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AC:

19
Fort: 18 STR 10 +0/2
Ref: 15 CON 19 +4/6
Will: 18

HP:
Surge:
45
11
Bloody:
10/day
22
DEX
INT
WIS
CHA
8
12
19
12
-1/+1
+1/3
+4/6
+1/3
Orsik
of the
Basilisk Clan

+2 on saves vs. Charms, Illusions or Sleep


Skills:

Religion +9
Feats:
Insight +11
1: Implement Expertise (Rod)
Dungeoneering +9
2: Power of Winter
Endurance +13
4: Power of Trickery
Heal +11
History +4
Race and Class Features: Arcana +4
Nature +7
Move 5, Low-Light Vision
Covenant of Wrath
Ritual Casting Magic Items:
+5 on saves versus Poison
Stand Your Ground (1 less on forced Amulet of Mental Resolve +1
move, save versus prone) Shroud of Protection: (Std) adja-
2nd Wind as a minor action cent dying ally is resist 20 all and +2
to death saves.
Languages: Common, Dwarven Potion of Healing Dwarf
Background: Failed Priesthood 100 GP of Healing Salves
Dead Imp parts: tail, wings, horns,
Invoker
(Heal as Class skill)
Rituals: Hand of Fate (free once per teeth, eyes, phalanges Level 5
day), Make Whole Philosopher’s Crown
At-Will: Encounter: Daily:
Basic Melee - Warhammer Thunder of Judgment Silent Malediction
(Std; Melee) (Std; Ranged 10) (Std; Close Blast 3)
+4 vs. AC; 1d10. One, two or three creatures. +9 vs. Fortitude; 2d6+6 thunder
Crit: 10 +9 vs. Fort; 1d6+6 thunder and and stunned (save ends). +1 dam-
push 4 and dazed until end of your age per enemy.
Hand of Radiance Miss: Half damage and dazed until
next turn. +1 damage per enemy.
(Std; Ranged 10)
Crit: 13-15 + 2d6 end of your next turn.
One, two or three creatures.
Effect: You are dazed until end of
+9 vs. Reflex; 1d4+6 radiant or Lightning’s Revelation your next turn.
1d4+8 cold. (Std; Area burst 1 in 10) Crit: 19 + 2d6
Crit: 10 or 12 + 2d6 +9 vs. Reflex; 2d6+6 lightning and
Avenging Light target takes -4 to all defenses until Lamentation of the Wicked
(Std; Ranged 10) end of your next turn. +1 damage (Std; Close burst 2)
+9 vs. Fortitude; 1d10+6 radiant, +4 per enemy. One, two or three creatures.
if a bloodied ally is adjacent to the Crit: 14, 15, or 19 + 2d6 +9 vs. Will; 2d8+6 psychic and
target. target grants CA and cannot shift
Crit: 16 or 20 + 2d6 Divine Call (save ends both). +1 damage per
(Minor, Ranged 10) enemy.
Armor of Sacrifice Pull one or two allies 3 squares. Effect: Until end of encounter,
(Minor) when you or allies within 5 squares
Transfer a “Save Ends” effect from CD: Armor of Wrath attacks with CA, they deal 4 extra
an adjacent ally onto you. You (Reaction, Close Burst 5) damage.
cannot make a save versus this ef- Trigger: An enemy hits you. Effect: Crit: 23+ + 2d6
fect this round. Triggering enemy takes 4 radiant
damage and push 2.
Armor of Sacrifice
(Minor)
CD: Rebuke Undead Spend a healing surge. One ally
(Std; Close Blast 5) within 5 squares regains HP as if
Only targets undead. they had spent a healing surge.
+9 vs. Fort; 2d10+6 radiant, push
2 and dazed until end of your next
Philosopher’s Crown
turn. +1 damage per enemy.
(Free)
Crit: 10 or 12 + 2d6
Trigger: You make a knowledge
check and dislike the result.
Effect: Reroll the check.

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