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"r.
The
Troll
assault the
Human
weakened kingdoms
of the
domination
allies
Dark Elves
over...
&.
11
S4.00
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DAVIOJ RiTCMIE
Chfchevache
IAN McDOWFi I
to
DIANA L.PAXSON
17
of Albion
Wq.
MUSE
REDMONDA SIMONSEN
SCIENCE FOR
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72
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DRAOONNOTES
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STAFF
34
JOHN H. 8UTTERFIELD
31
.WIM. V. H
We
Y.\
plomacy and
for
ima/.l.
IW
History of the
Third Fomoftan War
8"dhWd
Hbhoj. Vmta
Paul
Morarnad
Morwrwd. Oonpgh N*e> B"il-. Hoc WAMHOUU: 5-**
SflWI. Jl l("Qri MANU*ACTUING, 1'">t<> I "tajgdimyl. BfUin
Wall BM
MMVICt: K-Jtrri tflnnyicc lmo>l, Lvnr* I
Pt-lmm MCEPTIONIITB Do-tic" Avwy. Mtcnaot GeorQe
CI.-V
r--.
is at
long last about to make its entry into computer gaming. Wreck ol the Pandora win be
our first computerized game (and it's even
better than ihe well-liked paper version!)
The game runs on 48k Apple II Disk systems.
- Redmond
Sri
m a
(aft
Is
is
in
Sidh. In
in
memory
the High Elves of Albion and Erin are remembered unclearand oven the names of their foes have become twistthe tailing. Thus, such fearsome enemies of Faerie as Bogan Redcap. Barguest the Dwarf and Dobie the Server are now
remembered not as individuals, but as generic terms for particular types of bogie or diminutive fairy. Similarly, the good
until
ry, if
ed
at all,
in
Prince Ednc
who
Ceer Ganmorgan
is
known
wonder then
that the
aware
known to myth as the Sidh (pronounced Shoe) did, in fact, once walk the verdant shores
of England and Ireland.
Space limitations do not permit a detailed discussion of
the origins of the Erven Kingdoms and their history, but a brief
outline for the uninitiated will, perhaps, be forgiven by those
more familiar with the history of the fair isles. The origins of the
folk
myth and
Y/l
ever, its
fresh
o'.
But
its
^*%
WTvn\**%
*W^ mend
well and Elves would yet rule in Faene. Such was not to
be the case. For upon the heels of civil strife walked the Years
of the Terror. When and how the Formoriens first arrived from
across the seas, no scroll records They came into a weakened
and broken land, bringing fire and the sword after the manner
of their kind. Huge, coarse men of thirty and forty stone (equal
to 600-300 pounds in Mundane measurements!, they made
waste that which remained fair and it was forty years before lha
Elves could clear even a part of their land and begin to rebuild In
safety. At the end of this, the First Fomorlan War, all of Erin and
the north of Albion were under the yoke of the Trolls. Ol what
remained, the entire southern coast was depopulated and a
a^tefaiyeflhe
Third Fomorian^ar
&
form was
and fair.
by David
J.
in
Albion
Rilchie
ILLUSTRATIONS BY
TIMOTHY TRUMAN
AM
TV
/
agmc
damage
to the
rest. The High King and hts line were become regional rulers
coequal with the King of Gwynedd who was the only subkmg
to still hold his land.
Salvation came in the form of the Gnomes. Fleeing the
continent before the growing menace of Mundania, they arrived
m Albion as penitents end were given all of the land of Curwvl-
Aubaron'a Journey
iibo* rut shom was High King of Albion in the year 2679.
ursed from birth with diminutive staturti. Auberon's
amorous and other adventures ha
n recounted in
somewhat twisted lorm in a hundred folktales > n which that
small stature is blamed for Auberon's need to excel. Whatever
the truth of the matter, Auberon departed Albion m Samam of
2679 with five great sailing ships and a hundred of the flower of
Faerie noMity. He was going, he said, in search of the mythic
land of Jotunhoim He would be gone a year at most. With him
Leinster)
Wuhm
Disaster at Ravenglass
ih two Hanks mat. Imric released his last and greatest reserve.
the fearsome Worm of Mouse Stow. Striking terror into the
hearts ol the Elves, the Wo* on that day amply earned the
wealth promised by Imric as an inducement to join the war
against Albion. So great was its effect that stout warriors dropped their weapons and ran panic-stricken at the mere rumor of
its coming. By this lime, however, there was nowhere to run.
The army of Faerie was surrounded
Few escaped the carnage of that field and so little a known
of the final hours of Faerie's host, but the names of the victors
were long remembered among the Formonans. especially
Bogan who is said to have hewn Ebdor in single combat and the
terrible Bunk of Moray who broke the Shietdwall of Gwynedd as
the westering sun sank below Ravenglass. By the day's end.
1500 of the greatest army of Faerie had perished and the war
was but a fort night old.
Alton Atom
Magog. The Army of Cormac, having fled before a comparatively small force under Midmhirs sister. Branwen. were once
again occupied with the siege of Caer Arklow Across the sea.
the Trolls of Munster, after putting Comborknowe to the torch,
had letl Leinster by 23 Beltane and on 13 Hoorn. their purpose
accomplished by drawing off Lemster's strengin to the south,
they joined with Connan and the Trolls of Connaught. The next
day. the combined armies of Munster and Connaught crossed
into Ulster and began their march on Caer Knockma. Sixteen
leagues from the Faerie blocking position at Garrvknowo.
Glastyn and Clan Ochil were at this time engaged in an orgy of
looting and rapine after having received the Surrender on terms
of the fortress of Caer Menador and then having violated the
terms, slaughtering the garrison. In the Weald, a second
s caught carrying another Red Arrow to Erskin.
hi ox c* HwrnciAss saw momentous events oca, ring elsewhere In both Albion and Erin. Along the eastern marches,
vtagog and Ainsel were in the process of driving off the
border guards of Albion and commencing their march on Brugh
Melton In Erin. Dagda and Fmvarra were both receiving the
Hed Arrow and making plans to come to the aid of Eiidor even
as the Trolls of Munster were crossing into Dagda's realm. And.
at Caer Arklow. Cormac Sweetongue was laying siege to a large
foroe led by Elidor's brother. Edric, now heir to his deed
brother's power. On a lonely stretch of road between Albion and
Curwyllan. the invaders had caught a messenger and Cormac
had commanded that he be impaled before the walls of Caer
Arklow so as to daunt the defenders. Suspended from a cord
about the dead messenger's throat was the Bed Arrow that he
was to have delivered to Erskin of Curwyllan. The Gnomes
would not be coming 10 the aid of Albion.
It was seven days before Dagda and Finvarra wore aWe to
agree upon and implement a plan of action to succor Albion.
And that plan was most desperate. Though aware that by stripping their own kingdoms of men. they were probably condemning both Ulster and Leinster to destruction at the hands of the
Trote of Connaught and Munster. both Kings were of a mind
that il Albion foil their own kingdoms would soon follow. It was
decided, accordingly, that the fleet ol Ulster and the fleet of
Gwynedd (which had been sent by Arwan's brother to assist in
bringing troops from Erin) would sail fully laden, not to Albion,
but into the North, there to lay waste the land of Imric in hopes
of drawing off the strength o' Moray. Leaving behind only a
two
kings sailed
un
by his scouts of the movement of Co<s army. Erskin Deepdelver sent forth messengers of
i to his subjects and began the laborious process
ol gathering his own army Other messengers he sent into
Albion to mlorm the prince at Caer Arklow of Cormac's movements. Those messengers found that Cormac's hosi had crossed
mto Albion and were besieging Caer Arklow. Among the tokens
they brought to their leader as proof was the Red Arrow which
they had removed from about the neck of its bearer beneath the
walls of the besieged citadel. The Weepontake at Blackdown
Delving was completed by 20 Hoorn and the King of tho
Gnomish Hearths lead marched to the aid of Albion on the 72nd
The army of Cormac met that of Erskin before Caor Arklow
on the 15th of Arlith and was completely crushed alter a day
long battle marked by many deeds ol valor, including the charge
ol the Bodmin Companies undor their leader, Trumpin Halfhand.
who perished n the lighting. Cormac, however, escaped along
with his right-hand captain. Dando. and Irion personal escorts.
Retreating to Cormac's capital at Dun Mendip. tho two attempted
unsuccessfully to raise a new fighting force, but were quickly
forced to lie again as Erskin's army sacked both Dun Mendip
on 26 Beltane with
GOO warriors
\
S
their
MaVmwchon
tfaV
managed
we
STha
Grant
Worm
Mouse
whom
men
deeds yet 10 be done thai day. Many were the great ones who
would perish. Dorwcn Troiisiayer who had escaped Hie coinage
at Ravengiass would rest among iho dead Ogme ironfrsi would
lie a few feet from him Great Coiin the Shapcr. kindred of the
three ancients would also die beside the king he served in life,
and on his death would be released the terrible Cait Sit", (he
Demoncat that would rage and raven across trie held, bringing
horror unto the dans of the North. Saddest loss of all, greal
Auberon would I* among he Houseceds. slain bv Imric's guard
and cruelly hacked.
In the end, the bloody sunset would illuminate the end of
Fomoria in Albion For Ihe tosses were noi all ol one side Glastyn Bearkiller. slayer of Ogme, died ai Dorwen's hand Mad Ain
sel and his fool, Dobie the Server, would lie close chopped by
Elvish swords Macfver and every one of his Blue Men would
also die upon (he field. And Barguest, victor ai Ihe Minches.
would be pierced by an Elvish arrow as he attempted to conjure
an escape where none was possible. Finally, the greal leader
himself, cruel Imric. would die beneath a hail of such arrows
along wiih his household guards.
in the end, tew would escape ihe held at Caer Ganmorgan
Led by Bogan Redcap, OchJ would make good us escape and
even carry off the body ol Glastyn Magog would escape ihe
hum and hide in ihe marshes of Fir Chirs until captured the next
year: he would d*e in Solvis of 2681. starved to death white on
display in an iron cage atop Ihe baitlemenis of Caer Ganmorgan Of those who crossed the Dyke into Albion, one in twenty
would return to the North. Those who did died within a month
ai the Battle of Suh Cumrock (17 Molwis, 2680) where the host
of Faerie took its vengence for the invasion of their land. So
ended the war in Albion.
.
Aftermath
waking
for eternity
Those who remained were condemned, as the enchantment slowly left the land, lo diminish in size and power unW
they eniirely faded and became wrailhs. By the ye8r '50 BC. no
High Elf remained in the fair isles. Since then, the Gnomes have
dwindled and the Mundanes have conquered totally those
places where Faerie once stood.
Elves.
at the
grief,
DO
Chronology of
the Third Fomorfan War
Sotvis:
15 The
sail
horn
Erin to bring
29
Hoorri3
7 The warning
fires
I Messages reach
ire
lit
atop Ravenglass.
Elide* of
war preparing
h Ihe Nonh.
Arwan marches
10
meei
fiction.
game
was onginally
based on Mrdhir, the fairy lover of the human. Etatn. Unhappily, the game was not
concerned with (nor would space have
permitted dwelling upon) the tragically
beautiful story of the triangle which included Em r. Midhtr and Eochaid lEtaln's
human husband).
Auberon is. of course, based upon
the Oberon of French Romance. Ogme
was. In reality, the son of Dagda, who in
Irish myth is the High King ol the Tuatha
De Darwin. Finvarra in Albion: Land of
Faerie H very close to the Finvarta who
the traditional Fairy King of Ulster. Edric
takes
is
is
is
12 Edhc and Imric meet in battle at Garryknowe. Callach is killed, but trie Elves
era forced to retreaL
Knockme
chief
falls to
makDs a warshrrt
east.
at Fir Chits.
Escapes north.
tiller
the
of his flagship.
Fir Darrig.
is hiiiorl
Army
Ganmorgan
of SIth
much
Fomorian War.
Magog caught
Mo/wra.
mended.
Magog
noth
18
20
Ktihln:
13 Coer
Dondo
ArlHh:
march
Notes on Sources
Albion:
work of
16
16
and march
Elidor.
23
join
Gwynedd.
Into Ulster.
Caer Gonmorgan.
13
Leinste*.
inspiration
S'idh as
One of the nice things about designing a "world" of sorts is that one can do
incredible things with geography and Albion is no exception Though coastlines
have been altered where desired and Q
few mountains have been built up or
smashed by means of a loose terrain analysis, the basic outlines of England ond
Ireland remain haunting ly familiar. Within
this outline, the use of some British Tourist Board maps of ancient Britain and judicious extrapolation hava allowed the designer to create a Britain and an Erin that
might have boon. Most of the sights important to myth and history are properly
placed and, in most instances, the brughs
Dermot's Dyke
pointed as tho
will
be
Roman
readily pin-
FICTION
Chichevache
by Ian McDowell
"Broken a
perfectly
good
tankard. Your
Highness."
Frenchman Bad
him
be
"I
am
sorry.
My
sulted my heritage
"
tor-
."
show
tience
steel
the guts,
father."
The
last
my
o* heigh prudence.
fwl
At
Orkney?
Do
they
merer
Lancelot was spoiling for a fight. Like
many of the outwardly virtuous, he became a
particularly nasty drunk once wine had loosened the restraints placed by his sober self
on Half his nature. And he was beginning to
foster from too many long weeks at Caerleon
mooning alter the Queen. He'd never liked
me and so I was a natural target once he
deeded to let off some steam He'd probably
be Quite contrne about n in the morning and
would spend long hours warming the chapel
flagstones with his knees
I sipped my ale and tried to ignore him,
but he was never one to be content to leave
wall enough alone. "I was speaking to you.
Sir Pict.
Can you
mderstand a
,i,.<-,-
tongue?"
small size and dark complexion have
always made "Pict" a natural insult, but that
didn't mean that I'd gotten used to it. For
once in my life, I actually felt mad enough to
My
As he doubled
over.
put
my knee
"Hotdl" he shouted
you done?"
do hn good
to realize that
he
o no nearer
all
of
nothing more
clean fun.
life
ponunky,
cuii
Mv
nbs in a
at-arms.
The
he was a noble of some sort and wondered what he was doing In a dump like this.
The innkeeper obviously wondered the
same thing. "Why, Sir Anwar," he sputtered, I'm honoured by your. ."
S Anwar cut him olf with a waveol his
hand and strode towards me didn't siand
- I'd be damned
was going to bother
with social niceties out here in the boonnodded to acknowledge his
docks. But
bow.
that
timidly.
And
you're a twit
Now give me that ale before you spil t
We
ride. I
I'i
was
it
if
So. the creature was not only init was downright enterprising. "Is
your fief a large one?" I asked
telligent,
"
"Yes. butwhatdoosihat
"Then Surety you must have six or
.
He seemed
monstrous."
I shrugged.
peasants"
among
They're just
Good
if
vously.
So
Sir
that
was
it.
"Count yourself
lucky.
Anwar"
Some
He
people novo
glared at
no sense
of humor.
I'd
if
Or
couxsE. * i went
mscuc the lady It
certainly be a "notable doed
of valour" I considered the matter.
would
is served on
Abstinence days, and set ti before me
"Whai's Ihis?" I growled
"Soup. Sir."
"Bugger that. I want meat."
Me coughed
apologetically.
"We
have
stable.
"Ayo. Sir
me if Idol"
shook my head
donned my
mail,
mounted,
my squire's
riding pillion.
horse before
and
and with
my squire chuckled
at his
terror
e^'
built
H was
stone struc-
,-.
I:
-.Vi-virli,
"I've
Mother Gloam."
"
grateful
"Indeed
can't
tell
me
"I
my knees.
turn. Sir
in re-
Mordred.
The fact that she knew my name abolished any doubts I might have had about her
powers "Yes." said "First, what can you
I
tell
me about Chichevache'"
for
indistinguishable.
stove to my
w*s
rode
my
set
horse
ha emerged
dwelling."
kill
ling
heart"
none. Sir
ftavs
virtuous wile."'
She grinned "So. you're out to slay the
She was
take
it
that
on Gloam's pan
The wind blew hard across the dark and
empty moor and shivered m my non-existent shawl One by one. the stars gleamed
like frozen pwets in the dark curtain of the
sky and the moon began to mount the tumbled clouds The fire in the west had gone
out and the road was a pale ribbon in the
I
thought (hat
some son.
was
but then
to the gloom
and could make out the undressed togs that
shored up the earthen walls and coiling. I felt
a sharp pang ol claustrophobic terror and sat
upright
Before me. the loamy floor of the burtow sloped downward into the darkness.
l
Flames guttered
feet,
was
some
I
13
There was a
that runted at the
draft ai
open
air
mv
I
back, a draft
turned around.
like
that red
voice, at least,
I
really) that
was pleased to
away from mo
Wylamette?"
repeated
in
now
masculine
full-bodied
carried
The walls and ceiling narrowed and became those of a natural cave, tho far end of
which was blocked by a large stone. On its
blurted.
We
The
one of
hands.
Mowed
my
bit
more courageous-
fight
Sh Mordred?"
knew that wasa man!"
TM
now"
free, leaving
seemed
perhaps
ly... if..."
ry
the tunnel.
For the first time I realized what hung
there: the smoked, severed heads of over a
easily, .arid
My groping
frightened again
"One must face the possibrtity. My Lady.
I do noi 'ear death. Yet. I could 'ace it more
"If
"If what.
times
"Nothing.
you want
"Well."
said, trying to sound halting
and innoceni. "I've not Deen a knight very
long. have noi been a man very Wnq. When
the monster returns, it may slay me."
"No. don't say thatl" She sounded
"You'reamer?.'"
"Well. I've always thought so."
silken dress
it is
"Who's there?"
"Sir Mordred of Orkney."
paused
"A
spell
was
casi
on
me that
ned woman
It
thinks
gave me
mar
A virtuous,
-
me edible.
woman,
it
help
menacingly.
I brandished my sword
"Don't try it." I
snapped, trying not to sound as terrified as I
if
"No," I
now. .."
me
14
HISTORICAL
BACKGROUND
L.
Paxson
There
Is
In
made a policy
their
Most of the great cathedrals are situated on power points, and somotimos the"
names suggest their history. Shrines ol (he
Goddess were often redechcated to Ihe Virgin Mary St. Michael was invoked 10 keep
down the forces of the underworld at a point
of especial potency Churches in or near the
Celtic pan of Britain which are dedicated to
St. Anne may mark the old sues of ritual beacons (Tan Heoft. as ai Tanhill near Stonehenge with its neighboring church of Si
Anne's.
Their placement serves a special
purpose, li has been demonstrated that
some ancient sites are aligned to focus on
various astronomical phenomena, such as
the nwdwinter sunrise or eclipses of ihe
moon, while others are positioned along a
network of straight tracks (the "ley lines"!
rituals.
What
is
TtwGraatCkcsM
lines
the leys were aligned only for reasons of utility (the shortest way Irom one point to
another!, whether thoy wore used to record
and predict astronomical phenomena, or
whether they reflect a system of energv
the world
Discussion of an of the power points in
Britain would require a shelf-full of volumes
some of the best of those which have been
written already are referenced at the end ol
this article) Obviously only a few of them
can be addressed here: therefore, let this article serve as an introduction to some of the
most significant and interesting.
Perhaps the most powerful, and certainknown ol the enoent sites ate the
megatthic stone circles, of which the most
famous are Stonehenge. Avebury, and
ly
the best
::.!....
which
is
midsummer
on
miston Down earthworks thisone is aligned with ihe Beltane sunset and Samaine
sunnse. The fourth passes from Shear Cross
through Stonehenge and end's at Ann's larm.
Stonehenge has been a target for schol-
Monmouth
SMnahengt
Lay Lines
Since much ol the literature on power
points at least mentions their relationship to
ihe ley lines, ii may be useful 10 say a little
about them here. The term became current
in tho 1920*5 when Allied WatkinS published
hisbook, The Old Straight Track.
Waikins was a Herefordshire merchant
and amateur archeotogist who one day had a
Photo courttnyol British
Tourist Authority
later, in
1771.
Men
Norman
is
probably Gerald
theorist,
Hawtins.
a computer to
tionsohhemoon.
assessing the various theories aboui
the purpose of S lonehenge. it is important to
remember that it was built in three major
phases and several minor efforts at times between 2750 to 1900 BC It is probable, there
fore, thai during its long history the monu
ment has been used for many purposes, not
a" of them astronomical
In
The Year of the Goddess. Stonehenge may be the most famous of the stone
orcles, but many students of power points
Avebury is the most important of the
ancient sites, since its circle is only one ol a
feel that
Driving towards Avebury from Stonehenge. one encounters first the winding
avenue of stones which runs through plowed fields and pastures, where sheep huddle (n
the shadows of the stones as if seeking their
which the
tain
rising
moon was
reflected at cer-
Lammas
identified
(Au-
Moyra Caldecoil's fantasy novel. TheSiartding Stones, m which they are the focus for
ancient religious practice and also a gateway
for communication with other power points
for this and other planes.
such as Mona,
and Lmdislame became refuges and
lona.
-r:::r>:!ii:':-.:'
The
-.[:
M.i ;
..
ville.
The most impressive features at Glastonbury are the Tor and the Chalice Well. The
Glastonbury Tor is a small steep hill whose
causeways have been eroded by the centu-
ries
nTou'iZlAumwtrY
Avebuiy
tous Welsh mountains lo cross first Anglesey and the Holyhead before taking ship for
the green lend of Ireland across the Irish Sea
But m ancient times Anglesey was called
Mona. and was a major port on ine prehistoric western sea route that linked the Mediterranean with the north.
Standing stones and chambered tombs
and the
for the
name
"lone."
ol St Gybi
and
the last ol
which carries the traveller to lona from Phionphorl on the island ol Mull At first sight it
ferries,
that lona
was
fulfilled
of England,
it
was
that the
Originally this
(he
hillfort
No
still
crowned,
Scone
is said to
(cm lona.
have
originally
come
to
(the "castle"!
marshy valleys which wore sometimes submerged m ancient limes. The English may
any eminence in such an area an island
(viz. the "isle of Ely"), and some scholars
call
but these were thrown down and replaced by a chapel dedicated to St. Michael.
Alas for the power of the saint, an earthquake destroyed the chapel , leaving only the
tower to Crown the Tor like a gigantic Standliths,
ing stone
and
rewarding
Urweroty
Press. 1979
Abuty
Cycle.
Thames
Hudson. 1977
Evan Hadingham.
Books. 1978
T>*t*.
Sphere
17
NON-FICTION
gama has
game does;
do everything o
has to present an
it well. But
has to do something mote; it has to
solitaire
muUiplayer
10
it
interesting situation
and simulato
a solitaire
provide opposition lor the player It must be
difficult (but not impossible) for the player to
achieve his objectives, there have to be
onough interesting things which happen to
the player to hold h>s interest, and the situa-
has
tion
to
be
sufficiently
complex
to
make
level
on a more trivial
than innovations in science fiction gam-
ing
gaming
simulated by ousting mechanhistorical
supply, combat, zones of control, various types of movement, and so on The most
ics"
ods, (he
in
soli-
iii '1
taire
game
many years
the solitaire
was a
great myth at
SPI and in the gaming hobby in general that
solitaire games were impossible to design
Faff of Boms, the first real solitaire game, did
For
it
whom
tem
outcome
to provide
player.
much interest
developed. The
game forms.
Fell of Rome is on extremely interesting
game because it presaged and influenced the
solitaire game It did
everything a solitaire game must: it provided
a variable and challenging system against
development of the
because
it is
its failure
of solitane games
New Worlds
With the development of sf&f gaming
as a major portion of the gaming industry,
the doors to innovation were again thrown
111
historical
gam-
my sf&f situ
ryconlhctii
military
one be
.
random
obstacles.
tables
in
will,
land
later
per-
haps, be familiar to the reader are DeathMaze land its godchild. Citadel of Bloodi
nd Conquistadoi n DeathMate. the rooms
li.1c.r-:
ugh which the player's
\r\11\
3 generated randomly, as
are the monsters, treasures, and obstacles
Into which they run Thoro >s a degree of unpredictability in the system which makes the
game a process of discovery Citadel of
Blood improves tt>e system by pioviding a
specific quest which gives the players a gi
other than simp
aming about Hiding moi
stersandcommitti g other antisocial acts
Conquistador, even
.IV- n in its multiplayer
version, is largely a solitane game. The players play more against the game system than
against each other They must deal with random events Hike plague and war at homel,
native uprisings, naval and land attrition, and
exhaustion of mines The degree of interaction increases Toward the
d of the game,
when the players are sullici inlly welt establishod
the Americas to cor lemplatewaron
one another. Because theg; me system itself
however. Contndes major oppc
quistador mokes a good solitane game
litssolita
is quite popular).
The great odvar ago of a random solilane system is that r ) two games are alike;
thus, the game car be played an infinite
number of times. In DeathMaje. the floor
plan of the DeothMa/e differs wiih eoc
by Metagammgl to produce
taire dungeon
In
of
as well
is
so at all well
ers put the most thought and effort,
those
days, into simulating military conflict; the
differ
Voyage to Success
The second major type of solitaire game
older
and encounters
Conquistador, random events and other effects of the system are unpredictable. The
great disadvantage of a random system is
that all possibilities are known, all eventualities are right there m the rules
recently, there
playing,
soli-
adventures.
to the actions of the player by rovealing previously unknown information. In Voyage, for
example, the system reveals the contents of
hexes as the player explores o planet. The
player can find bizarre creatures, alien artifacts, or oven alien civilisations He has no
way of knowing, a prion, what he may find
The information is coded in a set of paragraphs (more than 200 in Voyage). In the
course of the gome. tle player is told to turn
to one paragraph or another and read the
contents therein Players can cheat, of
course, by reading all The paragraphs beforehand, but only masochists who eniov cheating ihemselves of the |oy ol discovery will
do so.
The solitaire dungeons of Flying Buffalo
and Metagamirtg work similarly. In these
dungeons, the players, when they enter the
dungeons, turn to one paragraph, which describes the contents of the Inst room they
enter As the players move through the dungeon, they are directed to one paragraph 01
University.
DeaifiMaze
wanted a
- since
restraints
leel
FHP-tvpc
game he could
adventure
my own devising
the designer
Landmarks
topics of
solitaire
designed:
encumbered by imposed
was
agreed, primarily because I very much enjoy the SS Ft series and the thought of doing a game based on diGriz appealed to me.
The story determined what the game
would be about: diGriz invading a space
villain.
felt
station to deactivate
SO.
logical to
was
come up with
one.
sufficiently
opaque
it
stands.
tem
make
a drastic
it
considerabfy and
writing, outgrosses
and
outsells adventure
boardgaming Ogre was the hrst wdery distributed si minigame. and indirectly spawned ai leasi ihiee companies (Steve Jackson
Games, Task Force, and Mayfairi. turned
one into a million a year company (Metagamingl and gave another a whole new source ol
profit
(SPH
fact ihat
Despite ihe
Meiagaming was
games (Creature,
Titan Strike/,
capsule
SierGateand
solv-
bilities
for encounters
were
practically
books [Third
be on space
and
what people think might
and tried to
part an education as
tndustriaf Revolution
installations,
interesting
enough
to play solitaire?
thought the combination of the due system, the paragraphs, and the tactical
~C
The
me
final
games
It
in
well as solitaire
It
was pure-
Doth worked
was. so to speak,
Raaxfer Report
10
22
Anthropomorphic
new
was a
brilliant
game,
an unknown element
Though Voyage was the first of its kind,
time,
from the
ts far
last
may
13
4
13
"new wavn'l
Strategic space
Tactical
space combat
Tactical planet
Contact
in
contemporary selling
4
4
16
15
e
i
12
grve lor
I'll
conflicting responses
we
Feedback Results.
flan*
,4 res nr. 9
fern
Hating
1.
OeitaVDe
2.
Oewgners Notes
Mmir HtAome
Games
4.
Lasers In
Mythological fantasy
33
7
5.
Film
Quest adventure
24
8.
Sword
sorcery
in
contemporary setting
Anthropomorphic fantasy
7.13
689
683
Space
6 33
6 Television
632
the Stars
7.
6 18
8.
Media
6.09
9.
Books
8.05
'0
Draponslsver Interview
603
11.
DragonNotes
The Embracing
Horror'occun
rmmasioAMmn
12.
?:
Awi 9
13.
Strategic nvord (J
602
331
491
Overall
656
COMPUTER PRO'S
We need PROGRAMMERS
On
Line,
or military experience
H our large insert describing ihese opportunities
in detail is missing, please write us for an application,
or send resume to-
down
Box
8.31
14
2
8
sorcery boardgamos
22
16
bound conflict
bound confkci
Sftr"conia>nsa feedback suggestion for an historical paragraph system, based on the Flash-
combat
Strategic planet
10
unexpected
to
Extraterrestrial societies
totally
10
Problem- solving si
Softs) laka
'
societies
Horror/occult
What is interesting
all
10
16
brought
22
Tme- travel
field
orxcory role-playing
Alternate history
"Hard" if adventure
od,
Sword
scirwcr
mtAOma
Space opera'science fantasy
agraph system
In
sword 6
sorcery boardgemes
Tactical
DATA SAAB
SYSTEMS. INC.
this
1843
maximum it grad-
StarForga.
young English astronomer
1677, a
named Edmund
Haiiey
was cataloguing
the
extending to skies
stellar nomencla-
Cannae
and
it is
now
If
tins is the
years, also
Facts for
Fantasy
Edited by Susan Shwartz, Ph.D.
T ho Cults
Celt, the word we use to describe Irish,
Scottish and Welsh people, was never used
by the ancient classical writers to describe
dwellers of the elands. Writers such as Herodotus, whose references lo Kelioi is one of
In
still
the infrared.
until
them
Galli,
type,
found
cess of forming, and we see its light only after it has filtered through the dust and become infrared radiation. Ela Carinae, by this
analysis. Is a "cocoon star" whose cocoon of
dust is beginning to break up, giving us occasional glimpses ol the star or stars ms>de.
Eta Carinae is so bright thai many stars
must be In the process of formation. Its present energy output is equivalent to 3,400,000
stars of the sun's brightness. II ihe stars being
formed in Eta Carinas are brighter, however,
there could be fewer of them. Should they
be Class O stars, the brightest variety known,
there need only be about ten of them.
assumed impor-
its
world learned of two islands, leme and Albion - Greek forms for Eire and one of Ihe
more poetic synonyms for England. It is
possible that Canhigiman explorers touched
at these isles. What is more generally known
is the voyage of Pylheas of Massilia, about
325 BC He refers to these islands as the
Pretanic islands (Pretanic= British). This
name is a misunderstanding of the Welsh
word Prydam, which the Latins mispronounced as Britannia.
Though textual sources begin no earlier
than the 6th Century BC. ii is thought that
ihe earliest Celts migrated into the lands
where classical writers round them toward
the end ol the Quaternary Ice Age. By the
ninth millenium BC, primitive hunters and
fishers had spread out across Europe. Then
in the fourth millenium. Neolithic wanderers
spread from the western Mediterranean
along the Atlantic to the British isles. By the
New
York:
CaWc Goddess**
Some of
goddesses shared the same dominion. Brigit, Anu. and Dana were considered deities
fertility and prosperity Anu and Dana
were generally confused with one another;
they were the mothers of ihe gods. Brigit,
of
brought
ited,
was
considered to
watch over
childbirth.
plentiful
tle.
which means "Great Queen," - Babd (carrion crowl, and Macha, also a sort of crow
warriors killed
in armies of
7'
South America
tip of
An
w*
Mo-itm mnwStt
island arc
recurrent feature of
whom
for
Cuchulain's enemy
Like the queen, she was ruler
and warrior
prehistoric mound called
Maeve's Lump, near Sligo. was probably a
Site of ancient Maeve worship dating from
about 2500 BC. and was built, according to
archeoiogisis. by the Neolithic forebear ers of
the Celts. As mother and destroyer, Maeve
was Maeve,
was named.
was
7h*
with four
gifts, ac-
cording to the medieval annual LeDor Gabale. These included the I ta fail, or coronalion stone, which screamed when the rightful king of Ireland put his foot upon it; the
spear of Lug, which fought by itself; the
Sword of Nuada. which slew its proy at the
first touch, and the caldron 0' the Dagda.
which perpetually kept itself full. (Lugh. Nuada. and the Dagda were Celtic gods, Lugh a
heroic young chief tam. the Dagda a powerful fertility deity.) When they landed on
Ireland's shores, the Tuatha burned their
ships so that the enemy might not see them,
and that they might not be tempted 10 return
home. They wrapped themselves in a black
fog and marched inland against previous invaders, the Fir Boig (possibly. "Belgian
men"), who found them on a mountain in
plates, the
Himalaya Moun-
Karakorum range and north of Islamabad, the country's capital. Thirty kilometers
of rock, which in most of the earth 15 arranged vertically, lies on its side in Kohistan.
of the
Kohistan
15
Bushvddt
nant of a much older island arc. A mere 100
million years ago the geology of Kohistan
might have looked something like the Alcu-
Sligo.
The
Fir
some
archeolo-
morians came out o' the sea to attack people. Again the Tuatha fought at Moytirra
Every warrior was asked to contribute something to the struggle. Especially powerful
was Diancecht, the physician, who said he
would heal the slain, provided they had not
been beheaded or had their spines severed
Against them was the Pomorian champion. Balor of the One Eye. His eye opened
only on the battlefield, when four men thrust
a handle through its lid. Once the 'id was raised, thousands of men died from the poison-
was
challenged by the
many Fomonans.
WHW. Sfm,
Sewtnun
III*,
B-owv
Stone Circles
Geoffrey of
gist
Monmouth.
British apolo-
m his
P,cklc<i Polish
Rhinoceros
found nearby,
nw/M** B|omHn
tsn
where
fact,
Stonehcngo lies
Without considering any further what
were or may have
been
How
ned the great menhirs and dolmens to Brittany or Ireland, or to the Orkneys Along
these shores can be found megalnhic tombs
It is oeriam that dugout canoes were unsuitable for travel and trade m these waters,
which can be extremely treacherous - let
alone for transport of greet stones Epenments by modern areheologists hint thai Smber framed vessels as long as e*jht meters
and capable Of carrying up to ten persons
ninety miles a day may have been used.
i.r,
Prmt
19
'
RlmG
Television
HEAVY METAL
wd
Mogul
'
ism
'-.- -
HeavyMeraVstartSoutwithabang The
titles
From
this
final
touchdown landing
in
front of his
house. It is fairly festive, happy stuff, accompanied by a Waring, but well-paced rock
piece by the Atlanta-based rock "it 'oil band
Biggs Upon entering the house, he is greeted by his daughter 10 whom he shows something he has brought back from space. What
lalts
the
boost
for
.-.;iji.--Un
opening
mesh
n Heavy Metal
Sadly, what could
A few
not
1,1
uri:. (nil
Hli'-:.iri-.ir.l'in li'.c.i'.i
t-
.:|i-;lnrr
,\iv
>'i-r>
Christopher John
CHICHEVACHC
**~mnlfi*~l->*<ll
me and
We were on a hillside
who attaches a little buzzsaw to his mehand and attacks her She has a
sword which appears to be three feet in
lain,
chanical
"Run!"
said. "It
morning air.
I looked ai
her appraismgly for the first time Despite Ihe
.
so
-..i" :-nu
::!.
.vr
.I
:l
l',r-
ili-'W.fel
couldn't
tell
l.iir
its color,
"
reward
its
own
not
Mediq
Continued Next Year:
Stay Tuned for Part
1
The
flip-
Hop
is
how
Does anyone remember what the anthology format did for TV drama? It produced the larger part of the medium's most timewortny work There are few continuing
character series (excepting that old standby,
the western) that have lasted as long
syndication as have Outer Limits and Twilight
Zone, yei somehow the anthology series became voluntary outhanasa for TV producers, who became convinced viewers desired
characters with whom they could identify
week
one
chased the
Of course, film
serials
between pulpoid
The Purple Monster St/ikes and
today's episodic wonders is that the former
either But the difference
bill - fillers
like
ced as a
Schow
Books
Starcptnner, Dale Aycock.
Leisure Books. 52 25
Ing,
Dream
lo's
sure, be
in
ders
n (lees
by the
It
Ipi
poll
becomes
>
against h.m.
own and
both
to ours; should the
third universe's attack be successful, our
own will also come under attack Consequently. Fenton must act to save both the Altar and earin. Simultaneously, he musi deal
to their
feel
Great Foddu.
all
o(
wfxh
1,
technology
ue to
fight.
ed by Ing H simply
;
Maihas.
story
from
silly.
The
is
ils valu e.
sbeen n
is interesting
makes
(third sex) paracaieurisi (doctor) in the service of Their Majesties' Buckeieers la civil
service which combines the functions of
policemen and liremenl. The technology is
19th Century or early 20th; gas lighting
ir 1
strike hits, ai id manages to avoid both ihe iniliel radiatior and Ihe initial pandemic.
;ompani
iduai. I
g ihe wrong ir
shortly sought
expedition
jmobilesareoniheroad.
otdu Bizmou, a reknowned
itural philosophy, is
blown up
II) I
sreassign-
ethen
about technology,
in
ihis
universe, events C
not occur soq jentially
but apparent , a-i- ndom.
All of this is
ttni to illustrate Wilson's
assertion that objet live reality does r ol exist.
that the observer rilluences reality through
his observation
Wilson is aitem Dting to
generalize from tl ie Uncertainly Principle
(which says some thing ol ihe son > lo the
macroscopic world la philosophKa lly mterestlng but scientifically dangerous Ideal In
essence, he claims. we each live in a -eelitydf
our own construe):ion which intera cts with
the realities of others, bul no object te reality
can or does axht. Telling a story n a *sjoinied manner, ji imping Irom mir idsei to
mindset is thereto" 1 rather natural.
Schrodinger's Car / dealt prima "ly with
Ihe anthropological idea I hat humai1 beings
arepnmaiesandlh at human societies exhibI many of the fee' lures of primate behavior
which
c 'in
Schrodinger's Cat II dealt mostly with Questions of epistomology. Schrodinger's Cat III
considers the Question of value: what gives a
good or service value' What societal consideranons give money value? Wilson's conclusion, of course, is thai it's all a magnifl-
Games
tually ignored,
no more than
mechanical attachments
Star Patrol
Pnlfjn: M<ctuiM Scou Ku<wk. HtK'lanO
Ruo
Gvnetcmncu. 15 00
We
can ignore the woman, who is pictured for the benefit of adventure gaming's
non-player or player characters.) The rationale for the game's future also seems curiously undecided, veering erratically Irom 'hard"
science fiction io space opera and back
again There is nothing intrinsically wrong
with combining those two science fiction
it just has 10 bo done mote carefully
than it has been here, whal with the operatic
elements Impairing the credibility ol some ol
the scientific extrapolations.
genres;
Patrol.
as the feline's gun also projects red; theretore, the color differentiation translates to an
extensive weapons 1st. That the feline is as
prominent as the two human characters informs the players that non-human characters are possible in the game and, in some
tion (you
largely
male
clientele,
cases, encouraged
The essence
of the
star
symbols
for
(There
is
sis on planets,
life is
lection of loosely
connected subsystems
control
humans with
as its to fiction
The professions
are,
basically,
char-
dam
is
especially perplex-
bibliography
regular professions.
skill
Though progression
in
use
of skills is
fifth of them.
covered
for only
about one-
ty
for play.
which are
and they don't
ties
wonders ot evolution,
happen to have combat
Iruly
all
usefulness.
I
am
coming
wh potential-
several
voyance or
telepathy, but
makes
teteportation
and
solving in lieu ol danger, which lefts him immediately that the combat system is the
au. ol ihe game II ft* designers have
skimped on any portion o' the rules, they
cumb
i*:
.:
''-'I
in'
''.
-";[!>
iv
ong while
(which
is
though
someone
interested in an accessory for Traveller. Space Opera, or Universe. Role-playing is an elastic enough genre io permit a
game to fail at us stated goal and to succeed
as something else.
Some readers will undoubtedly complain thai covers to other role-playmg
games, perhaps Traveller, are well nigh un.Pooh.
Arms Law
,,,,.-,
.,.
! uc
,:
a ,-
hi
ni:,-
these rules
>s
lack of access to
SpsNLaw
calculator.
ale is the equal of or better than its counterpans any other science fiction rolc-ptaying
game Whai $ never answered, as usual, is
how itinerant adventurers ever gain command of a destroyer and maintain their
authority
Stellar
and
tems are always in danger of becoming obsolete simply because those scientific theories
are in a state ol continuous change. Now
that Universe and Siar Pauol nave attempted to reach current state-of-thought, we can
evaluate sf role-playing games as simulations, rather than twarre reinventions of
science Both games make about the same
number of factual errors iSrar Panel's major
la*ng is that it does not allow for anomalies
like the Alpha Centaun systeml. but Star Patrol a much mora ambitious in scope. Universe has tremendous visual appeal Take
your pick.
24-moo
on Ciown
frwiw. ii 50 |M wcisyn
was
back
at
popular science fiction, including such diverse data as Slaver disintegrator statistics
and Merseian characteristic modifiers. This
is cerwjn to please sf literature bulls (all
sources are acknowledged I. who may now
confure with semi-official statistics for the
a scenano generator of
The mistake of being too detailed is
avoided tthe referoe must bo given some
Lastly, there Is
sorts.
cttitlcei hit
number
of spells
must be prepared
in
the
Orniahon
is
a worthwhile innovation
den attack from his rear) This is not, perhaps, a painstakingly accurate re-creating of
shock and the general confusion of battle,
but short of the
acceptable
real thing, n
a more
readily
a working
it
Damage comes
in
two
different forms:
,.
hits
do
.,..,. ...
...,
-.,.,. ,,.,.
,,....
-, n
,.-.
all
and are
the field of realistic medieval combat It documents Ihe differences of spetahc weapons
critical hit
still
requires
ICE gees wrong when the design becomes complicated The research rules are
unbelievably painful to wade through, and
Still hazy after three readings
The magic
down
in
needed. Another
We
obliging
young lady
or
an "Undoor?"
060"
Eric Goldberg
Computer SF/F
Software Reviews
The following reviews are of games for
the Apole'" microcomputer. The games are
noted as being solitaire or multiplexer, and if
the latter how wen the players interact in the
Games ore rated Irom
(bestl to E
orstl in the categories of- 1 1playability. 21
simulation accuracy, and 3) overall enjoy
merit. Unless otherwise noted, all games
make use of the Appte's hi-res graphics and
Smc
all
are on disk.
A/na/A
It
you're
DBD
some
Apple
Computer,
Good luck
BUI Budge's
Space Album
3 solitaire.
rwo-play-
er loxceH&nt interaction!
BIC/B
Bill Budge is a wizard of the Apple much
Loo Chnstopherson is o< the TSR-80
may not be his best work but it's one of
the best values for the dollar now around and
provides a lot of tun and excitement. He has
like
This
Planetoid*
Adventure International
soUtalrc'etode s tyle game
A/na/A
This is Simply enough a version of the
famous arcade game by Atari. Asteroids. It is
nicely done with great graphics and nice
sound routines, and the player can even
choose from a number of different play options, including exploding fragments (nicely
done), gravity and killer asteroids (attracted
to your ship).
Planetoids makes use of- both paddle
and keyboard: the former to turn (he ship
and move, the latter to (ire and make hyper
space jumps This is a little awkward since it
requires two different kinds of coordination
and both hands are kept busy continuallv.
Use ol a keyboard alone rmght have made
the game less awkward. Still, it's enjoyable
and otherwise weft done. It's a must lor tans
of the arcade game.
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SPI
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Crarv Evmilrti
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human opponents
am
all.
GM will utilize
able
my
my NPC's
fertile
are:
that
It
is
similitude, not
simply serendipity
all
skills.
spells,
the player
character by N PCs. and the G can control
what skills, spells, and weapons his player
characters may acquire by limiting their avail-
a G M fears that a Web of Oregon Flames Sped (S-ll. Fire Magics) is too
powerful, just prevent any NPC from knowing it, o' make the price for the purchase of
such knowledge expensive. (I've had GM's
ability.
Thus,
if
Nnulf.il
4-00 Opuosirg
SpM*
Assassin
11 Courtesan
Mealei
13 Mechanician
GM
05*
10 for
GM
'!i['..i,i
Military Scientist
Navigator
17 Ranger
Spy
to
Thw
li
-m
71-00 Dwarf
91
20 Troubadour
must be de
termined. This is related to the NPC's level
again. For each skill including Horsemanship and Stealth), roll 05- for Mercenary.
05*1 lor Adventurers, and 05 3 lor Heroes Rank of 9 or above should bo assigned
Next the rank
of
each
Skill
bytheGM.
M md
Illusions
4 Nsmirg Incenlaton*
ft
A Magics
Van*
Megfca
7 Fur Magics
Earth
Mages
Cesiial Magics
M Necromantic Conjuraliota
The Colleges
ol
Greater
When
60
SI -70 EH
B
a
Mercenaries.
2
3
05*5 for
lollows:
GM
14 Merchant
M
K
The Social Status is generated according to the rules in the original DO. or more
accurately, assigned according to ihe information already determined
The Race ol the NPC is generated by
rollmg 0100 and consulting the following
table, which the
should adjust to match
ihe population distribution
his world:
Astrologer
10 Brail Master
ed by
Note that the neutrals can change to be
come either Helpful or Opposed depending on
.1
and
96
n-n
BO
.!-
oic
Gum
100 KhiiimrMi
nnic-iiiOlea^
'l-.v. niiijh-T
MA
MD
WP
OEF/SHIEID'TOT-De
tense bv
Name_
Reoe_
tense,
W'
Agility.
and
Total;
.
.;
initiative
,--,..-
PS
MA
AG
MD
age Vr.y,r,
Jduced in a
WP
EN
Armor
O0O0OO
ooo o
PC
TMR
':.,
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IV
SC
DM
College
Notes
fn
aid*, photo-
spells, latent*,
Weapon RK
format.
i-,|..--.
dark e**s Te H to a
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place,
one
which does business cards,
copying, etc.. and have them
prim ihe eempie on the nonblue lined side ot a number of
standard 4" - ft* index cards
DEF /SHLD/TOT
FT
Pfl
wfad w*
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lytheei
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make your
Shekl Do
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Stnke Chance.
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Hoi
reasons best
BOOKS aj^ritMMeavajtSC
speculation quite interesting, and
humor
prolound
human
the
Magic Resistance.
known
NOTICE
Dallas goes
ous. The series
you
science ficiion. Which is not to say that
Wren is less than a competent writer; her
style is neutral but clear and her prose well
is.
if
will.
executed. The subject, however. Is somewhere between space opera and soap opera
fleet
movement
ar-
multaneously. Ihe
frail
Si-
and Images
In
ray.
no! volume.
beware!
footnote IO our
many
computerist
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game
games
and
Strategy
&Tactics
role-
fisoof
_Zip_
IDpuTpowslQU-DTJ-CEl
Maflrrcard letirtkonriF.xp.Uttn
X%
Designer's
00
Notes
Wood
DO very much
They seemed to leol that the DmgonOuesr audience would accept any material, even if it had not been playtested and
carefully integrated into the system.
have
extensively tested all the material in Arcane
Wisdom, and need to add and subtract Information from the text Mil now exists
lif
siighity
D&Deis
will
DO or not
remains to
be seen (some indicated they might). There
may be hope for them yet.
Beyond these proiocts the future re
mains hazy. I want very much to do another
map. a
Alusia
and a
switch to
skills
see the light of day is uncertain. At every office meeting campaign for more DO material, and I believe my ploas arc beginning to be
I
heard.
DO
their first
product
w*
GenyKhg
fore Christmas.
at alii
Star Tractor
Presently,
it
World Generation is Deng delayed unOngms 82 The is to allow the DO 2nd Edi-
tion to get
is currently
and
will
include the
new
commodity.
This system was added for three reasons: Fwst it is realistic and adds an important element (contacts) to the Simulanonal
value of the game; second, the system encourages players to develop fairly constant
trade routes; third, the system allows the
players to specialize in specific goods and
dominate markets of their choosing.
The changes in the game's i rade system
took the form of additional detail. In the original trade system, buying and selling were
relatively abstract, and there was little direct
Interaction between the players. The System
had certain advantages (absolutely no calculations were required of tho players, for example), but the lack of player interaction
proved a deadener for players not consumed
by an interest In f ree-metket economics. The
new system, which involves bidding among
the players, is both more accurate than the
and better
fir-
on
ing
Nick Harp
example)
Ghostsrwp
This game has taken a stop backward in
development Tho first aitempi at the
a paragraph system similar lo
its
gamo used
computer equipment /control device/external output." The player uses his noggin to
connect tho symbols logicatfy and reach conelusions concerning ihe section of the Ship
he
is
and its purpose (sort of a cosmic
Concentration).
Our major problems at this point involve
what typos of symbols to use and how convoluted to make ihe connections, plus deciding what the "victory conditions" should be
an exercise
in logic
and
pleasecontactmesoon.
To Help
GenyKkig
with
Please make sura lo inokjde your name and address on both pieces o( paper However, lor
*j)ragonQuetf
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[1.0]
Introduction
COMMENTARY:
In the year 2679 (399 B.C. according io
modern reckoning). Aubcron, King of Albion, sailed in search of Joiunheim. Wiih
him sailed his court magician. Corin ihc
.
Shapcr, ihe
Champion of
Lcinstcr,
Ogmc
On
Albion:
strategy for
was war.
Land of Faerie is a game of
two players, set against the
controls
the Trolls
(also
called
Gwynedd,
Ulster,
[2.0]
Game Components
COMMENTARY:
Each copy o( Albion should include the
following components
Dtpto,mmHr.
NY
Note that SPI cannot replace game component* displaying only minor manufacturing inaccuracies.
CASES:
[ri] The map represents ancient
and Britain, part of the
European continent, and
Ireland
surrounding waters.
The hexagonal grid superimposed on
the map terrain regulates movement and
positioning of playing pieces. Each hexagon
(hex) represents an area four leagues from
side io side. The map is also divided into a
number of kingdoms and sea 'ones, to allow
to visualize
players
the
relative
strategic
situation
mies to
Some
the game:
|2.2|
reflect
casualties or
to assist
in
and
a JS
map include the Terrain Effects Chan. Combat Results Table. Casualty Table, Attrition
Table, Discovery Tabic, and Activation
Combat Rating Roster, pnnted in
Table.
this rules booklet , is provided to help players
record the status of persons under their control (this rosier should be photocopied for
repeated use). Four detailed summaries
Enchantments, Magic Items. Places of
arc also provided in
Po*cr, and Persons
Gnome
/*
this booklet.
[2.3]
-'...'
.:!
-l
money. Each
CSP
represents a
company
SadSflilfS*o/
of
Each ship piece represents a single namat full strength (when face up) or
ed warship
piece represents
-L-2 5 6
Ms escort.
Various markers arc also used in Ihc
to represent magic items and destroyed
and io help players keep irack of
game
-*-A.
Command Kuam
0aw.WarS""W*
fortresses,
game activities.
One
Twosix-sideddicc(no[ included in
Arei edition)
Army
Drpti/imr*i Hrx-
Mawnmr-
-Alklow
M Hfe.
[3.01
Game Terms
The
ft
terms
Mmv
and
friendly
distinguish the playing pieces and actions of
one player from those of the other. All pieces
controlled by one player are friendly to one
another and arc enemies of all pieces controlled by the other player. Phases during
which players may undertake certain activities (see Course of Play. 5.0) are also
\!.-..S,-
.fow
is killed:
Maximum Combat
mom
Leinsicr, Munstcr,
BACK
Strength,
piece's
Maximum
printed
on
his piece.
When
in-
Basic Magic Strangth. A measure of a per son's ability to perform magic. By adding the
current Mana Laval (which varies according
to the Game-Turn in progress) to a person's
IV
Magic Strength, the person's Currant
Magic Strength ts determined. This Current
Magic Strength helps determine the range at
which an enchantment will be effective.
nd Rating. A
of a person's
command
army CSP's.
Movemant Allowance. The measure of a
person's ability to move across the map. The
Movement Allowance is expressed in terms
of Movement Points, which are expended to
enter a hex.
The magicial quality of a particular hex
is known as the hex's Aspect. A hex has
cither no Aspect, or has one of three distinct
Aspects: mundane, enchanted, or wild magic.
ability to
friendly
x 4 means
4 CSP's
Clan Moray
2611: Bargucst (Brgucst). 2613: Ftntfoot
/
(Fltfooi). H iidnrfer(Windrdr).Scu'/nc/o(Strmcrw). Rediooih (Rdtooth). 2714:
Troll x 4. 2810: Runk. Troll x 4. 3012: Imrk.
Troll x B. 3105: Gait loch (Gairlch), Troll x 6,
3206:OuAArart(Oakrirt).
Clan
OchU
Clan
Cumrock ol Strathclyde
x 4.
Dobk
Kingdom
Magog.
Aimcl. Mundane x 6.
Mundane x 2.
Troll x 4. 3639:
3737: Bran Og,
Mad
of the Borders
Clan Connaught
0720:/runrjrA(l!ii!oo!ii),.<irar<i/!x.
Kingdom of Albion
2339: Ednc.FoarnridcrM'mrlder), Elf X4.
3034: BUdor, Fit 4. 3140: Colleran. Elf x4.
3429: Donvcn. E x 2.
Kingdom of LaJmeeT
1426;
Dagda,
Brigil,
>b/b
Angus
MacOg(MacOg).EIfx4.
Kingdom of Ulster
1318: Chracan (Ctraotn), BU x 4. 1922:
Finvarra(Fnvatia). Morigu.Elfx6.
Trollbane(l2).
Kingdom of Gwynedd
1836: Midinhir(Midnhir). Seawich
(Scawtch). Elf x 6. 2030: Arwan, Morwtar
(Mrnstar). Elf x 6. 2437: Branwen (Branwn),
Elf 4. 2830: Evens/or (Evmlar), Eirx2.
1740:
Erskine. Malckin. Gnome x 14. Lyme's
Hammer = 1 1). 2240: Spriggan (Sprggan).
(
Gnome x 8.
The
[4.0]
How to Start
the
Game
(09),
Note that the following playing pieces are designated by hex number (in bold), person,
ship (in Halle), by magic item, and by CSP's
Gwydkm's Suff
The
Game-Turn
Game-Turn
undergo attrition as a
are stacked together, and conducting overruns and artifact searches as he wishes.
b.
SHwpttk.
t sorted
ailriiion.
at Full si length.
1.
Recovey Phase
a.
The Fomorian
Course of Play
[5.0)
GENERAL RULE:
Albion: Land of Faerie is played in increments called Game-Turns, during which
players act according lo a rigidly defined sequence ol play. Each Game-Turn represents
a fortnight (about 15 days). Each Game-Turn
consists of three Segment* and two PlayerTurns, each of which is sub-divided Into a
number of Phases and Steps. Game activilies may never be undertaken out of sequence.
The player whose Player-Turn is in progress
Ls referred io as t he active player, and h is opponent is ihe Inactive player.
WNtMr Segment
Players
consull
Mane
Record
Lavel and the
Both
players
secretly
note
2.
have
his persons occupy hexes which
automatic healing properties, and removes
the appropriate number of wounds from
those persons (9.0).
b. The Fomorian player removes all Refit
markers from his ships and turns each ship
that had a Refit marker face-up to reveal us
undamaged side.
o. Ai hit discretion, the Fomorian player
may place Refu markers on any of his
damaged ships which are eligible to initiate
repairs during this Phase (9.0).
of
from no wounds.
Pm*
a. The Fomorian player consults the Activation Table (see mapsheei) io determine which
friendly Inactive pieces are eligible to become
active. Note thai only the
is friendly
Worm
lo the
roll;
of the enchantments.
The players
b. For
each
is
attempting
Enchantments ihai are effective take immediate effect and remain in effect for ihe
4.
entire
Gamc-Tum.
In
some
cases,
ii
will
be
noted by placing an
Enchantment marker
on his piece.
C. Attrition Seg
1.
his
The Fomorian
army pieces,
ment
player determine* which of
ships, and persons musi
inactive
eligible
Fomorian player
details
rolls
piece,
the
Movr.ui:Hi
splitting
Phah
The
person
6.
in their stack.
Comsai Phase
a bat-
or engagement.
bat and
The Fomorian
discussed in 7.0.
ed in StepadS.Oand
16.0).
E. Faerie Pleyer-Turn
Pimm
Allowances,
Reaction
4.
ly
will cast
3.
repeat Slept I
D. Fomorian Player-Turn
2. Aciiv.no*
(on scrap
ihc persons
and
less
Game-Turn
the
SEQUENCE OF PLAV
A.
T*e two
as in 8.0).
Nun.- The playc-r selling up each slack del ermines the order of pieces in ihe slack (i.e..
which pieces are topmost and boiiomost).
All persons with escorts are deployed with
their escorts attached. All ships are deployed
and'or combining
which pieces
The
Faerie Player-Turn
is
conducted exactly
oneboxalongiheCamc-Tum RccordTrack.
[6.0]
[7.0]
Weather
PROCEDURE:
Weather afreets Ihe movement capabiliof pieces and may necessitate attrition
weather for the entire
map
of weather:
clear, rain,
and
CASES:
(6.
1 )
on
play.
The following
(6.2)
hex subjected to
rule* apply to
each
rain:
3. All
minor
which (here
hexsides.
Movement
only hexes in
is
The
losses
4.
5.
enter)
marsh hexes.
COMBATSTRENGTH ROSTER
ALBION
Antler.,:.
The following
(6.3)
tules apply to
each
1.
cost
to enter
mountain hex and cross a mountain pass hexside is doubted. The cost to cross a mountain
paw hexside is noi doubled if only one of the
hexes joined by that hexside is under the cffectsof snow, however.
Mtnot
hexsides (ha(
hexes in which the weather
treated as cleat hexsides.
2.
river
XX
Collcran
border only
is snow arc
5. Each ship designated a bad sailer that ocan all-sea hex under the effects of
snow during the Attrition Segment must
cupies
XXX
Cor in
Auberon hhmommW
When all of a
result
enchantment
that type.
(7.3)
result of combat.
Neiiher player may examine how his opponent applies his losses before he applies his
own. All losses are removed before retreats
arc undertaken.
(7.5) Army/escort CSP's aboard a ship
are destroyed whenever the ship sinks.
piece's Cuttent
Strength
Is
used as
its
Combat
Combat
Strength.
Persons have their Combat Strengths
reduced by one fot every wound they have
suffered. Similarly, the Com bat Strengthof a
|7.9)
side.
Casualty Table
(sec
(7.8)
mapshect)
Persons Summary
CASES:
Losses as a result of combat and
attrition are found on the
Casualty TeWe.
In most cases, losses suffered by a piece
will be inflicted by results derived from (he
|7.l)
Combat
friendly stack.
(6*|
of an
them among
Track.
clear,
ed boxes remaining
Note (hat there ate no snow GameTurns Indicated on the Game-Turn Record
determines
I.
(7.2j
among the
GENERAL RULE:
ties
Removing Losses
GENERAL RULE:
3.0)
Attrition
GENERAL RULE:
The following pieces are required lu
undergo
ment
Any
ALBlON:LANDOFFAERIERULES. PAGES
Any Elvish CSP's and/or persons not embarked upon a ship and occupying a mun-
3.
18 4)
dane hex.
in
chanted hex.
may
Any CSP oi person (of any race) not embarked on a ship and occupying a wild magic
losses.
4.
6.
hex.
6.
[9.0J
PROCEDURE:
The Procedure
outlined in Section
of
the sequence of play is employed to determine the exact effects of attrition. All
mutually friendly pieces undergoing attrition
in a hex undergo attrition together, as a single
stack.
GENERAL RULE:
A person who has suffered a wound may
be healed, and a ship that has lost a Step
may be refit using the procedure described in
t he sequence of play.
Cases:
CASES:
|8.1)
Pieces
undergo
in
a particular hex
attrition only
may
onca par
Ga mo-Turn.
In some cases, pieces in a hex may be
subject to attrition to two oi mote reasons.
In such cases, all mutually friendly pieces in
the hex undergo one attrition dkc roll.
However,
Refit markers should be placed on refitting ships. All persons and army CSP's are
considered debarked as soon as a Refit marker is placed on the ship carrying them. They
may not move during their Player -Turn.
|9.2]
Any number
of ships
may be
refit
Ships with Refit markers are eliminated H they occupy a hex containing
|9.3)
Subtrmct...
(9.5)
...the
in
Add...
...3 if
Elvish pieces in
...3 if
a mundane hex.
Mundane
Mana
.the current
The placement
on ships
is
of Refit
markers
entirety voluntary.
undergoing attrition.
is
...the
(9.6)
and
result
result
18.3]
Attrition lab
...5 If
(see mapshcet)
Once
Auberon's expedition.
Worm
The
(10.3)
Gwynedd. Curwyllan.
Ulster,
and
No
piece
may exit
its
however.
19.6).
110.4)
trols
Ships with Refit markers are eliminated if they occupy a hex in which the
only army/escort CSP's present are
mi i!-", at the end of any Phase.
ship.
may be
CASES:
hex in the Jotun Sea Zone or the Sea of Moray Zone. All five ships must be placed in the
same hex, and all three persons (and Auberon's escort) must be assigned to the same
modifications ap-
plicable to
Example:
one
Player. Inactive pieces may not move (exception: 10.3), attack, or perform any other
game functions. Active pieces never become
inactive. Inactive pieces may be "Activated"
by dice rolls on the Activation Table (see
mapshcet); see the sequence of play. In addition, Inactive pieces are activated when they
are attacked by enemy pieces, when the
enemy player attempts to cast any enchantment which would affect them, or when
enemy pieces enter their kingdom. Whenever
a person or kingdom is activated, thai person
(or all pieces assigned to that kingdom) may
move and perform all game functions, as directed by the player friendly to them.
Activation Table
(seemapsheci)
[11.0]
GENERAL RULE:
[10.0]
Activation
GENERAL RULE:
All pieces except
Auberon's Expedition
Each piece has a printed Movement Allowance. This Movement Allowance is expressed In Movment Points. Moving pieces
expend one or more Movement Points to
enter each hex. The Movement Point (MP)
cost for each race to enter each type of terrain is listed on the Terrain Effects Chart (see
mapshcet). The ability of pieces to move it
and
19.0).
PROCEDURE:
aciive player may move hit pieces
during a friendly Movement phase. The In-
The
active player
tion(s)
to
other
pieces
however.
Pieces
may be moved
individually or in
stack moves at the rate of
ihe slowest piece in it. however. For example,
if one piece would be required to expend 2
MP's to enter a hex. and another piece in the
same slack would be required to expend 3
MP's, both pieces moving together would be
required to expend 3 MP's to enter the hex.
The active player may break up and 'or combine stacks any number of limes during his
Movement Phase, creating new stacks as necessary, or trading pieces between stacks
which occupy ihe same hex. The active player
may stop moving a piece or stack before its
movement is finished in order to move other
pieces or slacks returning later to resume the
original piece or stack's movement
groups (Slacks).
Game-Turns.
Army CSP's not undar the comof b friendly Parson or not embarked on ships may not move during
any Movement or Reaction Phase.
|ll.l]
mand
enemy army/escort
CSP's and may only continue their movement if they successfully evade their enemy
the hex.
"I The cost to enter a hex varies
with the type end race of the piece en-
111.
MP
any hex
or more
a hex. the player
ll.4|
Army CSP's,
escorts,
umn representing their race. For this purpose, ihe race of Ihe game's pieces is given
below:
Gwyncdd,
Ulster,
and
MishaandGcrflax.
Gnome:
All persons
Curwyllan.
Troi: All persons and army CSP's of Connaught. Clan Cumrock, Clan Gogma, Clan
MacEnnis. Clan Moray, and Clan Ochil (except Callach, who is human). In addition, the
Worm moses as a Troll on land (and as a ship
|119)
The arrangement
of a
suck
ol
friendly
The order in which pieces arc stacked indkaics what pcrson(s) command the pieces,
who possesses which magk iiems. and
whet her apiece is embarked on aship(l2.1).
To indicate that a person possesses a
is placed beneath a person. To Indicate that a piece is being carried
by a ship, the piece is placed beneath ihe
ship. The person who commands a group of
Army CSP's is slacked on top of the CSP's
(unless embarked on a ship, in which case,
the person and CSP's In Ihe slack will all be
beneath the ships). The order in which persons are slacked in relation to each other is
immaterial (e.g., if a king, marshal, and captain were all preseni in the hex. any of the
three could be slacked on topof the others).
The players may never examine each
others' stacks except as a result of an Enchantment of Vision (or a magic item having
the same effect).
magic item, the item
it
[12.0]
Special
Movement
at sea).
GENERAL RULE:
pieces (18.0).
types of terrain
pieces entering
CASES:
111-31
|I1.6)
mal minor
MP
In
hexssdc*.
1 1 1
.8)
Some types
Worm
CASES:
(12.1) Ships may embark and/or deberk
friendly persons, escorts, and srmiea
which occupy a coastal hex with them.
Movement
carried
be embarked.
Players should note thai the map for Albion very accurately duplicates the coastline
of the British Isles. As a result, however, a
number of hexes have more than one coastline (e.g. hex 2317). When moving by sea,
players should remember which side of a hex
their ships occupy, so that fleets are not dragged across a peninsula.
12.51
movement
Power.
Place of Power
Point to attempt
upon expending
the MP,
the roll is less than or equal to the person's
Current Magic Strength (see 3.0). the person
may be moved immediately lo any other
Place of Power with a range equal to that
person's Current Magic Strength in hexes. If
the dice toll is greater than the person's Current Magic Strength, the attempt fails and
the person immediately takes one wound.
the owning player
rolls
two dice.
If
enemy
player's
MP's in addition
battle
is
may
continue
Terrain Effects
(scemspshtco
dice arc rolled only once). It costs two additional MP's per escort teleported along with
a person. Not all persons being teleported
need be moved to the same hex
[12.4)
In
forced march.
(see
occupy a
for-
is
All forces of
Combat
Strength of
at
Round.
(14.3)
Persons
may command
only
army CSP's.
sa*
A
i'i
13
Reaction to
CSP's of their own color. Marshals may command only army CSP's of their own race.
King's may command any friendly army
Movement
CSP's.
|I4.4)
During the
Player-Turn, the inactive player may move
any eligible unembarked land pieces under
who commands a
Command Rating used to
game functions must
Regardless of
stack, the
modify various
be that of the
in
his control.
only Captains ate present, any CapIain's Command Rating may be used. However, if a Marshal is present, only his Command Rating may be used, unless a King is
present, in which case his Command Rating
must be used. If there are two or more persons of equal rank, the owning player may
choose which Command Rating is used.
If
PROCEDURE:
The inactive player examines all his
stacks which are within 6 hexes (5 intervening
hexes) or enemy/army escort CSP's. Each
stack which is within a range in hexes equal to
the Command Rating of any one person of
number
his choice in the stack may react.
of Movement Points equal 10 the Command
Rating of any one person of his choice in the
[15.0] Initiating
Combat
GENERAL RULE:
Combat may
combat
114.0]
Command Control
active player must defend whenever any nonchallenge (15.4) combat is initiated by the active player. There are five distinct types of
combat
GENERAL RULE:
Army CSP's (but
lee,
persons, or
escorts) suffer penalties whenever they are
not under command. Assignment of an army
piece to a person's command is indicated by
placing the piece directly beneath the
n*>> ships,
person's piece.
CASES:
1.
each Attrition
not
Strength
mapsheeH
GENERAL RULE:
conducting forced
marches is described in the sequence of play.
Note: Pieces conducting forced marches
for
do
Captains
[13.0]
attrition
they
3.
Discovery Tebie
[12.71
[14.1)
The procedure
whkh
in
Chan
MP
They undergo
Segment
specified
[12.6]
2.
pieces.
It
it
(12.2)
on
in
pieces attack
penalties:
in
CASES:
[15.1)
battle
whenever
initiete
enemy
115.3)
Th active pleyer
may
initiate a
naval
engagement between
his ships
(15.8)
hex.
ir a
mgapeme
Ted
i:
ihn,
results. All
a Combat Phase.
mbalj
of
ii
by combat
(15.6).
Combat
is
conducted
in
Rounds
may
pass
2. Oncsidereireatsoutofihehcxasatesuli
of combat (scctheCombat Results Table).
S. Both sides decline to initiate
a new Round
of combat.
4.
The combat
ment has
result
of a bailie or engage-
ho
(16.4).
|15.6)
is
I6.S).
Add...
...The Command Raiing of
ing person in the hex.
ihe defending player declined a duel arcane intiiiaied as a result of the baule and
one or more defending persons with a Basic
Magic Raiing of I or higher is participating in
the bank.
..
3 if
the batile.
Subtract..
...The Command Rating of any one defending person in the hex.
the attacking player declined a duel arinitiated as a result of the battle and one
more attacking persons with a Basic Magtc
Rating of
or higher is participating in the
...3 if
cane
or
battle.
|16.0]
Resolving
Combat
CASES:
in
change.
general rule:
[I5.5|
The Auacker's Combat Strength is divided by ihe defender's Combat Strength, and
rounded down to the nearest simplified
Combai Ratio found on the Combat Results
Table (ihus. 5 CSP's attacking 11 CSP's become* a Combat Ratio of 1-3). There is no
voluntary reduction of Combai Ratios.
8.
combat
Challenge combats
4.
scribed in 16.0.
defender. The kiter to ihe left of the slash refers lo The anacker. These results are used 10
Each player finds ihe column on ihe Casualty Table containing his lettered result.
8.
The
active player
will
The active playci may announce and conduct challenge combat. The defending player
may accept lor refuse) these challenge combats,
Combat
Each player
of
Strengths
and
ar-
The
modifies the
roll
and
dice,
The modified
Combat Ratio on
5.
is
Each
player's
with his
Table.
The
ment
is
found
ship sunk.
1
16.3)
in
(whichever is higher) for each of their participating persons. Only one strength (combat
or magic) can be used per person (though
each time the combat strength is recalculated, the rating selected may be changed). The
Current Combat Strength of heroes is doubled for purposes of melee combat
3.
The
S).
rolls
Add...
...The Command Rating of any one attacking person in the hex.
Subtrmct...
...The Command Rating of any
ing person in the hex.
one defend-
combat result
with his strength of force on the Casually
Table. The strength of force is found using
the same numbers as were used to calculate
.
Combat
the
his
of all persons
Combat
doubled).
The
Combat
2.
Ratio.
participate per
may
be challenged to
by
trial
of
1.
This strength
similarly to melees.
friendly pieces
It is
(only).
intrinsic
my/escort CSP's in Ihc hex have been eliminated. Its elimination docs not result in a victory point award (23.0). but does destroy the
fortress for the rest of the game (place a Ruin
marker in the hex). Fortresses may be destroyed, but never captured. Dykes may
never be destroyed, however.
In-
Strength).
2.
participate
per
player.
There are no modifications to the combat resolution dice toll (except as a result of
magk Items). Command has no effect on
trial by combat. Acceptance of a trial by
combat is voluntary but, once accepted, a
person may never withdraw from the trial
(retreat results are ignored) until one or both
participants are dead.
116.6)
Combat
(ire
(17.61
* dyke Is the
MP's to
[18.01
Evasion
GENERAL RULE:
Whenever persons other than heroes oc-
Results Table
mapshKO
[17.0]
1.
Fortresses
fortresses:
3.
CASES:
a battle is initiated against army/escort CSP's and persona occupying a hex containing an undeetroyed
friendly fortress, they are considered to
be inside the fortress.
If a functioning friendly fortress is in a
hex, a player's force must defend In that fortress. Thereafter, all Rounds or that battle
arc conducted using the terrain bonuses and
)I7.|) If
when
Com-
a battle
fought at a fortress.
A person
In
em-
inside hol-
1)7.3)
inside a fortress or
that
barked on ships.
GENERAL RULE:
is
a friendly fortress
is
destroyed.
the enemy
CSP's.
In general, opposing pieces in the same
hex are considered to be aware of each other.
However, the evasion procedure may be used
to evade enemy pieces. In effect, successful
evasion allows unfriendly pieces to occupy
the same hex as if they were ignorant of each
other. Evasion may be attempted in the fol-
lowing situations:
1. Persons may attempt to evade enemy
pieces whkh enter their hex during the enemy
Movement Phase.
2. Persons may attempt to evade enemy
pieces occupying hexes which they enter during a friendly Movement Phase.
The persons
player.
3.
totals the
Persons
2.
10
In
take place.
may
Ships, armks,
not evade.
PROCEDURE:
Whenever a player desires to evade,
both players roll a die. Each player's roll is
modified by the addition of either the Command Rating (or the Current Magic Strength
ALBIOH:LAKDOFFAERIERULES.PAGEH
CASES:
Only enchanters who occupy a
Power may attempt to cast an
enchantment.
|19.l|
CASES:
|I9.2)
[18.11 Pieces which succestulry evade
while moving may ignore the presence
of enemy pieces in the hex in which
the evasion took place.
may be
Enchantment Segment.
|I9.31 Persons who attempt to cast an
enchantment during an Enchantment
Segment may do nothing else for the
EnchantmentSummary
|19.S|
(MSp
14)
Places ol PowerSummary
(seepage 16)
hero functions as
if
his
Combat
[19.0]
Enchantment
GENERAL RULE;
[20.0]
Magic Items
particular person
at a time.
may
one else).
[20.3) Artifacts
game as a
an artifact seerch.
deployed on the map at
the beginning of the game will never be used
until discovered. Discovery may be accomplished whenever one or more active persons
The 10
result of
artifacts
4.
which
is
discovered. If a result
obtained which cannot be met (for examitem 01 is discovered, but has already
been carried off), it is treated as no effect.
Regardless of the result, any number of
searches can be conducted in the same hex,
newand/or by the same pieces in a Phase.
ly discovered ilcm must immediately be assigned to one person participating in the
search, or it may be left in the hex and treated
as if it were undiscovered.
is
ple,
CASES:
Persons, ships, and armies may
carry magic Items, or they may be
stored In friendly fortresses.
Possession of a magic item is indicated
by placing it beneath the person, ship, or armies that arc carrying it. The item may be
transferred between friendly pieces during
movement or reaction or at the beginning of
a combat Round during which the bearer and
the piece to which it is being transferred occupy the same hex. Anytime a magic item is
not carried by a piece or docs not occupy a
fortress, it may be picked up during move-
ThcpUyerthenroUsthcdice.lftherollis
less than or equal to the Current Magic
Strength, the enchantment is successful and
takes immediate effect. Otherwise it fails,
and no new attempt to cast an enchantment
Wizard's Staff
PROCEDURE:
2.
3.
[.ill]
1. The player controlling the casting enchanter determines that person's Current
Magic Strength.
2.
particular person may only use one
magic weapon at a time. Magic weapons include: The Red Cleaver, Lyme's Hammer,
Trollbane, Hand of Torbay, Ogme's Axe,
and The Sword Requiter.
GENERAL RULE:
An enchantment isa potent form of maby enchanters. During the Enchantment Scgcmcnt. both players secretly
plot enchantments as described in Part B of
the sequence of play. Players then reveal
what enchantments they have plotted, determine the effects of these enchantments, and
place an Enchantment marker on each person who attempted to cast an enchantment.
Most enchantments take immediate effect,
and remain in effect for the remainder of the
Game-Turn. The specifics of each enchantment arc given in 19.4.
gic used only
characteristics.
1.
II8.3| If
Strength
Place of
ihchex.
(20.2)
An
CSP;
who
(20.6)
Scenarios and
Victory Conditions
GENERAL RULE.
There ate two scenarios in Albion: "Al(22.0). and "Faerie Twilight"
bion Alone"
(23.0).
It
is
recommended
PACE 17
(7.81
Albion Alone
The invasion of Albion during the secfortnight in Beltane caught the lords ol
Faerie totally unprepared and very nearly
succeeded in destroying the might of the
Elves during the first six weeks of the war.
ond
game without
playing
CASES:
Corin
Dorwen
Edric
Elidor
Con nan
CLANCUMROCK
Callaeh
(22.1)
Game
tha and Of
until
Turn
-.
Grc'jjiin
Magog
Fomonan
The weather
Leinstei.
movement
for
Pieces
match during a pre-game n
is
clear.
this
may
pre-game
not
force
Bargucsi
Gasrloch
lmric
Rurtk
CLANOCHIL
Bog.-m
Glastyn
scenarios:
(22.4)
Leinster.
per
VP
per
enemy
The
LEINSTER
CDC
nr
Brigit
CCDC
Dagda
Opne
NON-ALIGNED
DODCDD
Cait Sith
..
;_._"
allies)
has a
Twilight
(2I.3|
player receives a 15 VP
bonus (in addition to the normal VP's for destroying fortresses) for destroying Caer Can-
The Fomorian
final retreat
Worm
_ljl:
DODCOD
THE BORDERS
COMMENTARY:
total
The
rcn~
Brian
THEEASTMARCH
of the Fomori-
BranOg
CASES:
n Game-
receive*
an award
n effect
in;-.::
caooD
r.^c
Dobie
THE WEALD
.
..r
:[_
Ccrflax
Mis ha
[23.0] Faerie
_"l
r^C
Callaeh 'sWafi
play
5
onoon
n.
DC3L
Aixiiii
Angus
during play*
10
-J.
-.-...
(22.5|
(21.2)
Malekin
Spnw-an
Trumnin
their destruction.
JL.
F.rskine
Midinhir
pieces even
ODDD
CQDDD
nr r^nDDDCDD
encun
cnDco
CURWYLLAN
GWYNEDD
UIIUlil-
~r
,r.
CLAN MORAY
The Fomorian player may execute a pre-game Movement Phase prior
to the first Game-Turn of the scenario.
(22. 3|
based on the
__-:l:
c
DCDDCD
Balor
Is
Victory
CDGODC
CLAN GOGMA
3.
|2I.I|
rncne
CDC
DDDDDD
DDDD
ocean
CLAN CONNAUGHT
CASES:
Movement Phase,
PROCEDURE:
Aubcion
Colleran
an entire campaign
gamc."Albion Alone" before attempting "Faerie Twilight." It is also recommended thai the playeis use only those magic
items, enchantments, special Place of Power,
and special person attributes which are marked with a star on the summaries the first lime
the short
COMMENTARY:
(sec rruraheei)
[21.0]
(22.01
Dando
Sean
nr--
:jl:uljl;li
ODD
ULSTER
Citiracin
OCCjCD
coca
Morigu
crjen
ALBIOXtASIiOr lAtHIt
[7.9]
PERSONS SUMMARY
m: Mundane;
t:
Elf; g:
move
Gnome;
Troll; a: Ancient;
pernatural). Ancient*
ft
ES.
PAGE 13
like Elves,
pernatural*
II
F ft
OF RS
King
in
Albion
(2032-2680) AubenmrwainsihegameofT-map
with Auberon's Expedition, which hat sailed in
search ofiotunheim.
(skilled.
Gwy-
nedd if Arwan
If
(2615-2723) EnkinecarriesZ.j-me'sHffmmfrat
Ihc start of Ihe game. If he ts kilkd. Spriggan
dor) becomes King. If both Ehdor and Auberon arc dead. Edric becomes King.
LEADERSANDHEROESOFLEINSTEH
The Mage
(2628-2680) Malekin
is
He
carries
The
Ersklne's Court
Hand of Torbay
ai
Mage.
the begin-
Leinsier if Dagda
is
the
game.
the game.
11.
Bogan becomes
if Claiiyn is
killed.
II Fhwarra
comes Queen of Ulster
11M2-2R2II)
killed,
Morigu beKing)
of the game.
He
Cormac 'sMage
hexci outside of
Herla\Ring.
If
Cormac
H eald
is
killed.
Dando
be-
combai.
(26.
told thai
Grogan
may
challenge
combai
not
initiate
or
accept
any
relevant
dice
roll
If Iraric meets Aubcron in challenge combat, the winner's player adds 3 to the
succeeding combat resolution dice rolls in that
(2628-2680)
The
(7-2680) The Teeth of the Dragon ate possessed by (but cannot be used by) the Worm. The
Worm moves as a Ship in hexes containing sea,
and asaTroll in land hexes.
(??) Also
Grngan Blaciheatt,
Warchief of Clan Cumroek
woman
Watch
(7-2853) f>irmli*pcjsscse*7^5rrtffo/0umr'ir.
42.
(treat as a
(2634-2680) ir
123.
instead.
in Bogan's favor.
nemesis of the
mSl
one column
121.
killed.
in his favor.
WarcMrfofClan MacFnnis
(2638-2680) Modify the dice roll by 2 in Baler's
favor whenever he participates in trial by
(2396-2740) Angus
Marshal ofMoray
01.
07.
battle. If Imric
(19.4)
ENCHANTMENT
The effect* of thr* enchantment have precedence over thr effects of enchantments OS. 06
and 07.
SUMMARY
The
following 13 enchantment*
may be
Shaitthr Earth*
Enchantment of EarcaBing
in the Secy*
ing Glass (Magic Item 20).
Effects:
successful Scrying Enchantment
force* the opposing player to wrile down the
intended movement (including artifact watches and anything cite requiring the expenditure
of Movement Point*) of one .tack of the trying player'* choice within a range equal to the
Magic Strength. Once plot ted,
caster's Current
0*.
The
weather type
Hem 02).
in all
hexn
timet
06. Enchantment of Eimtwlwinter
result ol
on ice*.
were
It
may
any
the person
Enchammem of Hainmaking
Requirement*: None.
Effect*: The weather in all hexes on the map
except tho*c under an Enchantment of the Ele-
07.
ments (04)
is rain. If
enchantment 06
Is
i*
cast
Ignored.
each penon): Mitha the Wise (Ho 2608); Morigu (Hex 1319); Dunam the White (Hex 2034):
Dobie Ihe Scrycr (Hex 3337): Gerflax Hacfay
penon
en
cast
during the count of the same. Each enchantment, numbered from 01 through 1 J for caw of
plotting. IHu under (tie heading Requirement* any inccial requirement! neceuary to
ulfwiiinii
.4 /'friendly and enemy pieces occupying any one target hex within a range equal to
the enchanter'* Current Magic Strength must
Effects:
one enchanter attempt' to cast iht* enchantment otr ihe same piece and both are mfaMeful. the enchanter with the highest Basic Magic
Strength gam* control If both have the tame
Bask Magic Strength, roll the dice lo determine who gains control (high roller). If thr enchanter controlling the person Is killed, the en-
chantment
is
may be
Enchantment of Dispelling
Mark
Requirement*: None.
Effects: All other enchammeni) in one target
hex of the caster's choice are destroyed. The
target hex mutt be within a range equal to the
caster's Cutrrni
for
the
Magic Strength.
It is
possible
an enchantment
map
chammeni
cover
I
all
of the
hi* enchant
ment
which
mem
map
applied).
immediately
penon under an Enchantment of Mind Control and occupying a hex under an Enchantment of Dispelling Magic
would be unaffected by the Enchantment of
Mind Control even if he left the hex.
negated. Thu*. a
O. Enchammeni ofStrength a
Requirement*: Trie caster and the target mutt
occupy the same hex.
Effect*: The person over whom the enchantment is cast has his Combat Strength Increased
by 2 for the remainder of the Game-Turn. Note
that the number of wounds that a penon can
tuffer before being killed
is
enchantment.
Enchantment of ihion +
Requirements: Only persons occupying Derg
Donnegal(l8l9), Demon's Watch (2034), Revcnglas* (2825), the Denby Plinth (!838> or ihe
Seat of Moray |2aT6) may cast this enchantment.
Effect*: Ihe cattcr'* player may examine any
and all enemy piece* within a range equal to
twice the caster** Current Magic Strength to
determine their composition. He may nor look
at ihe enemy prayer's Combat Strength Roster,
13.
however.
MAGIC ITEM
[20.6]
and
is
SUMMARY
01.
J tit
Book
ol
lore
ii
The Book
Gfm
fine*! litvet
(hardened (o (he
wounds at a
of Attrition). In addition,
the bearer b immune to the effect* of ihe Hand
result
ofTorhay(Magkliemll).
VitAfas/frin
09.
The helm of
ihe King'*
Champion
losi in
Bra*\Cxn*
all
Mundane
player
may never
"dit-
ure*
it
The
Champion (abo
double damage in all
Forador) inflicts
by combat (calculate the wound* inflicted
and double I hat number) and cause* nonheroic
persons to be i reaicd at heron,
lott at
trial*
tl. f.jynei
Hammer*
Maximum
wound* he can
increases the
2 (but not ihe
bearer i* alway*
Strength by
suffer).
The
M. ColiPUj
considered a hero.
1 hi* "range plant only grow* during the second fortnight of Hoorn (Hoorn II) and only in
Wigan * Pen (2629) atop (he barrowt of (he
king*. Any perton possessing Colt Pixy and all
piecet with which he it tiacked arc cloaked in a
glamour and automatically evade all enemy
paten if the player tout tolling the perton to
desirn. Only person* occupying 2629 during
12.
Ihi> tymbol of the power of the ancient* allowt (he bearer tocast the Shake the Earth P_nchantment. In addiiion.any perton beating the
Torque it treated a> a King with a Command
OS.
The artifact represented herein allow* the bearer lo control Finn'* Rade. a wandering feast of
ghoiily reveler* who mei (heir end when (he ci-
Know* was
attacked by Health
added
rate*.
19.
Champion of Lousier)
i*
alwayt consider-
ed a hero.
20.
This fabulous mirror (a relic of theGhosidancer*) allows the person possnting n to read and
determine the intention* of hit enemies. The
21.
This thick ash staff appear* to be only a bras*shod walking stick. bu( ihe bearer it Messed
with extreme good luck. He and those with
whom he it tiacked ofwxi automatically evade
enemy pieces if they *o desire. In addition, the
bat).
M, GerflaxWand
called,
is
bat the
the hide of a
demon,
If
(he
mull Isles*
H, He>la\Kmt
Thi* product of Jolunhcim wa* forged by the
on Dorwen'i piece).
curse
laid
(he twotd that ihe *layer of it* bearer
will, by hit act. destroy himself. Therefore, if
Rcquiler
slain
challenge
comthe bearer of
in
reflected
upon
tically
fmnlRade
ty Of Driffeid
BrtgUt Cloak
Raring of 6.
in the hex heoccupin and ihe opposing player must answer truthfully.
MaTa******
enemy ttack
Ihe
Carried by the King of Curwylbn and sometime*, by the Warder of the Eaii. Lyme'* Hambeater *
\1i\ha1Rod
17.
This small carved nick contain* a powerful enchantment, attuning the bearer to ihe flow of
mana. Five is added lo the dice roll for all artifact searches in which the bearer of (hi* item
panicipam. In addition, (he bearer of the Rod
any
10.
ihe wearer.
the
03.
Matkoal of Gofannont
0B.
Glamours
must
roll his
Cur-
When
the
Worm
din.
lis
PLACESOl- POWER
19 Places
or Power ate
all
wild
magk
hexes.
ease of reference.
may
Catr Branding)*
02.
09.
Ii
(Hex 260!) These southing springs base wondrous healing properties, and any person who
occupies he* 260? dining a Friendly Recovery
Phase is healed of Wound.
cupy 1023.
10. GIF* Hal
(Hex 26I IJ These rocky cliffs overlooking The
Minchcs have a peculiarly restful quality whkh
promotes healing. Any person occupying this
hex during his Recovery Phase is aul omatkally
healed or I wound. Gila Rest it the home hex
of BargRen the Dwarf.
Drrg Donnrguf
(Hex 1819) This dizzying rock spire is the home
hex of Marig u the Enchantress. The Enchantment of Vision can be casi by persons occupy04.
takes ef reel
Ulster,
If
the enchantment
in all
is
successful,
il
11.
range (see 19 4)
16.
atrocity
13.
Rarrngkni
unlimited range.
FhChttt
is
call-
(Hex 2604) These famous hot springs have miraculous healing powers and any person occupying the hex during his Recovery Phase is immediately healed otall wounds.
sk from
may
15.
who
is
increased by 3.
may
mies
IB.
and
deliberate
their hearthsteads.
The seat
attuned to those
19.
mean's Pen
I he
gan's Pen. ihey may "call forth the kings." Before he battle, the Fnenc player rolls two dice
and adds the Command Rating of the person
l
who made
the call.
diaiely destroyed
The
resulting lotal
is
the
ime-
Blindiesiers:
Shelley,
Ritchie
TheDenbyPBnlh
(Hex 2338) This stone spire with its everciimbing stairway winding about its exterior is the
i,
may
corts
laid to rest
M. Bona* Both*
corts)
rites
these is
hexes in range.
scene
Heath
Enchantment of Vision lakes effect in all of Albion. The Weald. Curwyllan and all other
12. Paris
of the
magical having strong healing properlies. Persons occupying this hex during their
Recovery Phaseare healed or 2 wounds.
nite!)
Kelpie Braes
OenwinWo/eA*
(He* 2034) This almost inaccessible mountainlop is the home hex of Dunatis the White. Person* occupying this he* may cast an Enchantment of Vision or an Enchantment of Farcalling. An Enchantment ol Vision cast from this
he* takes effect in all hexes of Cwynedd and
Albion and all other he*es within range.
06.
Forador
latr Oonmgh
and persons in
Segment suffer one
home of Conn
KenSlepyan,
Albion.
Onnillv ul
t.
\r.
Inliil iiuonilft nl
-J-
........
IZS4
Dvt-w
5
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1 2
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YJS
51
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1 1 4
4 3
i
.ill..
SB SB
u
s&
Driw
15!
SB
b
14
3
36
4,1
s.
...
3***
3
3
l.l
KB SB
mJL
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14*
in*
i
a
t,
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7*
6
1
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ffl ."A
ffi
6 3
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II
HM
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5J
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r
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fjj fJE|
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Bort
11?
Gtiinrai.i
Ctrv
.,
,-.
Dm
Htwl
ill
Iimnir
PllY
:-v
S*
F>J
'"A
[7i7;T,^;i
il
ii
TN
o;
rtuofc'i
Hair
['iii
Hdm
p^pj
Jul
RUINS
Ssfe
.,i..,.-v
s*
,^
Fxj
Fx
ml
us
i,..'.i:ir.
iloli*
F* s
,..
RUIM5
tin
MS
"UINS
a*
RUINS
ir
1^
HUIW5
HUISS
Fv
:
!
jV
':-*<
-
:
!
i...,.-.
I
1
.1
PS
vl
vI T.
;
!
N
-***
'SjL
j
...i
504
44
*3
IHJ
;"^r
;*
:-*
""^
"^
3- 1* IU
RUINS
"=
hu>ss
nuiws
-SU
4t*
.
nuws
ruius
5U
RUIU5
RUIN5
RUINS
3W Ik
RUINS
RUINS
;."*
!?
jH
^*v
P5)l
"ctil
ff^'l
Refll
" tlH
"''"
Rtfil
" efiI
Rcfll
""'"
VlS.
JZ
Roth
"'"'
t&'
JBf
JBf
j'jr
14^*
14
fr
-<
par
:
!
mar
V?
II
;
:
<
b\
?b
\*b
mR
,.l
# #
j
4
.,
.,
(1
J>
fa-
JU,
1 4
in
i
:<i
B &
14
<
F ?I
??;
SS
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1
3 6
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S
13
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4 3 J
i -,..
<
"*'"/
2 J
..
?/
...
**
<i
5l>
.Id
# B B
....
I'X
;
:
5
'
r-x
IE
H*
1
I2*>|
7n.i
:
:
!*x
F>
3*1
'
x
>
F>l
14^
I
X x
!'x
f.
M
-1
ft
a
*
411
<
Fx
16
X X
52**4
Irift
Fx
x *
I
X X
!'
rra
10
2 I
1
i
n " }>V' ,W
Jo putr/
'uoiu/y
^^i
GAME-TURN TRAC
TERRAIN EFFECTS
[12.6]
MOVEMENT COST
TERRAIN TYPE
Clear Hex
NOTES
Mama
Enemy
may
pieces
be overrun.
2 Hoorn I
Mana Level: 5
Beltane II
BATTLE EFFECT
Level:
4 Arlith I
Mana Level: 5
3 Hoorn II
Mana Level: 5
End
Begin 22.0,
5 Arlith II
Mana Level: 5
7 Gobis II
Mana Level: 6
6 Gobis I
Mana Level: 6
Kithin I
Mana
Level:
Mana
Mot wis I
Mana Level: 5
10
Kithin II
Level: 5
22.0
23.0
23.0
Marsh Hex
Woods Hex
Enemy
Hex
Forest
Enemy
348P2I
be overrun.
may
pieces
2303
of Forest and
Rough Hex
may
pieces
Inc.,
NY
New. York,
2903
2503
3303
3103
3703
3503
2403
be overrun.
2803
2603
3403
3203
1003
3803
3803
Sea Hex
Delving
persons
artd
who can
:v.Y
King
Intrinsic
Defense Strength of
(see 17.4*
Intrinsic
Defense Strength of
(see 17.4).
Broch
Stockade
Dermo! \ Dyke
""fr
Power
Place of
Defense Strength of
2905
_^_^
may
imA TAFE
2806
may
Ferry Hexside
2+3+
Ford Hexside
\*i[/
1+
3607
uiiiaiHiu mi
ii
ii
II
wwmmmmmmmmm
ii
DICE
Mountain Hexside
yjf
Tunnel Hexside
Pass Hexside
roe
C3
01
01
C2
C2
CI
CI
CI
CI
08
08
08
4-8
9-12
2-3
9-3
MP
cost.
Pieces stacked with elves pay elf
Other pieces treat as Mountain Hexside.
WiganVPen
-f
2#y
DriffeW
SKYE
"N2
2611
CI
oemmvi
Isle
Knowe
TheMousa
2-5
6 -S
(2634)
Enchanted Aspect
Mundane
I II
'1-
ll.
GMA
C5
,!
'$
Combat
Numbers under
Movement Cost indicate number of Movement Points that
must be expended to enter hex of that terrain type; some hexsides require the expenditure of additional ( + } Movement
Strength
C4
T*
'
"
'
B^oj^-Maben
0516
0616
0417
iX?;7
OOL1A Y
LAP
^^-
f
4
V-i***^
rVfJ918
0711
^Clt
1
^0818n\
0618
SCALE
IN LEAGUES
0519
2217
it7
241
:aci
331
0419
2319
/oho tJBt
'
1120
:/t
.';-.
".i
3919
19
3419
3819
;mko<
tu
2420
2220
7"
2921
'^>SS
'
3820
3621
3821
IU1
_-
>.
3620
3521
0371
-
'20
121
0121
"DE7
2320
v-.
IV
1520
0620
0420
[M0D
'tm
*<".
0220
38T8
0520
0320
012)0
3618
3418
"
2518
2219
'
am
3918
I;
19
3718
3618
1119
^^aKbriggi
Srfi
\RDOClH
n
0219
3817
P*i|.|<
JW1^
las
3917
3417
2218
0719
34
r^
OF
[13
1018
"am'
3317
*BAN
041 d
its
^ss
16
0518
f(&\%>'y
1217
//~tt\
,-
2|16
Isle,6p CtkrAN
:i914
S^s
:?>i^
1117
1017
- - ++
*~
l.A^
UM^.Kl!.M
Isle of
RSA /
r
1816
7n5
KmUmUiii
24t4
1316
1216
0817
\
.
/ 0917
0717
2514
^314
1^1^
1415
1116
-WAY
/ 1016
1215
0816
i051
/ 0916
0716
0416
1015
'
'
:
artifact. #:
3713
-+
0C;6
0*1?
mW
*313-
UL
MrOT|
12
3712
>>,:
1 rr
IRJA
Persons searching the hex discover the artifact represented by ilie number (sec 20.0 I'oi details). (-): No effect; ilie search reveals nothing, A new search,
requiring additicmai expenditure df Movement Points, mav he
initialed immediately. Note: Dice rolls i| less than 2 are
treated as 2. Dice oils of greater than 12 are treated as!2.
is
011$
381
36T1
~S
02*6
3711
3^1
7 .
031
33M
03 - 03
iVyi>
attrition.
T: Troll. : Elf.
oita
7C
?2\?,
curse
0217
3810
WVXi
Setto
3610
''4
Made Hex
0218
3910
37 tO
351(3
3410
TK
04
06
8-12
I
(Hie
33"
v..
9 12
Faerie attrition.
0215
'3SCB
3609i
3!
08
OH
3809
3709
(2629)
M: Mundane, G: Gnome.
3509
3309
l-
Mundane Aspect
0117
3808
3606
!%/
^JL
CI
04
& v
3 708
3406
..:
I
"
ii
UST
25*
Ol
C4
C2
2-3
(1323)
MP
3807
3$oe
3*109
cost.
Pieces stacked with elves pay elf
Other pieces treat as Minor River hexside.
Border Hexside
Wild
17 24
9 16
sm
2908L
:/i
Forador(l023)
Cacr Uraiuli
J/
MODIFIED
3907
DISCOVERY TABLE
enter freely.
/#"A
Bridge Hexside
3607
3307
ECULA
MP
sfm
J$I,AND
370
Enchanter
HEX
3806
Swimmer /oxr
+
Treat as sea. Ships
\ ft)USA
it
Ath\
3406
2907
3506
3006
2707
Flyer
3606
toe
2906
2506
EOF
[12.7]
vf
2306
Persons
3405
3206
30Q6
VNN*
Captain/Enchanter
Captain
'/--
vj
Marshal/Enchanter
MP cost.
3905
3506
RofyA&B&Tl
(see 17.4)
3804
3305
JtlN
(see 17.4)
Defense Strength of
Intrinsic
3+ 4+ 2+
Intrinsic
Road
mm
Trail
Faerie
5404
UK/Enchanter
Ki
Marshal
3504
3204
3004
2804
...
3304
3104
2805
51
\f
2904
2704
Knowe
*SHANi
10010 7366
3903
IT Lgg
2221
0421
2"
0122
f^j>'
II
0422
0324
rtf
>3
3124
A.VXV
:,!
7624
->*-
3723
3923
3824
3724
3924
3624
,:
.'
cl
*v.
-&S
1226
mJk*.
3226
\wti
3727
O
34:
3027
2227
1R?7
62-
3^6
3626
>?/
2327
1727
*.**;
^TJ^ARA
JL
0227
2426
2226
1826
^/
SlTH BANFREY
..--.---
3926
3728
726
:.
3S25
382S
3825
372S
1825
BRliGi
NABOIN'J
3824
2fi
'f
/'
3823
34;
v-
3822
3223
2524
1824
3323
2223
J 7?
0724
0325
3622
0524
0424
2923
18231
0623
0423
0125
7
341
K^OCKMA
i523
0523
0224
3922
i^^_
0123
0723
3722
3622
3322
Otf
24;
2222
C222
0124
1722
0322
3827
3827
3627
-^
1328
0428
012
'
1828
"v.
ft
1629
flte^
1629
A^
}^
1030
0830
06:
^'
''
2529
A+>
0(831
1031
0932
0532
1830
"631
cm
^^
3G*>
*s
.#'
ijr
^
CAQ6R
1532
1332
:.:'
M33
0933
161?
1432
J232
1032
MA^m
2W
CASUALTY TABLE
0833
1033
1-6
0/0
0/0
1/0
7-10
0/0
1/0
1/1
0/0
it-is
16-20
l/l
2/2
'.
4/2
1/0
2/1
1/1
2/2
3/2
4/2
3/2
1/1
'
1433
1633
3/3
4/3*
4/3
6/4
21-25
2433
26-30
5/2
6/3
3/2
1/2
31-35
10/5
2633
I6/6
8/4
5/3
5/3
8/3
14/4
6/3
10/4
I8/5 1
a o
26/7 1
30/9 1
36-40
2/3
4/3
8/4
10/4
20/6 1
30/8 1
36/ 101
41-45
2/4
4/4
8/4
12/5
22/6 1
34/9 1
40/ 1
12/5
46/ 1
2/4
5/4
10/5
24/7
38/ 1
2/5
5/4
12/5
61-70
3/5
6/5
14/5
71-80
4/5
8/5
81-90
4/6
5/6
16/6
28/7 1
44/
20/6
32/8 1
52 12
ll
0936
X*
50/16 1
60/I8 1
22/7
38/8 1
60 IV
70/20 1
8/6
18/6
24/7
42/9
68/ 14
10/6
20/6
28/8
48/ 10
76/
1336
1136
0838
2735
4-5
Mi
--rj||R:' V-
[T&\
\fFRTHY.\"SG
->
1737
1537
0837
1338
1138
0938
S'Vi
CAI
1837
103/
1437
1037
2138
1938
293^
n-rni
1438
}02S
0836
.1-
^^
&
3236
f
'\ *
0939
I13SJ
'3:
^ rf
^
393/
335a
3437*
E
//'
2238
2438-'
m>(
s.
im
JK>
12^9
1039
'
'"
1340
1140
L">
'!
"!
C\ AP
me
3837
*3J,
U
Ml
36
)38
33
1040
0941
-^--:
U
1141
1441
2440
1741
3739
jajy
lR*i
2940
3940
*A
/
TOW
3341
1442
3941
3841
UE
^A
3>;2
WiM
cKlU^CfA\T'SD.
2042
3741
3241
(t)DE
DEL\ING
2041
3840
-J? 4 ^
broll;
1042
yt.~iu
T>iOKNSI
.13-;^'
^HE SQTU^XSLANi
^J
3}:.^.
2541
I)
0742
^imS^m
ix/.B-)
164T
3238
>
%h\TH
0&\
2t
I24C
,>
233?"
1&'JS)
133f)
4V
0642
3836
363b
.7.1
0741
3936
3736
SELl
0640
3835
3538
/233B
90/201
0640
each dice roll on Ihc Casualty Table (7.7) to determine the losses inflicted. Dice roll modifications affecting attrition are listed in 8.2. All modifications are
cumulative. Dice rolls of less than 2 have nodfeci; dkc rolls greQtcr than !2rcquirecotumnI*.
l
**
\
12
^"**m. '
''.-i'
1738
(538
0641
9-11
;n3L
3735
3*.
l
i
363S
'-
BLACKDOWN
6-2
ii
3LJ
1636
1436
COLUMN
1936
1736
?53^
1038
0940
2-3
^y/P^4
2635
Cai
To determine the results of a combat, cross reference the column corresponding to the resuit from ihc Combat Results Table with the row corresponding to the force strength. Numbers w the left of the slash indicate army/escort CSP losses, and those to the right represent wounds
and ship steps lost. 1; The entire result to the right oTthc slash must be
applied 10 one piece* if possible.
ATTRITION TABLE
383-1
"3\
80/20
'
3934
~ Jr-- us:
i<vj":
16/6
3833
3633
3734
C"ilL "-J"'
1635
0937
51-60
3933
3733
3334
ii
1435
12:
3a
^1L.
16/5
46-50
**,
'
.Jflfc
10/4
3832
31^3?
W-3fes<*>
26/8 1
8/3
';
-uu
au
ui^..
1035
'**V
r4'
3/3
.-*
,
1535
20/7 1
23/6 1
14/4
8/3
vX|P
-->
2334,
1335
.tlt
J*u
i-
12:
1135
093S
^^C*?^
v>.3
^tii
r=
lAmOUGATl.
OI C6
v-
0835
[8.3]
2832
3932
3732
*m
1833
\m
1134
0834
3331
383
2333
1933
91
>'.
243?
1832
1533
333
1233
0934
3731
Tanr
COMBAT R E8ULT
STRENGTH
OF FORCE
3*<:
3630
Q1
1932
[7.7]
r-
?031
1831
3930
3730
a
0832
3829
34;
IE]
132
*\
1731
231
Coi
0332
3229
1630
3929
\*->
iARR*
15-31
0631
3729
!M
0132
3329
5731
0431
2429
.
023 ?
:*
3828
3628
730
7.f230
3928
1829
1530
*\arjv,
063 r
3728
'
A Jrp5J
0130
0131
'
3428
1929
1729
0430
2428
0229
2fc\
i,v
1428
2328
^<2tt
1728
264-:
3742
3942
.i'Vi.
^T-
30
3442
3842
3842
*!
J
0943
0743
ov;3
1143
0643
1343
(643
1643
1243
1043
1V43
43
YEOW]
1843
3743
2543
Ml
^443
3943
IHEAD
2643
3843
3843
-A
ii
0944
0744
[
144
744
1544
344
2144
2344
apq
27<
ACTIVATION TABLE
10 4]
ii"ii .
44
3T
3744
3^
3944
XXSi
1644
1844
2744
?044
2644
2444
2844
3444
304^^
3844
3644
DICE
i
The
Worm
of Mousa Stour
6
[16.6]
Diinam
White
the
dice
Gcrflax Hacfav
rF/Ao
of
tle;inh^ic;ul
Kingdom of
Kingdom
I*h
of
t>f (
I
ner
may
11
country. Persons 01
12
enter
live
jiamc only
ifTt
2.
Gw
v 111
Subtract
i;
Subtract
chain
for \;
rC/Bo
(Bo
rll/Ao
0B/B0
oC/V
Do
I)
B/Ao
rli/B
1
AC
o-\
Dr
attacked b>
il
K/B
B/C
\
ll/Co
oA/C
oA/D
I)
oA/Dr
\/Er
/<
oD/C
D/D
C/B
oA/C
Fomorian
A/Dr
o\
:
oA/Er
il
roll
rD/Ao
C/A
C/Bo
C/Co
oC/C
4-1
3-1
rD/Ao
(
r(
Ao
\o
C/B
rD/Ao
C/Ao
rC/Ao
*/^*
rCVAo
g
R:/Bo
/Ao
I646
OC
oA/P
oA/Er
A/Er
I)
A/Dr
oB/D
Er
946
Bo
IS46
I747
Each
letter
(A through G)
refers to a
column on the
of the slash
and those
to the right
The
force to which
from the
ties (after removing all losses) and move into any
one of the adjacent hexes which the force could
n an
been
he Faerie player ma> begin to
-a\. trio at on (iame -Turn 4.
lias
roll
IGHT
/
2ivtf>
2246
:-'CMC
2446
2646
oA/Dr
oB/Er
A/Er
Air
oA E
o\ lo
oA
lr
oA/Gr
oA/Fr
oA/Fr
oA/Cir
oA'C.r
,m:
2846
1446
304!
2247
2CW7
2447
2547
TORLhCK
2348
2148
?48
maud
An adjusted
justed roll
3945
374S
3545
384S
3645
Du
3946
3346
2946
2147
047
1847
1647
(
2746
3345
,>*#,
oA/B
P/F
7346
2945
oA/D
B/Cr
E/E
'045
5-1
C/B
B/Bo [^WBr
oB/B
Bo
2745
254!
hi
/
2*>4S
2748
2S46
on
28
3347
3147
2947
3446
3246
3046
'
324
394
3348
3148
2S48
\
3447
***''*
3847
3847
3748
^1648
1848
>3i
048
7646
2441
3248
3046
2846
3443
3648
"~
3
1949
749
2149
2749
2549
3349
3149
2949
3549
Ah.
from the
i>un
veorliasbeenelimin
P/Aa
/A
rE/Ao
rE/Ao
rD/Ao
C/A
2-1
rE/Ao
rD/Ao
oC
rB/Ao
rE/Ao
1846
man-
kl.
Ihny
this
have entered
El
curremh
3.
1.
C/A
Casualty Table
if
two
oi.
Sub
hex
011
din
101 act
thecneni]
1.
dice
indicated
rD/Ao
rC/A
0B/A0
oC Bo
B/C
number
than the
rD/Ao
rF/Ao
rr*
citvstcr
\o
rE/Ao
rB/A
inwvlhui
ristci
m iute
le\s
vavuc<1iI
rF/Ao
rt
1-2
1-3
1 3
1-4
1-5
rG/Ao
1645
DICE
2345
?14&
1945
/
1649
*K-i
2449
%J
.
:
2649
R4*>.
3tl|
-Ut.^
PEtfGfELM'l
1650
2150
4260
:'
!250
I860
3f
'j
3460'
WH
)\
ysr
195)
roll
rfl
v
L
:"'
3949