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Caladin tells you that his grandfather's urn has been stolen from the
crypts. He gives you some essential instructions on the Knights Test.
In the crypts, note the pedestal with the crossbow. Plaque reads:
Caladin Golden-Tongued Knight. Caladin's grandfather's urn has been
replaced with a crossbow. Iolo's?
In the Jail, northeast of the city, Iolo pleads you to talk with
Marsten to win his freedom.
Marsten, upon telling him that Iolo is your friend and lightning was
the reason for his unusual appearance, still refuses to let him go.
Will only release him to a knight.
Renfry, the undertaker will pay 100 monetari for each dead pikeman's
body brought to him for cremation. He tells you Batlin was involved
in a theft at Andral's shop.
Andral, the Artisan suspects Batlin stole his blacrock serpent.
Simon, innkeeper of Sleeping Soldier gives you some info on recent
visitors; four underlings accompanied Batlin:
a warrior (Brunt), had disagreement with Standarr
At the exit, Shmed will appear and attack you. Read the note on his
body. His key opens the main door of the Test.
Outside, ask Dupre and Shamino to rejoin. Your belongings are in
Shmed's chests.
Monitor:
Give the wolf meat to Lucilla at the Slashing Sword.
Give the wolf to Cellia the Furrier for the Cloak of Knighthood
(need to come back in 24 hours for it).
Get your Tattoo of Knighthood from Lydia (use the mirror!).
She tells you her sister Selenia was taken to Moonshade to be a mage.
Shortly after, you'll fall ill. See Harnna for healing (no need to pay
for healing). Get the instructions about getting the cure: Varo leaves
from Delphynia, the herbalist at Fawn. Harnna deduces you were poisoned
from the tattoo.
Fawn:
Outside Fawn, kill the goblins which captured Fawn Tower; the pikemen
will takeover.
At the bridge into Fawn, you'll meet a guard. Ruggs will approach you.
Accept his request to take a love letter to Delphynia.
Delphynia, healer of Fawn and horticulturist. Give her Rugg's letter;
agree to carry a letter back to Ruggs. She tells you of Alyssand's
ring (the one you've got). Get the five Varo leaves and head back to
Monitor immediately.
Ruggs is waiting outside Fawn; give him the letter from Delphynia.
He tells you of Scots the cartographer and his maps of Serpent Isle.
Monitor:
See Harnna immediately, she'll heal you with the Varo leaves. Then see
Lydia. She'll admit to poisoning you; kill her.
Collect the Cloak of Knighthood and proceed to the Banquet Hall.
Harnna interrupts the banquet; Cantra is missing. Accusations are
thrown about; fighting erupts - end of banquet.
Tip: Talk to everyone while they're there.
Ask Marsten to release Iolo; vouch for his behaviour. He gives you the
key to Iolo's cell.
Note: you can free Iolo earlier by paying a fine to Spektor.
Harnna, asks you to look into the crystal ball. Cantra has been
abducted by Batlin. Agree to search for Cantra. She gives you Cantra's
wooden sword and instructs you to seek the Hound of Doskar.
Ask her of Iolo's urn: Caladin's grandfather's ashes. Return it to
Caladin for reward of 200 monetari.
Lucilla tells you that Luther has a new, magical shield.
Note: You need to ask Harnna about the shield for this keyword.
Luther denies and refuses to return Dupre's shield. Insult and enrage
him as much as possible; challenges you to a duel. Train with him in
the List Field. You should be able to defeat him with a sword or a
halberd; ask him to return the magic shield
Note: You still get to keep the Monitor shield, bug?
and asks you to join. Tell him the Fellowship has been disbanded and
outlawed in Brittania.
Alyssand, daughter of Delin the provisioner, sells provisions (chart).
Ask her about the ring; returns your magic gauntlets. Join the Cause
to expose the fraud of the Oracle.
Zulith the Chancellor of Fawn; following you around. He will arrange
an audience with Lady Yelinda. He exchanges currency in Fawn.
Fawn
A magic storm breaks out and a lute materializes at Iolo's feet.
He picks it up and is asked to play.
Kylista, Priestess of Beauty. Give her the ceremonial breastplate.
She'll ask you to come by her room later to get your magic armour
(Don't bother, just go get it from her room).
Delin, provisioner of Fawn (speak to him when Alyssand's around, more
interesting). Delin sells provisions at same price as Alyssand
(haggling may be different). His Freli was taken to Moonshade to be
trained as a mage; wants word of him.
Jendon, proprietor of the Broken Oar inn; sells food, drink and room.
(see chart). He provides you information of strange items, people and
places.
Kalen, the Fellowship sailor, attacks you while in Fawn on Batlin's
orders. He tells you Batlin will soon have powers greater that dreamt.
Jorvin, approaches you; Lady Yelinda will grant an audience at the
throne room after noon.
Lady Yelinda gives Iolo a white diamond necklace for Gwenno. Toasts
are made. Dupre makes a slip and toasts to Lord British... The Lady
yells blasphemy and Dupre is imprisoned (entire group is attacked).
You wake up in the rooms of the Broken Oar. A letter at the bedside
requests your presence at the temple for Dupre's trial. Proceed to the
Temple of Beauty. Trial begins; a sham. A recess is called, Dupre
appoints you to defend him.
During the recess, Alyssand gives you a glowing yellow key; unlocks
temple door (beside sign "Donations Welcome"). Go down the stairs,
flick the switch opposite Dupre's cell. You'll find Voldin with the
set of levers which control the Oracle. Kill him.
Numbering the levers 1 - 5 from left to right: use lever 3 then 5.
The Oracle speaks. Get the Oracle to change the revelation and to say
that the trial is corrupt.
See Alyssand again and ask her about the Cause. This enables the Trial
to continue (You may have to wait a day).
Back at the Temple, the Oracle reveals Dupre's innnocence and Kylista
and Voldin's guilt. Jorvin arrests Kylista (visit her in jail!).
Get the brown key at the palace (in room East of the throne room);
unlocks the door (in the throne room) leading to serpent gate.
Note:
Being thrown in jail in Fawn requires a little foresight. Unlock
the cell doors before being caught. Or you could kill yourself
1 2 3
main room
switch 7
4 5 6
East of the
two torches
contain The
the door to
Bull Tower:
Ask to pay Captain Hawk's fine; the pikemen will ask for 100 monetari
initially. When Shamino tells them you have more, the pikemen asks for
more than what you have.
Back at Sleeping Bull inn, Selina approaches you and offers you a share
of the treasure at the storm-struck lighthouse. Agree to go with her,
but do not leave your companions behind (remember Thoxa's words).
Selina gives you a rust-brown key (unlocks Mint door). Also, get the
glowing blue key in her backpack (note: doesn't allow you to remove her
blink ring). Ask her directions to the mint; follow the coast north,
then head east.
At the Mint, get all the gold you can carry (especially gold bars).
Once out of the Mint, you're attacked by a group of mercenaries.
Selina abandons you using her blink ring. Kill the mercenaries, and
read the note: Batlin sent them to ambush you, knowing that you'll be
at the Mint (Selina set you up).
Note:
While on your journey to the mint, you might cross the explosive
maker factory. The ghost of the Chaos Hierophant is not meant to
be there (bug). Try not to talk to him here (though its quite safe
to do so)
Return to Bull Tower. Pay Hawks fine with gold bars (tip: drop all but
one gold bar before paying fine). You'll get a key to Hawk's cell.
Talk to Hawk to set him free, asks you to see him at the pub.
Wilfred, Knight of Bear Command (appears after freeing Hawk).
He's looking for his father's murderer, Batlin.
Additional Note:
Just south of Sleeping Bull, you'll find a hollow tree (117S,36E).
There you'll find a brown key. This unlocks an invisible chest
ontop the monolith at 100S,39E. Stack some crates to get it.
Captain Hawk, agrees to take you to Moonshade.
To get to Moonshade, go to the docks and get onto the ship.
Captain Hawk, Kane, Ale and Flindo will come on board; you're off.
Moonshade
Captain Hawk tells you he won't be sailing back to mainland.
You can find him at the Blue Boar Inn.
At
He
to
in
Freli, long-lost son of Delin gives you a letter for Delin. He tells
you Batlin purchased spells from Torrissio.
An automaton brings you a scroll from Rotoluncia, the Red Sorceress.
Use the scroll; Rotoluncia speaks. Refuse to tell her the secret of
controlling daemons.
Mortegro the Necromage. will only sell spells to a mage. See him for
seances (informative).
Ruins in swamp: The key in the hollow tree (SE of ruins) unlocks the
gate to the Ophidian ruins underneath. You'll find another key in the
Ophidian ruin (in corpse). This unlocks the other gate (east). There
is a key on the corpse camouflaged by the tree in the second ruin.
This unlocks the gate to the Serpent Gate.
Moonshade
Give the Mandrake roots to Fedabiblio in exchange for a spellbook
(asks you three questions).
Mosh, the Rat Woman tells you to listen to Columna.
Listen to what Columna says about Mosh then return to Mosh, tell her
you believe her story. She tells you of Columna's Comb of Beauty.
Give her some fish and she'll give you a magic harp which will put
the Ratmen to sleep.
Get the Comb of Beauty from Columna's manor. There's a secret Wall on
the north wall, leading into the scrub. Look for a chest. The key to
unlock the chest is in Columna's cellar.
Frigidazzi (doesn't appear until you get the spellbook). Return her
fur cap for your magic helm. She asks you to meet her after midnight
to learn spells. Apparently, she has other ideas... you end up
angering Filbercio and thrown in the legendary Mountains of Freedom.
Note: Key to Frigidazzi's lab under pot of plants
Mountains of Freedom
You'll only have your reagents, spellbook, Hourglass of Fate, a staff
and scale armour (so stock up on reagents and spells beforehand).
You're greeted by an automaton; kill him and get the necessary key
(keep it, many of the doors in the labyrinth have the same lock).
Get what you need from the store.
There is a secret passage behind the sign "escape is futile". Head to
the south, you'll find another secret passage (marked by trail of
blood, guarded by nagas). Keep going south till the teleport.
The next room is occupied by a mage capable of morphing into a bear.
He'll run away when defeated.
Note: This mage has Dragon Breath.
The teleporter brings you to Stephano; get him to join (you need him).
(Note: Interesting story about the mage Cellenia; Selena)
In the next room, get the yellow key in the bag. You'll then meet a
guard with the Black Sword; it'll jump to your possession.
The Sword urges you to release him; _DON'T_.
Teleport to the next passage, use the yellow key on the left door.
You should see a sequence involving Lorthondo turning his minion to
a skeletal dragon.
Bug Note:
Some people may encounter a bug here where you enter the room,
stand in front of Lorthondo (no kneeling guy) and the game hangs.
Try restoring and use the cheat mode to teleport to the room.
If there is a guy kneeling to Lorthondo, then everything's OK.
If not, use the cheat to get into the room to get the key.
(Just skip the skeletal dragon sequence)
Get the key in Lorthondo's room, then head back east. Grab what you
want from the chests (they're trapped, but a solid whack with the
Black Sword should do the trick). Use the levers with Stephano's help
(this is where you need him).
Use a telekinesis scroll on the winch, lowering the drawbridge.
Kill the old man. The room with levers is next.
Note the original position of the levers; the idea is to get the
opposite positions on all of them.
Open the woman's cell (Sabrina); lead her to the nightmare (horse).
The horse kills Sabrina. Get the carrots and the key. The key unlocks
the chest in the supply room (scroll gives you a clue what to do).
Drop the carrot in front of the rabbit; changes to a woman who rewards
you with a bouquet of flowers. Give these to the ranger who's pining
for his girlfriend in the next room. He fixes the stucked lever.
Use previously stucked lever; opens room with hollow tree.
The teleporter sends you to a clearing with a blue lever; use this.
You'll be teleported back. Use the SW lever to open the sliding doors
to the south.
The fire in the circle of stones goes out as you approach. Enter the
circle and you'll be teleported. Here's the legendary infinite tunnel.
There's a secret passage on the right of the tunnel.
Next pile the crates (use the chest as well) to get to the bell.
Next - "Pick one or die" : Choose the western passage.
You'll then meet the last automaton. Talk to him; he'll attack you;
kill him and get his key.
In the next room, Lorthondo seals all exits. Release the Arcadion
from the sword (no other way), he'll take care of Lorthondo; messy!
The last teleporter takes you to the courthouse in Moonshade, where
Stephano leaves. Congrats! You've survived the Mountains of Freedom.
Moonshade
Look for Dupre at the Blue Boar inn. He'll tell you where to find the
others. Shamino can be found in the western woods (80S,110E). Boydon
at Capessi Canton. Iolo at Gustacio's manor.
Shamino gives you three gifts from Frigidazzi. The Serpent Earrings, a
Chill magic scroll and a letter. Right after putting on the earrings a
serpent speaks:
A new hero has entered into this world.
Am I dreaming or is this real?
See Ducio about repairing the Daemon Sword, he'll tell you Gustacio's
flux analyzer.
Gustacio says that the sword needs to have its sorcerous energies
realigned using the flux analyzer which was stolen.
Gustacio tells you Mortegro was struck by lightning and replaced by a
stone alter. Agree to help in his experiments. Take the power globe
to the tower in the valley north of Moonshade. Place it on the
platform and use the winch. Use each of the levers until no new color
is observed.
Gustacio tells you to bring the results to Fedabiblio, who instructs
you to look into his crystal ball. You'll see Edrin being struck by
lightning and change into Ale the parrot. Fedabiblio then tells you to
In the library, read the book "On accessing the Serpent Gates".
To get to the serpent gate you need the keys of Ice and Fire;
hints where they can be found.
The Key of Fire can be found on a corpse, in the baths west of the
arena. The Key of Ice is found in the park in the SE of the city.
You'll find a serpent tooth (Monitor) on the corpse with the key.
In the Great Temple (behind the Twin Pillars), place the keys of Ice
and Fire on the altar. They merge to become the blackrock key.
This unlocks the brass door on the balcony of the Great Temple
leading to the serpent gate.
Fawn
Give Freli's letter to Delin; gives you a half-price offer.
The Gorlab Swamp
Soon after entering the Gorlab swamp, you'll fall asleep and enter
the Realm of Dreams.
Note:
You MUST have the three artifacts of Love, Truth and Courage on the
Avatar, to complete your quest in the Realm of Dreams.
These items are the:
Crystal Rose of Love, Mirror of Truth and Helm of Courage.
Realm of Dreams
Siranush, healer of Gorlab. She asks you to get the dream crystal from
Rabindrinath. He can only be overpowered by the artifacts of Love,
Truth and Courage.
Besides Siranush, you'll meet others in their dreams including:
Batlin, Byrin, Cantra, Ensorcio, Iolo, Lord British and Stephano.
Thoxa shows you the Moon's Eye and instructs you to seek it in the
Temple of Ancient Ones in the north.
Rabindrinath's keep (located far south of the Realm of Dreams).
Rabindrinath approaches you as you enter the keep. He babbles about
the artifact of Courage, then casts a spell against you. It fizzles;
he swears and teleports away.
Look for him in the torture room. Talk to him. He babbles about Love
and teleports away. Get the yellow key in the corpse on the torture
table. It unlocks the door to Rabindrinath's room.
Talk to him again. He babbles about the artifact of Truth, attacks you
with a spell. It backfires and he dies. Get the key in his body.
Unlock the vault and get the dream crystal.
Notes:
Do not enter combat mode when facing Rabindrinath. Just talk to him
(make sure you've got the artifacts though).
Give Siranush the dream crystal; she rewards you with the Serpent
Necklace. You'll be teleported back to the swamp.
(d-click the necklace to hear the Great Earth Serpent talk)
Notes:
Don't bother collecting any items. You can't bring them back to the
waking world.
To get out of the Realm of Dreams, get yourself killed (combat, the
Castle
did not use the Hound to track Cantra's sword, the huge doors
keep will be blocked by barriers. They will be removed once
done this.
In the keep, fight Palos and his henchmen. Batlin appears and whisks
Palos away to the north.
Upstairs you'll find Cantra dead. The nameless Xenkan monk will appear
and take her back to Monk Isle to be resurrected.
Pick up Batlin's medallion and have the hound track it; points north.
To explore the outer chambers of the castle, go to the barracks;
a secret Wall leads to a room with 10 levers. These control the locks
of the doors (up = locked, down = unlocked).
Numbering the levers from left to right:
1 guard room
2 wizard's chambers
3 meeting hall
4 servant's chambers
5 kitchen
6 storage room
7 mess hall
8 armoury
9 barracks
10 chapel
Going to the North
The passage to the north is through a cave entrance at 28S,3E.
Note:
Each member of your party must be wearing a full set of furs
(fur cap, cloak, fur boots) when venturing into the north.
Without these, they'll freeze.
In the catacombs you'll meet the spirit of Gannt the Bard. It asks you
to take revenge for his murder by Captain Stokes (in House of Wares,
in the Knight's Forest). Get the brass key.
At the entrance to the north, Fitch, in his last breath, tells you the
trappers were attacked by a sorceress; They killed her (Gwenno).
The Gwanis
Note:
It is not advisable have any gwani fur/cloaks in your possesions
when approaching the gwanis. It'll offend them.
Though, I didn't have any problems when I wore gwani cloaks (bug?).
Bwundai greets you as you approach the Gwani village. He tells you
Gwenno is at the Gwani Death Temple; island West of the Ice Dragon.
Yenani, leader of the Gwanis, mate of Myauri and mother of Neyobi and
Kapyundi. She tells you that the Great Horn of Gwani was stolen and
taken to the Skullcrusher. Instructs you to see Baiyanda about saving
the sick Neyobi.
Baiyanda, mate of Mwaerno, healer of the Gwanis gives you a bucket to
collect the Ice Dragon blood required to save Neyobi. She mentions you
need the gwani horn to unseal Gwenno.
Myauri "Blizzard", Yenani's mate. Tells you Baiyanda's mate Bwundai may
know where the Gwani Death Temple is.
Note:
There is a discrepancy here: Myauri states that Bwundai is
Baiyanda's mate, whereas Baiyanda tells you Mwaerno is hers... ?)
Head north from the village, you'll meet Kapyundi "Little Glacier" and
Gilwoyai "Of the Wind".
Gilwoyai tells you to take the ice raft to get to the Ice Dragon in
the north (d-click on it).
Kill the Ice Dragon and use the bucket on its body. It'll fill with
ice dragon blood.
Give the bucket to Yenani at the village. She'll tell you a
"valuable secret" in return (the password to enter the Skullcrusher):
Isal Sal Cra Gaas Iskar
Note:
Yenani will not tell you this unless you've had the Hound to track
Batlin's medallion. Even guessing the password correctly will not
get you through the gate, the serpent will say you've forgotten
something.
Skullcrusher - City of Chaos
Here the serpent instructs:
The wizard... the key is the dead wizard,
Thou must vanquish him
At the entrance, place the serpent runestones on the pedestals such
that the runes match the plaques. Then use (d-click) the runestones
The brass door will open after you've placed the last item (abacus).
Go down to the Hierophant's room; tell the automaton you're the
Hierophant. It'll hand you the Serpent Sceptre.
Place the sceptre on the blue pedestal; teleports you to the library.
Read the books (info to answer automaton's test) then teleport out.
Note:
There is a hidden chest beneath the stairs in the Temple
(behind the secret Wall).
Head to the SE chambers where you'll meet Palos. You'll just have to
run through his trap. The automaton will ask you the title of a book
for a given phrase (The answer is the last option).
The next passage leads to the Grand Shrine of Order. You'll find a
body with a blue-red key; does NOT unlock the brass door. The key to
this door is the blue-white key you took from Selina's backpack.
Don't despair if you can't find it:
The key on the body unlocks the Vault of the Dead in the northern
chambers. Use the button on the carpet; lifts you to passage to
the Grand Shrine.
Note: Selina's key unlocks the door beside the stairs after lift.
Grand Shrine of Order
Kill Selina and Batlin's men (Brunt, Deadeye and Palos).
Get the Dispel Field scroll from Selina's body.
Bug Note:
Using the Hourglass of Fate here resurrects Selina
(an infinite conversation loop occurs).
Batlin bungles up opening the Wall of Lights and ends up getting
killed. The Banes of Chaos are released, taking over the bodies of
your companions;
Shamino by Anarchy, Dupre by Wantoness, Iolo by Insanity.
The banes then teleport away.
Notes:
Make sure you've got everything you need (info, spells...)
before the Banes are released. The Banes go on rampage, killing
almost everyone in Serpent Isle.
You can get Wilfred (Sleeping Bull) to join your party. Though,
he will leave you in a losing battle. Once he leaves, he will
not rejoin.
You can also get Petra (Moonshade) and some automatons (Temple
of Discipline) to join.
The Serpent now instructs you:
Seek the horn... The Gwani Horn.
Seek it in the depths beneath the Skullcrusher Mountains.
Get the blackrock chaos serpent from Batlin's body. Transfer the teeth
from his jawbone to yours.
Note:
Carrying two jawbones is not advisable. The game will only look
at the first in your inventory; some gates will be inaccessible.
Bug Note:
Using the hourglass in the room where you fought Selina will
cause your companions to rejoin your party. Thus, you can even
get more than five party members if you return here later with
other members.
Skullcrusher
Use the jawbone to get to Skullcrusher. Cast the dispel field to get
the Gwani horn (in Vasculio's crypt).
The serpent now instructs:
Free Gwenno... Free her from the ice.
Gwani village
You'll find that after returning from the Grand Shrine of Order,
the gwanis have been attacked by Hazard the Trapper. Talk to Yenani,
she'll tell you that her gwani amulet (taken by the Trapper) had a
serpent tooth in it.
Head north to Hazard's cave (the door unlocks after the massacre).
Kill Hazard and get the key to his chest. Get the gwani amulet and
return it to Yenani; gives the serpent tooth (Shrine of Balance).
Gwani Death Temple (approx 95N,46W)
Use the ice raft to get to the temple. Use the gwani horn to destroy
the ice barriers and to free Gwenno from the ice block.
Monk Isle
Bring Gwenno's body to Monk Isle to be resurrected (any monk will do).
The serpent explains:
Bane of Chaos, Chaos Bane... twisted her mind.
In order to restore Gwenno, Karnax instructs you to get the Scroll of
the Serpent from Fedabiblio.
Moonshade
You'll find that Shamino the Anarch has killed almost everyone in
Moonshade. Andrio tells you that Fedabiblio was turned into a statue
and Torrissio's wand, the Philanderers Friend can free Fedabiblio.
Use the wand on Fedabiblio; rewarded with the Scroll of the Serpent.
He gives you the key to Hawk's chest (Blue Boar inn); get the map and
read Hawk's directions to the treasure.
Note:
If Torrissio has taken the Philanderer's friend from you.
Don't worry, cast the spell Vibrate on him to get it back.
You might also be able to pick up the swordstrike spell "weapon"!
Stephano gives you a serpent tooth (Temple of Tolerance) and joins you
temporarily. Kill the Death Knight sent by Columna; Stephano gives you
the key to the vault of his old house. Get the Blackrock Order Serpent
from there.
Note: The key to his old house in the hollow tree just outside.
You can use the Hourglass to resurrect Stephano if he's killed.
Search the mages' manors for any useful items. You should have all
serpent teeth except #7.
Monk Isle
Give the Scroll of the Serpent to Karnax. He'll give you a scroll
(the six Ophidian virtues and anti-virtues) and instruct you to
make Gwenno drink the water of the virtue she is lacking; Discipline.
You can reach the temples using the serpent gates, else read the book
"Temples of Order" in the library for directions.
Temple of Ethicality (33N,133E)
There are stairs down on the right of the serpent. You need to take
the test of Ethicality to obtain the Water (d-click on the mat in the
east room). Reading the scrolls on the corpses may help. The automaton
will ask three questions before allowing you to take the test. Briefly
the answers are: "Risk Death", "Leave the Money" and "Continue".
test 1: Risk death to save the man's life by pushing the button.
test 2: Drop all your gems, gold and money on the gold pedestal.
Then walk to the end of the passage and use the button.
test 3: Do not yield to Batlin.
You've passed the test of Ethicality. Go up the stairs and use the
bucket on the basin to get the Water of Ethicality.
Note: You get to carry back what you took or were given in the test.
Temple of Discipline (44N,86E)
Talk to the automaton in the NE room; He'll say something about
automatons getting through the acid to get the Water.
Push the button in the serpent gate room. Go down the stairs on the
left and get the key from the invisible chest. Go back up and use the
button on the opposite room. Go up the stairs on the right; get the
brass key and the obsidian and quartz y-shapes.
Next use the stairs up on the left. Read the books (especially the one
on `Body Transference' and `Symbol of Discipline').
Place the obsidian y-shape on the LEFT slot to create the bridge.
Down the stairs behind the serpent, use the brass key to unlock the
south door; get the blue key which unlocks the north door (to Water).
You have now two options:
You can either continue through the acid path and keep casting
healing spells OR...
Ask Petra (Moonshade) to do a mind transference with you.
Note:
Petra will help you only after you've read the book titled
`Body Transference' AND talked to the automaton in the NE room
(or stepped into the acid).
Bring Petra to the mind transference chamber (she joins you) and
talk to her. She'll step onto the left platform once you've
promised of her safety. Push the button and you'll swap places.
Go through the acid path and use the bucket on the basin.
Note:
Make sure you've asked your other non-automaton members to
leave before going through the acid. (Wilfred's a pain here)
You'll regain your normal form after a while.
Temple of Logic
You'll have to find your way through a short ice maze. When you come
across 5 ice blocks, break them with your sword (or use the gwani horn;
but very messy as items spill out of the bodies). Read Dolfo's journal.
It'll give you the neccessary clues to enter the Temple of Logic.
The solution: Walk across the teleporters in the following order:
Red, Yellow, Blue, Red then lastly White. You'll be teleported to the
entrance of the Temple. Place the runestones in front of the door
from left to right: B C O W.
Automaton #7 is missing. Talk to all automatons; the one with the
inconsistent alibi is guilty. Accuse automaton #4. He'll give you
a pink key which directly unlocks the door to the fountain.
Another pink key is in his body; unlocks door to the stones puzzle.
The original setup:
o
s o x o
o
He'll ask you to take him back to Moonshade. Drop a member if you
don't have space in your party. He gets struck by lightning and
dissappears once he steps out of the temple.
Sethys hints about placing containers on the altar to get the Water.
However the altar is missing (switched places with Mortegro).
Go to Moonshade and place a bucket on the stone altar in Gustacio's
cellar. It'll fill with the Water of Tolerance. Use the Water on a
soul prism; red prism of tolerance forms.
Castle of the White Dragon
Kill the jesters. The spirit of the King of the White Dragon also
attacks you at the entrance (ice dragon). OK, here's the hard bit:
Getting to the Banes of Chaos:
(_WITHOUT_ blowing up any doors)
From the main passage, enter the room with the mirrors, kill the
Avatar?s. There's a secret Wall to the lab; get the yellow key in
the corpse. This unlocks the door to the library (exploding books).
Read the non-exploding books (just some history). Cross the balcony
to the room to the west (with the nightmare) and get the glowing
yellow key from the desk.
Go down the balcony into the festivities hall (with the headlesses).
Picklock the kitchen door. Use the secret Wall to enter the dining
hall. Get the brass key under one of the plates.
Go back to the main passage and use the glowing yellow key to unlock
the door to the east room (sewing room). Hit the lever behind the
bales of wool; opens secret Wall to next room.
There's an illusionary wall under the stairs; a chest behind it.
Get the green key; unlocks door up to the roof. From the roof,
enter the music room (next to the main entrance). Get the grey key
under the whistle.
Go back down the stairs with the illusionary wall. The grey key
unlocks the door of the next room (lightning, firebolts). Use the
lever camouflaged by some broken columns; opens Wall to room with
harpies. Use the brass key (dining hall) to unlock the door to the
center passage. Picklock the door of the children's playroom; get
the blue key in the drawers. Head underground using the stairs in
the center passage.
Use the blue key on the first left door. D-click secret Wall on SW
corner of the room; out to corridor. Enter the next room to the
south (secret Wall). Use the lever by the grandfather clock. Follow
corridor to the east until you come across a lever. Use the lever
and enter the room; secret Wall to adjoining room has opened.
Get the purple key in the drawers; unlocks room door and door at
the end of the passage.
Hit the lever in the torture room and go back to the corridors.
You can now enter the SE room which has a door leading to the hall
where the Banes are waiting.
Note: there's a pink key under the logs which unlocks the room door.
for an easy exit.
Monitor
At the crematorium, hit the lever to cremate yourself. Dupre will
jump to sacrifice himself instead :( Get Dupre's ashes.
Skullcrusher
Use a powder keg to blow up the bronze
have to find your way down through the
get to the Shrine of Chaos (has a lake
There is a secret Wall on the northern
behind this.
Place the Blackrock Chaos Serpent in the slot to open the Wall of
Lights. Then place the soul prisms on the correct pedestals:
Anarchy - Tolerance, Wantoness - Enthusiasm, Madness - Emotion.
Place Dupre's ashes on the last pedestal.
Note:
Explosions on the four pedestals should occur. However, I've
noticed that when switching the computer to lower speeds,
a pedestal appears and a serpent forms on it.
Dupre (soul fused with Chaos serpent) tells you to go to the
Sunrise Isle. Xenka also materializes, instructing you to rush
to the Sunrise Isle. She gives you an Ophidian Sword.
Fawn: the Serpent Armour
Read the note on Zulith's body (at the drawbridge); Lady Yelinda has
a key to the treasury where the Serpent Armour is kept.
Ruggs tells you that Lady Yelinda has gone into the Gorlab swamp; her
face disfigured.
Search for Lady Yelinda in the Gorlab swamp. Give the Comb of Beauty
to her; she'll reward you with a brass key to the treasury.
There's a teleporter under the east stair in the throne room. Walk
through the illusionary wall to get to the treasury.
Knight's Forest: the Serpent Crown
Starting at coordinates 98S,28W (by a sandy rock), use Hawk's map to
get to the correct hollow tree (Serpent Crown inside).
The House of Wares (optional):
Use the brass key found at Gannt's shrine. Kill the pirate playing
the computer (piracy does not pay!). You can use the computer. Try
using the gavel on the parrot.
Furnace: the Serpent Staff
After the first bridge, try to keep going in the general direction
north. You'll find the Serpent Staff at a troll encampment. The troll
with the two-handed sword has the key to the brass door.
Shrine of Balance
Use the serpent gate to get here. To get out of the Temple:
Note there are two sets of scales; one on the north side, the other
to the south. Gather the blue and red serpents at the corners of the
room. Place one red and one blue serpent on each set of scales.
blue
x
x
red
x
pedestals
serpent
gate
pedestals
x
x
blue
x
red
After completing each set of scales the symbols of each set of virtues
will appear on the pedestals. The doors will unlock once you've got
all six symbols:
Chaos: Tolerance - chain Order: Ethicality - torch
Enthusiasm - rose
Discipline - dagger
Emotion
- heart
Logic
- abacus
Read the book on pedestal west of the temple; tells you the symbols of
each virtue (as given above) and the combinations which make the
virtues of Balance. Explore the area; you'll find six shrines. Place
the appropriate symbol on the pedestals to create balance:
Tolerance - torch
Ethicality - chain
Enthusiasm - dagger
Discipline - rose
Emotion - abacus
Logic
- heart
A book will appear when the last symbol is placed. Bring the book to
the great pillars (Ophidian obelisks) just outside the temple (north).
Read the book between the two pillars; cross the bridge of blue flame
to another pair of pillars. Read the book again; cross the bridge of
red flame.
Note:
Make sure you've got everthing you need: (serpent staff, armour,
crown, earrings, neclace, ring, Chaos serpent eye, Ophidian sword).
You cannot return once you've crossed the bridges of fire.
Grand Shrine of Balance
The Ice Diamond & Fire Ruby:
In the west passage, use the green key in the bag to unlock the chest.
Read the book (instructions). Use the same key to unlock the chest in
the east passage. Get an unlit serpent candle. Place the candle on the
pedestal in front of the ice wall (west). The wall will shatter into
ice chunks. Get the Ice Diamond and an ice chunk. Place the ice chunk
on the pedestal in the lava pit (east). Cross the bridge that appears;
get the Fire Ruby.
Place the Ice Diamond on the blue pedestal, the Fire Ruby on the red
pedestal in front of the great bronze doors. You'll then be able to
enter the next chamber.
Cubes of Fire and Ice:
Note:
To keep things short, the term `Rose room' is used in place of
`the room with the rose symbol'. `Torch room'... etc
This is the complete solution to the puzzle. No 'cheating' by using
telekinesis spells!
Start by going up the stairs to the west. Hit the two buttons on the
wall. Go back down and through the illusionary wall under the stairs.
Hit the button on the wall. Use the teleporters to get to Chain room
in the east. Use the button in Abacus room. Teleport back to west.
Go up to Rose room; get the brass key in the chest (on the left).
Go back down and teleport to the east. Use the brass key on door in
Abacus room. Go down the stairs. There's a teleporter under the stairs
behind a secret Wall. Teleport to Torch room; hit button on wall and
teleport back to the east. Go up the stairs and teleport back to west.
Enter Heart room; hit button on wall. Teleport to east; go downstairs
and enter Dagger room. Get the Key of Fire from the chest (trapped).
Go back upstairs; teleport to west. Unlock door in Heart room using
Key of Fire; get the Key of Ice from the chest and 2 ice cubes.
Teleport to east, go downstairs. Unlock the door in Dagger room with
Key of Ice. Get 2 fire cubes. Go upstairs and teleport to west.
Place the cubes of fire and ice on the pedestal (at bronze doors).
A pyramid of steps will materialize; a teleporter on top with a
scroll (items you need to continue).
The teleporter brings you to a place in the Void. As instructed,
place the Serpent Staff, Serpent Armour and Serpent Crown on the
altar at the northern end of the passage. You'll be given the
Order Serpent Eye and teleported back to the shrine (the bronze
doors will unlock).
Enter the final chamber. The Order Serpent makes an appearance and
orders some ice monsters to attack.
The final rite:
Place the three blackrock serpents in the slots; Wall of Lights opens.
Place the Order Serpent Eye and the Chaos Serpent Eye on the altar in
front of the statue which comes alive. Lastly, use the Ophidian sword
given by Xenka to kill the Great Earth Serpent (statue).
Congrats, you've completed Ultima7 pt2 : The Serpent Isle.
A Big Hand to Origin for creating a masterpiece! (pun intended)
Long Live Lord British!
*************************************************************************
The SERPENT GATES (The Dark Path Map)
Chaos
Balance
Order
Emotion
Discipline
Sleeping
Bull
Furnace
Logic
Enthusiasm
*************************************************************************
SERPENT TEETH
Numbering the positions in the jawbone from left to right (18 teeth).
1
: Shrine of Balance
Yenani, Gwani leader
2
: Temple of Emotion
Torrissio's manor
3
: Skullcrusher, City of Chaos Batlin
4
: Spinebreaker, City of Order Batlin
5
: Temple of Discipline
Batlin
6
: Monk Isle
Erstam
7
: Isle of Crypts
Xenka
8
: Fawn
Maleccio, Vasculio's crypt(Skull)
Filbercio's castle
9
: Great Northern Forest
Maleccio, Vasculio's crypt(Skull)
Frigidazzi's manor
10 : Sleeping Bull
Batlin
11 : Furnace
Erstam
12 : Isle of the Mad Mage
Rotoluncia's manor
13 : Moonshade
Erstam
14 : Temple of Enthusiasm
Batlin
15 : Temple of Tolerance
Stephano
16 : Monitor
Hierophant's corpse, Furnace
17 : Temple of Ethicality
Gustacio's manor
18 : Temple of Logic
Batlin
*************************************************************************
TRAINING
Time
Trainer
Str Dex Int Comb Magic Focus
9-12
Caladin
+2
+2
strength
12-3
Shazzana
+2
+3
dexterity
3-6
Brendann
+1
+3
9-12
Luther
+3
0
pure strength, no skill
Wilfred
+1
+2
Note:
Go to the List Field in Monitor to train. However once the Banes
have been released Wilfred (Sleeping Bull) is the only trainer.
He charges 30 monetari, however it's free if he joins your party.
*************************************************************************
List of Strange Objects
STRANGE ITEM
36 filari
apparatus of glass/copper
bear skull
blue egg
crude hairbrush
ice wine
breast plate
fine stockings
furcap
pinecone
pumice
ruddy red rock (stoneheart)
bloody hand
shield (Monitor)
silver ring
slippers
ORIGIN
ITEM TAKEN
Vasculio
bear skeleton
penguins
Goblins
Rangers
Kylista
Stephano
Frigidazzi
Hazzard Trapper
Rudyom's Wand
magic bow
magebane
23 burst arrows
guard
Erstam
Luther
Alyssand
Devra
Magic Armour
Blackrock serpent
magic helm
glass sword
*************************************************************************
paralyze
ignite, paralyze, poison
fire bolt, ignite, lightning, poison
curse, fire bolt, poison
lightning
lightning, swordstrike
fire bolt, lightning
fire bolt, lightning
dragon breath (Mts of Freedom)
lightning, paralyze
firebolt, ignite
lightning, swordstrike
MISC NOTES
Luther has the key to the List Field
*************************************************************************
CURRENCY
Monitor
Fawn
Sleeping Bull
Moonshade
1 Monetari
gold bar
gold nugget
jewellery
gem
=
=
=
=
=
:
:
:
:
monetari
filari
gold coins
guilders
Notes:
Spektor only takes currency
Zulith only takes currency
Devra takes all currency, nuggets, jewellery and gems
Bucia takes all currency, nuggets, jewellery and gold bars
Topo pays 100 guilders for gems
*************************************************************************
SPELLS - sources & costs
SPELLS (all in Guilders)
**FREE**
1st Circle
Ensorcio Torrissio Melino Columna Gustacio Mortegro
Create Food
30
***
Cure
33
Detect Trap
40
***
Great Douse
27
Great Ignite
45
Light
35
Locate
39
52
Telekinesis
45
20
2nd Circle
Awaken
Cold Blast
Destroy Trap
False Coin
Great Light
Heal
Mass Cure
Protection
65
***
120
90
90
75
112
***
120
3rd Circle
Curse
Columna's Intuition
Enchant Missiles
Mass Protect
Paralyze
105
Sleep
90
Translate
4th Circle
Blink
Deter
Flash
Mass Curse
Reveal
Transcribe
Unlock Magic
75
75
112
180
150
105
60
***
150
70
175
100
135
135
165
87
150
220
180
***
5th Circle
Conjure
Explosion
Great Heal
Invisibility
Mass Sleep
Erstam's Surprise
6th Circle
Betray
Cause Fear
Create Ammunition
Create Automaton
Dispel Illusion
Fire Field
Fire Ring
7th Circle
Energy Field
Energy Mist
Lightning
Mass Awaken
Mass Might
Poison Mist
Restoration
Vibrate
8th Circle
Delayed Blast
Fetch
Invoke Serpent
Mind Blast
Serpent Bond
Swordstrike
9th Circle
Death Vortex
Imbalance
Mass Death
Spiral Missiles
Stop Storm
***
202
250
***
232
217
240
120
285
300
217
150
262
750
240
247
***
270
345
375
350
375
400
175
420
***
330
***
427
212
200
225
450
427
545
600
637
250
600
300
***
***
*************************************************************************
REAGENTS - sources & costs
REAGENTS
black pearl
bloodmoss
garlic
ginseng
mandrake root
nightshade
serpent scale
spider silk
sulphurous ash
worm heart
bloodspawn
monet filari
guild
Harnna Delphynia Pothos
70
50
(gremlins)
(Moonshade swamp)
8/3
15
8
9/2
20
65
75
(Monk Isle swamp)
25
(scattered)
35
36
100
(mts of freedom)
*************************************************************************
POTIONS - sources & costs
Note: Potions can only be bought from Pothos
Black
Blue
Bluish Black
Glowing Blue
Green
Orange
Orange Shimmering
Purple
Red
White
Pothos
240 Guilders
85
Invisibility
Sleep
Resist Cold
Curse
Poison
Awaken
Restore Mana
Protection
Cure Poison
Light
65
150
75
*************************************************************************
WEAPONS / ARMOUR / SUPPLIES / FOOD - sources & costs
ARMOUR
chain armour
chain leggings
crested helm
dagger
gauntlets
great helm
leather armour
leather boots
leather gloves
leather helm
leather leggings
magic boots
magic leggings
plate mail
plate leggings
scale mail
spiked shield
WEAPONS
2H axe
2H sword
arrows
bolts
bow
crossbow
glass sword
halberd
magic axe
magic bolts
morning star
spear
sword
sword of defense
SUPPLIES
abacus
monet
Krayg
200
100
45
8
60
75
75
25
15
20
45
300
110
100
550
350
150
150
90
monet
Standarr
150
200
20/20
18/20
120
145
75/20
550
1500
100
600
200/10
40
20
125
350
1200
monet
Krayg
bag
backpack
bandages
bear cloak
bedroll
boots
bucket
candle
cloak
cloth
fishing pole
kidney belt
lamp
mirror
pick
pitcher
sextant
shovel
sleeping powder
stockings
torch
FURRIERS
bear cloak
bear pelt
beaver pelt
fur boots
fur cap
gwani cloak
gwani pelt
leopard cloak
muskrat pelt
snow leopard pelt
75
30
200
50
150
35
4
28
200
20
25
12
12
120
140
30
100
40
150
100
75
25
8
10
20/3
BEDDING
Monitor, Sleeping Soldier
Fawn, Broken Oar
Moonshade, Blue Boar inn
FOOD
apple
banana
beef
bread
cake
carrot
fish
grape
ham
honey cake
jerky
mutton
onion
poultry
pumpkin
ribs
roast lamb
rolls
sausage
seabass
120
50
250
175
50
tarpin
DRINK
ale
fawnish ale
ice wine
mead
vintage wine
wine
40
Lucilla Jerdon Petra Julia
3
7
12
25
6
20
50
5
15
15
*************************************************************************
IMPORTANT ITEMS - locations
Notation:
Locations which begin with a '* ' refer to items which can only be
obtained by cheating. Characters in brackets are either quantities
or some extra comments.
Claw Isle is also commonly called Cat Isle (many cats there).
Isle of the Mad Mage is also called Erstam's Isle.
Skullcrusher is the name for the City of Chaos.
Spinebreaker is the name for the City of Order.
IMPORTANT/RARE ITEMS
abacus
spectral orb
spellbook
Web of Fate
Whistle of Doskar
armoured boots
Blink Ring
burst arrows
Dragonslayer Sword
Firedoom Staff
Fire Sword
Fire Wand
Glass Sword
Infinity Bow
Seminarium, Moonshade
corpse, Mts of Freedom (north of beginning)
room 7, Sleeping Bull inn
Sleeping Bull catacombs, south of serpent gate
naga shrine, 54S,74E
* mountains of Erstam's Isle
Bucia's house, Moonshade
Frigidazzi's manor, Moonshade
shipwreck, North 65N,3E
Spinebreaker 39N,96E (Palos' trap)
121S, 6W (near Knight's Test)
Selina, Grand Shrine of Order, spinebreaker
Pomdirgun, goblin camp 30S,20W (23 arrows)
Explosive Powder Maker 71S,52E (22 arrows)
Hamlinburg, Great Northern Forest 26S,45E
hollow tree, Great Northern Forest 15S,49E
armoury, Spinebreaker 39N,96E (12)
Hazard's cave (25)
Stephano's old house (14)
* mountains of Erstam's Isle (100)
armoury, Shamino's Castle
goblin hideout (giant chessboard)
Lorthondo's room, Mountains of Freedom
Fawn treasury
* Claw Isle
* mountains of Erstam's Isle
Filbercio's treasury, Moonshade
Ice Dragon, North 88N,18W
Fawn treasury (2)
* Claw Isle
* mountains of Erstam's Isle
goblin camp, hollow tree 9S,15W
goblin hideout, liche statue
Frigidazzi's laboratory, Moonshade
Mountains of Freedom (chest before naga)
armoury, Shamino's Castle
Temple of the Hierophant, Spinebreaker 39N,96E
Death Knight, Moonshade (attacks Stephano)
Fawn treasury
* mountains of Erstam's Isle
Pothos' store, Moonshade
Hazard's cave (belonging to Avatar)
* Claw Isle (5)
* spider temple, Moonshade
* Realm of Dreams (Lord British's throne room)
* Realm of Dreams (gargoyle pit)
invisibility powder
invisibility ring
Juggernaut Hammer
Lightning Wand
Lightning Whip
Lucky Arrow
Magebane
Magic Armour
Magic Axe
Magic Boots
Magic Bow
Magic Gauntlets
Fawn treasury
* Claw Isle (4)
Grand Shrine of Balance (ice diamond)
Grand Shrine of Balance
Garth's house, Fawn 73S,4W
hut, Moonshade 94S,97E
Mountains of Freedom (store at beginning)
Sleeping Bull 100S,39E (monolith)
* mountains of Erstam's Isle
goblin camp 23S,18W
Sleeping Bull 100S,39E (monolith)
Mountains of Freedom (store at beginning)
Mountains of Freedom (lever room aft. drawbridge)
* Realm of Dreams (Lord British's throne room)
wizard's chambers, Shamino's Castle
cave 10S,4W (near entrance to north)
* Realm of Dreams
Spinebreaker 39N,96E (shrine of Discipline)
Temple of the Hierophant, Spinebreaker 39N,96E
* mountains of Erstam's Isle
Ophidian ruins, Monk Isle
Temple of the Hierophant, Spinebreaker 39N,96E
* mountains of Erstam's Isle
Pothos' store, Moonshade (Wall under stairs)
Temple of the Hierophant, Spinebreaker 39N,96E
cave, north 68N,123E adjoins Shrine of Order
* Claw Isle
* mountains of Erstam's Isle
Hazard's cave
* mountains of Erstam's Isle (100)
penguin's island 53N,33W
Kylista, Temple of Beauty, Fawn 54S, 6E
* Realm of Dreams (Lord British's throne room)
Temple of the Hierophant, Spinebreaker 39N,96E
* Claw Isle (4)
* mountains of Erstam's Isle
goblin camp 8S,30W
King Pomdirgun, goblin camp 30S,20W
Pothos' store, Moonshade
Filbercio's treasury, Moonshade
Ophidian ruins, Monk Isle
armoury, Shamino's Castle
Ice Dragon, North 88N,18W
Hazard's cave
* mountains of Erstam's Isle
Pothos' store, Moonshade
Mountains of Freedom (chests at twin levers)
* Realm of Dreams (Lord British's throne room)
cave passages to the north 28S,3E (pile crates)
shipwreck, North 65N,3E
Gwani Death Temple (near Gwenno)
* Claw Isle (4)
* mountains of Erstam's Isle
bear skeleton, start (Shamino's)
goblin camp 8S,30W
trapper's cave, Great Northern Forest 43S,22W
* mountains of Erstam's Isle
Alyssand (belonging to the Avatar)
Mountains of Freedom (chests at twin levers)
* Realm of Dreams (Lord British's throne room)
Magic Helm
Magician's Wand
Magic leggings
Magic Shield
Magic Sword
plate armour
plate leggings
powder kegs
plumed helm
regeneration ring
serpent arrows
sleep arrows
Sword of Defense
Viking Helm
Wand of Detainment
*************************************************************************
SCROLLS
Blink
Cause Fear
Chill
Cold Blast
Cold Strike
Columna's Intuition
Create Ammunition
Create Automata
Create Food
Create Ice
Create Soul Prism
Death Vortex
Destroy Trap
Detect Trap
Dispel Field
Enchant Missiles
False Coin
Fire Field
Fire Ring
Firesnake
Great Ignite
Great Light
Great Heal
Heal
Imbalance
Invisibility
Invisibility All
Invoke Snow Serpent
Light
Mass Cure
Mass Death
Mind Blast
Paralyze
Protection
Restoration
Reveal
Serpent Bond
Spiral Missile
Summon
Summon Shade
Swordstrike
Telekinesis
Time Stop
Translation
Vibrate
Unlock Magic
*************************************************************************
List of Strange Objects
STRANGE ITEM
36 filari
apparatus of glass/copper
bear skull
blue egg
crude hairbrush
ice wine
breast plate
fine stockings
furcap
pinecone
pumice
ruddy red rock (stoneheart)
bloody hand
shield (Monitor)
silver ring
slippers
ORIGIN
ITEM TAKEN
Vasculio
bear skeleton
penguins
Goblins
Rangers
Kylista
Stephano
Frigidazzi
Hazzard Trapper
Rudyom's Wand
magic bow
magebane
23 burst arrows
guard
Erstam
Luther
Alyssand
Devra
Magic Armour
Blackrock serpent
magic helm
glass sword
*************************************************************************
COORDINATES DIRECTORY
START
Thoxa
cave
bear skeleton
MONITOR
Andral the Artisan
Armourer Standarr
144S,9E
139S,9E
Banquet Hall
Cellia's Fine Furs
Crematorium
Furnace
List Field
Lydia's Tattoo Parlor
Harnna, Healer of Monitor
Jail
Knight's Test
Slashing Sword Pub
Sleeping Soldier Inn
Tools of Trade
town hall/museum/treasury
training hall
traitor's store
157S,12E
139S,1W
148S,9W
136S,26E
156S,8E
147S,13E
157S,9W
139S,14E
111S,10W
152S,13E
144S,14E
139S,1E
144S,5E
154S,1E
154S,13W
on Banquet Street
KNIGHT'S FOREST
gems
Goblin Hideout
Goblin meeting place
House of Wares
jester
Serpent Crown
sign: "Thou art lost"
71S,24W
69S,33W
82S,18W
77S,28W
87S,31W
85S,23W
81S,26W
FAWN
Alyssand & Delin (provision)
Alyssand & Delin
Broken Oar inn
Delphynia, horticulturist
Fellowship Camp
Garth, Great Captain
healers
Joth, Great Captain
Great Captains'office
jewellers
Kylista, Priestess of Beauty
Olon, fisherman
Palace, South chambers
Palace, Throne room
Temple of Beauty
Voldin, Great Captain
75S,13E
74S,7E
64S,2E
69S,17E
78S,24E
73S,4W
67S,0E
56S,19E
56S,2E
53S,15E
54S,12E
70S,1E
69S,9E
61S,9E
56S,9E
61S,19E
SLEEPING BULL
hollow tree
monolith
Sleeping Bull inn
Bull Tower
Royal Mint
troll castle
MISCELLANEOUS
Explosive Powder Maker
Naga shrine
to enter, use stairs
rock
unbuilt country house
MOONSHADE
Artisan's Bazaar
Shmed
Lucilla
Simon
Krayg
Spektor, command leaders
Shazzana
powder kegs (Marsten's)
Jerdon
Delphynia
near docks
gems
magic armour
dining halls
throne room, treasury
trial
67S,133E
61S,139E
73S,133E
95S,132E
112S,128E
64S,139E
14S,128E
71S,139E
87S,129E
64S,142E
96S,150E
45S,141E
91S,152E
37S,142E
94S,97E
85S,148E
64S,146E
62S,144E
79S,138E
73S,155E
93S,149E
52S,155E
81S,152E
80S,100E
81S,101E
33S,101E
24S,102E
56S,125E
61S,142E
84S,141E
57S,102E
67S,112E
73S,127E
ISLE
20S,114E
4S,147E
7N,139E
15N,145E
Rocco, Petra
Bucia, Flindo
exit to mainland
(covered by tree)
to Isle of the Mad Mage
banquet, trial
Gustacio, Mortegro
experiments
scrolls
comb of beauty
seance
Julia, Ernesto
Erstam, Vasel, Boydon
Xenkan monks
Draxta gives visions
leads to Ophidian ruins
SWAMPS OF GORLAB
ruins (in swamp)
tower (near Gorlab swamp)
28S,62E
62S,45E
0S,66E
2N,77E
28S,3E
54S,22W
26S,45E
17S,29E
15S,49E
20S,44E
26S,19E
4S,78E
3N,99E
43S,22W
33S,86E
Draygan, Beryl
secret passage to Shamino's
leads to entrance to north
Hazard's note
burst arrows (23)
mandrake roots (2)
50 filari
Batlin, Cantra
Banes of Chaos
NORTH (part 1)
cave entrance
cave
cave
Hazard the Trapper
Ice Dragon
Gwani cave
Gwani cave
Gwani cave
penguin island
raft
shipwreck
Skullcrusher
20S,4W
15S,3W
10S,4W
60N,25E
88N,18W
23N,0E
21N,9E
23N,14E
53N,33W
49N,3E
65N,3E
2N,1E
NORTH (part 2)
Silverpate's treasure
Skullcrusher
Spinebreaker
Temple of Discipline
Temple of Emotion
Temple of Enthusiasm
Temple of Ethicality
Temple of Logic
Temple of Tolerance
50N,40E
24N,41E
39N,96E
44N,86E
22N,50E
80N,140E
33N,133E
23N,64E
61N,63E
bears
spirits, treasure
ice dragon blood, treasure
Yenani, leader
Neyobi
Baiyanda, healer
magebane
treasure
Grand Shrine of Chaos
invisible entrance
east entrance
Grand Shrine of Order
acid path
Eye of the Moon
Chaos Hierophant
Sethys, Mortegro, Web of Fate
*************************************************************************
1993
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