Documente Academic
Documente Profesional
Documente Cultură
VIRTUAL REALITY
INTRODUCTION
While pressing the keys of keyboard or keypad to convert the lost games to
last moment victories the chances are that the person has encountered
the virtual reality. These games involve with the characters or objects and
with the amplification of the involvement, one feels a part of this virtual
world. By using 3D imagery with a head mounted device (HMD) and high
quality surrounding sound equipments, these games creates more
involvement in the virtual world and consequently shut down the cues of real
world. This is virtual reality, which has applications far beyond gaming.
DEFINITION
The definition of virtual reality comes, naturally, from the definitions for both
virtual and reality. The definition of virtual is near and reality is what we
experience as human beings. So the term virtual reality basically means
near-reality. This could, of course, mean anything but it usually refers to a
specific type of reality emulation.
Virtual reality (VR) also referred to as immersive
multimedia or computer-simulated reality is an artificial environment
that is created and presented to the user in such a way that the user
suspends belief and accepts it as a real environment. The user becomes part
of this virtual world or is immersed within this environment and in there, able
to manipulate objects or perform a series of actions.
Virtual Reality replicates an environment that simulates a physical
presence in places in the real world or an imagined world, allowing the user
to interact with that world. Virtual realities artificially create sensory
experience, which can include sight, hearing, touch and smell, of which the
former two of these are primarily experienced. VR provides a different way
to see and experience information, one that is dynamic and immediate.
VR ENVIRONMENT
In a virtual reality environment, a user experiences immersion, or the
feeling of being inside and a part of that world. He is also able
4TH SEMESTER
14BCS0036
VIRTUAL REALITY
14BCS0036
VIRTUAL REALITY
14BCS0036
VIRTUAL REALITY
4TH SEMESTER
14BCS0036
VIRTUAL REALITY
VR DEVICES
Some of the popular devices and technologies used to experience virtual reality are:
4TH SEMESTER
14BCS0036
VIRTUAL REALITY
4TH SEMESTER
14BCS0036
VIRTUAL REALITY
VR APPLICATION
1. MILITARY: Virtual reality has been adopted by
the military this includes all three services
(army, navy and air force) where it is used for
training purposes. This is particularly useful for
training soldiers for combat situations or other
dangerous settings where they have to learn
how to react in an appropriate manner. A virtual reality simulation
enables them to do so but without the risk of death or a serious injury.
2. EDUCATION: Education is another area which has adopted virtual
reality for teaching and learning situations,
using seminars,projectors 3-D modeling and
many more. VR enables the learners to
visualize experience, forsee and effectively
learn better thereby minimizing the
misconceptions in the subject. The learners can
interact with the objects in that environment in order to discover more
about them.
3. MEDICAL:
a. Rehabilitation and help to disabled people: Its also possible to
create dialogue on hand gestures between a
deaf real
human and a deaf virtual human with the
use of
Sign Language. Muscular Dystrophy
patients can learn to use a wheelchair
through VR.
b. Psychiartry: With the advent of realistic
virtual humans, it is possible to recreate situations in a Virtual
World, immersing the real patient into virtual scenes. Therapists
may also use VR to treat people who are afraid of heights.
c. Medicine: With the simulation of the entire physiology of the
human body, the effects of various illness or organ replacement
are visible. The surgeon using an HMD and Data Gloves may
have a complete simulated view of the surgery. For medical
students learning how to operate, the best way would be to start
with 3D virtual patients.
4TH SEMESTER
14BCS0036
VIRTUAL REALITY
14BCS0036
VIRTUAL REALITY
10
CONS:
1. Those who do not have access or cannot afford this technology will be
left out. Could further separate social classes in Information Age based
societies.
2. Communication using this technology would be susceptible to
deception.
3. Due to the fast paced development of Virtual Reality and online worlds,
there is a lack of laws regarding these worlds. Users can say and do
things in these worlds that is illegal in reality. Also, users may be less
inhibited than in real life due to a sense of anonymity, and may act in a
way that is socially unacceptable
4. Many people may become addicted to living in these virtual worlds,
and as a result forget or neglect their responsibilities in real life.
5. Technology is still developing and there are still many flaws to be
worked to.
6. Some people have been known to have motion sickness due to using
the VR headset.
4TH SEMESTER
14BCS0036
VIRTUAL REALITY
11
RSI (Repetitive Strain Injuries) may also result from the repeated use of
handset gloves.
FUTURE POSSIBILITIES
CONCLUSION
Virtual Reality is at a critical design phase. More of this technology is yet to
be experienced.
VR offers a new way to interact with the imaginary world that would have
been impossible in real world. VR is changing our life. In the coming decades,
eventually VR will increasingly become an indispensable part of our life.
BIBLIOGRAPHY
1. https://en.wikipedia.org/wiki/Virtual_reality (Wikipedia - Virtual Reality)
2. https://en.wikipedia.org/wiki/Augmented_reality
(Wikipedia
Augmented Reality)
3. https://en.wikipedia.org/wiki/Methods_of_virtual_reality (Wikipedia Methods of VR)
4. http://www.vrs.org.uk/virtual-reality (Virtual Reality Site)
4TH SEMESTER
14BCS0036
VIRTUAL REALITY
12
5. http://whatis.techtarget.com/definition/virtual-reality (WhatisTechTarget
- Defining VR)
6. http://www.engineersgarage.com/articles/virtual-reality-environment
(Article on VR)
7. http://electronics.howstuffworks.com/gadgets/other-gadgets/virtualreality1.htm (Working of VR)
8. http://www.pcworld.com/article/2010532/virtual-reality-more-virtualthan-real.html (Article on VR)
9. http://www.theguardian.com/technology/virtual-reality (Latest trends
on VR)
_____________________________________________________________________________
4TH SEMESTER
14BCS0036