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GRAGASBUILDGUIDEBYPLUCKINPENGUIN

The King of Bop: A Competitive Jungle Gragas Guide


PluckinPenguinLastupdatedonJanuary24,2016
S+

BUILD GUIDE

UNFAV

REPORT

DISCUSSION (22)

MORE GRAGAS GUIDES

CHEATSHEET

Standard Tank Gragas Jungle


GRAGAS BUILD

MarkofAttack
Speed

SealofArmor

GlyphofCD
Reduction

GlyphofScaling
M.Resist

QuintofAbility
Power

9x

9x

6x

3x

3x

Hideitemnames

STARTING ITEMS

UTOPUS

CHAMPIONS

Builds & Guides

CREATE GUIDE

+0

MORE SITES

FIRST BACK < 700G FIRST BACK ~700G

141K

22

12

VIEWS

COMMENTS

VOTES

Hunter's
Talisman

Refillable
Potion

Warding
Totem

Hunter's
Machete

CORE ITEMS

COMMUNITYCUPS

Skirmisher's
Sabre



BOOTS



FEBRUARY

FEBRUARY

1$
Skirmisher's
Sabre
Cinderhulk

Bootsof
Speed

Oracle
Alteration

Bootsof
Swiftness

ARMOR

Mercury's
Treads

(8:

REGISTER

NinjaTabi

REGISTER

VIEWALLTOURNAMENTSONMOBAFIRE

MAGIC RESIST

Gragas
DeadMan's
Plate

FrozenHeart

DAMAGE

Randuin's
Omen

Thornmail

Locketofthe
IronSolari

SpiritVisage

MORE GUIDES

Banshee'sVeil

TOP GRAGAS GUIDES

OTHER

TheKingofBop:ACompetitive
JungleGragasGuide
BYPLUCKINPENGUIN
Iceborn
Gauntlet

Abyssal
Scepter

Righteous
Glory

GetDrunkandGettoBusiness:
GRAGAS

Sightstone

BYDAZZLLING5

EXAMPLE BUILD

[S6]Gragas[Support/Top]Blue
BellyBeerBuild
BYAWAKENINGAGATE

Skirmisher's
Sabre
Cinderhulk

Bootsof
Swiftness

Locketofthe
IronSolari

DeadMan's
Plate

SpiritVisage

JungleGragasOhyeaaaa!(In
depthLCSbuildguide)

Randuin's
Omen

BYJOHNY77

WEEKLY FREE CHAMPIONS

ABILITY SEQUENCE

4
3

9
8

10

12

13
14

15

17

18

MORE GUIDES

11

16

MASTERIES

1/1

5/5

5/5

5/5

5/5

1/1

1/1

5/5

1/1

1/1

Ferocity:0

Cunning:18

Resolve:12

THREATS TO GRAGAS WITH THIS BUILD

THREAT

THREAT

LOW

HIGH

CHAMPION

SHOW ALL

NOTES

MasterYi

Inearlygameduels,MasterYiwillslowlybegintogainanedgeonyouashe
beginstostackuphisEnchantment:Devourer.However,youshouldbeable
totakehimpriortolevelsixaslongasyoucanBodySlamwhenhisAlpha
Strikeisoncooldown(toavoidMasterYiAlphaStrikingtoessentiallydodge
yourBodySlam).Inteamfights,youcanengageonMasterYiinmost

scenariosandwinthefightwithease.IfyouaretryingtopeelMasterYioffof
yourcarries,itisessentialthatyoulandyourBodySlambecauseBarrelRoll
won'tbeabletostophisHighlander.

TABLE OF CONTENTS
Introduction
Pros&Cons
Masteries
Runes
SummonerSpells
Abilities
AbilitySequence
Items
Jungling
Ganking
TeamFighting
AdvancedTricksandCombos
Gameplay
Credits

Introduction

Heyeveryone,I'mPluckinPenguin,andwelcometomy Gragasguide.I'vebeenplayingLeaugeofLegends
sincelateSeason1,andIamcurrentlyaDiamondIVJungleMaininsoloqueue.Inadditiontothat,Iamalsothe
startingjunglerforNorthCarolinaStateUniversity'sCollegiateStarLeagueTeam.
GragashasbeenoneofmyfavoritechampionssinceSeason1.IwasinspiredbyShushei'sastoundingAPGragas
performanceattheSeason1WorldChampionshiphowever,Gragashasgonethroughareworksincethenand
nowhasanincrediblydifferentplaystyle.Asof12/11,Ihavea71%winrateon Gragasin24gamesplayed.I
hopethatmyguidewillbeabletoenrichyourknowledgeandperformanceonGragas!

Pros & Cons

Pros

Cons

>Strongduelistforatankjungler

>CanbeveryreliantuponFlash

>Extremelytanky
>Stronggankerafterlevelsix

>Doesnotsnowballwell
>Yourultimatecanbackfireonyou

>Versatileteamfighter

>Isrelativelypronetoearlygamecounterjungling

>Strongdisengagewithultimate

Masteries
MASTERIES
5/5

1/1

5/5

1/1

5/5

1/1

5/5

1/1

5/5

1/1

Ioptforthe

Thunderlord'sDecreemasteryintheCunningtreeinordertoincrease

Gragas'sburst

throughoutthegame.However,itisalsoworthnotingthatallthreekeystonesintheResolvetreearealsoviable
choiceson Gragas.
Afterobtaining Thunderlord'sDecreeintheCunningtree,IputmylasttwelvepointsintheResolvetreeto
ultimatelyachieve Insightwhichreducesyour Flash'scooldownto255seconds.

Cunning

Resolve

Savagery:Increasedjunglespeed
RunicAffinity:Increasedbufflengthisveryniceon
junglers
Merciless:Helpfulwhentryingtofinishofftargets
DangerousGame:Canbethedifferencefrom

Recovery:Increasesyoursustainatallpointsin
thegame
Explorer:Handymovementspeedwhenwalking
downtheriverorclearingscuttlecrab
RunicArmor:Synergizeswithyourpassive,Happy

survivingordyinginagank
Precision:Hybridpenetrationincreasesyour

Hour
Insight:ReducedcooldownonFlashisvery

damageoutput

importantonGragas

Thunderlord'sDecree:Significantlyincreasedburst
damageintheearlierstagesofthegame

Runes
MarksofAttackSpeedarestandardontankjunglersbecausetheyhelpincreaseclearspeed
significantly.Additionally,attackspeedcancomeinhandyforanyoftheearlymidgameskirmishes
youencounter.
Alternatives:

GreaterMarkofHybridPenetration,

GreaterMarkofMagicPenetration

SealsofArmorarestandardforalmostallroles,andjungleGragasisnodifferent.Ifyoudon'town
anyrunesandwouldliketojungle,armorsealsareverycriticaltomaintainingadecenthealthbarin
thejungle.
Alternatives:

GreaterSealofScalingHealth(bestpairedwith

GreaterQuintessenceofArmor)

GlyphsofCooldownReductionareverybeneficialforGragasasheisveryreliantonhisabilities
fordamageandcrowdcontrol.Inaddition,theseglyphsdospeedupyourjungleclearingand
increaseyourduelingpotential.
Alternatives: GreaterGlyphofAbilityPower,
GreaterGlyphofMagicResist

GreaterGlyphofScalingMagicResist,

GlyphsofScalingMagicResistwillprovideyouwithsomebonusmagicresistlateroninthe
game,butarehardlynoticeableearlieroninthegame.IwouldrecommendswitchingtheseScaling

MagicResistGlyphsoutforFlatMagicResistGlyphsagainstanAPjungler(e.g.
Alternatives:

GreaterGlyphofAbilityPower,

Nidalee,

Elise).

GreaterGlyphofMagicResist

QuintessencesofAbilityPowergiveGragasafasterjungleclearandanoticeabledamage
increaseinanyearlygameskirmishes.Also,giventhefactthatmostofGragas'sabilitiesareareaof
effectandhavedecentabilitypowerratios,thesequintessenceshelpoutimmensely.
Alternatives:

GreaterQuintessenceofArmor

Summoner Spells
Flashisamusthaveonalmosteverychampioninthegame.Furthermore,itisanecessitytohave
Flashon Gragasifyouhaveanyhopesofengagingwitha
(moreonthatlater).

Smiteisamusthavesummonerspellforalljunglers.

BodySlam+

Smiteenablesyoutosecureobjectives,

speedupyourjungleclear,andobtainbuffsfromjunglecamps.Aboveall,
purchase

Flashcombo

Smiteallowsyouto

Hunter'sMacheteandyoureventualjungleitemenchantment.

Abilities

HappyHour:Thispassivemakes

Gragasmuchtankierthanheseems,andprovideshiman

incredibleamountofsustain.Withaneightsecondcooldown,thispassivecanbecomeveryusefulin
extendedfightsearlyoninthegame.
TipsandTricks
Keepaneyeon HappyHour'scooldownduringyourfirstfewclearstomakesurethatyouare
usingyourotherabilitiestogetmaximumefficiencyoutof HappyHour
DrunkenRageonlyhasa30manacostandafairlyshortcooldownmeaningitaveryefficient
waytotrigger

HappyHourwhileroamingaroundthemap.

BarrelRoll:Thisisyourmaindamagesourceintheearlygameandawonderfulgankingtool.Ifyou
areabletoletthebarrelsitforalittlebitbeforecastingit,theextradamagemakesitaneffective
toolforclearingjunglecamps,andminionwaves.

TipsandTricks
Yourbarrelwillturnabrightredwhenitisfullyfermentedandabletoamplifytheslowanddamage
by150%.
Thisabilitycanbecastduringyour

BodySlamanimationwhichisveryusefulifyou'retryingto

burstatarget.
Don'tgettoogreedyandtrytoletyourbarrelfermentforthemaximumamountoftimeincombat.

DrunkenRage:Thisisaveryspammablesingletargetdamagespellinwhich
targetwithhisbarrel.Thisabilityalsomakes
ofdamagereductionthe

Gragasbopshis

Gragasincrediblytankywiththesubstantialamount

DrunkenRagesteroidprovides.
TipsandTricks

Trytochargeup

DrunkenRageasyou'reabouttogankalane.

Duetothefactthatyoucan'tautoattackwhilecasting
thebestpositionpossibleduringitscastinganimation.

DrunkenRage,trytopositionyourselfin

Ensurethatyouarespammingthisabilityallofthetimeinskirmishestosignificantlyreducethe
damageyoutake.
Because DrunkenRagedealsbonusmagicdamageonyournextautoattack,youonlyneedto
connectonemoreabilityorautoattackafterhittinganenemywitha DrunkenRageautoattack
toproc Thunderlord'sDecree.

BodySlam:Anessentialpartof Gragas'skitwhenitcomestoganking,mobility,andengaging.
Yourabilitytohit BodySlammakesitmucheasiertolandtheotherabilitiesin Gragas'skit.

TipsandTricks
Flashcanbecastedduring

BodySlamtoextendtherange,orredirectit.

Afterabriefknockback, BodySlamstunsyourtarget.Thus,beawareofwhichenemieshave
either Cleanseor QuicksilverSash.
Youcanuse

BodySlamtohopwallsandavoidwards.

ExplosiveCask:Thisisaverystrongdisengageanddisplacementtoolthat'susewilldefineyour

masteryof

Gragas.Incertainsituations,

ExplosiveCaskcanalsomakeforasplendid

engagementtoolaswell.

TipsandTricks
ExplosiveCaskcanbecastduringyour

BodySlamwhichallowsyoutohide

Explosive

Cask'sanimationandpotentiallycatchanenemyoffguard.
Beextracautiouswhenusing ExplosiveCaskasitmaybackfireonyouifyouknockthewrong
enemyawayorbackintoyourteam.
Yourultimatecanbeusedtodisruptanenemy'sattemptatengaging.Forexample,afteranenemy
championengages,looktopotentiallythrowan ExplosiveCasktoknockawaytheenemyteam's
backlinetosignificantlyreducefollowupdamage.

Ability Sequence

>

>

>

ABILITYSEQUENCE
1

10

11

12

13

14

15

16

17

18

Forobviousreasons,youaregoingtowanttotakeapointin ExplosiveCaskatlevels6,11,and16.Asidefrom
yourultimate,youshouldmaxoutyour BarrelRollassoonaspossiblebecauseitdoesdecentdamageinthe
earlymidgame,andthereducedcooldownwillhelpoutaton.Aftermaxingyour BarrelRoll,youshouldmax
out DrunkenRagetoreduceitscooldownallowingyoutokeepyourdamagereductionsteroidactiveinagood
portionofskirmishes.Lastly,youwillwanttoputyourfinalpointsinto BodySlam.
Iwouldhighlyrecommendstickingtothisabilitysequence,butitisalsoaviableoptiontomaxout Drunken
Rageinsteadof BarrelRoll.Thisabilitysequenceusedtobefarmorepopularbefore DrunkenRagewas
nerfedinPatch5.17.

Items

StartingItems
Hunter'sTalisman:Thisitemgrants

Gragasanimmenseamountofsustaininthejungle

allowinghimtoeasilyfarmthejunglewithoutstartingwiththree HealthPotions.Thatbeingsaid,
Iwouldonlyusethisjunglestartifyouaren'tplanningongoingforagankatlevelthree.The
reasoningforthisisprimarilyduetothefactthat Gragasclearsfairlyslowlyincomparisontothe
Hunter'sMachetebruiserormarksmanjunglers.Moreinformationonthisbelow.
WHEN SHOULD I START HUNTER'S MACHETE?
RefillablePotion:Ifyouaren'tplanningongankingsometimebeforeyourfirstback,then
RefillablePotionisthestartforyou.Additionally, RefillablePotionwilllikelysaveyou100200gon
HealthPotionsoverthecourseofthegame.Ifyouareplanningonskirmishingbeforeyourfirst
back,I'dhighlyrecommendstarting3 HealthPotionsinsteadtomaintainthehighesthealthyou
canfordueling.NOTE:Iwouldnotrecommendupgrading RefillablePotionto
becauseitshouldn'tbetoodifficulttomanage Gragas'smanapool.

Hunter'sPotion

WardingTotem:Everybodystartsthegamewiththistrinketforareason. WardingTotemcan
aidyouinsafelypreventanenemyinvadeearlyoninthegame,andlightsupthemaptohopefully
locatethewhereaboutsoftheenemyjungler.Iwouldholdontothistrinketuntilyouarelevelnine
andcanswapitoutforthe

OracleAlteration.

CoreItems
Skirmisher'sSabre:Thisitemallowsyoutoduelorsurviveduelswithenemiesquiteeasily.This
maybemypersonalpreference,butitcaneasilybesubstitutedfor Stalker'sBladeor Tracker's
Knife. Stalker'sBladecanmakeiteasiertocatchenemychampionsoutofposition,butfaltersin
comparisonto Skirmisher'sSabrewhenitcomestodueling. Tracker'sKnifeisamore
supportiveroutethatallowsyoutolightupthemapwithwardswhichcanbeveryhelpful,butalso
sacrificesyourabilitytotakeacombat Smite.
Enchantment:Cinderhulk:Thisisafairlystraightforwardchoiceforatankjungler.Itprovides
youwithapassivesimilartothatof SunfireCape,andgrantsyouadecentchunkofbonushealth
asyoubuymoreandmorehealthitems.Iwouldnotrecommenddeviatingfromthe
Enchantment:Cinderhulkifyouareplanningonitemizing

Gragasasatank.

OracleAlteration:Averypowerfultrinketthroughoutthemidlategamethatallowsyoutoclear
outallvisionaroundthedragontobaronareainoneactivationifyouhaveoneortwoteammates
helpyouout.Ideally,youwillwanttoreplaceyourinitial WardingTotemwiththisaroundlevel
nine.

Boots
BootsofSwiftness:Currently,thesebootsoutclasstheircounterpart BootsofMobilityina
varietyofaspectsandarestandardacrossalmostalljunglers.Theyallowyoutomovearoundata

significantspeedwhileinandoutofcombat,andinaddition,arecheaperthantheotherbootchoices
byadecentmargin.Onanothernote,Iwouldhighlyrecommendtryingtobuythesebootsearlyon
inthegame,ideallyafteryoucompleteyour Enchantment:Cinderhulk.Iwouldmaketheseboots
yourdefaultchoiceuntiltheotherbootchoicesarebuffedor BootsofSwiftnessarenerfed.
Mercury'sTreads:Themagicresistanceon Mercury'sTreadsmaybenice,buttheprimary
reasonforbuyingthesebootsisforthetenacitytheyprovide.Iwouldrecommendpurchasingthese
bootsagainstteamswith3ormoreformsstuns,taunts,fears,silences,snares,orroots.Getting
thesebootsearlyonmayallowforyoutosafelyitemizearmorwithoutsacrificingtoomuchmagic
resist.
NinjaTabi:Ifyoucan'tjustifypurchasing Mercury'sTreads,then NinjaTabishouldbeyour
idealchoiceofboots.Theyprovideimmenseresistanceagainstmarksman,andotherautoattack
reliantchampionsinthegame.Anothersituationinwhichyoumayopttopurchase NinjaTabiis
ifyouarefacingateamcompositionthatisentirelyoralmostentirelyphysicaldamage.

Armor
DeadMan'sPlate:Thisismytypicalfirstpurchaseafter

Enchantment:Cinderhulkformultiple

reasons. DeadMan'sPlategrants Gragasnotonlyalittlebitmoredamage,butalittlebitmore


crowdcontrolandmovementspeed.Iwouldrecommendpurchasingthisitemwhentheenemies'
primarythreatisphysicaldamage,andyouareevenoraheadoftheenemyjungler.
FrozenHeart:Astellarfirstitemchoiceagainstattackspeedreliantteamcompositions,orperhaps
acouplestrongphysicaldamagedealers.Thisitemissuperbon Gragasduetotheimmensecool
downreductionandarmoritprovides.Ifyoudopurchasethisitemfirst,becarefularoundenemy
magesbecauseyouronlydefenseagainstthemwillbeyourhealthfrom Enchantment:
Cinderhulk.
Randuin'sOmen:Thisitemisagreatpurchaseasasecondorthirdarmoriteminmostsituations,
butIwoulddefinitelynotrecommendpurchasingthisasafirstitem.Themajorityofthevaluein
Randuin'sOmenisthereduceddamagefromcriticalstrikeswhichdoesn'treallycomeinhandyuntil
theenemymarksmanhas2ormorecoreitemscompleted.Considerswitching DeadMan'sPlate
outfor Randuin'sOmeninthelategamewhenyou'realreadysixitemsas
providessignificantlymoredurability.

Randuin'sOmen

Thornmail:Similarlyto Randuin'sOmen,thisitemisbestpurchasedlateroninthegame.The
reasoningforthisisprimarilyduetothefactthat Thornmail'spassive'sdamageissignificantly
increasedbyhowmucharmoryouhavealreadypurchased.Typically, Thornmailwillbethefinal
armoritemthatyoupurchase.

MagicResist

LocketoftheIronSolari:Thisisagreatsupportivemagicresistitemthatsacrificesindividual
tankinessforatankyaurathatissharedwiththeteam.Iwouldhighlyrecommendpurchasingthis
itemearlyoninthegameifyouarefacingadoubleAPcomposition(e.g. KennenTop, Brand
Mid).However,thisitemshouldalsobepurchasedinsituationswhereyouarefacingafedAoE(area
ofeffect)mage(e.g. Ziggs).Ensurethatyoucommunicatewithyoursupportwhenyoupurchase
thisitembecausedouble LocketoftheIronSolariisnotidealinmostsituations.Ifyouhavea
tanktoplaner,considerputtingahigherpriorityonthisitembecauseitwillbeimportanttokeep
yourcarriesaliveinadoubletankteamcomposition.
SpiritVisage:Ideally,youwouldliketogetthisasyourfirstmagicresistitemon Gragasforthe
extrahealingfrom HappyHour,andcooldownreduction.Thisitemprovides Gragaswitha
substantialamountofhealth,magicresist,andcooldownreduction. SpiritVisageshouldbeyour
firstmagicresistitemwhenitisneithertheappropriatesituationtopurchase LocketoftheIron
Solari(NotfacingdoubleAPorAoEMage)northeappropriatesituationtopurchase Banshee'sVeil
(Littlebenefitfromspellshield).
Banshee'sVeil:Thisitemisspectacularon

Gragasbecausethespellshieldfrom

Banshee's

Veilallowsyoutoengagewithoutgettinginterruptedbyapeskycrowdcontrolability.However,I
wouldbehesitantaboutpurchasingthisitemifyouareagainstateamthatcaneasilypopyour
Banshee'sVeil,ordoesn'tnecessarilyhaveanyimportantabilitiesthatneedblocking.

Damage
IcebornGauntlet:Firstofall,Iwouldnotrecommendpurchasing IcebornGauntletunlessyou
areextremelyahead,oryouhaveatoplanetankonyourteam.Thisitemprovidesaneatpassive
thatallowsyoutopermaslowenemiesandengageinveryprolongedduels.Theissuewiththisitem
isprimarilythatitsacrificesalotofneededtankiness,andtheonlywaytoreallymakeuseofthis
itemisifyouaretankyenoughtoapplyyourpassivemultipletimesinfights.
AbyssalScepter:Firstofall,Iwouldnotrecommendpurchasing AbyssalScepterunlessyouare
extremelyahead,oryouhaveatoplanetankonyourteam.Thisitemletsyououtputalotmore
damagethan IcebornGauntletwiththemagicresistreducingaura.Iwouldrecommendthisitem
ifyouareonaheavymagicdamageteam,oryouarefacingalargeamountofmagicdamage.

Other
RighteousGlory:Thisisaverystrongitemifyourteamhasweakengage,oryouarereliedupon
forengage.Intermsofstats,itprovidesadecentchunkofhealth,butthedurabilityitprovidesis
lackingincomparisontosomeofthearmorandmagicresistitemsI'velistedabove.Youshouldaim
topurchasethisitemquiteearlyintothegame,butIwoulddefinitelynotrecommendpurchasingitif
youfallbehindearlyoninthegame.

Sightstone:Thisitemisseldomusedwiththeexistenceofthe Tracker'sKnifejungleitem,butit
isstillaviablemeanstogainvisioncontrolifyouhaveoptedforeither Stalker'sBladeor
Skirmisher'sSabre.Ifyoudopurchasethisitem,ensurethatyouupgradeitintooneofitsvarious
upgradeslateroninthegametomakeitsslotmoreefficient.However,don't

Jungling

GeneralTips
Alwaystrytothinkatleastthirtysecondsahead,soyoudon'twastetimefumblingoverwhattodo
next.
Becarefulaboutclearingthe RiftScuttlerifyournearbylanesdon'thaveenoughpressureto
coveryouiftheenemyjunglerfindsyou.
Saveyour Smitefor CrimsonRaptorifyouplantoganksoonafter.Thebuffallowsyouto
safelygoforganksknowingthatyouhaven'tbeenspotted.
Considergiving
Youcanuseyour
toit.

BlueSentineltoyourmidlaneronyoursecondclear.
BodySlamtostunthe

Don'tunderestimatethepowerofusing

RiftScuttleranddosignificantlyincreaseddamage

Smiteonthe

GreaterMurkWolf.It'sagreatuseof

Smiteifyouaresufferingfromcounterjunglingorifyourteamissimplybeingpressuredaround
thatsideofthejungle.
Trytosaveachargeof Smitebeforegankingifyouhaveoptedforeither Stalker'sBladeor
Skirmisher'sSabre,butdon'tunderestimatethevalueofthe Smitebufffromthe Crimson
Raptor.The CrimsonRaptorbuffallowsforonetomakesignificantlysaferganksand
counterganks.
Makesureyoupositionyourselfsoalljunglemonstersarehitby

BodySlam.

Allof Gragas'sabilityhaveacastanimationandthusitisbesttocastthemrightafterauto
attackingwhenclearingthejungleinordertoavoidcancellingyourautoattack.
Youcanstartonthetoplanesideofyourjungleifyourbotlaneplansonstartingacampbefore
theygotolane.Ifthisisthecase,simplyfollowthejungleroutethatyouwouldnormallyperform
ontheoppositeside(i.e.Ifyouareontheredsideandyoustartonthetopsideofyourjungle,
thenfollowtheclearingorderthatyouwouldfortheblueside).

BlueSideClear

S6 Gragas Guide: Blue Side Clear (Talisman)

VideoSummary:Startwith Hunter'sTalisman+ RefillablePotion.Headovertothe AncientKrug.


Levelup BodySlam.Havebottomlaneassistyouwiththe AncientKrugandclearit.Levelup BarrelRoll.
Headovertothe RedBrambleback.Considerusingyour WardingTotemnearittoevadetheleveltwo
invade.Clearthe RedBrambleback,andheadovertothe BlueSentinel.Clearthe BlueSentinel,and
levelup DrunkenRage.Headovertothe GreaterMurkWolf,andclearit.Headovertothe Crimson
Raptor,andclearit.Headbacktobase,andpurchase

Skirmisher'sSabre(oryourpreferredjungleupgrade).

NOTE:Yourclearwillbesignificantlyfasterandhealthierifyouareprovidedaleashfromyourlanersonthefirstcampofyourclear.

RedSideClear
S6 Gragas Guide: Red Side Clear (Talisman)

VideoSummary:Startwith Hunter'sTalisman+ RefillablePotion.Headovertoyour Gromp.Levelup


BodySlam.Havebottomlaneassistyouwith Grompandclearit.Levelup BarrelRoll.Headovertothe
BlueSentinel.Considerusingyour WardingTotemnearittoevadetheleveltwoinvade.Clearthe Blue
Sentinel,andheadovertothe RedBrambleback.Clearthe RedBrambleback,andlevelup BarrelRoll.
Headovertothe CrimsonRaptor,andclearit.Headovertothe GreaterMurkWolf,andclearit.Headback
tobase,andpurchase

Skirmisher'sSabre(oryourpreferredjungleupgrade).

NOTE:Yourclearwillbesignificantlyfasterandhealthierifyouareprovidedaleashfromyourlanersonthefirstcampofyourclear.

Ganking

GeneralTips
Knowledgeoftheenemyjungler'swhereaboutscanallowforyoutotakemorecalculatedrisks,or
potentiallysetupacountergankscenario. Tracker'sKnifeand VisionWardsarecriticalto
establishingthevisioncontrolinordertofindtheenemyjungler'slocationtoaccomplishthis.
Considerfocusingyourvisioncontrolaroundyourlanersthataremostpronetobeingganked.This
willusuallygiveyouopportunitiestocountergankorjustpreventtheenemy'sgankopportunity
altogether.
Askyourlanersforinformationonwheretheenemyhasplacedwardsinordertomakethe
stealthiestgankpossible.
Iwouldhighlyrecommendcommunicatingtoyourteammateswithasignificantamountofpings
whenyouaregankingtoensurethattheyareonthesamepageasyou.
Don'tbeafraidtogankalaneifyoucannotkilltheenemy.Insomescenarios,itcanbequite
effectivetogankjusttopressureanenemyoutoflane,orburnoneoftheirsummonerspells.

WhotoGankandWhentoGankThem
WhotoGank:
Ingeneral,itisbesttogankenemylanerswhohavelimitedmobility,lowhealth,orare
simplyoverextended.
Ganklanesthatcansnowballaleadefficiently.Ontheflipside,itmayalsobevaluableto
ganklanestopreventanenemyfromsnowballing.
Beextremelycautiouswhengankingforalanerwhoisatasignificantdisadvantage
comparedtotheenemy.Youdonotwanttomakethelaneworseforthembylosingina1
v2ora2v2scenario.
Itisusuallythesafestideatogankwinninglanesbecauseyouwilllikelywinaskirmishif
theenemyjunglershowsup.

WhentoGank:
Ingeneral,youshouldgankwhenyouandyourlanerhaveanoticeableadvantageoverthe
enemylanerandtheirjungler.
Whenyouhavetheappropriateamountofhealthtosurvivethe2v1or3v2scenario.
Wheneitheryouoryourlanerhashitacoreitempowerspike(e.g.

TrinityForceon

Irelia),andisdefinitivelystrongerthantheirrespectiveopposition.
Youshouldgankwhenyouhaveastrongsenseofwheretheenemyjungleris,oratleast
knowthatyouandyournearbyallycanwinthepotentialskirmish.
Typicallyyouwillneedtoinitiatetheganks(unlessyourteammatehasareliablecrowd
controlspell).Trytoengagethegankwhentheenemyisfurthestupinthelaneandideally
whentheenemyhasusedamobilityspell(e.g.

LivingShadow,

Whenyouhaveknowledgethattheenemylaner's

Shunpo).

Flashoralternativeescape

summonerspellisoncooldown.

BeforeLevelSix
Whileapproachingtheenemychampion,beginchargingupyour

DrunkenRage.

Ifyouareinrangefor BodySlam,goforit.Ifnotconsiderthepossibilityof BodySlam+


Flashingorusing BarrelRolltoslowtheenemy.Onlyuse BodySlam+Flashifyour
teammatecaneasilyhelpyoufinishtheenemyoffduringthedurationofthecrowdcontrol,orif
theenemychampionisfairlyeasytogankwhentheir
haveto Flashafteryou BodySlam+ Flash.
Ifyouconnect

BodySlam,useyour

Flashisdown(Reasoning:Theywilllikely

BarrelRollimmediatelyafterifyoucanburstthem

duringthedurationofthecrowdcontrol.Ifyoucannotbursttheenemy,thenyoushouldsave
BarrelRolluntilthe

BodySlamcrowdcontrolhasfinishedtolayeryourcrowdcontrolefficiently.

Ifyouhaveapproachedanenemyfrombehind,don'tuseyour
willhavetoruntowardsyoutoescapeorfightitout.Useyour

BodySlambecausetheenemy
BodySlamoncetheygainsome

separationdistancefromyou.
Iftheenemychampion
their

Flashesyour

BodySlam(acommonoccurrence),throwyourbarrelat

Flashlocationandconsiderwhetherornotitisworthtopursuethegankanyfurther.

SVENSKEREN'S GRAGAS GANK (BEFORE 6)

AfterLevelSix
Chargeupyour

DrunkenRageasapproachingtheenemy.Ifyouarein

BodySlamtheenemyandimmediatelycast

BodySlamrange,

ExplosiveCasktoknockthemintoyourlaner

(assumingtheenemyisn'tcapableofkillingyourlaner).Becarefulaboutusingyour

Drunken

Rageautoattackbeforecasting

ExplosiveCask.Thereisawindowwheretheenemyisableto

Flashoutbeforeyour ExplosiveCasklandsifyouautoattackafter BodySlam,butcasting


ExplosiveCaskimmediatelyafter BodySlamguaranteesforthe ExplosiveCasktoconnect.
Ifyouarenotinrangeof
with

BodySlam+

BodySlam,youhavethreeoptions:dothecombodescribedabove

Flashinstead,goforthe

BodySlamtogetinrangeoftossing
Don'tbeafraidtouseyour

ExplosiveCasktoknocktheenemyback,or

ExplosiveCask.

ExplosiveCasktofinishofflowhealthenemies.

Ingeneral,towerdivesshouldonlybeperformedwhenyouhaveasignificantadvantageoverthe
enemylaneandhavetheknowledgetoexecutethetowerdiveinasafemanner.
Inmosttowerdivingsituations,eitheryouorthesupportwilltankthetowerwhileallowingforyour
alliestoexertthemaximumamountofdamagepossible.

GankingthroughLane
Theideaofgankingthroughlaneistosimplysneakthroughthebrushesineitherthetoporbottom
laneandpunishtheenemy'saggressionorengageontheenemyyourselfwhentheygetcloseto
thebrush.
Anadvantageofaninlanegankisitssurprisefactorbecausethisstyleofgankingisnotallthat
commonespeciallyatlowerrankings.
Theprimaryreasonstolanegankwouldbeiftheenemylanerhaswardedtheothermeansof
gankingoriftheenemy'sminionwaveispushing.Thereasonwhyyouwanttheenemy'swaveto
bepushingisduetothefactthattheenemywillbeforcedtomoveupthelaneclosertoyour
locationiftheirminionsarepushing.
Executionofagankthroughthelaneisnodifferentthanwhatisstatedabove,butusuallyrequires
alittlebitmorepatiencethenyourstandardgank.

Team Fighting

GeneralTips
BodySlam+ Flashisaveryusefulcomboon
fightswhereyour Flashisn'tup.

Gragas,soIwouldadviseyoutoavoidteam

Ensurethatyoulayeryourformsofcrowdcontrolwithyourallies.
Don'tunderestimatethevalueofusing

ExplosiveCaskmerelytodisorienttheenemyteam's

positioning.Thisisespeciallyusefulifyoucanpreventtheenemycarriesfrombeingabletodo
damageforacouplesecondsormore.
Youcanuse
moment.

ExplosiveCaskasameansofdisengageifyoudon'twanttoengageinafightatthe

BodySlam+

Flashingonanenemycarrycanbeusedmerelytodisruptanenemycarry,or

tocatchthemoutwhentheymispositioninthefight.

Initiation
WhentoInitiate:
1. Youaretheonlyformofinitiationonyourteam.
2. Aprioritytarget(ADcarry,orAPcarry)isseverelyoutofposition(i.e.inrangeof
Slam+

Flashor

BodySlam+

Body

ExplosiveCask)andcanbecaughtoutbyoneof

themethodsbelow.
3. Youarefacingapokecompositionandyouneedtopullthetriggerbeforeyouandyour
teammatesarewhittleddown.
4. Whenyourfullteamispresent,oryouhavecompleteknowledgethatthefightyou'reabout
toengagehasevennumbersornumbersinyourfavor.
HowtoInitiate:Youcaninitiateintheexactsamewaythatyouwouldgankanenemyafterlevel
six.Youcanengagebysimplythrowingyour ExplosiveCaskandknockingsomeoneback(use
BodySlamifyouneedtogetclosertotossyour
BodySlam+

Flashfollowedupbyan

ExplosiveCask),oryoucanuse

BodySlamor

ExplosiveCask.

XMITHIE'S GRAGAS INITIATION

Peeling
WhentoPeel:
1. Anallyonyourteamisstrongenoughthattheirsurvivalinafightisaguaranteedvictory.
2. Ifyouaren'trelieduponforengage.
3. Anearbycarryissufferingandyoucandosomethingaboutit.
4. Your

Flashisdown,oryouwouldhavearoughtimegettingontheenemybackline.

5. Inthelategame,evenifyouengage,peelbackforyourmarksmanastheyarelikelythe
strongestthreatonyourteam.
HowtoPeel:Youshouldstandbetweentheenemyyouaretryingtopeeloffofyourallyandyour
allyinordertoblockskillshotsandforcetheenemytopatharoundyou.Inadditiontothat,use
yourformsofcrowdcontrolinordertokeeptheenemyoffofyourallyhowever,don'tforgetthat
killingathreatisthebestwaytonullifyit.

Advanced Tricks and Combos

StandardCombos

StandardCombos
Thesecombosarethemostimportantcombostoknowhowtoexecuteinordertoplay Gragasatahighlevel.
Thesecombosarebestusedinordertocatchanenemyoutofposition.Thus,thesecombosarealsoveryeffective
whengankinganenemylaner.
STANDARD COMBO W/ FLASH (PRE-6)

STANDARD COMBO W/ FLASH (POST-6)

BurstCombos
ThesecombosareprimarilyseenwhenplayingAP Gragas,butstillhavesomeusesifyouareplayingthe
standardtank Gragas.Thesecombosarebestusedinordertofinishoffalowhealthenemyordamagethemas
muchaspossible.Youwillrarely(onceeveryfiveorsogames)findpropersituationstousethesecombos,butthey
arenicetoknow.
BURST COMBO

BURST COMBO W/ FLASH

LONG RANGE BURST COMBO

Gameplay
IEM SAN JOSE: TEAM SOLO MID VS LGD GAMING GAME 1 (SVENSKEREN)

IEM SAN JOSE: COUNTER LOGIC GAMING VS UNICORNS OF LOVE GAME 1 (XMITHIE)

IEM SAN JOSE: COUNTER LOGIC GAMING VS UNICORNS OF LOVE GAME 2 (XMITHIE)

Credits
SpecialThanksTo...
jhoijhoi:ImadeuseofsomeofherwonderfultemplatesfromherguideaboutMakingAGuide.
PsiGuard:ImodeledagoodportionofthisguideoffofPsiGuard'swellmade

NocturneGuide,

HaunttheJungle.
utopus:Forgivingmealotofconstructivecriticismtohelpimprovemyguide.
NCSUTeamAlpha:Forallowingmetoperfectmy

Gragasplayinateamenvironment.

GUIDE DISCUSSION (22)

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