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Eagles Space Hulk League

1.0 League Rules


1.1 Each League season lasts from one Poor Con to the nest. During this time, you
can play a maximum of 12 League games. The final day of the season will be posted
on the Noticeboard.
1.2 You and your opponent must both decide before you start playing a game whether
or not that game counts as a League game.
1.3 You're only allowed to play against the same person once every two months in
each League season.
1.4 One of the most important aspects of the League is the Noticeboard. The board
is there for your use: to issue challenges, set up matches, or just to boast about how
unbeatable your forces are! You can also use it to contact other League members
for any purpose. Keep a close eye on it. You never know what you might find.
2.0 Playing Eagles League Games: The Space Hulk rules are used for all Eagles
League Games, but with the following changes:
2.1 Any mission published by Games workshop, or in the Eagle Eye - presently or
in the future -- with the agreement of your opponent, may be played.
2.2 At the start of a League game, you and your opponent each nominate three
scenarios to play. Make a list of these scenarios and roll 1D6 to randomly determine
which one you will play.
2.3 Each mission must be played both ways around - eg., if you play Terminators
first, you must then play Genestealers (or Traitors) after.
2.4 The Point Value of the force you use as the Marines must be equal to or less
than that of the forces commonly played in the mission (see the Force Points
Table), or you may just choose to use the forces specified in the mission.
2.5 You may choose your forces from the Space Marine Terminator and Power
Armor Force Lists.
3.0 After the Battle
3.1 You receive League and Honor points as follows:
3.1.1 If you win both ways around (ie., get a minor or major victory in both games),
you get a major victory and receive 30 League Points and 1000 Honor Points.
3.1.2 If you win the game one way around you receive 10 League Points and 500
Honor Points.
3.1.3 You receive nothing if you lose both ways around.
3.2 You and your opponent must fill in, sign and date each other's Results Sheet in
the League Battle Reports book.
4.0 League Days
4.1 There will be two League days a season (to be announced on the Noticeboard) at
which you can meet other players from the League, arrange League games and check
the League standings.
4.2 You may also have the opportunity to receive special forces for your League
games, and hint sheets to help you win more games.
4.3 On League Days, an auction will be held. Some items that might be available at
the auction are free weapon upgrades, free Genestealer reinforcements and even
extra Command Points. League Members bid for items at the auction using their
Honor Points.
4.4 If you buy an item in the auction, the League Primarch or his representative will
give you a file card which describes it. You may use the item in one of your league
games by showing it to your opponent before the game starts. After the game, the
card must be torn up by your opponent so that you cannot use it again. Make sure
that you destroy any items that your opponents use.

5.0 Rule Clarification and Additions


5.1 Space Hulk (none at this time)
5.2 Deathwing (none at this time)
5.3 Genestealer (none at this time)
5.4 Space Hulk Campaigns
5.4.1 The rules for Power Armored Marines setting Terminus was left out of the
section on Grenades. The relevant rules may be found in White Dwarf 120, pg. 57
5.42 Flamers were left off of the revised Weapon Reference Table. Stats
for the flamer are on the Eagles League Weapon Reference Table.
5.5 white Dwarf articles, in order of publication.
5.5.1 WD 114: Pitfall Mission
5.5.2 WD 115: Command Units
5.5.3 WD 117: Terminators
5.5.4 WD 120: Rules for Assault, Tactical & Devastator Squads
5.5.5 WD 121: Traitor Terminators, Pt. 1
5.5.6 WD 122: Traitor Terminators, Pt. 2
5.5.7 WD 133: Genestealer Invasion, Pt. 1
5.5.8 WD 135: Genestealer Invasion, Pt. 2
5.5.9 WD 137: Last Stand Campaign
5.5.10 WD 138: Necromunda
5.5.11 WD 142: Questions & Answers, Pt. 1
5.5.12 WD 144: Questions & Answers, Pt. 2
5.5.13 WD 147: Wolf Lair Campaign
5.5.14 WD 149: Strike Deep
5.6 Other

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