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FTX AU YPJT JANDAKOT AIRPORT Version 1.

0
User Guide January 2009

Orbx FTX AU YPJT Jandakot Version 1.0 User Guide January 2009

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Thank You!
Orbx would like to thank you for purchasing FTX AU YPJT JANDAKOT AIRPORT. This is the first payware
airport Orbx was proud to co-develop with and publish on behalf of developer Jarrad Marshall, who has been
working on this project for well over two years.
This scenery includes not only the airport perimeter itself, but the entire circuit area and most of the key VFR
navigation waypoints contained in over 50 square kilometres of photoreal terrain using 80cm aerial
photography licensed from the Western Australian government.

Installation
Installation of FTX AU YPJT should only take a few minutes and theres nothing for you to tweak or fiddle
with. When you run the flightsimstore.com e-commerce unwrapper which you downloaded or received on
CD, just provide your order number, date, registration key and the FTX installer automatically runs. Once the
installer has completed, you can simply start FSX and load a flight at airport code YPJT from the Go-ToAirport menu.

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Jandakot Airport background information


Jandakot Airport serves as the major general aviation aerodrome for the Perth Metropolitan region. The
airport is also the busiest in Australia in terms of movements, totalling 368,070 during 2007.
The need for a new general aviation airport arose in Perth in the early 1950s. The proximity of Maylands
Aerodrome to the growing Guildford Airport (now Perth International), along with near annual flooding of the
Maylands runways, caused many problems with aircraft movements, and it was clear that another airport
needed to be built. The new Jandakot Airport commenced operations in 1963.
Home to the Western operations of the Royal Flying Doctor Service, Jandakot also serves as a base for major
flying schools, including the Royal Aero Club of Western Australia. China Southern and Singapore Airlines
use the airport for basic training, and both have notable facilities on-site. Several helicopter companies also
operate out of Jandakot Airport.
Flying out of Jandakot is always a busy experience; on any given day it is common to share a circuit with five
or six other aircraft. As a result, strict traffic regulations are in place to ensure the smooth flow of traffic into
and out of the Jandakot Control Zone (CTR). Departure and arrival procedures can be found in the Jandakot
VFR Flying Guide, http://www.casa.gov.au/pilots/download/jandakot.pdf
Given the urban encroachment from the suburbs surrounding Jandakot, noise abatement procedures are
another important factor of flying at the airport. Fly Neighbourly procedures dictate that pilots should climb
to 500ft as soon as possible and that circuit training should be avoided during night time hours.
A last factor to be aware of is a prominent heat island effect on short finals to 24L and 24R. Be wary when
overflying the sand dunes immediately to the north of the runway thresholds, this is a known hazard during
hot weather.
Important links http://www.casa.gov.au/pilots/download/jandakot.pdf
Visual Pilots guide for flying into Jandakot Airport : a fantastic handbook for pilots planning trips out of
Jandakot airport.
http://www.airservicesaustralia.com/publications/current/ersa/FAC_YPJT_20-Nov-2008.pdf
http://www.airservicesaustralia.com/publications/current/ersa/RDS_YPJT_20-Nov-2008.pdf
Latest aerodrome charts from ERSA

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As a reference regarding the accuracy of our scenery, heres a real photo over the aerodrome:

And the same view in FSX with Orbx FTX Jandakot installed (note the earthworks in our version which is
indicative of recent industrial building sites developed at the rear of the airport):

Orbx FTX AU YPJT Jandakot Version 1.0 User Guide January 2009

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Some more real photos of the airport:

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So where is Jandakot Airport?


The Orbx YPJT Jandakot Airport scenery area is located on the western side of the FTX AU BLUE region (in
the state of Western Australia) shown in blue on the left side of the map below. The airport is situated about
17km south of the states capital city of Perth, and about 19km SW of Perth International Airport. You can
quickly load a flight at the airport by using its code, YPJT.

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YPJT Quick Reference FSX Settings


The table below lists in a handy reference the minimum recommended settings required in FSX to enjoy YPJT
Jandakot the way Orbx designed it. These settings run well on most PCs and take particular advantage of the
custom 15cm, 30cm and 60cm ground photoreal imagery used in the scenery area.
If you use the settings below you will be guaranteed the highest fidelity experience.

Setting

Value for YPJT

Level of detail radius

Max

Enjoy the full photoreal areas

Global Texture Resolution

Max

Best displays photoreal textures

Mesh Complexity

100

Better terrain definition

Mesh Resolution

10m

Best elevation resolution results

Texture Resolution

15cm

Sharper roads and freeways

Scenery Complexity

Extremely Dense

How Orbx designed YPJT

Autogen Density

Normal - Dense

Best FPS versus detail

GA AI Traffic

100%

Most immersive experience

Road Vehicles

19%

Best for the YPJT custom roads

Orbx FTX AU YPJT Jandakot Version 1.0 User Guide January 2009

Why?

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Detailed FSX Settings for YPJT Jandakot


If you want to delve deeper and tune the simulator for the best performance both for visuals and frame rates
at the airport, we suggest a few settings as per the guide below.
Firstly, like default FSX, dragging all your sliders to the right even with todays modern hardware, will for most
people result in very poor visuals and performance. FTX will generally perform the same if not better than the
default FSX.
We recommend the following settings based on our testing.

Terrain and water


For AU YPJT there are some important things to consider.
Level of Detail Radius can be medium or maxed out. Medium will provide for much faster loading times
and if used with a lower weather visibility level is completely unnoticeable. However, if you want to see the
photoreal area in the distance as crisp as possible, then move this slider all the way to the right.
Mesh Complexity This can be maxed out
Texture resolution Orbx YPJT uses 15cm per pixel photoreal textures, so set this to 15cm for crisp
runway and road textures and the best quality ground textures
Water effects These dont improve past High 2.x, so leave that there if your PC has a graphics card which
supports Shader 2.x or above. Some users report that Mid 2.x has no real negative effect on visuals but gives
better frames.

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Important note on Water Effects - We recommend setting to Mid or High 2.x

1.x This will cause square blocks at the lakes and inland water bodies in AU YPJT
2.x This is our minimum recommended setting for the tech we have implemented in AU YPJT
2.Max Not recommend. No visual gain, and causes lights on during the day bug.

Scenery Objects
This is a key area, and you need to be careful to tune this in accordance with your PCs hardware.
Scenery complexity - This can be set to Dense, or set to Extremely Dense. These do not have a high
impact on frame rates
Autogen Density See below for recommendations. Autogen density is the single biggest frame killer in
FSX, mainly due to the tenfold increase in object density from FS2004. For example, we now can have 6,000
trees per square kilometre compared to only 600 in FS2004. YPJT has had over 100,000 individual trees
planted by Autogen annotation, so trees are the biggest killer here.
We find that using the TERRAIN_MAX_AUTOGEN fsx.cfg tweak (see page 13) allows you to bring the
autogen more in line with FS2004 levels, and should be used in conjunction with the Density slider as well.
Your Autogen Density slider is one of the most important settings in the simulator. We recommend:

Townships Normal to Dense (Dense if you have a faster PC, Very Dense if its an uber one)
Rural areas Dense to Very Dense. (Extremely Dense if you have a faster PC)
Wilderness or heavily forested areas Dense to Very Dense

The importance of the Autogen Density slider cannot be emphasised enough. The difference around the
airport area for example, between Normal and Extremely Dense autogen can be a halving of your frame
rates. We recommend that you begin with Normal and try increasing it one level until performance drops to
the point of stuttering. Then drop it back a notch and youve found you PCs sweet spot.
The Autogen annotation for this Warnevale scenery has been optimised so that even at Normal setting you
will have a good coverage of trees.

Ground Scenery Shadows


Turn these off. They kill frame rates and also have unpredictable visual results. The FTX ground textures
include shadows underneath trees and beside a lot of buildings already. You will also get ugly square
shadows underneath the FTX trees with this turned on.

Road Vehicle Traffic


Set road vehicles at about 19% for Jandakot. We have bi-directional traffic on all roads and the road network
around the airport and townships have been extended, so you can effectively halve the density youve been
used to. A high road vehicle traffic setting not only creates a very unrealistic road appearance but also has a
huge impact on frame rates. FSX automatically increases traffic densities on freeways depending on
population density and dawn/dusk, and we found for YPJT that 19% is the best setting for realism and also
good frame rates.

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GA Aircraft Traffic Set to 100%


Jandakot Airport has been fully plumbed for correct AI traffic parking, movements and positioning by Orbxs
AI guru, Graham Eccleston. We have included aliases and repaints for default C172, Beechcraft Baron and
DC-3 aircraft with custom repaints to match aircraft operating out of Jandakot.
Ships and Boats/Ferries
Shipping and boating is purely to taste, but again, keep them below 50% for the best realism. Again, be
sensible with these sliders if you find performance is suffering, try sliding these back as your first option.
Now to the all-important graphics settings.
Set a realistic FPS target on our Orbx development laptops 22-25 works well, and in some cases where
blurries are not an issue (like night flying), setting FPS to Unlimited can improve the FPS, but you will get
some slight stuttering though. Generally the rule is:

Locked target frame rates will give crisper textures, no blurries, but slightly less smoothness
Unlocked target frame rates will provide smoother, more flowing flights, but you will see textures
blurring more quickly and also notice the occasional stuttering in the simulator

Full screen (ALT+Enter) or Windowed mode?


With FSX SP2, running full-screen with nVidia 7xxx series graphics cards causes constant crashes to desktop
(CTDs). The work-around is to run in Windowed Mode, but with the window maximized. This has proven to
be an effective mode to use SP2 in, and the Orbx staff are so used to it now, we rarely run full-screen
anymore.

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Screen Resolution
Go for the highest 32-bit screen resolution your monitor allows and set filtering to Anisotropic.

Anti-Aliasing
Strangely on our nVidia equipped Orbx Dell laptops, we turn Anti-Aliasing OFF, because the nHancer control
panel can override the FSX AA settings which are AAX8, and instead we use and recommend AAX4S.
However, on our Quad Core QX6800 desktop benchmark PC, we find that we need to check the AA box to
activate it. Try both settings to see what works best for you.

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Global texture resolution


This should be cranked to max (or very high we found no visual difference in quality when set to high, but
got slightly smoother flights),
Light Bloom
Ah good old light bloom! Use it only if you have the grunt, but our opinion is that the visual difference is too
marginal to justify the frame rate hit.

Lens Flare
My real-world sunglasses dont produce lens flare. But my camera sometimes does. Personal taste
Advanced animations
Always leave this on.

Weather
Lastly, the weather settings. Use your personal preferences, but the above screenshot shows our
recommended settings if using the default FSX clouds textures. As always, with weather, try using custom
weather setting that minimize Cumulus clouds, as the default Cumulus are real frame rate hogs.

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Tweaking fsx.cfg (Advanced Users Only)


Generally, when Microsoft released FSX SP2 (or Acceleration Pack, which contains the same SP2 fixes),
there was less need to spend time tweaking and fiddling, and more time to just enjoy flying. The major change
in SP2 was a more efficient autogen batching system and better support for dual or quad core CPUs.
The three tweaks below are the most we would recommend to tweak for fsx.cfg; digging too deep and playing
too much with obscure settings can in the end adversely affect performance rather than enhance it.
Where is your fsx.cfg located?
From Windows Explorer or Internet Explorer, type in this string:
%APPDATA%\Microsoft\FSX\
This will locate and open the folder when the fsx.cfg is located. TIP: Right-drag the file to a handy location
and save a shortcut for it. If not already assigned, make Notepad the default application to open it. That way,
just double-click on the shortcut to edit your fsx.cfg
Once you have fsx.cfg open in Notepad, find the [section headers] shown in blue and add the entries below
them.
[TERRAIN]
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=2000
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=1700
Notes for above: This is the setting most of the Orbx development and testing team use. Some of us even
lower buildings to 1000, but I recommend 1700 as the "sweet spot". I even use this for my screenshots and
videos. It may seem that limiting trees and buildings will affect the visual quality, but if you consider that FS9
only had a maximum of 600 trees and 300 houses per cell, it's a massive increase and in 99.99% of cases
will still give you very full forests and cities. You will still get great tree coverage with the value set as low as
1500 - it's really a matter of trying some values to see how it looks for you visually.

[SCENERY]
SmallPartRejectRadius=2
Notes for above: This little tweak tells FSX to not draw any objects in the distance which are smaller than 2
pixels wide. This can save on FPS also, particularly on approaches to airports in urban/city areas.

[Main]
DisablePreload=1
Notes for above: This will simply avoid pre-loading the default flight and makes for quicker FSX startup
times.

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General Tips For Flights

When in Virtual Cockpit, cockpit or external views, pull the zoom back using the "-" (minus) key all the
way to 30% This view may not be to everyone's taste, but it has the effect of making all the ground
textures much, much crisper. With todays widescreen monitors it also provides a realistic field of
view.

This may not apply to everyone, and may contradict earlier advice in this user guide, but sometimes
setting frame rate to unlimited can provide for smoother flights, but at the slight expense of some
blurring and the occasional stutter. This is the opposite experience to FS9, where locked frames
always performed best. This also works best since FSX-Acceleration/SP2. Try this for yourself to see
if it helps add some smoothness.

SHIFT+ O (not zero, but the letter O) allows you to look around using your mouse in most views, and
simulates head movement. Use the mouse scroll wheel to zoom in or out on areas of interest. The "-"
(minus) key held down is a simple way to zoom back out more quickly.

Try to keep your Windows desktop resolution the same as that used by FSX. Believe it or not, running
FSX at the highest resolution your monitor and video card combination can support, will yield better
visuals and smoother frame rates than bringing your screen resolution down to an artificially lower
value.

When exploring FTX for the first time, dont be in a rush and whiz across the landscape in your fastest
aircraft at 500 knots. Grab the microlight motorized glider and press the S until the view changes to
directly behind it. Press and hold - to zoom right out, then use SHIFT+O to freely look around.
Crank up the throttle with F4 and swing your mouse from side to side as if to move your head. Youll
be amazed how much fun it is using that combination. Give it a try!

Pressing "Q" (Sound off) will give you some FPS back, but of course at the expense of total silence!
Perhaps a nice mode to fly with when youre listening to your MP3 player.

Disable your Anti-Virus program while running FSX. At Orbx we use NOD32 AV, which allows us to
"exclude" the FSX folder from virus checks which avoids each file being processed by the AV engine
during loading and flights. If you are worried about security, just pull out your internet connection
cable (unless of course you are relying on it for real-time weather etc).

Nvidia Users: Orbx highly recommends the nHancer utility for tweaking your nVidia card settings. You
can grab that utility from www.nhancer.com each setting on the applications interface has a section
devoted to explaining what the tweak does. Very handy indeed.

Give the above tweaks a try and you will find FTX a smoother more enjoyable experience, and in some
cases, you will be able to drag the autogen density sliders further to the right.

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Orbx Freeware
Orbx continually releases quality freeware addons including many GA airports, all similar in quality to YPJT.
Please check the FTX website to see what releases are coming.
Please also consider downloading the following free addons to enhance FTX, AU BLUE, GOLD and YPJT:

Holgermesh
FTX AU YBLN Busselton Airport
FTX AU YCUN Cunderdin (to be released in early 2009)

All of these free addons are available from the FTX website.

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Product Technical Support


Orbx has a very simple support policy: No question unanswered. That means, should you have any
questions about FTX or its use, please feel free to register on the forums at ftxnow.com and then log a
support question in the FTX Payware Support Forum section. Orbx FTX experts will be available to review
your support questions and you will usually get a reply on the forums within 12 hours, and many times, much
sooner than that.
Read the FAQ First Please
There will be a Frequently Asked Questions (FAQ) pinned topic in the support forums. We ask that you
please read through this topic *before* you post a support question. Often times you may find that someone
else has already had the same question solved, and for pertinent issues, the Orbx team will add the resolution
to the FAQ section to save you having to hunt around for an answer or wait for a reply to your post.
Read use the forum Search function
Before you post a question, please try searching for the answer first, using the forums built-in search function
location on the forum menu bar at the top of the screen.

What to Include in Your Support Forum Requests


If at all possible, this is what wed like to see provided for each request you log:

A separate post on the FTX support forums for each issue


Include your ORDER NUMBER from your AU YPJT purchase at Flightsimstore.com
A screenshot to highlight what you are talking about
A post title which begins with Issue Report and the area covered for example:
ISSUE REPORT FLASHING TEXTURES AT YPJT

Detailed comments in your post about what you are reporting on

The Orbx support team is always on standby to assist you with any problems you may have, or will comment
on your bug reports. Please remember, our priority is fixing any urgent issues first, and addressing bug
reports second. Clearly any show stopper bugs will be given top priority though.

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FTX Community Forums


FTX already has quite a thriving and active user community on the forums, with over 2,000 members as of
December 2008. To visit the forums, just point your web browser to ftxnow.com and from the front page, click
on the Forums menu item.
You dont need a user account just to view other peoples posts and information posted by Orbx staff, but if
youd like to join in on the discussion there, simply create an account. Its instant and no validation email is
required. We like to keep things simple
We hope to see you there soon!

Thanks for reading!


Youve stuck with me through all these pages of information, and I appreciate you taking the time to read the
user guide. I hope it gave you some tips and insights. I know youll have a ball flying and exploring, and Orbx
has set up multi-player online servers so you can all be online at once to really do some fun real-time
discovery together. See you on the forums and in the sim!
John Venema
Orbx CEO

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The YPJT Jandakot Airport Team


Lead Developer
Jarrad Marshall

All buildings and objects modeling, texturing and ground terrain

Orbx Development Team


John Venema
Graham Eccleston
Barry Meiklejohn
Holger Sandmann
Squeeker

Autogen annotation and industrial buildings placement


APX and AI Traffic development
Custom landclass and poly landclass adjustments for YPJT area
Vector roads and traffic
Custom AI repaints

YPJT Jandakot Beta Testers


Brian Horsey, Shaun Snyman, Heiko Glatthorn, Shaun Snyman, Rob Neiuwenhoven, Jack Richards, Jan
Kees Blom, Mal Walker and Wolter van der Spoel.
Jarrad Marshall would also like to thank:
Squeeker
Royal Aero Club of WA
China Southern Flying College
Royal Flying Doctor Service (Western Operations)
Singapore Flying College
Heliwest
Fighter Combat International
Rottnest Air Taxi
The Aeroplane Company
Jandakot Flight Centre

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END USER LICENSE AGREEMENT (EULA)


END-USER LICENSE AGREEMENT FOR Orbx Simulation Systems Full Terrain Experience (FTX) Scenery Addon For Microsoft Flight
Simulator X
IMPORTANT PLEASE READ CAREFULLY: This End-User License Agreement (EULA) is a legal agreement between you (either
an individual or a single entity) and Orbx Simulation Systems Pty. Ltd. ("ORBX") for the ORBX software product identified above, which
includes computer software and includes associated media and online or electronic documentation (SOFTWARE PRODUCT). The
SOFTWARE PRODUCT also includes any updates and supplements to the original SOFTWARE PRODUCT which may be provided to
you by ORBX. By accessing or otherwise using the SOFTWARE PRODUCT, you agree to be bound by the terms of this EULA. If you do
not agree to the terms of this EULA, do not use the SOFTWARE PRODUCT.
SOFTWARE PRODUCT LICENSE
The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws
and treaties. The SOFTWARE PRODUCT is sold as a single user license and no ownership is transferred, only the right to use the
license software. The SOFTWARE PRODUCT may not be re-distributed, sold for non-profit or profit or subscription fees, repackaged,
delivered on CD or DVD media or any other form of electronic media by any other persons or party, website, organisation or entity, other
than the official e-commerce seller website(s) as contracted or authorised by ORBX.
1. GRANT OF LICENSE. This EULA grants you the following rights:
a. You may install, access, and run a SINGLE copy of the SOFTWARE PRODUCT on a SINGLE personal computer for your personal,
non-commercial, non-profit use. Any party or organisation seeking to use the SOFTWARE PRODUCT under license for commercial use
should contact ORBX at www.orbxsystems.com
b. This SOFTWARE PRODUCT is for personal entertainment purposes only and may not be used for flight training purposes. This
SOFTWARE PRODUCT is not part of an approved training program under the standards of any aviation regulatory agency or body
worldwide, whether private or government.
c. Separation of Components. The SOFTWARE PRODUCT is licensed as a single product. Its original component parts created by
ORBX may not be separated for use for other software or projects.
d. Trademarks. This EULA does not grant you any rights in connection with any trademarks or service marks of ORBX.
e. Rental. You may not rent, lease, or lend the SOFTWARE PRODUCT. You may not charge admission or fees for any simulator,
entertainment or training device which breaches this EULA by use of the SOFTWARE PRODUCT therein.
f. Support Services. This SOFTWARE PRODUCT is provided "as is", however ORBX will provide provision of support services in relation
to the operation, installation or remedy of issues arising to the use of the SOFTWARE at its official support website at
www.orbxsystems.com
g. Termination. Without prejudice to any other rights, ORBX may terminate this EULA if you fail to comply with the terms and conditions
of this EULA. In such event, you must destroy all copies of the SOFTWARE PRODUCT and all of its component parts.
2. COPYRIGHT. All title and copyrights in and to the original created components of the SOFTWARE PRODUCT (including but not
limited to any images, photographs, animations, video, audio, music, and text incorporated into the SOFTWARE PRODUCT), the
accompanying online documentation materials, and any copies of the SOFTWARE PRODUCT are owned by ORBX or its suppliers. All
title and intellectual property rights in and to additional third party libraries and content (which are used under the terms of those
components' distribution) which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content
owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to
use such content. This SOFTWARE PRODUCT contains documentation which is provided only in electronic form, and you may print
multiple copies of such electronic documentation.
3. LEGAL JURISDICTION. This EULA is governed by the laws of the State of Victoria, Australia.
4. LIMITATION OF LIABILITY. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL ORBX BE
LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE PRODUCT OR THE
PROVISION OF OR FAILURE TO PROVIDE SUPPORT SERVICES, EVEN IF ORBX HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
COPYRIGHTS
Microsoft Flight Simulator X is a Copyrighted trademark of Microsoft Corporation
FTX and Full Terrain Experience are brands of Orbx Simulation Systems Pty. Ltd.

Aerial source data provided under license from WA Department of Lands

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