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ChAIR Entertainment Group was formed in 2005 by Donald Mustard and Geremy Mustard, CEO

Ryan Holmes, and other key Advent Rising,[2] core design team members Bert Lewis, Orlando
Barrowes, Nathan Trewartha, Cameron Dayton and Jared Trulock. Soon after, ChAIR licensed the
literary rights to its Empire property to best-selling author Orson Scott Card.[3] The novel Empire was
published by Tor Books and debuted as a New York Times Best-Seller in November 2006. Card has
since released the literary sequel Hidden Empire and committed to writing additional novels for the
series. Chair also secured an option with Joel Silver andWarner Bros. for the Empire movie, which is
currently in development.[4] Additionally, Chair has retained the rights to produce future video games
and comic books based on its Empire property.[5]
ChAIR began production on its first Xbox Live Arcade game, Undertow, in the fall of 2006. Released
on November 21, 2007, Undertow is a fast-paced, action-shooter that takes place entirely
underwater. Upon release,Undertow won numerous E3 and Editor's Choice awards and was named
Xbox Live Arcade Game of the Year by Official Xbox Magazine.
On January 29, 2008, Chair announced it had acquired the interactive rights to Orson Scott Card's
novel Ender's Game with plans to adapt the best-selling novel as a digitally distributed video
game for all viable downloadable platforms.[6][7][8] On May 20, 2008, Chair Entertainment was acquired
by Epic Games.[9] On August 19, 2009, Chair released its second game, Shadow Complex,
exclusively for Xbox Live Arcade. The game was published by Microsoft Game Studios and won
more than 45 Game of the Year and 35 E3 and Editors Choice Awards. The game was released to
positive reviews, with a score of 88 out of 100 on Metacritic.com as of July 10, 2010. [10] Shadow
Complex featured a story written by famed comic book author Peter David and was set in ChAIR's
Empire universe.
On September 1, 2010, Chair's next title, code-named "Project Sword", was announced at the Apple
Fall Event 2010.[11] The game, Infinity Blade, a sword fighting title playable on iPhone, iPod Touch,
and iPad, was released December 2010, and is the first game on Apple mobile devices powered
by Unreal Engine 3. It utilizes Apple's new GameCenter online gaming service. A tech demo for UE3,
entitled Epic Citadel was released on iTunes the same day as a free download (though it was
created by Epic Games, not Chair).
In October 2010, ChAIR relocated from Provo, Utah to Salt Lake City, Utah. ChAIR relocated to its
current studio in South Jordan, Utah in 2013.
On December 14, 2010, Chair Entertainment confirmed in an interview that it had ceased
development on the video game version of Ender's Game in favor of a continued focus on
developing its own original intellectual properties.[12]

During the Apple Fall Event 2011, Infinity Blade II was announced, with new features and visuals
which took advantage of the next generation of iOS hardware (the iPad 2 and iPhone 4S). The game
was released on December 1, 2011.
On January 5, 2012, Epic Games announced that the Infinity Blade franchise had generated over
$23 million in revenue.[13]
In August 2013, ChAIR released the literary sequel, Infinity Blade: Redemption, also written
by Brandon Sanderson.
At the Apple iPhone 5S conference on September 11, 2013, Infinity Blade III, allegedly the
final Infinity Blade game in the series, was announced by Donald Mustard and Geremy Mustard,
who took the stage to provide a live demo. Infinity Blade III debuted at #1 on the App Store on
September 18, 2013. The game featured the exclusive debut of the original, Infinity Blade-inspired
song "Monster" from award-winning alternative rock band Imagine Dragons.

Games[edit]

Undertow (2007)

Shadow Complex (2009)

Infinity Blade (2010)

Infinity Blade II (2011)

Vote!!! The Game (2012)

Infinity Blade III (2013)

Spyjinx (2016)

Books[edit]

The Empire Duet by Orson Scott Card

Empire

Hidden Empire
Infinity Blade series by Brandon Sanderson

Infinity Blade: Awakening

Infinity Blade: Redemption

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