ifyoureinterestedinflufforspecialrules,checkbelowinthereligionsection.
LevelUP:
+1HD,+2Attackbonusper3levels,Spellprogressionasperspellsystem.
Every3rdLevel:
+1toanAttribute,+1Reaction/Morale,+1AttackBonusor+1'Skill'.

MULTICLASSING:
Youstartwithoneclass.Youcantakealevelinanythingwhenyoulevelup.YourtotalLevel/HDstilldetermines
requiredXPforlevelUP.Eachtimeyoulevelinaclass,yougetalltheappropriateupgradesforthelevelyouhaveinthat
specificclass.HPareaddedtoexistingtotals,AttackBonusistotalled,etc.
NOTE:
AnyClassSkillsonlycounttheLeveloftheRelevantClassegIfyouhaveROGUEskills,onlycountyourRogue
LevelfortheSkilledbonus.

EXAMPLES:
1.YourLevel1Fighterhits2kXPandyoutakeLevel2inFighter.Youget+1Attack(For+2total)&D8HP.Later,you
hit4kXPandyoutakealevelinMagician.YougetD6HPandspellprogressionforalvl1mage.Youare3HDand
require8KXPfornextlevel,withtheskillsofaLvl2FighterandLevel1Mage.
2.Laterstill,youhavejustover16kXP.Yourcharacteris5HD:FighterLevel2,Mage3.Youreach32kXPandyou
takeanotherlevelinfighter:YougainD8HP,+1Attack(For+3total)andyoupickanupgradefromtheFighter'3rdlvl'
list.Youarenow6HD(Ftr3,Mage3).
3.Whenyouhit64kXPyoupushMagetolvl4andarenow7HD.YougainD6HP,spellprogressionandalso+1attack
(Magegetsitsfirstattackbonusat4thlevel)foratotalof+4attackbonus.

EXPERIENCE:
THE2KSTANDARD:
Charactersneed2000XPforlevel2,Doubledforeachsubsequentlevel.Oncethatnumberhits
128k(forlvl8),justkeepadding128kforeachsubsequentlevel(256klvl9,384kforlevel10)uptolevel10.Whichis

maximum.

GAMERULES:

GENERALRULE:
Onlymakeacheckifitisimportant,oriffailureisgoingtoaffectsomethinginameaningfuland
interestingway.Commonsense,etc.

SAVINGTHROWS:(Generallyreaction/defensive.)
SavingThrowsare(HalfAttribute)+Level.RollD20equal/under.

DOINGSTUFForSKILLCHECKS:(Generallypremeditatedordecisiveaction.)
Ifitisreasonablyachievablebutchallengingformosthumans:D20underAttribute.
Ifitwouldrequirespecifictraining(orisotherwisedifficult):D20underHalfAttribute.
IfatrainedSkillofyoursisalsorelevant:+Level
IfyouhaveDoubleTraining(SkilledRogue):D20underFullAttribute+Level.Natural20isalwaysfailure.

OtherBonuses/PenaltiesmayapplyEgtryingtobeacrobaticwhilstwearingMediumarmour=Penalty.Climbingawall
withappropriategear=Bonus.

OPPOSEDCHECKS:
BothmakeSavingThrowsorSkillChecks,asappropriate.Whoeverpassesbythegreateramountwins.

NEWFEIERLANDENCUMBERANCE:
Ifyouarewearinga
PackWithStuff
youareat
4tophysicaltasks
.Packscontainareasonableamountofstuff.
If,afterdroppingpack,youhavemorestuffthanyouwouldwanttocartwheelwith,youare
2tophysicaltasks
.
Generally,assumeeveryonedropstheirpackinthefirstroundofcombat.Thatwayitonlybecomesrelevantiftheywant
togosomewhereelsequickly,oruseanitemfromtheirpack.

NEWFEIERLANDTIME,INITIATIVE&MOVEMENT:
Combatorsimilarlytimesensitivethingsarebrokeninto5secondRounds.
InitiativeisD6perside.
MOVINGincombat:
Asaguide,aguy/girlrushesabout20yardsperround,Doublethatifsprinting,Halfthatifsneaking.
Youmaymovehalfthatandstilltakeanaction.Ifitscloseoruncertain,maxaDEXchecktodoboththings.

EffectivespeedisbasedonInitiative.HighInitiativerollsmoverelativelyfaster/farther.
Fast/SlowcreaturesmovemaybetwoorthreetimesasFastor/Slow.

NEWFEIERLANDFOODANDSUCH:
It'sheavy.Ifitmatters,youcancarry2weeksiffreshwaterisreadilyavailable,1weekifnot.Negotiable,
Ifyoureally
must
.

COMBAT!

INITIATIVE:

D6Foryourgroup.D6forthebadguys.Winnergoesfirst,thentakeitinturns.Youmayholdyouraction
onOverwatchtobetakenasaninterrupt.

ATTACK!:

RollD20andaddAttackBonusfromSTR/Classetc.YouhitthatAC.DamageDieisusuallyaD6,orD8for
aFighter.

CRITICAL!:
IfyourolledaNatural20orbeatthetargetACby10,yourattackissupereffective.Ifso,afteryouroll
damage,makeasecondCriticalAttack.Thisattack,ifithits,willcauseaWound,despiteremainingHPetc.

WEAPONS:

MostMeleeWeapons
:D6damage.
Twohanded:
+1tohitanddamage.
DualWielding
:(NeedDex13+)
Pick/round:+1tohit,+1damageOR+1AC(Melee).
Shield
:+1AC,MayBeSacrificedIfaNormalDEXcheckispassed.
Ifso,shieldisruinedtoignoreonephysicalattack.ShieldsarestrappedtousersArm.

RANGEDWEAPONS:

Thrown
areshortrangeandmobile(move&fire).
Bows/Slings
etcareasexpected,Effective
range~35yards(3hitpenalty/extra35yards).
Crossbows
areasbows,+2hitanddamage,1immobileroundtoreload.

ARMOUR:
AscendingAC.
Unarmoured
=AC11.
LightArmour
=AC13.
Medium
=AC15.
Heavy
=AC17.Note:
FIGHTERScountarmourasbeing1steplighter(forinitiative).(Which...willmatter,onceIwriteinsomemorepenalties
forheavyarmourthatIdontthinkareboringorannoying)

WOUNDSANDHEALING!

WOUNDS!:
Ifanattacktakesyoubelow0HPorisaCriticalHit(seeCombat,above),itcausesaWound.
1.Determinelocation(D6):
1,2:Legs.3,4:Arms,5:Body,6:Head(+2ondamage/severityroll).
(
CalledShot
:Youmayrerollthelocationdie.Ifyougetthesame#asthefirstroll,youmissedyourchance.Nowound)


2.RollDamage
(NotethatbludgeoningweaponsdontcauseBleeding/Dying):
13:
Fleshwound
.Noimmediateeffect.Afterthefight,D6:13are
Injured
.
47:
SeriousWound
.
Bleeding/Dying
,ImmediateCONsave,andsaveeveryD6x5minutes.
Injured
.
8+:
Mangled
.
AsSeriousWound
,buttheInjuryisimmediatelyandprobablyobviously
Permanent
(SeveredorRuined).

BLEEDING/DYING/ADVERSITY/RECOVERY:
TheOnlyImmediatelyImportantBit:
Pass3CONsaves,attheappropriaterate,beforefailing3CONsaves.

OnceyoufailONEyouareprobablyincapacitatedand/orunconscious.AlsoreducedtohalftotalHP,ifyouhadmore.
IfyoufailTHREEbeforepassing3,youusuallydie.
SkilledHealersand/orMagicHealingcanhelphere.(SeeHealing!)

INJURED:
TheOnlyImmediatelyImportantBit:
2toactionsinvolvingInjury.

RecoveryfrominjuryisDying/Adversitychecksabove,butsaveevery2D6Days.
Arm/Leg:FailuretorecovermeanstheInjuryispermanent.
Body:FailuretorecovermeansHorribleSlowDeath.
Head:AsBody,butalsoyouhavelost(D6):1:Nose,2:Mouth/Tongue,3,4:Ear,5,6:Eye.MangledHeadisinstant
death.

HEALING!
CombatOptions:(
MakeaTherapy/MedicineSkillCheck@1/2INT,+LevelifyouareSkilled.OnceperWound.)
1.
Tourniquet
:1ROUND,Limbsonly.SuccesstemporarilydisablesalimbandpausesthebleedingprocessforD6Hrs.
2.
FirstAid
:TakesD6ROUNDS.Successgrantsthepatient1AutomaticBleedingsavepass.
3.
Amputation&Cauterization
:D6ROUNDS,Limbsonly.Grants1AutoBleedingsavepassandaPermanentInjury.
4.
HastySurgery
:D6x10MINUTES,
requires
Skill,Equipment,andShelter.Successgrantsthepatient1autoBleeding
Pass.OnceperWound.

NonCombatOptions:(
MakeaTherapy/MedicineSkillCheck@1/2INT,+LevelifyouareSkilled)
1.
CorrectiveSurgery
:D6x10HOURS,
requires
Skill,Equipment,andShelter.Successgrantsthepatient1AutoInjury
RecoveryPass.OnceperInjury.
2.
AShortRest
:A3060minutebreak.Restores1+CONbonusHP/Level.Mustbestationary.EncounterCheck.
3.
ARestfulNight
:Iffedandsheltered,restoresallHP.OtherwiseHDxLevelHP.

Note
:
AcriticalfailureonFirst/SurgicalAidgivespatient1AutoFailbecauseyouareaterribledoctor.
AcriticalsuccessonFirst/SurgicalAidgivespatient2Successesbecauseturnsouttheywerecomplainingaboutnothing.

MAGICHEALING:
CureLightWounds:heals1HD/3levelsofthetargetORcountsas1passedsave(foranyAdversitychecks)
CureModerateWounds:Heals1HD/2Levelsoftarget(minimum2dice)ORcountsas2passedsaves.
CureSeriousWounds:Heals1HD/LevelofTarget(min3dice)ORcountsas3passedsaves.
CureCriticalWounds:Heals1HD/LevelofTarget(min3dice)ANDcountsas3passedsaves.
Heal:CompletelyHealstheTargetANDremovesallnegativenonpermanenthealtheffects.
PermanentInjuries,wherethelimbetcisstillattachedcanbefixedwithCureCriticalWoundsandaCONsave.
PermanentInjuries,includingseveringsetc,canbefixedwithaHealspellandasuccessfulCONsave.
ThesespellsmaybeavailablefrompowerfulNPCs,foraprice.

MULTIPLEWOUNDS,INCAPACITATEDTARGETS:
IncapacitatedTargetscanbecurbstompedinmeleeasa1roundaction.ThetargettakesaWoundtoachosenlocation.
IfattackedwhilstalreadyBleeding/Dying:AdditionalWoundsaddFailurestotheexistingWound/BleedingSavechecks
(Seriouswound+1Failure,Mangling+2Failures).TheymayalsocauseadditionalInjuries.

EARNINGEXPERIENCE:

LOOTANCIENTTREASURE:
1XPper/CoinValueofLootorAncientTreasurerecoveredtocivilisation.
DEFEATFOES:
EachFoeNegotiatedearnstheparty(HD^2)x10XP(eg1HD=10XP,3HD=90XP,5HD=250XP)
TERRIBLEPLAN:
Upto100XP/LevelforenactingaTerriblePlan.
CUNNINGPLAN:
Upto100XP/LevelforenactinganActuallyGoodPlan.
TEAMWORK:
upto

100XP/LevelforgettinganotherPCoutofabind.
NEWPLOT/RUMOUR:
Anyindividualdirectlyinvolvedinactionscreatinganewplot/rumourearnsUpto
100XP/level
EXPLORATION:
BeingthefirstPCstofindaThingOfInterestnetsyouXP.Additionally,Ifhalfthepartyhasbeento
aparticularThingOfInterest,andit'sappropriate,youmaystartthesessionatthatThing.
SESSIONREPORT:
Upto100XP/Levelforadecentsessionwriteup.IdeallyonG+withPlayersandGMTaggedin.
DARWINISM:
EncounterXP(fromHDetc)isdividedamongstthesurvivorsonly.

THE2KSTANDARD:
Charactersneed2000XPforlevel2,Doubledforeachsubsequentlevel(4K=Lvl3.8K=Lvl4,
etc).Oncethatnumberhits128k(forlvl8),justkeepadding128kforeachsubsequentlevel(256klvl9,384klvl10etc.)


Note:
MagicTreasureonlygives
valueasXP.
Note:
Foescanberecruited,negotiatedwith,drivenoff,slain,subvertedetctogetDefeatedXP.HavinganACof18+
andeachSpecialAbilityofaFoecountsas+1HDforXP.

MAGIC!

OkListenItotallyhaventdonethisbit!
JustpickanexistingOldishMagicsystemandusethat.LOTFPisgood.

THEEND!
Mostly....MiscellaneousStuffbelow.

RELIGIONINNEWFEIERLAND
FluffSection..Clericrulestuffislowerdown.

ReligionsinNewFeierlandaretypicallyinnocuousandnoninvasive,aswithmostotheraspectsofFeirlandersociety.
Personswhopreachanythinginawaythatfrustratesotherpeoplearelikelytoendupbeing'Eaten','Turnedintoa
Wererat','Takenbythenight'orsomethingequallyunprovable.ThingsthatfrustrateFeierlandersincludePeopleNot
CoveredInSwamp,YourProblems,IdealismandprettymuchanyonewearingRobes.

ThemostimportantthingaboutFeierlanderreligionisthatitdoesn'tgetinthewayofmoreimportantthingslikeBeing
Cynical,GettingMaimed/Murdered,WadingThroughAMarshyFieldand/orAcceptingYourImpendingDemise.

Feierlanderstendtoendupbelievinginbetweenzeroandfourofthefollowingtheories(inorderofpopularity).

TheThree
!

Fawna,TheMadGod:TheDeliverer.SheIsPresentInAllThings.

Oren,TheOldMan:TheInscrutable.HeWhoKnowsAllThings.


Wrae,TheEngineer:KingOfTurns,TheCrowOfChange.HeWhoMakes&MeltsAllThings.

Tendstobefollowedbyrealists,peopleoflowersocialcastesandgenerallypeoplewhohavehadrottenluckinlife(ie
Feierlanders).TheThreegodsareall,bymostaccounts,flawedandcuriouscreaturesintheirownways.Thereare
subgroupsthatdisagree,andpreachthatanyperceivedimperfectionsarefailingsofourowninterpretationsoftheir
messages.CommonargumentssuggesttheOvergodisalie,perpetuatedbypeoplewhocannotacceptandrespectthe
failingsofthetrue(Three)Gods.

TheOne!

TheOvergod:TheFirst,HeWhoRulesThemAll.

TheallegationisthattheOvergodislordoftheuniverseandomniverse.Heestablishedahierarchyofbaronstooversee
hisinterests.Thesethreedemigodbaronsaresaidtobeveryrealandpowerfulavatarsorunderlings,eachwieldingbuta
portionofTheOvergod'struepower.Tendstobefollowedbyidealists,Nobles,Academicsetc.

OtherThings!

FenceworshippersorPolytheism:ClosertoPaganismandorHinduism,Masculine/FeminineBalanceetc.Wonderfully
inconsistentandundefined.Namesarealmostneverthesamefromcommunitytocommunityexcept,curiously,all
PolytheistsagreethatCarloczekistheGodofPoorlyConstructedDoorways.Usuallyfollowedbypeoplewhodon'tcare
tolistentoreligiouscreepsandjustmadesomethingupbecauseifapeasantisopenlyatheistthencommonsensesuggests
theyareprobablyanElf.

AnythingElse:IfyouorIcanthinkofsomething,someonesomewherebelievesit.NewFeierlandhas,attimes,
attractedentrepreneurs,explorersandadventurersfromothercivilisationsontheMainland,sothere'sthattoo.

Horace,GodOfWarIrregularlyworshipped,mostlybyfools.EveryoneknowsthatHoracewaseatenbystraydogs5
seasonsago.

GOD/RELIGIONRULESFORFEIERLANDERCLERICS

THEOVERGOD
SPECIALOVERGODCASTINGRULES:
Foranyofyourspells,youmayrerollanydiefortheeffect.Ifanydieis
equaltoorlowerthantheoriginalroll,thecasterandalltargetsmustmakeaWISsave.Anyonewhofailsgainseithera

randominsanity(forD6days)orarandommutation(fromsometablesomewhere).

FLUFF:
ClericsofTheOvergodarepricks.TheyconsiderthemselvestobeconduitsofHisAlmightyPower.Theysay
theyhavebeengrantedaccesstosaidpowerbecauseTheOvergodhasidentifiedtheirpotentialandwantsthemtoreach
it.Theyarecomfortableusingtheirpowerforwhateverpurposesuitsthematthetime,withoutthoughtforimplicationsor
consequences.Theywearphallichats,smugdemeanoursandhavebeenknowntoclothethemselvesinrobes.Becauseof
theirinsufferablearroganceandpropensityforrobewearing,theyarealmostuniversallyreviledbyFeierlandersand
Humans.

SYMBOL:
Theirsymbolisahandpointingwithasinglefingertothesky.

SPELLSOURCE:
TheClericsofOnegathertheirpowerdirectlyfromtheallegedOvergod.Heismightyand
unknowable.Theymaybegforempoweredmagicasitsuitsthem,butcansometimesbeoverwhelmedbyHisimmense
presenceandboundlessenergy:

THETHREE
SPECIALTHETHREECASTINGRULES:
Spend1houreachmorningnegotiatingtheirpower.(Fornormalclericcasting)

RitualCastingCastanyknownspell,outsideofnormalspells/day.Takes(D6x10minutesperspelllevel)of
negotiation,sacrifices,rewording,chanting,fulfillingoddrequestsand/orconversation.Mustn'tbeinterrupted,mustusea
differentritualeachtime.IfanyoftheD6'srolla1thensomethingwentwrong.rollD3:
1.
FawnaisInsane:Shegetsconfusedandstartsfranticallyinvadingyoursubconsciousforanswers.(Randominsanity)
2.
Orenissickoflisteningtoyourface:"SHUTUP.SHUT.UP.ARG."(Nospellsatallfordays=whatyourolled)
3.
Wraeisbusy:"What?Whatareyoueven...!?Fine!Whatever.Here'sathing.Hushnow."(Oppositespelleffect)

FLUFF:
ClericsofTheThreearebastards.Mostlybecausetheyhavestuffthatotherpeopledon't,namelytheabilityto
talktotheGods.Thismakespeopleresenttheirexistence,forthemostpart.Theydon'toftengetinvitedtothepub.
Luckily,thisconstantberationhasledtosomelevelofhumility.Theytendtoregardthemselvesasluckytobeableto
communicatewiththegods,rarelyflauntingoradvertisingtheirabilitysincehistoricallytheywillgetmistakenforClerics
OfOneandbeatenwithsticks.Theytypicallywearwhatevermakesthemstandouttheleasteg.anythingthatis
coveredin/madeofmudandisn'tarobe.

SYMBOL:
Theirsymbolisatriangle,pointdown,withalinefromeachvertexmeetinginthecentre.

SPELLSOURCE:
ClericsofTheThreerequestmagicfromtheGods,usuallycommunicatingdirectlywitheitherFawna

orOren,who,ideally,goandtellWraewhowillprobablydowhatyouwant,assumingFawnadidn'tforgetordeliberately
saythewrongthing.Anyonewhounderstandsthenatureofthesegodsmayintuitthattheprocesscanbeimperfect.Asa
result,ClericsofThreetypicallyspendsometimeeachmorningremindingtheGodsoftheirexistenceandaskingfora
certainamountofpowertobegrantedtothemfortheirownuse.Theycan,however,askforhelpatshortnotice...this
processisunreliableandlengthy,usuallyinvolvingsacrifices,thesubtlerewordingofquestions,theburningofincenseor
anythingthatisnotcoveredinmudetc.ItispronetogoingwrongiftheGodsgetboredofyourantics,distractedby
cometsorannoyedwithyourmouthvoice.

___________________________________________________________________

MISCELLANEOUS

OTHERCLASSES

MONK:(Ninja,Asian,HareKrisnaKickboxingChampion)
THINGS
SHINTODEATHSTANCE:(Attackagainafteropponentdropped,once/round/perlevel).
LIKEWATER:Whenunencumbered:DoD6unarmeddamageCountasarmedBaseAC15addWisbonustoAC+1
initiative(+2totalforunarmoured)
HIDDENSKILLS:SelectanyTWOofAcrobatics,Therapy/Medicine,Stealth,Survival,Perception/Investigation.
ZEN(^):Ifyoucanmeditateuninterruptedforthedurationofasaveperiodwheninjured/poisoned/whatever,thenyou
canmakeawisdomcheckinplaceofaconsavetorecover.
LevelUP:
+1HD,+3Attackbonusper3levels.
3rdLevelUpgrades:
+1Attribute,+2Initiative,+1AC,or+1'unarmed'attackperround,+1fromthatskilllist.

WITCHHUNTER:
AsperFighterexcept:StakesAreGoodWeapons.Pilgrimhatwithabuckle!
REMOVE:
Armourcountsas1steplighter.
UnscrupulousFeierlanderMudfighting
ADD:

+TurnUndeadatWitchHunterlevel,Once/Level/Day.
+
Witch/Undead/CultKnowledgeSkill
ADJUST:
HD=D8

WARHHOG/HENCHHOG:
AsFighterexcept:
REMOVE
:
Armourcountsas1steplighter.
UnscrupulousFeierlanderMudfighting
Opposablethumbs(CannotUseItems/Weapons)
SpeechAnd/OrLiteracy
ADD:
+Quadrupedal:+2toNotFallingOverAndStuff
+Porkhide:NaturalLeatherAC14.Armourmustbemadetofit.
+Snoutface:DoubleTrainingin"Perception:Scent"Skill.
+Porkrush:+2tohitANDdamagewhencharging,for2AC.
+Gore:MeleeattackforD8damage(Includingfighterbonus).HenchHogmayGorefromwithinGrapple.
+CUTE!!:(Onlyif<=70KG):FullRoundAction.TargetmustmakeaWISsaveorcannotattacktheHenchHogthis
encounter.IsbrokeniftheHenchHogtakesoffensiveactionagainsttarget.
+BRUTE!!:(Onlyif>=80KG):HenchHoggets+2toGrappleattacksandCONsaves.
+Weight2D10x10Kilograms
ADJUST:
Every3rdLevel:+1toanAttribute,DamageDiceIncrease,
+1NaturalAC,+2PorkrushBonuses

ELF
AsfarasanyoneinNewFeierlandisconcernedyouareanELF.IfrecognisedbyFeierlanders,youhaveaboutD6
minutesbeforeanAngryMobarrivestobeatyouwithsticksandencaseyourElfinbonesinlimestone.

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