Documente Academic
Documente Profesional
Documente Cultură
by Kristian Bjrnard
Spectacular Vernacular
When graphic designers hear the word vernacular, we often think
of quaint hand-painted signs or old-fashioned candy wrappers.
But vernacular design is more than a collection of quotable styles
and false nostalgiait is a systematic method for creation that can
guide us toward more sustainable practices. Systems thinking is a
leading development in contemporary design and those systems requiring the least resources will best serve design on its path toward
sustainability. Vernacular design offers a valuable model as its aim
is accomplishing the most with the least.
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the principleS
Constraint
Indigenous builders use local climate, culture and materials to
guide their processes instead of years of formal schooling. The constraint of locality may limit formal elements, materials, and size
to vernacular builders, but making choices inside the presented
constraints allows for innovation to take place outside of initial expectations. Before the industrial revolution, around 200 materials
were used in the building trades worldwide. Most of those materials were the same nearly everywhere: wood, straw, brick, stone and
earth. Even with such a limited array of materials, widely different
uses and forms evolved in different locations. Specifying boundaries
does not have to limit options.
As a practicing designer, accepting constraints can make choices
easier. When you dont have 10,000 options, you can act quickly
and confidently. The web offers limited languages for web developmentPHP, MySQL, Javascript, Flash, CSS, htmlyet each year the
boundaries of what can be accomplished with the same technology
continue to expand. Specific CMS frameworkslike wordpress,
indexhibit or drupalend up being capable of powering vastly different types and designs of websites from the same basic code and
modules. These ideas are just as applicable to print design. In fact,
we already accept many constraints in our contemporary design
practice: paper sizes (how many letter-size jobs have you done recently?) and ink quantities and colors (CMYK) being two examples.
Constraints play a large part in sustainability. However, sustainability itself should be the most important constraint on the design
decisions we make. We can simply limit ourselves to only the materials that meet our definitions of sustainable. But instead of simply
making the sacrifice to use less ink or only using fully recycled
paper, we should be inspired to develop new systems of printing
and designing in which waste is no longer even an issue. William
Mcdonough and Michael Braungart offer a method of book printing in Cradle to Cradle that allows both the pages and the ink of
a book to be 100% re-made into another book. A google search
shows plenty of other possible choices (from solventless printing to
waste-derived fiber sources for paper) we could be making, too.
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We can also be thrifty with ideas and problem-solving, not just materials. Knowing when to spend resources on new, untested ideas,
and when to use something old, reliable, and cheap is part of the
sustainable designers job.
Durability
The long lifespan of buildings is part of what allows them to grow,
adapt, and evolve. With that comes consideration of material and
maintenance. A Cape Cod house would never have specialized additions put on if the main core of the building was constantly needing repair because of perishable parts.
Most of the materials used in vernacular building practices are by
their very nature durable: stone and large timbers. Ephemeral materials (such as straw, thatch, or wooden shingles) are used in ways
and in places that allow them to show their wear and provide for
easy repair and replacement. Some mainly aesthetic choices now
made in current homes were once made for issues of durability and
longevitycheap brick is kept weather resistant by stuccoing and
hazard from fire is reduced by installing metal roofing.
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The photo of this Cape Cod style outbuilding was taken in rural Maine. It
shows all the elements described here
in near perfection.
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in predictable ways based on the success of common cultural practices. The buildings evolved over time based on the needs of the
occupants, available resources, and constraints of local materials
and cultural acceptance. (examples on pgs. 79)
The newest version of the Walker Art Museum identity, Walker Expanded, is a comparable example from contemporary design. Walker Expanded consists of patterns and word strings that are assembled at the designers discretion. The systematic, adaptive nature
of the identity is very similar to the vernacular model presented
by the Cape Cod house. There are constraints to the size, typeface,
selected words, and the color palette. However, if design choices fit
into the template described by these stipulations, anything goes.
Every time a piece is needed a new configuration or pattern can be
tested. Created patterns that are deemed successful are kept and
used again in subsequent designslike the standard whale house
additions that achieved cultural acceptance. The standard, repetitive nature of the Walkers design elements allow even a thin strip
of pattern to be recognizedthis can then be quickly and easily
applied to any possible product (see the Walker Expanded tape on
pg. 11). Most importantly, a designer can change a color or add a new
pattern or keyword to the mix at any time. This allows for future
flexibility. The brand is no longer tied to style or time; it can evolve
with cultural tastes and the needs of the Walker. (examples on
pgs. 10 & 11)
concluSion
Stewart Brand defines vernacular as the indigenous building of a
place. Vernacular more broadly means common designs by common people. What makes cultural common-ness so special is its
ability to evolve steadily over time. Common features survive the
passage of time when they are generally understood as good. Over
years, the vernacular incorporates more and more good features
while eradicating bad ones.
While we (as professional designers) cannot always behave as conservatively as vernacular designers, that doesnt mean we cannot
adopt their common ideals of constraint, durability, and thrift.
The beauty of design is that we can always pile new ideas on top of
old ones, and we do not have to reinvent the wheel each time we
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tackle a problem. Ideas imported from elsewhere, if better at solving problems than our current ideas, are easily incorporated (this
is how present-day open-source communities function). Our role
must be to take the cautious, evolving methodology of vernacular
design and apply it alongside our contemporary technologist tendencies and conceptual processes.
Design & Faux Science (from Rant - Emigre #64), by Jessica Helfland & William Drenttel
American Signs: Form & Meaning on Route 66, by Lisa Mahar
Cradle to Cradle, by McDonough & Braungart
The Design of Everyday Things, by Donald A. Norman
The Manifesto of January 3, 2000, by Bruce Sterling
The Last Viridian Note, by Bruce Sterling
Shaping Things, by Bruce Sterling
Towards a Plastic Architecture, by Theo van Doesburg
Learning from Las Vegas, by Venturi, Scott Brown, & Izenour
text:
Calluna
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to this:
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walker expanded
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