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For other types of Star Wars role-playing game, see Star Wars role-playing games.
Star Wars
Roleplaying Game
Contents
Saga edition changed things around and made Force Adept a prestige class.
Date
November
2000
November
2000
November
2000
Pages
288
32
96
Secrets of Naboo
December 2000 96
Gamemaster Screen
February 2001 8
March 2001
64
May 2001
160
Secrets of Tatooine
May 2001
96
August 2001
160
Alien Anthology
October 2001
128
December 2001 96
Tempest Feud
March 2002
128
ISBN
ISBN 978-0-7869-17938
ISBN 978-0-7869-17952
ISBN 978-0-7869-17921
ISBN 978-0-7869-17945
ISBN 978-0-7869-18331
ISBN 978-0-7869-19635
ISBN 978-0-7869-18379
ISBN 978-0-7869-18393
ISBN 978-0-7869-18492
ISBN 978-0-7869-26633
ISBN 978-0-7869-18591
ISBN 978-0-7869-27777
ISBN 978-0-7869-27784
Date
May 2002
Pages
384
96
160
224
ISBN
ISBN 978-0-78692876-7
ISBN 978-0-78692781-4
ISBN 978-0-78692782-1
ISBN 978-0-78692879-8
ISBN 978-0-7869-
Hero's Guide
June 2003
160
Ultimate Adversaries
July 2004
160
2888-0
ISBN 978-0-78692883-5
ISBN 978-0-78692892-7
ISBN 978-0-78693133-0
ISBN 978-0-78693054-8
Saga Edition
Star Wars: Roleplaying Game - Saga Edition Core
Rulebook
Standard hit points have replaced the former Wounds/Vitality system. Each character
begins first level with three times their maximum hit die in hit points based on their
class which is modified by the character's Constitution bonus. Jedi and Soldiers for
instance, have a hit die of d10, and begin 1st level with 30 hit points + Con bonus.
Characters then roll a hit die for additional hit points as they progress in level.
Characters also have a Condition Track which measures how much they are currently
impaired. If Damage from a single attack exceeds the damage threshold, the PC is
moved down the condition track. Each level of the track enforces progressively worse
penalties until the PC is knocked out. Further damage can kill the character.
The number of character classes have been reduced to five Jedi, Noble, Scoundrel,
Scout and Soldier. Each class progresses along "character trees" similar to the d20
Modern system where characters are built with talents and feats. Jedi for instance, can
follow talent paths such as Jedi Guardian, Jedi Consular, plus the new Jedi Sentinel
and Lightsaber Combat talent trees. This allows for greater customization and more
variety amongst characters of the same class. Prestige Classes are still available, but
they each also have one or more talent trees.
Saving Throws have been changed to a series of "Defenses". Virtually all attacks and
offensive powers now require a roll against one of three defenses Reflex Defense,
Fortitude Defense, or Will Defense. These Defenses are analogous to both Saving
Throws and Armor Class (or Defense as in the previous system) in other d20 games.
Skill points have been eliminated. Characters have a number of "trained" skills they
can pick based on their class and Intelligence bonus. When a character makes a skill
check, they roll a d20 and add half their character level + any other bonuses. If they
roll for a trained skill they get a +5 bonus to the die roll, and certain applications of
some skills cannot be attempted unless trained in the skill. Skills themselves have been
simplified and integrated, with such skills as Deception covering the former skills of
Bluff, Disguise, and Forgery. The Mechanics skill now encompasses Repair, Disable
Device, and Demolitions (as well as crafting devices in the expansion books).
Likewise, the new Perception skill combines the Spot, Search, Sense Motive, and
Listen skills.
Force sensitive characters now have a single "Use the Force" skill, which allows them
to do a number of things such as moving small objects and searching their feelings.
Force Powers are special abilities such as Force Choke or Move Object that form a
"suite" of powers, similar to a hand of cards, which are used up, and recharge between
encounters; all Force Powers involve a "Use the Force" skill check, and a greater
margin of success on the check will produce a stronger effect. Force users can also
select Talents related to the Force, and prestige classes grant Force Techniques and
Force Secrets which further improve their ability to use the Force.
The game includes an optional Destiny system. Characters receive "Destiny Points"
which are more powerful than Force Points. They allow such things as scoring an
automatic critical hit without rolling, gaining 3 Force Points, or automatically
succeeding at a virtually impossible task. Destiny Points are used to help characters
with a predetermined fate (usually determined during character creation) eventually
fulfill their specific overarching goal.
The character class Attack Bonus progressions no longer allow for multiple attacks
during a full-round action. Instead, a character wielding a single weapon must pick the
new "Double Attack" feat (for one extra attack) and "Triple Attack" feat (for two extra
attacks), but both incurring significant attack roll penalties uniformly to all attacks that
turn. Multiple attacks are, in general, less common, streamlining and speeding up
combat turns.
Rules and stats for NPCs have been refined. There is only one non-heroic class for
NPC characters. They do not get heroic Defense bonuses, their Hit Points are limited
to 1d4 + Con bonus per level (and they do not receive triple maximum starting hit
points at first level), they receive less ability score increases for every four levels they
have, and they get only the feats granted by gaining levels; non-heroic characters do
not gain Talents. Non-sentient creatures in the game use the "Beast" class and gain
1d8 + Con hit points per level.
Many minor bonuses have been eliminated. Alien races and classes now rarely grant
bonuses to skill checks; instead they often allow a reroll of the check under particular
circumstances.
Saga Releases
The following books are now available.
Star Wars: Roleplaying Game - Saga Edition Core Rulebook (ISBN 978-0-78694356-2) (The Core Rulebook exists as an original and as a revised printing.)
Starships of the Galaxy (Saga Edition) (ISBN 978-0-7869-4823-9)
Threats of the Galaxy (ISBN 978-0-7869-4781-2)
Galaxy Tiles (ISBN 978-0-7869-4744-7)
Star Wars Gamemaster Screen (ISBN 978-0-7869-4936-6)
Knights of the Old Republic Campaign Guide (ISBN 978-0-7869-4923-6)
The Force Unleashed Campaign Guide (ISBN 978-0-7869-4743-0)
Scum and Villainy (ISBN 978-0-7869-5035-5)
The Clone Wars Campaign Guide (ISBN 978-0-7869-4999-1)
Legacy Era Campaign Guide (ISBN 978-0-7869-5051-5)
Jedi Academy Training Manual (ISBN 978-0-7869-5183-3)
Rebellion Era Campaign Guide (ISBN 978-0-7869-4983-0)
Galaxy at War (ISBN 978-0-7869-5221-2)
Scavenger's Guide to Droids (ISBN 978-0-7869-5230-4)
Galaxy of Intrigue (ISBN 978-0-7869-5400-1)
The Unknown Regions (ISBN 978-0-7869-5399-8)
On January 28, 2010, Wizards of the Coast announced on their website that they would not be
renewing their license to produce Star Wars products for their roleplaying and miniature
gaming lines. Their license ended in May 2010.
References
1.
1. Kenson, Stephen (June 2000). "ProFiles: Andy Collins". Dragon (Renton,
Washington: Wizards of the Coast) (#272): 1819.
External links
v
t
d20 System
Role-playing game system published by Wizards of the Coast
Main
authors
Monte Cook
Jonathan Tweet
Skip Williams
Games
See
also
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