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Name

Look

Elf: Astrafel, Daelwyn, Feliana, Damarra, Sistranalle, Pendrell, Melliandre, Dagoliir


Human: Baldric, Leena, Dunwick, Willem, Edwyn, Florian, Seraphine, Quorra, Charlotte,
Lily, Ramonde, Cassandra

Knowing Eyes, Fiery Eyes, or Joyous Eyes


Fancy Hair, Wild Hair, or Stylish Cap
Finery, Traveling Clothes, or Poor Clothes
Fit Body, Well-fed Body, or Thin Body
Sparrow,
Shank,
Marlow,
Dodge,
Rat,
Pox, Humble,
Farley
Shifty
Eyes
Criminal
Elf:
Astrafel,
Feliana,
Damarra,
Sistranalle,
Pendrell,
Melliandre,
Dagoliir
Knowing
Eyes,or
Fiery
Eyes, or Eyes
Joyous Eyes
Elf:
Hycorax,Daelwyn,
Ethanwe,Jack,
Sinathel,
Demanor,
Menoliir,
Mithralan,
Aegor
Wise
Assign these
scores toTaeros,
your stats:
16 (+2), 15 (+1), 13 (+1),
12Eyes,
(+0), Wild
9 (+0),Eyes,
8 (-1)or Haunting Eyes
Hooded
Head,
Messy
Hair,
orHair
Cropped
Hair
Human:
Baldric,
Leena,
Dunwick,
Willem,
Edwyn,
Florian,
Seraphine,
Quorra,
Charlotte,
Fancy
Hair,
Wild
Hair,
or
Stylish
Cap
Halfling: Tanner,
Dunstan, Rose, Ivy,Dexterity
Robard, Mab, Thistle, Puck,
Anne, Serah
Furry Hood, Messy Hair,
or Braided
Strength
Constitution
Intelligence
Wisdom
Charisma
Dark
Clothes,
Fancy
Clothes,
or
Common
Clothes
Lily,
Ramonde,
Cassandra
Finery,
Traveling
Clothes,
or
Poor
Clothes
Human: Elana, Obelis, Herran, Syla, Andanna, Siobhan, Aziz, Pelin, Sibel, Nils, Wei
Ceremonial Garb, Practical Leathers, or Weathered Hides
Fit Body,
Well-fed
Body, Body,
or Thinor
Body
Lithe
Body,
Knobby
Flabby Body
WEAK
SHAKYAssign-1these scores to
SICK
STUNNED
CONFUSED -1
SCARRED
-1
-1(+2), 15 (+1),
-1
-1
yourstats:
stats:16
16
8 (-1)
Assign these scores to your
(+2), 15 (+1),13
13(+1),
(+1),12
12(+0),
(+0),9 9(+0),
(+0),
8 (-1)

Name
Name

Strength
Strength

Dexterity
Dexterity

STR
WEAK
WEAK

Constitution
Constitution

DEX
-1
-1

SHAKY
SHAKY

STR
Damage
STR

d6
DEX
DEX

Damage
Alignment

Intelligence
Intelligence

CON
SICK
SICK

-1
-1

d6

Look
Look

INT
-1
-1

CON
Armor
CON

STUNNED
STUNNED

INT
INT

Wisdom
Wisdom

WIS
-1
-1

CONFUSED -1
CONFUSED -1

Good

Perform your art to aid someone else.

Alignment
M
ISSION
Neutral
Alignment

Good
Avoid a conflict or defuse a tense situation.
Chaotic
Perform your art to aid someone else.
Destroy
a symbol of civilization.
Chaotic
Neutral
Spur others to significant and unplanned decisive action.
Good
Avoid
a conflict or defuse a tense situation.
Help something or someone grow.

MOTIVATION

Race

Chaotic
CElf
URIOSITY: Learn a secret about an enemy
Neutral
Spur
others to significant and unplanned decisive action.

Eliminate
an unnatural
menace. location (your call) you can ask the
When you
enter an important
AME:
Gain
a
reputation.
GM for one fact from the
history of that location.

F
Race
Race
Elf

Human
H
EROIC: Ignore danger to aid another.

Elf
When
youyou
enter
important
location
(your someone
call) you who
can ask
the
When
firstanenter
a civilized
settlement
respects
The sap
of the
elder
trees
flows
within
you.
In addition to any other
GM
for
one
fact
from
the
history
of
that
location.
the custom of hospitality to minstrels will take you in as their guest.
attunements, the Great Forest is always considered your land.

WEAKNESS

Bonds

Human
Human
When
first enter a civilized
someone who respects
Dyou
AREDEVIL
: Leapsettlement
into danger.

AsFill
your
learned
to field
too
in people
theofname
of oneto
ofbind
your animals
companions
in
least
one:so
the
custom
hospitality
to
minstrels
will take
youatand
in
asfarm,
their
guest.
are you
bound
to
them.
You
may
always
take
the
shape
of
any
This is not my first adventure with _______________.
G
REED:
Steal whenever possible.
domesticated
animal,
in addition to yourlong
normal
options.
I sang stories
of _______________
before
I ever met them
in
person.
FillHalfling
in
the
name of one
of yourkilling
companions
in at least one:
P
ACIFIST
: Avoid
or
_______________
is often the
of drawing
my jokes. blood.
This
is not
first adventure
withbutt
_______________.
You
sing
themy
healing
songs of spring
and brook. When you make
I amstories
writingofa _______________
ballad about the adventures
of _______________.
I sang
camp,
you and your
allies heal +1d6. long before I ever met them
_______________ trusted me with a secret.
in person.
_______________
does not
me,
and
for good reason.
_______________
is often
the trust
butt of
my
jokes.

Bonds

BONDS

Bonds

I am
writing
a ballad
theyour
adventures
of
Fill
the
name
of about
one
of
crewin
in_______________.
least
Fill
ininthe
name
of one
of your
companions
atatleast
one:one:
_______________ trusted me with a secret.

____________________
smells more like prey than a hunter.
I _______________
stole
somethingdoes
from
not_______________.
trust me, and for good reason.

The spirits spoke to me of a great danger that follows


_______________ has my back if things go wrong.
______________.
I have showed ________________ a secret rite of the Land.
_______________
knows incriminating details about
___________ has tasted my blood and I theirs. We are bound by it.

me.

I will show _____________ who really knows how


to be a thief.

Studied Essence

-1
-1

Your Max HP is
6+Constitution

Current
Current
MAX
MAX

Your Max HP is
6+Constitution

Arcane Art

CHA
CHA

When you weave a performance into a basic spell, choose an ally and an effect:
t Heal 1d8 damage
t +1d4 forward to damage
Arcane Art
t Their mind
shaken
clear of one enchantment
Born
of is
the
Soil
ACROBAT
When
you weave a performance into a basic spell, choose an ally and an effect:
t The
nextyour
timemagic
someone
target with
aid, theyand
gettheyve
+2 instead
of +1
You
learned
in
a successfully
place whose assists
spirits the
are strong
and ancient
marked
you
t When
Heal 1d8you
damage
Defy Danger using Dexterity or Defend while
Then
roll+Cha.
On
a matter
10+, thewhere
ally gets
the
selected
effect.
On
aand
7-9,allow
your you
spelltostill
works,
as
one
of
their
own.
No
you
go,
they
live
within
you
take
their
t unencumbered,
+1d4 forward to damage
take +1.
but you
draw unwanted
attention It
orisyour
magic
other targets affecting
them
shape.
Choose
of the clear
following.
the land
to reverberates
which you aretoattunedwhen
shapeshifting
t Their
mind one
is shaken
of one enchantment
as well,
GMs
choice.
you
may
take
the
shape
of
any
animal
who
might
live
in
your
Land.
t The next time someone successfully assists the target with aid, they get +2 instead of +1
BThe
ACKSTAB
Great Forests
Then
roll+Cha.
On a 10+, the ally gets the selected effect. On a 7-9, your spell still works,
Bardic
When
youLore
attack
a surprised or defenseless enemy with a melee
The
Whispering
Plains
but
you draw
unwanted
attention or your magic reverberates to other targets affecting them
Choose
an area
of expertise:
weapon,
you
can
choose to deal your damage or roll+DEX. On a 10+
The
Vast
Desert
astwell,
GMs
Spells
andchoice.
Magicks
choose
two. Mire
On a 79 choose one.
The Stinking
t The Dead and Undead
Bardic
Lore
The
YouRiver
dont
get into melee with them
Delta
t Grand Histories of the Known World
Choose
an
area of
expertise:
The
You
deal
your
damage+1d6
Depths
of
the Earth
t A Bestiary of Creatures Unusual
t
Spells
and
Magicks
YouSapphire
createIslands
an advantage, +1 forward to you or an ally acting on it
The
t The Planar Spheres
t
The
Dead
Undead
Reduce
their
armor by 1 until they repair it
The
Openand
Sea
t Legends
of Heroes
Past
t Grand
Histories
of the Known World
The Towering Mountains
t
Gods
and
Their
Servants
t H
AThe
Bestiary
ofNorth
Creatures
Unusual
Frozen
IDE
IN
SHADOWS
you first
encounter
an important creature, location, or item (your call) covered by
tWhen
The
Planar
Spheres
The Blasted
Wasteland
When
you
keep
stillaskinthe
shadows
orquestion
darkness,
spottruthfully.
you
your
bardic
lore
you
can
GM any one
aboutenemies
it; the GMnever
will answer
t Legends
of Heroes
Past
Chose
a
tella
physical
attribute
that
marks
you
as
born
of
the
soilthat
reflects
the
spirit of
until
you
make
a
movement.
GM may
thenServants
ask you what tale, song, or legend you heard that information in.
tThe
Gods
Their
your
land.and
It may
be an animal feature like antlers or leopards spots or something more general:
When
you
firstor
encounter
anOpen
important
or matter
item (your
covered
by
Charming
and
hair
leaves
eyes
of glittering
crystal.creature,
Your telllocation,
remains no
whatcall)
shape
you take.
Tlike
RAP
EXPERT
your
bardic
lore
you
can
ask
the
GM
any
one
question
about
it;
the
GM
will
answer
truthfully.
When you speak frankly with someone, you can ask their player a question from the list
When
you
spend
a moment
to survey
a dangerous
area,
roll+DEX.
On
By
Nature
Sustained
The
GM
may
then
ask
you
tale, song,
legend
that
information
below.
They
must
answer
itwhat
truthfully,
thenor
they
mayyou
ask heard
you a question
from thein.
list (which
a
10+,
hold
3.
On
a
79,
hold
1.
Spend
your
hold
as
you
walk
through
You
to eat
or drink. If a move tells you to mark off a ration just ignore it.
youdont
mustneed
answer
truthfully).
Charming
the area to askand
these Open
questions:
t Whom
do
youfrankly
serve? with someone, you can ask their player a question from the list
Spirit
Tongue
When
speak
there
a trap here
and if so, what activates it?
Isyou
t What
dobarks,
you wish
I would
do? of the
The
chirps,
and
calls
creatures
of the
as language
you.
can
below.
They
must
it
truthfully,
then
they may
ask wild
you aare
question
fromtothe
listYou
(which
What
doesanswer
the trap
do
when
activated?
grunts,
t How
can
I get
you tonative
______?
understand
any
animal
to
your
land
or
akin
to
one
whose
essence
you
have
studied.
you
must
answer
truthfully).
What else is hidden here?
What are
you serve?
really feeling right now?
ttWhom
do you
Shapeshifter
Whatdo
doyou
youwish
mostI desire?
ttWhat
would do?
TRICKS
OFtheTHE
When
you call upon
spiritsT
toRADE
change your shape, roll+Wis. On a 10+ hold 3. On a 79
tAHow
can
I
get
you
to
______?
Port
in
the
Storm
When
you
pick
locks
or disable
traps, roll+DEX.
hold
2.
On
a
miss
hold
1
in
addition
to whatever
the GM says.On a 10+, you do it,
tWhen
Whatyou
are return
you really
right
now? youve visited before, tell the GM when you were
to physical
a feeling
civilized
settlement
no may
problem.
On
a 79,
you
stillspecies
do it,whose
but the
GMyou
will
offer
you
You
take
on
the
form
of
any
essence
have
studied
or two
who lives
t What
doTheyll
you most
desire?
here.
tell your
you
how
its changed
since
options
between
suspicion,
danger,
orthen.
inlast
your
land:
you and
possessions
meld
into
a cost.
perfect copy of the species form. You have
A
in the
Storm
anyPort
innate abilities
and weaknesses
of the form: claws, wings, gills, breathing water instead of
When
to anormal
civilized
settlement
the GM when
you were
air. Youyou
stillreturn
use your
stats
but someyouve
movesvisited
may bebefore,
harder tell
to triggera
housecat
will
last
Theyll
youwith
howanitsogre.
changed
sincewill
then.
findhere.
it hard
to dotell
battle
The GM
also tell you one or more moves associated
with your new form. Spend 1 hold to make that move. Once youre out of hold, you return to
your natural form. At any time, you may spend all your hold and revert to your natural form.

Starting
STARTING MMoves
OVES
Starting
Moves

The
Bard
THE
BURGLAR

When you spend time in contemplation of an animal spirit, you


may add its species to those you can assume using shapeshifting.

CHA
SCARRED
SCARRED

Current
MAX

WIS
HPWIS

Armor
HP
Starting Moves

Charisma
Charisma

The
Bard
The Druid

Level
XP
Level
Level
XP
XP

Healing potion (0 weight)


Your load is 9+Str. You start with dungeon rations (5 uses, 1 weight),
leather armor (1 armor, 1 weight), 3 uses of your chosen poison, and 10
coins. Choose your arms:
Dagger (hand, 1 weight) and short sword (close, 1 weight)
Rapier (close, precise, 1 weight)
When
gain
a level from
these
moves.
Youryou
load
is 9+Str.
You 25,
startchoose
with from
leather
armor
(1 armor, 1
Choose
a ranged
weapon:
weight),
lockpicks,
rations
(5
uses,
1
weight),
and
10 coins.
3
throwing
daggers
(thrown,
near,
0
weight)
Cheap Shot
Ragged
Bow
(near,
2
weight)
and
bundle
of
arrows
(3
ammo,
1 weight)
When
usingyour
a precise
or hand weapon, your backstab deals an extra
+1d6 damage.
Choose
arms:
Choose one:
Cautious
Short Sword (close, 1 weight) and Crowbar (-1 to hit, close,
Adventuring gear (1 weight)
1 weight,
+1trap
to expert
Strength
to open)
When
you use
you always
get +1 hold, even on a 6-.
Healing
potion
(0 weight)
2 Daggers (hand, 2 weight) and 3 darts (thrown, near, 1

GEAR
Advanced
Moves

Wealth and Taste


weight)

When you make a show of flashing around your most valuable possession, choose
someone present. They will do anything they can to obtain your item or one like it.

Advanced Moves

Shoot First

When you gain a level from 25, choose from these moves.
Youre never caught by surprise. When an enemy would get the drop on you,
When you gain a level from 2-5, choose from these moves.
youCheap
get to act first
instead.
Shot
When
using
a
precise
ALERTNESSor hand weapon, your backstab deals an extra +1d6 damage.

Poison Master

When
youused
must
Discern
about
an unknown
After
youve
a poison
onceRealities
its no longer
dangerous
for you tothreat
use. or
Cautious
while Taking Watch, you take +1 forward.
When you use trap expert you always get +1 hold, even on a 6-.

Envenom

Wealth
A
MBIDEXTROUS
You
can
apply even
complex
poisons with a pinprick. When you apply a poison
and
Taste
When
you
strike
an
enemy
with
twoyour
weapons
attouch
once,
add an
extra
thats
not
dangerous
forof
you
to use
to your
weapon
instead
of applied.
When
you
make
a show
flashing
around
mostits
valuable
possession,
choose
1d4 damage
forThey
your
off-hand
strike.
someone
present.
will
do anything
they can to obtain your item or one like it.

Brewer

When
you haveFirst
time to gather materials and a safe place to brew you can create
Shoot
CAUTIOUS
three
doses
of
any
one
poison
youve
used
Youre
never
caught
byexpert
surprise.
When
anbefore.
enemy
get the
When you use trap
you
always
get +1 would
hold, even
ondrop
a 6-.on you,
you get to act first instead.

Underdog

Poison
CHEAP
SMaster
HOT
When
youre outnumbered,
you have +1 armor.
When
using
a
hand
backstab
deals
an extra
After youve usedprecise
a poisonoronce
itsweapon,
no longeryour
dangerous
for you
to use.
Connections
+1d6
damage.
When
you put out word to the criminal underbelly about something you want
Envenom
need,
Fcan
AST
ON
YOUR
EET
or
roll+CHA.
On aF10+,
someone
it, just for
you.you
On
a 79,
youll
You
apply
even
complex
poisons
with has
a pinprick.
When
apply
a poison
have
to
settle
for
something
close
or
it
comes
with
strings
attached,
your
call.
thats
not
dangerous
for
you
to
use
to
your
weapon
its
touch
instead
of
applied.
When youre unencumbered, you have +1 armor.

Brewer

Myou
ASTER
CROBAT
(Replaces
When
gain aA
level
from 610,
chooseAcrobat)
from these moves or the level 25
When you have time to gather materials and a safe place to brew you can create
When
you
Defy
Danger
using
Dexterity or Defend while
moves.
three
doses of any one
Unencumbered,
takepoison
+2. youve used before.

Dirty Fighter
Underdog

Replaces:
CheapSShot
Nyoure
IGHT
IGHT you have +1 armor.
When
outnumbered,
When
using
a precise
or hand
weapon,normally
your backstab
deals
anto
extra
+1d8 damage
Halve penalties
that
you would
suffer
due
darkness.
and
all
other
attacks
deal
+1d4
damage.
Connections
When
you put out word to the criminal underbelly about something you want
SHADOW
Extremely Cautious
or
need, roll+CHA.
On
10+, someone
just for you.
On a 79, roll
youll
When
you follow
ana NPC
throughhasanit, urban
environment,
Replaces: Cautious
have
to settle
something
orait7+,
comes
with
+WIS.
Onfor
a 10+,
hold 3.close
On
hold
1: strings attached, your call.
When you use trap expert you always get +1 hold, even on a 6-. On a 12+ you get
Gain a useful bit of information about your quarry, the GM will
3tell
hold
andwhat
the next time you come near a trap the GM will immediately tell you
you
When
you
gain
level from
610,
from
these
moves
theadvantage.
level 25
what
it
does,
whataisnt
triggers
it, who
set choose
it, and
how
you
can use
it toor
your
aware
of your
presence
Your quarry
moves.
You discover your quarrys final destination

Dirty Fighter

SHADOW
WALKER
Replaces:
Cheap Shot
When
you
move
than
walk deals
through
shadows
or
When using a precise orno
handfaster
weapon,
yourabackstab
an extra
+1d8 damage
darkness,
enemies
cannot
spot
you.
and all other attacks deal +1d4 damage.

Cautious
Extremely
SILENT MOVE
Replaces:
Cautious
When you move unencumbered, you make no sound.
When you use trap expert you always get +1 hold, even on a 6-. On a 12+ you get
3
hold
and the next
time you come near a trap the GM will immediately tell you
STEADY
FEET
what
it
does,
what
triggers
it, who
set it, and
howmoving
you can use
it to your advantage.
You are able to keep your
balance
while
on difficult
ground
or while on unsteady ground.

Alchemist
Choose one:

Replaces:
Brewer
Rope
& grappling hook (1 weight)
When
you
have you
to each,
gather 0materials
and a safe place to brew you
Bandages
(3 have
uses,time
4hp
weight)
can create three doses of any poison youve used before. Alternately you can
describe the effects of a poison youd like to create. The GM will tell you that you
can create it, but with one or more caveats:
t It will only work under specific circumstances
t The best you can manage is a weaker version
t Itll take a while to take effect
t Itll have obvious side effects

Serious
Underdog
Alchemist

Replaces:
WhenUnderdog
you gain a level from 6-10, choose from these moves or the
Replaces:
Brewer
You
have
+1have
armor.
youre
you
have
+2 armor
level
2-5
moves.
When
you
youWhen
have time
to outnumbered,
gather materials
and
a safe
place toinstead.
brew you

canEvasion
create three doses of any poison youve used before. Alternately you can
ALARMS
describe
thedefy
effects
of a poison
youdyou
liketranscend
to create. The
GM willYou
tell you
When you
danger
on a 12+,
the danger.
not that
onlyyou
do
When
you
Make
Camp
you can
set up alarms that will awaken you
can
create
it,
but
with
one
or
more
caveats:
what you set out to, but the GM will offer you a better outcome, true beauty, or
if
enters
the radius
where you are resting.
It anyone
will only
work under
specificofcircumstances
atmoment
of grace.
t The best you can manage is a weaker version

XTREMELY
AUTIOUS
Arm,
Aim
t Strong
ItllEtake
a while
to takeCTrue
effect
Replaces:
Cautious
You
can
throw
any melee
weapon, using it to volley. A thrown melee weapon is
t Itll
have
obvious
side effects
When
use trap
expert
you always
geta 79.
+1 hold, even on a 6-. On
gone;
you you
can never
choose
to reduce
ammo on
a 12+ you getUnderdog
3 hold and the next time you come near a trap the GM
Serious
will immediately
tell you what it does, what triggers it, who set it,
Escape
Route
Replaces:
Underdog
and
how
you
can
use it
to need
your
When
youre
in too
deep
and
aadvantage.
way out, you
name
your
escapeinstead.
route and
You
have
+1 armor.
When
youre
outnumbered,
have
+2 armor
roll+DEX. On a 10+ youre gone. On a 79 you can stay or go, but if you go
Evasion
it costs
leaveR
something
Eyou:
SCAPE
OUTE behind or take something with you, the GM will
When
defy danger on a 12+, you transcend the danger. You not only do
tellWhen
youyou
what.
youre in too deep and need a way out, name your escape
what you set out to, but the GM will offer you a better outcome, true beauty, or
route and roll+DEX. On a 10+ youre gone. On a 79 you can
Disguise
a moment
grace.
stay or ofgo,
but if you go it costs you: leave something behind or
When
you
have timewith
and materials
can
create
disguise
that will fool anyone
take
something
you,
theyou
GM
will
tellayou
what.
Strong
Arm,
True
Aim
into thinking youre
another
creature
of about the same size and shape. Your
You
cancan
throw
it to volley.
actions
giveany
youmelee
awayweapon,
but yourusing
appearance
wont.A thrown melee weapon is
FLORENTINE
gone; you can never choose to reduce ammo on a 79.
Replaces: Ambidextrous
Heist
When you strike an enemy with two weapons at once, add an extra
Escape
When you take Route
time to make a plan to steal something, name the thing you want
1d8 damage
for
your
off-hand
When
inthe
tooGM
deep
andquestions.
needstrike.
a way
out,acting
name on
your
route
to stealyoure
and ask
these
When
theescape
answers
you and
and
roll+DEX.
On
a
10+
youre
gone.
On
a
79
you
can
stay
or
go,
but
if
you go
your allies take +1 forward.
ittcosts
leave
behind or take something with you, the GM will

Hyou:
EIST
Who
will
noticesomething
its missing?
tell
you
what.
When
you
take
time
to
make a plan to steal something, name the
t Whats its most powerful defense?
thing
you
want
to
steal
and ask the GM these questions. When
t Disguise
Who will come after it?
acting on the answers you and your allies take +1 forward.
t Whoyou
else wants
When
timeit?and
materials
you can create a disguise that will fool anyone
Who have
will notice
its
missing?
into
thinkingits
youre
creature
of about the same size and shape. Your
Whats
mostanother
powerful
defense?
actions
canwill
givecome
you away
Who
afterbut
it?your appearance wont.
Who else wants it?

Heist

When you take time to make a plan to steal something, name the thing you want
INVISIBILITY
to steal and ask the GM these questions. When acting on the answers you and
You can make yourself effectively invisible so long as you move no
your allies take +1 forward.
faster than a walk. Your footsteps are also almost imperceptible
t Who will notice its missing?
while you are walking.
t Whats its most powerful defense?
t Who will come after it?
STRONG ARM, TRUE AIM
t Who else wants it?
You can throw any melee weapon, using it to volley. A thrown
melee weapon is gone; you can never choose to reduce ammo on a
79.

Name
Name

Look
Look

Name
Elf:
Hycorax,
Ethanwe,
Sinathel,Damarra,
Demanor,
Menoliir,
Mithralan,
Taeros,
Aegor
Baudolino,
Leena, Feliana,
Dunwick,
Willem,
Edwyn,
Florian,
Seraphine,
Elf:
Astrafel,
Daelwyn,
Sistranalle,
Pendrell,
Melliandre,
Dagoliir

Look

Wise
Eyes,Eyes,
Wild
Eyes,
or Haunting
Eyes
Knowing
Eyes,
Fiery
Eyes,
or
Joyous Eyes
Knowing
Fiery
Eyes,
or
Joyous
Eyes
Halfling:
Tanner,
Dunstan,
Rose,
Ivy,
Robard,
Mab,
Thistle,
Puck,
Anne,
Serah
Furry
Hood,
Messy
Hair,
or
Braided
Elf:
Astrafel,
Daelwyn,
Feliana,
Damarra,
Sistranalle,
Pendrell,
Melliandre,
Dagoliir
Knowing
Eyes,
Fiery
Eyes,
or
Joyous
EyesCap
Fancy
Hair,
or Stylish
Quorra,Baldric,
Charlotte,
Ramonde,
Human:
Leena,Lily,
Dunwick,
Willem,Cassandra
Edwyn, Florian, Seraphine, Quorra, Charlotte,
Fancy
Hair,
WildWild
Hair,Hair,
or Stylish
CapHair
Human:
Elana, Obelis,
Herran,
Andanna,
Siobhan,
Pelin,
Sibel, Nils,
Wei Charlotte, Finery,
Ceremonial
Garb,
Practical
Leathers,
or Weathered
Human:
Baldric,
Leena, Syla,
Dunwick,
Willem,
Edwyn,Aziz,
Florian,
Seraphine,
Quorra,
Hair,
Wild
Hair,Body,
ororStylish
FitFancy
Body,
Well-fed
or Cap
Thin
Body Hides
Lily,
Ramonde,
Cassandra
Traveling
Clothes,
Poor
Clothes
Lily, Ramonde, Cassandra
Finery,
Traveling
Clothes,
or
Poor
Clothes
Fit Body, Well-fed Body, or Thin Body
Fit
Body,
Assign
these
15 (+1),
(+1),13
13(+1),
(+1),12
12(+0),
(+0),9 Well-fed
9(+0),
(+0),
8Body,
(-1) or Thin Body
Assign
thesescores
scorestotoyour
yourstats:
stats:16
16 (+2),
(+2), 15
8 (-1)
Strength
Strength

WEAK
WEAK

-1
-1

WEAK

Constitution
Intelligence
Assign these
scores to your stats: 16 (+2), 15
(+1), 13 (+1), 12 (+0), 9 (+0), 8 Wisdom
(-1)
Constitution
Intelligence
Wisdom

Dexterity
Dexterity

Strength

Dexterity

-1

SHAKY
SHAKY

STR STR

Damage
Damage
Damage

-1
-1

SHAKY

Constitution

SICK
SICK

-1
-1

SICK

-1

-1

DEXDEX

CON
CON

d6
d6
d6

Armor
Armor
Armor

M
ISSION
Alignment
Alignment

Good
Good
Chaotic

artsomeone
to aid someone
Perform
your
art your
to
else. else.
Destroy aPerform
symbol
ofaid
civilization.

Neutral
GoodNeutral

MOTIVATION

Avoid a or
conflict
oradefuse
tense situation.
Avoid
a conflict
tense
Help something
or defuse
someone
grow.asituation.

Chaotic
Chaotic
Neutral
TRUTH: Reveal a dangerous lie.

Spur others to significant and unplanned decisive action.

Spur
othersantounnatural
significant
and unplanned decisive action.
Eliminate
menace.

Race: Make a powerful ally.


AMBITION
Race
Elf

Intelligence

STUNNED
STUNNED

-1
-1

STUNNED

INT
INT

-1

Charisma
Charisma

Wisdom

Charisma

CONFUSED
CONFUSED -1
-1

SCARRED
SCARRED

CONFUSED -1

SCARRED

WIS
WIS

HP
HP
HP

-1
-1

-1

CHA
CHA

Current
Current
Current
MAX
MAX
MAX

Your Max HP is
Your
HP is
is
Your Max
Max HP
6+Constitution
6+Constitution
6+Constitution

STARTING
MMoves
OVES
Starting
Moves
Starting
Arcane
Art
Arcane
Born
ofArt
the
Soil

AMBOOZLE
When
weave
a performance
into
a basic
spell,
choose
an
allyand
and
antheyve
effect: marked you
When
you you
weave
a performance
into
a spirits
basic
spell,
choose
ally
an
effect:
You learned
your
magic
in a place whose
are
strong
andan
ancient
and
When
you
parley
onthey
a 7+live
you
alsoyou
take
forward
with
t of
Heal
1d8
damage
t one
Heal
1d8
damage
as
their
own.
No with
mattersomeone,
where you go,
within
and+1
allow
you to take
their
t
+1d4
forward
to
damage
them.
t +1d4
forward
shape.
Choose
onetoofdamage
the following. It is the land to which you are attunedwhen shapeshifting
t Their mind
is shaken
clear one
of one
enchantment
t Their
is shaken
clear
enchantment
you
may mind
take the
shape of
anyofanimal
who might live in your Land.
t
The
next
time
someone
successfully
assists the target with aid, they get +2 instead of +1
ECEIVER
t The
next
time
someone successfully assists
the target with aid, they get +2 instead of +1
The
Great
Forests
Then roll+Cha. On a 10+, the ally gets the selected effect. On a 7-9, your spell still works,
When
you you
someone
something
they're
inclined
bespell
skeptical
Then
roll+Cha.
Ontell
a 10+,
the ally gets
the selected
effect. On
a 7-9,to
your
still works,
The
Whispering
Plains
but you draw unwanted attention or your magic reverberates to other targets affecting them
of,you
rolldraw
+CHA.
On aattention
10+, they
believe
On a 7-9,
theytargets
believe
you, them
but
unwanted
or your
magicyou.
reverberates
to other
affecting
The
Vast
Desert
as well, GMs choice.
asbut
well,
GMs
choice.
the
GM
also
The
Stinking
Mirepicks 1 as appropriate:

Bardic
Lore
The
They'll
some additional proof of your claim before they let you do
Riverwant
Delta
Elf
Bardic
Lore
Elf When you enter an important location (your call) you can ask the
Choose
an
area
of expertise:
anything
that
could
get them in trouble.
The
Depths
of
the
Earth
TREACHERY
: Use
a secret
against
When
enter
an trees
important
location
(your
call)
yousomeone.
can
the Choose
an area
ofMagicks
expertise:
The sapyou
of
the
elder
flowsthe
within
you.
addition
to
anyask
other
GM
for
one
fact from
history
of In
that
location.
t
Spells
and
The
They'll
decide
within a few minutes that they were right to be skeptical of
Sapphire
Islands
GM
for one fact
history
of thatconsidered
location. your land.
t Spells
and
Magicks
attunements,
thefrom
Greatthe
Forest
is always
t The
Dead
and Undead
you.
The Open Sea
Human
t The
Dead
and
Undead
t
Grand
Histories
the Known
Worldthe option to discern realities. If you
ForThe
PCs:
On a Mountains
hit,ofthey
still have
Human
Towering
When you first enter a civilized settlement someone who respects
Human
t Grand
Histories
the Known
World
t A Bestiary ofof
Creatures
Unusual
rolledFrozen
10+, they
get -2 to their roll. If you rolled 7-9, they can roll
When
you
first
enter
civilized
settlement
who
the
custom
of ahospitality
minstrels
will
in respects
asso
their
As your
people
learned
to bind to
animals
tosomeone
fieldtake
andyou
farm,
tooguest.
t AThe
Bestiary
ofNorth
Creatures
t The Planar
Spheres Unusual
without
penalty.
the
custom
of
hospitality
to
minstrels
will
take
you
in
as
their
guest.
The
Blasted
Wasteland
are you
bound to them.: You
may always
take the shape of any
PARANOID
Suspect
everyone.

WEAKNESS

Bonds

Bonds
Fill in the name of one of your companions in at least one:

domesticated animal, in addition to your normal options.

DRUNK
: Never pass up a drink.
Halfling
This is not my first adventure with _______________.

t The
t Planar
LegendsSpheres
of Heroes Past
Chose
tella
physical
attribute that marks you as born of the soilthat reflects the spirit of
t aGods
TheirPast
Servants
t Legends
ofand
Heroes
ANIPULATOR
your
land.
It
may
be
an
animal
like antlers
or leopards
spots
or something
more
general:
When
you
firstServants
encounter feature
an important
creature,
location,
or item
(your call)
covered
by
t Gods
and
Their
hair
like
leaves
or
eyes
of
glittering
crystal.
Your
tell
remains
no
matter
what
shape
you
take.
When
you
try
to
seduce
or
manipulate
someone,
tell
them
what
you
your
lore you canan
askimportant
the GM anycreature,
one question
about it;
GM(your
will answer
truthfully.
When
youbardic
first encounter
location,
orthe
item
call) covered
by

Fill in the name of one of your companions in at least one:


You sing the
healing
songs
of spring and brook.
When Iyou
I sang
stories
of _______________
long before
evermake
met them
want
roll+CHA.
For
NPCs:
on aquestion
they
you
to
promise
Theand
GMlore
may
thencan
askask
you
what
orhit,
legend
youask
heard
that
information
This is not
my first
adventure
with _______________.
your
you
the
GMtale,
anysong,
one
about
it; the
GM
will
answerin.
truthfully.
By bardic
Nature
Sustained
camp,
you
and
your
allies
heal
+1d6.
C
OMPULSIVE
L
IAR:
Never
tell
the
truth.
in
person.
something
first,
and
do
it
if
you
promise.
On
a
10+,
whether
you in.
keep
I sang stories of _______________ long before I ever met them The GM may then ask you what tale, song, or legend you heard that information
Charming
You dont
need to eat orand
drink. Open
If a move tells you to mark off a ration just ignore it.
your promise is up to you, later. On a 79, they need some concrete
in person. _______________ is often the butt of my jokes.
When
you
speak
frankly
with
someone, you can ask their player a question from the list
I
am
writing
a
ballad
about
the
adventures
of
_______________.
Charming
and
Open
assurance
right
now. For
PCs: on a 10+, both. On a 79, choose 1:
_______________ is often the butt of my jokes.
Spirit
Tongue
below. They
must answer it truthfully, then they may ask you a question from the list (which
_______________ trusted me with a secret.
When
you speak
with
someone,
you canofask
a question
the can
list
if
they
doanswer
it, frankly
they
mark
experience
Fill
in the
name
of oneabout
of your
at least one:
I am
writing
a ballad
thecompanions
adventures in
of _______________.
The
grunts,
barks,
chirps,
and
calls
of the creatures
thetheir
wild player
are as language
to from
you. You
you
must
truthfully).
_______________ does not trust me, and for good reason. below.
Theyrefuse,
must answer
it truthfully,
then they may ask you a question from the list (which

if
they
theyre
defying
danger.
____________________
more
like prey than a hunter.
_______________
trustedsmells
me with
a secret.
understand
anydoanimal
native to your land or akin to one whose essence you have studied.
t Whom
you serve?
mustthey
answer truthfully).
Fill
the name
ofdoes
onenot
oftrust
your
crew
in good
at least
one:
What
up todo?them.
_______________
and danger
for
reason.
Thein spirits
spoke
to
me
of
ame,
great
that
follows you
t What dodo
youthen
wish is
I would
Shapeshifter
t Whom do you serve?
______________.
t How can I get you to ______?
_______________ and I go back before the gang.
t What
docall
youupon
wishthe
I would
When
you
spiritsdo?
to change your shape, roll+Wis. On a 10+ hold 3. On a 79
I have showed ________________ a secret rite of the Land.
t WhatP
are you
really feeling right now?
ET
TRIKE
t
How
can
I
get
you
to
______?
hold
2.
On
a
miss
hold
1
in
addition
to whatever the GM says.
t What do you most desire?
___________ has tasted
my blood
I theirs.
Wejokes.
are bound by it.
_______________
is often
theand
butt
of my
you
hack
slash,
an ally.
Their
next
against
your
tWhen
What
you
feeling
rightchoose
now?
You
mayare
take
onreally
theand
physical
form
of
any species
whose
essence
youattack
have studied
or who
lives
target
does
+1d4
damage.
A land:
Port
in
the
Stormmeld into a perfect copy of the species form. You have
t
What
do
you
most
desire?
in
your
you
and
your
possessions
_______________ and I have a con running.
When abilities
you return
a civilized settlement
youve
visited
before,
tell the GMwater
wheninstead
you were
any innate
andtoweaknesses
of the form:
claws,
wings,
gills, breathing
of
A Port
the
Storm
last here.in
Theyll
tell you
how its changed since then.
air.
You
still
use
your
normal
stats
but
some
moves
may
be
harder
to
triggera
housecat
will
_______________ doesnt trust me for good reason.
NDERDOG
When you return to a civilized settlement youve visited before, tell the GM when you were
find
it hard to do battle
with an ogre.you
The GM
will+1
also
tell you one or more moves associated
When
outnumbered,
have
armor.
last here. youre
Theyll tell
you how its changed
since then.
with your new form. Spend 1 hold to make that move. Once youre out of hold, you return to
When you spend time in contemplation of an animal spirit, you
your natural form. At any time, you may spend all your hold and revert to your natural form.
may add its species to those you can assume using shapeshifting.

Bonds
BONDS

Studied Essence

U S

THEThe
CONBard
ARTIST

The
Bard
The
Druid

Level
XP
Level

Level
XP
XP

Healing potion (0 weight)


Your load is 9+Str. You start with dungeon rations (5 uses, 1 weight),
leather armor (1 armor, 1 weight), 3 uses of your chosen poison, and 10
coins. Choose your arms:
Dagger (hand, 1 weight) and short sword (close, 1 weight)
Rapier (close, precise, 1 weight)
When
gain
a level from
these
moves.
Youryou
load
is 9+Str.
You 25,
startchoose
with from
leather
armor
(1 armor, 1
Choose
a ranged
weapon:
weight),
rations
(5
uses,
1
weight),
and
10
coins.
3
throwing
daggers
(thrown,
near,
0
weight)
Cheap Shot
Ragged
Bow
(near,
weight)
and bundle
of arrowsdeals
(3 ammo,
1 weight)
Choose
arms:
When
usingyour
a precise
or2hand
weapon,
your backstab
an extra
+1d6 damage.
Choose
one:
Stiletto (hand, 1 piercing, 1 weight)
Cautious
Adventuring
gear
(1 weight)
Short
sword
(close,
1 weight)
When
you use
trap expert
you always get +1 hold, even on a 6-.
Healing
potion
(0 weight)

GEAR
Advanced
Moves

Choose a ranged weapon:


Taste
Wealth
3 throwingand
daggers
(thrown, near, 0 weight)

When you make a show of flashing around your most valuable possession, choose
someone present. They will do anything they can to obtain your item or one like it.

Advanced Moves

Shoot
First
When
you gain
a level from 2-5, choose from these moves.

When you gain a level from 25, choose from these moves.
Youre never caught by surprise. When an enemy would get the drop on you,
you
getHARMING
to act first
instead.
Shot
Cheap
C
When
precisewith
or hand
weapon, your
backstabOn
deals
an extra
Whenusing
youaspeak
someone,
roll+CHA.
a hit,
they+1d6
mustdamage.
Poison Master
answer truthfully. For NPCs: On a 10+, you can ask three questions
After
youve
used
oncecan
its no
dangerousFor
for you
use.
Cautious
from
the list.
Ona poison
a 79, you
asklonger
one question.
PCs:toon
a 10+:
When
youask
use one
trap question,
expert youand
always
getmust
+1 hold,
even truthfully.
on a 6-.
you
can
they
answer
On a
Envenom
7-9, you can ask one question and they can ask one question and
You
can apply even
complex
poisons with a pinprick. When you apply a poison
Wealth
and
Taste
both of you must answer truthfully.
thats
forof
you
to usearound
to youryour
weapon
touch possession,
instead of applied.
Whennot
youdangerous
make a show
flashing
mostits
valuable
choose
Whom do you serve?
someone
present.
They
will
do
anything
they
can
to
obtain
your
item
or
one
like it.
Brewer
What do you wish I would do?
Shoot
How
I First
get
you
to ______?
When
youcan
have
time
to gather
materials and a safe place to brew you can create

What
are
you
really
feeling
right
now?
three doses
any one
youve
used
Youre
neverofcaught
bypoison
surprise.
When
anbefore.
enemy would get the drop on you,
What do you most desire?
you get to act first instead.

Underdog

Poison
BLEND
When
youre outnumbered,
Masteryou have +1 armor.
When
youre
inaapoison
crowded
and
needdangerous
a way out,
After youve
used
oncearea
its no
longer
forname
you toyour
use.
Connections
escape
route and roll+INT. On a 10+ youre gone. On a 79 you
can
stay
if you
gocriminal
it costs underbelly
you: leaveabout
something
behind
When
youor
putgo,
outbut
word
to the
something
you or
want
Envenom
take
something
thesomeone
GMwith
willhas
tell
what.
or
need,
roll+CHA.
Onyou,
a 10+,
it,you
just for
you.you
On
a 79,
youll
You
can
apply
evenwith
complex
poisons
a pinprick.
When
apply
a poison
have
settle
for something
comes
with strings
attached,
call.
thatsto
not
dangerous
for you close
to useortoityour
weapon
its touch
insteadyour
of applied.
Brewer
DISGUISE
When
you
gain
a level
from
610, choose
these moves
or the level 25
When
you
have
time
and materials
youfrom
a disguise
When you
have
time
to gather
materials and
acan
safecreate
place to
brew you that
can create
moves.
will fool anyone into thinking youre someone else. Your actions
three doses of any one poison youve used before.
can give you away but your appearance wont.

Dirty Fighter
Underdog

Replaces:
Cheap Shot
Hyoure
AGGLER
When
outnumbered, you have +1 armor.
When using a precise or hand weapon, your backstab deals an extra +1d8 damage
When buying or selling anything, roll+CHA. On a 10+ you either
and
all other attacks deal +1d4 damage.
Connections
+20%
or -20% of the price. On a 79 you can get a 10% price
When
you put ifoutyou
wordwant,
to the but
criminal
underbelly
youthis
want
adjustment
it costs
you: about
neversomething
deal with
Extremely
Cautious
or
need, roll+CHA.
On
a the
10+,merchant
someone has
it, just
for you.
On
a 79, youll
merchant
again,
owe
one
or
gain
a
reputation
as
Replaces: Cautious
have
to settle
fortosomething
close or it comes with strings attached, your call.
someone
not
be trusted.
When you use trap expert you always get +1 hold, even on a 6-. On a 12+ you get
3 hold and the next time you come near a trap the GM will immediately tell you
PICKgain
POCKETS
When
level from
610,
from
these
moves
theadvantage.
level 25
what it you
does, whata triggers
it, who
set choose
it, and how
you
can use
it toor
your
When you pick pockets or engage in sleight of hand, roll+DEX.
moves.
On a 10+, you do it, no problem. On a 79, you still do it, but the
Dirty
Fighter
GM
will offer
you two options between suspicion, danger, or cost.
Replaces: Cheap Shot
When
using a precise
or hand weapon, your backstab deals an extra +1d8 damage
SENSE
MOTIVE
and
all other
attacks
+1d4 damage.
After
talking
withdeal
someone
for a short while you can ask what their
Motive is and they must respond truthfully. In the case of NPCs, the
Extremely Cautious
GM will answer.
Replaces: Cautious
When
you use trap expert you always get +1 hold, even on a 6-. On a 12+ you get
TAUNT
3When
hold and
the taunt
next time
come
near a trap
theOn
GM awill
immediately
you
you
an you
NPC,
roll+CHA.
10+,
you taketell+1
what
it
does,
what
triggers
it,
who
set
it,
and
how
you
can
use
it
to
your
advantage.
forward against them and choose one. On a 7+, choose one. On

a miss, they do as they please and you take -1 forward against


them.
They do what you wanted them to do
They leave upset with you
They attack you

Alchemist
Sling (near, 1 weight) and sack of stones (3 ammo, 0
Replaces:
Brewer
weight)
When you have you have time to gather materials and a safe place to brew you
Choose one:
can create three doses of any poison youve used before. Alternately you can
Wine skin (+1 carouse, 1 weight)
describe the effects of a poison youd like to create. The GM will tell you that you
Bandages (3 uses, 4hp each, 0 weight)
can create it, but with one or more caveats:
t It will only work under specific circumstances
t The best you can manage is a weaker version
t Itll take a while to take effect
t Itll have obvious side effects
Serious
Underdog
When you gain
a level from 6-10, choose from these moves or the
Alchemist
level 2-5
moves.
Replaces:
Underdog
Replaces:
Brewer
You have
armor.
youre
you
have
+2 armor
When
you+1have
youWhen
have time
to outnumbered,
gather materials
and
a safe
place toinstead.
brew you

create
CONthree doses of any poison youve used before. Alternately you can
canEvasion
Replaces:
Bamboozle
describe
thedefy
effects
of a poison
youdyou
liketranscend
to create. The
GM willYou
tell you
When you
danger
on a 12+,
the danger.
not that
onlyyou
do
When
you
parley
with
someone,
on a 7+ you also take +1 forward
can
create
it,
but
with
one
or
more
caveats:
what you set out to, but the GM will offer you a better outcome, true beauty, or
with
and get
to specific
ask their
player one question which they must
It willthem
only
work
under
circumstances
atmoment
of grace.
t answer
The best truthfully.
you can manage is a weaker version

Arm,
t Strong
Itll take a while
to take True
effect Aim
Dhave
ABBLER
You
can
throw
any melee
weapon, using it to volley. A thrown melee weapon is
t
Itll
obvious
side effects
Getyou
onecan
move
another
class.
Treat
gone;
neverfrom
choose
to reduce
ammo
on your
a 79.level as one lower for
Serious
Underdog
choosing the move.
Escape
Route
Replaces:
Underdog
When
youre
in
tooWhen
deep youre
and need
a way out, you
name
your
escapeinstead.
route and
You
have
+1
armor.
outnumbered,
have
+2 armor
DEVIOUS
roll+DEX. On a 10+ youre gone. On a 79 you can stay or go, but if you go
When you use charming you may also ask How are you
Evasion
it costs
you: leave
something
behind
or takenot
something
with
you, the
will
vulnerable
me?
Your
subject
question
of GM
you.
When
defytodanger
on
a 12+,
youmay
transcendask
thethis
danger.
You not
only do
tell youyou
what.
what you set out to, but the GM will offer you a better outcome, true beauty, or
FAST
TALK
Disguise
a moment
of grace.
When
tocan
manipulate
a person,
theyfool
have
no
When
youyou
haveuse
timePuppet-Master
and materials you
create a disguise
that will
anyone
memory of what
you True
had them
do and bear you no ill will.
Strong
Arm,
Aim
into
thinking youre
another
creature
of about the same size and shape. Your
You
cancan
throw
it to volley.
actions
giveany
youmelee
awayweapon,
but yourusing
appearance
wont.A thrown melee weapon is
gone; you can never choose to reduce ammo on a 79.
IMPROV FIGHTER
Heist
So long as you have an object within reach, you are not considered
Escape
When you take Route
time to make a plan to steal something, name the thing you want
unarmed. in too deep and need a way out, name your escape route and
When
to stealyoure
and ask the GM these questions. When acting on the answers you and
roll+DEX.
On+1
a 10+
youre gone. On a 79 you can stay or go, but if you go
your allies take
forward.
ittcosts
you:
leave
something
behind or take something with you, the GM will

M
IMIC
Who will notice its missing?
tell
you
what.
When
you
disguise
yourself
t Whats its most powerful defense? as someone you have met, your
disguise
will after
match
t Disguise
Who will come
it? their appearance exactly and you can
impersonate them.
t Whoyou
else
wants
When
have
timeit?and materials you can create a disguise that will fool anyone
into thinking youre another creature of about the same size and shape. Your
PUPPET-MASTER
actions can give you away but your appearance wont.
Replaces: Manipulator
When you want to manipulate someone, tell them what you want
Heist
andyou
roll+CHA.
NPCs:
on to
a 10+,
gain 2name
hold.the
Onthing
a 79,
When
take timeFor
to make
a plan
steal you
something,
youyou
want
1 hold.
Spend
to make
the target
take
of these
to gain
steal and
ask the
GMone
thesehold
questions.
When
acting on
theone
answers
you and
actions:
your
allies take +1 forward.
Perform an action that you want
t Who will notice its missing?
Make an attack on a target of your choice
t Whats its most powerful defense?
Truthfully answer one question
t For
WhoPCs:
will on
come
afterboth.
it? On a 68, choose 1:
a 9+,
t
Who
else
wants
it?
if they do it, they mark experience
if they refuse, its acting under fire
What they do then is up to them.
QUICK STUDY
When you see someone else successfully Defy Danger, you take +1
when you make the same check as they did.

Name

Look

Elf: Astrafel, Daelwyn, Feliana, Damarra, Sistranalle, Pendrell, Melliandre, Dagoliir


Knowing Eyes, Fiery Eyes, or Joyous Eyes
Human: Baldric, Leena, Dunwick, Willem, Edwyn, Florian, Seraphine, Quorra, Charlotte,
Fancy Hair, Wild Hair, or Stylish Cap
Lily, Ramonde, Cassandra
Finery, Traveling Clothes, or Poor Clothes
Hawke,
Rudiger,
Gregor,Damarra,
Brianne,
Walton,
Castor,
Shanna,
Hard
Eyes,
Dead
Eyes,
Eager
Eyes
Elf:
Astrafel,
Daelwyn,
Feliana,
Pendrell,
Melliandre,
Dagoliir
Knowing
Eyes,
Fiery
Eyes,
oror
Joyous
Eyes
Hard
Eyes,
Dead
Eyes,
oror
Eager
Dwarf:
Ozruk,
Surtur, Brunhilda,
Annika,Sistranalle,
Janos,
Greta,
Dim, Rundrig,
Jarl,Ajax,
XotoqHob
Fit Body,
Well-fed
Body,
ThinEyes
Body
Wild
Hair,
Shorn
Hair,
or Battered
Helm
Human:
Baldric,
Leena,Hasrith,
Dunwick,
Willem,
Edwyn,
Florian,
Seraphine,
Quorra, Charlotte,
Fancy
Hair,Shorn
Wild
Hair,
or
Stylish
Cap
Wild
Hair,
Hair,
or
Battered
Helm
Elf: Elohiir,
Sharaseth,
Shevaral,
Cadeus,
Eldar,
Kithracet,
Thelian
Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
Calloused
Skin,
Tanned
Skin,
or
Scarred
Skin Built
Lily,
Ramonde,
Cassandra
Finery,
Traveling
Clothes,
or Poor
Clothes
Calloused
Skin,
Tanned
Skin,
or
Scarred
Skin
Halfling:
Finnegan,
Olive,
Randolph,
Bartleby,
Aubrey,
Baldwin,
Becca
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Fit
Body,
Well-fed
Body,
Thin Body
Body,
Lithe
Body,
ororor
Ravaged
Body
Built
Body,
Lithe
Body,
Ravaged
Body
Human: Hawke, Rudiger, Gregor, Brianne, Walton, Castor, Shanna, Ajax, Hob
Assign
thesescores
scorestotoyour
yourstats:
stats: 16
16 (+2),
(+2), 15
9 (+0),
8 (-1)
Assign
these
15 (+1),
(+1),13
13(+1),
(+1),1212(+0),
(+0),
9 (+0),
8 (-1)

Name

Strength
WEAK
Strength

Look

-1

STR -1
-1

WEAK
WEAK

Dexterity
SHAKY
Dexterity

DEX -1
-1

SHAKY
SHAKY

STR

STR
Damage

-1

DEX
d6
DEX
d6

d10
Damage
Alignment

Constitution
SICK
-1
Constitution

CON -1
-1

SICK
SICK

CON

CON
Armor

Good

Alignment
M
ISSION
Alignment

Good
Neutral
Good

Perform
art tooraid
someone
else.
Avoid your
a conflict
defuse
a tense
situation.
Defend those weaker than you.

MOTIVATION

Neutral
Avoid
conflicttoor
defuse a tense
situation. decisive action.
Spura others
significant
and unplanned
Defeat a worthy opponent.
UARDIAN: Defend those weaker than you.
Chaotic
Evil
Spur
others to significant and unplanned decisive action.
Kill aElf
defenseless or surrendered enemy.
LORY: Defeat a worthy opponent.
When you enter an important location (your call) you can ask the
GM for one fact from the history of that location.
Elf
ESTRUCTION: Destroy something beautiful.
Dwarf
WhenHuman
you enter an important location (your call) you can ask the
When
share from
a drink with
someone,
may parley with them
GM
foryou
one
history
of
thatyou
location.
When
youfact
first enterthe
a civilized
settlement
someone who respects
using CON instead of CHA.
the
custom
of
hospitality
to
minstrels
will
take
you in as their guest.
Human

GRace

G
Race
Race

INT

STUNNED
STUNNED

-1
-1

INT
INT

Wisdom -1
CONFUSED

Wisdom

WIS

CONFUSED -1
CONFUSED -1

WIS
Current

HPWIS

Armor
HP
Starting Moves

Perform your art to aid someone else.

Neutral
Chaotic

Intelligence
STUNNED
-1
Intelligence

MAX

Current
Current
MAX
MAX

Charisma -1
SCARRED

Charisma

CHA

SCARRED
SCARRED

-1
-1

CHA
CHA

Your Max HP is
6+Constitution
Your
Your Max
Max HP
HP is
is
6+Constitution
10+Constitution

Arcane Art

Starting
STARTING MMoves
OVES
Starting
Moves

When you weave a performance into a basic spell, choose an ally and an effect:
t Heal 1d8 damage
Arcane Art
F
OF Sto
TRENGTH
tEAT
+1d4 forward
damageGates
Bend
Bars,
Lift
When you weave a performance into a basic spell, choose an ally and an effect:
t
Their
mind
is
shaken
clear
oneon
enchantment
When you
use
strength
aninanimate
object, roll+STR.
When
purepure
strength
toofdestroy
an
obstacle, roll+Str. On a 10+, choose
t Healyou
1d8use
damage
t
The
next
time
someone
successfully
assists
the 2.
target with aid, they get +2 instead of +1
On
a
10+,
choose
3.
On
a
7-9
choose
3.
On
7-9
choose
2.
t +1d4 forward to damage
roll+Cha.
On
10+,
the
ally time
gets the selected effect. On a 7-9, your spell still works,
doesnt
take
aa very
long
t
ItItdoesnt
take
a very
long
Then
t
Their
mind
is shaken
cleartime
of one enchantment
but
you
draw
unwanted
attention
or
your magic reverberates to other targets affecting them
Nothing
of
value
issuccessfully
damaged
t
Nothing
value
is damaged
The
t
next of
time
someone
assists the target with aid, they get +2 instead of +1
as
well,
GMs
choice.
doesnt
make
an inordinate
ofeffect.
noiseOn a 7-9, your spell still works,
t
make
an ainordinate
amount
of noise
ItItdoesnt
Then
roll+Cha.
On
10+,
the ally
gets amount
the
selected
You
can
fix
the
thing
again
without
a
lot
of
effort
t
You
can
fix
the
thing
again
without
a
lot
of
effort

but you draw unwanted attention or your magic reverberates


to other targets affecting them

Bardic Lore

as
well, GMs
choice.
Choose
an area
of expertise:
Armored
NTIMIDATING
RESENCE
t
Spells
and
Magicks
You ignore the
clumsy tag on armor you wear.
Bardic
Lore
When
you
give
an
NPC
an
order, roll+CHA. On a 10+, you take +1
t The Dead and Undead
Choose an area of expertise:
forward
against
them
and
choose
Signature
Weapon
t Grand Histories of the Known World one. On a 7+, choose one. On a
t Spells and Magicks
miss,
theyweapon.
do
as they
and
take
forward
them.
This
your
Thereplease
are many
likeyou
it, but
this-1
one
is yours. against
Your weapon
is your best
t AisBestiary
of Creatures
Unusual
t The Dead and Undead
friend.
It
is
your
life.
You
master
it
as
you
master
your
life.
Your
weapon,
without
you,
is useless.
They
do what
you say
The Planar
Spheres
ttGrand
Histories
of the Known World
Elf
Without
your
weapon,
you
are
useless.
You
must
wield
your
weapon
true.
When you first enter a civilized settlement someone who respects t They
backCreatures
awayPast
cautiously,
then flee
CLUELESS:
Be ignorant of the world and its
t ALegends
BestiaryofofHeroes
Unusual
Choose
oneofweaponyou
alwayswill
treat
weapons
as Choose
aattack
base
description,
all are 2 weight:
the
custom
hospitality tocan
minstrels
take
you in of
as that
theirtype
guest.
t
Gods
and
Their
Servants
They
you
t The Planar Spheres
ifways.
they
had
precise
tag.of your companions in at least one:
Fill in
thethe
name
of one
Sword
Spear
youof
first
encounter
tWhen
Legends
Heroes
Past an important creature, location, or item (your call) covered by
This
is not my
first adventure
with
_______________.
Axe
Flail
S
IGNATURE
W
EAPON
your
bardic
lore
you
can
ask
the
GM
any
one
question
about it; the GM will answer truthfully.
C
RUEL
:
Seek
to
inflict
pain
and
suffering.
t Gods and Their Servants
Halfling
I sang
storiesofofone
_______________
longinbefore
I ever
met them This
Hammer
Fists
The
GM
may
then
ask
you
what
tale,
song,
or
legend
you
heard
information
is
your
weapon.
There
are
many
like
it,
but
this
one
is yours.
Your by
Fill
in
the
name
of
your
companions
at
least
one:
or that
item
(your
call) in.
covered
When you defy danger and use your small size to your advantage, When you first encounter an important creature, location,
in person.
weapon
is
your
best
friend.
It
is
your
life.
You
master
it
as
you
master
Choose
the
range
that
best
fits
your
weapon:
This
is
not
my
first
adventure
with
_______________.
your
bardic lore youand
can ask Open
the GM any one question about it; the GM will answer truthfully.
take V
+1.ENGEFUL: Avenge all injuries and insults.
Charming
_______________
is often the buttlong
of my
jokes.
your
Your
weapon,
without
you,
is useless.
Without
your weapon,
Hand
I sang
stories of _______________
before
I ever met them The
GMlife.
mayspeak
then ask
you what
tale,
song,
or
youtheir
heard
that information
in. the list
When
you
frankly
with
someone,
youlegend
can ask
player
a question from
I am writing a ballad about the adventures of _______________. you
are useless. You must wield your weapon true.
Close
in Human
person.
below.
They
must
answer
it
truthfully,
then
they
may
ask
you
a
question
from
the
list (which
_______________
trusted
secret.
and Open
Once
per battle youismay
reroll
awith
single
damage
Reach
_______________
often
theme
butt
of amy
jokes. roll (yours or Charming
you
must
answer
truthfully).
Choose aspeak
basefrankly
description:
_______________
does not
trust
me, and
for good reason.
When
with someone, you can ask their player a question from the list
someone
elses).
Chooseyou
two enhancements:
I am
a ballad
theyour
adventures
Fill
inwriting
the
name
ofabout
one of
crewofin_______________.
at least one:
Whom
do
youanswer
serve? it truthfully,
t Club
(2
weight)
Fists (0 they
weight)
Knife (1
weight)
below.
They
must
may ask you
a question
from
the list (which
Hooks and spikes. +1 damage, butthen
+1 weight.
_______________ trusted me with a secret.
What
do
wish I would do?
t Mace
(1you
weight)
Short Sword (1 weight)
you
must
answer
truthfully).
_______________
doesme
nottheir
trust me,
for goodthey
reason.
Sharp. +2 piercing.
____________
owes
life,and
whether
admit
tWhom
How can
I get serve?
you to ______?
tChoose
do
Perfectly
weighted.
Add best
precise.
it
or
not.
theyou
range
that
fits
your weapon:
Fill in the name of one of your companions in at least one:
t
What
are
you
really
feelingdo?
right
now?
tWhat
do you
wish+1I would
Serrated
edges.
damage.
Close

Reach
_______________ owes me their life, whether they admit it or not.
What
doI you
mosttodesire?
ttHow
can
______?
I have sworn to protect ____________.
Glows
in get
the you
presence
of one type of creature, your choice.
I have sworn to protect _______________.
two
enhancements:
tChoose
What
are
you
really
feeling
right now?
A
Port
in
the
Storm
Huge.
Add
messy
and
forceful.
worry about
ability
of _______________
to survive
in the tWhat
I Iworry
aboutthe
the
ability
of ____________
to survive
Perfectly
weighted.
Add
precise.
do
you
most
desire?
When
you return
to aan
civilized
settlement
Versatile.
Choose
additional
range. youve visited before, tell the GM when you were
dungeon.
on their own.

Sharp.
+2
piercing.
last
here.
Theyll
tell
you
how
its
changed
since then.
Well-crafted.
-1
weight.
A Port in the Storm
_______________ is soft, but I will make them hard like me.
Huge. +1 damage, but +1 weight.
Choose
a
look:
When you return to a civilized settlement youve visited before, tell the GM when you were
____________ is soft, but I will make them hard like
Versatile. Choose an additional range.
last here.
Theyll tell you how its changed since then.Blood-stained
Ancient
me.
Well-crafted. -1 weight.
Unblemished
Sinister
Ornate

WEAKNESS

Bonds

Bonds
BONDS

Bonds

The
Bard
THE
MUSCLE

The
Bard
The Fighter

Level
XP
Level
Level
XP
XP

weight)
YourHealing
load is potion
9+Str.(0
You
start with dungeon rations (5 uses, 1 weight),
leather armor (1 armor, 1 weight), 3 uses of your chosen poison, and 10
coins. Choose your arms:
Dagger (hand, 1 weight) and short sword (close, 1 weight)
Rapier (close, precise, 1 weight)
Choose
a ranged
weapon:
When
gain
level from
25,
choose
from
these moves.
Youryou
Load
isa12+Str.
You
carry
your
signature
weapon and
3 throwing daggers (thrown, near, 0 weight)
rations
(5
uses,
1
weight).
Cheap
Shot
Ragged Bow
(near, 2 weight) and bundle of arrows (3 ammo, 1 weight)
When
using
a
precise
or hand weapon, your backstab deals an extra +1d6 damage.
Choose
your
defenses:
Choose one:
Leather
armor
(1 weight)
armor, 1 weight)
Adventuring gear (1
Cautious
Chain
shirt
(2
armor
to chest, 1 weight)
Healing
potion
(0 weight)
When
you use
trap expert
you always get +1 hold, even on a 6-.

GEAR
Advanced
Moves

Wealth and Taste

When you make a show of flashing around your most valuable possession, choose
someone present. They will do anything they can to obtain your item or one like it.

Advanced Moves

When
you
gain
a level
from
25,2-5,
choose
fromfrom
thesethese
moves.
Shoot
First
When
you
gain
a level
from
choose
moves.
Youre never caught by surprise. When an enemy would get the drop on you,
Cheap Shot
you
getERSERKER
to act first instead.
B
When using a precise or hand weapon, your backstab deals an extra +1d6 damage.
When you suffer a debility during combat, make a roll+CON. On a
Poison Master
10+,
choose two. On a 7-9, choose one.
Cautious
After
youve
used
a poison
once
itsthe
no longer
dangerous
for you to use.
You
ignore
the
debility
until
end
combat
When
you
use trap
expert
you
always
get
+1ofhold,
even on a 6-.
Envenom
You take +1 forward against whoever caused the debility
and
Wealth
You deal damage
to Taste
whoever caused the debility
You can apply even complex poisons with a pinprick. When you apply a poison
When you make a show of flashing around your most valuable possession, choose
thats not dangerous for you to use to your weapon its touch instead of applied.
DABBLER
someone
present. They will do anything they can to obtain your item or one like it.
Get
one move from another class. Treat your level as one lower for
Brewer
Shoot
choosing
theFirst
move.
When
you have
time to gather materials and a safe place to brew you can create
Youre never caught by surprise. When an enemy would get the drop on you,
three doses of any one poison youve used before.
you
getYE
to act
firstW
instead.
E
FOR
EAPONRY
Underdog
When
you look
over an enemys weaponry, ask the GM how much
Poison
Master
When
youre
outnumbered,
you have +1 armor.
damage
they
do.
After
youve
used
a poison once its no longer dangerous for you to use.

Connections

Envenom
HARD TO KILL
When you put out word to the criminal underbelly about something you want
You
can you
applytake
evenyour
complex
pinprick.
When
Lastpoisons
Breath,with
youa take
+1. When you apply a poison
or need, roll+CHA. On a 10+, someone has it, just for you. On a 79, youll
thats not dangerous for you to use to your weapon its touch instead of applied.
have to settle for something close or it comes with strings attached, your call.
IMPROVED WEAPON
Brewer
Choose one extra enhancement for your signature weapon.
to from
gather610,
materials
andfrom
a safethese
placemoves
to breworyou
create
When you
you have
gain time
a level
choose
thecan
level
25
three doses of any one poison youve used before.
moves.
INTERROGATOR
When
you parley
using threats of impending violence as leverage,
Underdog
Dirty
Fighter
you may
use
STR
of CHA.
When
youre
outnumbered,
have +1 armor.
Replaces:
Cheap
Shot insteadyou

When using a precise or hand weapon, your backstab deals an extra +1d8 damage
Connections
MERCILESS
and all other attacks deal +1d4 damage.
When
put
outdamage,
word to the
criminal
underbelly about something you want
Whenyou
you
deal
deal
+1d4 damage.
or Extremely
need, roll+CHA. On
a 10+, someone has it, just for you. On a 79, youll
Cautious
have
settle
for
close or it comes with strings attached, your call.
Replaces:
Cautious
Sto
CENT
OFsomething
BLOOD
When
usehack
trap expert
you always
get +1 hold,
a 6-. On
a 12+ you
Whenyou
you
and slash
an enemy,
youreven
nextonattack
against
thatget
foe the
deals
damage.
3same
hold and
timefrom
you come
a trap
the these
GM will
immediately
tell 25
you
When
you
gainnext
a+1d4
level
610,near
choose
from
moves
or the level
what it does, what triggers it, who set it, and how you can use it to your advantage.
moves.
SEEING RED
Dirty
Fighter
When
you discern
realities during combat, you take +1.
Replaces: Cheap Shot
When
using a precise
orAILS
hand weapon, your backstab deals an extra +1d8 damage
TOUGH
AS N
and
all
other
attacks
deal
You gain +1 armor. +1d4 damage.

Extremely Cautious

Replaces: Cautious
When you use trap expert you always get +1 hold, even on a 6-. On a 12+ you get
3 hold and the next time you come near a trap the GM will immediately tell you
what it does, what triggers it, who set it, and how you can use it to your advantage.

Alchemist
Choose two:

Replaces:
Brewer salves (10 hp or 1 debility each, 0 weight)
2 Healing
When
you
have(+1
you armor,
have time
to gather materials
and a safe place to brew you
Buckler
Fortified,
2 weight)
cancreate
three
doses
of
any
poison
youve
used
before.
Alternately
Sling (near, 2 weight) and sack of stones
(3 ammo,
0 you can
describe
the
effects
of
a
poison
you
d
like
to
create.
The
GM
will
tell
you
that you
weight)
can create it, but with one or more caveats:
22 coins
t It will only work under specific circumstances
t The best you can manage is a weaker version
t Itll take a while to take effect
t Itll have obvious side effects

Alchemist
Serious
Underdog
When you gain
a level from 6-10, choose from these moves or the
Replaces:
Brewer
level 2-5
moves.
Replaces:
Underdog
When
you+1have
youWhen
have time
to outnumbered,
gather materials
and
a safe
place toinstead.
brew you
You have
armor.
youre
you
have
+2 armor
cancreate
three
doses
of
any
poison
youve
used
before.
Alternately
you can
BLOODTHIRSTY
Evasion
describe
the
effects
of
a
poison
you
d
like
to
create.
The
GM
will
tell
you
that
you
Replaces: Merciless
When
youyou
danger
onora more
12+,
transcend
the danger. You not only do
canWhen
create
it,defy
but
with
one
caveats:
deal
damage,
dealyou
+1d8
damage.
what
youonly
set out
to, under
but thespecific
GM will
offer you a better outcome, true beauty, or
t It will
work
circumstances
atmoment
of
grace.
TheEbest
you

VIL
Ecan
YE manage is a weaker version
t Requires:
Itll take a Seeing
while toRed
take effect
Strong Arm, True Aim
t When
Itll have
obvious
effectsroll+CHA. On a 10+, hold 2. On a 7-9,
you
enterside
combat,
You can throw any melee weapon, using it to volley. A thrown melee weapon is
hold 1. Spend your hold to make eye contact with an NPC present,
gone;
you can never
choose to reduce ammo on a 79.
Serious
Underdog
who freezes or
flinches and cant act until you break it off. On a 6-,
Replaces:
Underdog
your enemies
immediately identify you as their biggest threat.
Escape
Route
You have +1 armor. When youre outnumbered, you have +2 armor instead.
When youre in too deep and need a way out, name your escape route and
SUPERIOR
ARRIOR
roll+DEX.
On a 10+W
youre
gone. On a 79 you can stay or go, but if you go
Evasion
When
you
hack
and
slash
on aor12+
deal your
avoid
it costsyou
you:defy
leavedanger
something
behind
takeyou
something
with damage,
you,
When
on a 12+,
you transcend
the danger.
You the
not GM
onlywill
do
their
attack,
and
impress,
dismay,
or
frighten
your
enemy.
tell you
what
youwhat.
set out to, but the GM will offer you a better outcome, true beauty, or
a moment of grace.
Disguise
STEEL HIDE (Replaces Tough as Nails)
When
you have
time
and materials
can create a disguise that will fool anyone
Replaces:
Iron
Hide
Strong
Arm,
Trueyou
Aim
You
gain
+2
armor.
into
thinking
youre
another
creature
ofitabout
the same
size melee
and shape.
Your
You can throw any melee weapon, using
to volley.
A thrown
weapon
is
actions
can
give
you
away
but
your
appearance
wont.
gone; you can never choose to reduce ammo on a 79.
TASTE OF BLOOD
Heist
Escape
Route
Replaces: Scent
of Blood
When
you
takeinhack
time
make
a plan
name
the
thing
you want
youre
tootodeep
and
need
asteal
waysomething,
out,
name
your
escape
route
and
When
you
and
slash
antoenemy,
your
next
attack
against
that
to
steal
and
ask
the
GM
these
questions.
When
acting
on
the
answers
roll+DEX.
On
a 10+
youre
gone. On a 79 you can stay or go, but ifyou
youand
go
same foe
deals
+1d8
damage.
your
allies
+1something
forward. behind or take something with you, the GM will
it costs
you:take
leave
t
Who
will notice itsD
missing?
tell
you
what.
THROUGH
EATHS EYES
t When
Whats you
its most
powerful
defense?
go into battle,
roll+WIS. On a 10+, name someone who
t Disguise
Wholive
will and
comesomeone
after it? who will die. On a 7-9, name someone who
will
When
have
can create
a disguise
that willnot
foolplayer
anyone
live
ortime
someone
whoyou
will
die. Name
NPCs,
t will
Whoyou
else
wants
it?and materials
into
thinking
youre
another
creature
of
about
the
same
size
and
shape.
Your
characters. The GM will make your vision come true, if its even
actions
can
give
you
away
but
your
appearance
wont.
remotely possible. On a 6- you see your own death and
consequently take -1 ongoing throughout the battle.
Heist

When you take time to make a plan to steal something, name the thing you want
UNSTOPPABLE
to steal and ask the GM these questions. When acting on the answers you and
Requires: Berserker
your
alliesyou
takereach
+1 forward.
When
0 HP during combat, make a roll+CON. On a 10+,
t choose
Who will
notice
its amissing?
two. On
7-9, choose one.
t
Whats
its most
powerful
defense?
You gain
a surge
of +1d6
HP.
t
Who
come
after it? against whoever caused the latest HP loss.
Youwill
take
+1 forward
Youelse
deal
damage
t
Who
wants
it? to whoever caused the latest HP loss

Name
Elf: Astrafel, Daelwyn, Feliana, Damarra, Sistranalle, Pendrell, Melliandre, Dagoliir
Name
Name
Human: Baldric, Leena, Dunwick, Willem, Edwyn, Florian, Seraphine, Quorra, Charlotte,
Elf: Throndir, Elrosine, Aranwe, Celion, Dambrath, Lanethe

Look
Knowing
Eyes, Fiery Eyes, or Joyous Eyes
Look
Look
Fancy
Hair, Wild Hair, or Stylish Cap
Wild Eyes, Sharp Eyes, or Animal Eyes

Lily, Ramonde, Cassandra


Finery, Traveling Clothes, or Poor Clothes
Thaddeus,
Augustine,
Cassius,
Hadrian,
Lucia,
Octavia,
Regulus,
Kind
Eyes,
Eyes,
Glowing
Elf:
Astrafel,
Daelwyn,
Feliana,Lux,
Damarra,
Sistranalle,
Melliandre,
Dagoliir
Knowing
Eyes,Fiery
FieryHair,
Eyes, oror
Joyous
Eyes Eyes
Hooded
Wild
Bald
Human:
Jonah,
Halek, Brandon,
Emory,
Shrike,
Nora,Pendrell,
Diana
Fit Body,Head,
Well-fed
Body, ororThin
Body
Valeria,
Sanguinus,
Titanius,
Hannibal
Styled
Hair,
orHair,
Bald
Human:
Baldric,
Leena, Dunwick,
Willem,
Edwyn, Florian, Seraphine, Quorra, Charlotte,
Fancy Camouflage,
Hair,
Wild
or StylishClothes
Cap
Cape,
or Traveling
Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
Fit
Body,
Bulky
Body,
orPoor
Thin
Body
Lily, Ramonde, Cassandra
Finery,
Traveling
Clothes,
Clothes
Lithe
Body,
Wild Body,
or or
Sharp
Body
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Fit Body,
Well-fed
Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1),
12 (+0),
9 (+0),Body,
8 (-1)or Thin Body
Assign these scores
to your stats: 16 (+2), 15 (+1),
13 (+1), 12 (+0), 9 (+0), 8 (-1)
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Strength
WEAK

WEAK
WEAK

-1

-1

STR -1

Dexterity
SHAKY

SHAKY
SHAKY

STR
STR

Constitution
SICK
-1

-1

SICK
SICK

-1

DEX -1

DEX
DEX
d6

Damage
d8
Damage
d6
Damage
Alignment
Good
M
ISSION
Alignment
Perform
your art to aid someone else.
Alignment

Chaotic
Neutral
Good

-1

CON -1

CON
CON

Intelligence
STUNNED
-1
STUNNED
STUNNED

INT

INT
INT

-1
-1

Wisdom -1
CONFUSED

Charisma-1
SCARRED

CONFUSED -1
CONFUSED -1

SCARRED
SCARRED

WIS

WIS
WIS
Current

CHA

-1
-1

CHA
CHA

Armor
HP
Your Max HP is
MAX
Armor
HP Current
8+Constitution
Armor
HP
Starting Moves
Arcane Art
STARTING
MMoves
OVES
Starting
When
you weave a performance
into a basic spell, choose an ally and an effect:
Starting
Moves

Free someone from literal or figurative bonds.


Avoidyour
a conflict
defuse
a tense
situation.
Perform
art tooraid
someone
else.

Good
Chaotic
Neutral
OTIVATION

Endanger
yourself
to combatand
an unnatural threat.
Spura conflict
others
toorsignificant
Avoid
defuse a tenseunplanned
situation. decisive action.

LOYALTY: Endanger yourself to protect your


Neutral
Chaotic

Race

crew
Help
an animal or spirit of the wild.
Spur others to significant and unplanned decisive action.
Elf

RIGHTEOUS:
Reveal
corruption.
Race
When
you enter an important
location
(your call) you can ask the
Race
GM for one fact from the history of that location.

Elf
VENGEANCE: Avenge yourself.
Elf

When
youenter
undertake
a perilous
journey
WhenHuman
you
an important
location
(yourthrough
call) you wilderness
can ask the
whatever
job
you
take
you
succeed
as
if
you
rolled
When
you
first
enter
a
civilized
settlement
someone
who respects
GM for one fact from the history of that location. a 10+.
the custom of hospitality to minstrels will take you in as their guest.

WEAKNESS

Human
Human
BIG MOUTH: Spout off the worst possible

Bonds

When
you first
make
camp
in a dungeon
or city,
you dont
need to
When you
enter
a civilized
settlement
someone
who respects
things at
the worst possible times.
consume
a
ration.
the custom of hospitality to minstrels will take you in as their guest.
Fill in the name of one of your companions in at least one:
This
is not my first Behave
adventurelike
with a_______________.
HONOUR:
gentleman.
I sang stories of _______________ long before I ever met them
Fill
in
the
Fillin
inperson.
the name
name of
of one
one of
of your
your companions
companions in
in at
at least
least one:
one:
O
VERCONFIDENCE
:
Believe
you can do
IThis
have
guided
_______________
before
and
they
is not my first adventure
withbutt
_______________.
_______________
is often the
of my jokes.owe me for it.
anything.
_______________
is a friend
of nature,
Iofwill
their
I sang
long so
before
I be
ever
metfriend
them
I amstories
writingofa_______________
ballad
about the
adventures
_______________.
as
in well.
person.
_______________ trusted me with a secret.
_______________
has
no respect
forof
nature,
so Igood
havereason.
no respect
_______________
is often
the trust
butt
my
jokes.
_______________
does
not
me,
and
for
forI am
them.
writing a ballad about the adventures of _______________.
Fill
in the name of one
ofunderstand
your crew
in at least one:
_______________ does
notme
life in the wild, so I will
trusted
with a secret.
teach
them.
_______________
does
notattitude
trust me, endangers
and for good all
reason.
____________
s bad
of us.

Bonds
BONDS

____________ has stood by me through thick and


Command
thin and can be trusted completely.

Command
When
you work withknows
your animal
companion details
on something
____________
incriminating
aboutits
trained
in
me.

t and you attack the same target, add its ferocity to your damage
I oweyou
____________
for saving
my
t and
track, add its cunning
to your
rolllife.
t and you take damage, add its armor to your armor
t and you discern realities, add its cunning to your roll
t and you parley, add its cunning to your roll
t and someone interferes with you, add its instinct to their roll

MAX

Your Max HP is
6+Constitution

Current
MAX

Your Max HP is
6+Constitution

Hunt
and
Track
t Heal
1d8
damage
A
SIMPLE
PLAN (Wis)
Arcane
Art
t +1d4
to
damage
When
youforward
follow
a trail
of clues left behind by passing creatures, roll+WIS. On a 7+, you

When you come up with plan, state what you are going to do:
When
youmind
weave
a performance
intoenchantment
basic spell,change
choose anitsally
and an or
effect:
t Their
is shaken
clear
of
one
follow
the
creatures
trailonly
until__________,
theres
aasignificant
direction
moderich
of travel.

Steal
the
one
and
a valuable thatinyou
will make
you
t
Heal
1d8
damage
t
The
next
time
someone
successfully
assists
the
target
with
aid,
they
get
+2
instead
of +1
On
a
10+,
you
also
choose
1:
+1d4
Rob __________, of his undeserving wealth
tThen
to of
damage
On
ainformation
10+, the allyabout
gets the
selected
effect.
Onwill
a 7-9,
spell still works,
t
Gainroll+Cha.
aforward
useful bit
your
quarry,
the GM
tellyour
you what
tbut
Their
mind
isone
shaken
clear
one
Then
or more
boons:
youchoose
drawwhat
unwanted
attention
ortoenchantment
your
t
Determine
caused
theof
trail
end magic reverberates to other targets affecting them
tas
next
time
someone
successfully
assists
the target
with aid, they get +2 instead of +1
The
An
insider
who
can
get
you
access
to your
target
well, GMs choice.
Called
Shot
Then
roll+Cha.
On
a 10+,
the ally gets
the selected
On a 7-9, your spell still works,
Knowledge
of the
protections
guarding
youreffect.
target
Bardic
Lore
but
youyou
draw
attention
orsurprised
your magic
reverberates
other
When
attack
a defenseless
enemy
at range,toyou
cantargets
chooseaffecting
to deal them
your
Tools
or
aunwanted
location
neededorto
access
your
target
anname
area
of
expertise:
asChoose
choice.
damage
or
your
target others
and roll+DEX.
well,
TheGMs
ability
to
deceive
about what you are
tHead
Spells10+:
and Magicks
t
79, plus
7-9:
Theyplan
do nothing but stand and drool for a
SpecializedAsweapon
oryour
tooldamage
required
for the
Bardic
tfew
Themoments.
Dead Lore
and Undead
Choose
anHistories
area
of
expertise:
GM
willAs
then
you
what
price
is required
of anything
you to maintain
your
tArms
Grand
oftell
the
Known
World
tThe
10+:
7-9,
plus
your
damage
7-9:
They drop
theyre holding.
tboon(s),
Spells
and
Magicks
usually
one per
boon:
t
A
Bestiary
of
Creatures
Unusual
t Legs 10+: As 7-9, plus your damage 7-9: Theyre hobbled and slow moving.
t
Dead
and
Undead drawing blood by choice)
Bloodless
(forbidden:
tThe
The
Planar
Spheres
t
Grand
Histories
of the
Known World

Bribes (required:
spending
a certain amount of coin)
Animal
t Legends
ofCompanion
Heroes
Past
t
A
Bestiary
of
Creatures
Unusual

Covert
(forbidden:
telling
anyone
about
t Gods
Their Servants
You
have aand
supernatural
connection
with athe
loyaltruth
animal.
Youthe
cantmission)
talk to it per se but it always
tWhen
Planar
Spheres
youwish
first
encounter
an
important
creature,
location,
item
(your call) covered by
The
Patron
(required:
regular
updates
and satisfying
hisordemands)
acts
as you
it
to. Name
your
animal companion
and choose
a species:
tyour
Legends
of
Heroes
Past
bardic
lore
you
can
ask
the
GM
any
one
question
about
it;
the
GM
will answer truthfully.

Stealth
(forbidden:
orcat,
direct
Wolf,
cougar,
bear, eagle,outright
dog, hawk,
owl,attacks)
pigeon, rat, mule
t
Gods
and
Their
Servants
The
GM
may
then
ask
you
what
tale,
song,
or
legend
you
heard
that
information
in.
Choose a base:
When
you
first
encounter
an
important
creature,
location,
or
item
(your
call)
covered by
ALLED
SHOT
tC
Ferocity
+2, Cunning
+1, 1 Armor, Instinct +1
Charming
and
Open
your
bardic
lore
you
can
ask
the
GM
any
one
question
about
it;
the
GM
will
answer
truthfully.
you
a defenseless
surprised
your
tWhen
Ferocity
+2,attack
Cunning
+2, 0 Armor,orInstinct
+1 enemy, you can choose to deal
When you speak frankly with someone, you can ask their player a question from the list
The
GM
may
then
ask
you
what
tale,
song,
or
legend
you
heard
that
information
in.
damage
or
name
your
target
and
roll+DEX.
tbelow.
Ferocity
+1,
Cunning
+2,
1
Armor,
Instinct
+1
They must answer it truthfully, then they may ask you a question from the list (which
Ferocity
Head 10+:
As 79,+1,
plus
your damage
7-9: They do nothing but stand and
tyou
+3, Cunning
1 Armor,
Instinct +2
Charming
and Open
must answer
truthfully).
drool
for
a
few
moments.
Choose
as many
as its someone,
ferocity: you can ask their player a question from the list
t Arms
Whom
do
youstrengths
serve?
When
you
speak
frankly
with

10+:
As
7-9, plus
your damage
7-9: They drop anything theyre
Fast,
burly,
huge,
calm,
adaptable,
quick
reflexes,
tireless,
camouflage,
ferocious,
intimidating,
t
What
do
you
wish
I
would
do?
below.
They must answer it truthfully,
then
they may
ask you
a question
from the
list (which
holding.
keen
senses,
stealthy
t
How
can
I
get
you
to
______?
you
must
answer
truthfully).
Legs 10+: As 7-9, plus your damage 7-9: Theyre hobbled and slow moving.
Your
animal
is trained
fight humanoids. Choose as many additional trainings
What
are
you
righttonow?
ttWhom
docompanion
you really
serve?feeling
as
cunning:
tits
What
doyou
youwish
mostIdesire?
EADERSHIP
(Replaces
Aid)
tL
What
do
would
do?
Hunt,
scout,
guard,
fight crew,
monsters,
perform,with
labor,them.
travelOn a 10+, they take +2.
youI help
one
your
roll+Bond
tWhen
How search,
can
get
you
to of
______?
A Port
in take
the Storm
Choose
asare
many
asright
its instinct:
a 7-9,
they
and
you
expose yourself to danger, retribution or cost.
tOn
What
you weaknesses
really +1
feeling
now?
When you
return
to abroken,
civilized settlement youve visited before, tell the GM when you were
savage,
slow,
tFlighty,
What do
you most
desire? frightening, forgetful, stubborn, lame
last
here.
Theyll
tell
you
SIXTH SENSEhow its changed since then.

AYoure
Port
incaught
the by
Storm
never
surprise. When an enemy would get the drop on you,

When
youto
return
to a instead.
civilized settlement youve visited before, tell the GM when you were
you get
act first
last here. Theyll tell you how its changed since then.

THE
LEADER
The
Bard

Bard
The Ranger

Level
XP
Level
XP

leather
armorpotion
(1 armor,
1 weight), 3 uses of your chosen poison, and 10
Healing
(0 weight)
coins. Choose your arms:
Dagger (hand, 1 weight) and short sword (close, 1 weight)
Rapier (close, precise, 1 weight)
Choose a ranged weapon:
3 throwing daggers (thrown, near, 0 weight)
When
you gain
a levelYou
fromstart
25,with
choose
from armor
these moves.
Your
load
is 11+Str.
leather
armor,
1
Ragged
Bow
(near, 2 weight)
and bundle
of arrows (3 (1
ammo,
1 weight)
weight), rations (5 uses, 1 weight), and 15 coins.
Choose
one: Shot
Cheap
Choose
your
arms:
Adventuring
gearor(1hand
weight)
When
using
a precise
weapon, your backstab deals an extra +1d6 damage.
Mace
(close,
1 (0
weight)
Healing potion
weight)and sling (near, 0 weight) with sack of
Cautious
stones
(3 ammo, 0 weight)
When you use trap expert you always get +1 hold, even on a 6-.

GEAR
Advanced
Moves

Wealth and Taste

Advanced Moves

When you make a show of flashing around your most valuable possession, choose
someone
present.
do25,
anything
theyfrom
can to
obtain
your item or one like it.
When you
gain aThey
levelwill
from
choose
these
moves.
When you gain a level from 2-5, choose from these moves.

Shoot
First
Cheap Shot

Youre
never
surprise.
When
an
would
getextra
the +1d6
drop damage.
on you,
When
acaught
precise
or
hand
your
deals an
A using
L
ITTLE
Hby
ELP
Fweapon,
ROM
M
Ybackstab
Fenemy
RIENDS
you
get
to
act
first
instead.
When you successfully aid someone you take +1 forward as well.

Cautious

Poison
Master
When
you use trap
expert you always get +1 hold, even on a 6-.
Byouve
LOODY
EGIS once its no longer dangerous for you to use.
After
usedA
a poison
When
you takeand
damage
you can grit your teeth and accept the blow.
Wealth
Taste
IfEnvenom
youyou
domake
you atake
but instead
suffer
a debility
of your
When
shownoofdamage
flashing around
your most
valuable
possession,
choose
choice.
If
you
already
have
all
six
debilities
you
cant
use
this
move.
You
can
apply
even
complex
poisons
with
a
pinprick.
When
you
apply
a poison
someone present. They will do anything they can to obtain your item or one
like it.
thats not dangerous for you to use to your weapon its touch instead of applied.
Shoot
BOSS First
Brewer
Youre
never caught by surprise. When an enemy would get the drop on you,
Take +1
to
order
hirelings.
When
have
time
to gather materials and a safe place to brew you can create
you
getyou
to act
first
instead.
three doses of any one poison youve used before.
Poison
CLEVERMaster
When
youused
Defy
Danger
using
Wisdom
or toCharisma,
Underdog
After
youve
a poison
once
its noIntelligence,
longer dangerous
for you
use.
take +1.
When
youre outnumbered, you have +1 armor.
Envenom

You
can
apply even complex poisons with a pinprick. When you apply a poison
Connections
C
ONNECTIONS
When
youyou
put out
to word
the
criminal
underbelly
about
something
want
thats
not
dangerous
for
to use
to
weapon
its
touch
instead ofyou
applied.
When
putword
outyou
to your
the
criminal
underbelly
about
or
need,
roll+CHA.
On
a
10+,
someone
has
it,
just
for
you.
On
a
79,
youll
something you want or need, roll+CHA. On a 10+, someone has
Brewer
have
to settle
for something
close
or it comes
with
strings
yourclose
call.
it, just
for you.
On a 79,
youll
have to
settle
for attached,
something
When
you
have
time
to
gather
materials
and
a
safe
place
to
brew
you
can
create
or it comes with strings attached, your call.
three
doses
of
any
one
poison
youve
used
before.
When you gain a level from 610, choose from these moves or the level 25
Underdog
FIRST AID
moves.
When
you use
bandages you
on an
ally,
heal 8 damage instead of 4.
When youre
outnumbered,
have
+1 they
armor.

Dirty Fighter

Replaces:
Cheap Shot
Connections
FOCUSED
When
using
precise
or hand
weapon,
your
backstab
deals
an
extra +1d8you
damage
Whileyou
on put
aa following
atoSimple
Plan
you
deal +1d4
When
out word
the
criminal
underbelly
aboutdamage.
something
want
and
all
other
attacks
deal
+1d4
damage.
or need, roll+CHA. On a 10+, someone has it, just for you. On a 79, youll

have
settle for something
close or it comes with strings attached, your call.
Extremely
HtoUNGER
FOR
VENGEANCE
Cautious
When
you
speak
aloud
your
promise to defeat an enemy, you deal
Replaces: Cautious
+2d4 you
damage
against
that
enemy
and
-4 damage
against
anyone
When
gain
a
level
from
610,
from
theseon
moves
or the
level
When you use trap expert you alwayschoose
get +1 hold,
even
a 6-. On
a 12+
you25
get
else. This effect lasts until the enemy is defeated. If you fail to defeat
moves.
3 hold and the next time you come near a trap the GM will immediately tell you
the enemy or give up the fight, you can admit your failure, but the
what
it does,
what triggers
it, who
setait,
andto
how
you canyourself.
use it to your advantage.
effect
continues
until you
find
way
redeem
Dirty
Fighter
Replaces: Cheap Shot
LOGICAL
When
using a precise or hand weapon, your backstab deals an extra +1d8 damage
When
you attacks
use strict
to analyze your surroundings, you
and
all other
dealdeduction
+1d4 damage.
can discern realities with INT instead of WIS.

Extremely Cautious

Replaces:
Cautious
SANCTUARY
When
you
traphouse
expert you
get +1 hold,
even that
on a 6-.
On
a 12+
youifget
You haveuse
a safe
withalways
protections
in place
will
alert
you
3anyone
hold andtries
the next
time you
come near
a trap
theprotection
GM will immediately
to break
in. Those
under
your
heal an tell you
what
it does, what
it, who
set it, and
how the
you sanctuary.
can use it to your advantage.
additional
+1d4triggers
HP when
healing
within

STEADFAST DEFENDER
When you defend one of your crew you always get +1 hold, even
on a 6-.

Alchemist
Crossbow (near, +1 damage, reload, 3 weight), quarrel of bolts (3
Replaces:
ammo,Brewer
1 weight) and dagger (hand, precise, 1 weight)
When you have you have time to gather materials and a safe place to brew you
Choose one:
can create three doses of any poison youve used before. Alternately you can
Lantern, Hooded (1 weight)
describe the effects of a poison youd like to create. The GM will tell you that you
Bandages (3 uses, 4hp each, 0 weight)
can create it, but with one or more caveats:
t It will only work under specific circumstances
t The best you can manage is a weaker version
t Itll take a while to take effect
t Alchemist
Itll have obvious side effects
When you gain a level from 6-10, choose from these moves or the
Replaces: Brewer
level 2-5 moves.
Serious
Underdog
When you have you have time to gather materials and a safe place to brew you
Replaces: Underdog
can create three doses of any poison youve used before. Alternately you can
You
+1 armor. When youre outnumbered, you have +2 armor instead.
have
BACK-UP
describe
the effects of a poison youd like to create. The GM will tell you that you
Choose
move
from
class. So long as you are working with
canEvasion
create it,a but
with
one another
or more caveats:
a member of your gang you have access to that move.
t It will
only
work
under
When
you
defy
danger
onspecific
a 12+, circumstances
you transcend the danger. You not only do
t Theyou
best
is a weaker
version
what
setyou
outcan
to, manage
but the GM
will offer
you a better outcome, true beauty, or
DUELISTS PARRY
Itll takeof
a while
atmoment
grace.to take effect
When you hack and slash, you take +1 armor forward.
t Itll have obvious side effects
Strong Arm, True Aim

can
EVER
NWARD
Serious
You
throw O
anyUnderdog
melee weapon, using it to volley. A thrown melee weapon is
Replaces:
Charge!
Replaces:
Underdog
gone; you can never choose to reduce ammo on a 79.
When
you
lead When
the charge
combat, those
you +2
lead
takeinstead.
+1
You
have +1
armor.
youreinto
outnumbered,
you have
armor
forward andRoute
+2 armor forward.
Escape
Evasion
When
youre in too deep and need a way out, name your escape route and
When
you
defy adanger
on a gone.
12+, you
notifonly
H
IGHLY
LOGICAL
roll+DEX.
On
10+
youre
Ontranscend
a 79 youthe
candanger.
stay or You
go, but
you do
go
what
you
set
out
to,
but
the
GM
will
offer
you
a
better
outcome,
true
beauty,
or
it costs
you: Logical
leave something behind or take something with you, the GM will
Replaces:
atell
moment
of
grace.
When
you use strict deduction to analyze your surroundings, you
you what.
can discern realities with Int instead of Wis. On a 12+ you get to ask
Strong
Arm, True Aim
Disguise
the GM any three questions, not limited by the list.
You can
throw
weapon, you
using
it create
to volley.
A thrown
weapon
is
When
you
haveany
timemelee
and materials
can
a disguise
thatmelee
will fool
anyone
gone;
you
can
never
choose
to
reduce
ammo
on
a
79.
into
thinking
youre
another
creature
of
about
the
same
size
and
shape.
Your
INDOMITABLE
actions
can
givesuffer
you away
but your
appearance
wont.
When
you
a debility
(even
through
Bloody Aegis) take +1
Escape
Route
forward
against
whatever
caused
it.
When
youre in too deep and need a way out, name your escape route and
Heist
roll+DEX.
Ontime
a 10+
On
a 79
you canname
stay or
but you
if you
go
When
you take
to youre
make agone.
plan to
steal
something,
thego,
thing
want
KILLER
INSTINCT
it
leave
or take
something
the GM
will
tocosts
steal you:
and ask
thesomething
GM thesebehind
questions.
When
acting onwith
the you,
answers
you and
Replaces:
Focused
tell
what.
youryou
allies
take +1 forward.
While following a Simple Plan you deal +1d8 damage.
t Who will notice its missing?
Disguise
t
Whats
its most powerful defense?
Ryou
EPUTATION
When
have time and materials you can create a disguise that will fool anyone
t When
Who will
come
it? someone whos heard about you, roll+Cha.
you
firstafter
meet
into thinking
youre
another
creature of about the same size and shape. Your
t On
Who else
wants
it?
a 10+,
GM
heard
about you and take +1
actions can
givetell
youthe
away
butwhat
your theyve
appearance
wont.
forward with them. On a 7-9, tell the GM one thing theyve heard,
Heist
and the GM tells you one thing.
When you take time to make a plan to steal something, name the thing you want
to
steal
and askTthe
GM these questions.
When acting on the answers you and
SHOT
HROUGH
THE HEART
your
alliesyou
takeknow
+1 forward.
When
your targets weakest point your arrows have 2
t piercing.
Who will notice its missing?
t Whats its most powerful defense?
TANDEM
STRIKE
t
Who
will come after
it?
Strike
t Replaces:
Who else Setup
wants it?
When you hack and slash, choose an ally. Their next attack against
your target does +1d4 damage and they take +1 forward against
them.

UNFORGETTABLE FACE
When you meet someone youve met before (your call) after some
time apart you take +1 forward against them.

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