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• PASSING GAME with fast tempo

• “Attack their confusion” or “Catch them with their pants down”


• General Philosophy
– PLAYERS Who are the best?
– FORMATIONS Which ones creates mismatches?
– PLAYS What plays do the your best players do best?
• TEMPOS
– NORMAL: SUGAR HUDDLE
– FASTBALL: Get lined up and ready
– SUPERFASTBALL: aka 2 minute
– SIMULATE/HOLD: only the QB looks
– SIMULATE/LOOK: everyone looks
• By going fast….
– Cuts down on PRESS COVERAGE
• USE SIMPLE (QUICK) PLAYS to eliminate thinking (holding the ball too long)
• 10 plays, we use
• 3 x 1: 4 Verticals
• #1 OWR: FLY or DIE rule at 12 yards
• #2 WR: BENDER find green grass
• #3 WR: CROSSFIELD SEAM find green grass
• VS. PRESS MAN?
– OWR must WIN or RB CHECK then BURST
• 3 x 1: Levels
• #1 WR: DIG, break at + 5 yards
• #2 WR: DIG, break at 5 yards
• #3 WR: HUNT, break at 12, MUST attack outside shoulder of 2ndlevel defender
• #4 WR: OUT, break at 10
• RB CHECK then BURST must away from concept
• 3 x 1: Sprint Smash
• #1 WR: HITCH, break at + 5 yards
• #2 WR: CORNER, must have outside release to control 2nd level defender
• #3 WR: SAIL, break at 12, can settle in green grass
• #4 WR: CROSS
• TE Trips : Curl Flat
• #1 WR: CURL, break at 12 yards, work back to 10 while finding green grass
• #2 WR: FLAT, break at 2 then break to sideline gaining ground
• #3 WR/TE: BLOCK
• #4 WR: CURL
• 3 x 1: All Hitch
• Extra Wide alignment to create spacing for #2 and #3…look for #3 or BSWR
• #1 WR: HITCH, break at 5 yards
• #2 WR: HITCH, break at 5 yards
• #3 WR: HITCH, break at 5 yards
• #4 WR: HITCH, break at 5 yards
• 3 x 1: QUICK OUT (When going to backside , TRIPS runs SPACING concept)
• #1 WR: POST CURL
• #2 WR: OUT, break at 5
• #3 WR: OUT, break at 5
• #4 WR: OUT, break at coverage
• RB CHECK then BURST
• 3 x 1: QUICK OUT (try to get to BSWR)
• #1 WR: GO
• #2 WR: OUT, break at 5
• #3 WR: OUT, break at 5
• #4 WR: OUT, break at coverage
• RB CHECK then BURST
• 2x2: QUICK OUT
• #1 WR: GO
• #2 WR: OUT, break at 5
• RB CHECK then BURST
• 2x2: DROPBACK OUT
• #1 WR: GO
• # 2 WR: OUT, break at 7-8
• #2 BSWR: GO
• #1 BSWR: DIG
M

• 2x2: DOUBLE SCREEN (read MIKE)


• 1 Throw RB Swing to the FIELD
• 2 JAILBREAK to SHORT SIDE
• RB CHECK then BURST
• 3 x 1: Frontside concept
• #1 WR: DIG, break at + 5 yards or HITCH
• #2 WR: SLANT to WIN
• #3 TE: SIT (Occupy)
• #4 WR: OUT, break at 6
10

5
3

QB can throw to backside…


but it must be quick…BS DE is UNBLOCKED!
Must get 3 yards
outside of HASH
MUST be outside

Must get 3 yards


outside of HASH
MUST be outside
Find their worst coverage LB

Your Best

• ADDITIONAL NOTES
• QB DRAW is a great ALERT call for goalline and 3rd and less then 8
A

B SETTLE and
DRIFT to
create width
for SKINNY

5 step concept 5 step concept

AB side is backside Cover 2 beater TRIPS side is a Cover 3 beater


A deep
B short
VS. MAN throw 3 CORNER
VS. ZONE DIGS and SHALLOW must settle and find green grass!!

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