Documente Academic
Documente Profesional
Documente Cultură
DIMENTIONS
01 EMOTIONAL
05 COGNITIVE
08 SOCIAL
12 CULTURAL
16 PHYSICAL
DIMENSION EMOTIONAL
Object To study and analyze how users emotionally connect, perceive and relate to a
brand, its attributes and products.
Team Liqing Lei | Mufan Lu | Emad Khan
Brand Lenovo
EMOTIONAL
EMOTIONAL
EMOTIONAL
DIMENSION COGNITIVE
Object To conceptualize symbolic ways of representing and promoting the brand,
persuading the mind to look beyond the obvious.
Brand Lenovo
COGNITIVE
POSTER
ABSTRACT MEANING
S TA B L E | U N I T Y | L O G I C A L
COGNITIVE
ADVERTISEMENT
VISUAL RHETORIC
1760
FAST
ACURATE
7
1870
1950
Now
DIMENSION
SOCIAL
Object To empathize and address social issues through design by exploring the
available insights and opportunities.
Team Yu-yi Tsai | Mufan Lu | Scott Brown | Maria Theron
SOCIAL
ISSUE
INSIGHTS
Deaths And Injuries Caused By Drunk Driving
Problems Left Over
OPPORTUNITIES
Designated Driving Service
In-Car Alcoholic Senser
SOCIAL
SOCIAL ISSUE
F O O D WA S T E
10
SOCIAL
SOCIAL ISSUE
AGING
11
D I M E N S I O N C U LT U R A L
Object To understand the culture and traditions of Japan and create a nation brand of
a chosen nation
Term Cosplay
Nation Italy
12
C U LT U R A L
J A PA N E S E C U LT U R A L T E R M
C O S P L AY |
Definition
A performance art in which participants called
cosplayers wear costumes and fashion accessories to
represent a specificcharacter.
History
1000 B.C. Ancient Greek Priest
1955 World's First Cosplayed Animation Role
1970s Grew in Japan
1984 Word Cosplay Created
1990s Widely Spread in Japan
Event
World Cosplay Summit
Subculture
Cosplay restaurant
Maid Caf
Butler Caf
13
C U LT U R A L
N AT I O N B R A N D
I TA LY
14
C U LT U R A L
N AT I O N B R A N D
I TA LY
Emotional Attributes
Rational Attributes
National Slogan
T
15
DIMENSION PHYSICAL
Object To understand the form, attributes and functionality of a physical object in
a given context, its users and developing anddocumenting the process of
redesigning and prototyping
Artifact Mask
16
PHYSICAL
C U LT U R A L A R T I FA C T
I TA LY
MASK
Traditional Venice Carnival Articact
Delicate and Beautiful
17
PHYSICAL
C U LT U R A L A R T I FA C T
I TA LY
Necklace
Brand: Gucci
18
PHYSICAL
C U LT U R A L A R T I FA C T
I TA LY
Gondola
Traditional Venice Transportation
Only Transprotation
19
PHYSICAL
C U LT U R A L A R T I FA C T
I TA LY
Handbag
Luxurious
Exquisite
20
PHYSICAL
REDESIGNING
THE MASK
Problem Statement
Nowadays, technologies are affecting peoples lifestyle from macro
to micro. A wide range of cultures and traditions are adapting to the
modern society. While Italy is one of the culturally richest countries on
earth, the aim of this project is to provide technological solution or plan
to adapt Italian culture to the contemporary world and to enhance its
influence and fame in the world, as well as to get more people involved
in experiencing the Italian culture.
21
PHYSICAL
REDESIGNING
THE MASK
PERSONA
Tina
I
BIO
Tina is a hardworking and responsible customer manager who
loves travelling but now hardly gets spare time. She is always
interested in the cultures of other countries. Her favorite way of
travelling is to live like a local people in the place she is visiting.
Therefore she can experience the daily life and get involved in the
culture.
AGE 29
OCCUPATION Customer Manager
STATUS Single
LOCATION Chicago, IL
FRUSTRATIONS
GOALS
Tight schedule
To relax efficiently
Working pressure
Poor communication
22
PHYSICAL
REDESIGNING
THE MASK
STORYBOARD
Happy
Face
Tired
Face
Back Home
23
After
PHYSICAL
REDESIGNING
THE MASK
CONCEPTS
Virtual Reality Social Network
Setting based on Venice City
Synchronize with real world
Experience the culture - Engaging the carnival
24
PHYSICAL
REDESIGNING
THE MASK
IDEATION
Combination of Classic and Modern
Comforting Design
More Senses (Visual, Olfactory, Auditory)
25
PHYSICAL
REDESIGNING
THE MASK
MODELING PROCESS
26
PHYSICAL
REDESIGNING
THE MASK
FINAL PROTOTYPE
27
PHYSICAL
REDESIGNING
THE MASK
FINAL PROTOTYPE
28