Sunteți pe pagina 1din 3

1000 Pts - Skaven

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Grey Seer (1 , 240 pts)


Grey Seer

Warpstone Tokens

1. Skitterleap

2. Warp Lightning
3. Howling Warpgale

4. Death Frenzy

5. Scorch

6. Crack's Call

1. Pestilent Breath

2. Bless With Filth

3. Wither
4. Vermintide

5. Cloud of Corruption

6. Plague

13. The Dreaded Thirteenth

1
In
5
3
3
3 4
3
5
1
7
4
240
Composition: Lord
Starts with D3 Warpstone Tokens; General; Scurry Away!; Strength in Numbers; Verminous
Valour; Hand Weapon
1 Starts with D3 tokens. One use only. Use before spellcasting. For each token
[0]
consumed, add an extra dice to his casting effort. For each 1 you roll on these
added dice, take a wound with no armour save allowed. Spells may be cast solely
with tokens.
1 Augment.
[0]
5+ Cast . Cast on the caster (except Vermin Lords) or any other friendly infantry
character within 12" Range. The model disappears and reappears anywhere on the
battlefield, at least 1" away from enemy models.
1 Magic Missile .
[0]
6+ Cast . 24" Range, D6 Strength 5 hits. On a 1, the caster is hit instead.
1 Hex.
[0]
7+ Cast . Lasts until the start of your next magic phase. Flying creatures may not
fly. Enemy missile weapons are at -1 To Hit.
1 Augment.
[0]
9+ Cast . Cast on a friendly unit within 18" Range. The unit is affected by Frenzy
(+2 At instead of +1) until it loses a combat. The unit takes D6 wounds with no
armour save (as if from shooting) at the end of each friendly turn.
1 Direct Damage .
[0]
10+ Cast . Place the small round template within 24" Range. Any model touched
suffers a S4 hit. Any unit that takes wounds must take a Panic test.
Flaming Attacks
1 Direct Damage .
[0]
11+ Cast . Crack appears at caster and runs for 4D6" in line of sight. Models
under the crack must make an Initiative test or be removed. War machines &
chariots are destroyed on a 5+ instead. Buildings collapse on a 5+.
1 Direct Damage .
[0]
5+ Cast . Place the flame template in base contact and line of sight with the
wizard. Models touched suffer a Strength 2 hit with no armour save. If in close
combat, one enemy unit suffers D6 hits instead.
1 Augment.
[0]
7+ Cast . One friendly unit within 12" Range has Poisoned Attacks in close
combat. Upgrades existing poisoned attacks to 5+. Lasts until the end of the next
player turn.
1 Hex.
[0]
8+ Cast . One unit within 12" Range loses 1 Toughness until the end of the game.
1 Direct Damage .
[0]
8+ Cast . Place the large round template in base contact with you, then move it
4D6" away in any direction (it can't cross water or impassible terrain). Any units
touched by the template suffer 3D6 Strength 2 hits (but not the caster). If in Close
Combat, one enemy unit in base contact takes the 3D6 hits (as if from shooting)
instead.
1 Hex.
[0]
11+ Cast . Roll a D6 for each unit within 12" Range. On a 2+ (enemies), 4+
(friends) or 5+ (Clan Pestilens), they take D6 Strength 5 hits with no armour save.
1 Direct Damage .
[0]
13+ Cast . Cast on one enemy unit within 18". Each model must take a Toughness
test or suffer a wound with no armour save. If cast on a unit in Close Combat, all
units fighting will be affected. After removing casualties, roll a D6: 1) The spell
backfires, your opponent can choose to end it or cause any one unit within 12" of
a plagued unit to be affected by the spell. 2-4) The spell ends. 5-6) You can
choose to end the spell or cause any one unit within 12" of a plagued unit to be
affected by the spell. A unit cannot be affected twice by this spell in the same
phase. Keep applying the results of the spell until it ends, or there are no targets
left.
1 Hex.
[0]
25+ Cast . Cast on infantry unit within 24" and in LOS. 4D6 models turn into
Clanrats. See rules for details.

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Chieftain (1 , 124 pts)


Chieftain (Battle Standard Bearer)

1
In
5
5
4 4/6 4
2
6
3+1 6 5+
124
Composition: Hero
Always Strikes Last; Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon;
Great Weapon; Shield; Battle Standard Bearer; Poisoned Attacks; Tail Weapon
Glittering Scales 1 Light armour; -1 when attempting To Hit wearer in Close Combat.
[25]
Poisoned Attacks 1 All Close Combat attacks (including tail weapons) count as Poisoned.
[15]
Tail Weapon 1 Make an additional attack at the user's WS and Initiative @ S3.
[8]

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Clanrats (21 , 190 pts)


Clanrats 19
In
5
3
3
3 3
1
4
1
5 5+
190
Composition: Core
Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand Weapon; Spear;
Light Armour; Shield
Clawleader 1
In
5
3
3
3 3
1
4
2
5 5+
[13]
Hand Weapon; Spear; Light Armour; Shield
Warpfire Thrower Weapon Team 1
In
5
3
3
3 3
1
3
2
5 5+
[70]
Scurry Away!; Strength in Numbers; Warpfire Thrower; Hand Weapon; Heavy Armour

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Clanrats (21 , 175 pts)


Clanrats 19
In
5
3
3
3 3
1
4
1
5 5+ 6+*
175
Composition: Core
Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand Weapon; Light
Armour; Shield
Clawleader 1
In
5
3
3
3 3
1
4
2
5 5+ 6+*
[12.5]
Hand Weapon; Light Armour; Shield
Poisoned Wind Mortar Weapon 1
In
5
3
3
3 3
1
3
2
5 5+
[65]
Team Scurry Away!; Strength in Numbers; Poisoned Wind Mortar; Hand Weapon; Heavy Armour

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Rat Ogres (3 , 113 pts)


Rat Ogres

2
MI
6
3
1
5 4
3
4
3/4
5
113
Composition: Special
Mixed units: Missiles hit rat ogres on 1-4, Packmaster on 5-6.; If there are no Packmasters or
Master Moulders in the unit at the start of a friendly turn the Rat Ogres must test for
Stupidity; Can use a Packmasters or Master Moulders Ld and Strength in Numbers rule if with
the unit of Rat Ogres; Berserk Rage; Causes Fear; Frenzy; Stomp
Master Moulder 1
In
6
5
3
4 4
2
5
2/3
6 6+
[33]
Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon; Whip; Light Armour
Total Cost:

Option Footnotes
Great Weapon
Hand Weapon
Heavy Armour
Light Armour
Musician
Poisoned Wind Mortar

Shield
Spear
Standard Bearer
Warpfire Thrower

Whip

Options
+2 Strength; Always Strikes Last. Two-handed.
6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
5+ armour save.
6+ armour save.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
6-24" Range, Warpstone Weapon, no armour saves.
Fires like a stone thrower (can fire indirectly if the target is visible to the parent unit, but will scatter twice
as far). Uses small round template. Any model directly under the center takes a wound on 4+; other models
touched take a wound on a 5+.
+1 armour save bonus.
Fight in Extra Rank (does not apply if charging), +1 Strength when mounted and charging.
+1 to Combat Resolution, Standard can be captured if unit Flees.
Rapid Reaction: This weapon may Stand and Shoot.
Strength 5, D3 Wounds, -2 to armour saves, move or fire, Warpstone Weapon.
Place the flame template with the narrow end touching the Warpfire Thrower and the large part aimed at the
target (which must be in line of sight).
Roll the artillery dice and move the template that many inches toward the target. All targets touched are hit
automatically.
A unit suffering one or more casualties must take a Panic test.
Counts as an additional hand weapon if the bearer is in base contact with the enemy. Alternatively, can be
used to make one attack through 1 rank of rat ogres or 3 ranks of giant rats.

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

842

Poison Wind Mortar


Misfire Table

Warfire Thrower Misfire


Table

Always Strikes Last


Berserk Rage
Flaming Attacks
Scurry Away!
Stomp
Strength in Numbers
Verminous Valour

Roster Notes
1-2) Foomph!: Place the large round template on the team, resolve the attack (all models wounded on 4+),
then remove the team.
3-5) Wildly off Target : Your opponent can place the template anywhere he likes within 3D6" of the
intended target.
6) Clogged : May not shoot this turn.
1-2) Whompfff! : The team is destroyed, place the large circular template over the center of the team and
resolve hits as normal.
3-5) Fuel Leak : The team catches fire and runs 2D6" in a random direction, stopping if it comes into contact
with anything, before exploding (use the small circular template) and being removed.
6) Pppphhtt! : May not fire this turn.
Special Rules
Always Strikes Last in Close Combat
Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.
Causes Fear in War Beasts, Chariots and Cavalry. Re-roll failed wounds when assaulting a building.
All models add +1 to the total rolled to determine the distance they flee.
1 automatic hit at creature's Strength, Always Strikes Last
All units add their current rank bonus to their Leadership value for any Leadership-based test. If the unit
loses its rank bonus it also loses its Leadership bonus.
If a Skaven character refuses a challenge the unit may still use the character's Ld or BSB ability.

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

S-ar putea să vă placă și