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Oath of the Burning Soul

The Paladins who take the Oath of the Burning soul are men
who have souls have a burning fury within in them. Whether
that fire within them was chosen or their souls were
tortured to such lengths they have been corrupted by Evil
powers. As such any person who takes this archetype
cannot be good.

Ideals
Anger- Burning souls as a by product of their situation are
constantly in a bad mood and everyone around them knows
it. Whether they are negotiating diplomatically or are in the
midst of battle, the air around them is one of a burning
rage.
Wrath- Burning souls bring any wrong done against them
or one that they care about back on the wrong doer ten
fold. For them Scorched Earth is a common outcome.
Compassion- Along with anger Burning souls care deeply
about their friends and families possessions and ideas.
Power- Burning Souls seek power and will do much to obtain it.
Freedom- Burning Souls value their freedom as a flame does and sees to it that nothing interferes with it
without their consent.
Oath of the Burning Soul Spells
3rd Hellish Rebuke, Burning Hands
5th Flame Blade, Scorching Ray
9th Fireball, Gaseous Form (Smoke)
13th Wall of fire, Fire Shield
17th Immolation, Hallow
Channel Divinity
When you take this Oath at 3rd level you gain
the following two channel divinity
Fiery Weapon
As an action you can imbue one weapon that you are holding
with fire, using your Channel Divinity. For 1 minute you
add your charisma modifier to the damage rolls made with that weapon
(minimum bonus of +1). The weapon also emits a bright light in a 20-foot
radius and dim light 20 feet beyond that. If the weapon is not already

magical it becomes magical for the duration.


Blinding Pyre
As an action you present your holy symbol & each creature that can see you
and is within 30 feet of you must make a constitution saving
throw. On a failed save the creature has disadvantage on Ability checks & Attack
rolls requiring sight.
Burning Aura
Beginning at 7th level, your soul burns like a forge and that burning is projected
out of you. You and friendly allies within 10 feet you you have resistance to fire
damage. Additional when you use your Fiery Weapon Channel Divinity this aura
deals fire damage to your enemies equal to your charisma modifier for its duration
at the start of its turn.
At 18th level, the range of this aura increases to 30 feet.
Burning Soul
At 15th level your soul has become so burning hot that you gain immunity to fire damage.
Additional your aura also grants resistance to Cold damage.
Blazing Inferno
At 20th level, as exude a firestorm. For 1 minute All creatures within 30 feet of
you take 15 points of fire damage at the start of its turn. The firestorm emits
bright light out to 60 feet & dim light an additional 60 feet beyond that.
Once you use this feature you can't use it again until you finish a long rest.

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