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SUMO WRESTLING

Introduction

This event requires you to make a fully autonomous robot that has intelligence and power to knock
the opponent out of the arena.

Problem Statement
Build an autonomous robot which could detect the opponent and knock it out of the arena
and is able to sense the boundary of the arena.
A sumo wrestling robot should have following characteristics:
1. Strength
2. Speed
3. Structure
4. Intelligence

Avoid a head to head collision with the opponent ,aim at the edge of robot for complete
knockout.

Arena Specifications
Arena will be a black circle with white boundary. Robot should be able to detect the white
boundary.
Dimensions and Fabrication
1. The bot must fit within a square of dimensions 20cm x 20cm. There are no height
constraints.
2. Each machine must be stable and should be able to stand on its own at the beginning
of the race when put in the start zone. Machines not fulfilling this criterion will be
disqualified.
3. During the run, the machine can expand itself provided it does not damage the arena
in anyway. However, it is not allowed to leave anything behind or make any marks
while traversing the arena. No machine can separate or split into two or more units.
All machines found damaging the arena will be immediately disqualified. The final
decision is at the discretion of the judges.
4. The teams are allowed to use readymade sensor kits.
5. Each machine brought in by the team must be clearly labelled with the team name.
Power Supply and Propulsion
1. The bot must use an on-board power supply. No external power supply will be
allowed.
2. Each team shall prepare its own power supply for all its machines.
3. The potential difference between any two points on any of the machines must not
exceed 12 V DC.
Controls
1. The bot must be completely autonomous.
2. It should not receive any external help during the course of the run.
Game Rules
1. The robots shall be placed completely within the Start Areas. The starting procedure
of the robot should be simple and should not involve giving the machine any manual
force or impulse in any direction.
2. During a restart, the machine will have to be restarted by putting it back on the
respective start zone. For a restart, the machine will have to be in Power Off mode.
And turned on again at the start zone on the signal of the judges.
3. During restarts, a contestant may not feed information about the arena to the machine.
However, contestants are allowed to: Adjust sensors (Gain, Position etc.), Change
speed settings and Make repairs. However, a contestant may not alter a machine in a
manner that alters its weight (e.g. removal of a bulky sensor array or switching to
lighter batteries to get better speed). The judges shall arbitrate. The points earned by
the team till that time will be retained..
4. The participants are requested not to assume anything without discussing with the
event managers.
5. Participants are not allowed to keep anything inside the arena other than the machine.
6. The judges may stop any robot at any time if they feel that it is performing, or is about
to perform, any action that is dangerous or hazardous to people or equipment. No
robot is allowed to use any flammable, combustible, explosive or potentially
dangerous processes.
7. Teams are allowed to use readymade AVR or ITRIX robotic kits.
General Rules
1. Each team can have a maximum of three participants.
2. In case of any disputes / discrepancies, the organizers' decision will be final and
binding.
3. Computers with parallel and serial ports will be provided on the competition spot.
Participants must bring their own programmers and software if they wish to program
their robots at the competition site. The operating systems provided will be Windows
XP and Ubuntu 9.04.
4. The participants are requested not to assume anything without discussing with the
event managers.
5. The organizers reserve the rights to change any or all of the above rules as they deem
fit.
7.Entry fees is INR 150.

Prepared by Ayush Dewan, for any queries contact at:pisces.aayush@gmail.com,09719755942

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