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Fields of Blood Mighty Empires Campaign

Rules
Preamble

Each Empire begins with one tile

When battles are fought, players are awarded Empire Points that are used to
take over adjoining tiles

Players empire expands as they places banners on their tiles to mark territory

There are various ways of determining the Winner and this will be influenced by
the nature of the campaign i.e. whether it is narrative based fun campaign or a
competitive campaign weekend. Some options are:
1. Achievement of a narrative objective e.g. securing a port city, confining
Orc Empire to the mountains etc.
2. Most Empire Points at the end of a certain number of turns

Empires

Capital City assigned

Actions in campaign are determined in set order from smallest to largest empire
(based on tiles controlled). Number of cities is tiebreak, then castles, then die roll.

Order same for all phases of turn

City counts as two tiles when determining size of empire (Capital City as three
tiles)

Sequence of Play
Events Revenue Challenge Battle Conquest & Build
Events
Each player picks one Event Card. There are seven cards.
1. Fools Gold Pick an Empire. They may collect no revenue that turn
2. Building Boom May place mine or castle in controlled tile; or upgrade castle to
city
3. Disaster Pick an Empire. They roll die for each castle, city and mine. On a 1
its destroyed
4. All or Nothing Receive +2 Empire Points this round if you dont lose or draw a
battle. If you lose or draw then you get no Empire Points this round.
5. Scouts in all your battles you may pick scenario
6. Diplomacy Pick an Empire. They may not issue a challenge against you this
turn
7. Land Grab the first tile you claim this turn costs only one Empire Point, not two.
Revenue

Each Empire collects revenue from any mine they control.

Mines can only be built on Mountain tile and generate 2D6x10 GPs per turn.

If you roll a double the mine is exhausted

Battle

Armies are 2400 points as per normal Warhammer rules

In addition, you should also have available two sideboards. The first is an
additional Special choice of up to 150 points and the second an additional
Rare choice up to 100 points. These cannot violate the normal restriction on
maximum of three of the same type of Special/two of the same type of Rare
restriction.

You may spend GP to buy sideboards for your battles. Each costs 400GP and you
may buy up to two for each battle. For largest Empire it only costs 200 GP for first
sideboard.

Conquest & Build


You earn Empire Points for the battles you fight. You can use the points to claim or
improve tiles.
The Empire Victory Point Table is as follows:
VP Difference

Result

>0 VP
0-100 VPs
101-750 VPs
751 1250
VPs
1251+ VPs

Loss
Draw
Victory
Solid
Victory
Massacre

Empire
Points
1
2
3
4
5

Spending Empire Points

Empire points can be spent as follows:


1. Claim Tile (2 EP) claim unclaimed tile adjacent to one of your own tiles
2. Conquer Tile (3EP) remove players banner from tile adjacent to your
own. You must have fought and won battle against that empire in this
turn
3. Build (1EP) Add castle, city or mine to tile you already control
4. Raids (1EP) Add 2D6x10 GP to Treasury

Adjacent means at start of this phase

It costs an extra Empire Point to claim/conquer a Mountain; it costs an extra


Empire Point to conquer a tile that contains a castle or city

You must upgrade a castle to a city this can be done in same turn castle is built

You cannot build city in mountain tile (unless a Dwarf)

Racial Rules

These are designed mainly for the more narrative campaigns, to add a bit of
fun into the mix while reflecting the characteristics of the different Warhammer
races.
Dwarfs
Allowed to build cities in Mountain tiles
Must place Capital City in Mountain tile
Any Dwarf City/Castle in Mountain tile counts as Mine
Costs 3 Empire Points to claim tile/4 Empire Points to conquer if outside
Mountains
Wood Elves
-1 Empire Point to claim/conquer Forest tile
+1 Empire Point to claim /conquer any other type
Chaos/Orc/Beastmen/Ogre
Only 1 Empire Points to claim tile, 2 Empire Points to conquer tile
Never build a city apart from their Capital City (which represents their
portal, fire pit, herd stone etc)
Any city conquered is razed generating 2D6 x 10 GPs
Skaven
Never build Mines/Castles/Cities
Can only conquer one that belongs to other players
Can claim any tile on map (its the Underempire)
Can conquer tiles anywhere on map as long as it is adjacent to a city tile
Other Races
Anything characterful that we think up.

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