Documente Academic
Documente Profesional
Documente Cultură
Hypothesis
MSc. Thesis
VIRTUAL ARCHAEOLOGY
Digital Reconstruction of BadalpurMonastery Complexin Taxila
Statement of Problem
There are numerous sites within the country requiring not just physical
attention in the form of conservation but also digital attention in the form
of complete documentation incorporating surveys, architectural drawings
and detailed 3D models of the existing sites which range from Ancient to
Historical times.
There is a need to create a repository or database of archaeological sites in a digital format and it is
urgent as the sites of archaeological interest in Pakistan are fast disappearing due to a number of
reasons
These should be documented and digitally safeguarded on war footing in order to keep them safe
for coming generations, current scholars and also those scholars in the country and abroad who wish
to study these sites but do not have easy access to them due to various socio-political reasons.
My thesis will focus on the site of Badalpur in Taxila that is currently being investigated under the
leadership of the Taxila Institute of Asian Civilizations director Prof. Dr. Muhammad Ashraf Khan in
order to provide a proof of concept of the idea of virtual archaeology and how it can safeguard
sites that are otherwise in danger of disappearing.
Scope of Work
Acknowledgements
This will then be used to create a 3D model of the site as it exists today using the levels and details in the
survey.
The model will be geo-located using software to the exact GPS coordinates of the site to give us
geographical details such as north direction, longitude, latitude and sun direction.
After this process there will be an attempt to reconstruct or reimagine the site as it existed in its heyday
and references will be taken from wherever they are available in order to give it the most complete and
authentic look possible.
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Existing View
Case Studies
VIRTUAL ARCHAEOLOGY
Reconstructed View
http://www.exrenda.net/dudley/index.htm
Existing View
Dudley
Castle,
England
Reconstructed View
http://www.exrenda.net/dudley/index.htm
Existing View
Reconstruction of Dudley Castle, 1994, by Royal Appointment was
arguably the first use of virtual archaeology.
Dudley Castle lies in the heart of The Black Country, in the West Midlands,
England.
During the middle of the 16th Century John Dudley Duke of
Northumberland commissioned the build of a range within the castle by
Sir William Sharrington.
This was the palatial home of John Dudley who was at the time one of the
most powerful men in England. Indeed upon the death of Edward the
Sixth (son of Henry the Eighth) it was Dudley who had the throne devised
to his cousin Lady Jane Grey.
The reign lasted only days before Mary Tudor became Queen Mary the
First. John Dudley and Lady Jane Grey were beheaded in the Tower of
London.
Reconstructed View
http://www.exrenda.net/dudley/index.htm
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Existing View
Laconia Acropolis
Virtual
Archaeology
Reconstructed View
http://www.exrenda.net/dudley/index.htm
Existing View
http://lava.cs.st-andrews.ac.uk/
One of the biggest challenges for students studying archaeology is getting fieldwork
experience, a challenge that has been recognized internationally by a number of
governments and higher education bodies.
The opportunities for students to gain real-world fieldwork experience are limited,
therefore it is advantageous to be able to utilize computer technologies to provide
realistic virtual fieldwork scenarios that can both complement and enhance real-world
activities.
The aim of LAVA is not to replace real world fieldwork, but rather to provide realistic
simulations that allow students to better prepare for any involvement with a real
excavation.
These objectives have been achieved through the combination of a 3D game engine,
2D maps and a group-based learning environment
Reconstructed View
http://www.exrenda.net/dudley/index.htm
Existing View
http://lava.cs.st-andrews.ac.uk/
Reconstructed View
http://www.exrenda.net/dudley/index.htm
Scenario Resource
The scenario resource provides a number of typical
excavation scenarios for students to work through.
Excavation Simulator
The excavation simulator provides a realistic and
engaging setting to allow students to review an entire
excavation site and the material culture contained
within it.
Research Framework
Comprehensive guidance is provided to students
through an associated project web site, allowing
learners to build up an understanding of the working
practices and research methods they will need to
employ in order to successfully manage an excavation
project.
Groupware Tools
Tools used for allowing easy collaboration between
workgroups
http://lava.cs.st-andrews.ac.uk/
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Publications by LAVA
The following documents have been published as part of the work carried out by the LAVA Project.
A Computer Games Approach To Exploratory Learning - Lava: A Case Study in System Design. Getchell, K, Nicoll,
J, Kerbey, C, Miller, A, Allison, C, Sweetman, R, Complin, J, Michaelson, R. In: Proc. INSTICC 3rd International
Conference on Web Information Systems and Technologies, Barcelona, Spain. 2007.
Evaluating Exploratory Learning in LAVA. Getchell, K, Nicoll, J, Kerbey, C, Miller, A, Allison, C, Sweetman, R,
Michaelson, R. In: Proc. IASTED Web-based Education 2007, Chamonix, France. 2007.
Generating 3D Multiplayer Game Maps from 2D Architectural Plans. Summers, E, Getchell, K, Miller, A, Allison, C.
In: Proc. 8th International Postgraduate Symposium on the Convergence of Telecommunications, Networking and
Broadcasting, Liverpool John Moores University, UK. 2007. [
The LAVA Project: A Service Based Approach to Supporting Exploratory Learning. Getchell, K, Miller, A, Colin, A,
Kerbey, C, Hardy, R, Sweetman, R, Crook, V, Complin, J. In: Proc. IADIS International Conference WWW/Internet,
Murcia, Spain. 2006.
Real Time Mixed Reality in Virtual Environments. Sturgeon, T, Miller, A, Getchell, K, Allison, C. In: Proc. International
Postgraduate Symposium on the Convergence of Telecommunications, Networking and Broadcasting, Liverpool
John Moores University. 2006.
Games Methodologies and Immersive Environments for Virtual Fieldwork Sweetman, R., Getchell, K., Nicoll, J.,
Allison, C., Miller, A. submitted to "IEEE Transactions on Learning Technologies"
http://lava.cs.st-andrews.ac.uk/
Source : http://romereborn.frischerconsulting.com/
Rome Reborn
RECONSTRUCTION OF ROME
http://romereborn.frischerconsulting.com/
Source : http://romereborn.frischerconsulting.com/
Rome Reborn is an international initiative whose goal is the creation of 3D digital models
illustrating the urban development of ancient Rome from the first settlement in the late
Bronze Age (ca. 1000 B.C.) to the depopulation of the city in the early Middle Ages (ca.
A.D. 550).
The Rome Reborn team intends to move both backwards and forwards in time until the
entire span of time foreseen by our mission has been covered.
Since 1997, the Virtual World Heritage Laboratory of the University of Virginia (VWHL), the
UCLA Experiential Technology Center (ETC), the Reverse Engineering Lab at the
Politecnico di Milano, the Ausonius Institute of the CNRS and the University of Bordeaux,
and the University of Caen have collaborated on a project to create a digital model of
ancient Rome as it appeared in late antiquity.
Source : http://romereborn.frischerconsulting.com/
Source : http://romereborn.frischerconsulting.com/
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Source : http://romereborn.frischerconsulting.com/
Source : http://romereborn.frischerconsulting.com/
Source : http://romereborn.frischerconsulting.com/
Source : http://romereborn.frischerconsulting.com/
Source : http://romereborn.frischerconsulting.com/
Source : http://romereborn.frischerconsulting.com/
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Frischer, Bernard, forthcoming. " "Cultural and Digital Memory: Case Studies from the
Virtual World Heritage Laboratory," in Memoria Romana, edited by G. Karl Galinsky,
Memoirs of the American Academy in Rome
Frischer, Bernard, John Fillwalk, forthcoming. " "The Digital Hadrian's Villa Project.
Using Virtual Worlds to Control Suspected Solar Alignments," forthcoming in
Proceedings of the Annual Conference of The International Society for Virtual
Systems and Multimedia 2012.
Dylla, Kimberly, Bernard Frischer et al., 2010. "Rome Reborn 2.0: A Case Study of
Virtual City Reconstruction Using Procedural Modeling Techniques," in CAA 2009.
Making History Interactive. 37th Proceedings of the CAA Conference March 22-26,
2009, Williamsburg, Virginia (Archaeopress: Oxford, 2010) 62-66.
Wells, Sarah, Bernard Frischer, et al., 2010. "Rome Reborn in Google Earth," in CAA
2009. Making History Interactive. 37th Proceedings of the CAA Conference March
22-26, 2009, Williamsburg, Virginia (Archaeopress: Oxford, 2010) 373-379. Frischer, B.,
2008. "The Rome Reborn Project. How Technology is helping us to study
history," OpEd, November 10, 2008. University of Virginia.
Frischer, B., 2006. "New Directions for Cultural Virtual Reality: A Global Strategy for
Archiving, Serving, and Exhibiting 3D Computer Models of Cultural Heritage Sites,"
in Proceedings of the Conference, Virtual Retrospect 2005 (Bordeaux), 168-175.
Frischer, B., D. Abernathy, F.C. Giuliani, R. Scott, H. Ziemssen, 2006. "A New Digital
Model of the Roman Forum," in "Imaging Ancient Rome. DocumentationVisualization-Imagination," edited by Lothar Haselberger and John
Humphrey, Journal of Roman Archaeology, Supplementary Series 61, 163-182. Not
available online.
Guidi, G., B. Frischer, et al., 2005. "Virtualizing Ancient Rome: 3D Acquisition and
Modeling of a Large Plaster-of-Paris Model of Imperial Rome," Videometrics VIII,
edited by J.-Angelo Beraldin, Sabry F. El-Hakim, Armin Gruen, James S. Walton, 18-20
January 2005, San Jose, California, USA, SPIE, vol. 5665, 119-133.
Frischer, B., 2005. "The Digital Roman Forum Project: Remediating the Traditions of
Roman Topography," inActs of the 2nd Italy-United States Workshop, Rome, Italy,
November 3-5, 2003, Berkeley, USA, May, 2005 edited by M. Forte, BAR International
Series 1379 (Oxford 2005) 9-21.
Source : http://romereborn.frischerconsulting.com/
House of Augustus and Villa of the Mysteries," in Interpreting The Past: Heritage, New
Technologies and Local Development. Proceedings of the Conference on
Authenticity, Intellectual Integrity and Sustainable Development of the Public
Presentation of Archaeological and Historical Sites and Landscapes, Ghent, EastFlanders, 11-13 September 2002. Flemish Heritage Institute, Ename Center for Public
Archaeology and Heritage Presentation. 2007, Brussels, Belgium.
Televison
Source : http://romereborn.frischerconsulting.com/
The primary purpose of this phase of the project was to spatialize and
present information and theories about how the city looked at this
moment in time, which was more or less the height of its development as
the capital of the Roman Empire.
The knowledge we have about the city has been used to reconstruct
digitally how its topography, urban infrastructure (streets, bridges,
aqueducts, walls, etc.), and individual buildings and monuments might
have looked.
The model is thus a representation of the state of our knowledge (and,
implicitly, of our ignorance) about the urban topography of ancient Rome
at various periods of time.
Source : http://romereborn.frischerconsulting.com/
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Personal Work
Virtual Sirkap
The project was undertaken as a way to apply 21st century technologies to ancient sites and Sirkap
was taken as a test site for this purpose. The excavated portion of Sirkap was chosen to be modeled.
However due to unavailability of updated information the only source for the team was the work of
John Marshall. They were unable to visit the city or have access to more recent research.
Yehuda Kalay Professor, Project Advisor, The Technion, Israel Institute of Technology
A software which utilizes MUVEs or Multi User Virtual Environment was merged with the architectural
3D model to create a video game like scenario where a person could use a virtual avatar and move
around the recreated city. 36
Taxila
The area has seen near constant habitation seen antiquity and has always
remained a hub of activity whether it is commercial, military or otherwise and
has hence seen a wide array of development of every kind.
The Kushan rule has been considered a golden age in the history of this region.
The Kushans were a tribe that migrated to Gandhara around the first century
AD from Central Asia and Afghanistan.The tribe selected Peshawar as its seat
of power and later expanded east into the heartland of India to establish the
Kushan Empire, which lasted until the third century AD. (Naeem)
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Building Typologies
The buildings we are most concerned with in Taxila all fall
within the same building type and are based around the
same cultural development in the area i.e. the rise of
Buddhism in the north western subcontinent. The character
of the architecture as explained before took after the
prevalent cultural phenomenon of the time i.e. the spread of
Buddhism and its relation to the ruling elite and
contribution to the economic and social life of the area.
These are of course the monastic complexes and
specifically the Stupa and Monastery and their auxiliary
facilities.
STUPAS In Taxila
MONASTERIES In Taxila
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Umbrellas or chatris are added to the pole upto 13 in number. The number
of chatris denotes the status of the monk for whom the stupa is
constructed.
Types of Stupas
Type 4: Square on plan with second story also square surmounted by dome
Spaces in Monastery
Kitchen: Aggi-sala
Bathroom: Jantaghara
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Badalpur
Location of Site
The site at Badalpur is to the North West of Taxila Museum at a distance of about 10 km and is located
in the limits of the village of Bhera. It lies on the left bank of the Haro River and is surrounded today by
many fields, small households and tree gardens of various fruits. On both sides of the site the hills of
the Taxila valley can be clearly seen presenting a picturesque view and giving an idea of its ancient
setting. It has been protected since 1930 as an Archaeological mound under government law. It lies
right next to the road leading into Bhera village. The site is spread over 2.9 acres which has been
dated to the 2nd 5th century CE (during the heyday of the Kushan dynasty) although recent dating
of organic material at the site has shown that it might be even older to about 3rd century BCE. In
description is a Stupa and Monastery Complex.
While standing on the site facing North, the Stupa is to the West, the main entrance to the East and
what is possibly an assembly hall adjacent to the current excavation is to the South with the main
monastery and meditation cells to the North. The path to the Stupa runs through the current
excavation site.
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STUPA
BADALPUR
SIRSUKH
VOTIVE
STUPAS
JANDIA
L
SIRKAP
ACCESS
BETWEEN
SECTIONS
MOHRA MORADU
JAULIAN
TAXILA MUSEUM
BHIR MOUND
DHARMARAJIKA
The site was first discovered in 1863-64 during the time of Alexander
Cunningham and was excavated to a small extent, with only the
stupa and the chapels around it unconvered.
This was the time during which the southern, northern and western
parts of the monastery complex were unearthed along with a
significant number of objects.
To promote tourism.
Monastery
MONASTERY
Almost the entirety of the monastery building has been excavated and the surrounding areas are
now being approached to get a clearer picture of the site as it was.
The site has notably visible mud plaster which was used on both the walls and ceilings (evidence of
which has been found amongst the rubble). This is a unique feature of the architecture of the
region as evidence of this hasnt been found on other sites and might be due to later occupation
of the site following collapse of the Buddhist occupants. (Iqbal) The diaper and semi ashlar pattern
of masonry is indicative of its Gandharan roots as well as the Buddhist origins of the site.
The main monastery complex has 38 cells, where the 4 corner cells are larger in size and the rest
being of uniform size.
The rooms themselves are small to average having a single entrance and small niches within them
for housing idols or possessions. The corner rooms were probably used as storage rooms or doctors
chambers or for senior monks.
In the center of the complex is what was probably a central water pool or tank for purification
purposes, and on the east and west walls are accesses.
The East access is probably an entrance into the monastery, while the west access is the exit into
the stupa area. The monastery area measures approximately 160 x 175. The smaller rooms
measure 12 x 12 and the corner rooms are 18 x 12. The walls are from 2 3.5m and from 1-1.5m
in thickness and are of massive construction.
STUPA
VOTIVE
STUPAS
ACCESS
BETWEEN
SECTIONS
CURRENT
EXCAVATION
SOUTH CHAPELS
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Stupa
The stupa measures about 819 (L) x 743 (W) x 20 (H) and its main access ramp is
flanked by two votive stupas. These were possibly raised by monks of higher order or
rulers so that they could be worshipped and left alms for. They are much smaller, one
being approximately 13 x 13 and the other being approximately 13 x 16. There was an
elevated path (or the Prada Kashina Patha) ringing the stupa around which the
supplicants could perform their rituals but that has long since eroded.
The masonry of the stupa is lime stone in the semi ashlar and diaper pattern of masonry
that is seen throughout the region, with the pilasters and mouldings of the plinth done in
Kanjur stone. The height of the stupa mentioned before rises above this plinth i.e. total
height of the structure is 20ft above the height of the plinth.
The stone facing of the stupa has been vandalized in order to get to the relics housed
within it. This was reported even in Alexander Cunninghams time and evidence of this
can still be seen where the stupa seems as if it has been cut in half, the dome being no
longer clearly identifiable. Relics of the Buddha or monks of a higher order were placed
within stupas which were then worshipped by the Buddhist supplicants and were of
great importance.
To the north and south of the main stupa are a series of chapels, 3 on each side for a
total of 6. There may be 2 more on either side but since that part of the site is on private
land it cannot as yet be excavated.
SURVEY IN PROGRESS
Current Excavation
The current area of excavation includes what might have been an assembly hall, a
kitchen, dining area, store rooms and an extension of the monastery. The extension
portion is being unearthed currently and the other sections have been cleared of
land and detailed. It lies on the path towards the stupa which passes along the
southward wall of the monastery.
The extension of the monastery was discovered by chance after bushes were
cleared from the area and a visible structure was discerned from the disturbed soil
underneath.
The extension space includes possibly 8 or more monk cells and this area also has a
store room. During the excavation the previously mentioned stucco statue of
Buddha in meditation, iron objects such as door knocks, pottery, animal bones,
coins and a grinding stone were found. A jar, which could be the top of a buried
stupa, is being excavated at present. The kind of bones uncovered show that
animals were also being domesticated and these have been sent to various
institutes for research and analysis.
Digital
Reconstruction
REIMAGINING BADALPUR AS
IT STOOD IN ANTIQUITY
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REALISTIC RENDERS
OF BADALPUR SITE
MODEL
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SITE IN ANTIQUITY
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Bibliography
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Conclusion
Pakistan faces many threats, threats which effect each aspect of our society and this includes our
collective heritage.
Neglect, corruption, disinterest, looting, desecration, all are just a few of the dangers being faced by
our archaeological treasures and the task to conserve these aspects of our history is monumental.
However technology has come a long way since the days of Marshal or Cunningham, and we now
have the tools to preserve these monuments and artefacts in more ways than one, in more dimensions
than the three we know.
Digital technologies now need to be utilized in order to virtually compile our collective heritage into a
database to be preserved for posterity, because if we keep waiting for the skies to clear, well find that
when the sun does come out all that we have been waiting to save has already been washed away.
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