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Dustin Evermores

Fantasy Bestiary:

Monsters
For FUZION
This document copyright 2000, Dustin Evermore. FUZION is copyright Fuzion Labs. This
document may not be distributed or printed for profit without the consent of the author.

Contents
Avanc .................................................................................................... 2
Basilisk .................................................................................................. 3
Beithir [beh-hir] ...................................................................................... 4
Black Annis (a Hag) ................................................................................. 5
Blood Wing ............................................................................................. 6
Centaur ................................................................................................. 7
Chimera ................................................................................................. 8
Cockatrice .............................................................................................. 9
Doppleganger [Shadow Self, or Double Self] ............................................. 10
Dragon ................................................................................................ 11
Dragon - Auld Wyrm .............................................................................. 12
Earth Shark .......................................................................................... 14
Feline Folk ............................................................................................ 15
Gargoyle .............................................................................................. 16
Griffin .................................................................................................. 17
Harpy .................................................................................................. 18
Hydra .................................................................................................. 19
Jackal Man ........................................................................................... 20
Leucrotta ............................................................................................. 21
Lizardman ............................................................................................ 22
Manticore ............................................................................................. 23
Merfolk ................................................................................................ 24
Minotaur .............................................................................................. 25
Pegasus ............................................................................................... 26
Peryton ................................................................................................ 27
Scorpion Man ........................................................................................ 28
Werewolf .............................................................................................. 29
Wyvern ................................................................................................ 30
Razor Wyvern ....................................................................................... 31
Yeti, Sasquatch or Fear Liath More ........................................................... 32 1

Avanc
This odd creature from Arthurian legend usually appears as a giant meat-eating beaver. Dont
laugh. This thing can take a chunk out of the bravest of Heroes. It usually inhabits streams,
rivers or ponds and lurks there waiting for unsuspecting prey to come down for a drink. Lacking
mammals to feed on, the Avanc will also happily dine on whatever fish it can find.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

1
1
5
4
8
7
12
4
12
3
22
37

Cost
8
2

Powers
Dense Hide - Armor (16 KD, 16 EKD)
Damage Reduction (25% Physical)
Only vs. Fire and Blunt weapons, -1
Bite & Claws - 4D6 Autofire Killing Attack (RoF 5)
Swimming: 10 m/yds (13 m/yds Total)

8
1

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

3 SKILLS
4 Hand to Hand: 10 (REF)
24 Melee Evade: 10 (DEX)
24 Ranged Evade: 10 (DEX)
120
16
60
60
6
9
13
3

CHA 57 Power 19 Skills 26 Comp 0

AV
18
17
17

END

5
1

Basilisk
This is a mean, lizard like creature that can turn you to stone with a mere glance!
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

2
3
5
3
4
4
4
8
8
4
16
17

Cost
2

Powers
Bite/Claws - 1D6 Hand to Hand Killing Attack (2D6 Total)
Reduced Penetration (2x 1D6 vs. Armor), -1 2
Stone Gaze - 8D6 Transform Living to Stone
Requires Line of Sight and Eye Contact, -4; Reduced END:
Half Cost, +2, Always On, -2
Extra Limbs - Tail
Tracking Scent
Enhanced Perception: +2
Armor (12 KD, 12 EKD)
Ultraviolet Vision

1
2
1
6
1

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

9
2
8
8
40
12
40
40
8
12
4
4

SKILLS
Hand to Hand: 4 (REF)
Melee Evade: 3 (DEX)
Concealment: (INT)
Stealth: (DEX)
Survival: 5 (INT)

Complications
No Fine Manipulation (Con, Sev, Maj)
Distinctive Features (Freq, Not Conc, Ext)

AV
8
7
4
7
7

END

Pts
15
25

CHA 45 Power 21 Skills 11 Comp 40

Beithir [beh-hir]
This long tailed, lizard like creature is feared for its ability to throw thunderbolts. Not only is it
closely associated with lightning, it has lightning quick reflexes.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

2
2
7
5
9
7
12
12
12
5
29
28

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

6 SKILLS
4 Hand to Hand: 8 (REF)
24 Melee Evade: 3 (DEX)
24 Ranged Evade: 3 (DEX)
120
21
63
63
10
15
5
5

AV
17
10
10

Note: This creature gains 2 actions per round due to high REF.
Cost
4
1
8
1
5

1
4
1

Powers
Armor (8 KD, 8 EKD)
Armor - Internal (2 KD, 2 EKD)
Immune to Electricity Special Effects
Immune to Poison
Growth: 3 (STR 12, Mass 600 kg, x2 Size)
Length: 3.6m; Knockback: -3; Reduced END: No Cost, +4;
Always On, -2
Lightning Bolts - 6D6 Ranged Killing Attack
Charges - Takes 10 Rounds (2 minutes) to Recharge, -8
Bite - 2D6 Hand to Hand Killing Attack (Total 4D6)
Swallow Attack - 3D6 No Normal Defense Attack
Killing, +2; Only on a Roll of 17-18 on Attack Roll, -8;
Linked to Bite Attack, -1

CHA 70 Power 25 Skills 10 Comp 0

END

0
0
2

Black Annis (a Hag)


Such a creature is spoken of in British folklore, especially in the hills of Cumberland.
Descriptions of Black Annis varies somewhat, but the example below can be used to represent a
man- eating variety. Other varieties may well wield powerful magic.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

3
3
8
4
5
4
4
9
8
4
19
19

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

9
3
8
8
40
13
40
40
8
12
4
4

SKILLS
Stealth: 5 (DEX)
Climbing: 2 (STR)
Hand to Hand: 5 (REF)
Melee Evade: 5 (DEX)

AV
9
11
10
9

Cost
3
1
6
10

Powers
Armor (8 KD, 4 EKD)
Ultraviolet Vision
Claws - 1D6 Armor Piercing Killing Attack
8D6 Mind Control (w/Telepathic Contact)
Area Effect, +4, 12 m/yds radius; Reduced END:
No Cost, +4; Only to Redirect Victim, -2; Only one Person
at a Time, -4

Complications
Distinctive Features (Freq, Conc, Ext)
Bad Reputation (Freq, Mild, Ext)
Aversion to Direct Sunlight (Freq, Paralyzing Fear, Maj)
Its not the light itself, but rather what it symbolizes:
truth, purity, and goodness.

END

0
Pts
20
15

10

CHA 52 Power 20 Skills 11 Comp 45

Blood Wing
These are fantastical bats strong enough to suck the blood of a human. They are adept at
finding the chink in a persons armor and tapping a major blood vessel. Unless they are beaten
away or killed, they will steal a total of 12 Hits worth of blood before finally releasing their
victim and flapping drunkenly away.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

1
1
3
2
3
4
3
2
3
1
8
11

Cost
11

Powers
1D6 No Normal Defense Attack
Killing Damage, +2; Continuous, +4
Flight: 15 m/yds

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

3
2
6
6
30
5
15
15
2
3
1
1

SKILLS
Hand to Hand: 3 (REF)
Melee Evade: 3 (DEX)
Ranged Evade: 3 (DEX)

Complications
No Fine Manipulation
CHA 23 Power 14 Skills 5 Comp 15

AV
6
7
7

END
5
1
Pts
15

Centaur
These classic half horse, half men come to us from ancient Greek legend. Bold and boisterous,
they are sometimes portrayed as mentors, sometimes enemies.
INT
WILL
PRE
TECH
REF

3
3
5
4
5

RES
SPD
SD
ED
END

SKILLS
Hand to Hand: 3 (REF)
Melee Evade: 3 (DEX)
Archery: 3 (REF)
Melee Weapon of Choice:
3 (DEX)

AV
8
6
8
8

DEX
CON
STR
BODY
MOVE
OffX
DefX

3
3
9
8
11
17
18

Cost
5

Powers
Growth: 3 (STR 9, Mass 800kg, x2 Size)
Height: 3.7m; Knockback: -3; Reduced END: No Cost, +4;
Always On, -2
Armor (2 KD, 2 EKD)
Kick - 11D6 Total
No Range, -2

1
9

REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

9
3
6
6
30
9
43
43
22
33
11
11

Complications
Distinctive Features (Const, Not Conc, Maj)
Short Tempered (Freq, Incarceration, Maj)

END

5
Pts
15
10

CHA 51 Power 15 Skills 8 Comp 25

Chimera
This magical creation is a dark blend of a number of creatures. The below example is a creature
with the head of a snake, lion and dragon. It is equipped with leathery wings to aid its mobility
and tough hide to protect it from harm.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

1
3
7
3
5
5
5
8
10
4
18
22

Cost
5

Powers
Growth: 3 (STR 8, Mass 600 kg, x2 Size)
Height: 3.6 m; Knockback: -3; Reduced END: No Cost, +4;
Always On, -2
Bite - 1D6 Hand to Hand Killing Attack (Total 2D6)
Claws - 4D6 Hand to Hand Killing Attack (Total 8D6)
Venom - 13D6 Ranged Killing Attack
Gradual Effect: 1 Hour, -3; No Range, -2; Only if Bite
Does Hits, 2; Charges (30), +1
Flame Breath - 7D6 Ranged Killing Attack
Reduced Range, -1
END Reserve - For Flame Breath (50 END, 3 REC)
Armor (11 KD, 5 EKD)
+5 PRE
Fear Only, -2; Only While Roaring, -1
Flight: 30 m/yds
Focus - Attached Wings, -2
Ultraviolet Vision
Tracking Scent
Enhanced Perception: +2

END

Perks & Talents


Acute Smell
+2 On Related Perception Rolls
Acute Hearing
+2 On Related Perception Rolls

AV

3
5
4

8
2
2
4
1
2
1
Cost
3
3

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

9
3
10
10
50
10
53
53
8
12
4
4

SKILLS
Hand to Hand: 5 (REF)
Melee Evade: 4 (DEX)
Ranged Evade: 4 (DEX)
Perception: 8 (INT)

CHA 48 Power 41 Skills 21 Comp 0

AV
10
9
9
11

0
2
7

0
4
4

Cockatrice
In Greek mythology, this beast is related to the basilisk in that it can turn a grown person into
stone with its evil stare. This one looks like a mean cock with a lizard tail.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

2
3
5
3
4
8
4
8
8
4
15
17

Cost
6

Powers
Shrinking: 4 (Size 1/16, Mass 1/64)
Height: 11cm; Knockback: +12; Reduced END:
No Cost, +4; Always On, -2
Bite - 1D6 Hand to Hand Killing Attack (Total 2D6)
Reduced Penetration, -1
Stone Gaze - 10D6 Transform to Stone
Must Look in Victims Eyes, -2; Not vs. Weasels, -1;
Reduced END: No Cost, +4; Always On, -2
0
Flight: 10 m/yds
Attached Focus - Wings, -2
Armor (10 KD, 10 EKD)
Ultraviolet Vision

2
11

1
5
1

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

9 SKILLS
2 Hand to Hand: 3 (REF)
8 Melee Evade: 3 (DEX)
8
40
12
40
40
8
12
4
4

Complications
No Fine Manipulation (Cons, Sev, Maj)

AV
7
11

END

0
2

Pts
15

CHA 45 Power 26 Skills 2 Comp 15

Doppleganger [Shadow Self, or Double Self]


It is unclear whether this creature is netherworldy spawn of a single beings psyche or an
independent creature which associates itself with a particular person. However, it is said that
the Shadow Self is rarely seen. When it is seen, it always is an omen of ill tidings. A persons
doppleganger only appears in extreme circumstances, or unusual conditions (for instance the
person may be sick, dying, about to be killed or already dead).
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

4
3
3
7
5
5
2
4
5
4
12
14

Cost
11

Powers
Variable Power Pool (10 pt Pool)
Control Cost: 5; Only to Mimic Abilities of Associated
Self, -2; Must Have Had Contact with the Victim, -2;
Requires One Round to Mimic Powers: -4; No Roll
Required, +4
Shape Shift to Any Living Thing
Reduced END: No Cost, +4; Must Have Had Contact with
the Victim, -2; One Round to Shift, -4

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

9
3
4
4
20
6
25
25
8
12
4
4

SKILLS
Hand to Hand: 3 (REF)
Melee Evade: 3 (DEX)
Mimicry: 6 (PRE)
Acting: 6 (PRE)
Disguise: 6 (TECH)

CHA 42 Power 15 Skills 15 Comp 0

10

AV
8
8
9
9
13

END

var.

Dragon
Big. Scaly. Fangs. The creature depicted here is an average adult. Vary the physical stats for
older or younger dragons.
INT
WILL
PRE
TECH

6
5
13
6

RES
SPD
SD
ED

15
3
14
10

REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

6
1
6
20
15
8
29
32

END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

60
19
82
82
16
24
8
8

Cost
9

Powers
Growth: 7 (STR 20, Mass 12,800kg, x5 Size)
Height: 9.2 m; Knockback: -7; Dex: 1; Reduced END:
No Cost, +4; Always On, -2
Bite/Claws - 8D6 Hand to Hand Killing Attack (Total 16D6)
Scales - Armor (22KD, 22 EKD)
Ultraviolet Vision
Enhanced Perception: +2

9
11
1
1

12
2(12)
1(10)
2
8
6
8
1
8

SKILLS
Hand to Hand: 3 (REF)
Melee Evade: 3 (DEX)
Use Fire Breath MP:
3 (TECH)

AV
9
4
9

Optional Abilities:
Fire Breath Multipower
Fire Breath - 10D6 Ranged Killing Attack
Fire Cone - 4D6 Ranged Killing Attack
Area Affect (Cone), +4, 12 m/yds long; No Range: -2
END Reserve for Fire Breath MP (50 END, 3 REC)
Damage Reduction (50% Energy)
Flight (Wings): 30 m/yds
Multiform - Normal Humanoid
Mental Awareness
Regeneration (19 Hits/Round)

Complications
Greedy (Cons, Str, Maj)

END

0
13

6
5

Pts
13

CHA 84 Power 79 Skills 5 Comp 13

11

Dragon - Auld Wyrm


This is a very powerful and old dragon that has gained magical powers and is highly skilled.
Such creatures are fully capable of magics which transform them into less obvious shapes.
However, it is said that such a creature can never change its shadow. These dragons are so
magically powerful, they are often sought out simply to beseech them to share their knowledge.
The one depicted here is an average auld wyrm dragon. Each one can look very different and
have a different set of spells. Beware! With a SPD of 5, this creature can move supernaturally
quick (two actions per Phase).
Note: One glance at the OffX and DefX will tell you that this creature is at the top of the food
chain.
INT
WILL
PRE

24 SKILLS
5 Hand to Hand: 4 (REF)
28 Use Dragon Attacks
Multipower: 4 (TECH)
TECH 6 ED
28 Use Gaze Powers: 4
(TECH)
REF
9 END
140 Melee Evade: 4 (DEX)
DEX
6 REC
30 Ranged Evade: 4 (DEX)
CON
14 STUN
80 Interaction: 6 (PRE)
STR
16 HITS
80 Expert - Dragon Lore: 7
(INT)
BODY 16 RUN
20 Expert - Dragon Magic:
7 (INT)
MOVE 10 SPRINT 30 Concealment: 1 (INT)
OffX
29 SWIM
30 General Knowledge: 2
(INT)
DefX 32 LEAP
10 History: 1 (INT)
Interrogation: 1 (PRE)
Local Expert [Home]: 2
(INT)
Perception: 2 (INT)
Native Language Dragon: 3 (INT)
Language - Dwarven:
2 (INT)
Language - Elven: 2
(INT)
Dragon Spells: 8 (TECH)
It is encouraged that the
GM define particular dragon
spells using the Variable
Power Pool ahead of
time.

12

Cost
1

9 RES
8 SPD
12 SD

Powers
Dragon Sight: Ultraviolet Vision

AV
13
10
12
10
10
18
16
16
10
11
10
13
11
11
12
11
11

14
END

1
2
4
12
6
6
1
1
3
2
2
2
8
4
1
4

12
2(10)
2(12)
2(12)
11
1(12)

1(13)
27

Cost
1
3

Discriminatory Sense (Smell)


Tracking Scent
Targeting Sense (Smell)
Armor (24 KD, 24 EKD)
Hardened Defense: 24
Knockback Resistance (-30 m/yds)
Immune to Aging
Immune to Disease
Mental Defense: 15
Power Defense: 10
Lack of Weakness: +10
Swimming: 20 m/yds (Swim: 30)
Dragon Wings - Flight: 40 m/yds
Dragon Wings - Supersonic Flight (Mach 2, ~1500mph)
Extra Limbs - tail
Fear Aura - Area Affect on PRE Attack
Area Effect (Radius), +4
These dragons use their awesome PRE against anyone who
comes within 50'.
Dragon Attacks Multipower
8D6 Hand to Hand Killing Attack (Total 16D6) 8
Heat Wave - 10D6 Energy Attack
Explosion, +2
Fire and Acid Attack 10D6 Ranged Killing Attack
Gaze Attacks Multipower
Requires Eye Contact, -2 (applies to all below)
Mental Bind - 10D6 Transform vs WILL
This Binding is permanent until a specific quest is fulfilled.
If the victim chooses to not fulfill his quest, he will loose
1 Hit per day until dead. He may not heal or recover this
damage. Once the geas is fulfilled, the Transform is
completely nullified.
Paralysis: Entangle (4D6 SDP, 16 KD, 0 EKD, 0 SD, 16 ED)
Transparent to Attack, +2; Based on WILL, +2
Dragon Spells Variable Power Pool (18 pt pool)
Control Cost: 9
Perks & Talents
Literacy
Direction Sense

Complications
Enemy - Other Dragons (As Powerful, Single Country, Death)
Distinctive Features (Cons, Not Conc, Ext)
Large Size and Weight (Cons, Sev, Ext)
Code of Honor (Freq, Risk Bodily Harm or Financial Ruin, Maj)
CHA 106 Power 118 Skills 55 Comp 90

3
4
2

6
6

6
6

AV

Pts
20
30
30
10

13

Earth Shark
A mean creature whos mind is always on what it might eat next, this monster prowls about in
the earth and sand jumping out to attack.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

1
2
8
3
4
4
5
19
9
6
29
22

Cost
1
2
10

Powers
Breathe Underground
Armor (4 KD, 4 EKD)
Growth: 6 (STR 19, Mass 4,800 kg, x4 Size)
Length: 7.2 m; Knockback: -6; Reduced END: No Cost, +4;
Always On, -2
Tunneling: 18 m/yds (DEF 11)
Bite - 4D6 Hand to Hand Killing Attack (Total 8D6)
Armor Piercing, +3; Continuous, +4; Reduced
Penetration, -1
N-Ray Vision - Only Thru Earth

14
12

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

6
2
10
10
50
18
51
51
12
18
6
6

SKILLS
Hand to Hand: 6 (REF)
Melee Evade: 6 (DEX)
Ranged Evade: 6 (DEX)
Perception: 6 (INT)
Concealment: 2 (INT)
Stealth: 2 (DEX)

AV
10
10
10
7
3
6

Complications
No Fine Manipulation (Cons, Sev, Maj)
Cannot Leap (Infreq, Mild, Maj)
Always Hunger (Cons, Sev, Maj)
Susceptibility - 2D6/Round When Not Underground (Freq, Unc, Ext) 15
CHA 55 Power 43 Skills 20 Comp 60

14

END

0
7

Pts
15
5
15

Feline Folk
These purely fantastical creatures appear as a humanoid version of a large cat. They are
equipped with fur, excellent night vision and, of course, claws.
INT
WILL
PRE
TECH
REF

3
3
4
5
7

RES
SPD
SD
ED
END

9
4
4
4
20

DEX

REC

CON

STUN

25

STR

HITS

25

RUN
SPRINT
SWIM
LEAP

10
15
5
5

SKILLS
Acrobatics: 3 (DEX)
Survival: 3 (TECH)
Tracking: 3 (TECH)
Local Expert [Home] Grasslands: 3 (INT)
Expert - Grassland
Creatures: 3 (INT)
Profession - Current
Occupation: 3 (TECH)
Native Language - Native:
3 (INT)
Hand to Hand: 3 (REF)
Melee Evade: 3 (DEX)

AV
10
8
8
6
6
8
6
10
10

BODY
MOVE
OffX
DefX

5
5
13
16

Cost
3
1

Powers
Claws - 1D6 Hand to Hand Killing Attack (Total 2D6)
Enhanced Perception: +2

END
2

Cost
3

Perks & Talents


Light Sleeper

AV

Complications
Distinctive Features (Freq, Conc, Maj)
Phobia of Large Groups (Infreq, Discomfort, Maj)

Pts
10
5

CHA 44 Power 4 Skills 23 Comp 15

15

Gargoyle
These were carved stone creatures mounted upon buildings with the intent that they would
frighten off evil. Their strange, life like visage and powerful presence caused some to believe
they might just come to life! And in fantasy, they may be.
INT
WILL

3
3

RES
SPD

9
2

SKILLS
Local Expert [Home]:
3 (INT)
PRE
3 SD
6 Profession - Current
Occupation: 3 (TECH)
TECH 4 ED
6 Native Language: 3
(INT)
REF
4 END
30 Hand to Hand: 5 (REF)
DEX
4 REC
8 Melee Evade: 5 (DEX)
CON
3 STUN
30
STR
5 HITS
30
BODY 6 RUN
8
MOVE 4 SPRINT 12
OffX
14 SWIM
4
DefX 17 LEAP
4

6
7
6
9
9

Cost
3
4
4

Powers
Talons - 1D6 Hand to Hand Killing Attack (Total 2D6)
Flight: 20 m/yds
Armor (8 KD, 8 EKD)

END
2
2

Cost
3

Perks & Talents


Simulate Death

AV

Complications
Distinctive Features (Cons, Not Conc, Maj)
Gloomy and Depressing (Cons, Moody, Maj)
CHA 39 Power 11 Skills 13 Comp 25

16

AV

Pts
15
10

Griffin
The popular image of the griffin (an eagle headed, taloned, and winged creature with the body
of a lion) made its way in to peoples mythology across Europe. In fact, it was often thought to
be an actual creature of old. If it was, perhaps it looked something like this:
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

3
4
8
5
8
8
4
8
8
9
21
23

Cost
7

Powers
Claws - 6D6 Hand to Hand Killing Attack (Total 12D6)
Reduced Penetration, -1
Bite - 1D6 Hand to Hand Killing Attack (Total 2D6)
Flight: 25 m/yds
Armor (8 KD, 8 EKD)
Ultraviolet Vision
Enhanced Sense: Hearing +3
Enhanced Sense: Normal Sight +3

3
5
4
1
1
1

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

12
4
8
8
40
12
40
40
18
27
9
9

SKILLS
Hand to Hand: 5 (REF)
Melee Evade: 5 (DEX)
Stealth: 3 (DEX)

Complications
No Fine Manipulation (Freq, Mild, Ext)

AV
13
13
11

END
10
2
2

Pts
15

CHA 65 Power 22 Skills 7 Comp 15

17

Harpy
Harpies have the head and breasts of a human female, and the body of a giant eagle. You may
like define this creature as very beautiful or very ugly, nor do they all have be the same.
INT
WILL

3
3

RES
SPD

9
3

PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

5
4
5
5
3
4
5
1
13
14

SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

6
6
30
7
27
23
2
3
1
1

Cost
5

Powers
Talons - 4D6 Hand to Hand Killing Attack (Total 8D6)
Reduced Penetration, -1
Flight: 20 m/yds
+3 PRE
Only When Attacking, -2

END

Perks & Talents


Acute Vision: +2 on Related Perception Rolls

AV

4
1

Cost
3

SKILLS
Language (Local):
3 (INT)
Hand to Hand: 3 (REF)
Melee Evade: 3 (DEX)

AV
6
8
8

Complications
Distinctive Features (Freq, Not Conc, Ext)
Berserker (Freq, Anyone in Range Except Friends, Ext)
CHA 38 Power 10 Skills 6 Comp 45

18

3
2

Pts
25
20

Hydra
This creature is the fabled many-headed lizard like creature made so famous in Greek myth.
Their multiple heads arent a huge advantage since only one head may attack a victim at the
same time. However, at the GMs discretion you could decide that each head can attack a
separate target, take aim, or use Perception.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

3
4
12
4
5
5
6
12
13
5
24
33

Cost
8

Powers
Growth: 6 (STR 12, Mass 6,400kg, x4 Size)
Height: 7.32m; Knockback, -6; DEX: 1; Reduced END:
No Cost, +4; Always On, -2
Bite - 4D6 Hand to Hand Killing Attack (Total 8D6)
Scales - Armor (18 KD, 18 EKD)
Extra Limbs - 7 Heads/Necks
+3 SPD (Note that at 6 speed, the Hydra gains 2 actions
per Phase)
Fire & Acid Breath Multipower
Fire Breath - 10D6 Ranged Killing Attack
Acid Breath - 6D6 Ranged Killing Attack
Area Effect (Cone), +4, 16 m/yds long; No Range, -2
END Reserve for Fire Breath MP (50 END, +3 REC)
Damage Reduction (50% Energy)
Fire Only, -4
Mental Awareness
Regeneration (11 Hits/Round)

5
9
1
6
12
2(12)
1(12)
2
8
1
8

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

12 SKILLS
6 Hand to Hand: 7 (REF)
12 Melee Evade: 7 (DEX)
8
50
11
71
71
10
15
5
5

Complications
No Fine Manipulation (Freq, Mild, Ext)

AV
12
12

END

0
4

6
6

Pts
15

CHA 62 Power 63 Skills 10 Comp 15

19

Jackal Man
This strange humanoid possesses the body of a man and the head of a jackal. This half-man,
half-beast can be used as a template for such creatures appropriate for you setting.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

3
3
7
4
5
4
3
7
8
4
15
18

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

9
3
6
6
30
9
41
41
8
12
4
4

SKILLS
Native Language: 3 (INT)
Hand to Hand: 3 (REF)
Melee: 3 (REF)
Melee Evade: 3 (DEX)

Cost
3

Powers
Growth: 1 (STR 7, Mass 150kg, x1.3 Size)
Height: 2.2 m; Knockback: -1; DEX: 4; Opponent AV
Bonus: +1; Reduced END: No Cost, +4; Always On, -2
Ultraviolet Vision

Cost
var.

Equipment
Full Brigandine (8 KD)

CHA 48 Power 4 Skills 9 Comp 0

20

AV
6
8
8
7

END

Leucrotta
This creature is mentioned in Plinys Natural History. The leucrotta is capable of mimicking the
human voice in order to lure its prey in for the kill. It is a four legged, hoofed carnivore.
INT
WILL

SKILLS
Mimicry - Voices Only:
6 (PRE)
PRE
3 SD
14 Hand to Hand: 3 (REF)
TECH 4 ED
14 Melee Evade: 3 (DEX)
REF
8 END
70 Ranged Evade: 3 (DEX)
DEX
5 REC
14
CON
7 STUN
35
STR
7 HITS
35
BODY 7 RUN
12
MOVE 6 SPRINT 18
OffX
19 SWIM
6
DefX 18 LEAP
6
Cost
6

3
3

RES
SPD

9
4

AV
9
11
8
8

Powers
Bite - 4D6 Hand to Hand Killing Attack (Total 8D6)

END
4

CHA 53 Power 6 Skills 11 Comp 0

21

Lizardman
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

2
3
5
2
4
4
3
7
6
4
14
14

Cost
3
1
1

Powers
Claws/Bite - 1D6 Hand to Hand Killing Attack (Total 2D6)
Enhanced Sense (Smell): +3
Tail Lash - 2D6 Physical Hand Attack, Adds to STR
(Total: 9D6)
Discriminatory Sense (Smell)
Swimming: +6 m/yds (Swim: 10)

1
1

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

6
2
6
6
30
10
30
30
8
12
10
4

SKILLS
Spears: 3 (REF)
Hand to hand: 3 (REF)
Melee Evade: 3 (DEX)
Stealth: 3 (DEX)

Complications
Distinctive Features (Freq, Conc, Ext)
CHA 40 Power 7 Skills 6 Comp 20

22

AV
7
7
7
7

END
2

4
1
Pts
20

Manticore
This monster, said to inhabit the forests of India, Malaysia, and Indonesia was also known by
the ancient Persians. This ferocious creature is said to have the head of a man, blue eyes, the
body of a lion and wickedly sharp teeth. Its tail ends in a vicious ball of spikes which can be
fired by the creature in rapid succession like darts from a powerful blowgun. The Manitcore is
also noted for its fast gate and great jumping ability.
Legends and superstition in the Middle Ages caused the legend of the Manticore to spread to
parts of Europe where is became a true symbol of evil. Even into the early 20th centure,
Spanish peasants believed such a beast sometimes roamed the countryside.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

3
3
8
4
7
6
5
8
7
8
21
20

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

9
4
10
10
50
13
35
35
16
24
8
10

SKILLS
Hand to Hand: 5 (REF)
Melee Evade: 5 (DEX)
Stealth: 3 (DEX)
Concealment: 4 (INT)
Climbing: 3 (STR)
Use Darts: 5 (REF)

AV
12
11
9
7
11
12

Cost Powers
1
4
4
2
1
1
11
10

+2 MOVE, Only affects Leap


Claws/Bite - 2D6 Hand Attack (4D6 Total)
Killing, +2
Armor (8 KD, 8 EKD)
Tracking Scent
Enhanced Percpetion, +2
Ultraviolet Vision
Darts, 3D6 Ranged Attack
Killing, +2; Autofire [5], +2; Reduced END: No Cost, +4
Poison*, 9D6 Ranged Attack
Killing, +2; Personal Immunity, +2; Only if Darts cause
Hits, -2; Linked, -1

END
2

Complications

Pts

No Fine Manipulation
Large Size & Weight, As large as a Lion (Freq, Str, Maj)

15
10

CHA 60 Power 34 Skills 25 Comp 25


* Note that the Poison does NOT have Autofire. This means that a victim hit by the Autofire
Darts, only suffers ONE Poison attack now matter how many Darts draw blood.

23

Merfolk
Seamen all over Europe often told of strange women and even men of the waves. These people
had the torso, head, and arms of a human, but had a tail and fin like a fish. If the stories were
true, perhaps they might be represented by this entry. These Merfolk may leave the water,
gaining two normal legs in place of their tail fin and pass for human. However, they are
creatures of elemental water, and must therefore submerse themselves in water once per day
to rejuvenate themselves.
INT
WILL
PRE

SKILLS
Survival: 3 (TECH)
Expert - Ocean
Husbandry: 3 (INT)
TECH 4 ED
6 Profession - Current
Occupation: 3 (TECH)
REF
5 END
30 Local Expert [Home]:
3 (INT)
DEX
5 REC
7 Native Language Merfolk: 3 (INT)
CON
3 STUN
30 Pole Arms: 3 (REF)
STR
4 HITS
30 Melee Evade: 2 (DEX)
BODY 6 RUN
8
MOVE 4 SPRINT 12
OffX
11 SWIM
14
DefX 14 LEAP
4
Cost
1
2
1

3
3
4

RES
SPD
SD

9
3
6

AV
7
6
7
6
6
8
7

Powers
Breathe in Water
Enhanced Perception Under Water: +4
Swimming: 10 m/yds (Swim: 14)

Complications
Vulnerability - x2 Damage from Fire (Infreq, Unc, Ext)
Must Reach Water Once Per Day or Die Slowly (Freq, Com, Maj)
Distinctive Features
CHA 41 Power 4 Skills 14 Comp 25

24

END

1
Pts
10
10
5

Minotaur
This is the classic half man, half bull of the fabled Minoans of Crete. This is an excellent
challenge to place in your own fantasy mazes, or even to use as a template for a whole race of
these creatures.
INT
WILL
PRE

9 SKILLS
3 Great Axes: 5 (REF)
10 Hand to Hand (esp.
Move-By and Move-Thru):
6 (REF)
TECH 5 ED
10 Melee Evade
REF
6 END
50 Stealth: 3 (DEX)
DEX
6 REC
11
CON
5 STUN
42
STR
8 HITS
42
BODY 8 RUN
14
MOVE 7 SPRINT 21
OffX
20 SWIM
7
DefX 21 LEAP
7
Cost
7
4
4

3
2
2
1
Cost
3
3

3 RES
3 SPD
7/12 SD

AV
11

12
11
9

Powers
Horns - 5D6 Hand to Hand Killing Attack (Total 10D6)
Bite - 2D6 Hand to Hand Killing Attack (Total 4D6)
Growth: 2 (STR 8, Mass 400kg, x1.6 Size)
Height: 2.9 m; Knockback: -2; DEX: 5; Reduced END:
No Cost, +4; Always On, -2
Armor (8 KD, 4 EKD)
+5 PRE
Only to Terrify, -2; Only While Roaring, -2
Tracking Scent
Ultraviolet Vision

END
8
4

Perks & Talents


Acute Hearing
+2 on Related Perception Rolls
Acute Smell
+2 on Related Perception Rolls

AV

Complications
Distinctive Features (Cons, Not Conc, Ext)
Reduced Sight (Infreq, Color Blind, Maj)
Bad Tempered (Freq, Incarceration, Maj)

Pts
30
5
10

CHA 56 Power 23 Skills 19 Comp 45

25

Pegasus
This is an example of the famous winged horse of Greek mythology.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

3
3
7
4
5
3
3
8
9
12
19
20

Cost
5

Powers
Growth: 3 (STR 8, Mass 600kg, x2 Size)
Height: 3.6 m; Knockback: -3; DEX: 3; Reduced END:
No Cost, +4; Always On, -2
Flight: 40 m/yds
Armor (6 KD, 2 EKD)
Bite - 2D6 Hand to Hand Killing Attack (Total 4D6)
Reduced Penetration, -1

END

Perks & Talents


Acute Vision
+2 on Related Perception Rolls
Acute Vision
+4 on Related Perception Rolls

AV

Complications
No Fine Manipulation (Cons, Sev, Maj)
Large & Bulky Wings (Freq, Str, Maj)

Pts
15
10

8
2
3

Cost
3
6

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

9 SKILLS
3 Hand to Hand: 6 (REF)
6 Melee Evade: 6 (DEX)
6
30
8
45
51
24
36
12
12

CHA 56 Power 18 Skills 17 Comp 25

26

AV
11
9

0
4

Peryton
These are fell winged beasts which appear as strange, carnivorous, deer with the shadow of a
human. They are rumored to be responsible for the fall of old Rome and have even been
featured in the lore of the Northern Europeans.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

3
3
4
4
6
5
5
8
5
4
18
16

Cost
3

Powers
Images - Only to Cast Human Shadow
Reduced END: No Cost, +4; Always On, -2
Flight: 15 m/yds
Horns - 4D6 Hand to Hand killing Attack (Total 8D6)
Armor (2 KD, 2 EKD)
Immune to Non Magical Attack
*This special ability means only magic or magically enhanced
weaponry can harm the creature.

3
6
1
8

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

9
3
10
10
50
13
25
25
8
12
4
4

SKILLS
Hand to Hand: 4 (REF)
Melee Evade: 4 (DEX)
Ranged Evade: 4 (DEX)

AV
10
9
9

END
0
1
4

CHA 47 Power 23 Skills 8 Comp 0

27

Scorpion Man
Ancient Sumerian texts spoke of strange men, half scorpion, half human. They were creations
of ancient gods now vacant from their celestial thrones. Yet, the Scorpion Men remain.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

2
2
2
4
9
5
6
4
6
4
16
16

Cost
5

Powers
Claws (2 pincers) - 2D6 Autofire Killing Attack (2 successful
hits Maximum) No Range, -2
Stinger - 2D6 Hand to Hand Killing Attack (Total 4D6)
Poison - 4D6 No Normal Defense Attack
Killing Damage, +2; Gradual Effect: 1 Minute, -4; Only if
Stinger Does Hits, -2

4
4

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

6
5
12
12
60
10
30
30
8
12
4
4

SKILLS
Hand to Hand: 3 (REF)
Melee Evade: 3 (DEX)
Ranged Evade: 3 (DEX)

CHA 44 Power 13 Skills 5 Comp 0

28

AV
12
8
8

END
3
3

Werewolf
This is an example of the classic lycanthrope of European folklore.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

2
2
7
4
6
6
3
5
6
5
15
23

Cost
4
6
7

END

2
1
1

Powers
Multiform - into 41 CP Human
Claws - 4D6 Hand to Hand Killing Attack (Total 8D6)
Bite - 1D6 Hand to Hand Killing Attack (Total 2D6)
Continuous, +4
3D6 Transform Human into Lycanthrope
Type: Cumulative, +2; No Range, -2; Linked to Bite, -2;
Bite Must Do Hits, -2
Armor (7 KD, 5 EKD)
Not vs. Silver or Fire, -3
Damage Reduction (75% Physical)
Not vs. Silver or Fire, -3
Damage Reduction (50% Energy)
Not vs. Silver or Fire
Tracking Scent
Discriminatory Sense (Smell)
Ultraviolet Vision

Cost
3
3
3
3

Perks & Talents


Acute Hearing - +2 on Related Perception Rolls
Acute Smell - +2 on Related Perception Rolls
Acute Senses - +1 on All Perception Rolls
Animal Empathy - esp. Wolves

AV

1
9
3

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

6
3
6
6
30
8
30
30
10
15
5
5

SKILLS
Concealment: 4 (INT)
Tactics: 3 (INT)
Hand to Hand: 4 (REF)
Melee Evade: 4 (DEX)

AV
6
5
10
10

4
4

Complications
Pts
Vulnerability - 2x Hits from Silver Weapons (Infreq, Unc, Ext)
10
Distinctive Features (Freq, Conc, Ext)
20
Berserker in Battle, 8+, 11+ (Cons, Anyone in Range Except Friends, Ext) 25
No Fine Manipulation (Cons, Sev, Maj)
15
Limited Memory of Human Life (Freq, Str, Maj)
10

29

Secret Identity (Infreq, Str, Ext)

15

CHA 46 Power 36 Skills 23 Comp 95

Wyvern
These creatures have leapt from stories of old onto the shields of knights and kings of the
middle ages. Meeting one for real, might be quite different. There are two varieties here to test
your Heroes mettle with.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

3
4
10
4
6
4
4
8
8
4
17
19

Cost
5

Powers
Growth: 3 (STR 8, Mass 600 kg, x2 Size)
Height: 3.6 m; Knockback: -3; DEX: 4; Reduced END:
No Cost, +4; Always On, -2
Bite - 1D6 Hand to Hand Killing Attack (Total 2D6)
Reduced Penetration, -1
Stinger - 1D6 Hand to Hand Killing Attack (Total 2D6)
Reduced Penetration, -2
Poison - 7D6 No Normal Defense Attack
Killing Attack, +2; Gradual Effect (1 hour), -8; No Range, - 2;
Only if Stinger Does Hits, -1
Armor - Scales (14 KD, 14 EKD)
Flight: 30 m/yds

2
2
2

7
6

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

12 SKILLS
3 Hand to Hand: 3 (REF)
8 Melee Evade: 3 (DEX)
8
40
9
43
43
8
12
4
4

Complications
No fine Manipulation (Cons, Sev, Maj)
Greedy (Cons, Sev, Maj)
CHA 54 Power 24 Skills 2 Comp 30

30

AV
9
7

END

0
2
2

6
3
Pts
15
15

Razor Wyvern
INT
WILL
PRE
TECH

2
3
10
4

RES
SPD
SD
ED

9
3
8
8

REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

6
4
4
13
8
3
22
18

END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

40
14
43
43
6
9
3
3

Cost
5

Powers
Growth: 3 (STR 13, Mass 600kg, x2 Size)
Height: 3.6m; Knockback: -3; DEX: 4; Reduced END:
No Cost, +4; Always On, -2
Armor (8 KD, 8 EKD)
Bite - 4D6 Hand to Hand Killing Attack (Total 8D6)
Reduced Penetration, -1
Sting - 1D6 Hand to Hand Killing Attack (Total 2D6)
Poison - 3D6 No Normal Defense Attack
Linked to Sting (Only if Sting Does Hits): -1; Does Killing
Damage
Flight: 30 m/yds
Extra Limbs - Long Tail
Ultraviolet Vision

4
5
3
8

6
1
1

SKILLS
Perception: 6 (INT)
Concealment: 2 (INT)
Local Expert [Home]:
2 (INT)
Stealth: 2 (DEX)
Hand to Hand: 3 (REF)
Melee Evade: 3 (DEX)
Ranged Evade: 3 (DEX)

Complications
No Fine Manipulation (Freq, Mild, Ext)
Likes Shiny Objects (Infreq, Str, Ext)
Bad Rep (Infrequently Recognized, Mild, Ext)
Distinctive Features (Freq, No Conc, Ext)

AV
8
4
4
6
9
7
7

END

4
2

5
3

Pts
15
15
25
25

CHA 56 Power 33 Skills 11 Comp 65

31

Yeti, Sasquatch or Fear Liath More


These creatures may be the same species scattered about the world. Each has a particular
culture associated with it. In your campaign you may choose to use Yeti (asian culture),
Sasquatch (general Western culture), or the dread Fear Leath More (Celtic or Dawn of Legends
settings).
The Yeti is usually described has having reddish or grey hair, a very strong odor, and great
strength. Its height appears to vary depending on subspecies from 10' to 14' tall.
This is similar to descriptions given to the North American Sasquatch, or Bigfoot, who is also
quite hairy and stinky.
The Fear Liath More (The Grey Man or The Grey Fog) of Scotland, in particular the mountain
called Ben MacDhui has a particularly sinister aura. Its presence is described as not only
merely physical, but psychic as well. It has been known to induce fear so powerful that it can
cause thoughts of suicide! It, too, is often has a description resembling that of a Big Foot.
INT
WILL
PRE
TECH
REF
DEX
CON
STR
BODY
MOVE
OffX
DefX

3
4
6
6
7
5
3
8
6
5
18
19

RES
SPD
SD
ED
END
REC
STUN
HITS
RUN
SPRINT
SWIM
LEAP

12
4
16
16
30
11
30
30
10
10
5
5

SKILLS
Hand to Hand: 3 (REF)
Melee Evade: 3 (DEX)
Stealth: 5 (DEX)
Concealment: 4 (INT)
Survival: 5 (INT)
Tracking: 3 (INT)

AV
10
8
10
7
8
6

Fear Liath More:


Use Fear Power: 5 (INT)

Cost
5

Powers
Claws - 4D6 Hand to Hand Killing Attack (8D6 Total)
Reduced Penetration, -1 (Armor gets value doubled)

END
5

OPTIONAL POWER/FEAR LIATH MORE


Warning: This guy is dangerous!
12

Aura of Fear - 10D6 Mind Control


Area Affect, 10 m/yds Radius, +4; Personal Immunity +2;
Only to Cause Fear, Flight, Suicide, -2; No Range, -2

Complications
Distinctive Features: Very strong odor (Freq, Not Conc, Ext)
Large Size & Weight (Freq, Str, Maj)
CHA 53 Power 5/17 Skills 23/28 Comp 35

32

8
Pts
25
10

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