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+++ New Roster (120pts) +++

++ Tau: HoR (Tau Kill Team List) (120pts) ++


+ Team Leader (24pts) +

Fire Warrior Shas'ui (24pts) [Photon Grenade, Pulse Rifle, XV05 Armour (5pts)]
Rules: Inspiring Presence, Supporting Fire
Profiles:
Fire Warrior Shas'ui (XV05 Armour): Unit Type:Infantry|WS:2|BS:3|S:3|T:3|W:2|I:2|A:2|
8|Save:3+
Combat Armour: Description:Gives a 4+ save.|Codex: Tau Empire p70
Photon Grenades: Description:Defensive grenades|Warhammer 40,000 Rulebook p62
XV05 Armour: Description:An advanced light-weight personal armour. Grants the model
+ armour save. A Pathfinder Shas'ui may not take this item.
Pulse Rifle: Range:30"|Strength:5|AP:5|Type:Rapid Fire|Codex: Tau Empire p66
+ Core (27pts) +

Fire Warrior (9pts) [Photon Grenade, Pulse Carbine]


Rules: Supporting Fire
Profiles:
Fire Warrior: Unit Type:Infantry|WS:2|BS:3|S:3|T:3|W:1|I:2|A:1|Ld:7|Save:4+
Combat Armour: Description:Gives a 4+ save.|Codex: Tau Empire p70
Photon Grenades: Description:Defensive grenades|Warhammer 40,000 Rulebook p62
Pulse Carbine: Range:18"|Strength:5|AP:5|Type:Assault 2, Pinning|Codex: Tau Empire p6

Fire Warrior (9pts) [Photon Grenade, Pulse Carbine]


Rules: Supporting Fire
Profiles:
Fire Warrior: Unit Type:Infantry|WS:2|BS:3|S:3|T:3|W:1|I:2|A:1|Ld:7|Save:4+
Combat Armour: Description:Gives a 4+ save.|Codex: Tau Empire p70
Photon Grenades: Description:Defensive grenades|Warhammer 40,000 Rulebook p62
Pulse Carbine: Range:18"|Strength:5|AP:5|Type:Assault 2, Pinning|Codex: Tau Empire p6

Fire Warrior (9pts) [Photon Grenade, Pulse Carbine]


Rules: Supporting Fire
Profiles:
Fire Warrior: Unit Type:Infantry|WS:2|BS:3|S:3|T:3|W:1|I:2|A:1|Ld:7|Save:4+
Combat Armour: Description:Gives a 4+ save.|Codex: Tau Empire p70
Photon Grenades: Description:Defensive grenades|Warhammer 40,000 Rulebook p62
Pulse Carbine: Range:18"|Strength:5|AP:5|Type:Assault 2, Pinning|Codex: Tau Empire p6
+ Special (69pts) +

Broadside Shas'ui (58pts) [Advanced Targeting System (3pts), Broadside Battlesui


t, Counterfire Defense System (5pts), Twin-linked Heavy Rail Rifle]
Rules: Extremely Bulky, Supporting Fire
Profiles:
Broadside Shas'ui: Unit Type:Infantry|WS:2|BS:3|S:5|T:4|W:2|I:2|A:2|Ld:8|Save:2+
Advanced Targeting System: Description:Any To Hit roll of a 6 made in the Shooting ph
by a model with an advanced targeting system is a Precision Shot. If a characte
r has an advanced targeting system, any To Hit roll of 5 or 6 they make in the S
hooting phase is a Precision shot.|Codex: Tau Empire p68
Blacksun Filter: Description:A model with a blacksun filter has the Night Vision spec
rule and is immune to the effects of the Blind special rule.|Codex: Tau Empire
p68
Counterfire Defence System: Description:A model with a counterfire defence system fir
Overwatch at Ballistic Skill 2, rather than Ballistic Skill 1.|Codex: Tau Empire
p68

Multi-Tracker: Description:A model with a multi-tracker can fire an additional weapon


each Shooting phase.|Codex: Tau Empire p69
Twin-linked Heavy Rail Rifle: Range:60"|Strength:8|AP:1|Type:Heavy 1|Codex: Tau Empir
66

Pathfinder (11pts) [Pulse Carbine and Markerlight]


Rules: Scouts, Supporting Fire
Profiles:
Pathfinder: Unit Type:Infantry|WS:2|BS:3|S:3|T:3|W:1|I:2|A:1|Ld:7|Save:5+
Photon Grenades: Description:Defensive grenades|Warhammer 40,000 Rulebook p62
Recon Armour: Description:Gives a 5+ save.
Markerlight: Range:36"|Strength:-|AP:-|Type:Heavy 1, Target Acquired|Codex: Tau Empir
68
Pulse Carbine: Range:18"|Strength:5|AP:5|Type:Assault 2, Pinning|Codex: Tau Empire p6
++ Selection Rules ++
Extremely Bulky: (Warhammer 40k rulebook p35)
Inspiring Presence: Any friendly model within 6" of this model may use its Lead
ership for all Leadership test.
Scouts: After both sides have deployed (including Infiltrators), but before the
first player begins his first turn, a unit containing at least one model with th
is special rule can choose to redeploy. If the unit is Infantry, Artillery, a Wa
lker or a Monstrous Creature, each model can redeploy anywhere entirely within 6
" of its current position. If it is any other unit type, each model can instead
redeploy anywhere entirely within 12" of its current position. During this redep
loyment, Scouts must remain more than 12" away from any enemy unit. A unit that
makes a Scout redeployment cannot charge in the first turn. A unit cannot embark
or disembark as part of a Scout redeployment.
If both sides have Scouts, roll-off, the winner decides who redeploys first. The
n alternate redeploying Scout units.
If a unit with this special rule is deployed inside a Dedicated Transport, it co
nfers the Scout special rule to the Transport (though disembarkation cannot be p
erformed as part of the redeployment). Note that a Transport with this special r
ule does not lose it if a unit without this special rule is embarked upon it.
This rule also confers the Outflank special rule.
Supporting Fire: During the Overwatch sub-phase, any model with the Supporting F
ire special rule within 6" of a friendly Charge target, may choose to immediatel
y also fire Overwatch as well. This is instead of the usual 3 .
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