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NATHAN HILBORN

GAME DESIGNER
nathan.hilborn@gmail.com
www.nhilborn.com ( 8 4 7 ) - 8 0 9 - 4 6 4 8
OBJECTIVE

To gain an internship or entry level position as a game designer, level designer, or scripter. Ideally, working with other
motivated individuals on games that immerse the player within the game. Through great attention to detail within the
game world, and an emphasis on the players user experience throughout the game.

SKILLS
- Game Design [Unity, UDK] - Level Design [Unity, UDK]
- Scripting [C#, UDK Kismet, UnityScript]

- 2D Paper Map Design [Illustrator]

- 3D Modeling & Sculpting [Maya, Modo, Zbrush]

- Model Retopology [MODO, Zbrush]

- Texture Painting [Photoshop, Mudbox, Zbrush, 3DCoat]

- UV Mapping [Headus UV Layout, Maya]

- User Interface Design [Illustrator, Photoshop, Unity]

- Particle FX [Unity, UDK, Maya]

EXPERIENCE

iNHuman (Thesis Project)

Academy of Art University, San Francisco, CA

Roles: Game Designer / Level Designer / Scripter / 3D Modeler / Texture Artist / UI / Particle FX / Lighting

Spring 2014 - Fall 2015

- Designed and implemented a level in Unity 5, for a 3rd person survival horror game with Xbox PC controller support.

- Created a shader and scripts to control objects visibility in the game, and allow the change of vision.

- Designed mechanics for: cover, night vision, detection, grapple fight, stealth kill, inventory, health, and stamina.

- Modeled and textured three character models, as well as all environment and prop models.

- Produced various AI for enemies to control movement, animations, and behaviors using the RAIN AI plugin.

- Created particle FXs, and scripted environment events to add realism to the level.

The Wall

Academy of Art University, San Francisco, CA

Roles: Level Designer / Scripter / 3D Modeler / Texture Artist / Particle FX / Lighting

- Worked with a team to create a level in UDK, with a focus on Oculus Rift and Xbox PC controller support.

- Created a unified 2D paper map for the final level design, combining level design ideas from the group.

- Modeled and textured several environment and prop models using Maya and Photoshop.

- Produced particle FXs and created water animation to give more life to the level environment.

Doctor Cog: On Safari

Castle Arcadium, Plasmaworks LLC, Flagstaff, AZ

Roles: Graphic Designer / 2D Animation / Texture Artist

- Finished artwork for a game in progress, that matched the existing art style.

- Created illustrations and buttons for the title screen and menus.

- Produced 2D sprite animations, and other 2D level assets for the game.

- Game was published on the Apple Store and on Android Market.

Fall 2013 - Spring 2014

June 2010 - April 2011

AWARDS

- 1st Place in Level Design for The Wall - 2014 Academy of Art Univeristy Spring Show Game Design Awards

EDUCATION

Academy of Art University San Francisco, California

Master of Fine Arts - Game Development : Game Design

Northern Arizona University Flagstaff, Arizona

Bachelor of Fine Arts - Visual Communication: Graphic Design

2012 - 2015

2006 - 2011

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