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DISPATCHES

FROM

DECISON GAMES

#20
June 1941
Germany

Excerpt from The Devils Due, by Joseph


Miranda

Leningrad
Moscow

[Excerpt from Chapter Four]


With the Balkans secure, Hitler again turned
his attention to the Soviet Union. Time was the
problem. Following their victory in the Balkans,
the Germans immediately redeployed to the
Soviet frontier for Operation Barbarossa. A few
second line divisions, along with some Italian,
Bulgarian and Croatian units, assumed occupation duties. Those formations proved incapable
of consolidating what had been conquered. In
the chaos of the ghting, many Yugoslav units
had been bypassed. At the time of the surrender,
many of those men took to the hills rather than
reporting to internment camps. It was those
soldiers who would begin the long and bloody
guerrilla war that eventually led to the liberation
of the Balkans.
Through mid-1941, operations had generally gone
as Hitler anticipated, producing a series of short,
sharp campaigns in which the Germans gained
quick and relatively bloodless victories. Hitler had
solved the problem of the multi-front war by the
expedient of winning on one front before the next
one became a danger. The war so far really had
not consisted of continuous ghting, as had been
the case of the First World War, but as a series of
independent campaigns.
That period of the war lasted some 94 weeks.
The Germans were engaged in sustained land
and air combat for around 40 of those weeks (30,
not counting the Battle of Britain), amounting
to 32 to 44 percent of the time. The Germans
were thus able to spend more time retting and
preparing for future operations than they did actually ghting. That immensely improved combat
efciency, as it reduced wear and tear on troops
and equipment. The larger campaigns Poland,
France, the Balkans were, in fact, the ones concluded most quickly. The invasion of Scandinavia
and the operations in North Africa both dragged

Dispatch #20

German-Occupied
or Allied
Leaning toward
Germany
Vichy

Berlin
Paris

Warsaw

Gibraltar

Tripoli
Tobruk

on, mainly due to the difculty supporting them


across extended air and naval lines of communication. It also is interesting to note the Italians
were engaged in almost as much sustained land
combat as the Germans during the same period,
about 28 weeks.
The rapid German victories had other implications. They increased Hitlers condence the
invasion of the Soviet Union could be concluded
quickly and at low cost. They also implied long
range operations, such as strategic bombing of
enemy industrial centers, would be pointless.
It seemed obvious any campaign would be over
before the effects of such bombing would be
felt by the enemy. That observation was further
reinforced by the failure of the Luftwaffe in
the Battle of Britain. The Germans therefore
concluded the structure of their armed forces
was essentially sound: an elite mechanized
shock force with a mass infantry army in support,
along with a tactically and operationally oriented
air force. More important, the quick victories
reinforced Hitlers perception his opponents were
weak and Germanys revolutionary new form of
warfare could not be stopped.

Alexandria

The German victories had a tremendous psychological impact on all concerned. Prior to 1939,
countries could hope to stop an invader if they
were willing to take sufcient casualties, as had
been the case in the First World War. In the new
world war, even the most daunting defenses
proved useless against the Blitzkrieg. Nazi propagandists exploited the repeated German victories
to demoralize Hitlers foes by trying to convince
them resistance was futile.

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in the store section and manage your
pledge account personally.
1

269

1982 Falklands War. A strategic and tactical analysis of this modern-day war for empire. How a small, professionalized force
defeated a large conscript force.
Chinas Taiping Rebellion. A civil war fought in mid-19th century China, this was one of the largest and bloodiest wars of
that century.
Incas at War. The story of the military system that allowed these Indians to conquer much of South America in the 100 years
before the Spanish defeated them in turn.

JUL 2011

270

Horns of Hattin, 1187. The battle that put the Moslems back in control of Jerusalem.
The American Revolution. An analysis that shows this was actually extended way beyond the boundaries of the present-day
US.
Stirling Bridge. The great Scottish victory over the English in 1297, masterminded by Braveheart William Wallace.
Brusilov Offensive. In World War I, the Czarist Russians hit back at the Germans and Austrians in 1916 in a massive attack.
Task Force Viking. The seldom-told story of the northern army of the US invasion of Iraq in 2003.

SEP 2011

271

Second Battle of Kharkov, 1942. A massive tank battle fought between the Germans and Soviets just prior to Stalingrad.
Arsuf. English King Richard The Lionhearts great victory over Saladin in the Third Crusade (1191).
Mobile Atomic Bases. In the years after WW2, the US Navy explored the idea of deploying massive oating atomic-powered
bases in the oceans around the world.
Avai. A massive battle between Brazilian, Paraguayan and Argentinean armies in the late 1860s.

NOV 2011

272

Battle of Lepanto. A coalition of Christian powers uses cannon to smash the Ottoman navy in the late 16th century.
Poles in World War I. Poles, then lacking a nation-state of their own, fought on both sides and in every major powers army
in WWI.
Mau Mau Insurrection. The 1950s guerrilla war in Kenya that served as a model for numerous other African anti-colonial
movements.
Byzantine Naval History. A strategic and tactical analysis of the navy that was a force in the Mediterranean for 1,000 years.

JAN 2012

273

Reichswehr What If: German-Soviet War, 1920. Analysis of the much larger war that couldve happened had the
Red Army taken Warsaw in 1920, and why they failed to do so.
Battle of the Talas River. In the 8th century AD Islam did the West a big favor by defeating a massive Chinese army,
which was otherwise headed toward Europe, at this locale in Central Asia.
Napoleons Flanks in Russia. The story of what happened off the main drive to Moscow during Frances 1812
invasion of Russia.

MAR 2012

274

Liberian Civil War. The savage civil war fought in the tiny West African nation of Liberia over the past 20 years.
Sun Never Sets 2. A continuation of our series analyzing British colonial military campaigns of the late 19th century
in Asia and Africa.
Brusilovs Offensive. The story of the only successful Russian offensive during WW1 (against the AustroHungarians).
Military Maps. A history of the use of real-world military maps.

MAY 2012

Khmer Empire. A military history of the Cambodian Empire of 1,000 years ago (the builders of Angkor Wat), which
for a time dominated all of SE Asia.

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2

Dispatch #20

18

South Seas Campaign: Australian Waters, 1942-43. The aero-naval campaigns fought just north and east of
Australia in 1942-43 proved to be some of the wars most decisive. An analysis of what was at stake.
Air Power in the Spanish Civil War, 1935-39. The Spanish Civil War was a proving ground for the way
airpower later dominated in WW2.
Malta, 1942. The story of the actual Axis aero-naval campaigns waged to neutralize this important Allied base in
the Mediterranean.
Soviet Air Power, 1941-45. The story of Stalins air force, from its near-destruction to its full resurrection and
victory.

JUN 2011

19

Turning Points in the Battle of Britain, 1940. Details of the five most significant days operations in this
lengthy air campaign.
Soviet Economic Performance in World War II. How the communists successfully mobilized mass production
when they were invaded by the Germans.
Tarawa: Bloodiest One-Day Pacific Island Fight, 1943. What went wrong, and the lessons learned.
Afrikakorps Supply Problems, 1941-43. It wasnt really the British Army that defeated Rommel; it was the Axis
inability to keep him supplied.

AUG 2011

20

Gross Deutschland Division. A combat history of one of the most elite combat formations in Hitlers army.
To Sink a Warship. Analysis of how, and by what means, the major warship sinkings of WW2 occurred.
I Remember: Anzio. A veteran US infantryman of that 1944 battle in Italy tells his story.
Battle of Shanghai, 1932. An analysis of this prequel to the broader war to come in China and the
Pacific.

OCT 2011

21

What If: War Over the Rhineland, 1936. The earlier World War II that couldve resulted had the French intervened to
block Hitlers remilitarization of the Rhineland in 1936.
RAF Bomber Command. An Analysis of the still-controversial British nighttime bombing campaign against Germany,
1941-45.
The Jiangxi Soviet. The story of how the Chinese Communists tried to secure and hold the Jiangxi area against
Japanese invaders.
Merrills Marauders. The combat history of this elite US commando unit in Burma, 1943-44.

DEC 2011

22
BATTLE OF MINSK, 1944 | Green US Forces at Kasserine, 1943

Battle of Minsk, 1944. The Soviet attack that heralded the nal destruction of Hitlers east front armies. An East Front
Battles series game.

Savo Island | Hitlers Military Conferences

The Strategy & Tactics of World War II

#22 FEBMAR 2012

Green US Forces at Kasserine, 1943. The erce German counterattack against rookie US forces in North Africa that led
to Pattons promotion to army command.

the
of

Battle
Minsk

1944

FEB 2012

23

Savo Island. A revisionist interpretation of this near-miss Japanese naval victory off the coast of Guadalcanal late in
1942.
Hitlers Military Conferences. An analysis of the procedures Hitler used to arrive at his big military decisions.
Pacific Battles: Guadalcanal. An analysis of this first US ground offensive in the Pacific.
Sword Beach. A detailed analysis of the first days actions at the Canadian beachhead in Normandy,
June 1944.
The Stalin Line. A detailed analysis of the Soviet fortification line that was intended to stop the German
invasion along the border.

APR 2012

The Churchill Conspiracy. A new analysis of the defection of Nazi Number Two man Rudolf Hess, and
what it was intended to have accomplished in relation to the overall course of WW2.

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Dispatch #20

Dispatch #20

Dear Fellow Wargamers:


Spring is here and now its time for the next group of games to nish production and begin shipping. This is
the last chance to pledge for our 2011 games. As we indicated last fall, our pledge program is entirely on-line
on the new DG web site <decisiongames.com>. You can create and manage your pledge list any time and add
or edit your shipping and payment information as well as your pledge list as you desire. As always, we dont
process credit cards until a game is getting ready to ship.
The DG folio series has been a big hit with over 10,000 folio games sold in 2010. These games are designed
for quick learning, easy play, and are a great value. They are perfect for a new gamer starting out as well as
a great break for veteran gamers from our larger games. Weve started off with 18 games from Chalons, an
ancient battle to decide the fate of Europe, through Napoleonic and American Civil War battles, to World War II,
Korean, Cold War, and current hot spots including a potential nuclear Showdown. We have a special deal: any
three folio games for $49.95.
The Standard rules are divided into three sets, Battles of the Ancient World for ancient conicts, Musket & Saber
for 19th century battles, and Fire & Movement for World War II to Modern campaigns. For example, once a player
is familiar with the Fire & Movement standard rules, he can play any of the 11 games using those rules. Most
games have short exclusive rules that guide the set-up and simulate special aspects of the individual battles
and campaigns. These standard rules are an update of the SPI classic folio/quad game rules and provide for
greater historical accuracy. For example, now cavalry and artillery have their unique characteristics in the
Musket & Saber seriesartillery conducts bombardment to disrupt infantry and cavalry can charge, and infantry
can form squares, skirmish or charge.
Strategy & Tactics and World at War continue to be published every month. If you are not already a subscriber
to one or both magazines, you can view previews of the upcoming issues for the next year at our web site
<strategyandtacticspress.com> .
We are having a special sale right now. Renew or start a game edition subscription for at least 6 units to either S&T or World
at War and get any Decision Games boxed games (listed on page 20) at Buy 2, Get 1 Free. For this sale we will count War in the
Pacic as two games so buy WITP and get any other DG boxed game free. Buy 2, Get 1 Free may include Desert Fox Games as
long as a game edition subscription is included in the order and multiple groups of Buy 2, Get 1 free are allowed.
Were looking forward to a great year with eight great games coming out shortly. Wed appreciate your support
by placing your pledge pre-orders now.
Thanks again for your support,

Doc
Chris Cummins
Wishing Chris a very happy 21st birthday!
Many of you might remember when Chris came along. We put his
picture in an issue of Wargamer vol. 2, no 21 in the spring of 1990
when he was just a few weeks old. Some of you have met Chris
over the years as he has become a battle-hardened convention
sales person and a valuable asset to the company in general.
Chris is nishing his AA degree in graphic arts and plans to attend a four year college to pursue a bachleors degree in Digital
Entertainment and Interactive Arts.

Dispatch #20

New Games for 2011


HURTGEN: HELLS FOREST
HURTGEN: Hells Forest is a grand-tactical
simulation of that enormous campaign. The 2,240
counters represent every formation, at company
and battalion levels, which fought in the battle,
including US, German, British and Belgian units.
Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute,
ranger, glider and headquarters units are all fully
represented. The two maps are an accurate representation of the area and were compiled from
1944 German staff maps and 1943-44 US Army
maps. The area portrayed shows all roads, trails
and other types of terrain in relation to their suitability for armor and infantry, along with all the
villages, towns and cities that were the bastions
of the German defense, as well as every creek
and river that couldnt be crossed by wheeled
vehicles without a bridge.
THERE are three scenarios representing each of
the offensive periods of September, October and
November. A smaller learning scenario depicts
the US 28 th Infantry Divisions ordeal as it attempted to drive on the Roer River dams.
GAME COMPONENTS
2 22x34 Four Color Mapsheets
2,240 Die-Cut Playing Pieces
One Rule Booklet
One Scenario Booklet
Player Aid Charts
Two 10-sided Dice
Storage Bags
GAME SCALE
Map: 1 mile per hex
Time: 3 Game Turns per day
Units: Infantry and Artillery are battalions.
Armor is depicted at the company level.
Each strength step is equal to a company.

WACHT AM RHEIN
WACHT am Rhein is a grand-tactical simulation
of that enormous battle. The more than 2,380
counters represent every formation, at company and battalion levels, which fought there,
including US, German, British, French, Canadian
and Belgian units. Infantry, armor, anti-tank,
reconnaissance, engineer, assault gun, howitzer,
rocket, parachute, ranger, glider and headquarters units are all fully represented. The four maps
are an accurate representation of the region.
Compiled from 1944 German staff maps and
1943-44 1:50,000 US Army maps, they shows all
roads, trails and other types of terrain, along with
all the towns and villages that became bastions
of the American defense, as well as every creek
and river that couldnt be crossed by wheeled
vehicles without a bridge.
PLAYERS may use single maps for six smaller
scenarios. There is also a campaign game that
utilizes all four sections and portrays three
weeks (50 game turns). In that one the Germans
race for the Meuse, the last hurdle before the
open country leading to Antwerp, in the face
of increasing concentrations of Allied infantry,
armor and air power. Extensive supply, weather
and air power rules are included.
THIS edition of Wacht am Rhein presents
modications to the combat, artillery and

supply systems of the rst edition in order to


better depict tactical and operational warfare.
For example, an exploitation mode has been
added in order to allow mechanized units to take
advantage of breakthroughs in the enemy line.
Other changes include the addition of vantage
points, which function as high ground, enabling
units to spot more effectively for artillery, as well
as constricted terrain, which represents the
channeling caused by steep gullies and ravines.
GAME COMPONENTS
4 22x34 Four Color Mapsheets
2,380 Die-Cut Playing Pieces
One Rule Booklet
One Scenario Booklet
Assorted Player Aid Charts
Two 10-sided Dice
Storage Bags
GAME SCALE
Map: 1 mile per hex
Time: 3 Game Turns per day
Units: Infantry and Artillery units are battalions. Armor is depicted at the company level.
Each strength step is equal to a company.

Dispatch #20

TOTALER KRIEG!

This game stretches from the fjords of


Narvik to the sands of El Alamein, from the
gates of Moscow to the beaches of Normandy, and to the last days in the bunker in
Berlin and everything in between. No game
tells the story of World War II in Europe like
Totaler Krieg!.
This third edition of our popular Krieg! game
is still the playable, unpredictable and enjoyable experience its always been. Whats
new is its redesigned and expanded to give
you more options especially if you want to
explore the critical pre-war period from 1937
to 1939. What if the Republicans had won
the Spanish Civil War? What if Germany and
Russia hadnt signed their Non-Aggression
Pact? What if France had modernized its
army instead of building the Maginot Line?
Best of all, TK can be played linked with its
new Pacic War brother game, Dai Senso!,
(forming the Axis Empires combined scenario)
for an eye opening look at all of World War
II.
Includes
Two 22 x 34 inch maps
840 counters
200 cards
A 64-page rulebook
A 24-page scenario book
Play aids and force pool displays

Pledge for these titles in the pledge section


of the DG website.

DAI SENSO!

This game stretches from the border clashes


at Marco Polo Bridge and Nomonhan to the
titanic battles of Midway, Guadalcanal and
Leyte, to the restorms of Tokyo, Hiroshima
and Nagasaki and everything in between.
No game tells the story of World War II in
Asia and the Pacic like Dai Senso!.
DS takes the playable, unpredictable and
enjoyable Krieg! system used for World War
II in Europe and adapts it to tell the story of
Japans struggle from a unique perspective.
Most other Pacic wargames focus on the
operational aspects of the 1941-45 war. DS
starts in 1937 for a true strategic experience. As the leader of imperial Japan, and
seeking complete domination (hakko ichiu),
will you strike at China or Russia or the British Empire or the United States? Whichever
you choose, you must eventually face the
grim struggle of total war.

Dispatch #20

Best of all, DS can be played with its new


European brother game, Totaler Krieg!,
(forming Axis Empires the combined
scenario) for an eye opening look at all of
World War II. The fate of the world is in your
hands!
Includes
Two 22 x 34 inch maps
560 counters
200 cards
A 64-page rulebook
A 24-page scenario book
Play aids and force pool displays

Classic History.
CONQUERORS
The Macedonians
Alexander in Persia, 334-331 BC
In the Spring of 334 B.C., young king Alexander of Macedon with an army 40,000 strong, set
out to fulll the centuries old dream of his countrymen by launching the invasion of the Persian
Empire, the largest and most powerful empire in
the Mediterranean world.
The Romans

ANCIENT CONQUEST
Ancient Conquest is a classic and highly rated multiplayer game covering at a grand strategic level
the rise and fall of empires and peoples in the ancient near east. Ancient Assyria, Egypt, Babylon and
the Hittites are all included, as well as numerous other powers.
Historically, a highly accurate game, while yet designed with elegantly simple game mechanics; Ancient Conquest is sure to be a favorite. A must for any game enthusiast.
Game components include: Full color rules booklet, one map and 200 die cut counters and numerous
charts.

Mediterranean Expansion, 200-189 BC


A century and a half later, the Roman Republic was just emerging from its 2nd and most debilitating conict with the Mediterranean trading
power Carthage. Philip V was on the throne of
Macedon, and his interventions in Greek politics
would soon draw Romes response and eventual
advance to become an Eastern Mediterranean
power.
Even after several years of conict with
Philip, Rome would not rest. Rome found herself
again involved in an immense conictthis
time in Asia. The great Seleucid King, Antiochus,
threatened the very existence of Romes two key
alliesRhodes and Pergamumand threatened to march into Europe itself on a mission of
conquest. Thus began the Syrian War.
The Conquerors is a double game that covers both of these theatres of conquest at a grand
strategic level. Each game in this Twin-Pack has

Dispatch #20

Classic Games.
its own counters, rules and game map. However,
the rules of both games are based upon the
same system so that having played one it is quite
simple to play the other. Also introduced is an
optional Tactical Battle System.
Game components include: Two large rules
books; two large playing Maps, 1,200 die-cut
counters; plus numerous Player Aids.
A MIGHTY FORTRESS
Between 1531 and 1555 the world shook to the
reverberations of a struggle whose resolution
was to chart the course of Europes religious and
political alliances for centuries. It was in these
years that the conicting ideologies of Lutheran
Reformation and Catholic Counter-Reformation
inexorably drew the disparate empires, nations,
and leaders of Europe into a maelstrom of religious war and dispute.
A Mighty Fortress simulates this major
historical conict on a beautifully illustrated political map of Europe. Colorful cardboard playing
pieces move, position. And engage in battle upon
this map through a superimposed hexagonal grid,
which functions like a chessboards squares.
Game components include: one rules booklet,
200 die cut playing pieces, one 22 x 34 inch map,
and various player aids.

Pledge for these titles in the pledge section


of the DG website.
BATTLE FOR STALINGRAD
In the autumn of 1942, 14 German divisions
of the Sixth Army and Fourth Panzer Army were
poised to attack the vital city of Stalingrad. Facing the German forces were dozens of divisions
and brigades of the Soviet 62nd army. For seven
weeks the Germans would hammer at the city in
a seesaw conict for control of the Volga River.
Battle for Stalingrad simulates the
campaign that would halt the German drive to
the east in the Soviet Union. The playing map
represents the terrain in and around Stalingrad,
and the colorful cardboard playing pieces reect
the sizes and strengths of the opposing military
units.
Battle for Stalingrad is a classic game
design by noted game designer John Hill.
Game components include: two rules booklets
(Standard and Optional), 600 die cut counters,
one 22 x 34 inch map, and various player aids.

Dispatch #20

EXCAL Alien Contact


EXCAL Caen (zip)
EXCAL Cassino (zip)
EXCAL Crimea (zip)
EXCAL Eastfront (zip)
EXCAL Escape from Colditz
EXCAL Ironclads (2nd ed)
EXCAL Ironclads Exp (2nd ed)
EXCAL Iron Horse
EXCAL Kaiserschlact 1918
EXCAL Koniggratz (zip)
EXCAL Mukden (zip)
EXCAL Panzer (2nd ed)
EXCAL Quazer (zip)
EXCAL Quest (zip)
EXCAL Sidi Rezegh (zip)
EXCAL Sovereign of the Seas
EXCAL Tannenburg (zip)
EXCAL To the Green Fields
EXCAL Total War (zip)
EXCAL Trax
EXCAL Wings (2nd ed.)

QTY

$25
15
15
15
85
56
46
36
15
85
20
15
40
30
12
15
22
20
44
15
13
40

3W Gulf War Book


METGM Fire When Ready
METGM Grail Quest
METGM Ram Speed
METGM Rivets
METGM Rommel's Panzers
METGM Stalins Tanks
METGM Trailblazer
METGM Warp War
3W 1944: Second Front
3W Aachen
3W Ancients
3W Barbarians
3W Battle of the Alma
3W Blitzkrieg in the South
3W Campaigns of Civil War
3W Chinese Civil War
3W Crimean Shield
3W Crossbow & Cannon 2
3W Defense of Rorke's Drift
3W Duel for Kharkov
3W Fury on Champlain

Title

Price

$20
8
10
8
8
8
8
8
8
38
28
40
46
33
35
27
20
35
33
34
40
33

3W
3W
3W
3W
3W
3W
3W
3W
3W
3W
3W
3W
3W
3W
3W
3W
3W
3W
3W
3W
3W

Give me Liberty
Guadalcanal
Ironsides
Last Battles: Prussia
Light Division
Nap. at Austerlitz
Napoleons Later Bat.
Panzerkrieg
Raid on Richmond
Royalists & Roundheads III
Run Silent Run Deep
Salvo
Salvo II
Sink the Bismarck
Spitre
Spires of the Kremlin
Star Force Terra
Tahiti
Tarawa
Tide of Fortune
To the Far Shore

$35
36
36
30
28
28
35
33
36
30
33
40
28
28
36
52
20
27
38
30
36

Send To:

Total

Decision Games,
PO Box 21598,
Bakerseld CA 93390
661/587-9633
Fax- 661/587-5031
decisiongames.com

Shipping
Total

Name
Address

SHIPPING CHARGES (Rates are subject to change without notice.)

City/State/Zip
Country
V/MC #
Signature
Phone #
10

Exp.

1st unit

Adtl units

Type of Service

$12

$2

UPS Ground (USPS PM add $5)

24

Canada

34

Europe, South America, Asia

36

Australia

Dispatch #20

THE SCHLIEFFEN PLAN


Der Weltkrieg series #1. This game covers the
uid warfare of the western front from 1 August to 15
November 1914. You assume the role of commander
of either the German or Allied armies. The forces
available to you are the same as those commanded
by the historic participants, but it is up to you to make
your own strategic decisions and execute your own
plans as you see t.
Components: one 22 x 34 inch mapsheet, a rule
book and player aid cards, 560 die-cut counters
and one die.

TANNENBERG & GALICIA


(Currently Sold out)
Der Weltkrieg series #2. This is a division/brigade
level WW1 game that covers the campaign in East
Prussia and southern Poland in 1914. You assume the
role of the commander of either the German or Allied
armies. The forces available to you are the same ones
commanded by the historic participants.
Components: 560 counters, two 22x 34 mapsheets,
player aid cards, standard and scenario rule books.

SERBIA & ROMANIA


(Currently Sold out)
Der Weltkrieg series #3. Covers the World War
I campaigns in Serbia and Romania with links
between the two campaigns as well as to the
previous volumes.
Components: two 22x 34 mapsheets, one 11x17
mapsheet, 560 die-cut counters, standard and scenario rule books, player aid cards.

GORLICE-TARNOW/BRUSILOV
OFFENSIVE
Der Weltkrieg series #4. This is an add-on module
and requires ownership of Tannenberg & Galicia and
Serbia & Romania. The two games can be linked
with other East Front titles from the Der Weltkrieg
series using the rules provided with this set to
simulate the entire duration of World War I on the
Eastern Front.
Gorlice-Tarnow Breakthrough depicts the Campaigns
in Poland and Galicia in 1915. The 1916 Brusilov
Offensive depicts the Campaigns on the Eastern
Front in the latter half of 1916.
Components: two mapsheets, scenario &
setup booklet, player aid cards, and 560 die cut
counters.

ITALIAN FRONT: 1915-1918


Der Weltkrieg series #5. This wargame contains
ve separate scenarios, and can be linked with East
Front (and later West Front) games of the series for
duration games. The scenarios are: May 1915: 1st
Isonzo; May 1916: Strafexpedition; May 1917: 10th
Isonzo; October 1917: Caporreto; and June 1918:
Albrecht & Radetzky.
Components: one 22 x 34 mapsheet, 560 diecut counters, standard and scenario books, player
aid cards.

QTY

Remember to pledge for the next game:


Grand Campaign (#23) in the pledge section
of the DG website.

THE WESTERN FRONT: 1914-1918


Der Weltkrieg series #6. Contains six scenarios, each
covering a major WWI campaign fought in France
or Belgium. It can also be played as a start-to-nish
simulation of the entire western front, or linked with
other games in the series into a grand-campaign
covering all the European fronts. The scenarios are:
August 1914: The Schlieffen Plan; May 1915: Ypres;
February 1916: Verdun; July 1916: The Somme;
April 1917: Nivelles Offensive; March 1918: The
Kaisers Battle.
Components: one 22 x 34 mapsheet, 1,680 diecut counters, standard and scenario books, corps
displays, and player aid cards.

THE OTTOMAN FRONTS: 1914-1918


Der Weltkrieg series #7. Contains ve scenarios:
Kalfas Cephesi-Caucasus: 1914-17, Sinai-Filistin
Cephesi: 1915-18, Irak Cephesi-Mesopotamia: 191418, Canakkale Cephesi-Gallipoli: 1915 and Makadoya
Cephesi-Greece: 1915-18.
Components: four 22 x 34 mapsheet, 840
die-cut counters, standard and scenario books and
player aid cards.

Title

Price

The Schliefen Plan

$39.95

Gorlice-Tarnow/Brusilov Off.

39.95

Western Front

69.95

Italian Front

39.95

Total

Shipping
Total

Name
Address
City/State/Zip
Country
V/MC #
Signature
Phone #
Dispatch #20

Exp.

Send To:
Decision Games,
PO Box 21598,
Bakerseld CA 93390
661/587-9633 Fax 661/587-5031
decisiongames.com
11

Decision Pledge Program


PLEDGE PROGRAM OVERVIEW
The Decision Games Pledge Program is an
online advance order system in which gamers
may pledge their support for future games
thereby directing our efforts to the games
customers have the most interest in seeing
published. Pledges are a commitment to purchase
a game when published and payment information
is required in order to make pledges, however
payment will not be collected until a game starts
collating in our warehouse.
As pledge support builds, well add more
detailed descriptions, sample artwork, and rules
drafts to the web site. Pledge orders will receive
up to a 25% discount from the nal retail price.
We will provide estimated pricing based on the
latest information we have about the game components and print pricing however the nal price
is subject to change (largely due to the variable
costs of paper and shipping).
When a project is ready to go to our printers,
we send out an e-mail indicating a project is
close to completion. This is to conrm payment
methods and credit numbers and expiration dates
in case customers need to make last minute
adjustments. It is critical to the pledge program
that customers respond immediately to this notication (our nal boarding call). Credit cards
are not charged and checks not deposited until
a project is in our warehouse being collated and
prepared for shipping.
The Decision Games Pledge Program has
published many games. For your convenience,
we are listing the projects already in the works
for the next year in the rst section of the pledge
list. Beyond the next year, there is no specic
timeframe for publication as each game varies
signicantly in size and complexity, and the availability of outside part-time developers to work on
some titles means a longer time. We generally
expect to publish two to four games each year
with the priority given to the games with the
most pledges. We may publish a game from
further down the rankings when we need a good
t to optimize component gang printing.
The pledge games are divided into the same
eras we use for Strategy & Tactics and World at
War games. Many of the proposed games have
longer descriptions or a complete web page
with sample artwork. Games that earn sufcient
support work their way up the rankings until they
are in the top 10 and begin the process of design,
development, artwork and printing. Game proposals that are not making sufcient progress are
dropped to make way for new game proposals.

12

To pledge your support, check your list, make


changes or updates to your list or customer
information, use our new online system to select
the game proposals you wish to pledge in the
Store/Pledge tab of the Decision Games web
site.

aged to contact Doc or Eric for additional information and to submit proposals. The folio games
will not appear in the pledge program but we will
include updates concerning the next group on the
Whats New page on the DG web site as well as
in our Dispatches.

PLEDGE PROGRAM UPDATE


(11 Mar 11)
There are a lot of games and projects releasing in 2011 and all of these projects are at the
top of the pledge list to make them easy to nd.
Pledging will end once individual games are
ready to start shipping so make sure you go to
the new DG web site, review the Dispatch, and
set up your new pledge account and enter your
updated list.
Several new proposals have been added
for future projects these are identied by the
NEW! label next to their titles. A few projects
have been dropped due to lack of interest. The
project publication schedule for pledge projects
is listed below:

2012
The games that are currently in development
and appear to be heading to publication in 2012
include: Atlantic Wall, Alamo to Appomattox, Tarawa and Peliliu, Desert Fox Deluxe,
and Free Mars. We also expect SPWs Grand
Campaign, the nal installment of Daves WWI
series. We hope for another Excalibre Games
group. Expected books include High Ground (the
impact of terrain on battles and campaigns) and
Joint Warfare.

May:
Jun:

Jul:

Aug:
Sep:

Napoleons Last Battles and Operation


Olympic computer games
Totaler Krieg (2011 edition)
Dai Senso (Pacic theater companion
game for Totaler Krieg)
Excalibre Games: The Conquerors and
Mighty Fortress
Excalibre Games: Battle for Stalingrad
and Ancient Conquest
Storm of Steel Expansion Kit
Devils Due book (a look at WWII strategic alternatives)
Wacht am Rhein (2011 edition)
Hurtgen: Hells Forest (Wacht system)

Other Potential Releases in 2011


Decision Computer Games. Both of our parttime software developers experienced major life
situations last year and so this product line was
delayed. We are moving forward again. Nine
Navies War and the Drive series Stalingrad,
Kursk, and Moscow are in development. As
each game is ready for production, well make
announce a release date.
Decision Folio Series Group #2. We are currently accepting design proposals for folio games
using the Musket & Saber, Fire & Movement,
and Battles of the Ancient World systems.
Most of the games will include a 17 x 22 map
and most have 80 or 100. Designers are encour-

2013-2015
Although it is not possible to predict exactly
which games will continue to garner your pledges
and advance into development, there are a few
games we anticipate will make the cut. These
include a new edition of Board War in Europe,
Rome and the Barbarians, First World War,
Wellingtons Victory, Campaign for North Africa,
and Global War. Other games will be added to ll
out gang print groupings.
GAMES, BOOKS, AND KITS TO
BE PUBLISHED IN 2011
1. Hurtgen: Hells Forest (WAR system). A prequel and addition to the Wacht am Rhein game
that can be played alone or as part of expanded
Wacht am Rhein scenarios. Includes scenarios
for September, October, and November plus a
campaign game. Two maps, six counter sheets.
Joe Youst. Est. retail $120 (Est. Pledge $90).
2. Wacht am Rhein (second printing). The rst
print run of Wacht am Rhein sold out in just one
year so we decided to do an updated edition. This
edition will include updated rules and counters,
and mate with Hurtgen Forest for an expanded
look at the Battle of the Bulge. Four maps, nine
counter sheets. Joe Youst. Est. retail $150 (Est.
Pledge $115).
3. Storm of Steel Expansion Kit includes
an additional counter sheet with iconic naval
counters and additional variant counters. Also
included are updated rules and charts plus new
logs for tracking mobilization plus a CD with additional player aids that can be printed as well as
an Excel spreadsheet to track mobilization points.
Bob Medrow and Doc. Est. retail: $30 (Special
pledge pricing $15).

Dispatch #20

4. Dai Senso. At last, the popular Totaler Krieg


system travels to the Pacic! Dai Senso is the
long-awaited game on the war against Japanit
can be linked with Totaler Krieg to play out all
of World War II, from the 1937 China Incident
to the 1945 A-bombs ... and even beyond. Dai
Senso also takes a very different look at the
Pacic Theater. Other games focus on the wars
air-naval operations from 1941 on. In the Krieg!
system, those battles are handled abstractly
which leaves Dai Senso free to focus on the
strategic decisions and historical alternatives.
What if the 1937 China Incident hadnt become a
full-scale war? What if Japan renewed its treaty
with Britain? What if the 1939 border clashes
with Russia had led to war instead? What if the
war in Europe had unfolded differently? Now
you can explore all of these questions and more.
Commencing in the Spring of 1937 when Japan
was the rst Great Power to emerge t to ght
from the Great Depression, the land of the rising
sun faces many crucial decisions for achieving
Hakko Ichiu (Japanese world domination). As
the Japanese government goes through internal
struggles, alternately supporting military and political solutions, the single end goal must remain
the sameJapanese supremacy in Asia and the
Pacic. DS will have two maps, 560 counters,
220 Option cards, charts, and that familiar TK design simplicity. Alan Emrich, Thomas Prowell, Sal
Vasta, et al. Est. Retail $120 (Est. pledge $90).
5. Totaler Krieg. This third edition has been
expanded even further to give players more
strategic options to let them explore the critical
pre-war period from 1937 to 39 ... and most
intriguingly, to link up with its new Pacic sister
game Dai Senso for a look at all of World War II,
as only the wild and unpredictable Krieg system
can provide. What would have happened if the
Republicans had won the Spanish Civil War?
What if Germany and Russia hadnt signed the
Pact; if France had modernized its army instead
of building the Maginot Line; if Japan had attacked Russia in 1941? You can explore all of
these questions and more. Totaler Krieg will
have two maps, 840 counters, 220 Option cards,
charts, and that familiar Krieg! design simplicity.
Alan Emrich, Thomas Prowell, Sal Vasta, et al.
Est. Retail $120 (Est. pledge $90).
6. Devils Due: Hitlers Strategic Decisions
in WW2 uses new data made available since
the end of the Cold War, as well as the analytical
techniques developed in wargaming. For example, a close study of the Stalingrad campaign
reveals that Axis forces actually outnumbered
Soviet, and it was superior Red Army operational
art that won. The book also provides some interesting speculation on how the Germans could
have gained a victory in 1943 had they concentrated against the Western Allies instead of the
East. There are also some new looks at Hitler as
military commander, Allied grand strategy, and
the impact of secret weapons. Joseph Miranda.

Dispatch #20

Est. retail: $35 (Est. Pledge $28).


7. The Conquerors (SPI update/Excalibre)
covers the campaigns of Alexander the Great,
Romes Second Macedonian War. Two maps and
four counter sheets. Est. retail: $80 (Est. pledge:
$60).
8. A Mighty Fortress (SPI update/Excalibre)
is a 2-6 player game of military and diplomatic
conict during the Reformation period (15321555). The update focuses on a graphics and
rules update - one map, one counter sheet. Est.
retail: $40 (Est. pledge: $30).
9. Ancient Conquest (Excalibre) is a 1-4
player game of the epoch until the Persian and
Peloponnesian wars. Battle with Egypt, Medes,
Arameans, Urartu, Assyria, Mitanni, Lysdians,
Hittites, Elamites, Jews, Cimmerians, Caldeans,
Kassites, Phyrgains, and other ancient nations.
The update focuses on a graphics and rules
update - one map, one counter sheet. Est. retail:
$45 (Est. pledge: $34).
10. Battle for Stalingrad (SPI/Excalibre) will
be a graphics and errata update plus some
additional material compiled and developed by
Don Johnson. One map, two counter sheets. Est.
retail $55 (Est. Pledge $42).
ANCIENT
(note: Excalibre Games has moved to its own section at the end of this list)
11. Eagles: Battles of the Roman Empire
(NEW!) is a game covering the battles of the
Roman Empire from c. 100 BC to c. 600 AD at
the tactical level. The game would use three
different sized units: rectangular for groups of
Cohorts and other linear units; large to represent
barbarian hordes and other massed formations;
and small for leaders and specialized formations.
The game map would use large hexagons, and
the positioning of units within the hex would
represent the formation. Thus, it will be possible
to graphically show the various number of lines
of cohorts in a legion. Units will represent all
major troops types, such as legionaries, auxiliaries, cavalry, elephants, barbarians, ballistae,
cataphracts, and so forth. Game scenarios will
be constructed by using various mixes of units.
There will be at least 50 different scenarios,
reconstructed by the designer, to include the
battles of Julius Caesar, Agricola, Trajan, Marcus
Aurelius, Claudius Gothicus, Constantine, Julian,
Stilicho and Belisarius among many others. There
will be special rules to show the tactics of each
era. Thus, Julius Caesars legions will operate
differently from Julians eld armies. Leaders will
provide command control, and army morale will
be important. The game will include two maps
showing various kinds of typical battleelds. The
game will include historical notes so players can
develop their own scenarios. Joseph Miranda.
Est. retail: $80 (Est. pledge: $60).

12. Titans: Battles of the Greek Empire


(NEW!) is a game covering the battles of the
Greek, Macedonian and Roman Republic eras,
500 BC to 100BC, using a system similar to
Eagles (above). The game would use three
different sized units: large to represent barbarian
hordes and other massed formations; rectangular
for linear formations; and small for leaders and
specialized formations. The game would include
such great battles as Marathon, Arbela, Cannae
and Zama, as well as going into terra incognita
with Alexanders actions in central Asia. There
would be specialized units for the Macedonian
Companions. Roman legions would have their
Hastati, Principes, and Triarii. Leaders would
include greats such as Alexander, Hannibal and
Scipio, as well as not-so-greats. Joseph Miranda.
Est. retail: $80 (Est. pledge: $60).
13. Rome and the Barbarians is a grand
strategic-level, Krieg!-style game describing the
era of Romes expansion and later decline across
Europe and Africa, from 300 BCE to 500 CE. The
game centers on the Roman wars with the
Barbarian Tribes and Civilized Nations from the
time of Romes rst consolidation of the Italian
peninsula, through its expansion as a Republic
and later as an Empire, to the Fall of Rome at the
hands of the Barbarian tribes. Multi-step legion
and infantry units are built by adding together
basic infantry one-step units. Many special units
exist including cavalry, heavy cavalry, siege
units, fortress (entrenched camps), archers and
naval units. A basic turn represents 25 years, but
periodic Leader Turns dominated by Great Leaders, compress turns into 5 year periods. Strategy
Cards provide replacement steps, units, leaders,
markers and also political events. These may result in conict between Rome and other factions
as well as unintended political, economic and
social events, including the possibility of Roman
Civil War. Romes ability to create a road network
determines both unit supply and movement. The
success of Romes control of the map, compared
with the Barbarian players ability to challenge
that expansion determines the games winner.
Maps cover Europe from Britain to the Northern coast of Africa and from Spain to Parthia
(Persia). Pieces represent the Great Leaders,
infantry, legions, and cavalry of the era, as well
as an assortment of markers and Strategy Cards.
Two maps, two counter sheets, one deck of 110
cards. Barry Altshuler. Est. Retail: $120 (Est.
Pledge $90).
GUNPOWDER & AMERICANA
14. Nelsons Victory: The Royal Navy at War,
1793-1805. The Anglo-French naval struggle
combining elements of SPIs CA, TAHGCs War
at Sea and XTRs Red Sky Morning. The map
will cover from the Caribbean to the eastern
Mediterranean. Combat will use an evolution of
WaSs and CAs simple systems, with modica-

13

tions to account for the tactics of the age of sail.


Annual game turns are driven by RSMs system
of impulses that shift unpredictably from player
to player, depicting the uncertainties of the eras
naval warfare. Three large-size counter sheets
(528) will depict the ships-of-the-line (64 guns
and up) of 11 navies, plus a sheet of markers.
(Est. retail: $64; est. pledge: $48).
15. Wellingtons Victory (NEW!). An update
of the SPI classic grand tactical simulation of
the battle of Waterloo. Will include an updated
system to address the problems of the original
edition. Four maps, ten counter sheets. Est. retail
$200 (Est. Pledge $150).
16. Alamo to Appomattox (title change from
Glory). Development has started on this truly
unique ACW game. First, A2A is a grand strategy
game of the American Civil War in the style
of Krieg! Maps of the Eastern and Western
Theaters include terrain, Strategic Objectives,
roads/rail, naval zones, navigable and non-navigable rivers, cities and locales, supply centers
and other features affecting the game. Counters
represent the corps and armies of the war. Cards
provide the strategic-political-economic direction
for each side. Strategies are many and varied but
the ultimate goal is to demoralize the opposing
factions population through military, economic
and political victories while sustaining your own
populations will to continue the ght.
The players each choose a Strategy Card and
an Addendum Card before each new season and
may opt to play an additional card as a diplomatic
response to certain events. These cards lead
to new military units, leaders, and replacement
steps and result in socio-economic and political
events. The events include the declaration of
Emancipation, the elections of 1862 and 1864,
and the possible intervention by European nations. Events are often double-edged swords,
sometimes providing a military advantage while
negatively affecting the popular will to ght. In
addition, both sides may attempt to develop and
manufacture new technologies, both historical
and speculative, such as ironclads, submarines,
torpedoes, observation balloons, repeating ries
and Gatling guns. Both sides can introduce espionage and even sabotage, which can have many
unexpected consequences, including assassination. Scenarios are included for each year as well
as the entire ACW.
Beyond the ACW proper, there are two introductory scenarios: Alamo, a mini-game of the War
for Texas and Manifest Destiny, a MexicanAmerican War mini-game. These short campaigns will give new players an excellent place to
start playing and veteran players will have two
scenarios that can be nished in an evening. In
addition there is Crisis & Compromise, a card
play oriented game of the period from the end of
the Mexican-American War to the start of the
Civil War. Though little combat occurs, the card
play covers the actions inspiring events, leaders

14

and regional positions (Border States) that affect


the allegiance of states to a region and the ability
of military leaders at the start of the Civil War.
Crisis & Compromise can be played alone
or used to create alternative starting situations
for the ACW. Three maps, 560 small counters,
200 cards. Barry Altshuler. Est. Retail: $160 (Est.
Pledge $120).
WW1/EARLY 20TH CENTURY
17. Grand Campaign (SPW) covers the strategic
and production aspects of Der Weltkrieg Series
for WWI and completes the Weltkrieg series.
Dave Schroeder. Est retail: $80. (Est. Pledge
$60).
18. First World War (NEW!/SPI Update) covers
all of World War I at division level. This project
will update the original SPI module for War in
Europe to a stand-alone game. Emphasis will
still follow the War in Europe model with ease of
game play primary but include elements for naval
warfare, air operations, guerrillas, and more.
Nine maps, 16 counter sheets. Est. retail $300
(Est. Pledge $225)
WORLD WAR II GLOBAL &
THEATER-WIDE
19. Board War in Europe (SPI). An update will
bring this game into the 21st century. Not a replacement for prior editions but a focused update
to improve the dynamics of the game, decrease
predictability of play, and improve the historicity.
Nine maps, 16 counter sheets. Est. price: $320
(Est. Pledge $240).
20. Global War: The Sun and the Swastika
(SPI). All of WW II in one game! Global War has
received an extensive update and remake with
scenarios for Europe, the Pacic, and the whole
war. Event cards have been added to spice up
the action and make every game different. Four
counter sheets, three maps, and 330 cards. Est.
Retail $180 (Est. Pledge $135).
21. Battle for Germany Deluxe (NEW!).
This expands the scope of the original Battle
for Germany to a small monster game covering
everything from late June 44 to the end of the
war in Europe. One player controls the Soviets
and the Germans on the Western Front while the
other controls the Allies and the Germans on the
Eastern Front. Division-level. Three maps, four
counter sheets. Ty Bomba. Est. retail $80 (Est.
Pledge: $60).
ETO/PTO SERIES
22. Advanced ETO (2nd edition) will be a
thorough update of the popular AETO, with new
updated graphics and artwork! (a whole new
look, plus all incorporated errata, and an overall
improvement to the artwork design style). AETO2
will feature an improved map set, updated OOB
cards, streamlined rules...plus the complete AOI
add-on. Also, AETO2 will be fully compatible with

Advanced PTO for a full global combined game,


encompassing the entire decade leading up to
and during the war, from 1935 to 1945. 3 maps,
10 counter sheets (2800 counters). Eric Harvey.
Est. price: $200 (Est. Pledge $150).
WW2 EASTERN FRONT
23. Operation Typhoon (SPI). Some minor
design changes and a graphics update for this
monster, or Ty Bombas Drive on Stalingrad
system (those pledging will get to decide which
system when the proposal makes the top 10 list).
Three maps, three counter sheets. Est. Retail:
$80 (Est. Pledge $60).
24. Barbarossa Deluxe (NEW!). This would be
the ultimate boxed upgrade of the Barbarossa
game that recently appeared in World at Wars
rst issue. There will be two extra-large-hex
maps along with 352 large-size (5/8) NATOstyle counters. The extra counter space will be
lled with add-on counters (German fortress city
garrisons, Soviet artillery corps, etc.), an optional
add-on air combat system, and control markers.
New historical short scenarios would have start
dates of July 43, June 44 and Dec 44. A May 41
Stalin Strikes First alternative history scenario
would also be included. Ty Bomba, Est. Retail:
$60 (Est. Pledge $45).
25. Zhukovs Offensive (NEW!). The 1942
Soviet offensive aimed at destroying the 9th German Army at Rzhev. This game would use the DG
Cobra system. Map scale would be 2-3 miles per
hex with game turns representing two days per
turn. Two maps, three counter sheets. Joe Youst
Est. Retail: $68 (Est. Pledge $51).
WW2 WESTERN FRONT
26. Atlantic Wall (SPI). The new Wacht am
Rhein system will be applied to the update
of this game. The original game is also being
expanded to include Operations Cobra and Goodwind as well as several smaller scenarios. Six
maps, 16 counter sheets. Joe Youst. Est. Retail:
$240 (Est. Pledge $180).
27. Wacht am Rhein & Hurtgen Players
Guide (NEW!). This guide will have four indepth articles for strategy in these two games
plus sidebars on tactics and designer insights.
It will also include additional scenarios and
counters to extend the start of the Hurtgen September scenario into the Ardennes, the Wacht
scenario to include the northern elements, and an
alternative Wacht scenario. One counter sheet,
charts, and 80-page booklet. Est. retail: $40 (Est.
pledge: $30).
WW2 MEDITERRANEAN
28. Med War. S&Ts The Italian Campaign
updated and remade with new graphics and a
comprehensive redevelopment of the game and
editing of the rules. Scenarios include Sicily,
Salerno, Anzio, and the whole campaign with

Dispatch #20

alternative invasion sites to explore. Four maps,


four counter sheets. John Schettler. Est. retail
$120 (Est. Pledge $90).
29. Mare Nostrum. A mini-monster boxed game
covering WWII in the Mediterranean, focusing on
sea and air power, from Italys entry to the fall of
Tunisia. Each ship, down to individual destroyers, is represented by its own counter, as are all
aircraft squadrons, etc. Ground units are represented as divisions and brigades. The campaign
game will take most gamers months to play, but
short scenarios will also be included. Two largehex map sheets and eight counter sheets. Mike
Bennighof. Est. retail: $120 (Est. Pledge $90).
30. Hitler Moves South. An alternative history for 1941-1942 based on the Axis focusing
on clearing the Mediterranean and forcing the
British out of the war while building up forces
in the East to invade Russia in 1942. Spain and
Turkey may join the Axis or the Allies depending
on events and circumstances, and Russia might
attack at any time. Two maps, three counter
sheets. Est. retail $68 (Est. Pledge $51).
31. Campaign for North Africa (SPI). This
nearly unplayable monster game will get a x
to the air system and streamlined logistics and
asset assignment to make this the ultimate North
Africa game. Est. Retail $200 (Est. Pledge $150).
32. Desert Fox Deluxe (SPI). Adds the Torch
landings on a third map to the original Desert
Fox/Trail of the Fox games. Orders of battle
will be recompiled with new data. Three maps,
two counter sheets. Est. Retail $72 (Est. Pledge
$54).
33. Anzio Beachhead (NEW!). A Bn level
look at the initial Allied landings and the German
counterattack using the DG Wacht system. Map
scale would be either one mile or two kilometers
per hex. Two maps, three counter sheets. Joe
Youst Est. Retail: $68 (Est. Pledge $51).
34. Breaking the Gustav Line (NEW!). A
regiment/division level game using the DG Cobra
system covering the battles for Cassino and the
Anzio landings (with the Allied attempt to link up
and take Rome). Turns would be three days per
turn, with periods of inactivity being telescoped.
Two maps, three counter sheets. Joe Youst Est.
Retail: $65 (Est. Pledge $49).
35. Panzerarmee Afrika: Decision in North
Africa will based on the Boots command control
system, where sub-commands are activated by
randomized chit pulls, integrating the chaotic
factors which dominated in World War II desert
warfare. A new rule will cover intelligence operations (ULTRA, Rommels signals intercept service)
which give players some control over when command chits are played. As in the original system,
reinforcements appear according to random
events, but there will be an optional historical
order of appearance. An advanced air game will
differentiate between aircraft types, add airbase
counters, and provide more air missions. There

Dispatch #20

will be an inset map for the British island-fortress


of Malta, allowing for Axis air and amphibious
assaults. The game maps will stretch from the
Suez Canal to the Algerian frontier. Scenarios
will include OConnors Offensive, Rommels War,
and Operation Torch. For the Tunisian campaign,
random events can bring in General Patton who
upgrades the US Army. Additional mini-scenarios
will include Crusader, Gazala and El Alamein.
The maps and counters can be tied together for
one grand scenario of the war in North Africa,
1940-43.
The game will have a wide range of historical
what-ifs: for example, the Germans can commit
the 7th Flieger (Airborne) Division to taking Malta
in 1941 instead of Crete. The British can launch
Operation Acrobat in early 1941 using the forces
which intervened in Greece to instead invade
Tripolitania. There would also be a what-if scenario based on Hitler giving North Africa a higher
priority for reinforcement and logistics, with a
comparative Allied response, including early US
intervention. Panzerarmee Afrika will give
wargamers the opportunity to decide the fate
of North Africa. Two maps, two counter sheets.
Joseph Miranda Est. Retail: $60 (Est. Pledge
$45).
WW2 PACIFIC
36. D-Day at Tarawa. Based on John Butterelds CSR Award-winning D-Day at Omaha
Beach system, this solitaire game presents the
critical days of ghting at platoon and company
scale. You command the invading American
forces against the dug-in Japanese defenders,
controlled by the game system. Tarawa covers
the landings on Betio Island in November 1943,
and the operations of the US 2nd Marine and
27th Infantry divisions to clear the Island -- the
rst heavily contested landing of the Pacic
War. The battle for this tiny Island raged for four
days and when it was nally over, less than 200
of the 5000 Japanese defenders remained alive.
One map, two counter sheets, and 55 cards. Est.
Retail $64 (Est. Pledge $48).
37. D-Day at Peleliu. Peleliu focuses on the
landings by the US 1st Marine Division in September 1944, and their bitter two-day struggle
to capture the aireld on the southern end of
the island. A longer campaign scenario allows
the player to extend the action to the rugged
terrain of Bloody Nose Ridge. Opposed by the
reinforced Japanese 14th Infantry Division, the
battle resulted in the highest US casualty rate
of any in the Pacic war. Like D-Day at Omaha
Beach, both new games feature landing hazards,
variable enemy positions and elds of re encoded into the game maps, US weapon types vs
Japanese defensive preparations, and a random
event-driven narrative. Plus new features unique
to the Pacic Theater such as US naval and
aerial bombardment, ame throwers, off-shore
reefs and defensive positions, Japanese tank

attacks, tunnel network movement and Banzai


charges. One map, one counter sheets, and 55
cards. Est. Retail $56 (Est. Pledge $42).
MODERN
38. Vietnam. Players would choose Campaign
Cards that would generate reinforcements and
political events. The Campaign Cards would replace the complex political rules often required to
simulate the Vietnam conict. Players can choose
different levels of escalation that will generate
different levels of forces, at a trade-off in political support and military efciency. The Communist player could choose between low level
terrorism, mid level guerrilla warfare, or a full
scale Tet style offensive. The Allied player could
choose to intervene with just US special forces,
or mobilize for an all-or-nothing invasion of Communist sanctuaries in Laos and Cambodia. Game
units will be brigades/regiments and divisions/
Viet Cong fronts, rated for their conventional and
unconventional capabilities. The map will cover
all of Indochina. A semi-abstract system will
model air operations. Two maps, three counter
sheets, 220 cards. Joseph Miranda. Est. retail:
$100. (Est. Pledge $75).
39. Battle for South Vietnam: 1964-1975.
Battle for Vietnam is a 2-player card-driven
strategy game covering the war in Indochina
from the time of rst U.S. direct involvement until
the fall of Saigon. The map covers the entirety
of South Vietnam as well as border regions
of neighboring countries. Combat counters
represent Allied and Communist forces on the
regimental-divisional level, and a Support Point
track abstractly indicates the level of artillery
and air support available to the players. The goal
of the game as the Allied player is to prevent the
fall of South Vietnam without losing excessive
prestige and support within the world community
(i.e. losing face), while the goal of the Communist player is to end U.S. involvement as soon
as possible so that he may face and defeat South
Vietnam alone. BSVN is fast paced with a great
deal of tension, options, and decision making
throughout the game. One map, one sheet of
large counters, 110 cards. Stephen van Hoak. Est.
retail: $60. (Est. Pledge $45).
SCIENCE-FICTION
40. Free Mars (SPI). From the colonies of Mars
to the orbital stations of Earth and to the outposts on Jupiter, the cry is heard. Free Mars!
is a science ction wargame of revolt across the
Solar System in the late 21st century. Earths
colonies are rising up against an oppressive
Terran Federation. The system is based on SPIs
Battleeet Mars, but with additional forces
and units representing several types of spaceships, ground units and special forces. Special
weapons include articial intelligence missiles,
cybernetic attacks and enhancement of human

15

warriors via nano-technology. Cards representing


the various military-political-economic groups
that are maneuvering for power are included. The
map shows the Solar System out to Jupiter, with
displays for each planet. Joseph Miranda. Est.
retail $80 (Est. Pledge $60).
41. Starforce Trilogy (SPI) (new). A deluxe
version of the SPI science ction opus: Star
Force, Star Soldier, Outreachthree games
covering interstellar warfare on the strategic,
tactical and galactic scales. The systems is
based on psionically crewed starship who can
teleport instantaneously. Games will include a
new module simulating differing alien psychologies and providing advanced ships systems. (Est.
retail: $120; est. pledge: $90).
STRATEGY & TACTICS PRESS
BOOKS
42. Barbarossa is an analysis of the decisions
that shaped the rst 18 months of the Eastern
Front. Major what-if possibilities are reviewed
including an earlier start to the campaign, an
earlier drive to capture Moscow, a Soviet rst
strike, and alternative plans to 1942 campaign.
John Burtt. Est. retail: $35 (Est. Pledge $28).
43. Joint Warfare is an analysis of the history
and practice of joint operation: the integration
of all military forces into a single instrument of
warfare. The book will include several historical
case studies, such as the Roman use of combined
land-naval forces; the Guadalcanal campaign in
World War II; the US SEALORDS campaign in
the Mekong Delta; and current operations in the
Middle East conict. The book will look at land,
sea and air forces, as well as special operations
forces and other instruments of national power.
One aspect will be the development of bottomup joint operations, where local commanders
decide work out their own command relationships, as opposed to top-down situations. The
book will include numerous maps and orders of
battle. Joseph Miranda. Est. retail: $35 (Est.
Pledge $28).
44. High Ground: The Art of Using Terrain in
Battle. Each chapter focuses on one battle (not
necessarily from any particular era) in which a
single piece of terrain had an impact on a battle:
e.g. high ground for observation, high ground as
psychology (the Pratzen at Austerlitz), a river
as a curtain of maneuver, etc. In some cases
the terrain surprises both sides, in others one
commander makes a conscious decision to use it.
Chris Perello. Est. retail: $35 (Est. Pledge $28).
45. Bushido and Kamikaze: Strategy and
Tactics in the PTO will reexamine many of the
common assumptions about the PTO, using analytical methods developed in Strategy & Tactics
and World at War. Chapters will cover topics
such as: Bushido; Japanese tactics are often considered to be motivated by a samurai spirit, but
the reality was that the Japanese military was

16

a modern disciplined ghting force, organized to


ght a particular type of war, not relive medieval
glories. Carrier battles; these are usually seen
as the major turning points, but the reality is that
there were far more surface battles, and surface
ships sunk more combatants than did carrier
planes. Japanese naval doctrine; this called for
the ghting of the decisive battles yet Japanese
naval deployments after the early months of the
war tended to be fragmented, thereby throwing
away their chance to gain the ascendancy in the
Pacic. The sharp end; a comparison of Japanese
and Allied infantry divisions demonstrates that
the Japanese had as much combat power as did
the Americans and Britishbut Japanese tactical
failures were often a result of lacking supply in
island battles such as Guadalcanal, or losing air
cover as at Imphal. The air war; the collapse of
Japanese airpower is usually blamed on declining pilot quality, but other factors such as poor
ground support, abysmal intelligence, and a lack
of air-sea rescue service, also had their hand. The
CBI theater, Japans lost victory; the Japanese
largely attained their objectives in the ChinaBurma-India theater of operations yet could not
exploit that for ultimate victorythis will explore
some what-ifs. Kamikazes; the historical record
shows that the various Japanese suicide forces
were not a revival of samurai tradition but rather
a desperation measure, one which was opposed
by many in the Japanese high command. The
book will include numerous maps, order of battle
diagrams and charts, as well as scenario guides
for wargamers. Joseph Miranda. Est. retail: $35
(Est. Pledge $28).
46. Rommel: Decision in the Western Desert
will be a new look at the Mediterranean Theater
of Operations in World War II, concentrating
on the critical period of 1941-42 when Rommel
established the legend of the Afrikakorps in the
Western Desert. It will emphasize many of the
unknown and overlooked factors of the war in the
desert. Some critical points: Rommel exceeded
his orders in his 1941 and 1942 offensives, possibly dragging the Axis into campaigns which were
not strategically viable yet which had the potential to be war winning events. Malta; the Axis
failure to take the island occurred not in 1942 as
Rommel was preparing to drive on Alexandria,
but in 1941 at the start of the desert campaign.
The logistics myth; the Axis dilemma was not in
getting supplies to North Africatheir real failure
was in other areas related to logistics. The air
war; German and Italian air support often made
the difference between victory and defeat on the
ground, but seldom appears in the order of battle.
Combined operations and the lack thereof; both
sides ground, air and naval commanders fought
separate campaigns thereby throwing away the
chance for an early victory. Leadership, command
control and organization: the Germans started
with a decisive edge in these areas and the
ultimate British victory was not in the materiel

buildup but rather in them catching up in the nonmaterial factors. Odds and ends; various special
operations forces and unique forces such as the
Tobruk Raiders, Ramcke and his paratroopers,
and the curious career of Sonderverband 288.
The book will include numerous maps, order of
battle diagrams, and charts. Joseph Miranda.
Est. retail: $35 (Est. Pledge $28).
47. George Washington and his Fighting
Continentals. George Washington is often
thought of as a Fabian general, a commander
who avoided pitched battle and instead nibbled
at the heels of the British army. Hogwash, General Washington sought decisive battle again and
again; at Boston, New York, Trenton/Princeton,
Brandywine, Germantown, Monmouth, and nally Yorktown. This book will be an examination
of the generals overall war strategy and how he
used small victories like Trenton to keep the colonies ghting. The book will delve into his tactics,
how they led to disaster at places like New York
and Brandywine, and how he learned from his
mistakes. The book will also discuss Washingtons indispensable men, generals like Nathanael
Greene, Henry Knox, and Daniel Morgan. Will
Stroock. Est. retail: $35 (Est. Pledge $28).
COMPUTER GAMES
We have severely cut back on our projects
and are focusing on the projects with signicant
interest. These are conversions of existing or
future board games. Most games based on
magazine formats of one to two maps will retail
at $20-$30. Larger games or games with AI will
be retail somewhat higher.
48. Operation Cobra (S&T#251)
49. Drive on Kursk (S&T#253)
50. Drive on Moscow (S&T#244)
51. Drive on Stalingrad
52. Battles of the Ancient World
53. Invasion: America
54. War Between the States
Computer Games with AI opponent or
solitaire system
55. RAF Deluxe
56. D-Day at Omaha Beach
57. Struggle for the Galactic Empire
58. Operation Olympic
59. Operation Coronet. New scenario.
60. Nine Navies War

Dispatch #20

EXCALIBRE GAMES
(Note: #61-66 are the games Excalibre is indicating are the next group to be released. #67-69 are
the following group.)
61. The Heoric Age of Greece: Raiders &
Traders. A beautiful game of Heroic Greece that
combines war with economics, godly intervention, oracles and dynastic diplomacy. Sacricing
to the gods or consulting the Oracle can help or
hinder you in war or trade. Your nation has a ruling dynasty, and if you have daughters and sons
to marry, the more power to you. One can even
mount a raid on another player in order to kidnap
his daughter! Combat is simple. The update will
focus on the graphics of the one map and two
counter sheets. (Est. retail: $56; est. pledge:
$42).
62. Ancient Conquest 2 is a multi-player game
of ancient warfare in the Near East from 1500
to 320 B.C. Each player controls multiple nations
listed on their player card and score points for
achieving historical objectives (Britannia-style).
One map, one and one half counter sheets. (Est.
retail: $52; est. pledge: $39).
63. Alexander at Tyre is a two player grand
tactical game. It includes land units, naval units,
and siege units allowing players to maneuver
both outside and inside the city as the Macedonians try to build the mole, breach the walls and
smash their way in while the Tyrians attempt
to hold them off as long as possible with their
navy and wall defenses. Players can plan where
and when to unleash their forces in this mighty
struggle with victory being decided by victory
points in the three introductory scenarios and by
seizing objectives within the city by a specic
turn for the campaign game.. (Est. retail: $56;
est. pledge: $42).
64. Barbarian, Kingdom, & Empire is a 1-6
player game that includes scenarios for Fall of
the Roman Empire, Alexander the Great, PreRoman, Roman Expansion, Western and Easter
Roman Empires, Byzantine, Viking, Magnar, and
Saracen. The game depicts the transition from
nomadic tribes to settled kingdoms to vigorous
empires and their decline. The update will focus
on the graphics of the one map and two counter
sheets. (Est. retail: $56; est. pledge: $42).
65. Flight of the Goeben (SPI) is a update of
the SPI classic game of the WWI Med chase to
sink the German cruiser. One map, one counter
sheet. (Est. retail: $40, est. pledge: $30).
66. Decision in France (Rhino Games). This
game covers the post-invasion period of the
Normandy campaign, from June 25th to the rst
week of September 1944. 1 turn is 3 days, each
hex is 8.5 miles, units are divisions. This is a
update of the Rhino Games edition with new artwork from Mark. One map, 400 counters. Mark
Simonitch. (Est. retail: $40, est. pledge: $30).

67. Art of Siege Quint (SPI) includes the


original four sieges: Acre, Tyre, Sevestapol, and
Lille plus the fth published in S&T plus the naval
variant published in MOVES. Five maps, ve
counter sheets. (Est. retail: $160; est. pledge:
$120).
68. Crusades 1 (3W) two maps with four
battles, two counter sheets. Rob Markham. (est.
retail: $60, est. pledge: $45).
69. Last Blitzkrieg (3W) one map, one counter
sheet. Michael Scott Smith. (est. retail: $48, est.
Pledge $36).

Register now at decisiongames.com in the store section and manage


your pledge account personally.

TM

Origins is where gaming begins!


TM

Join us for 5 full days of games!

Thousands of events, Art Show,


the Origins Awards and more!

Dont miss out on one of the largest


hobby game conventions in the country!

June 22nd to 26th, 2011


Columbus, Ohio
Mayfair Games
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Show Co-Sponsor

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GAME MANUFACTURERS
ASSOCIATION

Blackman Street, London, 1885 by John Atkinson Grimshaw (1836-93). Image from Wikimedia Commons.

Dispatch #20

17

18

Dispatch #20

QTY

Title

MSRP

TOTAL

FOLIO OFFERS

Smaller Offer: 3 folio games for $49.95 *.

Chalons

19.95

Marengo

19.95

Special Offer: 6 folio games for $99.95 *.

Leipzig

24.95

Even Better Offer: Buy 12 folio games and get one folio game free.
Thats any 13 folios for $199.90 *.

Chickamauga

19.95

Stones River

19.95

Fraysers Farm

19.95

Docs Super Special I-bumped-my-head-on-a-rock Deal: Buy


all 18 folio games for $299.95 and get our two new introductory games
(Pattons First Victory and Leningrad) free. Thats less than $15 per
game!

Shiloh

19.95

* $2 more for Aachen or Showdown and $5 more for Leipzig.

Arnhem

19.95

Cauldron

19.95

Kasserine

19.95

Saipan

19.95

Bastogne

19.95

Aachen

21.95

Crusader

19.95

Golan

19.95

Naktong Bulge

19.95

DMZ

19.95

Showdown

21.95

Mid

Note: Lightning card games may be substituted for any folio or introductory game.

DDay WOT

POL NA

FLyCir

Smaller Offer ($49.95)


Special Offer ($99.95)

(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 |


Bakerseld CA 93390 | www.decisiongames.com

Better Offer ($199.90)


Doc's Super Offer ($299.95)
ADD $2-AACHEN/SHOW
OR $5-LEIPZIG
SUB TOTAL
TAX CA. RES. 8.25%
SHIPPING
TOTAL ORDER
Dispatch #20

SHIPPING CHARGES (Rates are subject to change without notice.)


1st unit

Adtl units

USPS Priority Mail (1-3 copies)

Type of Service

13

Canada Priority Int'l Mail (1-3 copies)

15

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3 Folio games equal ONE shipping unit


$12

$2

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24

Canada

34

Europe, South America, Asia

36

Australia

19

(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakerseld CA 93390 | www.decisiongames.com

30 Yrs War Quad (SPI)

$40

Empires of Middle Ages

$110

Over the Top!

$50

Adv Pacic Theater Ops

120

Flying Circus (Basic)

23

Pacic Battles, vol. 1

50

Africa Orientale (AOI)

35

Flying Circus (Deluxe)

40

RAF

75

Ancient World, All Vol.

80

Highway to the Reich

170

Rebels & Redcoats, All Vol.

80

Antietam Campaign

40

Land Without End

50

Seven Days Battles

40

Battle Cry of Freedom

50

Leningrad

15

Storm of Steel

Battle for Germany

20

Lightning: D-Day

20

Struggle for Galactic Empire

50

Battle Stations (miniatures)

30

Lightning: Midway

20

Sun Never Sets

50

Battles for the Ardennes

50

Lightning: North Africa

20

The 45

40

Beyond the Urals

25

Lightning: Poland

23

The Alamo

20

Blue & Gray

40

Lightning: War on Terror

20

The Forgotten War Korea

50

Captivation!

25

Lords of Sierra Madre

50

USN Deluxe

80

Cherkassy Pocket

50

Luftwaffe

50

War Between the States

120

China: The Middle Kingdom

60

Napoleons Last Battles

40

War in the Pacic

420

Drive on Stalingrad

60

Nine Navies War

50

War in the Pacic Extension

40

Emp 1st/Nap 1st Battles

50

NUTS! Bulge-Card North

40

War of the Rebellion

50

Empires at War

40

Operation Kremlin

40

160

Remember the special offer from page 5. These games are available for the Buy 2 Get 1
Free offer with your susbcription.

20

Dispatch #20

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(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakerseld CA 93390 | www.strategyandtacticspress.com

Dispatch #20

21

BOARDGAME SALE. BUY 2, GET 1 FREE!


Only games listed in this ad are in the BUY 2, GET 1 FREE offer; game of least value is free. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.
MFG Title
3M
221-B Baker St
3M
Backgammon
3M
Breakthru
3M
Executive Decision
3M
Foil
3M
High-Bid
3M
Jumpin
3M
Mr President
3M
Oh Wah Ree
3M
Quinto
3M
Thinking Mans Golf
3W
East Wind Rain
3W
War to End Wars
3W
Dark Crusade (P)
3W
Never Call Retreat
ADG Africa Aame (zip)
ADG Asia Aame (zip)
ADG Days of Decision II
ADG Rubout
ADG Ships in Flames (zip)
ADG World in Flames Dlx (85/zip)
ADTCH Fighting Gen Patton
ADV Brigadier
ADV Johnny Reb
AEG Abandon Ship
AEG Arcana
AEG Monkey Lab
AEG Straw
AH
Acquire (1995)
AH
Air Assault on Crete (P)
AH
Axis & Allies: D-Day
AH
C&O/B&O Railroading (P)
AH
Dilemmas
AH
Diplomacy
AH
Fire Power (P)
AH
Foreign Exchange
AH
Fortress Europa 1st Ed. (P)
AH
Hitlers War (P)
AH
Outdoor Survival (P)
AH
Panzerkrieg (3rd ed) (P)
AH
Rocketville
AH
SI Stat-Pro Basketball
AH
Source of the Nile
AH
Tac Air
AH
Wizards Quest (P)
AH
Wordpower
AH
Third Reich
AH
Verdict II (P)
APL AirLines (card game)
APL AirLines 2 (card game)
APL Alsace 1945
APL Avalanche: Invasion Italy
APL Bitter Victory: Sicily
APL Chickamaugua & Chat
APL Deant Russia
APL Digging (card)
APL Eagles: Eylau
APL Gazala 1942
APL Granada
APL Great Pacic War
Great War at Sea Series
APL GWAS/SWAS Cone of Fire
APL GWAS: Airships
APL GWAS: Dreadnoughts
APL GWAS: Med (2nd ed)
APL GWAS: Med, vol I
APL GWAS: North & Baltic Seas
APL GWAS: Plan Gold
APL GWAS: Sea of Troubles

22

Price
30
30
20
30
30
35
40
30
25
30
20
45
40
45
50
20
20
70
15
25
50
150
20
40
25
15
25
15
40
50
45
50
35
50
35
35
35
20
25
30
20
25
65
25
10
10
40
45
20
20
20
38
20
45
20
15
35
20
40
65
80
10
25
60
60
75
60
25

MFG Title
Price
APL GWAS: Zeppelins
25
APL Imperium
25
APL Op. Cannibal
30
Panzer Grenadier Series
APL PG: Afrika
60
APL PG: Arctic Front
18
APL PG: Beyond Normandy
65
APL PG: Blue Division
18
APL PG: Bulge
65
APL PG: East Front Deluxe
75
APL PG: Heroes of Soviet Union
50
APL PG: Iron Curtain
20
APL PG: North Wind
10
APL PG: Red Warriors
18
APL PG: Semper Fi: Guadalcanal
50
APL PG: Siege of Leningrad
10
APL PG: Sinister Forces
20
APL PG: So. Africas War
18
APL PG: White Eagles
18
APL Red God of War
30
APL Red Parachutes
42
APL Red Steel
38
APL Res Publica (card)
15
APL Strange Def-France 44
20
Second World War at Sea Series
APL SWWAS: Black Sea Fleets
25
APL SWWAS: Bomb Alley
60
APL SWWAS: East Fleet
45
APL SWWAS: Leyte Gulf (ship 5U)
200
APL SWWAS: Strike South
50
APL They Shall Not Pass:Verdun
20
APL Third Reich
60
APL Tiger of Malaya
60
APL Winter Fury
30
ASM Cash N Guns Yazuka
40
ASM Formula De
60
ASM Formula De Expan 1
30
ASM Formula De Expan 2
30
ASM Frontiers
30
ASM Pocket Rockets
13
ASM Werewolves of Millers Hollow
13
ASM Werewolves-Millers: New Moon
13
ATG Beer Money
20
ATG Lunch Money
20
ATG Lunch Money Sticks Exp
10
ATG Recess
25
ATG Seismic
30
ATTX Fight for the Sky
25
AYG Conf of Heroes: Russia 1941-1942
80
BTL
Alpha Omega
30
BTL
Wooden Ships (74)
40
CAF Tempus
55
CG
Bobby Lee
45
CG
EuroFront
35
CG
MasterFront
25
CG
MedFront
40
CG
Mid-East Peace
20
CG
Sam Grant
49
CG
Victory
39
CG
Victory blocks (gray)
12
CG
Victory blocks (green)
12
CG
Victory blocks (red)
12
CG
Victory Desert maps (5 & 6)
10
CG
Victory Elite blocks (gray)
12
CG
Victory Elite blocks (orange)
12
CG
Victory Forest maps (15 & 16)
10
CG
Victory Island maps (7 & 8)
10
CG
Victory Ocean maps (9 & 10)
10
CG
WestFront
50

MFG
CG
CG
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
CST
CST
CST

Title
Wizard Kings
WWII Logistics Set (mrkrs)
1807: Eagles East
6 Days of Glory
Achtung Spitre
Admiral Triology Russo Japan
Army of Heartland
Autumn of Glory
Baltic Arena
Barons War
Battle of Monmouth
Brandywine & Germantown
Camp Nap: Emperor Returns
Clash of Armor Rules (WWII)
Close Action
Comrades Guide (ToC)
Courtisans of Versailles
Dawn of Rising Sun
Devil to Pay (zip)
Epic of the Pelopen War
Fear God/Dreadnaught
Fear God/Dreadnaught Bk
Fires of Midway
Flight of the Eagle
Flint & Steel (AWI rules)
Gnome Tribe
Golan to Sinai (Clash Armor exp)
Grand Alchemist
Harpoon 4
Hell of Stalingrad
Infernal Machines (Landships)
Joan of Arc
La Bat. Armee Nord (2nd/zip)
La Bat. de Corunna
La Bat. Espagnol-Talavera (zip)
La Bat. Espagnol-Talavera (zip)
La Bat. Mont St. Jean (expan)
La Bat. Quatre Bras (1st ed)
Landships
Lee Takes Command
Leuthen
Mighty Midgets
No Sailor but a Fool
Operation Spark
Painters Guide WW2 Camo
PanzerKampfe (module)
Rebel Seas (mini rules)
Samurai & Katana
SFE: Brute Force
SFE: Mediterranean
So Atlantic War
Supermarina I
Supermarina II
The Apprentice
Thieves of Bagdad
Triumph of Chaos-RCW
Triumph of Chaos-RCW Guide
Valmy to Waterloo
Vox Populi
Wallaces War
Whistling Death
Whistling Death
White Ensign (Harpoon)
White Ensign (Harpoon)
Zorndorf
Campaigns of King David
Algeria
Army of Ireland
Arriba Espana

Price
40
10
60
36
40
60
60
28
35
40
64
80
45
19
48
35
48
80
18
80
95
10
65
40
32
25
20
20
66
65
30
50
44
44
60
60
40
60
46
30
60
30
32
45
20
16
25
48
70
60
32
56
20
25
48
90
35
36
32
44
80
20
22
45
40
50
20
23
23

MFG Title
CST Autumn Mist
CST Barnards Star
CST Byzantium Reborn
CST CSA Americas Civil War
CST Freikorps
CST Konarmiya
CST Marcher Lords
CST Op Whirlwind
CST Smokejumpers
CST The Final Frontier
CST War Plan Crimson
D1Gms Halo
DOW BattleLore
DOW Memoir 44 Air Pack Exp
DOW Memoir 44 Camp Bag
DOW Ticket to Ride Dice Expan
DVG Down in Flames-Aces High
DYNGM Emperor of China
EGD Aramada
EGD Atlas & Zeus
EGD China Moon
EGD Civilization (FR w/eng rules)
EGD Clippers
EGD Democrazy
EGD Draco & Co
EGD Dragon Delta
EGD Dragons Gold
EGD Europa
EGD Fantasy Business
EGD Gouda! Gouda!
EGD Knights Brave & Bold
EGD Lawless
EGD Mare Nostrum
EGD Montgolere (2nd ed)
EGD Mystery on the Nile
EGD Phoenix
EGD Savanah Cafe
EGD Serenissima
EGD Tony & Tino
EGD Tyrus
EGD Valley of Mammoths
EGL Attack! (ship=3U)
EGL Attack! Expan.
EGL Conquest of Empire (ship = 5U)
EGL Lord of Rings Childrens
FBI
Berserker
FBI
Nuclear War
FFG
Cold War: CIA vs KGB
FFG
Colossal Arena
FFG
LOTR Confrontation
FFG
LOTR Hobbit
FFG
LOTR Trvia
FFG
Red November
FFG
Starcraft (ship=10U)
FFG
Tide of Iron (ship=10U)
FFG
Tide of Iron: Days of Fox Exp
FFG
Tide of Iron: Designer Series
FFG
Tide of Iron: Map Upgrade
FFG
Tide of Iron: Normandy Exp
FFG
Wings of War: astd planes
GAL TC Moonshot
GIBS Great Western Rails
GMT Alesia (GBoH v11)
GMT Asia Engulfed
GMT Attila
GMT Austerlitz
GMT Barbarossa to Berlin
GMT Battle Line (Reprint)
GMT Battles With Gringos

Dispatch #20

Price
23
23
23
25
23
23
23
23
23
23
23
35
50
40
45
20
60
45
40
17
25
40
45
15
17
20
17
50
17
15
25
18
45
20
27
15
15
45
15
35
25
30
30
90
20
30
25
25
25
30
30
20
25
80
90
50
30
30
60
12
25
30
35
69
20
45
55
20
25

BOARDGAME SALE. BUY 2, GET 1 FREE!


Only games listed in this ad are in the BUY 2, GET 1 FREE offer; game of least value is free. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.
MFG
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT

Title
Blackbeard
Blue vs Gray Delux
C3i SGBoH Battle Manual
Caesar: Conquest of Gaul
Carthage (Ancient World v2)
Caucasus Campaign
Cbt Cdr Battle Pack#3: Normandy
Chandragupta
Chariots of Fire
Clash of Giants 2
Clash of Monarchs
Cmds and Colors Expansion #5
Combat Commander: Europe
Combat Commander: Pacic
Combat Commander: Paratrooper
Combat Commander: Stalingrad
Combat Commander: The Med
Commands and Colors Ancients
Commands and Colors Exp #3
Commands and Colors Exp#2
Conquest of Paradise
Dead of Winter
Deluxe Alexander
Devils Horsemen (GboHv10)
DiF Fighters (ziplock)
DiF Sqdrn Pack#2: Bombers
EFS: Kiev to Rostov
Elusive Victory
Empire of the Sun
Europe Engulfed
FAB: The Bulge
Fields of Fire
Flagship: Coyote (cards)
Flagship: Promo. (cards)
For the People II
Gergovia
Great War in Europe Deluxe
Halls of Montezuma
Ivanhoe (Reprint)
Kaisers Pirates
Kasserine
Kutuzov
Leaping Lemmings
Mamluk (DH mod - ziplock)
Medieval
Men of Iron
Monmouth
Pacic Typhoon
Paths of Glory
Paths of Glory Player Guide
PQ-17
Prussias Glory 2
Pursuit of Glory
Ran
Red Badge of Courage
Risorgimento
Salamis
Samurai
Savannah (Am Rev vol 4)
Serpents of the Seas
Ship of the Line
Simple GBoH Rules Set
Stalins War
Successors 3
Sword of Rome 5th Player Exp
The Conqueror: Alexander
Twilight in the East
Twilight Struggle Deluxe
Tyrant (Alex module)

Dispatch #20

Price
60
35
32
65
35
49
35
65
70
35
65
35
79
79
20
35
79
65
30
55
25
79
65
35
10
10
85
55
75
99
55
75
15
15
55
10
89
55
25
49
30
65
35
10
45
35
25
40
55
25
69
35
55
65
65
65
20
64
35
69
20
20
55
65
20
35
107
55
10

MFG Title
GMT Unhappy King Charles!
GMT Veni,Vidi,Vici
GMT Victory in the West
GMT War Galley
GMT Washingtons War
GMT Wilderness War
GMT Winds of Plunder
GMT Zero
GPG Rebel Yell
GREN Journey
HAN Time the Game
HJ
Norway 1940
JED Field Marshal
JKL
Scanderoon
JKL
Treasure Island
JPW Honour Alone (zip)
JPW Last Elephant Off. (zip)
Lion Rmp Challenge
MB
Battleship (1971)
MB
Pathnder
MDG Space Junkyard
METG Dimension Demons
METG Hot Spot (zip)
METG Fire When Ready (zip)
METG Olympica (zip)
MFG 1856
MFG Alexander & Cheops
MFG British Rails
MFG Domaine
MFG Dos Rios Valley 2 Rivers
MFG Eurorails
MFG Express
MFG Family Business (2nd ed/card)
MFG Freight Train
MFG Hell Rail
MFG Iron Dragon
MFG Leonardo Davinci
MFG Lunar Rails
MFG Pack N Stack
MFG Pyramids
MFG Quo Vadis Roamn Senate
MFG Silverton (2nd ed)
MFG SoC Dice Game
MFG SoC Treasure Chest
MFG SoC/ 5&6 expan
MFG SoC/Candamir 1st Settlers
MFG SoC/Elasund 1st City
MFG SoC/Event cards
MFG SoC/Fisherman of Catan Exp
MFG SoC/Great River Exp
MFG SoC/replacement cards
MFG Starfarers Catan/Eng
MFG Starfarers Catan/German
MFG Starfarers Catan-5&6
MFG Station Master
MFG Streetcar
MIH Lodz 1914 (zip)
MIH Pierce the Reich
MIH Tunisia 43
MIH Turning the Tables (zip)
MIH White Ensign (zip)
Misc National Liberation Front
MMP A Fearful Slaughter
MMP A Most Dangerous Time
MMP A Victory Denied
MMP Screaming Eagles
MMP Shifting Sands
MMP So. Mountain
MMP Storm Over Stalingrad

Price
65
15
40
65
60
60
45
45
35
25
10
50
45
30
40
15
15
25
15
25
35
10
15
15
15
45
20
38
40
40
35
13
15
20
20
30
45
38
49
20
20
45
12
380
20
49
49
5
4
3
9
40
40
30
20
30
49
35
44
30
35
10
95
65
38
50
40
44
44

MFG Title
MMP Warriors of God
MMPG Aprils Harvest
MMPG Black Wednesday
MMPG Champion Hill
MMPG Force Eagles War
MMPG GD 40
MMPG Hunters from Sky
MMPG In Their Quiet Fields (2nd ed)
MMPG Strike Them A Blow
MMPG This Terrible Sound
NVA Axis & Allies
OMGA 1864
OMGA Desert Victory
OMGA Main Battle Area
OSG 1806: Rossbach
OSG Air Cobra
OSG Devils Den
OSG Last Days -Grand Armee
OSG Napoleon at Bay (2nd ed)
OSG Rommel in Tunisia
OSG Sun of Austerlitz
PB
Risk (1993)
PHA Age of Discovery
PHA Alexander the Great
PHA Anasazi
PHA Chicago Poker
PHA Emira
PHA First World War
PHA Go West
PHA Heart of Africa
PHA Hector & Achilles (box dmg)
PHA Italia
PHA Mesopotamia +card
PHA Nero
PHA Sutters Mill
PHA Waterloo
PHNX Gettysburg High Tide
PWG Kanev
QD
Incredible Victory
RALP Caverns Deep
RALP Final Frontier
RAMP War for the Motherland
RAV Marco Polo
RGI
Maj Battles Gen Patton
RHG Legend Begins (zip)
RHINO Decision France (zip)
RGG 5th Ave
RGG 6 Billion
RGG Adam & Eva
RGG Airships
RGG Albion
RGG Alexandros
RGG Alhambra
RGG Alhambra Dice Game
RGG Alhambra Gardens
RGG Alhambra Power Sultan (#5)
RGG Alhambra Thiefs Turn (#3)
RGG Alhambra Treasure Chamb (#4)
RGG Amyitis
RGG Andromeda
RGG Aqua Romano
RGG Aquaretto
RGG Ark
RGG Assyria
RGG Asteroyds
RGG Australia
RGG Barnyard Critters (card)
RGG Batavia
RGG Bausack

Price
42
60
60
60
65
45
43
60
49
132
40
35
35
40
36
40
25
35
56
50
40
20
30
45
30
30
45
45
45
35
20
60
45
45
45
45
30
40
50
75
55
40
45
40
30
35
38
20
15
40
40
33
40
40
40
30
30
30
45
40
60
50
18
60
55
30
12
60
75

MFG Title
RGG Bean Trader
RGG Big Manitou
RGG Bohnanza
RGG Bohnanza Fan Ed
RGG Bohnaparte (Bohn exp/card)
RGG Bolide tracks 1
RGG Bonnie & Clyde
RGG Cabale
RGG Canyon
RGG Cape Horn
RGG Caprice
RGG Captn Clever
Carcassone Series
RGG Carc exp./Abbey & Mayor
RGG Carc exp./Brdg/Castle/Bzr
RGG Carc exp./Catapult
RGG Carc exp./Count
RGG Carc exp./Cult & Siege
RGG Carc exp./Inns & Cathedral
RGG Carc exp./King & Scout
RGG Carc exp./Princess & Dragon
RGG Carc exp./River II
RGG Carc exp./Trader & Builder
RGG Carc exp/ Tower
RGG Carc Hunters & Gatherers
RGG Carc: Discovery
RGG Carc: Wheel of Fate
RGG Carcassone
RGG Carcassone City
RGG Cardcassone
RGG Cartegna II
RGG Cash a Catch
RGG Castle For All Seasons
RGG Caylus Magna Carta
RGG Celtica
RGG Change Horses
RGG Chicago Express
RGG Chicago Express Expan
RGG Circus Flohcati (card)
RGG Clash of Gladiators
RGG Corsairs
RGG Crocodile Pool Party
RGG Cuba
RGG Darjeeling
RGG Dominion
RGG Dominion Alchemy (expan)
RGG Dominion Intrigue
RGG Dominion Seaside (expan)
RGG Dragonland
RGG Duckling Dance Chiki Cha Exp
RGG Duell
RGG Dvonn
RGG Edison & Co
RGG Egizia
RGG Eketorp
RGG El Grande 10 year ed
RGG Enuk
RGG Evergreen
RGG Fast Flowing Forest Fellers
RGG Finca
RGG Fjords
RGG Flandern
RGG Fossil
RGG Fruitirelli
RGG Funny Friends
RGG Galloping Pigs (card)
RGG Gloria Mundi
RGG Gloria Piktoria
RGG Gnummies (card)

Price
40
25
20
15
15
25
25
35
25
30
35
25
18
18
18
6
6
15
6
15
6
18
18
30
30
30
30
50
30
28
35
55
30
40
45
60
40
12
30
30
25
60
50
45
30
45
45
35
20
20
30
30
40
60
45
35
20
40
40
20
25
30
45
35
15
40
20
12

23

BOARDGAME SALE. BUY 2, GET 1 FREE!


Only games listed in this ad are in the BUY 2, GET 1 FREE offer; game of least value is free. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.
MFG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG

Title
Chicago Express
Chicago Express Expan
Circus Flohcati (card)
Clash of Gladiators
Corsairs
Crocodile Pool Party
Cuba
Darjeeling
Dominion
Dominion Alchemy (expan)
Dominion Intrigue
Dominion Seaside (expan)
Dragonland
Duckling Dance Chiki Cha Exp
Duell
Dvonn
Edison & Co
Egizia
Eketorp
El Grande 10 year ed
Enuk
Evergreen
Fast Flowing Forest Fellers
Finca
Fjords
Flandern
Fossil
Friedriech
Fruitirelli
Funny Friends
Galloping Pigs (card)
Gloria Mundi
Gloria Piktoria
Gnummies (card)
Gone Fishing?
Gracias
Guatamala Cafe
Hamster Roll
Hanging Gardens
Hellas
Hermagor
High Bohn Plus (card)
Highland Clans
IDO
If Wishes Were Fishes
Imperial
Imperial 2030
In the Year of the Dragon
Indus
Inka
Jambo
Jambo expan 1
Jambo expan 2
Java
Kahuna
Key Harvest
Khronos
Kids of Carcassone
Kings Breakfast (card)
Klunker
Knights (card)
Krysis
La Citta
Landlord (card)
Leader 1
Lost Cities
Lost Cities Boardgame
Louis XIV
Lowenherz

24

Price
60
40
12
30
30
25
60
50
45
30
45
45
35
20
20
30
30
40
60
45
35
20
40
40
20
25
30
60
45
35
15
40
20
12
25
20
50
60
35
25
40
15
35
44
35
60
60
45
35
30
25
12
12
45
25
50
55
30
10
10
15
30
40
12
60
25
40
30
40

MFG Title
RGG Lucky Loop
RGG Macao
RGG Mall World
RGG Mama Mia (card)
RGG Manhattan
RGG Manila
RGG Masons
RGG Maya
RGG Merchant of Amsterdam
RGG Meridian
RGG Message to Czar
RGG Metro
RGG Ming Dynasty
RGG Missippi Queen
RGG Montego Bay
RGG Name of the Rose
RGG Nefertiti
RGG Nefertiti Expan
RGG Niagara
RGG Oregon
RGG Phoenicia
RGG Pizarro
RGG Ponte del Diavolo
Power Grid Series
RGG Power Grid
RGG Power Grid Deck Exp
RGG Power Grid Exp (Ben/C Eur)
RGG Power Grid Exp (Brazil/Iberia)
RGG Power Grid Exp (China/Korea)
RGG Power Grid Exp (Italy/France)
RGG Princes of Machu Picchu
RGG Ra Dice Game
Race fro the Galaxy Series
RGG Race for the Galaxy
RGG Race the Wind
RGG RFTG: Brink of War Exp
RGG RFTG: Gathering Storm Exp
RGG RFTG: Rebel vs Imp Exp
RGG Robber Knights
RGG Roma
RGG Rum & Pirates
RGG Samarkand
RGG Samuari Card Game
RGG San Juan
RGG Shadow of Emperor
RGG Siesta
RGG Sole Mio (card)
RGG Space Alert
RGG Space Beans (card)
RGG Space Dealer
RGG St. Petersburg
RGG St. Petersburg Expan
RGG Strozzi
RGG Surfs Up Dude
RGG Taj Mahal
RGG Tally Ho
RGG Techno Witches
RGG The Reef
RGG Thebes
RGG Thief of Baghdad
RGG Thurn & Taxis: Power & Glory
RGG Thurn & Taxis: Roads to Rome
RGG Tichu (card)
RGG Tombouctou
RGG Top Secret Spies
RGG Toppo
RGG Torres
RGG Toscana
RGG Tower of Babel

Price
35
45
33
12
40
45
40
28
40
40
25
35
40
40
60
45
50
25
50
40
50
30
25
45
12
15
25
15
15
55
30
35
60
25
25
25
30
30
40
30
30
30
28
40
12
60
15
60
35
25
35
45
40
25
30
25
60
40
30
30
15
60
30
15
45
30
35

MFG Title
RGG Traders of Genoa
RGG TransAmerica
RGG TransEuropa
RGG Trick R. Treat (card)
RGG Turbo Taxi
RGG Tzaar
RGG Ur
RGG Utopia
RGG Vexatin (Trans expan)
RGG Vino
RGG Wheres Bob Hat? (card)
RGG Whos the A**?
RGG Women & Men
RGG Yeti Slalom
RGG Ystari Treasure Box
RGG Zooloretto Expan
RGG Zooloretto Gorilla Exp
RGG Zooloretto Polar Bear Exp
RGG Zooloretto XXL Exp
SDI
1862
SFG Red Dragon Inn
SFG Tiki Mountain
SG
Drive on Damascus (zip)
SJG Cowpoker
SJG Frag Gold Ed
SJG Munchkin Blender
SJG Munchkin Fu 2: Monky Biz
SJG Munchkin Mission Impossible
SJG Munchkin Quest 2: Look Trouble
SJG Munchkin Quest Boardgame
SJG Ninja Burger 2: Sumo Size
SJG Snits Revenge
SJG SPANC
SJG Star Munchkin
SJG Super Munchkin
SLS Bells of War
SMCN Assault on Tobruk
SMCN Battle Ship (zip)
SMCN Battlestations (zip)
SMCN Divine Wind (zip)
SMCN Line of Battle (zip)
SMCN Man of War (zip)
SMCN Naps Last Triumph
SMCN Ortona
SMCN Power & Resolution (zip)
SMGC Amer. Megafauna (box)
SMTC Sagunto
SPRHD Met at Gettysburg
STGM Starship Captain
TF
Cerebus (zip)
TF
Columbus (zip)
TF
History of 2nd World War Part 1
TF
Kings Bounty
TF
Prochorvka (zip)
TF
Grand Army of the Republic
TF
Op. Pegasus (folio)
TF
Starre (folio)
TF
Viceroys
TLC
Bag O Skeletons!
TLC
Bag O Zombie Dogs!
TLC
Bag O Zombie Dogs! (glow)
TLC
Bag O Zombies Babes!
TLC
Bag O Zombies Clowns!
TLC
Bag O Zombies Clowns! (glow)
TLC
Bag O Zombies!
TLC
Bag O Zombies! (glow)
TLC
Easter Island
TLC
Humans!!
TLC
Zombie Town

Price
40
33
33
12
25
33
40
60
5
40
12
10
25
23
35
10
10
10
35
20
30
25
35
12
50
17
17
25
35
50
17
20
25
25
18
20
25
25
25
25
25
25
P25
30
P25
32
80
59
35
20
15
40
25
25
30
20
25
25
10
10
10
10
10
10
10
10
25
35
40

MFG
TLC
TLC
TLC
TLC
TLC
TSK
TSR
TSR
TSR
TSR
UBR
UBR
UGG
UGG
UGG
UGG
VG
VG
VG
VG
VG
VG
VPG
WE
WE
WE
WHY
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOLF
XTR
XTR
XTR
XTR
XTR
YAQ
YAQ
YAQ
YAQ
YAQ
YAQ
YAQ
YAQ
YAQ
YAQ
ZMG
ZMG
ZMG
ZMG
ZMG
ZMG

Title
Zombie Town 2: Road Rage
Zombies Corps(e)! 2nd ed
Zombies! 4 The End 2nd ed
Zombies! 6.66 Fill in _______
Zombies! 7 Send in Clowns
Hob Lepoard II
Battle for Ardennes (P)
Hunt for Red October
Line in Sand
Twilight War (zip)
New England
Sunken City
Assyrian Wars
Blitzkreig General (2nd ed)
History of Roman Empire
Triumph & Fall Desert Fox (zip)
France 1944
Central America
Gulf Strike (1st ed)
James Bond/007 Goldnger
NATO
Omaha Beachhead
Vanished Planet
Desert Steel
Fire Team
Tankleader
Tenjo
Blood of Noble Men
Caesars Gallic War
Chainmail
Clash for Continent
Cowboys
Desert War
For Honor & Glory
Forged in Fire
Hearts and Minds: Vietnam War
Hold the Line
MedWar Sicily
Prussias Deant Stand
Turning Point
Swords of Glory
Back to Iraq (zip)
Black Gold (zip)
Miss. Banzai (zip)
Smithereens (zip/P)
Wahoo! (zip)
Attack of the Mutants
Beachhead
Fast Attack Boats
Marine 2002
Neck & Neck
Picketts Charge (P)
Superiority
Timeship
Beastlord
Raider
Camelot Legends (card)
Ghost Stories
Making President 1960
Middle Kingdom
Pocket Battles: Celts vs Romans
Take Stock

Dispatch #20

Price
10
15
25
10
18
50
45
30
30
35
30
40
66
47
47
30
40
40
50
15
40
45
25
45
45
25
25
40
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50
50
38
50
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38
20
20
20
50
30
20
55
25
50
25
30
25
40
20
25
40
25
50
50
15
15
15

BOARDGAME SALE. BUY 2, GET 1 FREE!


Only boardgames listed in this ad are in the BUY 2, GET 1 FREE offer; game of least value is free. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.

ORDER FORM

Please print legibly. All prices in U.S. $ and subject to change. Decision Games, SPW & Excalibre Games, as well as magazines are not eligible for the buy 2 offer.

NAME __________________________________________________________________________________________________________________________________________________________________
ADDRESS _______________________________________________________________________________________________________________________________________________________________
CITY, STATE (PROVINCE) __________________________________________________________________________________________________________________________________________________
ZIP (POSTAL CODE), COUNTRY _____________________________________________________________________________________________________________________________________________
PHONE _______________________________________________________________________ EMAIL ___________________________________________________________________________________
/

# (VISA/MC ONLY) ____________________________________________________________________________________________________EXP.__________________________________________

SIGNATURE _____________________________________________________________________________________________________________________________________________________________

Some items are one of a kind; please list alternates whenever possible. Credit memos will be issued on items that are out of stock.
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
QTY. __________ ITEM (MAG ISSUE # / GAME TITLE / ETC.) ______________________________________________________________PRICE $ _______________________ ITEM TOTAL _______________________
ORDER SUBTOTAL _______________________
+ TAX (CALIFORNIA RESIDENTS ONLY PLEASE ADD 8.25% TO ORDER SUBTOTAL) _______________________
+ SHIPPING (FOR ALL ORDERS; PLEASE USE THE TABLES BELOW) _______________________
ORDER TOTAL _______________________

UPS GROUND SHIPPING CHARGES Please add $5 for shipping via USPS Priority Mail.
USA
First Unit .

Additional Unit .

CANADA

EUROPE, SOUTH AMERICA, ASIA

AUSTRALIA

12 .

24

. $ 34 .

. $ 36

2 .

. 3

3 .

MAGAZINE SHIPPING CHARGES Each shipment is limited to 2 copies maximum (sent via USPS Priority Mail).
USA (1-2 COPIES)
First Unit .

CANADA (1-2 COPIES)

INTERNATIONAL (1-2 COPIES)

6 .

13

. $15

Additional Unit .

. N/A .

. N/A

N/A

04/13/11

Dispatch #20

25

Collectible Magazines
STRATEGY & TACTICS
64
68
69
70
71
72
73
77
81
83
84
85
90
94
98
99
101
102
104
107
109
113
115
116
117
118
119
120
124
126
127
128
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133
137
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142
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146
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155
156
159
160
162
168
170
172
175
179
180
199
201
208
212

26

Raid!
Kharkov
Tannenberg
Crusades
Battle For Cassino
Armada
Panzer Battles
Paratroop
Tito
Kaisers Battles
Operation Grenade
Fighting Sail
Monmouth
Nordkapp
Central Command
Thunder at Luetzen
Cromwells Victory
Monty's D-Day
Colonies Revolt
Warsaw Rising
Target: Libya
Battle of Abensberg
Kanev
Manchu
North German Plain
Tiger's are Burning
Horse Soldiers
Nicaraugua
Fortress Stalingrad
Beirut 82
Rush for Glory
Africa Orientale
Donau Front
Baton Rouge
Men at Arms
Eylau
Objective Tunis
Hannibal
Red Beach One:Tarawa
Rio Grande:Valverde
Chad: The Toyota Wars
Trajan
Italian Camp: Sicily
Holy War: Afghanistan
Cropredy Bridge
Italian Camp: Salerno
Vittoria/Friedland
Case Green
Felix/ZAMA
Russo-Turkish War
Italian Camp: Anzio
White Eagle Eastward
Zeppelin
Italian Camp: MedWar
Clontarf/Saipan
Operation Shock Troop
Battles of Atlanta II
Molotov's War
Germania
First Afghan War
Reinforce the Right!
Forgotten Axis: Finnish
The Crimean War (SPI)
Back to Iraq
Rough & Ready: Mex-Am. War

40
50
40
50
45
40
40
35
30
40
40
30
50
55
40
35
45
40
60
55
35
40
35
35
45
50
55
25
35
45
20
40
25
20
60
25
20
55
20
15
15
85
25
35
15
50
20
25
25
75
20
35
40
16
25
30
45
40
85
20
35
30
45
25
20

Collectible Magazines

Collectible Magazines

Collectible Magazines

214
216
217
219
220
221
223
224
225
226
227
228
230
232
233
234
235
236

S&T MAGAZINE W/O GAMES

WAW MAGAZINE W/O GAMES

Marathon & Granicus


30
Asia Crossroads: Great Game
22
The Lost Battlion
25
Span. Civil War Bat, vol 2
25
Group Soviet Forces (GSofG)
25
7 Years World War
22
1918
30
Sedan Campaign
45
Twilight's Last Gleaming 2
50
Middle East Battles
35
CBI: Vinegar Joe's War
50
Old Contemptibles
22
Downfall: Op Olympic
23
Catherine the Great (Solitaire)
23
Dagger Thrusts: Patton/Mont
23
Lest Darkness Fall
23
Cold War Battles: Angola & Budapest 23
They Died w/Boots On!:
Vol I-Custer & Quebec
23
237 No Prisoners! Camp Law.
23
238 Marlborough: Spanish War
24
239 Winged Horse: Vietnam 65
23
240 1066: End of Dark Ages
23
241 Twilight of Ottomans
24
242 They Died w/Boots On!:
Vol 2-Pershing & Mad Anthony
24
243 SEALORDS
24
244 Drive on Moscow
40
245 Triple Alliance War
24
246 Manila 45
24
248 First Blood, Second Marne
24
249 Nap Forgot Btls: EC & RSW
24
252 New Mexico Campaign
25
254 Hannibal's War
25
255 First Battle Britain
25
256 Marlborough's Bat:
Ramillies & Malplaquet
25
257 Chosin
26
258 San Juan Campaign
25
259 Battle for China 1937
25
260 Black Prince: Crecy & Navarette
25
261 Kaiser's War
30
262 Frederick's War
30
263 Cold War 2: Wurzburg & Kabul
30
264 Shiloh: Bloody April
30
265 Op. Jubilee: Dieppe
30
266 Julian
30
267 Russian Civil War (Spec Ed)
50
268 When Lions Sailed
30
S&T Special Edition #1-4
10/ea.

S&T MINT GAME ONLY-NO MAG


63
Veracruz
64
Raid!
76
China War
95
Soldiers of Queen
146 It. Camp: Sicily
152, 153, 192, 195, 201, 204
166, 200, 203, 211, 226, 250, 253
168, 199, 201, 217, 220
214, 216, 218, 234, 245, 248, 249
251V Variant counters/rules
252, 254-256, 258, 259
257
261-266
267

20
22
20
40
10
15
30
20
18
8
20
21
24
44

176, 179, 182, 195-198, 206, 208, 212, 213,


217-219, 221, 223, 232, 235-237
239-244, 253, 254, 257-259*
260-263, 265-current*
*Not all issues available.

S&T PUNCHED-NO MAGAZINE


40
63
64
71
73
74
76
79
90
100

Panzer Armee Afrika


Veracruz
Raid!
Battle For Cassino (MKD)
Panzer Battles
Ney vs. Wellington (MKD)
China War
Berlin 85
Monmouth
Central Command

S&T PUNCHED W/MAGAZINE


41
42
49
50
52
56
61
62
63
64
65
67
68
71
74
77
83
84
87
95
97
99
105
112
114
118
119
124
134
136
143
151
153

KampfPanzer
East is Red
Frederick the Great
Battle for Germany
Oil War
Revolt in the East
October War
South Africa
Veracruz 1847
Raid
Cobra
Stonewall
Kharkov
Battle For Cassino
Ney vs. Wellington
Paratroop
Kaisers Battles
Operation Grenade
Desert Fox
Soldiers of the Queen
Trail of the Fox
Thunder at Luetzen
Ruweisat Ridge
Patton to War
Battle of Eckmuhl
The Tigers Are Burning
Brice's Crossroads
Fortress Stalingrad
Anzio Beachhead
Borodino Doomed Victory
Rio Grande:Valverde
Vittoria/Friedland
Felix/ZAMA

WAW MAGAZINE W/ GAMES


5
6
7
8
9
10
11
12
13
14
15
16
17

Finnish Front
Greater East Asia War
Greek Tragedy
Arriba Espaa!
Destr Army Grp Center
Coral Sea
Afrikakorps: Decision in Desert
1940 What If?
Guards Tank: Kursk
Invasion Pearl Harbor
Soft Underbelly: Italy 1943
Partizan!
Leningrad 41

5
6

20
15
25
15
20
15
15
15
20
15
25
25
30
20
25
20
20
25
25
20
30
30
25
25
30
30
25
30
20
30
30
20
30
30
25
35
35
35
30
25
9
10
10
25
25
25
25
25
30
30
30
30
30
30
30
30

1, 4-6, 8*
10 to 17
*Not all issues available.

5
6

WAW MINT GAME ONLY-NO MAG


3
4

Bulge
USAAF
5, 6, 7, 8
12, 14, 15, 16

40
35
20
24

ARES
1
2
7
8
9
10
11
16

World Killer
Wreck of BSM Pandora (P)
Rescue from the Hive
Ragnorak (P)
Delta Vee
Ret of Stainless Steel Rat (P)
Albion
High Crusade
Special Editions 1 & 2
Mag w/incomp game: 1, 2, 8-11

AGAINST THE ODDS


ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO

1.2 Khe Sanh (#2)


1.3 Kesselschlacht (#3)
1.4 Nap at Berezina (#4)
1.5 North Wind Rain (#5)
2.3 Dark & Bloody Ground (#7)
3.1 Suleiman Magnicent (#9)
3.2 Bear Trap-Chechnya '95 (#10)
3.3 The Big Push-Somme (#11)
3.4 Chennault's First Fight (#12)
4.1 Bittereinder: 2nd Boer War (#13)
4.2 War in Aegean (#14)
4.3 Cactus Throne (#15)
4.4 La Vallee de la Mort (#16)
5.1 Imperial Sunset (#17)
5.2 Golden Horde (#18)
5.3 Not War but Murder (#19)
5.4 A Fatal Attraction (#20)
6.1 Kadesh: Day of Chariot (#21)
6.2 Paukenschlag (#22)
6.3 Guerra a Muerte (#23)
6.4 Deathride: Mars-la-tour (#24)
#25 Storm Over Taierzhuang
#26 There Must Be a Victor
#27 The Pocket at Falaise
ANN #1 Toppling Reich
ANN #2 Look Away
ANN #3 Op. Cartwheel
ANN #4 Verdun: Generation Lost
Camp Study #1 Wintergewitter

COMMAND
1
2
4
6
7
9
10
11
12
13
15
16
17
18

Blitzkrieg 41
Sunrise of Victory
Lion of Ethiopa
Krim
Battle of Kadesh
Inchon
Alexandros
Hougoumont
Chaco
Desert Storm
I Am Sparatcus
Storm in West 1918
Gettysburg: Lees Great Gamble
Tet

Dispatch #20

P30
25
25
25
40
25
P45
40
20 ea.
10
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
45
45
45
45
45
P85
100
85
P30
60
P40
75
25
50
40
P50
P60
50
30

Game Supplies
Collectible Magazines
19
20
21
22
23
24
25
26
28
29
30
32
37
38
39
40
41
42
43
44
47
50
51

Port Arthur
Cortes
Blood & Iron
Antietam
Sekigahara
Czech 38
When Eagles Fight
When Tigers Fight
Like Lions Fought
1914: Glorys End
Across Potomac
Bunker Hill
Mukden & Moscow Option
Great War in Near East
World War 1862
Buena Vista & Moscow Burning
Battle of Bulge
Hell B4 Night/Blitz 40
Chattanooga
Dark Victory & 2nd Front
Perdious Albion & Attila
Back to Iraq (2nd)
Meuse-Argonne

COMMAND (GAME ONLY)


11
42
50
52

Hougomount
Hell B4 Night/Blitz 42
Back to Iraq (2nd)
Grunwald

WARGAMER VOL.1
12
17
18
19
20
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52

Aces High
Nap at Austerlitz (P)
Birth of a Nation
Sturm Nach Osten
Little Round Top
No Trumpets No Drums
Decision @ Kasserine (P)
Lawrence of Arabia
Never Call Retreat
Race to the Meuse
Peter the Great
Port Stanley
Lodz: Blitz in the East
Stars and Bars
Clash of Steel
Napoleon at Lutzen
Holy Roman Empire
Khyber Ries
West Wall
Unconditional Surrender
China Incident
Hath No Fury
Hellre Pass
Fight on the Beaches
OConners Offensive
End of Iron Dream
Wellington
MacArthur
Custer's Luck
House of Saud
Struggle for Stalingrad
The Red Baron
Napoleon vs. Charles
Knights of Justice
Duel in the Desert
Glory Road

Dispatch #20

Collectible Magazines
30
30
40
40
45
P40
40
50
40
40
20
35
P25
35
25
35
35
35
35
35
35
25
35
15
25
15
15
50
P35
P40
P50
P50
P50
P50
P50
P30
P15
P20
P40
P15
P30
P25
P30
P30
P40
P25
P30
25
P25
P35
P15
25
P35
20
P30
P45
P15
P45
P45
30
50
25
20

53
54
55
56
57
58
59
60
61
62

Dunkirk
Condottieri
Okinawa
First Team
Race for Tunis
Empires: 1914
Bloody Keren
Anvil-Dragoon
Camp of Marlborough
Fallen Eagle

FIRE & MOVEMENT

1
2-10, 21
11-20, 37, 38, 41, 45, 48, 53, 83,
137-139, 143, 145
22-27, 29-32, 36, 39-40, 42-44,
46-47, 49-52, 54-56, 59, 73,77
33-35, 60-67, 68-76, 78-79, 80-93,
95-108, 110, 111, 113-115, 116
121-127, 136
149, 150

THE GENERAL

12.4-6; 13.5,6
14.1-6; 15.1-6; 16.1-6
17.1-6; 18.1-6; 19.1-6; 20.1-6; 21.1-2,
21.1 4-6; 22.1-6; 23.2,3,6; 24.1-6;
25.2-6; 26.1-6;
27.1-6; 28.1-6; 30.6, 31.3-5, 32.1

MOVES

33, 34, 39, 49,56


89, 90
6-8, 11-32, 35-38, 40-48, 50-55, 57-59, 62,78
61, 63-77, 79-88
91-98, 101-108

NOW in Stock! Counter Magnets


P30
P15
P45
P20
25
P20
15
P25
P75
P55
40
25
15
10
6
7
8
20
15

10
20
12
10
6
7

These magnetic counter holders make playing on a vertical surface a perfect alternative for gamers with limited
playing areas, small children or pets. Counter Magnets
can be stacked 8-12 high and come in: 5/8 inch for Panzerblitz size counters (55/box); or 1/2 inch (80/box).

$12.00 per box


Blank Mapsheets & Counters
The maps (22 x34) are large (19mm) hex in long (length of paper) or short
grain (width of paper) or small hex (16mm) long only.
(Please specify the style you want.)
Additional shipping charge for mailing in tubes.
$6 each or 4 maps for $20
Counters are 1/2 inch (280), 5/8 inch (176) and 9/16 inch (228) per sheet
on white only.
4 sheets for $10 sold in packs of 4 only.
STORAGE
Counter Ziplock Bags
3 x 5 inch ziplock counter bags. Holds up to 100 counters per bag.
Only $5 for a roll of 100 bags.
Magazine Ziplock Bags
10 x 12 inch ziplock bags.
Only $10 for a roll of 50 bags.
Counter Trays
The counter tray is 8 x 11 and will t inside
an Avalon Hill-sized box. It is 3/4 deep,
stacks well and holds about 1,000 counters.
The 16 compartments measure 2.25 x 1.5 x 0.5 with a hinged lid; tray
lays at when open.
$4.00 each
Box Bands
4-way rubber bands. Extra thick for your game boxes. Sizes: Small (4"/8
pack); Large (10"/6 pack); Regular (8"/6 pack).
$5.00 each

MUGS (26oz, 0.77L)

STRATEGY & TACTICS, White print on Cobalt Blue. DECISION GAMES,


White print on Black
$

9.95 each

27

The Place Your Order Game


1.0 Writing your order.
1.1 Enter each item on a single line using the
provided order form or a separate sheet of
paper (photocopies acceptable). Ordering
multiple copies of games or subscriptions is denoted by marking the number
in the quantity column and multiplying
the quantity by the single unit price and
entering that into the price column. Make
sure to enter all subscriptions on the lines
provided and game purchases on the
remaining lines.
1.2 Total the subscription and game portions
of your order separately, entering them in
the boxes noted.
1.3 California residents compute their local and
state sales tax (or 8.25%) and enter that
amount in the box marked CA Sales Tax.
Note that there is no tax on subscriptions,
only on the product that is purchased.
1.4 Compute the Shipping & Handling amount
from the shipping chart and enter the total
in the box marked Shipping. Indicate the
delivery method by CIRCLING IT, orders
shipped UPS Ground unless otherwise
specied (please provide a street address
for this service). If the game portion is
more than $100, please add $2.00 for
insurance. Note: Subscription rates include
shipping.
1.5 Total your amount and enter this gure on the
nal line. Make your check or money order
(drawn on a US bank in US funds; please
no Canadian checks) payable to Decision
Games. If paying by Visa or MasterCard,
please be sure to sign the form and include
the full credit card number, expiration and
cvv code neatly printed.
2.0 No other offers, coupons, cards or discounts
apply.
3.0 Please include your phone number or e-mail
address so we may contact you if there are
any questions regarding your order.
4.0 Pre-Publication offers. Orders charged or
checks deposited at time of shipping. We
prefer two checks one for preorders and
one for currently available or subscription
orders; combined checks will be deposited
at the time of receipt.

WaW or S&T (Circle title)


w/ Game
USA
Canada
Rest of the World
USA
Canada
Rest of the World

$119
$139
$149

$219
$259
$279

$209
$249
$269

$399
$479
$519

TOTAL

SUBCRIPTION TOTAL

Subscription Total
QTY

Decision Games Boxed Games (Buy 2 Offer)

PRICE

TOTAL

GAMES TOTAL

Desert Fox Games

PRICE

TOTAL

BUY 2/1 FREE


OFFER TOTAL

GAME TOTAL
DESERT FOX
BUY 2 GET 1 FREE TOTAL
DECISION GAMES
BUY 2 GET 1 FREE TOTAL

ADDRESS

SUB TOTAL

ZIP

COUNTRY
PHONE

12

Subscription units

Both w/ Game

NAME

CITY, STATE

Subscription Units

EMAIL

TAX (CA. RES. SEE 1.3)


(UPS OR USPS) SHIPPING
CHART ON PAGE 23
SUBSCRIPTION TOTAL

TOTAL ORDER

VISA/MC (ONLY)#
SIGNATURE
28

EXP & CVV CODE

Please print legibly and be sure to include all information.


Offer expires 20 May 2011.
Dispatch #20

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