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STEFLERS BASIC INFORMATION OUR SNAP COUNT IS A NON-RYTIMAITC POSSTEILIVIES, 4 SECOND souND BONE TWO. THAEE MOS? OF THR TIME THE SNAP COUNT Witt VOT BE CALLED TN THE HUDDLE. THE sNap Sate WAL BE TIED 10 TITR PLAY CaLLan I See HUDDLE. ALL EVEN NIMBERED BLAYS WILL BR SNAPPED ON TWO, AND ALT, ODD NUMBERED PLAYS WiLL BE SNAPPED CRONE UE THE QB WANTS THE BALL gNAPPED SAND SOUND, OR THRER HE WILL, ANNOUNCE SEVERAL TIMESINTHE HUBES PRICK TO BREAKING TH HUDDLE. Wit PELL ALSO USE A SILENT SNAP COUNT FOR Look, STADIUMS AND &*LONG COUNT NO PLAY" SITUATION TO TRY FOR A DEFENSIVE OFFSIDE PENALTY. HUDDLE COMMUNICATION ‘THE FOLLOWING FORMAY WILL BE Usb BY THE QB IN THE HUDDLE, 1 HE WILL GIVE THE FORMATION. ® HE WILL CALL THE pay 3 THE QB WILL POSSIBLY CONFIRM A SPECLAL SNAP COUNT PRIOR 10 AND AFTER THE PLAY IS CALLED, 4 RE WILL TUEN PAUSE SLIGHTLY To MAE SURE EVERYONE Has au. Tm NECESSARY INFORMATION. 5. BR WILL THEN Say -READY.DRRAK* AVT-WILL CLAP HANDS ON THE WORD “EREAK ANDRUNIOTHELOS, Los vOMMUNICATION ‘THE FOLLOWING FOXMAT Wit By UsRD BY THH QB AT THE Los, 1 ‘SB AND DECIDis II" AN AUDIBLY 15 NFCESSARY, ING "READY" THEN A “TIVE” OR ‘DEAD? . TITS WILL BE REPZATED, 2 “ANY SHIFTING OF PERSONNEL WILL BE DONE WHEN QB DECLARES -READT &. ANY MOTION WILL RE INITLATED BY THE QB'S ITREL OR HAND GESTURE IN GUN SITUATIONS. 8 FOLLOWING THE "SET CALL, a NON-REYTEBUC HUT (), BUT (9, tT @ Wh FOLLOW. EXAMPT se HUDDLE: “ON PARED, 0, SEANT Se Bogs, ON THREE CADENCE: "READY, RED 30, RED ao" (PAUSE) "SET - HUT, HUT. PAUSE HUT ADDITIONAL POSSIBILITIES OF PLAY CHANGES AT THE LOS a 1. WILLBE CALLED IN THE HUDDLE —- FROM TITE BENCH. 2 QB MUST ALERT HUDDLE OF SNAP COUNT GOING ON 2. 3, APORMATION WILL BE CALLED - THEN THE “PACKAGED PLAYS," THEN THE SNAP COUNT ON 2. 4. ONLY ‘THE NUMBERS DESIGNATING THE PLAY OR PROTECTION WILL BE USED LN ‘tae HUDDLE CALL. 5. ‘THE QB WILL HAVE TWO PLAYS FROM WHICH TO SELECT. THEY USUALLY WILL BM UALLED ACCORDING TO DEFENSIVE FRONTS OR COVERAGES. EXAMPLE OF "PACKAGE" CALLIN THE HUDDLE WOULD DE: ‘A. UTRIPS PACKAGE 38/90 ON2” 6. "THE QE WILL USE THE PLAY NUMBER IN THE CADENCE. EXAMPLE OF QB SELECTING PLAY AT THE L.O.S. WOULD BE: A. "READY - BLUE 90, BLUE 90° (PAUSE) “ SRT - HUT, ITUT“ (PLAY CALLED 1S 90 BURST) NOTE: QB SHOULD SIGNAT. WR'S WITH HAND SIGNAL TO ALERT THEM THE PLAY HAS CHANGED TO 20 PLAY, B. “READY, BROWN 38, BROWN 88” (PAUSE) “SET -IIUT, HUT” (PLAY CALLED SLANT 38) “ALERT OPPOSITE” (OPIE") : IN USING THE “ALERT OPPOSITE" CALL IN THE HUDDLE, WE ARE ALLOWING THE QB TO RRAD THR DEFENSE AND CHANGE THE ORIGINAL PLAY CALLED TO THE OPPOSITE SIDE. THR PLAY DESIGN DOES NOT CHANGE, ONLY THE DIRECTION WE ARE RUNNING IT. ‘THR LIVE COLOR MUST BE USED IN ORDER FOR QB TO CHANGE THE DIRECTION OF THE PLAY. THE SANP COUNT FOR ALL “ALERT OPPOSITE” (OPIE) PLAYS SHALL BE ON Two. EXAMPLE: A). HUDDLE CALL- "0 ON SLANT 38 - “ALERT OPIE” - ON 2” B). ATLOS - "READY, CRESN OPE, GREEN OPIE" (PAUSE) “SET HUT, HUT” ©. OFFENSIVE PLAY RUN ATT LUNE OF SCRIMMAGE NOW IS SLANT 39. SMAYDAY / OMAIIA” - TERMS USED TO RUN PRE- DETERMINED PLAYS IN “HURRY UP” axttiamon =

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