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*Version:* 1.7 | *Updated:* 2000-11-12 | *Original File*
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* More for Seiken Densetsu 3 (SNES) //
</snes/588648-seiken-densetsu-3/faqs>
o FAQs and Walkthroughs (59) </snes/588648-seiken-densetsu-3/faqs>
o Walkthrough by AKishan </snes/588648-seiken-densetsu-3/faqs/5625>
o FAQ/Walkthrough by Uhhhhh </snes/588648-seiken-densetsu-3/faqs/7710>
o FAQ/Walkthrough by DC </snes/588648-seiken-densetsu-3/faqs/6114>
o FAQ/Walkthrough by snesmaster1
</snes/588648-seiken-densetsu-3/faqs/5621>
o FAQ/Walkthrough by Loopy </snes/588648-seiken-densetsu-3/faqs/8957>
o See all FAQs </snes/588648-seiken-densetsu-3/faqs>
o Cheats and Secrets (2) </snes/588648-seiken-densetsu-3/cheats>
o Answers (32) </snes/588648-seiken-densetsu-3/answers>
o How can I equip armor?
</snes/588648-seiken-densetsu-3/answers/22977-how-can-i-equip-armor>
o How do I use magic?
</snes/588648-seiken-densetsu-3/answers/38277-how-do-i-use-magic>
o The best party lead by Hawk?
</snes/588648-seiken-densetsu-3/answers/154992-the-best-party-lead-by-ha
wk>
o *Ask your own question!* </snes/588648-seiken-densetsu-3/answers>
o Reviews (40) </snes/588648-seiken-densetsu-3/reviews>
o Message Board </boards/588648-seiken-densetsu-3>
->
->
->
->
quotes
thanks
contact information
public service announcement
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
.:: a u t h o r ' s n o t e ::.
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
Hey, welcome to my Seiken Densetsu 3 Walkthrough/FAQ. My name is
Nightblade. Well, maybe not -Nightblade-, but I seem to have some
identity problems here... so bear with me, alright? Anyway, I am the
somewhat author for this guide. I believe now that this has some decent
content now, rather than the lame-ass attempt/version before.
Contrary to popular belief, many of the old school SNES and NES games
are far better than any PSX or N64 game you could chuck at me. Maybe not
in graphics and first impression, but in terms of gameplay, storyline
and characteristics, most of these games will come out on top. Seiken 3
is one of them. Never released out of Japan, people missed out a lot,
until one day... you should know the story by now. Basically, it got
translated. Now everyone is praising Neill Corlett and his team, and I
don't blame them.
Okay ... version 1.7. But not the mage-ass version 1.7 update you
expected. I merely changed some stuff to make it look better and split
the walkthrough into 3. Not a single word was added >=) ... well, cut
the addition in version history, of course. The next one might be the
huge one, though ... just keep on waiting, and I will deliver ...
Which brings be to a cease of my jabbering and the proper guide. I am in
no way done or finished with this... thers some more to come. But for
the meantime, enjoy...
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
.:: v e r s i o n h i s t o r y ::.
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
All dates are in DD/MM/YY format...
--------------------------------------------------------------------version 1.0 - Started the guide, with a base Walkthrough. Soon to be
updated, though =P. Date - 29/09/2K
--------------------------------------------------------------------version 1.1 - Added the Party Section. Date - 01/10/2K
--------------------------------------------------------------------version 1.2 - Added the Basics Section, changed a little text here and
there, and added some submissions of more teams. Date - 02/10/2K
--------------------------------------------------------------------version 1.3 - Added the credits, weird section, and the copyright. Date
- 03/10/2K
--------------------------------------------------------------------version 1.4 - Revised and changed the format of this section, cut out
the weird section and instead put in some quotes. Changed some text, and
added more party suggestions. Date - 03/10/2K
--------------------------------------------------------------------version 1.5 - Finalised version before submission to GameFAQs. Added
Equipment and places to go to the basics section, changed some text, and
finished the walkthrough, cut some final areas. Added necessary contact
information. Checked and cleared all (I hope) of the typo errors, and am
about to send this away. Wish me luck... Date - 05/10/2K
---------------------------------------------------------------------
... for a beginner, I'd suggest everyone assisting each other. For
example, Player 1 assists Player 2, Player 2 assists Player 3, and so
on.
To the right of that, you'll see a list. After selecting battle mode,
the cursor will point to that menu. It should look a little like this...
->
->
->
->
And that's where you choose what tech you want the AI controlled
characters to use in battle. When I use boss strategies below and quote
"Use Level 1 techs only", simply go there and make everyone use Level
one techs. I would offer the competition-like thing (as with stats,
below), but it would be too easy for even the causual newbie to search
around the net and read a walkthrough, no? Moving on...
6
8
1
1
2
5
16
67
9
10
99 (Often left here =P)
17
3
23
8
1 V
... to the left is your current item ring, and what's in it. To the
right is what is in your storage. There are three things you can do in
storage. "Restock", "Store" and "Exchange". To restock, simply select an
item in your ring and if you currently have some more in your storage,
select the exact same item and you'll restore it to 9. To store, select
and item and then hit A on "Put into Storage". To Exchange, select and
item and a different item on the storage side. If you choose an item
from the storage that is already in your ring, you'll just refill it. So
it's best not to.
< Ring System >
--------------Ahhh... no more annoying Main Menus for getting and using items. Seiken
Densetsu 3 brings you rings. Hit X at any given time, and you'll bring
up your item ring, used for basically selecting and using items. If you
hit up from there, it'll bring you to your Magic ring, where you can
select and use a spell. Unless it is supportive or healing magic, you
can't use magic out of battle.
< And finally... the Class Change system >
-----------------------------------------You've probably already heard this, but for the sake of it...
Every character in Seiken Densetsu 3 can engage two class changes
throughout the game. When they class change, depending on what you
change into, you'll get new skills and magic, a different tech, and
better statistics. Each character can choose light or dark twice, thus
resulting in four final classes per character. And if you come to think
about the twenty different party selections to go with it, you'll get a
headache as well as an idea of how much replay value this game has. A
visual chart...
Light + Light (LL)
-----------------Light (L)/
--------/
\Light + Dark (LD)
/
-----------------/
Neutral
------\
\Dark (D) /
--------\Dark + Dark (DD)
-----------------... in which you've probably seen ten times over.
To obtain first class change, you must simply be Level 18 and near a
Mana Stone or another source of Mana. The ones available are the Wind,
Water, Fire, and Moon stones, or the silver Mana Goddes statue in the
Holyland. Then, search the source of Mana and if you are at the right
level or higher, a selection of two will appear. The top is light, the
bottom is dark. A more in-depth section on what to choose and why will
come soon.
To obtain second class change, you'll need to be level 38 and near the
Silver statue in the Holyland. You'll need a special class change item
to break the seal, though. The items you'll need will be both in the
class section and items section, both soon to come. If you are at that
exact point and need the item desperately, email me with your current
classes and what you want, and I'll tell you what you need. Anyway,
these items can be obtained from ??? seeds, which can be found in many
places after the God-beasts are unleashed. For example, the Labyrinth of
Ice Walls, the Ancient Ruins of Light, The Forest of Illusion, and other
such places.
--------------------------------------------------------------------.:: iv) places in a city ::.
--------------------------------------------------------------------Here is a brief explanation of the places you can visit in most towns,
and what you can achieve out of them, as well as how...
< The Inn >
----------The Inn is usually marked by and "Inn" sign, so it shouldn't be too hard
to find. In an inn, you can rest for the night to replenish HP/MP and
save. It can also be used in handy to change from day to night when
necessary. Inside every inn is a magic pot, where you can grow certain
seeds that you've found and obtain certain items.
< The Armor Store >
------------------Usually marked by a Helmet or a Shield sign, the Armor store will sell
you and your allies new/better armor, to increase defenses and other
statistics, such as evade or magic defense. If you can't equip an item,
the shopkeeper will ask if you'd like to pass it on to an ally, so
everyone will have upgrades when they need it. After this, simply enter
the Equip menu in the sub-screen and equip your new defenses. Remember
to sell your old stuff when you don't need it to gain extra cash.
< The Weapons Store >
--------------------Much like the Armor store, the weapons store is distinguished by a sword
on top of the door. You have the same options and such as with the armor
store. Remember to sell your used goods as well...
< The Items Store >
------------------The Items store will sell you basic items, such as Round Drops, PuiPui
Grass, and Magic Walnuts. When visiting each town, remember to go to
this store and restock on items, seeing as they are not too expensive.
Remember, you can only hold 10 items in your ring and 9 of each, but
they can always be stored.
--------------------------------------------------------------------.:: v) techs, magic and equipment ::.
--------------------------------------------------------------------Enraged newbie: "How do you obtain/use techs and magic? HUH???"
Nightblade: "Whoa dude, cut a litle patience! read the text below!"
<Disclaimer> This hilariously sad comedy act (C) Nightblade 2000... LOL
< Techniques >
-------------Techniques are kind of special attacks that can be executed when
right amout of bars in the bottom gauge is full, or at necessary
Every class will obtain a tech (Except for Kevin), and since you
class change twice, you'll result with three techs. The tech bar
expand as you class change...
Level one tech - 4 sectors of the tech bar
Level two tech - 7 sectors of the tech bar
Level three tech - 9 sectors of the tech bar
the
amount.
can
will
the screen, and in dash of white will damage all enemies. *Kevin grabs
an enemy and violently crushes them into the ground.
-> Suzaku Sky Dance/ *Veributach - Kevin will leap into the center of
the screen, send a howl to the moon, and will damage all enemies. *Kevin
grabs an enemy and performs a suplex-like throw.
--------------------------------------------------------------------.:: charlotte ::.
---------------------------------------------------------------------> Bonkle - Charlotte will glow, then twirl her flail to hit an enemy
-> Jump - Charlotte will jump onto an emeny, attack multiple times with
her flail.
-> Dash - Charlotte will dash up to an enemy and attack with her flail
-> Chop Chop - Charlotte will pull out a fan-like object and slap the
enemy with it, multiple times.
-> Boom Boom - Much like Jump, Charlote will send fiery flail attacks
onto an enemy.
-> Craaaazy - Charlotte will go crazy and attack an enemy multiple times
with her flail
-> Huge Huge - Charlotte's Flail will grow large, and she will swing and
attack one enemy with her enlarged Flail.
--------------------------------------------------------------------.:: duran ::.
---------------------------------------------------------------------> Cross Slash - Duran wil glow, then swing two arcs with his sword to
an single enemy.
-> 3-Step Cut - Duran will attack one enemy in three steps: straight,
then up, then down.
-> Whirlwind Sword - Duran will jump into the center of the screen, then
whirld his sword to damage all enemies on the screen.
-> Flashing Sword - Duran will leap into the center of the screen, hold
his sword to the sky, and then a circle of light will damage all enemies
on the screen.
-> Magic Circle - Duran will create the mythical magic circle on an
enemy, then leap in the air and slash the enemy with great power.
-> Vacuum Sword - Duran will leap into the center of the screen, twril
his sword in a circle above his head, and the wind made from this will
damage all enemies.
-> Eruption Sword - Duran will stab his sword into the ground, and lava
will form around him and his enemies, damaging them all.
--------------------------------------------------------------------.:: angela ::.
---------------------------------------------------------------------> Double Attack - Angela will glow, then swing her cane twice in and
arc to damage an enemy.
-> Pink Typhoon - Angela will show her ass to an enemy, kiss, and damage
an enemy.
-> Star Attack - Angela will point her cane at an enemy, then multiple
stars will shoot from it to damage yhe enemy.
-> Spiral Rod - Angela will throw her cane at the enemy in a spiraling
manner, damaging an enemy
-> Dancing Rod - Angela will spin her cane very quickly, and the cane,
with no support, will jump and attack the enemy.
-> 10t - Angela will throw her cane and summon a 10 tonne anvil to
damage an enemy
-> Hot Shot - Angela will point her cane at an enemy, and will fire
fireballs to damage an enemy.
--------------------------------------------------------------------.:: hawkeye ::.
---------------------------------------------------------------------> Back Slash - Hawkeye will glow, then spin around and slash at an
enemy with his daggers.
-> Flying Swallow Toss - Hawkeye will pull out and throw one dagger each
to every enemy on the screen.
-> Silhouette Slice - Hawkeye will jump from a wall and swiftly create a
silhouette while the real Hawkeye slashes down twice on an enemy.
-> Dance of Roses - Hawkeye will throw a rose to an enemy, and while
distracted will slice into both the rose and the enemy, damaging it.
-> Thousand Slice - Hawkeye will leap and attack an enemy with multiple
slices of his daggers.
-> Shadow Dive - Hawkeye will dive into the shadows, then reappear in
front of an enemy to slice and damage it.
-> Split-Image Slice - Hawkeye will split himself into however many
enemies on the screen, then attack them all with a slice.
--------------------------------------------------------------------.:: riesz ::.
---------------------------------------------------------------------> Whirlwind Lance - Riesz will glow, then twirl her spear and stab an
enemy, damaging it.
-> Vacuum Surge Spear - Riesz will jump to the center of the screen,
then twirl her spear above her head and the wind from it will damage all
enemies.
-> Flying Heaven Spear - Riesz will jump into the air and individually
leap down to stab every enemy on the screen.
-> Light Shot Spear - Riesz will throw her spear into the heavens, then
a series of light spears will fall to damage all enemies.
-> Falling Star - Four Riesz's will appear from the four corners of the
screen and shoot towards an enemy. The real Riesz will then attack that
enemy from either the top ot bottom of the screen.
-> Dragon Tooth Spear - A Fiery Dragon Head will shoot from one end of
the screen to the other in the line of one enemy, damaging it.
-> Hundred Flower Dance - Riesz will leap and attack one enemy multiple
times, sending petals flying.
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
.:: m a g i c / s k i l l s l i s t i n g ::.
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
Here I'll list all the spells/ skills under their respective elemental
spirit, then include a brief description of the spell/ skill along with
the needed statistic and Magic Point cost. I will be using the shortened
abbrieviations of stats to save space. The needed ones go as follows:
DEX
INT
PIE
CON
=
=
=
=
Dexerity/ Agility
Intelligence
Piety/ Spirit
Constitution/ Vitality
--------------------------------------------------------------------Spell/MP Cost
Description
Learned At
-------------------------------Evil Gate (2MP)
Level one dark magic
INT. 9
Dark Force (5MP)
Level two dark magic
INT. 9
Death Spell (8MP)
999 damage to enemy with a lower
INT. 18
level than caster
Black Curse (6MP)
All stats down
PIE. 18
Dark Sabre (4MP)
Gives dark attribute to weapon
PIE. 8
--------------------------------------------------------------------.:: undine spells ::.
--------------------------------------------------------------------Spell/MP Cost
Description
Learned At
-------------------------------Ice Smash (2MP)
Level one ice magic
INT. 10
Mega Splash (4MP)
Level two ice magic
INT. 10
Cold Blaze (7MP)
Level three ice magic, freeze
INT. 10
Mind Up (2MP)
Magic def/effectiveness up
PIE. 10
Power Down (2MP)
Attack power down
PIE. 10
Ice Sabre (4MP)
Gives water attribute to weapon
PIE. 9
--------------------------------------------------------------------.:: salamando spells ::.
--------------------------------------------------------------------Spell/MP Cost
Description
Learned At
-------------------------------Fireball (2MP)
Level one fire magic
INT. 10
Explode (4MP)
Level two fire magic
INT. 10
Blaze Wall (7MP)
Level three fire magic
INT. 10
Power Up (2MP)
Attack power up
PIE. 10
Mind Down (2MP)
Magic def/effectiveness down
PIE. 10
Flame Sabre (4MP)
Gives fire attribute to weapon
PIE. 9
--------------------------------------------------------------------.:: luna spells ::.
--------------------------------------------------------------------Spell/MP Cost
Description
Learned At
-------------------------------Lunatic (5MP)
Lower enemy's max HP
INT. 15
Half Vanish (3MP)
Half enemy's HP
PIE. 16
Body Change (3MP)
Turns enemy into chibikko
INT. 11
Life Booster (4MP)
Raises ally's max HP
PIE. 16
Energy Ball (6MP)
Increases critical hit rate
PIE. 13
Leaf Sabre (4MP)
Gives HP absorbtion to weapon
PIE. 10
--------------------------------------------------------------------.:: dryad spells ::.
--------------------------------------------------------------------Spell/MP Cost
Description
Learned At
-------------------------------Sleep Flower (3MP)
Puts enemy to sleep
INT. 10
Poison Bubble (5MP)
Poisons enemy, absorbs MP
INT. 15
Trans Shape (2MP)
Immune to physical attack
PIE. 16
Aura Wave (3MP)
Maxium gauge count
PIE. 8
Counter Magic (4MP)
Reflects offensive magic from ally PIE. 16
Leaf Sabre (4MP)
Gives MP absorbtion to weapon
PIE. 10
--------------------------------------------------------------------.:: skills and traps ::.
--------------------------------------------------------------------Skill/MP Cost
Description
Learned At
-------------------------------Double Spell (9MP)
Tri-elemental magic damage
INT. 17
Rainbow Dust (10MP)
Quad-elemental magic damage
INT. 17
Ancient (12MP)
Heavy neutral magic damage
INT. 20
Pressure Point (1MP)
Werewolf attack power
CON. 12
Arrow (1MP)
Level one trap attack
DEX. 13
Spike (2MP)
Strong level one trap attack
DEX. 14
Rock Fall (3MP)
Level two trap attack
DEX. 15
Land Mine (4MP)
Strong level two trap attack
DEX. 16
Silver Dart (2MP)
Light elemental damage
DEX. 17
Cutter Missile (3MP)
Neutral damage
DEX. 17
Crescent (4MP)
Dark elemental damage
DEX. 17
Rocket Launcher (5MP) Fire elemental damage
DEX. 17
Axe Bomber (6MP)
Strong neutral damage
DEX. 17
Grenade Bomb (7MP)
Wood elemental damage, absorbs MP
DEX. 17
Shuriken (1MP)
Neutral damage, hit rate down
DEX. 13
Water Jutsu (3MP)
Water damage, power down
DEX. 14
Fire Jutsu (3MP)
Fire damage, mind down
DEX. 15
Earth Jutsu (3MP)
Earth damage, evade rate down
DEX. 16
Thunder Jutsu (3MP)
Wind damage, protect down
DEX. 17
Poison Breath (3MP)
Wood damage, poison
DEX. 18
Flame Breath (3MP)
Fire damage
DEX. 18
Blow Needles (3MP)
Neutral damage, silence
DEX. 18
Deadly Weapon (4MP)
Neutral damage, lowers max HP
DEX. 18
Black Rain (6MP)
Strong Dark Magic
DEX. 19
Turn Undead (1MP)
999 damage on undead enemies
PIE. 19
Unicorn Head (1MP)
Level one summon magic
PIE. 12
Machine Golem (2MP)
Strong level one summon magic
PIE. 12
Ghoul (3MP)
Level two summon magic, poison
PIE. 18
Gremlin (3MP)
Level two summon magic
PIE. 18
Ghost (5MP)
Strong level two summon magic
PIE. 18
Great Demon (5MP)
Strong level two summon magic
PIE. 18
Demon Breath (6MP)
Dark magic, greatly decreases magic PIE. 18
defense
Freya (6MP)
Level three summon magic, chibikko INT. 15
Marduke (6MP)
Level three summon magic, silence
INT. 15
Iormundgand (7MP)
Level three summon magic, poison
INT. 15
Lamian Naga (7MP)
Level three summon magic
INT. 15
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
.:: p a r t y s e c t i o n ::.
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
Basically here are some favorite/effective teams, mine and other peoples
alike. This should help you choose a team if you can't decide. Ummm... I
may add a list of every single team, but that may get a little too
opiniated and biased. So, these parties are -personal- faves, and are biased. Don't get me wrong here, okay? Sweetas.
--------------------------------------------------------------------.:: paladin, god hand, bishop ::.
--------------------------------------------------------------------Ah, the God Squad. This party is one of the best to choose for a first
rounder. Works wonders on any quest, but is specifically for Duran's
quest. Why Duran's? simple answer. The Black Rabite. With two Saint
Sabre casters, plenty of healing, AND two awesome fighters, it works
well in all ways.
---------------------------------------------------------------------
much use in the late levels, plus Magic Barrier does half as
Mind-up would do. Anyway.. Riesz would be your main attacker
the stat-ups(many times you wouldn't need it) and Hawk would
Carlie would heal if you get damaged too much. I was able to
Archdemon at lv.47 with this team. =P
much as a
after all
back-up and
beat
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
*Intro's soon to come. If you need in-depth help, email me*
--------------------------------------------------------------------.:: i) the light, the faerie ::.
--------------------------------------------------------------------< Castle City Jad >
------------------After your introduction, you'll arrive at Jad, via boat or swim. If you
chose Charlotte, you'll go straight to Astoria, so skip this bit and
scroll down to Astoria below. Now, on your arrival, you'll see Lugar
talking. When you regain control, to your left is an Inn. Spend the
night there and choose to wake at night. Now, Jad isn't guarded, so you
can leave. Outside is the Rabite Forest. The path is fairly simple, just
follow it until the intersection (south/west). When you reach it, keep
heading south till you reach Astoria
< Lakeshore Village Astoria >
----------------------------In the southeast area of the village is a Weapons Store. Equip a new
weapon and speak with the guy outside. To the northeast is a small
bridge, speak to the old woman there. If you want, fight a few Rabites
outside and gain experience. When you are ready, rest at the Inn. An
extremely bright light will awaken you; follow it.
< Rabite Forest >
----------------Follow the light, and when you reach the intersection once more, head
west. Follow the path from here. At the end, the light will dimmen.
Speak to the Faerie inside. She has come from the Holyland to warn the
Priest of Light about the declining Mana. Introduce yourself, and she'll
rest inside you. You'll notice something happening in Astoria. Rush back
there and see what happened.
--------------------------------------------------------------------.:: ii) the spirit of light - wisp ::.
--------------------------------------------------------------------< Lakeshore Village Astoria >
----------------------------The whole village was thrashed. Now, (it is actually quite funny) your
Main character will curse the beastmen in one way or another. After they
nod, go north and head east at the sign. Here your second character will
tell you his or her story and join you, seeing as you have a Faerie who
will break the cave's seal. Do so and enter the Cave of Waterfalls.
< Cave of Waterfalls >
---------------------Go east and south, and you'll see a Gold Statue. Use it and save. Now go
south twice, and west once. Here you'll meet Charlotte if she is not
already in you team. After her story, if you chose her third she'll join
you here, early. If not, she won't, obviously. Regardless, follow her to
Wendel.
< Holy City Wendel >
-------------------Upon entering, to the north you'll find an Armor shop. Go in and equip
your main character with some new armor. Your second should already have
it. Now go down the stairs in the shop and search the barrel, containing
an Angel's Grail. Grab it an go back outside. Now, rest at the Inn if
you want or just head straight north to the Temple of Light. Climb
either flight of stairs and enter. From here, head north twice and speak
to the Priest of Light. Th Faerie will tell the Priest about the Mana,
and your main character will do his or her whine about what they want.
The Priest explains that you are the only one who can draw the Sword of
Mana from the Holyland, but the Faerie is too weak to open the gate. So,
the Faerie explains that if you obtain the eight spirits who guard the
Mana Stones, she might be able to open it. Then, the Priest says that
Wisp, the Spirit of Light, is said to be seen at a Giant Waterfall in
the cave to the east. With that, go out and restock on your items, then
return to the Cave of Waterfalls.
< Cave of Waterfalls >
---------------------Make your way back to where you met Charlotte. The Faerie will notice
two gaps. Now continue and go back to the Gold Statue. Use it if you
like and go south, then west. When the menu pops up, select Spirit and
then Faerie, and the Faerie will help you across the gap. Once across,
go west and north, fighting through enemies. Clear the enemies in this
next room, and to the west is a Gold Statue if you need it. Now go east
twice, and north. Once this area is cleared, heal/restock on items, and
then into the gap for your first boss.
**BOSS - FULL METAL HUGGER**
---------------------------Recommended Level - 5
Strategy - At this point of game, there isn't much you can do. Whack at
him with your weapons, and aim for the eyes. Use Round Drops to heal,
and PuiPui Grass when he uses Bubble Breath, which is one of his
strongest attacks. He's not very hard.
When he is defeated, you'll obtain the Power of Wisp. The explosion
opened a gap, so take it and from there take the southeast exit out.
When you use the Faerie to cross the Gap again, Lugar and his Beastmen
will push you off. Here plays a scene at the Mana Holyland of the start
of the Faerie's journey.
--------------------------------------------------------------------.:: iii) the spirit of earth - gnome
--------------------------------------------------------------------< Castle City Jad >
------------------You'll wake up wounded in a cell. Look through the bars and then your
third character, or and NPC if you got Charlotte, will help you out. He/
she will tell you about the boat that they heard leaving soon, and then
join you. Heal up at the Gold Statue and go out. Follow the southern
doors out of the castle, and take the ship from the port, which is next
to the Inn.
< Free City Maia >
-----------------When you reach Maia, no to the Armor Store (Shield and Helmet embossed
as a sign above it) and equip everyone with a new helmet. Rest at the
Inn if you like, then talk to the Merchant at the eastern most exit.
He'll tell you how the Priest of Light fell ill after putting up a
stronger barrier around Wendel. Go out to the Golden Road.
< Golden Road >
--------------Here is a pretty good place for building levels if you are low. Simply
follow the path. About two thirds through, you should see a cave
opening. Enter it, it is the Cleft of Earth. (You might recognize it if
you chose Duran). Save at the Silver Statue and go out. Just as you are
about to cross the bridge, Altenan soldiers will think you are Forcenan
soldiers and get the Machine Golems to attack.
**BOSS - MACHINE GOLEMS**
------------------------Recommended Level - 6
Strategy - They'll start by dealing 20-30 damage to each character. Heal
up and attack them physically. They have one special each - Rocket
Launcher. If they have used them both and you have Angela, bomb 'em with
Holy Ball. Heal with Round Drops, and you should do fine. They are fast
but easy.
When they are defeated, one will crawl to the middle of the bridge and
blow up. Now you can't get to Forcena to learn more about the Mana
Stones, so you'll have to go back to Maia and find another way there.
< Free City Maia >
-----------------Go to the northeast corner of the city, and enter the house there. Talk
to Bon Voyage - the man with the weird hat - and he says he can help you
get to Forcena with his cannon. Go out back and he'll say that the thing
needs gunpowder. Go outside again, and your characters will wonder where
to get it. Your main character (to the best of their ability) will
suggest asking someone else in the town. Do so. Speak to the man behind
the garden, south of the Inn's entrance. He'll say that the dwarves have
gunpowder, and the entrance is near the Cleft of Earth. Return there,
and search the Silver Statue. This time, use Wisp, and she'll open the
secret entrance to the Dwarf Village.
< Dwarf Village >
----------------Firstly, equip everyone with new weapons/armor. Then, go to the items
store, and buy a magical rope or two. With fresh equipment, rest at the
inn and save your game. Go out and head east. There should be a new
dwarf here. Speak to him and he'll open up the passage to the Dwarf
Tunnel.
< Dwarf Tunnel >
---------------Go in and north, defeating all the enemies. Now go west and you should
see a dwarf behind the bar-type things. Head west again, and go into the
back room. The exit is in the northeast corner. Follow it till you reach
a room. Talk to the Dwarf. He is Watts, and will sell you gunpowder.
Don't buy it off him, even if you have the cash (quite unlikely). You'll
get it free. Once he runs off, head back to the room where you exited at
the corner, and follow the path. At the end, where the path curves into
a single opening, restock on items and heal. Then head in, speak to
Watts, and you'll fight the legendary Jewel Eater.
**BOSS - JEWEL EATER**
---------------------Recommended Level - 7
Strategy - This boss battle is a long one, but rather easy. If you have
Angela, bomb him straight off with Holy Ball. If you don't just whack
away with weapons, that's all your variety right now =P. When he puts
your defense down, use a Stardust Herb to clear it away. As usual, use
Roud Drops or Charlotte to heal. Keep your HP above 60, because his best
attack, Grand Slam, can shave off about that much if your defense is
low.
When he is defeated, you'll obtain the power of Gnome and Watts will
give you some free Gunpowder. Let him warp you out with his Magic Rope.
Return to Maia, and go to Bon Voyage's house. Give him some Gunpowder
and he'll blast you to Forcena... sort of.
--------------------------------------------------------------------.:: iv) the spirit of wind - jinn ::.
--------------------------------------------------------------------< Molebear Highlands >
---------------------He didn't quite get enough velocity, so to speak. To put it short, you
landed just a little away from Forcena. Head north and use the Statue if
needed. Now jump in the hole. You come out another one. Jump into the
one next to it. If Duran isn't in your team, you'll meet him. Now go
south, east, south, and jump into that hole. You'll come up from one of
four holes. Ignore them, they lead to each other. Now go out the
Northeast corner, go north, and jump through that hole. Go north, east,
and north again to Forcena.
< Grasslands Country Forcena >
-----------------------------Altena invaded it. You'll run up to one of the Knights and then run to
the Castle. Now, go north and a little west, and enter that door. Use
the Gold Statue and save. Now go north, north, and go up the center
path, north twice, to the Throne Room. Koren is just about to kill him,
but you'll rush through and he'll disappear. Talk to the King, and learn
more about the Spirits. He'll say the next one you need is Jinn (hence
the title =P), and to go and see him after you get Jinn. Run back out to
the city. Restock on items if you'd like, then rest. Now, you must do
either to set up a cannon.
-> If it is night, a green-haired woman at the pub will comment on a
large cannon set up in the courtyard.
-> If it is day, a green-haired woman in a house in the southwest corner
will comment on a large cannon set up in the courtyard.
...either way, after you talk to the woman go to the courtyard. Bon
Voyage's brother, Bon Jour, has set up a cannon. Use it and let him
blast you back to Maia. From there, take the Golden Road all the way to
the end, where you'll arrive at Byzel.
< Merchant City Byzel >
----------------------Nothing much to do here. If you like, rest at the Inn and wake at night.
In the center of the city is a large building. It only opens at night,
and is the Black Market, where you can buy some unique items. If you
don't have the cash, don't worry since you'll get another chance soon.
When you are ready, take the eastern-most exit to the port, where you'll
catch a ship to Palo.
< Fishing Harbor Palo >
----------------------The southwest corner has the weapons store, and the northeast corner has
the armor store. Visit both and equip some new equipment (repetitive
verb...ARGH!). Restock on items, rest if you want, the usual, then go
west out to the Path to the Heavens.
go north. Then, go west and you'll really be in. Go north and hit the
switch, then go west and ride the wind south. Go out the western exit.
From here, go west a little and from your choice of north or west, take
the north opening. Go west a little and hit the switch. Run up past the
wind and hit the switch center of the screen. Now ride the wind to the
northwest corner, where you shouldn't be able to cross back. From here,
go out west and through the next opening. Run down until you can get
past the wind, then east and ride the wind down. Run up and around, all
the way north to hit the switch. From here, take the closest blowing
wind up. Run back and the wind previously blocking should be running
west now. Take it and then you'll be blocked by yet another blowing
wind. Go east and around, then hit the switch. Now you should be free to
go out. Do so. Now, once outside. Follow the path and ignore the middle
opening as of yet. Go all the way around, and use the Gold Statue at the
end. Now go through the middle opening, where you'll see the Wind Mana
Stone. It is availabe for Class Change is you are of that level. Now,
your third character will notice the footsteps. Heal and follow them
out. The Darkshine Knight will notice you, and then use Jinn's energy to
summon Tzenker.
**BOSS - TZENKER**
-----------------Recommended Level - 10
Make sure you have - Molebear's Claw, Diamond Missile/Earth Coin
Strategy - Cast the Molebear's Claw on your fighters. With Angela, blast
Tzenker with Diamond Missile, and if not use the Earth Coins. They
should be dealing 80+ damage each time. Recast and repeat the process. A
good idea is to save your MP/Coins until when she is out of reach of
your fighters. Use Mama Poto Oils if you have it to heal when she puts
you to sleep. It will be another fast-paced but easy battle.
After Tzenker is dead, you'll obtain the Power of Jinn. Now, you'll have
to make your way out of the Corridor of Wind. Remember how you were
blocked off before? You'll have to find another way past. Do this. Leave
the Mana Stone room, and go to the northwest corner. Run north all you
can, then east. Ride to wind downwards. Now go around the rock wall and
exit at the northeast corner. From here, ride the wind and then take the
eastern most opening. Hit the switch and go back out. Now go the where
the sleep flower was, just before you got knocked out. Use Jinn to
spread the sleep flower all over Rolante. You'll then get transported
there.
--------------------------------------------------------------------.:: v) the spirit of darkness - shade::.
--------------------------------------------------------------------< Wind Kingdom Rolante >
-----------------------The two barrels contain an Angel's Grail and a Round Drop. Take them and
go through the first gate. When you come to the castle, don't take the
main entrance but the smaller one just east of it. Go east, beat up the
Ninja, and go north. Your main character will comment about the trained
monsters. Continue and leave through the southwest flight of stairs.
Here, you'll meet Hawkeye if he's not in your team. Keep moving one, the
path from here is very straight forward. Go south then east, and out
south. Outside, climb the stairs and enter the next room. Leave to the
west and run west and north. Forget that room and continue east, twice.
Go up twice, west a little and south. In the next room, stop off at the
door that's inside and use the Gold Statue. Now go out and follow the
path. Before entering the last door, heal and restock. Enter it and
you'll face Genova.
**BOSS - GENOVA**
----------------Recommended Level - 12
Make sure you have - Poseidon's Claw
Strategy - Cast the Poseidon's Claws on everyone as soon as you get in.
He'll spit out Shapeshifters, but try not to fuss over them. If needed,
the AI controlled characters will take care of them. But when a
shapeshifter turns into a ogre box/kaiser mimic and Genova casts Power
Up, deliberately attack the shaeshifter. Otherwise, attack Genova full
force. Use Pakkun Chocolates or Poto Oils to heal and you should do
fine. When he is defeated, you'll regain HP/MP. Now head up and you'll
meet some of Hawkeye's old friends - Bill and Ben.
**BOSS - BILL AND BEN**
----------------------Recommended Level - 12
Make sure you have - Poto Oil, Stardust Herb
Strategy - These two will be the fastest bosses you'll fight yet.
They'll probably start off with a Multiple Shuriken, which will deal 60+
damage to everyone. Heal immediately with Poto Oil because there's a
high chance they'll do it again soon. When they use Ninjitsu, clear that
ally with the Stardust Herbs. Attack full on, and if you have class
change, don't use your Level Two tech because they'll counter. Don't
even touch Magic. Attack physically, and it will be the quickest but
hardest battle you've been through, probably.
When they are defeated, run up and meet Bigieu. She explains herself
working for the Dark Prince and everything. Then you'll be in the throne
room of the castle. The amazonesses will thank you and you'll be outside
the castle. Now that you have Jinn, you can go back to see King Richard.
Make your way back to Palo.
< Fishing Harbor Palo >
----------------------First things first, there are new weapons and armor to be bought. Grab
them and restock on items if you need to. Now rest at the Inn, and wake
at night. From the harbor, catch the ship, suprisingly for free. Anyway,
if it isn't night, it will be a long ride. It will stop halfway to the
destination, and you'll wake up.
< Ghost Ship >
-------------Run out, and your character will say they don't like the place. (I think
it's pretty cool) From here, go out and run all the way west, the Faeire
will sense the presence of a very weak spirit. Now, you should be in a
corridor of three. The far east leads to where you came from. The center
leads to a room with two enemies. When you defeat them, speak to the
zimbie that says, "Welcome..." and he'll sell you stuff. Make sure you
have some Stardust Herbs and PuiPui grass. Now go to the far west door.
Climb the stairs, and so a little south and west. There should be a lone
door. Go in, and you'll find a library. Now, there are three books.
Shelves, rather. Anyway, read the books in this order: right, left,
center, left, or Blood, Death, Curses, Death, which is the code. Now the
east room should open. Read the book, which contains an insane number of
"Dies". Mataro will appear, a ghost on the legendary Ghost Ship. Now
switch your character that you directly control to your weakest, or your
less necessary. Angela and Charlotte are most necessary. Now, with that
character, speak to Mataro and he'll transfer a curse over to that
person, making him or her a ghost. Now run away, back to the three-room
corridor. You can go back to the east door, and rest in your room if you
want. Otherwise, go to the east most end of the corridor and go north.
Climb the stairs, then go south, west a little, and north through the
western door. When you are back out another corridor, ignore all other
doors and follow the corridor, defeating enemies in that corridor only.
When they are gone, do not climb the stairs. Heal and restock. Then
climb the stairs for a grueling battle.
**BOSS - GORVA**
---------------Recommended Level - 12
Make sure you have - Holy Ball/Light Coins, PuiPui grass, Stardust
Herbs
Strategy - If you don't have Angela here, I can say you're 75% screwed.
But he is defeatable. If you have Angela, hit him non-stop with Holy
Ball. If you run out of MP, result to using Light Coins or a Magic
Walnut. If you don't have Angela, the Light Coins are your best bet. But
you only have nine of them max, remember. If he uses silence, ignore it
unless it is Angela. Reserve items. If he uses Black Curse, use a
Stardust Herb to clear the effects. Your choice of party will probably
effect this battle the most =P
When he is defeated, you'll obtain the Power of Shade and get your
cursed party member back. Now you'll learn the story of the God-beast of
Darkness. The ship will vanish.
--------------------------------------------------------------------.:: vi) volcanic island bucca ::.
--------------------------------------------------------------------Wait... you landed on an island? Rest and relaxation? Far from it. After
landing, go to the northwestern corner, where you'll see a giant turtle.
Now return to where you landed and go east. Work your way around the
beach once, then head north. Go east again and you should be on some
grassland. Go north, then east to work your way around. From here, go
north twice, and you should be by a river. Defeat the enemies and go
east, then north. From here, go east and you will find the Village of
Dark Priests.
< Village of Dark Priests >
--------------------------The totem pole in the center works as a Golden Statue. Use it if
necessary. The center north priest will sell you armor. The one south
east of it will sell you items. The one directly south of him will sell
you weapons. Equip yourself and talk to the rest of the Dark Priests.
They'll tell you about a huge eruption coming, and a sea dweller.
Go back to the river and head west, along the northern side of it. Go
north now, and then north at the northwestern corner. From here, head
west twice. Search the rock, and use Gnome to help shift the walls and
you'll find the secret entrance to the Sea Dweller's cave.
< Seashore Cave >
----------------The way is very straightforward. There are two parts. The first is very
short, and you'll be outside by a waterfall when you're done with it. In
the second, follow the path until you hit a Gold Statue. Now continue,
and you'll eventually reach another. This is a great place to level up,
because things start getting harder. Just run between the statues. When
you are ready, from the second statue, go north, west, and north. Here
you'll meet Jagan, and the Volcano will erupt. The Giant Turtle will
save you just in time. He'll give you a ride to Maia, where you should
**BOSS: LUGAR**
--------------Recommended Level - 22+
Make sure you have - Heal Light (all)/Poto Oil, Specter's Eye
Strategy - The strategy here is to keep it simple. His strong points are
his techs, so use a Specter's Eye every once and again to cancel his
gauge. Don't use anything other than normal physical attacks or he'll
counter. Keep to these simple guidelines, and he'll be a wimp.
When you defeat Lugar, Kevin will run by his side to help him. Luna will
appear and Kevin will ask Luna to help. She'll turn Lugar into a baby,
and then she'll join you. Go north to the Moonreading Tower. Search the
Moon Mana stone and the Faerie will explain that it keeps the forest in
eternal night. It is avaliable for class change if you have not yet had
one. Now go back to the beach, and ride Booskaboo just northeast of it,
to the Lampflower Forest, to obtain the last spirit.
--------------------------------------------------------------------.:: x) the spirit of wood - dryad ::.
--------------------------------------------------------------------< Lampflower Forest >
--------------------Use Luna on the bush, and she'll remove the plant that belongs to the
Moonlight Forest. Continue west, and you'll meet Charlotte again if
she's not in your team. Go south and defeat the enemies. If Charlotte
isn't in your team, speak to her and she'll tell you the secret of the
Lampflower forest. Wait until night or use a Dreamsee Herb. When it's
night, follow the lit-up red flowers to reach Diorre.
< Flowergarden Land Diorre >
---------------------------No one is in a state to speak to you, so just go and visit the Faerie
king, whose house is in the southwest corner. He'll tell you to use the
Power of Luna on a gold statue near the center of the forest. Now, when
you regain control, go for the new weapons and armor. Rest at the inn
for an incredibly cheap cost of 10 Lucre. When you are ready, go back to
the Lampflower Forest. If you are troubled in finding a way out, just go
north twice and you'll be back. From here, go west and search the Gold
Statue. Here, use Luna like the Faerie King said and open the secret
path. Follow it west, north, and north, where you'll face Gildervine...
WAIT! you did take the usual precautions of restocking/healing, right?
though so...
**BOSS - GILDERVINE**
--------------------Recommended Level - 22+
Make sure you have - Chibikko Hammer, extreme patience
Strategy - A very easy battle, though very annoying. He/She'll (wait,
let's just call it an "it")... it'll put you to sleep, poison you, and
stat down on magic. What you want to do here is attack and use spells
and techs. Whatever you can throw at him to kill him quick. When he is
about to be defeated, an extremely ugly head will pop up and start
casting spells like crazy. Heal and continue your attack.
When he is defeated, you'll receive the Power of Dryad. And there you
have it, all eight spirits. The Faerie will tell you to go to the Island
of Oblivion, where you can open the gate to the Holyland. Race back to
the beach and ride Booskaboo there, smack bang in the middle of the
world map. Right here and now, the story will unfold.
-------------------Land Flammie in Rolante, then work your way west back to the Corridor of
Wind. The path is simple here. The enemies are harder, so don't think
you've got your work cut off. Go back to where you found Jinn (remember
to stop off at the Gold Statue before!). Here plays something pretty
cool to watch, your main character will summon Flammie and you'll battle
Dangaard in the air!
**BOSS - DANGAARD**
------------------Recommended Level - **
Make sure you have - Gnome Statue/Earthquake, Diamond Sabre/Molebear's
Claw.
Strategy - Prepare for a long and boring battle - literally. He has massive- HP, and isn't much of a challenge to compensate for this.
Basically, use any and all your Earth Items, and cast Diamond Sabre on
your fighters and just go for it. If it helps any to mark your progress,
each time you work off 1/4 of his HP the screen will change after a
large array of ... clouds.
When he's defeated, for a change, you'll already -be- on Flammie. Fly
yourself to your next destination...
---------------------------------------------------------------------.:: **) the god-beast of water - fiegmund ::.
---------------------------------------------------------------------< Labyrinth of Ice Walls >
-------------------------Land Flammie in the snowfields, just southeast of Altena. With some aim,
you'll be right outside the Labyrinth of Ice. Go in and go north, then
so west a little then south. Now go into the second last door.
Inside,north, west, and then take the door to the right. Go north twice
then
east out that door. From here, go a little east and down, and take the
door directly east for a Gold Statue. After recovering, go east and
south a little, then all the way north, where you'll face Fiegmund.
**BOSS - FIEGMUND**
------------------Recommended Level - **
Make sure you have - Salamado Statue/Explode/numerous amounts of items
to throw, Mama Poto Oil/Tinkle Rain (all)/ Chibikko
Hammer, Flame Sabre/Kerebos Claw
Strategy - A real annoyance to fight. Get the Sabres and the sabres only- out first and start your full on attack. Unless you've got
extremely high offense or 2nd Class Change, he'll soon give up and hide
under the ice. Annoyed yet? you can hit him. Now go all out and either
use Mind Up/Down on yourselves or on him, or use your magical items.
Either kill him like that, or wait until he reappears over the ice and
attack him. Also, watch out for Cold Blaze, which can Freeze you. Heal
with Tinkle Rain/Chibikko Hammer.
When he's defeated, run out to the snowfield and call Flammie to fly to
your next destination...
---------------------------------------------------------------------.:: **) the god-beast of fire - xan bie ::.
---------------------------------------------------------------------< Valley of Flames >
--------------------
With some more aim, you can possibly land Flammie right outside it.
Ragardless, go in, and go south, east, east, south, east, north, east,
south, east, and east once more, where you'll encounter Xan Bie.
**BOSS - XAN BIE**
-----------------Recommended Level - **
Make sure you have - Undine Statue/Mega Splash, Ice Sabre/Poseidon's
Claw.
Strategy - Easy. He is straight-forward. Use the Sabres and statues,
then all out go for it. Attack, attack, then attack some more. Undine
Statues or Angela's Mega Splash help. Keep up the Healing, as some of
his spells, such as Lava Wave, can be pretty damaging.
When he's done, you'll be transport back to the desert. Call Flammie and
fly to your next destination...
---------------------------------------------------------------------.:: **) the god-beast of the moon - dolan ::.
---------------------------------------------------------------------< Moonreading Tower >
--------------------Fly and land Flammie back at Mintos or outside the Beast Kingdom. Either
way, from there, work your way back to where you fought Lugar and enter
the tower ahead. This tower connects very weirdly. From the beginning,
use the Northwest room and climb the stairs. Now go to the southwest
room, and do the same. From here, you'll battle a series of enemies,
then head into the first door you see north. Use the Gold Statue and
continue west into another door. Climb the stairs and from here on out,
the flight of stairs will be in the northeast corner. Once you reach a
prefereably large room, take the door to the right for a Gold Statue,
then the center to face Dolan...
**BOSS - DOLAN**
---------------Recommended Level - **
Make sure you have - Extreme courage
Strategy - A good idea when facing Dolan is to either get him done with
early or have second class change when you face him. He is not easy, but
does not require a specific strategy. Just attack him and take his
shots, which can be quite painful. He isn't much on HP so he'll be quick
to beat, though hard. Some claim that Chibikko-ing yourself and hiding
in either corner will help you greatly. You do the research on this one,
though.
Once you have defeated him, run back out to the forest can call Flammie,
to fly you to your next destination...
--------------------------------------------------------------------.:: **) the god-beast of wood - mispolm ::.
--------------------------------------------------------------------< Forest of Wonder >
-------------------A little east from the ice continent lies some vast forest. Land Flammie
in a patch not surrounded by trees. Here, go west once and you'll see
the merchants. Now, go south, west, north, and east until you reach the
end of the screen. Fight your way through this cave, then go right,
right, and north a little to a Gold Statue. Use it if necessary. Now go
northeast, then keep making your way east, at the end which you will
fight Mispolm...
**BOSS - MISPOLM**
-----------------Recommended Level - **
Make sure you have - Mantago Oil/Counter Magic
Strategy - Use the Mantago Oils and lay low. Feel free to lay the smack
with spells, but once it starts casting Counter Magic just drop it. Use
Physical atacks and your strongest techs. Heal when he uses a MultiTarget Grande Bomb or the Killstinger, and everything inferior to this
will be reflected. This battle should be one of the easiest battles.
When he is defeated, you'll be transported to the first patch of land.
Call Flammie and fly to your next destination...
--------------------------------------------------------------------.:: xx) the last god-beast - ancient city pedan ::.
--------------------------------------------------------------------Now, you've completed seven of the eight God-beasts, and you are up to
the last one... the God-beast of Darkness. The God-beast has vanished
for centuries, though, so you'll have to take an illusional trip back
into time to find out where it lays. Your best bet is the Ancient City
Pedan. Fly Flammie to the southwest corner of the map, and land her in a
patch much like the one before the Forest of Wonder.
< Forest of Illusion >
---------------------Hmmmm ... so you are not -exactly- at Pedan. But you are very close. Go
east a little and down the steps, then southeast and north. Now, run
north and enter the building in a small isle in the center. Search and
read the note next to the ... cashier (???) and rest for the 150 Lucre.
When you awake, go out, where Pedan will reveal itself...
< Ancient City Pedan >
---------------------The Inn is in the center of the city. North from the rear of the Inn an
old man will sell you weapons. These are the best you can buy. Equip
them and head into the room behind him. Another old man will read you
the tab, which briefly describes the task ahead of you. Now go out, and
to the center east is and Armor Store. These are also the best
purchasable. Equip them, then explore the city. The house in the
southwest corner has a bed, a shelf of books and a boy. Speak to he boy,
who has been studying the Mana Stones. He believes he can locate the
Mana Stone of Darkness. Now, you'll hear where the Mana Stone is.
Depending on who's your main character, it will be one of three
places...
-> The Forest of Illusion
-> The Glass Desert
-> The Cave of Darkness
.. and then, you'll have to head out and find the Dark God-beast to
complete your quest to defeat them all. If you go out of the city, the
Forest of Illusion is a great place to build levels either for second
class change, or collect seeds for it. Or, you can just build levels
here. Anyway, for the Dark God-beast and the rest of the game, it will
split into three. Follow the walkthrough for your main character and
just ignore the rest.
---------------------------------------------------------------------.:: xxi-a) kevin/charlotte - the forest of illusion ::.
will dimmen within a few seconds, but the path shouldn't be too hard to
find. Now go west, north twice, and east. From here, go north and leave
at the nrothwest corner, where you'll see the Dark Mana Stone, just
about to crack. Now, you'll face Zable Fahr...
**BOSS - ZABLE FAHR**
--------------------Recommended Level - 40+
Make sure you have - Papa Poto's Claw/Saint Sabre
Strategy - There are three heads in this battle, but at first it will
appear as two. Cast the Saint Sabres on your fighters and attack. With
your spell-casters, use Wisp spells like Saint Beam or Holy Ball. Fight
carefully, and keep healed up. Keep your HP above half. When the two
heads are defeated, the center will appear and cast Regeneration, which
will revive all allies and restore Half HP. Then it'll hit you with a
Hell Cross, which is a big ouch. Heal up, that is, if you aren't dead
yet. Now work your way again, and focus all attacks on one head, then
the next. Work on either the right or left, then the other, and go for
the center last. Watch our for some particularly nasty attacks like Hell
Cross or Demon Breath, which may strike again at their will.
----------------------------------------------------------------------p a r t t h r e e - t h e f i n a l b a t t l e
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
*I'm really sorry for any inconvinience, but I wont be able to work on
this for another few good weeks to a month, because i am working on
another FAQ. If you are that exact point, though, and would like
assistance, then please feel free to email me*
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
.:: s t u f f t o d o . . . ::.
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
Look out for some of this stuff in furture updates, which will be as
they are finished. Look forward (or backwards? who knows...) to updates
every week to a month...
-> Class Guide, Information, public opinion, the drill.
-> Items guide
-> Intros and final areas for the Walkthrough, and maybe de-spoilering
the whole thing.
... and that's about it. Anything else you want to see, email me and
I'll go into it. But look, no more than two at a time, OK??? LOL. As
much as you so desire...
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
.:: q u o t e s ::.
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
Some miscellaneous funny quotes from the game...
-> "I understand if you are trying to hide your pornography
collection..." - Angela
-> "Now now, ladies" - Hawkeye
-> "Oh, sure, run away! because next time, I'll cut off your head!" Duran
-> "The only class you'll be changing into is 'Immature Bully!' now
scram!" - Fortune Teller to Duran
-> "Hey, listen to me, will ya?" - Hawkeye
-> "When I sleepy-sleepy, I saw a sparkle-sparkle!" - Charlotte
gaming help...
Email, Nightblade@antisocial.com - Mail to this address if you need some
help with this game, if I need to fix mistakes, or any contribution to
this FAQ.
Email, Jansen_2790@hotmail.com - Mail to this address for casual
talk, cussing, or put downs and such. But I am warning you, the results
mightn't be all too nice...
MSN Messenger, handle Seth Xavier (or any other form of 'Seth Xavier'
made by copying-and-pasting from Character map =P) - search by email
address, Jansen_2790@hotmail.com
ICQ, handle Nightblade - search by ICQ number, #69252740. Use this for
gaming help or contribution to this FAQ...
Phone Number - uhh... this would be getting a little too personal =P...
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
.:: p u b l i c s e r v i c e a n n o u n c e m e n t ::.
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
This is basically the copyright. So let's fire it up...
This document is 100% Copyright Nightblade 2000. Every letter, word,
line, paragraph, and bad bits of patterning are all under the same
copyright. None of this was -stolen- from other FAQs and nor did I use
any of it for reference. Seiken Densetsu 3 and all its trademarks are
copyright Square 1995. The term "Public Service Announcement" was
actually ripped off from Eminem's "Slim Shady LP", so it is copyright
Aftermath Entertainment 1999, or Interscope records 1999, one or the
other. Apart from that, it's later from me. Until next update...
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>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
.:: n o ! w a i t ! ! ! ::.
>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<
One last section, the section for the Statistics of the FAQ. It goes to
show somehow how many hours I spent typing and typing, hoping I did
nothing against the Guidelines of Submission. Ah well. Anyway, this time
and every version to come will have how many of whatever it is that the
last version had, just for a little comparison.
Characters (Without Spaces) -> 90,719 ... version 1.6 - 88,860
Characters (With Spaces) -> 109,671 ... version 1.6 - 108,678
Words -> 17,842 ... version 1.6 - 17,336
Lines -> 2,442 ... version 1.6 - 2,246
Paragraphs -> 1,942 ... version 1.6 - 964
Pages -> 38 ... *No Change*
NOTE - for the printable page counter (directly above), this is assuming
you keep it at 10-point Courier New font, and nothing else (Bold,
Italics, Underline, etc) ...
... there you have it. I did this with Microsoft (ack!) Word 2000's word
count after transferring it to that format from Wordpad, if that does
any difference. So... you think I am exagerrating? Think I didn't do that- much work? Wanna prove me wrong? go ahead, make my day. I'm fine
with that. But you'd better start counting... >=)
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