Documente Academic
Documente Profesional
Documente Cultură
Contents
I
12
1 Backgrounds
14
1.1 Birth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
1.2 Gossamer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
1.3 Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
2 Charms
2.1 Fair Folk Charm Concepts . . . . . . .
2.1.1 Combos and Glamour Combos .
2.1.2 Dice Caps . . . . . . . . . . . .
2.1.3 Gossamer . . . . . . . . . . . .
2.2 Fair Folk Keywords . . . . . . . . . . .
2.2.1 Assumption . . . . . . . . . . .
2.2.2 Echo . . . . . . . . . . . . . . .
2.2.3 Glamour . . . . . . . . . . . . .
2.2.4 Mutation . . . . . . . . . . . .
2.2.5 Shaped-Only . . . . . . . . . .
2.2.6 Stance-Type . . . . . . . . . . .
2.2.7 Unshaped-Only . . . . . . . . .
2.3 General Raksha Charms . . . . . . . .
2.3.1 Essence 1 . . . . . . . . . . . .
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15
15
15
15
15
16
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16
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16
17
17
17
17
CONTENTS
2.3.2
2.3.3
2.4
Mask
2.4.1
2.4.2
2
First (Grace) Excellency . . . . . . . . . . . . .
Second (Grace) Excellency . . . . . . . . . . . .
Third (Grace) Excellency . . . . . . . . . . . . .
Essence 2 . . . . . . . . . . . . . . . . . . . . . . . . .
Unassailable Tower of Glamour . . . . . . . . .
Essence 3 . . . . . . . . . . . . . . . . . . . . . . . . .
Peerless Ways of the (Grace) . . . . . . . . . . .
Rejection of (Concept) . . . . . . . . . . . . . .
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Assumption . . . . . . . . . . . . . . . . . . . . . . . .
2.4.1.1 Essence 1 . . . . . . . . . . . . . . . . . . . .
Assumption of (Element) Shape . . . . . . . . .
Assumption of Bestial Visage . . . . . . . . . .
Assumption of Cerements and Bone . . . . . . .
Assumption of the Persons Heart . . . . . . . .
Assumption of the Lands Heart . . . . . . . . .
2.4.1.2 Essence 2 . . . . . . . . . . . . . . . . . . . .
Assumption of Dreams and Passion . . . . . . .
Assumption of the Citys Heart . . . . . . . . .
Assumption of the Living Kingdom . . . . . . .
Assumption of the Wyld-Tainted Land . . . . .
Mad God Mien . . . . . . . . . . . . . . . . . .
2.4.1.3 Essence 4 . . . . . . . . . . . . . . . . . . . .
Terrible Wonderland Infliction . . . . . . . . . .
2.4.1.4 Essence 7 . . . . . . . . . . . . . . . . . . . .
Reign of the Wyld Empire . . . . . . . . . . . .
Assumption-Supporting . . . . . . . . . . . . . . . . .
2.4.2.1 Essence 1 . . . . . . . . . . . . . . . . . . . .
Sovereign Shape Method . . . . . . . . . . . . .
Element-Weaving Style/Emotion-Weaving Style
2.4.2.2 Essence 2 . . . . . . . . . . . . . . . . . . . .
Essence-Disrobing Passion . . . . . . . . . . . .
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17
17
18
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19
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22
22
23
24
24
25
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26
26
26
26
26
26
26
26
27
28
28
CONTENTS
2.5
Evocation . . . . . . . . . . . . . . . .
Teeth of the World/Thousand Gnawing
Transformation . . . . . . . . . . . . .
World-Angering Mastery . . . . . . . .
2.4.2.3 Essence 3 . . . . . . . . . . . . . . .
Ephemeral Passage . . . . . . . . . . .
2.4.2.4 Essence 4 . . . . . . . . . . . . . . .
Mercurial Shape . . . . . . . . . . . . .
Heart . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.5.1 Name . . . . . . . . . . . . . . . . . . . . . .
2.5.1.1 Essence 1 . . . . . . . . . . . . . . .
Imposition of Law . . . . . . . . . . . .
2.5.1.2 Essence 2 . . . . . . . . . . . . . . .
Bastion of the Self (Grace) . . . . . . .
2.5.2 Bedlam . . . . . . . . . . . . . . . . . . . . .
2.5.2.1 Essence 1 . . . . . . . . . . . . . . .
Ambrosial Ascension . . . . . . . . . .
Bedlam Masterworks . . . . . . . . . .
Driven Madness . . . . . . . . . . . . .
Raging Vortex Form . . . . . . . . . .
Spectacular Insanity . . . . . . . . . .
2.5.3 Serenity . . . . . . . . . . . . . . . . . . . . .
2.5.3.1 Essence 1 . . . . . . . . . . . . . . .
Assertion of a Greater Vision . . . . . .
Pyre of Dreams Defense . . . . . . . .
Sapphire Emptiness Kata . . . . . . . .
Writhing Ego Invasion . . . . . . . . .
2.5.3.2 Essence 2 . . . . . . . . . . . . . . .
Adaptation to Adversity . . . . . . . .
Howling Dream Consumption Prana . .
Recognition of Hidden Possibilities . .
Swallowed Grace Defense . . . . . . . .
3
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Fangs
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28
28
29
30
31
31
31
31
31
31
31
31
32
32
33
33
33
33
34
34
34
34
34
34
35
35
35
36
36
36
37
37
CONTENTS
4
2.5.3.3
2.6
Cup
2.6.1
2.6.2
2.6.3
Essence 3 . . . . . . . . . . . . . . .
Impossible Adamant Defense . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . .
Cup Combat . . . . . . . . . . . . . . . . . .
2.6.1.1 Essence 1 . . . . . . . . . . . . . . .
Dissonance of Principles . . . . . . . .
Heart-Cutting Style . . . . . . . . . . .
Overriding Construct of Fate . . . . . .
Subversion and Transformation Artifice
Swift Wings of Song . . . . . . . . . . .
Thousand Tiny Hooks Technique . . .
Untouchable Performer Technique . . .
2.6.1.2 Essence 2 . . . . . . . . . . . . . . .
Furious Maelstrom Craft . . . . . . . .
Feeding . . . . . . . . . . . . . . . . . . . . .
2.6.2.1 Essence 1 . . . . . . . . . . . . . . .
Ravishing the Created Form . . . . . .
2.6.2.2 Essence 2 . . . . . . . . . . . . . . .
Banquet of Crumbs . . . . . . . . . . .
Demesne-Farming Art . . . . . . . . . .
Devouring Revelation of the Wyld . . .
Extruded Stomach Feeding . . . . . . .
Heart-Stealing Kiss . . . . . . . . . . .
Oneiromantic Conjuration . . . . . . .
Soul-Carving Artifice . . . . . . . . . .
2.6.2.3 Essence 3 . . . . . . . . . . . . . . .
Bottomless Dream Gullet . . . . . . . .
Soul-Consuming Hunger . . . . . . . .
Soul Digestion Catalysis . . . . . . . .
Addiction . . . . . . . . . . . . . . . . . . . .
2.6.3.1 Essence 1 . . . . . . . . . . . . . . .
Shiftless Untamed Beauty . . . . . . .
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38
38
38
38
38
38
39
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40
40
41
41
42
42
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45
45
45
45
46
46
46
46
CONTENTS
5
2.6.3.2
2.6.4
2.6.5
2.7
Ring
2.7.1
Essence 2 . . . . . . . . . . . . .
Maddening Summons . . . . . . . .
2.6.3.3 Essence 3 . . . . . . . . . . . . .
Compelling Presence . . . . . . . .
Whispers Behind the Eyes . . . . .
World-Shaping . . . . . . . . . . . . . . .
2.6.4.1 Essence 1 . . . . . . . . . . . . .
Adored by All the World . . . . . .
Gladdening Visage . . . . . . . . .
Heaven Rains Wisdom . . . . . . .
The Naming of Secrets . . . . . . .
2.6.4.2 Essence 2 . . . . . . . . . . . . .
Abandoned by All Creatures Curse
Fall of Night Shadows the Truth . .
Universal Desire Trinket . . . . . .
Unlimited Resplendence . . . . . .
2.6.4.3 Essence 3 . . . . . . . . . . . . .
Abiding Gift . . . . . . . . . . . . .
Curse of Definition . . . . . . . . .
2.6.4.4 Essence 4 . . . . . . . . . . . . .
Faerie Gold Blessing . . . . . . . .
Virtue-Shaping . . . . . . . . . . . . . . .
2.6.5.1 Essence 1 . . . . . . . . . . . . .
Manacles of Virtue . . . . . . . . .
Unsightly Rigor Approach . . . . .
Wyld Prince Resilience . . . . . . .
2.6.5.2 Essence 3 . . . . . . . . . . . . .
Chaotic Soul Sledgehammer . . . .
Torn Spirit Mending Technique . .
. . . . . . . . . . . . . . . . . . . . . . . . .
Ring Combat . . . . . . . . . . . . . . . .
2.7.1.1 Essence 1 . . . . . . . . . . . . .
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47
47
47
47
47
48
48
48
48
49
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51
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54
54
CONTENTS
2.7.2
2.7.3
2.7.4
6
Creators Fugue . . . . . . . . . . . . . .
Crippling Destiny Burden . . . . . . . .
Minds Grip Rigor . . . . . . . . . . . . .
Shuddering Wyld Inference . . . . . . . .
2.7.1.2 Essence 2 . . . . . . . . . . . . . . . .
Endless Yawning Void . . . . . . . . . .
Luminous Exhalation . . . . . . . . . . .
These Dreams Are Clay . . . . . . . . . .
Twisting Serpent Shape . . . . . . . . . .
Waypoint Knife . . . . . . . . . . . . . .
Wyld-Curdling Attack . . . . . . . . . .
2.7.1.3 Essence 3 . . . . . . . . . . . . . . . .
Gaping Wound Lens . . . . . . . . . . .
Impinging Web of Dreams . . . . . . . .
Pounding Dream Harmony . . . . . . . .
Sorrowful Firmament Resonance . . . . .
Body-Strengthening . . . . . . . . . . . . . . . .
2.7.2.1 Essence 1 . . . . . . . . . . . . . . . .
Blade-Turning Skin . . . . . . . . . . . .
Inviolable Presence . . . . . . . . . . . .
Knife-Hand Dream . . . . . . . . . . . .
Opalescent Gossamer Raiment . . . . . .
Ox-Body Technique [Raksha] . . . . . . .
Creation-Based Crafting . . . . . . . . . . . . .
2.7.3.1 Essence 1 . . . . . . . . . . . . . . . .
Limitless Wealth Conjuration Technique
Ordinary Object Conjuration . . . . . . .
2.7.3.2 Essence 2 . . . . . . . . . . . . . . . .
Hateful Coin Curse . . . . . . . . . . . .
Wyld-Based Crafting . . . . . . . . . . . . . . .
2.7.4.1 Essence 1 . . . . . . . . . . . . . . . .
Crafters Arsenal . . . . . . . . . . . . .
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54
54
55
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63
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63
63
CONTENTS
2.8
Essence-Forging Art . . . . . . . . . . . .
Gossamer-Forging Art . . . . . . . . . .
Principle of Worlds . . . . . . . . . . . .
Unreal Shipwrights Method . . . . . . .
Workers Gift . . . . . . . . . . . . . . .
2.7.4.2 Essence 2 . . . . . . . . . . . . . . . .
Armor Which Is Not . . . . . . . . . . .
Style-Improving Spirit . . . . . . . . . .
Translucent Dream Sheathing Technology
2.7.4.3 Essence 3 . . . . . . . . . . . . . . . .
Burden Ghost Glamour . . . . . . . . . .
Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.8.1 Wyldlife Birthing . . . . . . . . . . . . . . . . .
2.8.1.1 Essence 1 . . . . . . . . . . . . . . . .
Awakened Dream Manufacture . . . . . .
Shape-Forged Servant . . . . . . . . . . .
2.8.1.2 Essence 2 . . . . . . . . . . . . . . . .
Poppet-Integrating Spirit . . . . . . . . .
2.8.2 Grace-Forging . . . . . . . . . . . . . . . . . . .
2.8.2.1 Essence 1 . . . . . . . . . . . . . . . .
Forging the Heart Grace . . . . . . . . .
Forging the (Grace) Grace . . . . . . . .
Gaping Virtue Mouth . . . . . . . . . . .
2.8.2.2 Essence 2 . . . . . . . . . . . . . . . .
Forging the Arcane Redoubt . . . . . . .
Forging the (Freehold Feature) . . . . . .
2.8.2.3 Essence 3 . . . . . . . . . . . . . . . .
Behemoth-Forging Meditation . . . . . .
Extinction of Desire . . . . . . . . . . . .
Great Works of the (Grace) . . . . . . .
Unshaped (Grace) Transformation . . . .
2.8.2.4 Essence 4 . . . . . . . . . . . . . . . .
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64
65
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73
73
74
75
75
CONTENTS
2.9
8
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75
76
77
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84
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84
85
CONTENTS
Endless Armies of the Storm . . . . . .
Fearsome Mien . . . . . . . . . . . . .
Tension-Building Warriors Advance . .
Transient Work of Flesh and Bone . . .
Unconquerable Truth . . . . . . . . . .
2.9.1.3 Essence 3 . . . . . . . . . . . . . . .
Rarefied Air of Inevitable Victory . . .
2.9.1.4 Essence 4 . . . . . . . . . . . . . . .
Defining the Parameters of Battle . . .
2.9.2 Transitory Mutations . . . . . . . . . . . . . .
2.9.2.1 Essence 1 . . . . . . . . . . . . . . .
Armament of Flesh . . . . . . . . . . .
Fantastic Grotesquerie Shell . . . . . .
Hiding the Wylds Touch . . . . . . . .
Long-Arm Technique . . . . . . . . . .
Racing Dragon Speed . . . . . . . . . .
2.9.2.2 Essence 2 . . . . . . . . . . . . . . .
Gossamer Wing Flight . . . . . . . . .
Hundred-Hand Style . . . . . . . . . .
Millipede Mind . . . . . . . . . . . . .
2.9.2.3 Essence 3 . . . . . . . . . . . . . . .
Harmonious Primordial Spirit . . . . .
Grace of the Infinite Revolving Spheres
2.9.3 Permanent Mutations . . . . . . . . . . . . . .
2.9.3.1 Essence 1 . . . . . . . . . . . . . . .
Surpassing Excellence . . . . . . . . . .
2.9.3.2 Essence 2 . . . . . . . . . . . . . . .
Glorious Hero Form . . . . . . . . . . .
Root of the Perfected Lotus . . . . . .
2.9.3.3 Essence 6 . . . . . . . . . . . . . . .
Bulb of the Perfected Lotus . . . . . .
2.10 Way . . . . . . . . . . . . . . . . . . . . . . . . . . .
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85
85
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92
92
CONTENTS
2.10.1 Essence 1 . . . . . . . . . . . . . . . . . . . .
Hound of Land and Seas . . . . . . . .
Perfect Reckoning Technique [Raksha] .
Trackless Dreamscape Movement . . .
2.11 Shaping Stances . . . . . . . . . . . . . . . . . . . . .
2.11.1 All-Consuming God-Monster Style . . . . . .
2.11.1.1 Essence 2 . . . . . . . . . . . . . . .
Spirit-Flaying Meditation . . . . . . . .
Wyld Communion . . . . . . . . . . . .
2.11.1.2 Essence 3 . . . . . . . . . . . . . . .
All-Consuming God-Monster Stance . .
Being-Nonbeing Approach . . . . . . .
Nature-Eliminating Knife . . . . . . . .
2.11.1.3 Essence 4 . . . . . . . . . . . . . . .
Chimera Exultation . . . . . . . . . . .
2.11.2 Laughing Monster Style . . . . . . . . . . . .
2.11.2.1 Essence 1 . . . . . . . . . . . . . . .
Deeper Into Trouble Technique . . . . .
Furiously Stalling Destiny . . . . . . .
2.11.2.2 Essence 2 . . . . . . . . . . . . . . .
Inauspicious Moment for Attack . . . .
Laughing Monster Stance . . . . . . . .
Thieves Fall Out . . . . . . . . . . . .
2.11.2.3 Essence 3 . . . . . . . . . . . . . . .
Poisoned Whispers . . . . . . . . . . .
Shuffling the Pieces . . . . . . . . . . .
Subtle Hammer . . . . . . . . . . . . .
Unitary Being Forge . . . . . . . . . .
2.11.2.4 Essence 4 . . . . . . . . . . . . . . .
Dancing Wind Monster Transformation
2.11.3 Spirit-Twisting Obsession Style . . . . . . . .
2.11.3.1 Essence 1 . . . . . . . . . . . . . . .
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92
92
92
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95
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101
101
102
102
102
102
CONTENTS
Elusive Object of Desire . . . . . . . .
2.11.3.2 Essence 2 . . . . . . . . . . . . . . .
Art of Corrosion . . . . . . . . . . . . .
Decaying Principles . . . . . . . . . . .
Encouraging Futile Struggle . . . . . .
Spirit-Twisting Obsession Stance . . .
Subtle Breath of Ruin . . . . . . . . . .
2.11.3.3 Essence 3 . . . . . . . . . . . . . . .
Insidious Distraction Technique . . . .
Twisting Spiral of Collapse . . . . . . .
2.11.3.4 Essence 4 . . . . . . . . . . . . . . .
Brilliant Glinting Lure . . . . . . . . .
Eulogy for Greatness Lost . . . . . . .
2.11.4 World-Devouring Warlord Style . . . . . . . .
2.11.4.1 Essence 1 . . . . . . . . . . . . . . .
Aegis of a Martial Destiny . . . . . . .
Antagonist-Naming Technique . . . . .
Thematic Stunting Methodology . . . .
2.11.4.2 Essence 2 . . . . . . . . . . . . . . .
Army-Supporting Behemoth Invocation
Avatar of War . . . . . . . . . . . . . .
Gathering the Crows . . . . . . . . . .
World-Devouring Warlord Stance . . .
2.11.4.3 Essence 3 . . . . . . . . . . . . . . .
Harmony of Fortune and Hate . . . . .
Preemptive Declaration of Victory . . .
II
Appendices
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102
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111
Part I
The Fair Folk
12
13
0.0.1
Table 1:
Trait Increase
Ability (Caste or Favored)
Ability
Major Grace
Minor Grace
Heart Grace to 41
New Trait
Charm
Specialty (commoner)
Specialty (noble)
Raksha Experience
Cost
Training Time
current rating 2
tale
current rating 3
tale
current rating 3
tale
current rating 6
tale
20
tale
Cost
Training Time
6
tale
2
tale
5
tale
Chapter 1
Backgrounds
1.1
Birth
caliber Wyld stunt in Creation requires Heart 2 and Essence 4. Performing a Celestial-caliber Wyld stunt in Creation requires Heart 3
and Essence 6. Performing a Solar-caliber Wyld stunt in Creation
requires Heart 4 and Essence 10.
1.2
Gossamer
1.3
Style
Chapter 2
Charms
2.1
2.1.1
2.1.2
Dice Caps
2.1.3
Gossamer
CHAPTER 2. CHARMS
2.2
2.2.1
Echo
2.2.3
Assumption
2.2.2
16
Glamour
2.2.4
Mutation
2.2.5
Shaped-Only
CHAPTER 2. CHARMS
2.2.6
Stance-Type
2.2.7
Unshaped-Only
2.3
2.3.1
17
mote spent. The raksha cannot spend more motes on this Charm
than (the relevant Grace). The rakshas player can also add dice to a
Join Shaping Battle roll if the raksha has the First Grace Excellency
appropriate to his feeding Grace (or Graces).
If the raksha wishes to improve his parry defense to a shaping
attack, he can also use the First (Grace) Excellency. For every mote
spent (up to the maximum of [Grace]), the rakshas player rolls one
die. Each success on this reflexive roll adds one to the rakshas Parry
Shaping DV against the incoming shaping attack.
The First Heart Excellency works differently. For every mote spent
(up to the maximum of the Heart Grace), the rakshas player rolls one
die, with each success adding one to the rakshas Dodge Shaping DV.
A raksha with the First Heart Excellency can also use it to increase
his shaping soak. For every mote spent (up to the maximum of the
Grace), the rakshas player rolls one die, with each success adding
one to the rakshas shaping soak.
CHAPTER 2. CHARMS
type of shaping attack he is making (Cup-, Ring-, Staff- or Swordshaping), and he cannot spend more motes on this Charm than (the
relevant Grace). Fractional motes spent on this Charm are lost. The
raksha can also gain automatic successes on a Join Shaping Battle
roll if he has the Second Grace Excellency appropriate to his feeding
Grace (or Graces).
If the raksha wishes to improve his defense to a shaping attack,
he can use the Second Grace Excellency. For every two motes spent
(up to the maximum of the Grace), the raksha increases the rakshas
Parry Shaping DV against an incoming shaping attack by one.
The Second Heart Excellency works differently. For every two
motes spent (up to the maximum of the Grace), the raksha increases
his Dodge Shaping DV against an incoming shaping attack by one. A
raksha with the Second Heart Excellency can also use it to increase
his shaping soak. For every two motes spent (up to the maximum of
the Grace), the raksha increases her shaping soak by one.
Third (Grace) Excellency
Cost: 4m; Mins: (Grace) 1, Essence 1; Type: Reflexive (Step 4 for
attacker, Step 6 for defender)
Keywords: Combo-OK, Shaping
Duration: Instant
Prerequisite Charms: None
Source:
The Third (Grace) Excellency can save the raksha from disaster by
permitting his player to reroll a failed shaping action or attack roll.
There are five of these Excellenciesone for each of the four Graces
associated with shaping actions and one associated with the Heart
Grace, which is used for defensive purposes. The raksha can activate
this Charm after his player makes a shaping roll associated with the
relevant Grace. This Charm allows the rakshas player to make the
roll again and take the result she prefers. The rakshas player can also
18
reroll a Join Shaping Battle roll if the raksha has the Third Grace
Excellency appropriate to either of her feeding Graces, but the player
can reroll a Join Shaping Battle roll only once.
The raksha can also improve her defense to a shaping attack with
the Third (Grace) Excellency. At a cost of four motes, the raksha
can add ([Grace] / 2) directly to Parry Shaping DV against shaping
attacks.
The First Heart Excellency works somewhat differently. At a cost
of four motes, the raksha can add the value of half his Heart Grace
to his Dodge Shaping DV. He can also spend four motes to add the
value of half his Heart Grace to his shaping soak.
2.3.2
Essence 2
2.3.3
Essence 3
CHAPTER 2. CHARMS
Source: [1, p. 176, p. 190, p. 199, p. 214][3, p. 82, p. 89, p. 92, p.
99]
This is actually a cluster of five Charms, one for each type of Grace.
Peerless Ways of the (Grace) (Dreaming)
Cost: (1m); Type: Permanent
Keywords: Permanent
Duration: Echo
The raksha can defy the customary limitations his Graces place on
shaping combat. He can parry a single shaping attack made by any
Grace with his (Grace) Parry DV by paying a one-mote surcharge.
Peerless Ways of the (Grace) (Waking)
Cost: ; Type: Permanent
Keywords: Permanent
Duration: Echo, Mutation (1)
The raksha trains her senses to be keenly aware of the works of the
Cup in Creation. Whenever she encounters a Creation-born who has
been affected by the appropriate Grace in the past (ravished through
the arts of the Cup, incumbered through the arts of the Ring, snared
through the arts of the Staff, vexed through the arts of the Sword, or
bewildered through the arts of the Way), that fact becomes Obvious
to her senses.
Rejection of (Concept)
Mins: (Grace) 5, Essence 3
Prerequisite Charms: Appropriate Peerless Ways of the (Grace)
Source: [1, p. 176, p. 190, p. 199, p. 214][3, p. 62, p. 82, p. 89, p.
92, p. 99]
This Charm may be purchased multiple times, with each purchase
relating to an appropriate Grace.
Desire Cup
Purpose Ring
19
Society Staff
Conflict Sword
Direction Way
Rejection of (Concept) (Dreaming)
Cost: 3m, 1wp; Type: Reflexive (Step 2)
Keywords: Reflexive (Step 2)
Duration: Combo-OK, Echo, Shaping
Having mastered his understanding of the a Grace, the raksha now
rejects the possibility of being harmed by it. The raksha can perfectly
parry a single attack of the type corresponding to the prerequisite
Grace.
Rejection of (Concept) (Waking)
Cost: (1g); Type: Permanent
Keywords: Permanent
Duration: Echo
The Fair Folk do not allow themselves to be encumbered by the
world as they pass through it. The character may spend one gossamer to erase all of her memories of a specific person (Cup), duty
or obligation (Ring), society, organization, or culture (Staff), battle,
conflict, or enemy (Sword), or journey or route (Way). If she holds
an Intimacy toward that subject, it is instantly erased.
A token of the forgotten subject appears at the rakshas feet in a
form related to her memories of that individualperhaps the individuals favorite flower, a bronze plate bearing the persons name, or a
duplicate of the ribbon they wear in their hair (Cup), a slaves collar,
a mules saddle, or a bill of debt (Ring), a national flag, an insignia
of identification, or a bit of uniform (Staff), a notched sword, a fallen
standard, or a dusty medal (Sword), or a map leading to nowhere,
a sextant, or an old road-worn boot (Way). Any character who falls
asleep while touching the token dreams of the subject the raksha has
CHAPTER 2. CHARMS
chosen to forget. Should the raksha ever touch the token, it immediately vanishes, the lost memory is restored, and the raksha may never
use this Charm to forget it again.
2.4
2.4.1
Mask
Assumption
20
2.4.1.1
Essence 1
CHAPTER 2. CHARMS
earth or precious gems, or simply have brown or jet-black skin.
Assumption of Fire Shape A raksha who enters Creation in this
form is immune to all non-magical heat- and fire-based forms
of damage. Raksha protected by Assumption of Fire Shape frequently appear to be made of fire or magma, or simply have red,
orange or black skin.
Assumption of Water Shape A raksha who enters Creation in
this form can swim at her normal movement rate, can breathe water as well as air and can otherwise function freely in an aquatic
environment. Raksha protected by Assumption of Water Shape
often have liquid forms, or simply possess blue or green skin.
Assumption of Wood Shape A raksha who enters Creation in
this form can maintain his balance on even the thinnest tree
branch. The raksha can also resist any natural poison with just
one success on a (Stamina + Resistance) roll. Raksha protected
by Assumption of Wood Shape appear to be covered in bark,
leaves or moss, or simply possess brown or green skin.
If the raksha already wears an active Assumption, the cost of this
Charm becomes 3m, 1g.
Assumption of (Element) Shape may be learned as a permanent
Charm, but raksha who learn it in this fashion are permanently incapable of passing back through the Gateway of Sundraprisha and
becoming unshaped once again.
Oneiromancy Benefit: Incorporated into an oneiromancy spell, this
Charm allows the spell to exist in Creation in some kind of elemental
form, such as an object of wood or paper (which is based on Assumption of Wood Shape), a potion (which is based on Assumption of
Water Shape), or one made of metal (which is based on Assumption
of Earth Shape or Assumption of Fire Shape).
21
Assumption of Bestial Visage
Cost: 10m, 1g; Mins: Essence 1; Type: Reflexive or Permanent
Keywords: Assumption, Glamour (1), Mutation (1), ShapedOnly
Duration: Indefinite or Permanent
Prerequisite Charms: None
Source: [1, pp. 157158][3, p. 71]
This Charm permits a shaped raksha to exist in Creation in a humanoid form with animalistic characteristics. When first acquiring
this Charm, the raksha must choose a specific animal of Creation
upon which she bases her bestial form. The raksha gains a number
of mutation points equal to her Essence to apply to the Assumption,
which can be used to purchase poxes, afflictions, blights or abominations appropriate to modeling the animal the raksha will emulate.
For example, a cat-based raksha with Essence 2 might possess some
combination of Claws, Enhanced Sight, Fur or a Tail, each of which is
a pox worth one mutation point. When the raksha raises her Essence,
she may re-spend all mutation points granted by this Charm for the
purpose of defining her animal features.
Each time the raksha purchases this Charm, it grants her the characteristics of a different animal. The Assumption always causes the
raksha to enter Creation in a humanoid form with animal characteristics instead of simply in the form of an animal, absent the use of other
Charms. This is the Assumption most commonly used by commoner
raksha.
If the raksha already wears an active Assumption, the cost of this
Charm becomes 3m, 1g.
Assumption of Bestial Visage may be learned as a permanent
Charm, but Raksha who learn it in this fashion are permanently
incapable of passing back through the Gateway of Sundraprisha and
becoming unshaped once again.
Oneiromancy Benefit: Incorporated into an oneiromancy spell, this
Charm allows the spell to exist in Creation in some kind of animalistic
CHAPTER 2. CHARMS
form, such as a bulls horn or a monkeys paw.
Assumption of Cerements and Bone
Cost: 10m, 1g; Mins: Essence 1; Type: Reflexive or Permanent
Keywords: Assumption, Glamour (1), Mutation (1), Shaped-Only
Duration: Indefinite or Permanent
Prerequisite Charms: None
Source: [1, p. 158][3, p. 71]
This Charm permits a shaped raksha to exist in Creation or the
Underworld in a form resembling one of the undead. The raksha is
material, intelligent and ambulatory while in Creation but is otherwise treated as being one of the dead. The raksha can receive Essence
from burnt offerings, and she is vulnerable to the powers of Deathlords
and the like. While in this form, the raksha can use Charms such as
Banquet of Crumbs in a shadowland or in the Underworld, and ghosts
become valid targets for Ravishing the Created Form and other Feeding Charms.
If the raksha already wears an active Assumption, the cost of this
Charm becomes 3m, 1g.
Assumption of Cerements and Bone may be learned as a permanent
Charm, but Raksha who learn it in this fashion are permanently
incapable of passing back through the Gateway of Sundraprisha and
becoming unshaped once again.
Oneiromancy Benefit: Incorporated into an oneiromancy spell, this
Charm allows the spell to exist in Creation in some kind of deathaspected form, such as a human skull or a cursed coffin.
Assumption of the Persons Heart
Cost: 10m, 1g; Mins: Essence 1; Type: Reflexive or Permanent
Keywords: Assumption, Glamour (1), Mutation (1), ShapedOnly,
Shaping
22
Duration: Indefinite or Permanent
Prerequisite Charms: Any Assumption Charm
Source: [1, pp. 158159][3, p. 72]
This Charm allows the raksha instill a minor Wyld taint on a
Creation-born. Assumption of the Persons Heart must be activated
while in sight of the Creation-born to be tainted, and this Charm
cannot target Creation-born with active Shaping defenses. Unlike
most Assumption Charms, this Charm may be activated in Creation
as well as the Wyld.
Thereafter, the raksha can travel in Creation along with the affected Creation-born. Her assumed form is designed to appeal to the
Creation-borns emotions in some way, whether to entice him or to
terrify him. Regardless, the raksha gains two automatic successes
on all social rolls against the Creation-born she taints. If the raksha
has also activated Assumption of Dreams and Passion, the automatic
successes from both Charms stack.
If the raksha has activated no other Assumptions, she has no manifested existence in Creation apart from the one she taints. If the
Creation-born is rendered unconscious or if she leaves his sight, she
instantly dematerializes as if she were a spirit (but at no Essence
cost), and she has no power to affect Creation or be perceived by others who are unable to sense dematerialized spirits. In this state, the
raksha can be harmed only by attacks capable of harming dematerialized spirits. If the tainted Creation-born is slain and the raksha has
no other active Assumptions, she suffers the effects of normal calcification effects for a raksha caught in Creation without an Assumption
Charm. If the raksha does have another active Assumption, she can
freely materialize into that form and dematerialize at will at a cost
of one mote.
While the link between the two endures, the raksha can share the
benefits of any active mutations or currently active Charms that enhances herself with her pet Creation-born. For example, if the raksha
CHAPTER 2. CHARMS
has Assumption of Water Shape active, she can grant the Creationborn the power to breathe and move freely underwater. Conferring
such a benefit costs the raksha one point of gossamer per mutation
point in the case of conferred mutation benefits or a number of gossamer points equal to the gossamer cost of the Charm for any Charm
benefits shared. In the case of the raksha with Assumption of Water
Shape active, the raksha must spend one point of gossamer to confer
the benefits of Assumption of Water Shape on the Creation-born (the
gossamer cost of Assumption of Water Shape).
The raksha can withdraw any conferred gifts at any time as a reflexive action. If the raksha leaves the creatures presence, the effects
of any benefits conferred still continue until withdrawn.
If the raksha already wears an active Assumption, the cost of this
Charm becomes 5m, 1g.
Assumption of the Persons Heart may be learned as a permanent
Charm, but Raksha who learn it in this fashion are permanently incapable of passing back through the Gateway of Sundraprisha and
becoming unshaped once again. If the raksha has taken this Charm
as a permanent Charm and the person she has bound herself to dies or
otherwise manages to render himself an invalid target for this Charm,
the raksha may assign it to a new individual for a cost of one gossamer. She may only do this if she loses her current host; she may
not otherwise change hosts at will.
Oneiromancy Benefit: This Charm is seldom used as the physical
component for an oneiromancy spell, but it can be incorporated into
a spell designed to affect specific individuals.
Assumption of the Lands Heart
Cost: 10m, 2g; Mins: Essence 1; Type: Reflexive or Permanent
Keywords: Assumption, Glamour (2), Mutation (2), Shaped-Only
Duration: Indefinite or Permanent
Prerequisite Charms: Any Assumption Charm
23
Source: [1, pp. 159160][3, p. 72]
This Charm allows the raksha to transform himself into a subtle
Wyld taint that infects an entire region of Creation. Unlike most
Assumption Charms, this Charm may be activated in Creation as
well as the Wyld. When activated, the raksha distills his being into a
small physical object that contains his Heart Grace. The object can
then be transported into Creation by another, and while there, the
Heart Grace can perform a series of preprogrammed glamour effects
that can affect everyone within the region covered by the taint. For
example, the Heart Grace might be programmed to maintain the
Fearsome Mien Charm to perpetually frighten away everyone in the
area or the Beguilement Charm to maintain a specific delusion among
the inhabitants of the region. The raksha must know the Charms to
be incorporated into the Heart Graces programming and must pay
(and commit) any costs associated with Charms he wishes to program
into his Heart upon activating this Assumption. This does not require
a Combo.
The area that can be affected by the Heart Grace is a small area,
such as a tiny village of up to 25 people in size. The rakshas entire Essence diffuses across the affected area, and any rolls made by
the Heart Grace apply against every valid target within that area.
While the Assumption endures, the raksha himself exists as an immaterial spirit-like being diffused across the affected area. He cannot
be perceived or harmed except through appropriate magical powers.
The disadvantage of using this Charm is that, while the raksha is
immaterial and separated from his Heart Grace, he is devoid of selfmotivation. The raksha cannot spend Willpower, nor can he initiate
any action other than to protect himself, to answer questions put to
him or to perform rote tasks. He cannot initiate any new actions. A
raksha who activates this Assumption Charm and another one simultaneously can maintain a separate physical form. While wearing that
form, the raksha still cannot spend Willpower but otherwise suffers
CHAPTER 2. CHARMS
none of the normal penalties of Assumption of the Lands Heart.
Detecting a Wyld taint on an area requires a successful difficulty 3
(Perception + Occult) roll. Actually finding the hidden Heart Grace
requires a successful difficulty 5 (Perception + Occult) roll. Charms
such as All-Encompassing Sorcerers Sight allow automatic success on
such rolls.
If the raksha already wears an active Assumption, the cost of this
Charm becomes 5m, 2g.
Assumption of the Lands Heart may be learned as a permanent
Charm, but Raksha who learn it in this fashion are permanently
incapable of passing back through the Gateway of Sundraprisha and
becoming unshaped once again.
Oneiromancy Benefit: Usually incorporated into a higher level
oneiromancy spell along with Assumption of (Element) Shape, this
Charm allows the spell to affect mortals in a large area that fits within
the normal range parameters of the Charm.
2.4.1.2
Essence 2
24
invoking that emotion is useful, and gains a +1 MDV bonus to resist mental influence that does not align with his chosen emotional
context. For example, a beautiful Luminary who had assumed the
aspect of love might gain one automatic success on all rolls to seduce
mortals, while a terrible Cataphract who had assumed the aspect of
fear might gain an automatic success to intimidation rolls. A raksha
could also use this Charm in order to pose as a specific individual,
adding one automatic success to all rolls necessary to maintain the
imposture.
The raksha chooses the emotion or passion or belief when invoking this Charm and cannot change it without entering the Wyld to
dispel and then reapply this Charm. If he is willing to pay the cost,
however, the raksha may choose to activate more than one version of
this Charm simultaneously. For example, he could assume one form
based on love and another based on fear and a third that lets him
pose as a specific individual such as the madam of a local whorehouse
or the Dragon-Blooded satrap of the whole city. Although only one
of those forms is physically apparent at a time, the raksha can draw
upon the automatic success benefits of all three versions. A raksha
cannot, however, add more than one automatic success to a single
roll no matter how many concurrent versions of this Charm he has
active.
If the raksha already wears an active Assumption, the cost of this
Charm becomes 3m, 1g.
Assumption of Dreams and Passion may be learned as a permanent
Charm, but Raksha who learn it in this fashion are permanently
incapable of passing back through the Gateway of Sundraprisha and
becoming unshaped once again.
Oneiromancy Benefit: Incorporated into an oneiromancy spell, this
Charm allows the spell to exist in Creation in some kind of emotionally resonant form, such as a heartshaped locket to represent love or
a blood-stained whip to represent fear.
CHAPTER 2. CHARMS
Assumption of the Citys Heart
Cost: 10m, 1wp, 4g; Mins: Essence 2; Type: Reflexive or Permanent
Keywords: Assumption, Glamour (4), Mutation (4), ShapedOnly
Duration: Indefinite or Permanent
Prerequisite Charms: Assumption of the Lands Heart
Source: [1, p. 160][3, p. 72]
As per Assumption of the Lands Heart except that the taint affects
a larger territoryany place big enough to support up to 1,000 people.
If the raksha invokes both this Charm and Assumption of the Lands
Heart, she can establish a smaller, village-sized area within the larger
territory in which her Heart Grace can invoke permanent glamour
effects.
If the raksha already wears an active Assumption, the cost of this
Charm becomes 7m, 4g.
Assumption of the Citys Heart may be learned as a permanent
Charm, but Raksha who learn it in this fashion are permanently
incapable of passing back through the Gateway of Sundraprisha and
becoming unshaped once again.
Oneiromancy Benefit: As per Assumption of the Lands Heart.
Assumption of the Living Kingdom
Cost: 15m, 1wp, 6g; Mins: Essence 2; Type: Reflexive or Permanent
Keywords: Assumption, Glamour (6), Mutation (6), ShapedOnly
Duration: Indefinite or Permanent
Prerequisite Charms: Assumption of the Lands Heart
Source: [1, p. 160][3, p. 72]
As per Assumption of the Lands Heart except that the taint affects a much larger areaa small kingdom capable of supporting up to
100,000 people. If the raksha invokes both this Charm and Assump-
25
tion of the Lands Heart, she can establish a place of great power.
Within the small village-sized area that is the locus for her Heart,
the raksha can commune with that Heart. The raksha can take selfdirected actions. She cannot choose to spend Willpower, but she can
attempt to persuade her Heart Grace to do so.
If the raksha already wears an active Assumption, the cost of this
Charm becomes 10m, 6g.
Assumption of the Living Kingdom may be learned as a permanent
Charm, but Raksha who learn it in this fashion are permanently
incapable of passing back through the Gateway of Sundraprisha and
becoming unshaped once again.
Oneiromancy Benefit: As per Assumption of the Lands Heart.
Assumption of the Wyld-Tainted Land
Cost: 15m, 1wp, 6g; Mins: Essence 2; Type: Reflexive or Permanent
Keywords: Assumption, Glamour (6), Mutation (6), Shaped-Only
Duration: Indefinite or Permanent
Prerequisite Charms: Assumption of the Citys Heart
Source: [1, p. 160][3, p. 72]
The Wyld flows through each raksha, and when one has passed
through the Gateway of Sundraprisha into Creation, the Wyld passes
through her into hated Creation itself. This Charm functions exactly
like Assumption of the Citys Heart except that the affected area
must share a border with the Bordermarches on at least 20 percent
of its boundary. In addition to the normal effects of Assumption of
the Citys Heart, this Charm also creates a powerful tainted land.
Any raksha can attempt shaping magic within that area of Creation,
albeit at a +5 difficulty.
If the raksha already wears an active Assumption, the cost of this
Charm becomes 10m, 6g.
CHAPTER 2. CHARMS
Assumption of the Wyld-Tainted Land may be learned as a permanent Charm, but Raksha who learn it in this fashion are permanently
incapable of passing back through the Gateway of Sundraprisha and
becoming unshaped once again.
Oneiromancy Benefit: As per Assumption of the Lands Heart.
Mad God Mien
Cost: ; Mins: Essence 2; Type: Permanent
Keywords: Glamour (1), Shaped-Only
Duration: Permanent
Prerequisite Charms: Any Assumption Charm
Source: [1, pp. 160161][3, p. 72]
This Charm blurs the line between Creation and the Wyld, between
reality and dream. Mad God Mien inflicts a -1 external penalty on
all attempts by the Creation-born to use Shaping effects upon the
raksha, not including shaping actions produced by the Graces. The
raksha is also considered a being outside of fate, although this Charm
fails in the face of Charms or other magic designed to force beings
outside of fate back within its confines.
Oneiromancy Benefit: Spells with this Charm incorporated into
them are immune to destruction by countermagic.
2.4.1.3
26
Rakshastan into stale and staid Creation. This Charm permanently
enhances its prerequisite, allowing the raksha to transform the affected region of Creation into a Bordermarch rather than a tainted
land.
A second purchase of this Charm at Essence 5+ permits the infliction of Middlemarches, while a third purchase at Essence 6+ permits
Creation to be plunged into the febrile instability of the Deep Wyld.
A fourth and final purchase at Essence 10 allows Pure Chaos to be
brought into the midst of Creation.
2.4.1.4
Essence 7
Essence 4
2.4.2
Assumption-Supporting
2.4.2.1
Essence 1
CHAPTER 2. CHARMS
Duration: Instant
Prerequisite Charms: Assumption of Bestial Visage or any Assumption of (Element) Shape
Source: [1, pp. 160161][3, p. 72]
(Also known as Elegant Muse Attitude/King of Beasts
Method/Sovereign Element Shape/Subtle Wraith Arts.)
The raksha can draw upon the foundations of Creation in conjunction with the inherent properties of raksha narrative magic. She
must have Assumption of Bestial Visage, Assumption of Cerements
and Bone, Assumption of Dreams and Passion, or Assumption of (Element) Shape active. She may spend one mote per die to enhance
any non-Shaping action taken by herself or anyone she may directly
perceive. The raksha must be able to define how she is using the
appropriate aspect of her active assumption to assist her, and may
not add more than (Essence) dice.
Oneiromancy Benefit: An outward-facing glamour incorporating
this Charm adds three dice to all instances of a pre-defined sort of
action within its range of effect. This benefit counts as dice added by
a Charm.
Element-Weaving Style/Emotion-Weaving Style
Cost: (2m); Mins: Essence 1; Type: Permanent
Keywords: Merged (Elemental, Emotional), Obvious, Shaped-Only
Duration: Permanent
Prerequisite Charms: Sovereign Shape Method
Source:
This Charm offers two effects, depending on what Assumption the
raksha has active. The raksha must have Assumption of (Element)
Shape or Assumption of Dreams and Passion active to use the benefits
of this Charm.
If the raksha has an Assumption of (Element) Shape active, this
Charm ingratiates the rakshas chosen form with the elemental archi-
27
tecture across which all of Creation is draped. The rakshas deceptive
shape is so cunningly designed to emulate the elemental form that the
element that has been copied responds to the rakshas will. She may
sculpt the element with which she is aligned as if it were clay using a standard Craft roll, paying two motes per Crafting roll to do
so. Sculpted air, fire or water gains a solid form that will hold its
shape for one lunar cycle. Wood and Earth may be worked without
tools with no penalty; the presence of such tools adds two dice to all
crafting efforts (these count as dice added by a Charm). This Charm
also allows a raksha to modify the appearance of an elemental of the
appropriate element, sculpting its features with her bare hands. Objects owned by Creation-born with higher Essence than the raksha
cannot be sculpted without the owners consent, nor may cold iron.
With Essence 4+, sculpted air, fire and water may retain their new
shape indefinitely.
Alternately, if the raksha has Assumption of Dreams and Passion
active, he can now forcefully instill that emotion into the very souls
of those pitiful mortals who cross his path. The rakshas player rolls
(Manipulation + Presence) against a mortal targets MDV. If successful, he may redefine the targets Motivation to his liking. This
altered Motivation reverts to normal after one story. This unnatural
mental influence may be resisted by spending two points of Willpower
in the Wyld, or one in Creation. Characters with cold iron touching
their skin are immune to this use of the Charm.
If the raksha has Assumption of Cerements and Bone active, he
may also redefine the Motivation of ghosts.
With Essence 5+ the raksha may alter the Motivation any unExalted human. Essence 7+ permits the Motivations of spirits to be
rewritten.
CHAPTER 2. CHARMS
2.4.2.2
Essence 2
Essence-Disrobing Passion
Cost: 2m, 1g; Mins: Essence 2; Type: Simple (Speed 5 long ticks,
DV -1)
Keywords: Combo-OK, Emotion, Shaped-Only, Shaping, Social
Duration: Instant
Prerequisite Charms: World-Angering Mastery
Source:
As the raksha focuses the intensity of the emotion or belief she
symbolizes onto a single target, she finds she can direct that intensity
past her targets mind and soul into the very Essence pattern that defines him. The raksha must have Assumption of Dreams and Passion
active to use this Charm.
She rolls (Manipulation + Presence) against her targets Dodge
MDV. If successful, the target loses motes of Essence equal to the
rakshas Essence plus her threshold successes on the attack as a Shaping effect. Additionally, the target suffers a -1 internal penalty on all
actions for the rest of the scene as the emotion the raksha represents
overwhelms him. This unnatural mental influence may be resisted by
spending two points of Willpower.
Evocation
Cost: 10m, 1g; Mins: Essence 2; Type: Simple (Speed
3) Keywords: Evocation, Merged (Bestial, Elemental, Emotional, Ossuary), Shaped-Only Duration: Instant Prerequisite Charms: Sovereign Shape Method or Element-Weaving
Style/Emotion-Weaving Style
(Also known as Bestial Evocation/Elemental Evocation/Emotional
Evocation/Ossuary Evocation.)
The raksha summons into Creation a possession that otherwise
could not exist there. She must have Assumption of Bestial Visage,
28
Assumption of Cerements and Bone, Assumption of Dreams and Passion, or an Assumption of (Element) Shape active to use this Charm.
The form of this summoned possession is based upon whichever of
these Assumptions the raksha has active. For example, a raksha
wearing the Assumption of Air Shape who summoned forth a hazard
might fashion it into a lightning storm or a blizzard, while one who
bore the Assumption of Dreams and Passion focused on lust might
invoke it as an intoxicating, confusing fog.
Teeth of the World/Thousand Gnawing Fangs
Cost: 5m or 5m, 1g; Mins: Essence 2; Type: Simple
Keywords: Merged (Bestial, Elemental), Obvious, Shaped-Only
Duration: Instant
Prerequisite Charms: World-Angering Mastery
Source:
This Charm offers two effects, depending on what Assumption the
raksha has active. The raksha must have Assumption of Bestial Visage or Assumption of (Element) Shape active to use the benefits of
this Charm.
If the raksha has Assumption of (Element) Shape active, her elemental disguise nears perfection. She is now so fully attuned to the
element she has assumed that she can call upon it to attack her enemies in Creation. This Charm may be used in a varying fashion,
based on which elemental Assumptions the raksha is wearing. These
attacks are considered environmental hazards and fail to harm characters protected from such threats. They normally cost five motes
if there is a sufficient quantity of the appropriate element present to
manipulate. If an insufficient quantity is present, the raksha may
conjure up the element by adding one gossamer to the Charms cost.
Air The raksha directs howling winds, lightning bolts, or freezing
hail to slay an opponent. She makes a (Dexterity + [Archery
CHAPTER 2. CHARMS
or Survival]) attack, targeted at a character she can perceive
within 100 yards of either herself or an air-based environmental
hazard; this attack is undodgeable, with a base damage of 5L.
If no appropriate hazard is present, the raksha may pay one
gossamer to create and hurl lightning at an opponent within 100
yards.
Earth The Charm may be used in one of two ways. First, the raksha may cause the earth to shake. All characters standing on the
ground within 30 yards must roll (Dexterity + Athletics) against
a difficulty of the rakshas Essence or be knocked prone. Alternately, the raksha may tear stones from the ground and hurl
them at characters within 100 yards. These attacks are made
with (Dexterity + [Martial Arts or Survival]) and are unblockable, with a base damage of 8B. If the raksha is not within five
yards of the ground, she may conjure stone and hurl it for a one
gossamer surcharge.
Fire The raksha may strike at any character she may perceive within
100 yards of a significant degree of flame. This attack uses a
pool of ([Dexterity or Wits] + [Archery or Craft]), with a base
damage of 10L. If sufficient fire is not available, she may conjure
it in order to attack a target within 100 yards for a one gossamer
surcharge.
Water The raksha may cause the ocean, a river, a lake, or any similarly large quantity of water to rise up against his enemy as a
crushing wave. The target must be within 20 yards of the water. This attack is unblockable or undodgeable at the rakshas
discretion, uses an attack pool of (Stamina + [Thrown or Sail])
with a base damage of 0B, and automatically inflicts 10 yards of
knockback and knockdown if it strikes. If there is no sufficient
quantity of water present, the raksha may spend one gossamer to
29
conjure a wave with which to strike at a target within 100 yards.
Wood The raksha can turn a whole forest against her adversary. The
target must be within 30 yards of a tree or other large plant. This
attack is made with the rakshas (Strength + [Martial Arts or
Survival]), has a base damage of 5B, and acts as a successful
Blockade Movement action if it strikes, preventing the target
from moving in any direction until the rakshas DV refreshes. If
no suitable foliage is in range, the raksha may summon plants to
attack a target within 100 yards for a one gossamer surcharge.
If the raksha has Assumption of Bestial Visage active, she is now
nearly one with Creations animal kingdom. She is so fully attuned
to Creations animal life that she can call upon it to attack her enemies. She may create an environmental hazard in the form of a
wild animal attack, whether wild dogs or plague of rats or swarm
of killer bees. Regardless of the form these conjurations take, the
raksha targets an area (Essence 3) yards in diameter within 100
yards with one-time environmental hazard (Damage [Essence + 2]L,
Trauma 3). Creation-born may substitute their Parry or Dodge DV
in automatic successes in place of a Resistance roll to overcome the
attacks Trauma, if desired.
Transformation
Cost: 6m, 1wp; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Glamour (2), Merged (Bestial, Elemental,
Ossuary), Obvious, Shaped-Only
Duration: Indefinite
Prerequisite Charms: Assumption of Bestial Visage, Assumption
of Cerements and Bone, or any Assumption of (Element) Shape
Source:
(Also known as Bestial Transformation/Elemental Transformation/Spectral Transformation.)
CHAPTER 2. CHARMS
Some raksha are accomplished shapeshifters, though their skills are
inferior to the Lunar Exalted (at least while in Creation). Activating
this Charm allows the raksha to disguise herself as a part of Creation,
corresponding to what Assumption the raksha has active. The raksha
must have Assumption of Bestial Visage, Assumption of Cerements
and Bone, or any Assumption of (Element) Shape active to use this
Charm.
If the raksha has Assumption of Bestial Visage active, she disguises
herself as the animal her Bestial Visage is based on. The raksha
defines her precise bestial appearance anew each time she activates
this Charm. She may speak in any language she knows while wearing
this form, and gains (Essence + 3) points of mutations with which to
garnish this form.
If the raksha has Assumption of Cerements and Bone active, she
disguises herself as a ghost. The raksha defines her precise ghostly
appearance anew each time she activates this Charm. The raksha
gains (Essence + 3) points of mutations with which to garnish this
form.
If the raksha has Assumption of (Element) Shape active, she disguises herself as an elemental corresponding to an element she has
as an active Assumption. The raksha defines her precise elemental
appearance anew each time she activates this Charm. The raksha
gains (Essence + 3) points of mutations with which to garnish this
form.
Contact with cold iron dispels this Charm instantly.
This disguise is perfect in the eyes of all characters with an Occult
rating less than 4; if given cause to suspect the raksha is not what
she seems, characters with sufficiently high Occult may make a (Perception + [Occult if Elemental, Survival if Bestial]) roll at a difficulty
of the rakshas Heart in order to identify her for what she is.
If the raksha has any Assumption of Bestial Visage Charms, she
also gains the permanent ability to communicate with animals of the
30
type her Bestial Visage is based on when she acquires this Charm.
Oneiromancy Benefit: Used in the aspect of the elements or the
ossuary, this Charm may only be incorporated into inward-facing
dreams.
Used bestially, this Charm may be incorporated into inward-facing
dreams for two points, or outward-facing glamours for three points.
Outward-facing glamours transform characters who undertake a certain sort of action specified during the creation of the spell into animals for one day per dot of the lorekeepers Essence.
World-Angering Mastery
Cost: 3m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Glamour (3), Merged (Bestial, Elemental,
Emotional, Ossuary), Obvious, Shaped-Only, Shaping
Duration: Instant
Prerequisite Charms: Assumption of Bestial Visage, Assumption
of Cerements and Bone, Assumption of Dreams and Passion, or any
Assumption of (Element) Shape
Source:
(Also
known
as
Unwanted
Obsession
Provocation
Technique/World-Angering Bestial Mastery/World-Angering Elemental Mastery/World-Darkening Grave Shadow.)
The raksha reaches out with her stolen form, turning the very foundations of Creation against their inhabitants. She must have Assumption of Bestial Visage, Assumption of Cerements and Bone, Assumption of Dreams and Passion, or an Assumption of (Element) Shape
active to use this Charm.
By activating this power, she may inflict an internal environmental
penalty equal to her Essence against a single action she witnesses.
The rakshas player must be able to define how something related to
the Assumption she has active is able to impose the penalty under
the circumstances at hand.
CHAPTER 2. CHARMS
If the raksha has used Assumption of Dreams and Passion to disguise herself as another, this Charm instead lasts for one scene and
inflicts an internal penalty on all rolls to penetrate the rakshas disguise.
At Essence 4+ the raksha may activate this Charm for a cost of
five motes, making the leveled penalty external rather than internal.
Oneiromancy Benefit: An outward-facing glamour enhanced with
this Charm may inflict an internal penalty on a particular sort of
predefined action within its range of effect.
2.4.2.3
Essence 3
Ephemeral Passage
Cost: 5m, 1g; Mins: Essence 3; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Transformation
Source:
Suffusing her body with plasmic glamour, the raksha momentarily takes on the consistency of gauzy mist. This allows her to step
through a non-airtight barrier no more than (Essence) yards thick,
though she may pass through the barrier no faster than half her Move
rate, rounded up. The raksha must navigate herself carefully through
a stationary obstacle to avoid tearing her body in a harmful fashion, and so this Charm is not useful to evade attacks or Blockade
Movement actions.
2.4.2.4
Essence 4
Mercurial Shape
Cost: 3m per die, 1wp, 1g; Mins: Essence 4; Type: Reflexive (Step
1 for attack, Step 2 for defense)
31
Keywords: Merged, Obvious, Shaped-Only, Stackable
Duration: One scene
Prerequisite Charms: Sovereign Shape Method, Transformation
Source:
(Also known as Mercurial Beast Shape/Mercurial Element
Shape/Mercurial Ghost Shape/Mercurial Passion Shape.)
The rakshas control over his form is such that he can reflexively
alter it as needed to achieve his goals. He must have Assumption of
Bestial Visage, Assumption of Cerements and Bone, Assumption of
Dreams and Passion, or an Assumption of (Element) Shape active to
use this Charm. For each three motes committed to Mercurial Shape,
the raksha may add one die to all rolls to facilitate a certain sort of
action. The rakshas player must define what sort of change is made
in the context of his active Assumption to acquire this bonus. The
effect lasts as long as the raksha commits Essence to this Charm,
but may only apply to one specific sort of action (Melee-based attack
rolls, Survival rolls to track prey, Dodge attempts, and so on) with
the breadth of a specialty.
This Charm may be activated multiple times in order to facilitate
different sorts of simultaneous enhanced activity.
Being touched by cold iron causes this Charm to terminate itself.
2.5
Heart
2.5.1
Name
2.5.1.1
Essence 1
Imposition of Law
Cost: 10m, 1wp; Mins: Heart 1, Essence 1; Type: Reflexive
Keywords: Combo-OK, Glamour (3), Mutation (3), Native,
Shaped-Only
CHAPTER 2. CHARMS
Duration: One day
Prerequisite Charms: None
Source: [1, p. 168][3, p. 77]
The raksha builds into his very being an undeniable truth in the
form of a mundane task for which failure, for him, is nearly impossible.
Each time this Charm is purchased, the player chooses an Attribute,
an Ability and a specialty that define a specific mundane action.
While this Charm is active, the raksha guarantees himself at least
one success on the (Attribute + Ability [Specialty]) roll he has chosen
to improve. If internal penalties reduce his dice pool to 0, he still gets
one success. If external penalties (including DV) reduce his successes
to 0, he still gets one success. In combat (assuming the dice pool
to which this Charm is applied is an attack roll), the raksha will
always hit his target, although this Charm does nothing to aid him
in penetrating soak.
Two limitations on this power exist, however. First, the raksha
does not gain an automatic success if his action is opposed by either
Charms or a stunt. Second, the raksha cannot do something that
is simply impossible. For example, a Fair Folk Cataphract might
choose (Dexterity + Archery [Longbow]) to become the worlds greatest archer. Generally, he is assured of hitting a target regardless of
environmental penalties, DV, extreme range and no matter how small
the target is. If the range is so great that it is simply beyond the possible range of a bow, however, this power cannot guarantee his success.
Similarly, even though he is certain to hit a fleeing mortal enemy with
his bow, he does not gain the single automatic success if the enemy
stunts (leaping out into a chasm to escape the Fair Folk pursuers) or
uses a Dodge Charm to evade the arrow.
Used as a defense, this Charms vulnerability to stunts and Charms
is considered a unique Flaw of Invulnerability.
If the raksha learns multiple iterations of this Charm, she may
activate all of them at once for a flat cost of 10m, 1wp.
32
Oneiromancy Benefit: This Charm may only enhance an inwardfacing dream with regard to one particular roll.
Mutation Benefit: The adjuration or behemoth gains the effects of
this Charm as a permanent benefit enhancing one particular roll.
2.5.1.2
Essence 2
CHAPTER 2. CHARMS
effect is the result of a Charm, spell or innate power, including
natural poisons created through magical means (such as raksha powers or Lunar shapeshifting), the raksha instead adds his
Essence in dice to any relevant roll to resist the effect.
Ring The raksha is protected from nonmagical Compulsion effects
and from Ring-shaping attacks. If the effect is magical, including
Excellency-enhanced social attacks, the raksha instead adds his
Essence to his applicable MDV.
Staff The raksha is protected from nonmagical Emotion effects and
from Staff-shaping attacks. If the effect is magical, including
Excellency-enhanced social attacks, the raksha instead adds his
Essence to his applicable MDV.
Sword The raksha is immune to all nonmagical attacks and to
Sword-shaping attacks. In this context, attacks include any
deliberate attempt to inflict harm on the raksha with mundane
weaponry or nonmagical martial arts. If an attack made against
the raksha employs either a magical weapon or uses a Charm,
other supernatural power, or stunt, the raksha instead adds his
Essence to his applicable DV.
Heart The raksha is immune to all nonmagical forms of damage from
any source. Against normal attacks, it duplicates the benefits of
Bastion of the Self (Sword). Against environmental damage effects, it confers total immunity to damage unless the environmental damage is caused by a magical effect, including the Charms of
raksha and elementals or the anima powers of Dragon-Blooded.
Where environmental damage effects are the result of magic, the
raksha either adds his Essence to any applicable DV or adds his
Essence in dice to any relevant dice roll to resist damage. Bastion of the Self (Heart) provides no protection whatsoever from
shaping attacks.
33
Mutation Benefit: The adjuration or behemoth gains the effects of
one version of this Charm as a permanent benefit.
2.5.2
Bedlam
2.5.2.1
Essence 1
Ambrosial Ascension
Cost: ; Mins: Cup 2, Essence 1; Type: Permanent
Keywords: Compulsion, Mutation (1)
Duration: Permanent
Prerequisite Charms: Spectacular Insanity
Source: [1, p. 170][3, p. 78]
Those Fair Folk who have learned this Charm filter the chaotic
energies invoked by bedlam through the lens of their Compassion.
Characters are forbidden to impede or attack the raksha when she is
in bedlam unless she first acts upon them during the scene in a hostile
manner (by making a social attack, a physical attack, threatening
one of their Intimacies, or something similar). This unnatural mental
influence costs two Willpower to ignore for the rest of the scene.
Bedlam Masterworks
Cost: ; Mins: Ring 2, Essence 1; Type: Permanent
Keywords: Mutation (1)
Duration: Permanent
Prerequisite Charms: Spectacular Insanity
Source: [1, p. 170][3, p. 78]
This strange Charm permits the raksha to use bedlam as an opportunity to acquire bizarre objets dart summoned from the unknown
reaches of the Wyld itself. When a raksha who has entered bedlam
while this Charm was active emerges from that state, his player rolls
(Intelligence + Craft [Glamour]). Success yields one or more weird
CHAPTER 2. CHARMS
and disturbing craftworks that collectively contain a number of gossamer points equal to the total successes on the roll. This gossamer
can be claimed either by ravishing or simply by smashing the items
recovered. At the Storytellers discretion, an exceptional number of
successes might result in an actual artifact with magical properties or
perhaps an item of oneiromancy.
Driven Madness
Cost: ; Mins: Staff 2, Essence 1; Type: Permanent
Keywords: Mutation (1)
Duration: Permanent
Prerequisite Charms: Spectacular Insanity
Source: [1, p. 170][3, p. 78]
This Charm aids the raksha in fulfilling any oaths she has sworn,
even while drowning in the depths of bedlam. For the duration of
the bedlam, the raksha may add three automatic successes on all
non-shaping Virtue rolls that help her keep or fulfill an oath.
Raging Vortex Form
Cost: ; Mins: Sword 2, Essence 1; Type: Permanent
Keywords: Mutation (1)
Duration: Permanent
Prerequisite Charms: Spectacular Insanity
Source: [1, p. 170][3, p. 78]
Some raksha (far too many, as far as Creation is concerned) have
monsters lurking in their souls. A raksha with this Charm can unleash that monster during her darkest moments. When the raksha
enters bedlam, he can reflexively gain a number of temporary mutation points equal to half his permanent Willpower. These mutations
last as long as the raksha stays in bedlam.
The player must choose the mutations that will be acquired during
34
bedlam when this Charm is first purchased. These mutations are
fixed until the rakshas permanent Willpower increases or decreases,
at which time the player can reallocate them as he wishes.
Spectacular Insanity
Cost: ; Mins: Heart 2, Essence 1; Type: Permanent
Keywords: Mutation (1)
Duration: Permanent
Prerequisite Charms: None
Source: [1, pp. 169170][3, p. 78]
This Charm transforms bedlam from a debilitating curse to a blessing, if not a very enjoyable one. When the raksha enters bedlam, she
can spend five motes as a reflexive action to instantly recover temporary Willpower and gain new gossamer equal to the Virtue with
which the bedlam is associated.
2.5.3
Serenity
2.5.3.1
Essence 1
CHAPTER 2. CHARMS
negates all penalties to the Shaping DV of the rakshas choice against
a single shaping attack. The raksha must spend the Essence for this
Charm before the shaping attack is made.
Assertion of a Greater Vision (Waking)
Cost: 2m; Type: Reflexive (Step 2)
Keywords: Combo-OK, Echo, Shaping
Duration: Instant
The raksha roots herself in the momentary certainty of her own
existence, refusing to let the assertions of others overwrite her sense of
self. This Charm removes the unblockable and undodgeable qualities
from a social attackthe raksha may assert her Parry and Dodge
MDVs even in the face of effects that would otherwise deny her the
opportunity to do so.
Pyre of Dreams Defense
Mins: Heart 3, Essence 1
Prerequisite Charms: Writhing Ego Invasion
Source: [1, p. 173][3, p. 79]
Pyre of Dreams Defense (Dreaming)
Cost: 4m; Type: Reflexive (Step 7)
Keywords: Combo-OK, Echo, Shaping
Duration: Instant
Even when an enemy strikes true, the rakshas placid demeanor
holds as the force of the blow glances aside, barely leaving a mark.
The raksha can activate this Charm after an attack hits but before
its damage is rolled. The Charm reduces the entire damage pool, no
matter how many dice are in it, to the attackers Essence.
Pyre of Dreams Defense (Waking)
Cost: 4m, 1wp; Type: Reflexive (Step 2)
Keywords: Combo-OK, Echo, Shaping
Duration: Instant
Casting the dreams of worlds that might be upon the flame that
35
burns in the nonexistent heart of Nirguna, the raksha briefly affirms
that he is that which he is, and not that which he might be. This
Charm perfectly protects the raksha from one Illusion effect.
Sapphire Emptiness Kata
Mins: Heart 2, Essence 1
Prerequisite Charms: Any Heart Excellency
Source: [1, p. 171][3, p. 78]
Sapphire Emptiness Kata (Dreaming)
Cost: 2m; Type: Reflexive (Step 2)
Keywords: Combo-OK, Echo, Shaping
Duration: Instant
The universe flings itself at the raksha, full of rage and malice,
and the raksha simply smiles and says No. This Charm allows the
raksha to reflexively add his Dodge to his Heart Shaping DV against
a single attack.
Sapphire Emptiness Kata (Waking)
Cost: 4m, 1wp; Type: Reflexive (Step 2)
Keywords: Combo-OK, Echo, Social
Duration: Instant
Briefly drawing her Virtues into the adamantine shell of her Heart,
the rakshas mind becomes a still pond upon which no ripples may
be found or created. This Charm perfectly protects the raksha from
a single Emotion effect.
Writhing Ego Invasion
Mins: Heart 1, Essence 1
Prerequisite Charms: None
Source: [1, p. 172][3, p. 79]
Writing Ego Invasion (Dreaming)
Cost: 1m per point of soak; Type: Reflexive (Step 7)
CHAPTER 2. CHARMS
Keywords: Combo-OK, Echo, Shaping
Duration: One tale
At the edge of the rakshas consciousness, the distant echoes of her
enemys furious assault tickle at her self-awareness. She cocks her ear,
as if to listen for the source of the faint buzzing, and then shakes her
head as if to clear a momentary fancy from it. This Charm allows
the raksha to improve her soak against a single shaping attack. For
every mote spent on the Charm (up to a maximum number of motes
equal to her Temperance), the raksha adds one to her soak.
Writhing Ego Invasion (Waking)
Cost: 5m, 1g; Type: Reflexive (Step 7)
Keywords: Combo-OK, Echo, Obvious
Duration: Instant
Desperately shrouding her form in a sudden weave of glamour, the
raksha may channel damage inflicted upon her body into the cold congeries of Essence and fiction that passes for her mind and soul. This
Charm causes an attack to inflict no damage to the rakshas health
track; instead, for each two levels of damage (or fraction thereof) that
would have been inflicted, the raksha loses one point of Willpower or
one one Intimacy she has retained for at least one tale or one story, at
the rakshas players discretion. Writhing Ego Invasion has no effect
on attacks made with cold iron, and cannot be activated if the raksha
has no valid Intimacies to lose, even if she has Willpower to spare.
2.5.3.2
Essence 2
Adaptation to Adversity
Mins: Heart 3, Essence 2
Prerequisite Charms: None
Source: [1, p. 173][3, p. 78]
Adaptation to Adversity (Dreaming)
Cost: 1m per two soak; Type: Reflexive
36
Keywords: Combo-OK, Echo, Shaping
Duration: One tale
Layering himself in broken dreams, the raksha shields himself from
the nightmares of others. This Charm may only be activated while
the raksha is wearing shaping armor, and enhances the soak provided
by that armor by two points per mote invested, to a maximum investment of the characters Heart.
Adaptation to Adversity (Waking)
Cost: 5m, 3g; Type: Reflexive
Keywords: Combo-OK, Echo, Glamour (3), Mutation (2), Obvious
Duration: One scene
In their native environment the raksha routinely lounge about in
lakes of bright fire, tame world-sized sandstorms to impress friends
and lovers, and crush themselves beneath mountains to prove obscure
philosophical points. It always faintly surprises them that Creation is
so unforgiving of such minor indulgences, but no matterthey have
learned to adapt. This Charm permits the raksha to reach out and
snatch at an environmental hazard, deftly weaving it into a protective
shawl of glamour that he may drape about his body. Doing so provides immunity to that one particular environmental hazard for the
Charms duration. This Charm terminates itself if the raksha comes
into physical contact with cold iron while it is active.
Oneiromancy Benefit: Incorporated into an oneiromantic spell, this
Charm provides immunity to one pre-selected form of environmental
hazard. Inward-facing dreams protect their possessor, while outwardfacing glamours protect everyone within an area.
Mutation Benefit: One adjuration or behemoth gains immunity to
a specific form of environmental hazard.
Howling Dream Consumption Prana
Mins: Heart 3, Essence 2
Prerequisite Charms: ??, Sapphire Emptiness Kata
CHAPTER 2. CHARMS
Source: [1, p. 171][3, p. 78]
Howling Dream Consumption Prana (Dreaming)
Cost: 5m, 1wp; Type: Simple
Keywords: Combo-Basic, Echo, Shaping
Duration: One tale
For the duration of the Charm, the raksha can apply his full Heart
Shaping DV to all incoming shaping attacks.
Howling Dream Consumption Prana (Waking)
Cost: ; Type: Permanent
Keywords: Echo
Duration: Permanent
The Fair Folk believe they understand the value the Creation-born
place upon those ties that bind one heart to anotherthey are useful
and delicious, after all. The raksha may reflexively consume any
Intimacy she has retained for at least one full story or tale, converting
it into one point of Willpower and one point of gossamer.
Recognition of Hidden Possibilities
Mins: Heart 3, Essence 2
Prerequisite Charms: Assertion of a Greater Vision, Sapphire
Emptiness Kata
Source: [1, p. 172][3, p. 79]
Recognition of Hidden Possibilities (Dreaming)
Cost: 4m; Type: Reflexive (Step 2)
Keywords: Combo-OK, Echo, Shaping
Duration: Instant
The raksha can apply her full Heart Shaping DV to a single attack
that would otherwise be undodgeable. Furthermore, regardless of how
well the attacker rolls, his attack successes are reduced to just two.
Recognition of Hidden Possibilities (Waking)
Cost: ; Type: Permanent
37
Keywords: Echo, Social
Duration: Permanent
Creation is a strange place, unknown but not unknowable. Those
Fair Folk who have dined on the world know it best. Whenever exposed to a statement made or written by an individual whose soul
the raksha has fed on, the raksha automatically knows the motivation behind the statement as though she had successfully examined it
using the Solar Charm Sagacious Reading of Intent; unlike Sagacious
Reading of Intent, Recognition of Hidden Possibilities provides no
protection from scrutinized statements, only deeper understanding of
their intent. Valid targets of this Charm are any character the raksha has successfully used a Feeding Charm on that causes permanent
trait loss, such as Ravishing the Created Form or Soul-Consuming
Hunger, but not Heart-Stealing Kiss or Banquet of Crumbs.
Swallowed Grace Defense
Mins: Heart 1, Essence 2
Prerequisite Charms: Writhing Ego Invasion
Source: [1, pp. 172173][3, p. 79]
Swallowed Grace Defense (Dreaming)
Cost: 3m; Type: Reflexive (Step 7)
Keywords: Combo-OK, Echo, Shaping
Duration: Instant
The raksha consumes his Graces deep inside himself, sealing them
away from harm behind the unassailable wall of his own ego. The
raksha activates this Charm when someone targets him with a successful shaping attack. If the raw damage pool of the attack is less
than the rakshas Willpower, he can ignore the attack completely.
Swallowed Grace Defense (Waking)
Cost: 4m, 1wp; Type: Reflexive (Step 2)
Keywords: Combo-OK, Echo, Social
Duration: Instant
CHAPTER 2. CHARMS
Drawing his Graces behind the shield of his Heart, the raksha closes
himself to all possibilities that are not himself. Unable to interface
with the world, he protects himself from becoming its pawn. This
Charm perfectly protects the raksha from one Compulsion or Servitude effect.
38
ginning of the next story. Her player may also shift the focus of this
Charm to a new Intimacy at any time by spending one experience
point.
2.6
2.5.3.3
Cup
Essence 3
2.6.1
Cup Combat
2.6.1.1
Essence 1
Dissonance of Principles
Mins: Cup 3, Essence 1
Prerequisite Charms: Heart-Cutting Style
Source: [1, p. 174][3, p. 80]
Dissonance of Principles (Dreaming)
Cost: 1m per die; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Shaping
The raksha dazzles her enemies with circuitous arguments and logical fallacies, leaving them sputtering and impotent. Upon activating
this Charm, the raksha spends a variable number of motes (up to
a maximum equal to twice her Valor). The raksha then makes a
Cup-shaping or Staff-shaping attack. If the attack hits, no damage is
rolled. Instead, the raksha stuns her adversary. The rakshas player
rolls one die for every mote spent on the Charm (plus dice for extra
attack successes, as normal), applying the enemys Temperance as
soak to this roll. For the rest of the shaping battle, the target suffers
an internal penalty on all shaping dice pools equal to the successes
on the roll.
Dissonance of Principles (Dreaming)
Cost: 2m, 1g; Type: Supplemental
CHAPTER 2. CHARMS
Keywords: Supplemental
Duration: Combo-OK, Echo, Shaping
The raksha tangles the thoughts and actions of her enemies, twisting all paths between their words and their goals so that they are
nigh-impossible to navigate. This Charm may be activated to supplement a physical, social, or Cup-shaping attack. If successful, it
inflicts an internal penalty equal to the rakshas Essence on all of the
targets social attacks for the next day. With Cup 4+, Essence 4+
this penalty endures for one week, while Cup 6+, Essence 6+ causes
the malediction to persist for one story.
Heart-Cutting Style
Mins: Cup 1, Essence 1
Prerequisite Charms: None
Source: [1, p. 173][3, p. 80]
Heart-Cutting Style (Dreaming)
Cost: 1m, 1g; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Shaping
The rakshas effortless grace at presenting delights of the Cup
washes over his enemies like a tidal wave. The raksha invokes this
Charm when declaring a Cup- or Staff- shaping attack. The Charm
allows the raksha to count extra successes twice for purposes of determining damage.
Heart-Cutting Style (Waking)
Cost: 5m; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo
The rakshas beauty may cut to the very core of a single heart.
With regard to one individual chosen at the time of this Charms activation, the raksha ignores the cap on the MDV penalty she imposes
in social combat for having a higher Appearance than the person
39
with whom she is interacting. At Essence 5+ the raksha gains the
option to pay 7m, 1g to remove her Appearance cap with regard to
all individuals who behold her.
Overriding Construct of Fate
Mins: Cup 2, Essence 1
Prerequisite Charms: Subversion and Transformation Artifice
Source: [1, p. 175][3, p. 82]
Overriding Construct of Fate (Dreaming)
Cost: 3m; Type: Simple
Keywords: Simple
Duration: Echo, Shaping
With this Charm, the raksha becomes a juggernaut of narrative
power, who can force her way through the strongest defenses and
compel a target to submit to her story. By spend- ing three motes
as part of a Cup- or Staff-shaping attack, the raksha can make her
attack unblockable. Also, if the attack is successful and the raksha
so desires, the force of her attack can knock the opponent out of the
current milieu and into any adjacent waypoint.
Overriding Construct of Fate (Waking)
Cost: 3m, 1g; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Knockback, Obvious
The raksha quickly spins together a narrative of travel, then collapses it into a blazing yellow-white corona wreathing a physical attack. Such glamours are of limited power outside of the Wyld, but still
sufficient to impress and injure most Creation-born. If an attack supplemented by this Charm successfully strikes its target, the rakshas
victim suffers knockback sufficient to drive her (Cup x Heart) yards
backwards. Because the rakshas narrative is one of journey rather
than ruin, the character takes no additional damage from impacts
with scenery as the result of this Charm, though the place the target
CHAPTER 2. CHARMS
ends up may be in some way innately hazardous, such as a lava flow
or thin air over the edge of a cliff. With Essence 4+ the raksha gains
the option to pay a second point of gossamer when activating this
Charm, increasing its knockback to (Cup x Heart x Essence) yards.
With Essence 6+ the raksha may pay a third point of gossamer to
knock opponents back up to one mile.
Subversion and Transformation Artifice
Mins: Cup 1, Essence 1
Prerequisite Charms: None
Source: [1, p. 175][3, p. 82]
Subversion and Transformation Artifice (Dreaming)
Cost: 3m, 1g; Type: Simple
Keywords: Simple
Duration: Combo-OK, Echo, Shaping
With this Charm, a raksha in the Wyld can fashion a shaping
weapon for himself suitable for aiding in Cup- or Staff-shaping. The
weapons that can be created through this Charm might include a
figment, a heart thorn, a harness of razored dreams or a harness of
twisting words. The raksha fashions these instruments out of Essence
and gossamer. In addition to the weapons normal base qualities, the
raksha can divide a number of points equal to her Cup into improving
its Accuracy, Damage, Defense or Rate, or into reducing its Speed
(to an absolute minimum of 3). The creation is a work of permanent
glamour that lasts for one tale.
Subversion and Transformation Artifice (Waking)
Cost: 1g; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Glamour (3), Shaping, Touch
The raksha brings the blessings of the Wyld to the pale and repetitive forms of life in Creation. By laying his hand upon a mundane
animal, the raksha may infuse it with the stuff of dreams, twisting
40
its body into a form more to his liking. The animal gains (Cup x 3)
points of mutations of the rakshas choosing, which persist for the remainder of the story. This Charm may not be used on any mundane
animal owned by an Essence-user without the owners consent. With
Essence 4+ the mutations bestowed by this Charm may be rendered
permanent, at the rakshas discretion.
Oneiromantic Benefit: This Charm may be incorporated into
outward-facing glamours, targeting animals which undertake a certain sort of action (defined when the spell is created) within its range
of effect.
Swift Wings of Song
Mins: Cup 3, Essence 1
Prerequisite Charms: Untouchable Performer Technique
Source: [1, p. 175][3, p. 81]
Swift Wings of Song (Dreaming)
Cost: 3m; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo, Shaping
The raksha knows the songs of the Wyld by heart and is always
ready to take the first steps in the dance with another of her kind.
The rakshas player rolls Join Shaping Battle as normal and adds her
Cup rating in automatic successes to the roll.
Swift Wings of Song (Waking)
Cost: 3m; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo, Glamour (3), Mutation (1), Obvious
The raksha hurls herself into a confrontation, accompanied by a
phantasmal flourish of music. The character adds her Cup rating in
automatic successes to her Join Battle roll. With Essence 3+ this
Charm may also be used to Join Debate and Join War.
CHAPTER 2. CHARMS
Oneiromantic Benefit: This Charm may only be incorporated into
inward-facing dreams.
Thousand Tiny Hooks Technique
Mins: Cup 4, Essence 1
Prerequisite Charms: Dissonance of Principles
Source: [1, p. 174175][3, p. 81]
Thousand Tiny Hooks Technique (Dreaming)
Cost: 3m; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo, Shaping
The rakshas words cast a net of ideas and rhetoric around his
enemy that digs into her flesh. This Charm aids the raksha in Cupshaping or Staff-shaping entanglement attacks. After spending three
motes, the rakshas player can add his characters Essence to all rolls
to inflict, maintain, control or otherwise use an entanglement shaping
attack. He also adds his Essence to all damage rolls based on the
entanglement.
Thousand Tiny Hooks Technique (Waking)
Cost: 3m; Type: Simple (Speed 5 long ticks, DV -2)
Keywords: Simple (Speed 5 long ticks, DV -2)
Duration: Combo-OK, Compulsion, Echo, Glamour (9), Social
The raksha can entangle a target in a web of confusion, distracting
him from the danger the faeries honeyed words represent. The rakshas player must roll (Manipulation + Presence) against the targets
Dodge MDV. If the social attack is successful, all of the rakshas social attacks against that target become undodgeable for the rest of
the scene. The targets inability to apply his Dodge MDV is a form
of unnatural Compulsion cost- ing five Willpower to resist. With Cup
5+, Essence 5+ the raksha may pay six motes to utilize this Charm
as a Performance attack.
41
Oneiromantic Benefit: Incorporated into an outward-facing glamour, this Charm applies itself against all characters within range of
the spell, potentially rendering them vulnerable to the social attacks
of its possessor.
Untouchable Performer Technique
Mins: Cup 3, Essence 1
Prerequisite Charms: Heart-Cutting Style
Source: [1, pp. 173174][3, p. 80]
Untouchable Performer Technique (Dreaming)
Cost: 1m; Type: Reflexive (Step 2)
Keywords: Reflexive (Step 2)
Duration: Combo-OK, Echo, Shaping
The rakshas grace deflects criticism and softens anger. In that
way, she defends herself without appearing to do so. This Charm
allows the raksha to reflexively negate all penalties to her Cup Shaping DV against a single shaping attack. The Charm also adds the
rakshas Cup to the value of her Cup Shaping DV. This Charm does
not function if the rakshas Cup Shaping DV is already reduced to 0,
however. This Charm has no utility in Creation.
Untouchable Performer Technique (Dreaming)
Cost: ; Type: Permanent
Keywords: Permanent
Duration: Echo, Glamour (1 or 3), Mutation (1), Shaping
Any unnatural mental influence used within one mile of the raksha
which would cause an individual to attack the faerie or regard her
with hostility, anger or hatred automatically fails. Natural influence
which attempts to provoke such emotions or actions toward the raksha
suffers a -1 external penalty. Characters with appropriate Shaping
defenses or with cold iron touching their skin may attempt to inflict
mental influence within this Charms range as normal.
CHAPTER 2. CHARMS
42
This Charm creates a flurry of up to the rakshas Cup rating in singletarget social attacks, each of which must be directed at a different
target and covering a different topic; thus, she might simultaneously
ask one person to submit to ravishing, another if he is willing to sell
his daughter into slavery and a third if he would be willing to trade
all of his worldly goods for a bowl of cold, foul-tasting soup. Each
social attack is made at the rakshas full dice pool, with a total DV
penalty equal to the highest for any one attack in the flurry.
2.6.1.2
2.6.2
Feeding
2.6.2.1
Essence 1
Essence 2
CHAPTER 2. CHARMS
If the raksha gorges herself on the targets Virtues and Willpower
beyond the maximum capacity of her Essence pool, she may convert
each five extraneous motes consumed into a point of Willpower, or
ten extraneous motes into a point of gossamer.
This Charm may not be used more than once per scene or tale.
2.6.2.2
Essence 2
Banquet of Crumbs
Cost: ; Mins: Cup 2, Essence 2; Type: Permanent
Keywords: Native, Shaped-Only
Duration: Permanent
Prerequisite Charms: Soul-Carving Artifice, Extruded Stomach
Feeding
Source: [1, p. 178179][2, p. 121]
This Charm permits the raksha to feed on ambient emotion within
Creation. Raksha typically find such secondhand emotions to be feeble and bland, but beggars cant be choosers. After being in the
presence of Creation-born experiencing powerful emotions, the raksha can recover Essence from the emotional resonance that lingers
over the scene. The rakshas player then rolls a number of dice equal
to the rakshas feeding Grace (can benefit from appropriate Grace
Excellency Charms), and the raksha recovers one mote per success.
The raksha cannot recover more Essence than his normal Essence
cap, and he can gain the benefit of this Charm no more than once
per scene or tale.
Demesne-Farming Art
Mins: Cup 2, Essence 2
Prerequisite Charms: Oneiromantic Conjuration
Source: [1, p. 179][3, pp. 8384]
43
Demesne-Farming Art (Dreaming)
Cost: 10m; Type: Simple
Keywords: Simple
Duration: Echo, Shaped-Only
With this Charm, the raksha can scrape together gossamer from
the scraps of raw potential that pool around uncapped demesnes.
The raksha must visit an uncapped demesne, which can yield gossamer only once per story. Once the raksha activates this Charm, the
demesne provides gossamer equal to its rating.
Demesne-Farming Art (Waking)
Cost: 1m; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo, Mutation (1), Shaped-Only
This Charm permits the raksha to automatically sense the presence
and direction of any uncapped demesnes within (Essence x 10) miles.
Devouring Revelation of the Wyld
Cost: 3m; Mins: Cup 3, Essence 2; Type: Reflexive
Keywords: Glamour (6), Native, Obvious, Shaped-Only, Shaping
Duration: One scene
Prerequisite Charms: Soul-Carving Artifice
Source: [1, pp. 177178][2, p. 121]
The raksha who possesses this Charm must also have some aspect of
his physical form that can be revealed dramatically. When he does so,
he can overwhelm the intellect of those who witness his performance,
dazzling them with his brilliance. The raksha must dramatically unveil some hidden aspect of himself as a reflexive action. For example,
if the raksha has wings, whether functional or not, he can spread them
to reveal their iridescent plumage. If he wears a cloak, he can open
it to show off the shifting, rainbow colors within. Regardless, when
the raksha reveals his hidden glory, it dazzles and hypnotizes those
who observe. Any Creation-born who can see the hypnotic revelation
CHAPTER 2. CHARMS
suffers a -1 external penalty due to distraction. This power is a work
of glamour, but it affects only the raksha himself and thus offers no
opportunity for Glamour Resistance.
Furthermore, if a Creation-born botches a Virtue roll while interacting with the raksha while this power is active, the raksha can
reflexively and permanently devour one dot of the botched Virtue,
converting it into 10 motes of Essence. This aspect of the power is
also a work of glamour but is susceptible to resistance.
Characters using shaping defenses or who have cold iron touching
their skin are immune to this Charms external penalty and cannot
have their Virtues devoured.
Oneiromantic Benefit: This Charm may be incorporated into an
outward-facing glamour, afflicting all individuals within its range of
effect.
Extruded Stomach Feeding
Cost: ; Mins: Cup 1, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Ravishing the Created Form
Source: [1, p. 178][3, p. 83]
The raksha enacts a change in her own sense of self in order to elevate a Minor Grace to the position of feeding Grace. By this method,
the raksha can feed on a Virtue that is not ordinarily her preference.
This Charm acts as a permanent upgrade to Ravishing the Created
Form, allowing the raksha to feed using any of her Graces through
that Charm.
Heart-Stealing Kiss
Cost: 3m, 1wp, 1g; Mins: Cup 4, Essence 2; Type: Reflexive (Step
1)
44
Keywords: Combo-OK, Glamour (3), Native, Shaped-Only, Shaping, Touch
Duration: Instant
Prerequisite Charms: Ravishing the Created Form
Source: [1, p. 178][2, p. 121]
This Charm permits the raksha to ravish a non-consenting
Creation-born with just a touch. The raksha must successfully touch
the victim, which might require a (Dexterity + Martial Arts) roll
against an unwilling victim. The rakshas player may then roll a
number of dice equal to her characters feeding Grace. The roll inflicts no damage, but instead, reduces either the targets permanent
Willpower or the targets relevant Virtue (the players choice) by one
point per success. For each point that is stripped away in this manner,
the raksha regains two motes of temporary Essence. Unlike the permanent effects of Ravishing the Created Form, Virtue or Willpower
dots lost via this Charm return at a rate of one dot per day.
Oneiromantic Benefit: This Charm may be incorporated into an
outward-facing glamour, attacking any character who undertakes a
certain pre-defined action within its range of effect, up to once per
scene. The motes reaped in this fashion may be retrieved by the
raksha who possesses the spell by touching it and using a diceless
miscellaneous Speed 6, DV -5 action to draw them forth.
Oneiromantic Conjuration
Cost: ; Mins: Cup 2, Essence 2; Type: Permanent
Keywords: Shaped-Only
Duration: Permanent
Prerequisite Charms: Banquet of Crumbs
Source: [1, p. 179][3, p. 83]
Just as a mosquito sucks the blood from sleeping victims, so too can
the raksha leach away the vitality of their very dreams. This Charm
allows the raksha to convert the oneiromantic power of a Creation-
CHAPTER 2. CHARMS
borns dreams into gossamer. The raksha must be in the presence of
a sleeping Creation-born to activate this power, which allows her to
recover one gossamer. The raksha can draw gossamer from a given
mortal only once per scene, and the benefit of this Charm may be
used no more than once per day or tale.
Soul-Carving Artifice
Cost: 3m, 1wp; Mins: Cup 2, Essence 2; Type: Reflexive
Keywords: Combo-OK, Shaped-Only, Shaping, Touch
Duration: One scene
Prerequisite Charms: Ravishing the Created Form
Source: [1, p. 177][3, p. 83]
The dreaming mind of a mortal has much in common with the
Wyld, especially when under the influence of one of the Fair Folk.
This Charm allows a raksha to influence the subconscious mind of a
consenting mortal, invoking a potent dream, vision or hallucination to
be shared by the raksha and the mortal. As with Ravishing the Created Form, consent can be secured through invasive, mind-altering
means. The shared dream is distracting to both parties, inflicting
a 1 internal distraction penalty on both the raksha and the mortal
for the Charms duration. This dreamscape permits the raksha (and
the mortal, if he is capable of shaping actions) to possess the benefits
of accessing a Wyld zone even while in Creations confines, as the
chaotic infrastructure of the shared dreamscape is just as malleable
as the Middlemarches to a skilled dream crafter.
Mechanically, while the raksha exists within the mortals dreams,
she treats the dreamscape as if it were a 10-waypoint the Wyld, and
she can even abandon her current Assumption Charm and activate a
new one. The raksha can take anything created within the dreamscape back with her into Creation (assuming the item is something
that could be transported from the Middlemarches into Creation).
Any such items, however, whether theyre possessions or gossamer,
45
fade away when this Charm ends. If two raksha find themselves within
the same dreamscape, they can engage in shaping duels just as they
could in the Wyld.
Only the rakshas consciousness actually enters the dreamscape
his body remains in Creation. The rakshas player must roll (Perception + Awareness) for his character to remain aware of events
occurring around his physical body, and that roll suffers a 3 internal
penalty. If the raksha suffers any physical damage, he automatically
knows it and can terminate this Charm reflexively. While in the
dreamscape, the raksha exists in the narrative time associated with
the Wyld, but no matter how long he subjectively stays in the dream,
only one scene passes in Creation.
2.6.2.3
Essence 3
CHAPTER 2. CHARMS
Duration: Instant
Prerequisite Charms: Ravishing the Created Form
Source: [1, p. 178][2, p. 121]
Within the context of the Wyld, there is truly no limit to the
hunger of the Fair Folk... or to their capacity to satiate themselves.
This Charm can be used only in the Wyld and on a consenting creature, though consent can be acquired through unnatural means. This
Charm cannot be used on the Exalted or any other Creation-born
targets with Essence 2+. The rakshas player rolls a number of dice
equal to the rakshas Cup rating against a difficulty equal to the
targets Essence. The attack inflicts no damage. Instead, with just
one success, the raksha feasts upon the victims soul, recovering 10
motes of Essence for each point of Willpower and Virtue the victim
possessed, and leaving behind a thoroughly enchanted character (see
Graceful Wicked Masques, p. 179).
The Essence recovered cannot exceed the rakshas normal Essence
cap, nor can the Essence be shared with anyone else. For each 10
motes in excess of what the raksha is capable of storing, she may
enjoy one of the following benefits:
46
Soul Digestion Catalysis
Cost: ; Mins: Cup 1, Essence 3; Type: Permanent
Keywords: Shaped-Only
Duration: Permanent
Prerequisite Charms: Soul-Consuming Hunger
Source: [3, p. 83]
Though there is power to be gained by the consumption of human
souls, the raksha primarily indulge in the practice for the blissful
delight it brings them. Still, they respect the most refined epicureans
among their kind, who have discovered new ways to distill strength
from the Creation-born. Raksha who know this Charm may waive all
other benefit when they consume a Creation-borns soul with SoulConsuming Hunger in order to have that meal count as the passage
of a tale for the purposes of training times.
2.6.3
Addiction
2.6.3.1
Essence 1
CHAPTER 2. CHARMS
each Creation-born character the raksha interacts with for the rest of
the day. If the roll overcomes a Creation-borns MDV, they become
addicted to the rakshas presence. Addicted characters suffer a -1
external penalty to their MDV against the rakshas social attacks.
Moreover, after each full week apart from the raksha, the player of
an addicted character must make a successful Willpower roll with a
difficulty equal to the rakshas Cup rating, lest his character be compelled to return to her. Breaking this unnatural addiction requires
the expenditure of three points of Willpower.
Oneiromantic Benefit: This Charm may be incorporated into an
outward-facing glamour, addicting mortals to the spell and whatever
other effects it may inflict on them.
2.6.3.2
Essence 2
Maddening Summons
Cost: 5m, 1wp; Mins: Cup 3, Essence 2; Type: Reflexive
Keywords: Combo-OK, Compulsion, Shaped-Only
Duration: Instant
Prerequisite Charms: None
Source: [1, pp. 180181][3, p. 84]
Those who become entranced by the beautiful horror of the Wyld
cannot help but answer when it calls. This Charm allows a raksha
to summon to her (in either the Wyld or in Creation) any character
who is either currently addicted to her presence or who has been in
the past.
The rakshas player rolls (Manipulation + Performance) against her
desired targets Dodge MDV. If the roll is successful, when the target
next sleeps their dreams will be filled with overwhelming images of
the raksha and her current location, coupled with an overwhelming
Compulsion to see her again. Spending five Willpower immunizes
an addict to this summons for one month; spending one Willpower
47
immunizes a former addict for one season. Summoned addicts may
not break their addiction until they have overcome or completed their
summons.
At Essence 4+, the raksha may also inflict a derangement of her
choice on an addict who has fallen prey to her summons (generally
an overwhelming obsession with her), which lasts until they break
the Compulsion or are reunited with her. With Essence 5+ she may
inflict derangements on former addicts, as well.
2.6.3.3
Essence 3
Compelling Presence
Cost: Permanent; Mins: Cup 2, Essence 3; Type: Permanent
Keywords: Compulsion
Duration: Permanent
Prerequisite Charms: Shiftless Untamed Beauty
Source: [1, p. 180][3, p. 84]
The raksha calls upon the Wyld to shape himself into the image of
the icon that sits at the core of a mortals dreams and nightmares.
This Charm permanently enhances the effects of Shiftless Untamed
Beauty. Addicted characters must spend one Willpower to take any
action with the intention of harming the raksha; this cost must be
paid once per scene in which harmful action is to be taken, and does
not count toward the Willpower total needed to break the addiction
imposed by Shiftless Untamed Beauty. Additionally, the Willpower
cost necessary to break the Creation-borns addiction to the raksha
rises to five points, which must all be spent at once.
Whispers Behind the Eyes
Cost: (3m); Mins: Cup 4, Essence 3; Type: Permanent
Keywords: Shaped-Only
Duration: Permanent
CHAPTER 2. CHARMS
Prerequisite Charms: Compelling Presence, Maddening Summons
Source: [1, p. 181][3, p. 84]
Once an addicted soul has fallen under the sway of the Fair Folk,
their heart is always an open book. This Charm permits the raksha
to communicate with any Creation-born addicted to him; the faerie
may make social attacks against addicted targets regardless of range,
even in other realms of existence. Each such social attack costs three
motes. If both the raksha and her target are in the Wyld, the raksha
may instead make Cup-shaping attacks against addicted individuals
(which may be enhanced by appropriate Charms, as normal), again
for a cost of three motes.
2.6.4
World-Shaping
2.6.4.1
Essence 1
48
but they are always appropriate to his needs of the moment. The
allies and followers maintain their fully developed relationship with
the raksha for the duration of the current season.
As a side effect, third parties who do not become allies or followers but would otherwise be expected to know of such a relationship
between an ally or follower and the raksha will also be persuaded of
the relationships long-term existence and validity (except, of course,
for third parties who are capable of Glamour Resistance).
The social contexts and beliefs created by this Charm are an Illusion
effect. They cannot normally be resisted by the mortals they target,
but are noted as such for the purpose of third-party attempts to break
the rakshas hold over specific Allies or Followers.
An unshaped raksha can use this Charm to gain insight into the
relationships of visitors that it can use against them in the context of
Cup-shaping actions. The unshaped rakshas player rolls (Manipulation + Performance) against the Shaping DV ratings of any visitors
it wishes. For each extra success, the raksha gains a +1 bonus on its
next Cup-shaping attack, as the glamour invoked manifests as illusions of friends, allies or lovers of the visitors to lull them into a false
sense of security.
Oneiromantic Benefit: This Charm may be incorporated into an
inward-facing dream for two points, in which case it benefits the raksha, or an outward-facing glamour for six points, in which case it improves the social status of everyone who takes a certain pre-defined
action within its effect range.
Gladdening Visage
Cost: 1g; Mins: Cup 1, Essence 1; Type: Reflexive
Keywords: Glamour (1), Illusion, Mutation (1)
Duration: One story
Prerequisite Charms: None
Source: [1, p. 181][3, p. 84]
CHAPTER 2. CHARMS
The people of Creation fear the Fair Folkand for good reason
but sometimes, it is not helpful to be feared. When activated in
conjunction with an Assumption Charm, this Charm causes the form
the raksha wears in Creation to appear less threatening to mortals.
If the rakshas basic form is at least humanoid, this Charm allows
her to pass as a normal human. If her form is clearly non-human,
this Charm causes Creation-born to recognize her as a natural and
beneficial god of Creation.
In either case, absent the application of powerful Charms such as
All-Encompassing Sorcerers Sight, it is normally impossible for an
observer to ever notice that the raksha is one of the Fair Folk. The
disguise generated by this Charm functions much as a Lunars Tell
only characters with a Dodge MDV of 8 or higher may see through
the rakshas deception. This unnatural Illusion may be pierced by
spending one Willpower if Creation-born are given reason to suspect
the raksha is not what she seems, but only characters of equal or
higher Essence may make this expenditure.
An unshaped raksha who knows this Charm can cause a veil of
seeming normalcy to fall over the waypoint that defines it, causing all
who enter to believe that the waypoint is familiar location, possibly
even a part of Creation. When used in this manner, the Charm allows
the unshaped raksha to automatically gain surprise on its first Cupshaping attack against affected visitors.
Oneiromantic Benefit: This Charm may be incorporated into an
inward-facing dream.
Heaven Rains Wisdom
Cost: ; Mins: Cup 1, Essence 1; Type: Permanent
Keywords: Glamour (1), Mutation (1), Shaped-Only
Duration: Permanent
Prerequisite Charms: None
Source: [1, p. 183][3, p. 85]
49
Although utterly alien to Creation, the Fair Folk have ironically
powerful insights into its nature and character. This Charm allows
a raksha who has entered Creation to intuitively gain insight into
her new surroundings simply by reading patterns of Essence invisible
to even the most perceptive Creation-born. Normally, all Fair Folk
suffer a -3 penalty on all Lore and Occult rolls pertaining to Creation.
By learning this Charm, the raksha totally negates that penalty. In
addition, the raksha may benefit from the use of Hearthstones as the
Creation-born do.
With Essence 3+, the rakshas keen eyes may sometimes glimpse
the strands of Fate that vibrate beneath the skin of the world, helping
him avoid their entangling snare. All attempts to use Fate-keyword
effects against the raksha suffer a -1 external penalty.
Oneiromantic Benefit: This Charm may only be incorporated into
inward-facing dreams.
The Naming of Secrets
Cost: 2g; Mins: Cup 2, Essence 1; Type: Reflexive
Keywords: Glamour (2 or 6), Illusion, Shaping
Duration: One story
Prerequisite Charms: Heaven Rains Wisdom
Source: [1, p. 183184][3, p. 85]
That which is not revealed intuitively through the Heaven Rains
Wisdom Charm can still be learned by one cunning enough to ask
the right questions. The rakshas player rolls (Manipulation + Investigation). For each success, the raksha gains one temporary dot in
Contacts. This Charm cannot be used to raise the rakshas Contacts
rating above his Essence.
The social contexts created by this Charm are an Illusion effect.
They cannot normally be resisted by the mortals they target, but are
noted as such for the purpose of third-party attempts to sabotage the
rakshas relationship with specific Contacts.
CHAPTER 2. CHARMS
Oneiromantic Benefit: This Charm may be incorporated into an
inward-facing dream for two points or an outward-facing glamour for
six. Outward-facing glamours generate a specific variety of contacts
for characters who take a certain pre-determined action within the
spells effect range.
50
For unshaped raksha, this Charm works as it does for shaped raksha, save that it can be used to sever a relationship only if the affected
character and his allies, followers or mentor (as appropriate) are all
within the rakshas waypoint.
Fall of Night Shadows the Truth
2.6.4.2
Essence 2
CHAPTER 2. CHARMS
Universal Desire Trinket
Cost: 6m, 2g; Mins: Cup 4, Essence 2; Type: Simple
Keywords: Combo-OK, Compulsion, Illusion
Duration: Indefinite
Prerequisite Charms: Unlimited Resplendence
Source: [4]
Raksha covet hoards of gossamer, while mortals want for precious
jade. If they desire riches in their hearts, how can any merciful faerie
deny them? Upon using this Charm, the raksha enchants a single
object he can perceive, rolling (Manipulation + Performance). The
objects appearance does not actually change; instead, those who see
it believe it to be valuable beyond all price. All characters who see
the enchanted treasure and who have a Dodge MDV lower than the
rakshas rolled successes covet it greatly. They suffer a -3 penalty to
the MDVs against any mental influence that exploits their desire for
it.
In addition, they are compelled to attempt to acquire it so long as
they can see it, though this Compulsion cannot change the nature of
men. An honest man cannot be turned to a thief by this influence
unless he chooses to steal it of his own free will, this influence will
only compel him to attempt to buy or otherwise legitimately obtain
the treasure. A character may pay two points of Willpower to resist
this influence, rendering them immune to all such enchantments laid
by the raksha for one day. If the raksha ends this Charm, all characters are freed from its unnatural mental influence. Furthermore,
should the enchanted item be touched with cold iron, this Charm is
terminated.
Unlimited Resplendence
Cost: 2g; Mins: Cup 3, Essence 2; Type: Reflexive
Keywords: Glamour (2 or 6), Illusion, Shaping
51
Duration: One story
Prerequisite Charms: Heaven Rains Wisdom
Source: [1, p. 184][3, p. 86]
Subtle yet potent, the rakshas cunning disguise allows him to penetrate ever deeper into the narrative structure of Creation, transforming himself into a person of importance to be respected by the
Creation-born. This Charm allows a raksha who has entered Creation to insinuate himself into the social structures of the Creationborn as represented by the Backing, Influence and Resources Backgrounds. The rakshas player spends two gossamer in conjunction
with an Assumption and rolls the rakshas (Manipulation + Performance). For each success, the raksha gains one dot that can be allocated between Backing, Influence or Resources for the duration of
the Assumption. None of these Backgrounds can be increased above
the rakshas Essence, though the raksha can divide up his successes
among different Influences or Backing organizations. The raksha can
choose general regional influence or influence within a specific organization.
CHAPTER 2. CHARMS
2.6.4.3
Essence 3
Abiding Gift
Cost: 10m, 1wp; Mins: Cup 4, Essence 3; Type: Reflexive
Keywords: Shaped-Only, Shaping
Duration: One story
Prerequisite Charms: Imposition of Law
Source: [1, pp. 184185][3, p. 86]
This Charm exactly replicates the effect of Imposition of Law, save
that the raksha may bless a Creation-Born with guaranteed success
rather than granting it to herself.
Curse of Definition
Cost: 10m, 1wp; Mins: Cup 4, Essence 3; Type: Reflexive
Keywords: Glamour (12), Shaped-Only, Shaping, Touch
Duration: One story
Prerequisite Charms: Abiding Gift
Source: [1, p. 185][3, p. 86]
The antithesis of the Charm that precedes it, Curse of Definition
allows the raksha to assault the integral nature of his enemy by inflicting upon her a curse in the form of a mundane task at which she
will always fail. The raksha chooses a specific Attribute, Ability and
specialty each time he purchases this Charm. As long as it can be
defined by a single, specific Attribute, Ability and specialty combination, the action at which a target is doomed to fail can be quite
broadwaking up and drinking water are both suitable actions
for purposes of this Charm.
Touching a Creation-born and activating this Charm curses that
Creation-born. For the next story, the affected character will automatically fail at the action defined by the (Attribute + Ability [Specialty]) chosen unless the character incorporates a stunt or a Charm
into the action. Even then, the characters player suffers a -2 external
52
penalty on the roll.
Oneiromantic Benefit: Incorporated into an outward-facing glamour, the spell defines a certain action at which all characters within
its effect range will fail.
2.6.4.4
Essence 4
2.6.5
Virtue-Shaping
2.6.5.1
Essence 1
Manacles of Virtue
Cost: 3m; Mins: Cup 2, Essence 1; Type: Simple
Keywords: Combo-OK, Glamour (3), Shaping, Touch
Duration: One scene or tale
Prerequisite Charms: Unsightly Rigor Approach
Source: [1, p. 186][3, p. 86]
CHAPTER 2. CHARMS
This Charm permits the raksha to grant the effects of Un- sightly
Rigor Approach to another consenting raksha or to one of the
Creation-born.
Oneiromantic Benefit: Incorporated into an outward-facing glamour, this spell enhances all characters within its range of effect who
take a certain pre-defined action.
Unsightly Rigor Approach
Cost: 5m; Mins: Cup 1, Essence 1; Type: Simple
Keywords: Combo-OK, Shaping
Duration: One scene or one tale
Prerequisite Charms: None
Source: [1, p. 185][3, p. 86]
The rakshas understanding of herself permits her to bolster her
own spiritual integrity, hardening her Virtues as need be to weather
the storms of her existence. The rakshas player rolls (Manipulation
+ Medicine), adding one temporary dot to a Grace or Virtue of her
choice per success gained. These temporary dots count as dice added
by a Charm.
Wyld Prince Resilience
Cost: ; Mins: Cup 2, Essence 1; Type: Permanent
Keywords: Mutation (1), Shaped-Only, Stackable
Duration: Permanent
Prerequisite Charms: None
Source: [1, pp. 185186][3, p. 86]
This Charm augments the rakshas ability to resist shaping effects,
at the cost of limiting her in other areas of development. Such is
the cost of permanent mutation. Each purchase of this Charm adds
two extra health levels to all of the rakshas shaping damage tracks.
A player can purchase this Charm a number of times equal to the
53
rakshas Essence.
2.6.5.2
Essence 3
CHAPTER 2. CHARMS
she wants and is willing to make a trade. This Charm allows a raksha to heal the effects of ravishment inflicted on others. It can restore
damaged Virtues and Willpower to their previous levels, and it can
remove the effects of ravishment.
In order to activate this Charm, the raksha must be willing to sacrifice an oneiromancy spell she possesses. Used to cure a characters
ravishment, the sacrificed spell must have an Artifact rating equal to
or above the targets original Cup rating (or targeted trait rating if
the Charm is used to heal a Creation-born of ravishment).
54
Creators Fugue (Waking)
Cost: ; Type: Extra Action
Keywords: Extra Action
Duration: Echo, Mutation (1), Native
The Fair Folk and the hated Primordials have one thing in
commonthey are both natural creators. The raksha adds one automatic success to all rolls intended to create something new, be it a
sword, painting, society, or anything else.
Crippling Destiny Burden
2.7
Ring
2.7.1
Ring Combat
2.7.1.1
Essence 1
Creators Fugue
Mins: Ring 3, Essence 1
Prerequisite Charms: Any Ring Excellency
Source: [1, pp. 187188][3, p. 88]
Creators Fugue (Dreaming)
Cost: 3m per extra attack; Type: Extra Action
Keywords: Extra Action
Duration: Combo-OK, Echo, Shaping
In a flurry of realized possibility, the raksha decides the fate of
all those who oppose him. Upon activating this Charm, the raksha
can flurry a Ring- or Staff-shaping attack without any dice penalties.
For every three motes spent, the raksha can make one attack at his
full dice pool. The raksha can make a maximum number of attacks
equal to his permanent Essence. The overall DV penalty of the flurry
generated by this Charm is equal to the single highest penalty of any
one attack in the flurry.
CHAPTER 2. CHARMS
this Charm, the target subtracts the rakshas Ring from her base move
and dash rates for the rest of the scene, to a minimum movement rate
of one yard per tick.
55
Shuddering Wyld Inference
Mins: Ring 3, Essence 1
Prerequisite Charms: Any Ring Excellency
Source: [1, p. 187][3, p. 87]
Shuddering Wyld Inference (Dreaming)
Cost: 1m; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Shaping
In the Wyld, spatial relationships are only one of the illusions to
be ignored by the canny warrior, and every raksha knows that the
distance from one waypoint to the next is simply the time it takes for
something interesting to happen. At a cost of one mote, this Charm
allows the raksha to make a Ring- or Staff-shaping attack against a
target in another waypoint without any penalty for range.
Shuddering Wyld Inference (Waking)
Cost: 2m; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Obvious
Dismissing the minutiae of the Primordials world, the raksha
straightens the path between an attack and its target. An attack
supplemented by this Charm may attack out to the weapons maximum range without suffering range-based penalties. Alternately the
raksha may turn a close-ranged attack into a ranged attack by contracting the distance between his weapon and his target, allowing a
close-ranged attack to strike a target up to (Ring + 3) yards away.
2.7.1.2
Essence 2
CHAPTER 2. CHARMS
Endless Yawning Void (Dreaming)
Cost: 1m per 2 dice; Type: Supplemental
Keywords: Supplemental
Duration: Echo, Shaping
This Charm is an obscenity to some raksha, yet that does not deter
them from using it against their enemies. When a raksha invokes
Endless Yawning Void against his enemy as part of a shaping attack,
that enemy finds herself trapped within an embolism of shaped reality
that springs into being around her like a cancerous cyst of crushed
possibility. This Charm adds two dice to the rakshas shaping dice
pool for a Ring- or Staff-shaping action per mote spent. If the action
is an attack, the Charm also adds two dice to the damage pool per
each mote spent. The raksha can spend up to his Essence in motes but
must spend at least one mote. The raksha cannot increase the dice
pool for a shaping action by more than the sum of the corresponding
Grace and the rakshas Essence through any combination of Charms
or effects. Other raksha within a radius of 20 waypoints automatically
sense the use of this Charm, and its use is an unambiguous threat
made to every other raksha who perceives it. Unshaped raksha often
fly into rages in response to this Charm.
Endless Yawning Void (Waking)
Cost: 2m, 2g; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo, Glamour (2), Mutation (2), Obvious
The raksha pulses the raw force of chaos into the world, smashing
and fragmenting the fabric of reality. He appears to be surrounded by
a vast rainbow anima banner, rippling and coruscating with strange
energies and flickering with traceries of multihued lightning. Reality
melts in his wake. While this Charm is active, the raksha is surrounded by an environmental hazard with a radius of (Ring) yards,
Damage 2B/action and Trauma equal to his Ring. Characters wearing cold iron against their skin are immune to this hazard.
56
Oneiromantic Benefit: This Charm may only be incorporated into
an inward-facing dream.
Luminous Exhalation
Mins: Ring 3, Essence 2
Prerequisite Charms: Wyld-Curdling Attack
Source: [1, p. 189][3, p. 88]
Luminous Exhalation (Dreaming)
Cost: (2m per attack); Type: Permanent
Keywords: Permanent
Duration: Echoes, Obvious, Shaping
Generally, ranged Ring-shaping attacks and actions require ammunition, usually in the form of gossamer. Those who master this Charm
are free of that limitation. Upon purchasing Luminous Exhalation,
the raksha gains the permanent ability to spend Essence in place of
gossamer for purposes of any gossamer ammunition cost. The raksha
must spend two motes of Essence for every gossamer point the attack
would normally have cost.
Luminous Exhalation (Waking)
Cost: (1m); Type: Permanent
Keywords: Permanent
Duration: Echoes, Mutation (2), Obvious
Breathing out the raw stuff of the Wyld, the raksha may forge his
exhalations into wicked arrows with which to pierce the hearts of his
foes. This Charm replicates the effect of the Solar Charm Phantom
Arrow Technique. The raksha must spend one gossamer the first time
she uses this Charm in a scene.
These Dreams Are Clay
Mins: Ring 4, Essence 2
Prerequisite Charms: Luminous Exhalation
CHAPTER 2. CHARMS
Source: [1, p. 189][3, p. 88]
These Dreams Are Clay (Dreaming)
Cost: 5m; Type: Reflexive
Keywords: Reflexive
Duration: Shaping
This Charm builds upon its prerequisite. While Luminous Exhalation allows the raksha only to spend Essence in place of gossamer
as ammunition for Ring- or Staff-shaping attacks, this Charm allows
her to convert Essence directly into gossamer, which can be used for
any purpose. One point of gossamer can be created from five motes
of Essence, and the transubstantiation can be performed only in the
Middlemarches or deeper into the Wyld. Gossamer created through
this Charm is inherently unstable and dissolves into nothingness at
the end of the story.
These Dreams Are Clay (Waking)
Cost: 10m, 1wp; Type: Reflexive
Keywords: Reflexive
Duration: Echo, Shaping
This Charm is identical to its Dreaming counterpart, save that it
may be used anywhere. Within the less fertile world away from the
heart of the Wyld, this Charm costs ten motes, one Willpower to
create one point of temporary gossamer.
Twisting Serpent Shape
Mins: Ring 3, Essence 2
Prerequisite Charms: Wyld-Curdling Attack
Source: [1, p. 189][3, p. 89]
Twisting Serpent Shape (Dreaming)
Cost: 4m; Type: Simple (Speed 4)
Keywords: Simple (Speed 4)
Duration: Combo-OK, Echo, Shaping
57
The raksha reaches out his will to envelop his enemy in the crushing grip of pointless custom and choking ennui, wherever she seeks to
hide from him. As with Luminous Exhalation, this Charm permits
the raksha to make a ranged Ring- or Staff-shaping attack without
the need for gossamer. Instead of merely replacing the cost of gossamer, however, this Charm actually lets the raksha unleash a special
ranged attack with unique traits. The attack uses the attack pool
and Accuracy bonus of the rakshas readied shaping weapon, which
must have a range equal to one waypoint or higher. The base damage of this attack is (the rakshas Perception + 10), its range is 10
waypoints, and the attack has a Speed of 4.
Twisting Serpent Shape (Waking)
Cost: 3m, 1g; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo
The raksha find the intoxicants and deadly venoms of Creation
quaint next to the heart-poisons and limitless fantasies of the Wyld.
Still, at times these substances may inconvenience the princes of chaos
with paltry annoyances such as distraction, disorientation, and death.
To avoid such nuisances, the raksha may activate this Charm, nullifying a Poison effect currently afflicting him. Doing so creates a
small fruit of some sort in the rakshas handthe specific form varies
from raksha to raksha, with some faeries creating pomegranates while
others favor apples or pears. Any individual who eats this fruit will
become afflicted by the Poison effect the raksha purged from his system. If the raksha cannot convince anyone to eat the fruit within one
day, it vanishes, and the Poison re-enters his system. He cannot use
this Charm to remove a Poison effect again once it has re-entered his
system in this fashion.
CHAPTER 2. CHARMS
Waypoint Knife
Mins: Ring 3, Essence 2
Prerequisite Charms: Shuddering Wyld Inference
Source: [1, p. 187][3, p. 87]
Waypoint Knife (Dreaming)
Cost: 3m; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Obvious, Shaping
The raksha dreams that his maw is large enough to swallow the
world, and suddenly it is. This Charm allows the raksha to target
an unoccupied waypoint within the maximum range of his shaping
weapon. His player then rolls (Intelligence + Craft [Glamour]) as
a Ring-shaping action. On a success, the raksha draws the entire
waypoint into himself, temporarily negating its existence as a place
to exist within the Wyld. For the rest of the story, anyone who enters
the affected waypoint automatically journeys on to the next adjacent
waypoint without taking an additional Journey action. This Charm
cannot swallow waypoints that are part of a freehold or unshaped.
Waypoint Knife (Waking)
Cost: 5m, 1g; Type: Simple
Keywords: Simple
Duration: Combo-OK, Echo, Glamour (3), Obvious, Shaping
The raksha may twist the boundaries of an area within Creation
into a reflection of the Ringa perfect boundary with no points of
entrance or egress. This Charm must be activated while the raksha
stands inside of a space with well-defined boundaries no larger than
(Ring x 5) yards across, at the Storytellers discretiona room within
a building, a clearing within a forest, or a cabin within a ship, for
example. So long as the raksha commits Essence to this Charm and
remains within the warded area, no character outside the enchanted
locale may successfully find an entrance, and no character within may
successfully find an exit. This Charm fails to deter characters with
58
appropriate shaping defenses or who wear cold iron against their skin.
Oneiromantic Benefit: Incorporated into an outward-facing glamour, this Charm prevents entrance or egress from its range of effect
by anyone other than the spells possessor.
Wyld-Curdling Attack
Mins: Ring 2, Essence 2
Prerequisite Charms: None
Source: [1, p. 189][3, p. 88]
Wyld-Curdling Attack (Dreaming)
Cost: 2m; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Shaping
The rakshas horrid attack traps her enemy in a pocket of congealed
reality, like a fly caught in amber. This Charm adds the rakshas
Essence to the damage bonus of a successful Ring- or Staff-shaping
attack.
Wyld-Curdling Attack (Waking)
Cost: 1g, 1ahl; Type: Reflexive (Step 2)
Keywords: Reflexive (Step 2)
Duration: Combo-OK, Echo
This frightening technique allows the raksha to protect themselves
from the blasphemous shaping arts of the Creation-born. By momentarily denying her dreamborn heritage and calcifying herself, the
character is able to perfectly defend herself from an unwanted Shaping
effect. This Charm is ineffective against shaping attacks originating
with the Graces or Charms enhancing such attacks; it only works
against traditional Shaping Charms of the Creation-born, such as
Soul Mastery, and similar raksha Charms such as Crippling Destiny
Burden (Waking).
CHAPTER 2. CHARMS
2.7.1.3
Essence 3
59
before relying on Gaping Wound Lens to conclude the battle.
CHAPTER 2. CHARMS
60
With this Charm, the raksha invokes one of the lesser names of
Nirvisheshanot one of its killing names (un- less that raksha seeks
his own undoing), but still a name of power. By this mechanism,
the raksha insinuates unknown laws and forgotten principles into his
enemys being, thereby penetrating the deceptions with which that
enemy shields herself. The raksha spends the motes for this Charm
and makes a Ring- or Staff-shaping attack. If the attack succeeds,
this Charm allows him to ignore one point of the enemys soak per
mote spent. The raksha cannot spend more motes in the activation
of this Charm than his Essence.
Pounding Dream Harmony (Waking)
Cost: 8m, 1wp; Type: Simple
Keywords: Simple
Duration: Echo, Mutation (4)
Born of lies and fictions, the raksha knows when others cloak themselves in the works of her genesis. The raksha constantly hears the
silent pounding at the core of heartless Nirvishesha. Characters who
are hiding their true identity resound in her ears with a vast silence
of their own, beating in simpatico rhythm. She may perfectly see
through any mundane disguises, or any supernatural disguises worn
by characters of lower Essence if she wins a Charm conflict roll-off
against whatever effect they use to hide themselves.
The raksha dares to invoke the name Sayujya, the Great Union of
Spirits, the least of Nirvisheshas killing names. As the whispered
name echoes down the dimensional corridor, its reverberations seek
out the rakshas enemy to sound her doom. This Charm allows the
raksha to make a Ring- or Staff-shaping attack against a single target
at a maximum range of three waypoints. This attack can be parried,
but only with stunts or Charms. It cannot be dodged by any means
other than Recognition of Hidden Possibilities. The echoes of this
sound reverberate in every direction for 10 waypoints, and the rakshas victory is often Pyrrhic. Any unshaped raksha in the area will
perceive the name of Sayujya as a call to battle... or to dinner.
Sorrowful Firmament Resonance (Waking)
Cost: 5m, 1g; Type: Supplemental
Keywords: Supplemental
Duration: Combo-Basic, Echo, Obvious
Though the name of Sayuji cannot be heard in Creation, its ominous import is clear when the rakshas speech smothers out all sound
of the world, and her blow fells a hero. The raksha may render a physical attack supplemented by this Charm unblockable or undodgeable,
at her players choice. Targets wearing cold iron against their skin
may ignore the unblockable or undodgeable quality of this attack.
CHAPTER 2. CHARMS
2.7.2
Body-Strengthening
2.7.2.1
Essence 1
Blade-Turning Skin
Cost: ; Mins: Ring 2, Essence 1; Type: Permanent
Keywords: Mutation (1), Native
Duration: Permanent
Prerequisite Charms: Opalescent Gossamer Raiment
Source: [1, p. 191][3, p. 90]
The raksha plucks adamantine jewels from the dreams of the cosmos
and uses them to adorn her skin. This Charm grants the character
(Essence) points of natural aggravated soak.
Inviolable Presence
Cost: ; Mins: Ring 3, Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Blade-Turning Skin
Source: [1, p. 191][3, p. 90]
Nacreous shadows swim beneath the rakshas flesh, declaring her
to be part of the Inviolable Ever-Shifting Is. She doubles the soak
gained from Opalescent Gossamer Raiment and Blade-Turning Skin.
61
The raksha focuses the power of the Wyld through his hands, charging them with the pure destructive power of chaos. The characters
barehanded attacks inflict lethal damage, and he can parry lethal and
ranged attacks barehanded as if wielding a weapon. Additionally,
the raksha may spend one gossamer to reflexively ready any shaping
weapon in his possession.
At Essence 3+, the raksha gains the ability to reflexively charge her
hands with the stuff of nightmares. She may pay one gossamer in step
one to enhance a barehanded attack, adding +5 to its base damage.
With Essence 5+ she may reflexively pay one gossamer in step one
to make the damage inflicted by a barehanded attack aggravated.
Opalescent Gossamer Raiment
Cost: ; Mins: Ring 1, Essence 1; Type: Permanent
Keywords: Mutation (2), Native
Duration: Permanent
Prerequisite Charms: Knife-Hand Dream
Source: [1, p. 190][3, p. 90]
The dreams that flow through the rakshas body pool on her skin
in a smooth sheen that glistens by moonlight. The character permanently raises her natural bashing and lethal soak values by her
(Essence + Heart). In the Wyld, this Charm permanently raises all
of the rakshas shaping soak values by two.
Ox-Body Technique [Raksha]
Knife-Hand Dream
Cost: (1g); Mins: Ring 1, Essence 1; Type: Permanent
Keywords: Mutation (2)
Duration: Permanent
Prerequisite Charms: None
Source: [1, p. 190][3, p. 90]
CHAPTER 2. CHARMS
herself to protect against injury in Creation. This Charm can be taken
a number of times up to the rakshas Ring Grace rating. When the
Charm is purchased, the player chooses one of the following benefits
to gain:
62
queen. The Resources acquired through this Charm can be used in
any way that normal Resources could be used.
Individuals with a Dodge MDV of 8 or higher may effortlessly see
through the rakshas illusory wealth. Higher-Essence characters may
also spend one Willpower to pierce this unnatural Illusion.
2.7.3
Creation-Based Crafting
2.7.3.1
Essence 1
CHAPTER 2. CHARMS
riverboat take a day to create and cost three gossamer, while larger
structures and vehicles such as palaces, imperial triremes and other
blue- water sailing vessels cost four gossamer and require a week of
effort. Landscape-sized creations such as the Denzik City-Ship are
beyond the scope of this Charm.
Each application still can create only a single item. Thus, a raksha
might fashion a palatial estate for himself, but one without even a
single scrap of furniture. This Charm is more commonly used to
create objets dart or exceptional equipment.
Oneiromantic Benefit: This Charm may be incorporated into an
inward-facing dream for one point, permitting the raksha to reflexively call a specific pre-determined object to hand at will. It may
be incorporated into an outward-facing glamour for three points, in
which case the spell generates a specific pre-determined object at each
interval it would take to craft it using Ordinary Object Conjuration
(minimum of one object per scene).
Mutation Benefit: The abjuration or behemoth may reflexively
make an (Intelligence + Craft [Glamour]) roll at the appropriate difficulty to summon one particular item to hand when they wish. It
may also be banished at will.
2.7.3.2
Essence 2
63
the Creation-born. Higher-Essence beings may not be targeted with
Hateful Coin Curse, and magical possessions are never stripped away.
The raksha must directly perceive her target in order to use this
Charm. The raksha interacts with the target, then his player rolls
(Intelligence + Bureaucracy). An affected character instantly loses
a number of Resources dots equal to the successes on the roll. The
effects on the characters panoply are instantaneous. Each and every
possession the character has that she no longer has enough Resources
to justify either disappears (with other characters even forgetting she
ever possessed such wealth) or is instantly ruined. Her clothes become tattered and torn. Her servants leave her, angrily complaining
that they have not been paid in months. Even the most ostentatious
mansion becomes a rotted, leaky hovel. As an additional side effect,
the Charm inflicts a -2 external penalty on all mercantile or financial
transactions of any sort between the affected being and any other
Creation-born.
The targets normal fortune reasserts itself at the beginning of the
next story, restoring her Resources to its previous rating, unless the
raksha has Essence 6+. The misfortune inflicted by such powerful Fair
Folk still ends after one story, but it is up to the target to rebuild his
ruined wealth.
Oneiromantic Benefit: This Charm may be incorporated into
outward-facing glamours. It impoverishes everyone within its range
of effect.
2.7.4
Wyld-Based Crafting
2.7.4.1
Essence 1
Crafters Arsenal
Cost: 5m, 1+g; Mins: Ring 4, Essence 1; Type: Simple
Keywords: Combo-OK, Obvious, Shaping
CHAPTER 2. CHARMS
Duration: One season
Prerequisite Charms: Gossamer-Forging Art
Source: [1, p. 195][3, p. 91]
This Charm allows the raksha to forge shaping weapons. Mechanically, this Charm functions like Essence-Forging Art except as follows.
First, upon shaping the weapon into existence through a Ring-shaping
action, the raksha must spend an amount of gossamer equal to the
weapons Gossamer Background cost. She must also commit five
motes to the item and let it spend an entire season absorbing the
power of the Wyld. The base difficulty for the Ring-shaping action
is equal to the gossamer cost of the shaping weapon to be created. If
the shaping weapon is to be a fine one, increase the difficulty by two.
If it is to be an exceptional one, increase it by four. If it is to be a
perfect one, increase the difficulty by six. (Apply the advantages of a
fine, exceptional or perfect weapon to the shaping weapons normal
traits.) The shaping weapon is a work of glamour that cannot survive
in Creation absent the use of an Evocation Charm.
Even if a shaping weapon is summoned into Creation, it has generally no utility there, as raksha shaping actions do not affect Creation
or its occupants. There are two exceptions. First, the following shaping weapons can be summoned into Creation through appropriate
Evocation Charms: courtiers cauls, extras, hazards, horrors, monsters and mutant warleaders. Second, the Veil of Glamour Charm
permits a raksha to shape gossamer in Creation. Veil of Glamour
shaping can make use of appropriate shaping weapons.
Essence-Forging Art
Cost: 3m, 0g; Mins: Ring 1, Essence 1; Type: Simple
Keywords: Combo-Basic, Obvious, Shaping
Duration: Permanent
Prerequisite Charms: None
Source: [1, pp. 193194][3, p. 91]
64
This Charm is the most basic representation of the effortless versatility inherent in Wyld-shaping and allows the raksha to forge a
mundane possession. With it, a raksha can instantly create nearly
anything he can imagine from pure Essence, subject to the following
limitations. First, the object must be a mundane object. It cannot be
an artifact, a shaping weapon or a living thing. It cannot be bigger
than twice the size of a human being, nor can it cover a large enough
area to permit two human-sized creatures to fight without environmental penalties. Once forged, the item is real and permanent within
the Wyld but dissolves instantly in Creation absent the use of an
Evocation Charm.
Creating an object with this Charm requires the rakshas player to
roll (Intelligence + Craft [Glamour]) as a Ring- shaping action. The
difficulty of this roll is determined by the quality of the item to be
created. Once evoked into Creation, a mundane possession is real for
all purposes except when opposed by Glamour Resistance.
Glamour-forged objects have no reality for individuals with a Dodge
MDV of 8+, unless imbued with the Permanence quality. Against
such unaffected beings, armor affords no soak bonus and weapons
inflict no damage. Glamour-forged tools still function in such a beings presence, but they confer no benefits when used directly by that
Creation-born or when that Creation-born acts against the one who
employs a gossamer tool.
1 Serviceable. The item is no better than what could be forged
by a mortal in Creation. At the Storytellers discretion, the raksha might be able to imbue the item with minor supernatural
properties, but at the cost of reducing its normal traits. For example, the raksha might be able to fashion a chakram that was
very good at ricocheting so that the raksha can strike targets
behind cover with a stunt. It would, however, suffer penalties to
Accuracy and Damage to balance that quality.
CHAPTER 2. CHARMS
65
Principle of Worlds
CHAPTER 2. CHARMS
his farm was now colored bright pink, including the clothes on his
back. The farm itself, however, would remain largely unchanged by
the evocation... except for the 40-story pink crystal palace that now
stands in the farmers cornfield.
1 Serviceable. The raksha territory is a simple landscape or home
a meadow, a swamp or a small manor house. For Creation-born
attempting to traverse it in the Wyld, it has a maximum diameter
of one mile. If summoned into Creation, the evocation affects a
maximum area of just under 10,000 square yards (about two
acres). Only a few simple thematic elements are translated into
Creation, enough to turn the skies green, for example.
2 Fine. The raksha territory is large enough for a palace with spacious grounds or a landscape comparable to a small to mediumsized forest. For Creation-born attempting to traverse it in the
Wyld, it has a maximum diameter of eight miles. If summoned
into Creation, the evocation affects a maximum area of about
three square miles. One or two geographic features or landmarks
can be translated across wholesale. Several significant thematic
elements can be incorporated into the area, enough to give all
animals the power of speech, for example.
3 Exceptional. The raksha territory is an enormous place complete with entire towns populated by the raksha lords servants
and playthings. Less developed territories might include a large
forest or swamp or a small lake or desert. For Creation-born attempting to traverse it in the Wyld, it has a maximum diameter
of 15 miles. If summoned into Creation, the evocation affects a
maximum area of about 20 square miles. The area is dominated
by bizarre landmarks, disturbing geographic features and impossible weather phenomena (although none are harmful to local
Creation-born residents absent other Charms such as Translucent Dream Sheathing Technology). Several highly sophisticated
66
thematic elements can be introduced into an affected part of Creation, such as applying a consistent color scheme to all objects
in the area or surrounding the Creation-born caught within the
territory with all the trappings of some arcane raksha holiday.
4 Perfect. The raksha territory is a small nation with multiple cities
that venerate the raksha lord as a god-king. Less developed
territories might be the equivalent of Creations largest forests,
seas or deserts. For Creation-born attempting to traverse the
territory in the Wyld, it has a maximum diameter of 30 miles.
It is currently impossible to evoke a perfect raksha territory into
Creation, as the Realm Defense Grids automated systems would
swat it down instantly. During the Balorian Crusade, when the
Grid was initially inactive, the Fair Folk evoked perfect territories
throughout Creation to serve as beachheads for the unshaped
raksha who followed.
+1 Permanence. The rakshas territory can enter Creation without
an Evocation Charm.
Unreal Shipwrights Method
Cost: 5m, 1+g; Mins: Ring 3, Essence 1; Type: Simple
Keywords: Combo-OK, Obvious, Shaping
Duration: One season
Prerequisite Charms: Gossamer-Forging Art
Source: [1, pp. 195196][3, p. 91]
The existence of a raksha is often the story of a journey, whether
metaphorical or literal. This Charm facilitates Gossamer-Forging Art
by allowing the raksha to fashion a Wyld vessel from the raw stuff
of the Wyld to speed him on his journey through infinity. A Wyld
vessel is essentially a ship of some kind (conceptually analogous to
ships of Creation) that permits its raksha pilot to travel more quickly
CHAPTER 2. CHARMS
in the Wyld, as well as to transport passengers and possessions along
with him.
To craft the Wyld vessel, the rakshas player must roll (Intelligence
+ Craft [Glamour]) as a Ring-shaping action. The raksha must then
spend a number of gossamer equal to the difficulty of the shaping
roll and commit five motes of Essence for the duration of a season.
The difficulty of the shaping roll is based on the characteristics of the
vessel to be fashioned according to the following chart. In addition to
determining size and other accouterments, each point of difficulty improves the rakshas ability to traverse waypoints in the Wyld. Larger
and more impressive ships can so intimidate other raksha that they
confer a bonus to the pilots soak versus shaping attacks.
A Wyld vessel is a raksha possession that can be brought into
Creation through an Evocation Charm. In Creation, a Wyld vessel
is capable of transporting the raksha (plus whatever passengers and
cargo the ship can hold) at a speed of up to (difficulty rating x 10)
miles per hour. (The difficulty modification caused by making a vessel
a permanent work of glamour is not factored into this calculation.)
Raksha must choose at the time of creation whether a vessel travels
over water, along the ground, or through the air. If it travels through
the air, add one to the difficulty cost of making it a permanent work
of glamour. If it is capable of multiple means of locomotion, add one
to the difficulty cost of making it a permanent work of glamour for
each means of locomotion beyond the first.
1 Serviceable. The ship is a one-person transport vessel, sufficient
to hold the pilot and those possessions that can fit on his person.
When performing a Journey action as part of a flurry, the raksha
reduces the multiple action penalty by one.
2 Fine. The ship is a large vessel such as a military trireme or cargo
ship capable of conveying anything from large military forces to
small behemoths. When performing a Journey action as part of
67
a flurry, the raksha reduces the multiple action penalty by two.
He also adds one to his soak against shaping attacks.
3 Exceptional. The ship is the equivalent of a medium-sized First
Age vessel or a flying whale with a castle on its back. When performing a Journey action as part of a flurry, the raksha reduces
the multiple action penalty by two, and the raksha can cover
two waypoints during a Journey action instead of just one. The
vessel also adds two to the rakshas soak against shaping attacks.
4 Perfect. The ship is a greater behemoth that carries the rakshas
palace on its shoulders or the equivalent of one of the titanic
vessels of the First Age. When performing a Journey action as
part of a flurry, the raksha reduces the multiple action penalty
by three, and the raksha can cover three waypoints during a
Journey action instead of just one. The vessel also adds three to
the rakshas soak against shaping attacks. It can also be used as
a monster for purposes of Sword-shaping but gains a +1 bonus
to two separate traits of the rakshas choice (one of which can
include reducing the monsters Speed by one).
+1 Permanence. The rakshas Wyld vessel can enter Creation
without an Evocation Charm.
Workers Gift
Cost: ; Mins: Ring 1, Essence 1; Type: Permanent
Keywords: Mutation (2), Shaped-Only, Stackable
Duration: Permanent
Prerequisite Charms: None
Source: [1, p. 193][3, p. 91]
The existence of a raksha is defined by both her purpose and her
heritage. This Charm permanently ties the rakshas Motivation to the
Wyld. As a result, whenever the raksha regains Willpower by acting
CHAPTER 2. CHARMS
on her Motivation, she gains two points of gossamer. This Charm
can be purchased a number of times equal to the rakshas Ring, with
each iteration providing two more points of gossamer when the raksha
acts on her Motivation. If a raksha acquires this Charm even once,
however, she loses the ability to change her Motivation at will by
dropping her Assumption.
Raksha who learn this Charm become permanently incapable of
passing back through the Gateway of Sundraprisha and becoming
unshaped once again.
2.7.4.2
Essence 2
68
commit 10 motes for the duration of a season.
1 Serviceable. The armor is the equivalent of assertion gauze.
2 Fine. The armor is the equivalent of fate weave or fine assertion
gauze.
3 Exceptional. The armor is the equivalent of form chitin, fine fate
weave or perfect assertion gauze. Alternatively, if the raksha also
knows Crafters Arsenal, he can produce a courtiers call.
4 Perfect. The armor is the equivalent of perfect assertion gauze,
exceptional fate weave, fine form chitin or a fine courtiers caul.
+1 Permanence. The rakshas armor can enter Creation without
an Evocation Charm.
Style-Improving Spirit
Cost: ; Mins: Ring 2, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Workers Gift
Source: [1, p. 193][3, p. 91]
The infinite possibility of the Wyld informs every part of the rakshas soul, and his soul informs every part of the Wyld around him.
This Charm grants the raksha five dots in the Style Background.
Translucent Dream Sheathing Technology
Cost: (+3m, +1g per difficulty point); Mins: Ring 3, Essence 2;
Type: Permanent
Keywords: Combo-Basic, Glamour, Shaping
Duration: Permanent
Prerequisite Charms: Gossamer-Forging Art, Unreal Shipwrights
CHAPTER 2. CHARMS
Method, Principle of Worlds
Source: [1, pp. 198199][3, p. 91]
Previous Wyld-shaping Charms permit the raksha to dazzle
Creation-born who enter her domain with works of glamour. This
Charm allows her to directly affect or even harm them. The raksha targets an existing possession (an item, a vessel or a territory)
with this Charm and imbues it with an inherent glamour effect that
inflicts an automatic predetermined shaping effect on those who interact with it. This Charm can be reflexively used in tandem with
Essence-Forging Art, Gossamer-Forging Art, Unreal Ship- wrights
Method or Principle of Worlds without the need for a Combo, and all
motes spent are committed until the item being forged is completed
(usually one season). If the Charm is used to enchant a previously
existing possession, the raksha must commit the motes to the item
for one season, at the end of which the shaping effect becomes a part
of the possessions nature.
In order to enact this Charm, the rakshas player must roll (Intelligence + Craft [Glamour]) as a Ring-shaping action. The difficulty for
the roll is determined by the nature of the shaping effect to be imbued
into the possession. This difficulty also determines the gossamer cost
for activating the Charm. Particular effects are described as being
serviceable, fine, exceptional or perfect, depending on the difficulty
applied. The Essence spent on this Charm must remain committed
for one tale as appropriate while the raksha carefully sculpts the effect
into the desired shape.
Generally, if a raksha applies a shaping effect to a pos- session and
then carries it into Creation, the shaping effect goes dormant unless
the possession is brought to Creation through an Evocation Charm
or the shaping effect is made permanent. Making a shaping effect
permanent through this Charm adds one to the Charms difficulty.
From a narrative standpoint, the shaping effect establishes a condition associated with the possession such that anyone who interacts
69
with the item must abide by the normal rules for acceding to or ignoring shaping effects (see Graceful Wicked Masques p. 117). For
example, a raksha might enchant a particular bed in her castle with
an exceptional effect (difficulty 3) that states that anyone who laid
down on it would fall asleep until awoken by loves true kiss. If an
intruder did lie down on the bed, he would treat the effect as if it
were a shaping effect successfully used against him by a raksha with
an Essence of 3. In other words, he could either submit to the condition and fall asleep until awoken (thereby gaining a +1 Wyld bonus
on all actions while a part of the narrative) or he could spend one
Willpower to ignore it and thereafter suffer a -3 Wyld penalty on all
future actions for the duration of the tale. If the raksha summons the
item into Creation, the Wyld bonus and Wyld penalty last for one
season (or until the rakshas Assumption ends).
Instead of first creating an item through Essence-Forging Art, Principle of Worlds or Unreal Shipwrights Method and then applying this
Charm to it, the raksha has the option of simply creating the object
wholesale from Translucent Dream Sheathing Technology. Doing so
doubles the Essence and gossamer cost and adds one to the difficulty.
A gossamer object cannot be directly created with this Charm.
1 Serviceable. This is a simple shaping effect. It can be overcome
by a Charm or a stunt, and any opposing shaping effect defeats it
automatically. Otherwise, it inflicts a 1 Wyld penalty on anyone
who defies the condition inherent in the shaping effect. Such a
person must also pay one Willpower if it is the first violation
of local reality during the scene. At this level of difficulty, the
shaping effect must be targeted on single object small enough to
fit into a 10-by-10 room.
2 Fine. The rakshas shaping effect can impose a 2 Wyld penalty
on anyone who defies the condition. Alternatively, he can impose
CHAPTER 2. CHARMS
a 1 penalty on a location small enough fit within a serviceable
raksha territory.
3 Exceptional. The rakshas shaping effect can impose a 3 Wyld
penalty on anyone who defies the condition. Alternatively, he
can impose a 2 penalty on a location small enough to fit into a
serviceable raksha territory or a 1 penalty on fine raksha territory.
4 Perfect. The rakshas shaping effect can impose a 4 Wyld penalty
on anyone who defies the condition. Alternatively, he can impose
a 3 penalty on a serviceable raksha territory, a 2 penalty on a
fine territory or a 1 penalty on an exceptional territory.
+1 Direct Creation. The raksha shapes the possession and the
shaping effect attached to it simultaneously as a single Ringshaping action instead of simply applying the shaping effect to a
pre-existing possession. This technique also increases the Essence
cost by two.
+1 Permanence. The rakshas shaping effect can enter Creation if
the raksha evokes the item or territory to which it is attached.
2.7.4.3
Essence 3
70
Essence, Willpower and gossamer cost, this Charm totally consumes
a treasure that the raksha owns. If used to remove a burden from a
character, the artifact must have an Artifact rating equal to or above
the targets Ring. If used to remove a burden from a freehold or
demesne, the artifact must have an Artifact level equal to or greater
than the freeholds or demesnes level.
2.8
Staff
2.8.1
Wyldlife Birthing
2.8.1.1
Essence 1
CHAPTER 2. CHARMS
71
the chart according to the difficulty level of the shaping effect. The
extreme versatility of this Charm permits a player to define her minion in terms of the hazard it represents pursuant to the Knowing the
Opposition section in Exalted, page 247.
A minion created through this Charm can be summoned into Creation through an Evocation Charm but otherwise is incapable of entering Creation unless made permanent.
2.8.1.2
2 Fine. The minion has the traits of an elite soldier (see Exalted,
p. 280) or an animal with combat training comparable to a war
dog. The minion represents a Hazard 1.
3 Exceptional. The minion has the traits of a powerful mortal hero
(but still not true self-awarenesssee Exalted, p. 280) or an
animal comparable to a claw strider or great cat. The minion
represents Hazard 2.
4 Perfect. The minion has traits roughly comparable to a GodBlood (but still not true self-awarenesssee Exalted, pp. 281
282) or an animal comparable to a tyrant lizard. The minion
represents Hazard 3.
+1 Permanence. The minion can enter Creation at its masters
bidding without the use of an Evocation Charm.
Shape-Forged Servant
Cost: ; Mins: Staff 2, Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Essence 2
Poppet-Integrating Spirit
Cost: 10m, 1xp; Mins: Staff 2, Essence 2; Type: Simple
Keywords: Combo-Basic, Shaping
Duration: Permanent
Prerequisite Charms: Shape-Forged Servant
Source: [1, p. 200][3, p. 92]
This Charm binds a small creature of the Wyld to the raksha. A
valid target for this Charm cannot represent a Hazard rating greater
than 2, and if it already has a Heart Grace, that trait cannot exceed
1. If these conditions are met, the raksha can bind the creature to
it as a familiar. The creatures prior Heart Grace, if it had one,
is destroyed, and the creature is thereafter bound to the rakshas
own Heart instead. Mechanically, each use of this Charm allows the
raksha to acquire a one-dot familiar. If the targeted creature would
represent a familiar rated higher than one dot, the raksha can still
use the Charm, but his control over the familiar is incomplete until
he spends enough experience to completely pay for its value (one
experience point per dot of Familiar). The raksha can use this Charm
to create a familiar out of one of his own minions. Raksha cannot use
this Charm to bind beings with Heart Graces unless the raksha owns
that Grace.
CHAPTER 2. CHARMS
2.8.2
Grace-Forging
2.8.2.1
Essence 1
72
Gaping Virtue Mouth
Cost: 20m, 1g; Mins: Staff 1, Essence 1; Type: Simple
Keywords: Shaping
Duration: Instant
Prerequisite Charms: Forging the Cup Grace, Forging the Ring
Grace, Forging the Staff Grace, Forging the Sword Grace
Source: [1, p. 202][3, p. 92]
Having learned to forge new Graces for visitors to his realm, the
raksha, in keeping with his duties as host, provides them with a repast
fit for a king. With this Charm, the raksha can pry open the Cup,
Ring, Staff or Sword Grace of a creature who has acquired such a
Grace by some means. Thereafter, the targeted creature can treat
said Grace as a feeding Grace, and the creature can learn the Charm
Ravishing the Created Form, as well as any other Feeding Charms for
which the creature meets all prerequisites.
The maximum number of feeding Graces any character can acquire
after character creation is equal to (her Heart Grace 1). A minion for
whom a Cup, Ring, Staff and Sword Grace have been formed and who
has at least one opened feeding Grace is truly considered a raksha.
A heroic commoner who has spent 200+ experience points may
have this Charm used upon him to open a second Feeding Grace if he
is willing to spend 20 experience points to raise his Heart to 3 in the
process, thus ascending to the ranks of the nobility. Only nobles may
elevate commoners in this manner, and are generally loathe to do so.
2.8.2.2
Essence 2
CHAPTER 2. CHARMS
Source: [1, p. 203]
This Charm permits the raksha to embed the Heart Grace of a
consenting creature in the center of an uncapped demesne within
Creation or into a waypoint he controls in the Wyld. A silver, heatless bonefire soon erupts from the site where the Grace is embedded,
transforming the entire demesne or waypoint into a freehold.
Forging the (Freehold Feature)
Cost: 20m, 2g; Mins: Staff 2, Essence 2; Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Appropriate Forging the (Grace) Grace,
Forging the Arcane Redoubt
Source: [1, pp. 203204]
This is actually a cluster of five Charms, corresponding to the Beacon (Way), Fountainhead (Ring), Glory (Cup), Stronghold (Sword),
and Throne Room (Staff).
This Charm permits a raksha to embed the appropriate Grace in
his possession into the spiritual structure of a freehold, giving it the
benefits of having the appropriate freehold feature.
2.8.2.3
Essence 3
Behemoth-Forging Meditation
Cost: 20m, 3g; Mins: Staff 5, Essence 3; Type: Supplemental
Keywords: Glamour (3), Shaping, Training
Duration: Instant
Prerequisite Charms: Unshaped Sword Transformation
Source: [1, p. 205][3, p. 93]
This Charm permits a raksha to incorporate a mortal into her narrative, casting him into the role of a Wyld-shaped horror or minor
behemoth. The raksha can impose one or more mutations on a mortal
73
target with a successful (Intelligence + Occult) Staff-shaping attack.
The raksha may inflict two points of mutations per dot of Essence
she possesses. Positive mutations are gained as a Training effect.
Mutants with 10 or more points of mutations qualify as one-dot fey
beasts, and may be attuned to and used as such if the raksha can successfully break their will. Mutants attuned to in this fashion become
loyal to the raksha as though they were summoned demons.
Oneiromantic Benefit: This Charm may be incorporated into an
outward-facing glamour, launching a staff-shaping attack (even in
Creation) at any mortal who takes a certain predefined action within
the spells range of effect once per scene.
Extinction of Desire
Cost: ; Mins: Staff 5, Essence 3; Type: Permanent
Keywords: Shaping
Duration: Permanent
Prerequisite Charms: Unshaped Ring Transformation
Source: [1, pp. 205206][3, p. 93]
The raksha achieves a perfected understanding of Nirvikalpa and
redefines his own role in the drama of the Wyld. Upon activating this
Charm, the raksha shapes himself into a Wyld artifact. The Charm
destroys the rakshas Heart and Ring Graces instantly, along with her
volition and awareness of self. She loses her Motivation and cannot
spend Willpower for any purpose. She also loses the capacity to use
any Charms of the Ring. Even though the raksha no longer has a
Ring Grace, however, she does not suffer the Curse of Namelessness,
nor does she cease to exist.
Instead, the raksha becomes a sentient, if unmotivated, Wyld artifact under the total control of the first raksha to attune to her.
Attunement costs one mote and requires six scenes of interaction.
Once attuned, the other raksha can command the character as if in
possession of her Heart Grace.
CHAPTER 2. CHARMS
Raksha who become artifacts through this Charm gain the following benefits.
The artifact ignores all shaping damage.
The artifact gains +6L/6B soak against all attacks.
The artifact becomes unbreakable, automatically converting all
lethal damage to bashing damage before applying soak, unless
the attack could damage one of the magical materials.
If the raksha is slain in Creation, the artifact can be repaired as
if it were a three-dot artifact.
74
Great Works of the Cup The raksha forges a Cup Grace into an
oneiromantic spell).
Great Works of the Ring The raksha forges a Ring Grace into a
treasure.
Great Works of the Staff The raksha forges a Staff Grace into an
adjuration.
Great Works of the Sword The raksha forges a Sword Grace into
a behemoth.
Great Works of the Way The raksha forges a Way Grace into a
chancel.
The raksha gains the benefits of the Mad God Mien Charm.
An artifact created through this Charm is a permanent work of
glamour that may be carried into Creation without an Evocation
Charm.
Raksha who learn this Charm become permanently incapable of
passing back through the Gateway of Sundraprisha and becoming
unshaped once again.
Great Works of the (Grace)
Cost: 20m, 3g; Mins: Staff 4, Essence 3; Type: Simple
Keywords: Shaping
Duration: Instant
Prerequisite Charms: Forging the Heart Grace
Source: [1, p. 204][3, p. 93]
This Charm represents the pinnacle of the shaping arts: forging
artifacts directly from the Graces of other raksha. These are actually
five separate Charms, each of which must be purchased separately.
CHAPTER 2. CHARMS
75
In order to reshape the artifact, the rakshas player must roll (Intelligence + Occult) as a Staff-shaping action. This Charm cannot
manipulate a Wyld-forged artifact with a rating above 5. The roll
is an extended one, with each roll representing one storys worth of
shaping. Once re-forged, the new artifact is a permanent artifact subject to the same Glamour Resistance strictures as in Great Works of
the (Grace). The artifacts rating will remain the sameonly through
questing can an artifacts rating actually be improved. The difficulty
for each roll is equal to the artifacts rating, and the total number of
threshold successes needed for a successful shaping is as follows:
Artifact 1 3 successes
Artifact 2 5 successes
Artifact 3 10 successes
Artifact 4 30 successes
Artifact 5 60 successes
As always, the Storyteller has final approval on what artifacts the
raksha can forge with this Charm. This Charm can also be used to
repair damaged artifacts or even resurrect slain behemoths. When
used in that capacity, the difficulty of each roll is reduced by one, to
a minimum of 1.
2.8.2.4
Essence 4
CHAPTER 2. CHARMS
Duration: Instant
Prerequisite Charms: Gaping Virtue Mouth
Source: [1, p. 203][3, p. 93]
The raksha draws upon the name of Nirvikalpa, which she uses to
sanctify an oath between two other Fair Folk through the birthing of
a child from their union. The Charm permits one raksha to draw the
Essence of two other consenting Fair Folk into herself and manipulate
it to create a child. Each of the two parents (the gender of whom is
irrelevant) must make an oath to one another, while the raksha who
enacts this Charm must make a third oath in the childs name. The
oath-child, as he is called, is bound from birth to the oath sworn in
his name, while his parents are bound to the oaths sworn to each
other while that child still lives. Treaties among the Fair Folk are
often sealed with the birthing of a new raksha through this Charm.
Both of the parents can contribute to the activation of this Charm
with Essence, gossamer and experience. The oath-child possesses his
own Heart, Ring and Sword Graces, while one of his parents takes
ownership of his Cup Grace and the other one his Staff Grace.
This Charms participants need not necessarily be raksha. If one of
the parents is raksha, the child is raksha. If one is noble, the child is
automatically noble. If neither parent is raksha, then both parents are
bound by the oaths sworn as though they were Fair Folk. The child
is whatever would normally be produced by such a union (human in
the case of two mortals, demon-blooded if the oath is sworn between
a human and a demon, and so on), and is born oathbound. Children
born of impossible parentage, such as between a human and a Dragon
King, may be created, and will come into existence as a child of the
same type as one parent or the other, at the discretion of the raksha
using this Charm; the child is likely to possess an interesting mutation
or two to reflect their bizarre heritage. Non-raksha children created
through this Charm are born with Cup, Ring, Staff and Sword Graces.
A character may not act as a parent for this Charms purposes
76
more than once per year.
A raksha who does not own his own Heart cannot be compelled
into creating an oath-child.
Ecstatic Reproduction Style
Cost: 20m, 5g; Mins: Staff 1, Essence 4; Type: Simple (One dramatic action)
Keywords: Shaping
Duration: Instant
Prerequisite Charms: Gaping Virtue Mouth
Source: [1, p. 203][3, p. 93]
By these means are many of the raksha nobility summoned into
being. The raksha opens himself up to the Wyld and for an instant,
they become as one. From this union, a new raksha is summoned
into existence, her Heart Grace coming instantly and inevitably into
her raksha parents hand.
In order to give birth to a new raksha, the characters player rolls
(Intelligence + Occult) as a Staff-shaping action. The difficulty for
birthing a commoner raksha is 5. For heroic commoners, the difficulty
is 7, and for nobles, it is 9. This roll is not an extended one. If
the shaping action succeeds, the raksha creates the desired Fair Folk,
which has all five Graces (an appropriate number of which are feeding
Graces). The raksha who gave birth possesses and owns all of his
childs Graces. Botching the shaping action creates a deformed or
possibly insane child or even a monster, one who owns her own Graces
and despises her raksha parent.
The dramatic action of this Charms activation lasts for one day,
at the end of which the Wyld spark within the character gutters low,
exhausted by his creative fugue; he is unable to reenact his creative
feat for a time. Ecstatic Reproduction Style may create commoners
no more than once per week, heroic commoners no more than once per
season, and noble raksha no more than once per year. Commoners
CHAPTER 2. CHARMS
created through this Charm may not have Birth ratings higher than
2. Heroic commoners cannot have Birth ratings higher than 4. The
Storyteller defines the precise traits of raksha created through this
Charm, though the character using Ecstatic Reproduction Style may
define very general parameters for what he is trying to create (for
example, a heroic Entertainer musician, or a noble Cataphract
swordswoman).
This Charm may not be used to create a noble by a raksha who
does not own his Heart.
Iron Nightmare Muzzle
Mins: Staff 5, Essence 4
Prerequisite Charms: Gaping Virtue Mouth
Source: [1, pp. 202203][3, pp. 9293]
Iron Nightmare Muzzle (Dreaming)
Cost: 5m, 1g; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Crippling, Echo, Shaping
Like a cruel master striking a bowl of rice from his starving workers
hands, this Charm allows the raksha to deprive his enemies of the
opportunity to gain sustenance. The raksha can seal over an enemys
feeding Grace with a successful Staff- shaping attack. The target need
not be within the rakshas immediate vicinity but must be within one
waypoint. If the Staff-shaping attack succeeds, it inflicts no damage.
Instead, the target adds a two mote surcharge to the Essence cost of
all Charms associated with the muzzled Grace until she can reopen
it by some means (such as Gaping Virtue Mouth). This effect lasts
for one tale.
Iron Nightmare Muzzle (Waking)
Cost: 5m, 1wp, 1g; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Crippling, Echo
77
The raksha shapes a bit of gossamer into an entangling and restrictive set of obscure metaphysical laws, then hurls it into an opponents
Essence flows. If the raksha succeeds on a physical or social attack
enhanced by this Charm, her target adds one mote to the Essence
cost of all Charms for one scene. With Staff 6+, Essence 6+ this
penalty lasts for one week. With Staff 7+, Essence 7+ it lasts for one
season. Staff 10, Essence 10 renders this Charms penalty permanent
unless repaired with anti-Crippling magic.
2.8.3
Society-Forging
2.8.3.1
Essence 1
Oath Gossamer
Cost: 4g; Mins: Staff 1, Essence 1; Type: Simple
Keywords: Shaping
Duration: One century
Prerequisite Charms: None
Source: [1, p. 206]
The raksha binds himself to another consenting raksha in a lasting
relationship. The relationship can be anythingtrue love, bitter rivalry, an ongoing prank war, a hunter-prey relationship, et cetera. In
every story in which the raksha actively pursues the relationship, he
gains one bonus gossamer. If the raksha ever permanently ends the
relationship, however, it instantly destroys his Staff Grace.
2.8.3.2
Essence 2
CHAPTER 2. CHARMS
Prerequisite Charms: Oath Gossamer
Source: [1, p. 206]
As per Oath Gossamer, except that the raksha can bind up to eight
consenting raksha (including herself) into a network of Fair Folk, each
of whom defines his relationship with the other seven at the Charms
activation. Each of the eight raksha gains one bonus gossamer in
every scene in which that raksha actively pursues the relationship,
but each risks the destruction of his Staff Grace if he deliberately
ends any one of the relationships.
2.8.4
Domination
2.8.4.1
Essence 1
78
2.8.4.2
Essence 2
Beguilement
Mins: Staff 3, Essence 2
Prerequisite Charms: None
Source: [1, pp. 206207][3, p. 93]
Beguilement (Dreaming)
Cost: 5m; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Shaping
The rakshas panache is so perfect, so effortless, so gallant, that it is
impossible to refuse him. This Charm may enhance any Staff-shaping
attack, adding the rakshas Charisma to its raw damage.
Beguilement (Waking)
Cost: 6m, 1wp, 1g; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo, Glamour (5), Mutation (4), Social
The Fair Folk use this Charm to instill obedience in Creation- born
through nothing more than their natural lan. While this Charm is
active all of the rakshas social attacks are considered to be a form of
unnatural mental influence costing one more point of Willpower than
normal to resist, to a maximum of 5.
Oneiromantic Benefit: This Charm may only be incorporated into
inward-facing dreams.
Prince and Pauper Approach
Cost: 5m; Mins: Staff 3, Essence 2; Type: Simple
Keywords: Combo-OK, Emotion, Glamour (3), Shaping
Duration: Instant
Prerequisite Charms: Beguilement
Source: [1, p. 208][3, pp. 9495]
CHAPTER 2. CHARMS
The gifts of Nirvikalpa disrupt communication as well as facilitate
it, poisoning relationships and spreading mistrust with ease. The
raksha must interact with her target socially for a brief time before
activating this Charm in his presence. She rolls (Charisma + Socialize) as a Staff-shaping attack against a difficulty equal to the targets
Essence; this roll may be enhanced by Charms that improve Staffshaping attacks. If successful, for the next story, those who interact
with the target will be less inclined to trust him and more suspicious
of his motives. This is an Emotion effect that those who meet the
target may ignored for one scene by spending a point of Willpower.
All of the targets social attacks directed at those who find him untrustworthy suffer a 2 external penalty, and he is likely to fall under
suspicion for any misdeeds that occur while he is in the area.
Oneiromantic Benefit: This Charm may be incorporated into
outward-facing glamours. Such spells attempt to target those who
take a certain pre-defined action within their range of effect once per
scene.
Spite-Summoning Malediction
Cost: 3g; Mins: Staff 3, Essence 2; Type: Simple
Keywords: Combo-OK, Illusion, Glamour (9), Shaping, Touch
Duration: One story
Prerequisite Charms: Beguilement
Source: [1, p. 207][3, p. 94]
The raksha wields rumors, lies and the natural human tendency to
scapegoat others as a subtle but powerful attack against his enemies.
He must interact with his target socially and then use this Charm
while touching the target. The raksha rolls (Charisma + Socialize)
against a difficulty equal to the targets Essence; this roll may be enhanced by Charms that improve Staff-shaping attacks. If successful,
the target loses the rakshas Essence in dots of Allies, Backing, Contacts, Followers, Influence and Mentor. This Charm cannot influence
79
the behavior of Essence-users, so if the characters Mentor is an ancient Sidereal, the raksha cannot reduce that Background. Mortals
cannot resist this Charm by spending Willpower, but its effect upon
their behavior is an Illusion and may be treated as such if the character attempts to intervene to preserve his reputation. The characters
Backgrounds automatically restore themselves to their previous levels
at the beginning of the next story, unless the raksha has Essence 6+.
Oneiromantic Benefit: This Charm may be incorporated into
outward-facing glamours. It alienates those who take a particular
pre-defined action within the range of its effect.
Undetectable Lie
Mins: Staff 4, Essence 2
Prerequisite Charms: Beguilement
Source: [1, pp. 208209][3, p. 94]
Undetectable Lie (Dreaming)
Cost: 5m, 1wp; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Shaping
In the Wyld, the raksha understands that words such as truth
and lie are irrelevancies. The only real truths are those lies proven
true by the intensity of ones belief in them. This Charm permits
a raksha to incorporate an indisputable truth into a shaping attack.
It may enhance any Staff-shaping attack, converting its post-soak
damage dice into automatic successes.
Undetectable Lie (Waking)
Cost: 7m, 1g; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Social
The raksha weaves the stuff of dreams into her words, coat- ing
them in the affirmation of every desire in the hearts of those who
hear her speak. Listeners ache to believe her, no matter how absurd
CHAPTER 2. CHARMS
or deadly the lies that pass between her lips. This Charm supplements a (Manipulation + Presence)-based social attack, making it
both unblockable and undodgeable. With Staff 6+, Essence 6+, this
Charm may also supplement (Manipulation + Performance)-based
social attacks.
Veil of Glamour
Cost: 5m, 1+g; Mins: Staff 3, Essence 2; Type: Simple
Keywords: Combo-OK, Shaped-Only, Shaping
Duration: One action, scene or day per success, as appropriate
Prerequisite Charms: Beguilement
Source: [1, p. 209][3, p. 95]
The gates of Nirvikalpa open wide, and the raksha pours gossamer
into Creation to demonstrate the infinite possibility of the Wyld.
Or at least she appears to do so as far as weak-willed mortals can
tell. This Charm allows the raksha to perform quick-and-dirty
shaping effects in Creation, fashioning Essence and gossamer into
weak simulacra of the sorts of items she could fashion perfectly in the
Wyld.
Mechanically, this Charm superficially duplicates the effects of several Wyld-Based Crafting Charms. When creating living creatures,
this Charm uses the rules for Shape-Forged Servant. When forging
gossamer objects, it uses the rules for Gossamer-Forging Art. When
enchanting territories or objects, it uses the rules for Translucent
Dream Sheathing Technology. When fashioning transport vehicles, it
uses Unreal Shipwrights Method.
The Essence requirement for this Charm is always five motes, and
this Essence is committed for the duration of the Charm. The gossamer requirement is calculated according to the Charm being mimicked but is always at least one gossamer. Despite their similarities,
Veil of Glamour is generally inferior to each of the aforementioned
Charms and differs from them in several important ways, some good
80
and some bad.
Most notably, the creation of a work of glamour through this Charm
is instant, but the item or being that is forged automatically vanishes
at the end of the Charms duration. This duration is determined by
what seed, if any, is used as a basis for the glamour. For example,
the seed of a minion might be an insect or a simple animal, while the
seed of a Wyld vessel might be a pumpkin or a leaky old boat.
In general, each item forged with this Charm must have as its seed
a mundane item of Creation, in which case the Charm lasts for one
scene per success on the players (Intelligence + Craft [Glamour])
roll. This roll is considered a Ring- or Staff-shaping roll for purposes
of Charms that can improve shaping rolls, but with a good stunt, a
raksha might be able to treat the roll as a Cup- or Sword-shaping
action instead. The raksha can add the Accuracy of any appropriate,
Storyteller-sanctioned shaping weapon to the roll.
If the raksha uses a particularly appropriate seed, as determined
by the Storyteller, the glamour lasts for one day per success. On the
other hand, if the raksha totally forgoes the use of a seed and crafts
the item from nothingness, the result lasts for one action per success.
2.8.4.3
Essence 3
Monstrous Conceit
Cost: (5m); Mins: Staff 4, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Undetectable Lie, Veil of Glamour
Source: [1, pp. 209210][3, p. 95]
The raksha can craft a work of glamour that exists only within the
mind of a consenting Creation-born target. This Charm permanently
enhances Veil of Glamour.
By spending 5m as a non-Charm action, the raksha can duplicate
CHAPTER 2. CHARMS
the basic effects of Veil of Glamour, except that the work of glamour
can interact with only a single target. The glamour is not only unreal but imperceptible to Creation-born other than the target, but it
is absolutely real to an affected target. Although this Charm has a
gossamer cost of 0, the raksha is treated as having spent up to his
Essence in gossamer for purposes of determining whether the requirements of any of the other shaping Charms being mimicked have been
met.
2.9
Sword
2.9.1
Sword Combat
2.9.1.1
Essence 1
81
The raksha forges pale ephemera to attend to the mortal tedium
required for battle in Creation. At any time the raksha may spend
one mote to reflexively draw and ready any weapon or other object in
her possession; when she does so, tiny, glowing Wyld figments appear,
quickly retrieving the desired object and conveying it to the rakshas
waiting hand. With Essence 3+ the raksha may also activate this
Charm at a cost of one gossamer to retrieve any object she owns
from within (Essence x 2) yards, conjuring tiny servants or luminous
ephemera to bring the object back to her.
Pincer of Transcendent Time and Fate
Mins: Sword 2, Essence 1
Prerequisite Charms: Any Sword Grace Excellency
Source: [1, p. 210][3, p. 96]
Pincer of Transcendent Time and Fate (Dreaming)
Cost: 2m; Type: Extra Action
Keywords: Extra Action
Duration: Combo-Basic, Echo, Shaping
The raksha speaks the names of two aspects of Nishkriya: Aardra,
who drenches the Wyld with blood, and Shushka, who dries it. This
Charm uses the rakshas shaping action to launch two Sword-shaping
attacks, two Staff-shaping attacks or one of each type. Each attack
is at the rakshas full dice pool. With Sword 5+, Essence 5+ this
Charm produces a three-attack flurry.
Pincer of Transcendent Time and Fate (Waking)
Cost: 2m; Type: Extra Action
Keywords: Extra Action
Duration: Combo-Basic, Echo, Obvious
The raksha briefly erupts into two simultaneous forms, both
streaked with the blood of the world. This Charm constitutes a flurry
of two physical attacks made with whichever combat Abilities please
the raksha. Both attacks are made at the rakshas full dice pool and
CHAPTER 2. CHARMS
incur a total DV penalty equal to the higher of the two. With Sword
5+, Essence 5+ the number of attacks in this flurry rises to three.
82
Scourging Wind Raid
Mins: Sword 2, Essence 1
Prerequisite Charms: Any Sword Grace Excellency
Source: [1, p. 210][3, p. 95]
Scourging Wind Raid (Dreaming)
Cost: 3m, 1wp; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Shaping
The raksha strikes like lightning, snatching his prize out of his startled enemys hands. Upon activating this Charm, the raksha names
one of the targets possessions and makes a Sword- or Staff-shaping
attack at +2 difficulty. If the attack succeeds, the raksha automatically asserts a claim on the named object, which instantly passes
into his possession. This effect is in addition to the attacks normal
damage. This Charm cannot be used to steal Graces, artifacts or
hearthstones, but it can be used to steal a shaping weapon, even a
readied one, which does not fit into one of those categories.
Scourging Wind Raid (Waking)
Cost: 3m, 1wp; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Illusion
The raksha becomes a preternaturally skilled pickpocket or thief in
Creation. When attempting to acquire an inanimate object currently
in the possession of a Creation-born (whether a bag of silver, a sword
or the Creation-borns pants), the at- tempt automatically succeeds
unless the target of the theft has Essence 2 or higher. If the target
does have Essence 2+, the raksha instead adds a number of automatic
successes to the Larceny attempt equal to his Sword Grace. This
Charm can- not be used to steal weapons or armor being actively
used by their owners, though objects currently in use are otherwise
fair game. The occlusion of the theft is an unnatural Illusion costing
two Willpower to see through, or one Willpower if characters have
CHAPTER 2. CHARMS
sudden and pressing reason to recognize the theft (such as attempting
to pay for dinner with money that has just been stolen).
83
her to appear to be dead, an unnatural Illusion that costs three points
of Willpower to see through. This trick may only be called upon a
maximum of once per fortnight.
CHAPTER 2. CHARMS
84
Waypoint-Sealing Technique
2.9.1.2
Essence 2
CHAPTER 2. CHARMS
85
Dream-Sacrificing Method
CHAPTER 2. CHARMS
Duration: Combo-Basic, Echo, Shaping
The raksha adopts a terrifying appearance that unnerves and frightens his enemies. When the raksha is in the Wyld, his player must
spend five motes and one Willpower and make a successful Swordshaping attack against an enemy. If the attack succeeds, that enemy
suffers an internal penalty on all Sword- and Staff-shaping attacks
against the raksha equal to the rakshas Sword for the rest of the
tale.
Fearsome Mien (Waking)
Cost: ; Type: Permanent
Keywords: Permanent
Duration: Echo, Emotion
Those who have lost part of their souls to the rakshas hunger remember her in their nightmares for the rest of their lives. Any character who has ever had one of his traits permanently reduced by the
raksha through the use of a feeding Charm such as Ravishing the Created Form or Soul-Consuming Hunger suffers a permanent internal
penalty equal to the rakshas Sword on all rolls directed against the
raksha in any sort of hostile capacityattacks, social attacks aimed
at anything but begging for mercy, attempts to pick the rakshas
pockets, and so on. This unnatural fear effect costs one Willpower to
ignore for a scene, but can never be permanently overcome so long as
the raksha lives.
Tension-Building Warriors Advance
Mins: Sword 2, Essence 2
Prerequisite Charms: All-Inclusive Nightmare Defense
Source: [1, p. 213214][3, p. 98]
Tension-Building Warriors Advance (Dreaming)
Cost: 3m; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Shaping
86
The raksha speaks the name of Danda the Punisher, one of
Nishkriyas aspects, and the names reverberations confound her enemies. This Charm supplements a Sword- or Staff-shaping attack,
reducing her enemys Sword- and Staff-shaping DV ratings by an
amount equal to her Essence. If the attack succeeds, its effects also
remove the enemys shaping weapon from readiness. This Charm
cannot be used in conjunction with a surprise attack.
Tension-Building Warriors Advance (Waking)
Cost: 5m, 1g; Type: Supplemental
Keywords: Supplemental
Duration: Combo-Basic, Echo, Obvious
One of the more pleasant aspects of Creation is the ease with which
its inhabitants may be divested of their possessions. This Charm supplements a disarm attempt, adding the rakshas Sword in automatic
successes. A tide of black, chitinous nightmares leap from the rakshas weapon onto the object the raksha attempts to remove when
this Charm is activated, helping wrest it from the hands of its owner.
Transient Work of Flesh and Bone
Mins: Sword 2, Essence 2
Prerequisite Charms: Host-Summoning Glory of Command
Source: [1, p. 212][3, p. 97]
Transient Work of Flesh and Bone (Dreaming)
Cost: 3m, 1g; Type: Simple
Keywords: Simple
Duration: Combo-Basic, Echo, Obvious, Shaping
This Charm permits the raksha within the Wyld to summon into
existence a monster or small army of extras to fight on her behalf.
This monster constitutes a Sword-shaping weapon with Speed 5, Accuracy +1, Damage +8, Defense +0, Rate 3. The army is a Swordshaping weapon with Speed 3, Accuracy +3, Damage +1, Defense
+2, Rate 5. These are works of glamour and have no reality as such
CHAPTER 2. CHARMS
against the Creation-born save as shaping weapons.
Transient Work of Flesh and Bone (Waking)
Cost: 5m, 2g; Type: Simple
Keywords: Simple
Duration: Echo, Obvious, Shaping
This Charm permits the raksha to summon a monster or army into
existence in Creation or in the Wyld. The monster has the traits of a
mundane animal of the rakshas choice (superpredators such as tyrant
lizards and river dragons tend to be preferred, but sometimes a raksha
simply needs a reliable mount such as a horse or austrech with which
to show off in style), plus a number of mutation points equal to the
rakshas (Sword x 2). The army is Magnitude 3, with the traits of elite
soldiers and Drill equal to the rakshas Sword. Both monsters and
armies are perfectly loyal to the raksha, are fully real to the Creationborn, and are not suitable for use as shaping weapons. They vanish at
the end of the scene. This Charm may not be reactivated to replenish
members of a defeated army during the scene.
Unconquerable Truth
Mins: Sword 4, Essence 2
Prerequisite Charms: Radiance of the Invincible Warrior
Source: [1, p. 213][3, p. 97]
Unconquerable Truth (Dreaming)
Cost: 3m; Type: Reflexive (Step 2)
Keywords: Reflexive (Step 2)
Duration: Combo-OK, Echo, Shaping
The tale of the raksha is one of dominance and flawless action and
reaction. This Charm lets the raksha parry any one Sword- or Staffshaping attack with (his full Shaping DV + 6). The raksha can also
apply this defense to shaping attacks that are normally unblockable.
Unconquerable Truth (Dreaming)
Cost: 3m, 1g; Type: Reflexive (Step 2)
87
Keywords: Reflexive (Step 2)
Duration: Combo-OK, Echo
The raksha, being born of lies, are preternaturally attuned to attempts to deceive them. The character may activate this Charm in
response to an attack in order to remove that attacks unexpected
quality. This Charm may not be used to remove the unexpected
quality of attacks made with cold iron weapons.
2.9.1.3
Essence 3
CHAPTER 2. CHARMS
88
ment bonus, not a bonus added from a Charm. Cold iron weapons
ignore the protection granted by this Charm.
Oneiromantic Benefit: This Charm may only be incorporated into
inward-facing dreams.
2.9.1.4
2.9.2
Transitory Mutations
2.9.2.1
Essence 1
Armament of Flesh
Essence 4
CHAPTER 2. CHARMS
Duration: Permanent
Prerequisite Charms: None
Source: [3, p. 99]
The Fair Folk are puzzled by the fearful tenacity with which humans
cling to the shape in which they are born. Creation offers such a wide
variety of morphological odditieswings and claws and stingers, fur
and scales and leaves in hundreds of interesting colors, and more
besides. Why not indulge? The raksha gains six points worth of
mutations each time he purchases this Charm. A pox is worth one
point, an affliction worth two, a blight four and an abomination six.
At any time the raksha may summon one of the mutations he has
learned with this Charm and adorn his body with it. This costs one
gossamer for a pox, two for an affliction, three for a blight and four
for an abomination. The raksha may dismiss these mutations at any
time for no cost. These mutations automatically dismiss themselves if
the raksha at any point finds himself without an active Assumption.
Hiding the Wylds Touch
Cost: ; Mins: Sword 2, Essence 1; Type: Permanent
Keywords: Native, Social
Duration: Permanent
Prerequisite Charms: None
Source: [1, p. 216][3, p. 100]
Unusually for a Wyld mutation, this mutation makes the raksha
seem... normal. The rakshas body language and expressive techniques seem both human and familiar, reminding those Creation-born
who encounter him of old acquaintances. This mutation grants two
automatic successes on all mundane social rolls against the Creationborn. Even if the raksha is hideous, the mutation still encourages
Creation-born to notice her inner beauty. Despite its benefits, this
Charm does not affect Creation-born directly but simply enables the
raksha to better interact with them.
89
Long-Arm Technique
Cost: (1g); Mins: Sword 1, Essence 1; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: None
Source: [1, p. 216][3, p. 99]
The raksha may spend one gossamer to extend any of her limbs out
to (Essence x 2) yards for one tick. For every yard the rakshas legs
are extended, she adds one yard to her Move and dash rates. All of
her attacks permanently gain the Reach tag.
Racing Dragon Speed
Cost: ; Mins: Sword 1, Essence 1; Type: Permanent
Keywords: Mutation (1), Stackable
Duration: Permanent
Prerequisite Charms: None
Source: [1, p. 217][3, p. 100]
The raksha moves at the speed of dreams. This mutation permanently increases the rakshas Move and Dash rates by five yards.
Players can purchase this mutation up to once per dot of the rakshas
Sword.
2.9.2.2
Essence 2
CHAPTER 2. CHARMS
This Charm permanently grants the raksha some means of flight
equivalent to the wings mutation. Commoners generally grow literal
wings, while nobles generally fly through some means appropriate
to their Assumption. A raksha using the Assumption of Fire Shape
might soar through the air on wings of flame, while one using Assumption of Cerements and Bone might be carried aloft on a susurrus of
prayer. If the raksha has the wings mutation, her flight speed doubles.
Oneiromantic Benefit: This Charm only be incorporated into
inward-facing dreams.
Hundred-Hand Style
Cost: ; Mins: Sword 1, Essence 2; Type: Permanent
Keywords: Mutation (2)
Duration: Permanent
Prerequisite Charms: None
Source: [1, p. 215][3, p. 99]
The Wyld is not constrained to only doing or being one thing at a
time, and neither are its children. The raksha permanently raises the
Rate of her natural attacks by 2, with the exception of clinches.
Millipede Mind
Cost: ; Mins: Sword 3, Essence 2; Type: Permanent
Keywords: Mutation (2)
Duration: Permanent
Prerequisite Charms: None
Source: [1, p. 215][3, p. 99]
The Fair Folk have never seen any reason for form to follow function. A raksha who has learned this Charm may treat the function of
her limbs interchangeably. She may run on her arms while throwing
knives with her feet, fly with her tail while parrying fists with her
wings, and otherwise enjoy the best benefits of all of her extremities
90
with each of her extremities.
2.9.2.3
Essence 3
CHAPTER 2. CHARMS
Drawing upon the lost scraps of the time before time, the Fair Folk
may defy Creations stale temporal progression, if only a little bit.
The raksha gains the ability to spend one gossamer to reduce the
Speed of all of her actions by one for one tick.
2.9.3
Permanent Mutations
2.9.3.1
Essence 1
91
2.9.3.2
Essence 2
Surpassing Excellence
The raksha gains one dot of Strength and one dot of Stamina.
The raksha gains one dot of Intelligence and one dot of Perception.
Standing at the threshold between reality and possibility, the raksha carves a mutation in the form of supernal skill into her nature.
This mutation grants the raksha a two-die specialty to the Ability of
her players choice. This mutation specialty does not count against
the normal three-die cap on specialties. A raksha can purchase a normal three-die specialty and then purchase this mutation to raise the
total specialty bonus to +5. Players can purchase this Charm up to
once per dot of the rakshas Sword, but any particular Ability can
benefit from this Charm only once.
Raksha who learn this Charm become permanently incapable of
passing back through the Gateway of Sundraprisha and becoming
unshaped once again.
The raksha gains one dot of Charisma and one dot of Appearance.
The raksha gains one dot of Dexterity.
The raksha gains one dot of Manipulation and one dot of Wits.
Players can purchase this mutation up to once per dot of the rakshas Sword. Each time an Attribute rating increases as a result of
this Charm, the characters maximum rating in that Attribute also
increases by one. Characters may not purchase the same option multiple times.
Fair Folk who learn this Charm become permanently incapable of
passing back through the Gateway of Sundraprisha and becoming
unshaped once again.
CHAPTER 2. CHARMS
Root of the Perfected Lotus
Cost: ; Mins: Sword 2, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Source: [1, pp. 217218][3, p. 100]
This mutation, cunningly stolen from Creation during the First
Age, permits the raksha to replicate the decades of meditation and
training needed for initiation into Terrestrial martial arts through a
single mutation. This mutation allows the raksha to learn Terrestriallevel martial arts, acquiring new Martial Arts Charms at the same
experience point cost paid by Dragon-Blooded.
Fair Folk who learn this Charm become permanently incapable of
passing back through the Gateway of Sundraprisha and becoming
unshaped once again.
2.9.3.3
Essence 6
92
2.10
Way
2.10.1
Essence 1
CHAPTER 2. CHARMS
Cost: 4m; Type: Simple (Dramatic action)
Keywords: Simple (Dramatic action)
Duration: Combo-OK, Echo
With Nirupadhika acting as her guide, no raksha need ever fear
being lost again. By spending four motes, the raksha can instantly
plot a perfect course to any location in the Wyld she has ever visited.
Even if she knows nothing about the desired location except for its
name, she can navigate to it with a successful Way-shaping action.
The player rolls (Wits + Survival) for the raksha to find a location
within a waypoint or (Wits + Sail) for her to locate a location one
or more waypoints away. The raksha must know an actual name for
the location. It is not enough to ask, Where is Neshi of the Double
Whips? Instead, the raksha must be able to ask, Where is the
Tower of Singing Crystal?
Perfect Reckoning Technique (Waking)
Cost: 4m; Type: Simple (Dramatic action)
Keywords: Simple (Dramatic action)
Duration: Combo-OK, Echo
This Charm replicates the effect of the Solar Charm Perfect Reckoning Technique, save that the raksha may also plot a course for
himself across non-nautical environments without need of a ship.
Trackless Dreamscape Movement
Mins: Way 3, Essence 1
Prerequisite Charms: Hound of Land and Seas
Source: [1, p. 77][3, p. 63]
Trackless Dreamscape Movement (Dreaming)
Cost: 5m, 1wp; Type: Simple
Keywords: Simple
Duration: Combo-OK, Echo
Having learned to determine where he is, the raksha can now conceal that information from others. By spending five motes and one
93
Willpower, the raksha can conceal his current location and movements from the use of either Perfect Reckoning Technique or Hound
of Land and Seas, as well as other comparable magics. In the Wyld, a
raksha who activates this Charm is invisible to all attempts to scry his
current location or to track him from waypoint to waypoint. Against
Charms or stunts, this power instead increases the difficulty of all
rolls to scry or track the raksha by an amount equal to his (Way +
Stealth).
Trackless Dreamscape Movement (Waking)
Cost: 5m, 1wp; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo
This Charm replicates the effect of the Solar Charm Traceless Passage.
2.11
Shaping Stances
CHAPTER 2. CHARMS
a persistent stance after which the entire style is named (in the same
way that each martial arts style is named after its Form-type Charm).
Even the wisest savants among the Sidereals and Lunars have no
idea how many stances exist or whether any are more powerful and
frightening than those commonly known. Some of the more paranoid
Sidereals wonder if the Fair Folk have a stance-based equivalent to
Sidereal Martial Arts.
Sidereal Exalted who meet the appropriate Grace prerequisites may
learn the Charms of shaping stances for eight experience points each,
or 10 if Martial Arts is not a Caste or Favored Ability. Stance-type
Charms which also have the Form-type Keyword are considered Martial Arts Form-type Charms for the purpose of effects which makes
such distinctions.
2.11.1
Self-preservation is no defense against the hunger of the GodMonster, but the raksha can choose to let the God-Monster devour
only a portion of her that she wishes to lose. This Charm allows the
raksha to cut a Charm or a trait out of her own existence without
otherwise damaging her form or the array of Charms that support
it. Each time this Charm is activated, the raksha permanently loses
either one dot of a chosen trait or one specific Charm. If a Charm
consumed by Spirit-Flaying Meditation was one that also caused the
raksha to gain one or more permanent mutations, those mutations
are removed as well, as are any mutation points the raksha carried as
part of that Charms cost. The raksha receives no other benefit for
using this Charm, which is the only means by which a raksha can rid
herself of permanent mutations. The raksha must be in the Wyld to
invoke this Charm.
94
Essence 2
Spirit-Flaying Meditation
Cost: 1wp, 1g; Mins: Ring 4, Essence 2; Type: Simple (Speed 5)
Keywords: Shaping
Duration: Instant
Prerequisite Charms: Wyld Communion
Source: [1, p. 219]
Wyld Communion
Cost: 5m; Mins: Ring 3, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One tale or One scene
Prerequisite Charms: None
Source: [1, p. 219][3, p. 100]
All things are possible to the God-Monster, for he devours impossibility along with his enemies. While this Charm is active, whenever
the raksha gains stunt dice, he adds one to the number of dice rolled.
This does not increase his Essence or Willpower rewards. This Charm
may be used in either Creation or the Wyld; the raksha must decide
at the time of the Charms activation whether it will enhance stunted
shaping actions or stunted non-shaping actions.
CHAPTER 2. CHARMS
2.11.1.2
Essence 3
95
her God-Monster Body (permanently assigned when this benefit
is selected). Also, she gains the ability to violate her own Virtues
without spending Willpower.
Calling Upon the Dragons Ire The raksha gains the ability to
activate All-Consuming God-Monster Stance in Creation, and to
leave the Wyld without the Charm automatically terminating
itself.
Chain-Defying Art The raksha reflexively heals one level of shaping damage on every six ticks in shaping combat. In Creation,
his healing rate is doubled.
Fearsome Radiance Characters with Valor less than the GodMonsters Essence suffer a -2 internal penalty when attacking
him with shaping or normal actions, as well as a -1 penalty to
both shaping and normal DV. This benefit is an unnatural Emotion effect that may be overcome for one scene by spending a
point of Willpower.
Graces of the Wyld The raksha is immune to bedlam while in
God-Monster form.
Heart-Stopping Numinous Power The raksha increases her effective Essence by two for all purposes while in God-Monster
form. The enhanced Essence rating only applies to calculations
and effects derived from her raksha Charms.
Lumbering Feet of God The God-Monsters form defies a conventional understanding of spatial relationships. In the Wyld, he
can take a Journey action across three waypoints per scene. In
Creation, the rakshas normal Move and Dash rates are tripled.
CHAPTER 2. CHARMS
Miasma of Principle Prerequisite:
Unshapeable Transcendent
Essence. The rakshas Essence is now added to his shaping soak,
his natural bashing soak and his natural lethal soak.
Terrible Shaping Suasion The rakshas player adds two dice to all
shaping rolls while his character is in God-Monster form.
Unshapeable Transcendent Essence Add the rakshas Essence
to her soak against all shaping attacks.
Untouchable Infinite Spirit Prerequisite:
Chain-Defying Art.
Choose one shaping damage track when buying this Charm. The
God-Monster reflexively heals all shaping damage of that type
every six ticks in shaping combat, plus one point of each other
shaping damage type. In Creation, the God-Monsters healing
rate is multiplied by four. This replaces the benefit of ChainDefying Art.
World-Devourers Shadow Prerequisite:
Fearsome Radiance.
The player of any character whose Essence is less than that of the
God-Monster must succeed on a difficulty 2 Valor roll before her
character may make either a shaping attack or a physical attack
against him. Even if the roll succeeds, the attacker still suffers
the effects of Fearsome Radiance. This benefit is an unnatural
Emotion and Compulsion effect that may be overcome for one
scene by spending a point of Willpower, or by succeed- ing on
the Valor roll. Spending Willpower to overcome this benefit does
not overcome Fearsome Radiance.
Being-Nonbeing Approach
Mins: Ring 4, Essence 3
Prerequisite Charms: Spirit-Flaying Meditation
Source: [1, p. 219][3, p. 100]
96
Being-Nonbeing Approach (Dreaming)
Cost: 1m; Type: Simple (Speed 3)
Keywords: Simple (Speed 3)
Duration: Echo, Shaping
Opening wide its maw, the God-Monster devours the impression it
makes on the world about it. Having done so, it moves on, leaving
no trace of its passing. The raksha imposes a -1 external penalty on
shaping attacks directed at her. She also adds her highest feeding
Virtue in dice to any rolls to avoid detection by others in the Wyld.
Being-Nonbeing Approach (Waking)
Cost: 1m; Type: Simple (Speed 3, DV -1)
Keywords: Simple (Speed 3, DV -1)
Duration: Echo
The raksha adds her highest feeding Virtue in dice to all Stealth
rolls. She does not, however, gain improved Stealth against AllEncompassing Sorcerers Sight or other Essence-based means of observation.
Nature-Eliminating Knife
Cost: 1wp, 1g; Mins: Ring 5, Essence 3; Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: All-Consuming God-Monster Stance
Source: [1, p. 220][3, p. 101]
The God-Monsters hunger is relentless, finally turning with greedy
claws and smacking lips on the raksha who has invoked it. Activating
this Charm utterly destroys one of the rakshas own Graces, no matter
where it currently is or who possesses it. As a side effect, this Charm
permanently adds the Graces of the Wyld benefit to the rakshas
God-Monster Body. If that benefit is already part of the rakshas
God-Monster Body, he adds any other benefit of his choice.
CHAPTER 2. CHARMS
2.11.1.3
Essence 4
97
2.11.2.1
Essence 1
Chimera Exultation
2.11.2
CHAPTER 2. CHARMS
98
2.11.2.2
The Laughing Monster turns every attack back against his attackers, mocking their every effort. This Charm lets the rakshas player
roll his full (Charisma + Occult) as a free and reflexive Staff-shaping
counterattack against any opponent who uses a shaping attack of any
kind against him. This counterattack comes in Step 9 of shaping
combat. The raksha may not use this Charm to counterattack in
response to a counterattack made against him.
Furiously Stalling Destiny (Waking)
Cost: 6m, 1wp, 1g; Type: Simple
Keywords: Simple
Duration: Echo, Shaping
The raksha releases figments of diplomatic techniques into the air
in order to protest an ongoing contest. This Charm targets a pair of
social or military units the raksha has meaningfully interacted with
during the current story (at the Storytellers discretion). The rakshas
player rolls (Manipulation + Socialize) against the (Dodge MDV +
groups Magnitude) of the leader of each of the organizations. If successful, calamity visits both camps whenever they attempt to interact
with one another, imposing an external penalty equal to the rakshas
Ring on all actions either unit takes when dealing with members of
the other group, whether acting as a group or as individuals. If either leaders Dodge MDV defeats the Charms activation roll, it has
no effect. Members of a targeted organization who wear cold iron
against their skin or use appropriate shaping defenses may ignore the
penalties leveled by this Charm.
Essence 2
CHAPTER 2. CHARMS
produces fewer successes than the result of this roll is rendered unable
target her with an attack until their DV has refreshed three times.
This restriction is a Shaping effect. Individuals who are wearing cold
iron against their skin are not valid targets for this Charm.
Laughing Monster Stance
Mins: Staff 4, Essence 2
Prerequisite Charms: Deeper Into Trouble Technique
Source: [1, p. 222][3, p. 102]
Laughing Monster Stance (Dreaming)
Cost: 6m; Type: Simple (Speed 3)
Keywords: Simple (Speed 3)
Duration: Echo, Shaping, Stance-type
With this Charm, the raksha assumes the persona of the Laughing
Monster, a figure of derisive humor and unbridled chaos. Whenever
the raksha evades a shaping attack with any Shaping DV, the raksha
can spend one gossamer to redirect the shaping attack against any
other target she wishes, including back against the original attacker.
The attacker must reroll the attack against the new target, adding
any bonus dice applied to the previous roll from Charms or stunts
and treating the new target as if it had been the target all along.
Any redirected attack occurs on Step 9 of combat resolution and is
in addition to any counterattacks the raksha can make.
Laughing Monster Stance (Waking)
Cost: 6m; Type: Simple (Speed 3)
Keywords: Simple (Speed 3)
Duration: Echo, Form-type, Stance-type
The raksha infuses her body with the Essence of the dweller in
the between, the laughing monster that twists oaths and intentions
against their holders. Whenever the raksha successfully defends
against a physical attack with any of her DVs, the raksha can spend
one gossamer to redirect the attack against any other target she
99
wishes, including back against the original attacker. The attacker
must reroll the attack against the new target, adding any bonus dice
applied to the previous roll from Charms or stunts and treating the
new target as if it had been the target all along.
Any redirected attack occurs on Step 9 of combat resolution and is
in addition to any counterattacks the raksha can make.
Thieves Fall Out
Mins: Staff 5, Essence 2
Prerequisite Charms: Laughing Monster Stance
Source: [1, p. 223][3, p. 103]
Thieves Fall Out (Dreaming)
Cost: 3m, 1wp; Type: Simple
Keywords: Simple
Duration: Combo-OK, Echo, Shaping
Before the Laughing Monsters trickery, alliances fail and bonds of
friendship shatter. The raksha can use this Charm to sow division
between two opponents and disrupt their alliance. The raksha must
identify two targets, and his player rolls (Charisma + Occult) as a
Staff-shaping action against one of them. The difficulty of this roll is
that targets Shaping DV or her Essence, whichever is higher. If the
shaping attack is successful, then in addition to any other effect, the
affected target suffers when in the presence of the other target. On
each of her next five actions, if the affected target is in the same or
an adjacent waypoint as her ally, she suffers one level of unavoidable
and unsoakable Staff damage.
Thieves Fall Out (Waking)
Cost: 5m, 1g; Type: Simple
Keywords: Simple
Duration: Combo-OK, Echo, Obvious, Shaping
The raksha twists alliance into suffering through the arts of the
Staff. Selecting two characters as this Charms targets, the raksha
CHAPTER 2. CHARMS
charges the space between them with the killing power of Nirvikalpa.
So long as the two characters remain within (rakshas Essence x 5)
yards of one another, each takes one level of automatic, unsoakable
lethal damage on each action tick as a Shaping effect. This Charm
cannot target a character wearing cold iron against his skin.
2.11.2.3
Essence 3
Poisoned Whispers
Mins: Staff 5, Essence 3
Prerequisite Charms: Thieves Fall Out
Source: [1, p. 223][3, p. 103]
Poisoned Whispers (Dreaming)
Cost: 5m; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo, Shaping
Lies and dissimulation permit the Laughing Monster to turn his
enemies against one another. Like a demented child, he exults in
their discord. Once the raksha activates this Charm and until his
next action, each time someone targets her with a shaping attack
and misses, the raksha can reflexively redirect the incoming shaping
attack against any available target of her choice, including the original
attacker. This redirected attack costs the raksha nothing.
Poisoned Whispers (Waking)
Cost: 8m, 1wp; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Illusion
The relationships of the raksha are as oaths scribed on fragile
staves. Breaking them is childs play for an experienced Diplomat
of the Fair Folk. This Charm supplements a Presence-based social
attack intended to undermine one of the targets Intimacies. If successful, the raksha may instantly invert a positive Intimacy into a
100
negative Intimacy with a connotation of her choice, or vice-versa.
This unnatural mental influence costs three Willpower to resist.
Shuffling the Pieces
Mins: Staff 5, Essence 3
Prerequisite Charms: Unitary Being Forge
Source: [1, p. 222][3, p. 102]
Shuffling the Pieces (Dreaming)
Cost: 2m, 1wp; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Shaping
Never predictable, let alone boring, the Laughing Monster always
strikes in a manner that defies expectation. The rakshas player rolls
(Charisma + Occult) as a Staff-shaping attack. A successful attack
inflicts no new damage. Instead, the raksha can heal up to (her
Essence + the extra successes on the attack roll) levels of damage
already inflicted on the targets Cup, Ring and/or Sword damage,
dividing up the healing as she wishes. Then, she immediately and
automatically inflicts as much damage as she healed on the targets
Staff Grace. The raksha can use this power to heal an ally (assuming his Staff Grace can survive the damage the Charm inflicts) or to
cripple the Staff Grace of her enemy.
Shuffling the Pieces (Waking)
Cost: 5m; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo, Mutation (4), Shaping
The rakshas works revise the world, rendering the pound- ing
march of armies into simply another opportunity to expand the ranks
of her diplomatic staff. Whenever the raksha slays a Creation-born
while this Charm is active, one of the wee folk immediately springs
up from her victims spilled blood, capable of survival in Creation as
though summoned through an Evocation and ready and willing to
CHAPTER 2. CHARMS
serve its creator. Slain extras produce manikins, slain heroes produce
poppets, and slain Essence-users produce homunculi.
101
is after.
Oneiromantic Benefit: This Charm may only be incorporated into
inward-facing dreams.
Subtle Hammer
Mins: Staff 5, Essence 3
Prerequisite Charms: Inauspicious Moment for Attack
Source: [1, p. 223][3, pp. 102103]
Subtle Hammer (Dreaming)
Cost: 3m, 1wp; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Shaping
The Laughing Monsters intentions cannot be divined. Even when
he openly tells his adversaries what he plans to do, few have the wit
to see through the misdirection. This Charm renders a Staff-shaping
attack of any sort unblockable and undodgeable, rendering all forms
of Shaping DV inapplicable unless the target incorporates a Charm
into her defense. Regardless of whether the targets DV applies, the
raksha also doubles extra successes for purposes of determining shaping damage.
Subtle Hammer (Waking)
Cost: ; Type: Permanent
Keywords: Permanent
Duration: Echo, Glamour (1), Mutation (2)
The Diplomats work is subtle, and her opponents do not see her
intention until it is too late. Learning this Charm protects the raksha
by occluding her motive, causing all attempts to read her motivation
(see Exalted, p. 131) to automatically fail unless enhanced by Charms.
With Essence 4+, the raksha becomes automatically aware whenever
someone fails to read her motivation, and may cause the attempt
to reveal whatever motive she desires as an Illusion effect. It costs
one point of Willpower for the observer to see through this unnatural
mental influence and realize that he has no true idea what the raksha
CHAPTER 2. CHARMS
Oneiromantic Benefit: Incorporated into an outward-facing glamour, this Charm twists the perceptions of all characters within its
range of effect.
2.11.2.4
Essence 4
102
The Charm does not account for any guards or other angry men with
swords she might suddenly appear in front of; having liberated her,
the narrative of the Laughing Monster leaves the rest of the rakshas
escape up to her own cleverness. This Charm may not be activated
if the raksha is bound in chains of cold iron or held captive behind
bars of that substance.
2.11.3
Essence 1
CHAPTER 2. CHARMS
automatic successes equal to the rakshas Cup to any roll made to
escape, dodge or parry a Cup-shaping entanglement.
Elusive Object of Desire (Waking)
Cost: 3m; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo, Mutation (2)
Desire is the strongest forbidden fruit, and Entertainers therefore
the most elusive of the Fair Folk. This Charm adds the rakshas Cup
in automatic successes to all rolls to escape confinement of any sort,
from clinches to imprisonment.
2.11.3.2
Essence 2
Art of Corrosion
Cost: 5m, 1wp, 1g; Mins: Cup 3, Essence 2; Type: Reflexive
Keywords: Shaping
Duration: Instant
Prerequisite Charms: Elusive Object of Desire
Source: [1, p. 224][3, p. 103]
The second teaching of the Prince of Chaos is to under- stand that
Virtue is an illusion, calculated to conceal from its possessor his own
flaws and frailties. This Charm allows the raksha to metaphorically
praise one of the Virtues of her opponent and, by doing so, bring him
low. The raksha activates this Charm after her target declares either
a shaping or normal action but before his player rolls. The rakshas
player rolls (Manipulation + Performance) in Creation or any Cupshaping attack in the Wyld. The difficulty is equal to the targets
Essence. If the roll succeeds, the Charm forces the target to spend a
point of Willpower (if he has any left) and channel the praised Virtue
on that action, even if doing so is wildly inappropriate to the declared
action. This Charm will not function if the target has exhausted his
temporary Willpower or has no available channels left for that Virtue
103
during the current story. This Charm may affect an Essence-user no
more than once per scene.
Decaying Principles
Mins: Cup 5, Essence 2
Prerequisite Charms: Spirit-Twisting Obsession Stance
Source: [1, pp. 225226][3, p. 104]
Decaying Principles (Dreaming)
Cost: 2m; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo Shaping
As the rakshas attunement to the Prince of Chaos grows ever
stronger, her corruption grows into a torrent of inescapable despair.
This Charm supplements a Cup-shaping attack, rendering the targets Dodge Shaping DV inapplicable unless the target channels his
Temperance to improve the Shaping DV score. The attack can be
parried normally.
Decaying Principles (Waking)
Cost: 1m; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo
The raksha threads her words with the Essence of Dharma, corroding the virtues of those to whom she speaks. The target of a social
attack supplemented by this Charm treats all his Virtues as 1 for
the purpose of calculating his MDV, and needs not roll dice or spend
Willpower to resist following a suggestion that would normally violate
a Virtue he has rated at 3+.
Encouraging Futile Struggle
Prerequisite Charms: Spirit-Twisting Obsession Stance Source:
[1, p. 225][3, p. 104]
CHAPTER 2. CHARMS
Encouraging Futile Struggle (Dreaming)
Cost: 5m, 1wp; Mins: Cup 4, Essence 2; Type: Supplemental
Keywords: Supplemental
Duration: Combo-Basic, Echo, Shaping
As the target struggles ever harder against the chains that the
Prince of Chaos wraps around his soul, they only grow tighter. The
raksha activates this Charm in conjunction with a Cup-shaping attack. If the attack is successful, its damage becomes piercing. If the
attack was already piercing, it completely bypasses the targets soak.
Encouraging Futile Struggle (Waking)
Cost: ; Type: Cup 4, Essence 2
Keywords: Permanent
Duration: Permanent Echo
Once a character has fallen into the rakshas tangled web, they
may never truly be free again. The rakshas social attacks ignore
two points of the MDVs of any target she has ever fed from using a
Feeding Charm that permanently removes traits, such as Ravishing
the Created Form or Soul-Consuming Hunger.
Spirit-Twisting Obsession Stance
Mins: Cup 4, Essence 2
Prerequisite Charms: Art of Corrosion
Source: [1, p. 224][3, p. 104]
Spirit-Twisting Obsession Stance (Dreaming)
Cost: 6m; Type: Simple
Keywords: Simple
Duration: Echo, Stance-type
The raksha assumes the mantle of the Prince of Chaos, a living
symbol of the corruption of ones own sense of self. The raksha then
shares the wisdom of his insights with his enemies. Upon activating
this Charm, the raksha names a single opponent, who must be at
least potentially a participant in the current shaping battle. For the
104
Charms duration, that opponent suffers an internal penalty equal
to the rakshas permanent Essence from all shaping dice pools and
suffers a penalty equal to half that to all Shaping DV scores. This
Charm affects only raksha in the Wyld. It has no utility in Creation
or against Creation-born in the Wyld.
Spirit-Twisting Obsession Stance (Waking)
Cost: 6m; Type: Simple
Keywords: Simple
Duration: Echo, Form-type, Stance-type, Shaping
The raksha becomes a living symbol of the corruption of self. She
names a single opponent, who must be within (Cup x 20) yards,
and inflicts an internal penalty equal to her Essence on all attacks
that opponent directs at her for the duration of the Charm, and
also increases to two the Willpower cost to channel Virtues for any
purpose. Wearing cold iron against the skin nullifies the effects of this
Charm.
Subtle Breath of Ruin
Mins: Cup 5, Essence 2
Prerequisite Charms: Spirit-Twisting Obsession Stance
Source: [1, p. 224][3, p. 104]
Subtle Breath of Ruin (Dreaming)
Cost: 3m, 1wp; Type: Supplemental
Keywords: Supplemental
Duration: Combo-OK, Echo, Shaping
The Prince moves closer, bringing doom with him. The rakshas
player rolls (Manipulation + Larceny) as a Cup-shaping attack. If
the attack roll is successful, ignore the damage roll. Instead, this
Charm increases the difficulty of all of the targets shaping actions by
an amount equal to the rakshas Essence.
Subtle Breath of Ruin (Waking)
Cost: 2m; Type: Supplemental
CHAPTER 2. CHARMS
Keywords: Supplemental
Duration: Combo-OK, Echo, Shaping
Feinting threats to the crude matter of her targets body, the raksha cleverly attacks those things which make the targets life worth
living. This Charm may supplement a physical attack. If the attack
successfully strikes the target, it does no damage, instead inflicting
all rolled damage to another character within (Cup x 10) yards for
whom the target has a positive Intimacy. This Charm may not be
used to conduct damage from mortals onto Essence-users, or onto
characters of higher-Essence than the Charms target, nor will it conduct through or into characters with cold iron touching their skin, or
who are using appropriate Shaping defenses.
2.11.3.3
Essence 3
105
Keywords: Supplemental
Duration: Combo-OK, Echo, Poison
The raksha distills her practices and presence into a potent spiritual poison, and delivers it with a sharp rebuke or stinging blow.
This Charm may supplement any Presence-based social attack or any
physical attack. If successful, the target is rendered incapable of making flurries larger than his Temperance for the rest of the scene. This
Poison effect is nullified if the target touches cold iron.
CHAPTER 2. CHARMS
2.11.3.4
Essence 4
106
Keywords: Supplemental
Duration: Combo-OK, Echo, Shaping
Magnanimous in victory, the Prince of Chaos sings the praises of
his fallen foe as she looks up at him silently from the grave. This
Charm allows the raksha to make a Cup-shaping attack. After soak
is applied, each remaining damage die is automatically converted into
a success.
Eulogy for Greatness Lost (Waking)
Cost: ; Type: Permanent
Keywords: Permanent
Duration: Echo
The raksha stands triumphant over a ruined world, secure in the
knowledge that she has desecrated everything she has touched. She
treats any character harboring a positive Intimacy toward her as a
character she has previously fed on using a Feeding Charm that permanently removes traits, such as Ravishing the Created Form or SoulConsuming Hunger.
2.11.4
CHAPTER 2. CHARMS
2.11.4.1
Essence 1
107
Antagonist-Naming Technique (Dreaming)
Cost: 2m; Type: Simple (Speed 3)
Keywords: Simple (Speed 3)
Duration: Echo, Shaping
The Warlord must have his enemythey cannot exist without one
another. This Charm permits the raksha to define both himself and
a particular antagonist (who must exist and must currently hold an
antagonistic posture toward him) as the principal characters in the
rakshas narrative. While the Charm continues to function, it automatically negates all shaping effects that would otherwise remove
either the raksha or his named antagonist as active characters in the
story. No one can shape the raksha into quiescence, banishment or
death without also in some manner restoring him to life and/or activity.
Antagonist-Naming Technique (Waking)
Cost: 1m; Type: Reflexive (Step 1)
Keywords: Reflexive (Step 1)
Duration: Combo-OK, Echo, Emotion
he World-Devouring Warlord cannot go to war without a proper
nemesis, and so it is imperative that he begin his march by producing
a suitable foe. This Charm may supplement any social or physical
attack. If successful, the attack causes the target to immediately gain
in Intimacy of enmity toward the raksha. This unnatural Emotion
effect may be resisted for two points of Willpower.
Thematic Stunting Methodology
Cost: ; Mins: Sword 2, Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Aegis of a Martial Destiny
Source: [1, p. 226][3, p. 105]
As the undisputed center of narrative focus, the Warlord naturally
CHAPTER 2. CHARMS
finds that story elements inevitably conform to her will. The raksha
adds five extra dice to her stunt pool, as per the Style Background.
2.11.4.2
Essence 2
108
Avatar of War
Mins: Sword 4, Essence 2
Prerequisite Charms: Gathering the Crows, Army-Supporting Behemoth Invocation
Source: [1, p. 228][3, p. 106]
Avatar of War (Dreaming)
Cost: 3m, 1wp; Type: Reflexive (Step 9)
Keywords: Reflexive (Step 9)
Duration: Combo-OK, Counterattack, Echo, Shaping
The Warlord dares his enemies to strike the first blow, knowing
that his reprisal will bring utter destruction. This Charm lets the
raksha execute a Sword-shaping attack with his full dice pool against
any character who attacks her with any kind of shaping action.
Avatar of War (Waking)
Cost: 3m, 1g; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo, Obvious, War
The beating of the rakshas Heart resounds through the ranks of
his forces like terrible thunder, reminding those under his command
that fates worse than death await those who disappoint the WorldDevouring Warlord. This Charm adds one to the Drill of a complementary mass combat unit in which the raksha is a special character
or leader; multiple activations by separate characters will not stack.
Gathering the Crows
Mins: Sword 4, Essence 2
Prerequisite Charms: World-Devouring Warlord Stance
Source: [1, p. 227][3, p. 105]
Gathering the Crows (Dreaming)
Cost: 3m; Type: Reflexive
Keywords: Reflexive
CHAPTER 2. CHARMS
Duration: Echo, Shaping, Stackable
The armies of the Warlord are without number. Nations tremble
at their every footstep. The raksha summons servants and minions
from the Wyld to bolster his ranks. These summoned troops are
gossamer extras that never interact with enemies directly but swell
the rakshas forces ominously. In the Wyld, this Charm increases the
Defense bonus of the rakshas Sword-shaping weapon by one. This
Charm can be activated up to a number of times equal to the rakshas
Sword, and subsequent invocations are cumulative.
Gathering the Crows (Waking)
Cost: 3m, 1g; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo, Obvious, Shaping, War
TThe raksha can weave phantasmal ranks of additional troops from
glamour to make his forces look bigger, more impressive, and, as a
result, more confident. This Charm adds one to the Morale of a
complementary mass combat unit in which the raksha is a special
character or leader. It also inflicts a -1 external penalty on Morale
rolls for opposing forces to resist rout or hesitation as a Shaping effect.
A mass combat unit may only benefit from one use of this Charm;
the World-Devouring Warlord does not share his glory.
World-Devouring Warlord Stance
Mins: Sword 3, Essence 2
Prerequisite Charms: Antagonist-Naming Technique, Thematic
Stunting Methodology
Source: [1, pp. 226227][3, p. 105]
World-Devouring Warlord Stance (Dreaming)
Cost: 6m; Type: Simple (Speed 3)
Keywords: Simple (Speed 3)
Duration: Echo, Stance-type, Shaping
The Warlord becomes an avatar of the Sword, a living incarnation
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of idea of battle. In this form, he can devour the world if he so desires.
While this stance is active, the rakshas player adds the characters
permanent Essence to her Join Shaping Battle roll in the Wyld, to
her Sword-shaping attack pools and to her Sword damage. She also
adds half her Sword (rounded up) to her Sword-shaping DV.
World-Devouring Warlord Stance (Waking)
Cost: 6m; Type: Simple
Keywords: Simple
Duration: Echo, Form-type, Obvious, Stance-type
The rakshas jaws gape wide across the sky in the form of a crimson
banner that is visible for miles, ready to devour the world. While
fighting beneath his own banner, the raksha adds one to the Accuracy,
Damage, Defense and Rate of all non-shaping weapons he wields,
including natural weapons (except clinches).
2.11.4.3
Essence 3
CHAPTER 2. CHARMS
times, but the maximum Accuracy increase she can gain is equal to
her Essence.
Harmony of Fortune and Hate (Waking)
Cost: 3m, 1g; Type: Reflexive
Keywords: Reflexive
Duration: Combo-OK, Echo, Obvious, Shaping, War
The raksha englamours the terrain of the battlefield, turning it
against Creation-born armies. Used when the raksha leads or is a
special character in a complementary mass combat unit, this Charm
causes all hostile units within (Sword) miles to treat open terrain as
difficult terrain and difficult terrain as extreme terrain, with all the
movement penalties such terrain inflicts (see Exalted, p. 163). With
Essence 4+ the Charm transforms open terrain into extreme terrain.
The rakshas unit and those of his allies never suffer any penalties
from this Charm.
Preemptive Declaration of Victory
Mins: Sword 5, Essence 3
Prerequisite Charms: Avatar of War, Harmony of Fortune and
Hate
Source: [1, p. 228][3, p. 106]
Preemptive Declaration of Victory (Dreaming)
Cost: ; Type: Permanent
Keywords: Permanent
Duration: Echo
The raksha lives the Dance of the World-Devouring Warlord, crushing the bones of his foes forever beneath his feet. The raksha adds
two automatic successes to all physical and social attacks directed
against characters who harbor an Intimacy of enmity against him.
Preemptive Declaration of Victory (Waking)
Cost: 5m, 1g; Type: Supplemental
Keywords: Supplemental
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Duration: Echo, Obvious, Shaping, War
The raksha performs the Dance of the World-Devouring Warlord as
he leads the charge, a sinuous physical narrative that instills the certainty of defeat in the hearts of the his enemies. This Charm maybe
used to supplement an attack directed at a complementary mass combat unit when the raksha leads a complementary mass combat unit
of his own. If successful, the attack forces the targeted unit to check
for rout.
Part II
Appendices
111
Bibliography
[1] Alan Alexander, Carl Bowen, and Stephen Lea Sheppard. Graceful
Wicked MasquesThe Fair Folk. Exalted Second Edition. White
Wolf, Stone Mountain, GA, 2009.
[2] John Chambers, Michael Goodwin, John Mrke, Holden Shearer,
Charles Spaulding, and Robert Vance. Scroll of Errata. White
Wolf, mar 13 2012 edition, Mar 2012.
[3] John Chambers, Michael A. Goodwin, John Mrke, Holden
Shearer, Charles H. Spaulding, and Robert Vance. Scroll of Errata. Exalted Second Edition. White Wolf, Stone Mountain, GA,
2012.
[4] Michael Goodwin and The Demented One. Christmas miracles.
Ink Monkeys, (48).
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