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RFO

LHM

ToTT

HoLV

GrB

AP

SI

RFF

RF3

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HMOtaku > Games > Hero of Leaf Valley > Events

Events

Map (interactive)

Some of the following content is based (with permission) on the Hero of Leaf Valley Guide written by Clara Andari,

Animals
Crops

Copyright (C)2010.

Characters
Bachelorettes & Marriage

In this game there are 16 main story lines. Click each to go to its description and
walkthrough. Also, see below How to save Leaf Valley to win the game.
#1. Shoot for the Stars (Alice)
#2. The Tale of the Blue Mist and Azure Swallowtail (Lyla)
#3. The Tale of the Endangered Weasel (Gwen)
#4. The Tale of the Golden Potato Seed (Dia)
#5. The Tale of the Harvest Goddess Dress (Gina)
#6. The Tale of the Cake Contest (Katie)
#7. The Tale of the Blue Bird (Aurelia)
#8. The Tale of the Harvest Goddess Temple (Harvest Goddess)
#9. The Tale of the Silver Fish (Joe, Kurt)
#10. The Hundred Year Old Cherry Tree (Tim, Parsley)
#11. The Rebirth of the True Harvest Festival (Woody, Wallace, Martha)
#12. The Holy Masterpiece (Chester)
#13. The Tale of the Horse Champion (Bob)
#14. The Secret Fossil (Rudolph)
#15. Louis the Inventor King (Louis)
#16. The Legendary Baker (Ronald)
Other. Bachelorettes' Love Confessions

Shops
Part-Time Work
Event Paths (all 16)
Events (year 3+)
Events (festivals/birthdays)
Mining
Fishing
Items
Recipes
Music

About HM
About HMO
Contact Us
Donate
Contribute
Credits
Fair Use

Required sub-event

Not a required sub-event

Event is completed!

[HoLV] Mining
[HoLV] Events (16 paths)
[HoLV] Crops
[HoLV] Characters
[HoLV] Interactive Map
[TV] Marriage
[TV] Characters

Phase 2 (Year 3+) sub-event

Saving Leaf Valley


There are three ways to save the Valley from Funland's construction:
Follow event path 1, and pay Alice 50,000G at the end of year 2
Complete at least 3 "Nature Preserve" events
Complete at least 3 "Tourist Spot" events

While the first event path is the one dealing with Alice and the 50000G, the other 15 event
paths are either Nature Preserve or Tourist Spot events. You can see them divided into their
categories below:
Nature Preserve Events
The Tale of the Blue Mist/Azure Swallowtail
The Tale of the Endangered Weasel
The Tale of the Golden Potato Seed
The Tale of the Blue Bird
The Tale of the Silver Fish
The Hundred Year Old Cherry Tree
The Secret Fossil

Tourist Spot Events

Become an affiliate!

The Tale of the Harvest Goddess Dress


The Tale of the Cake Contest
The Tale of the Harvest Goddess Temple
The Rebirth of the True Harvest Festival
The Holy Masterpiece
The Tale of the Horse Champion
Louis the Inventor King
The Legendary Baker

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Things to Keep in Mind


Friendship Level: Friendship level is a reflection of a character's fondness towards you, and is
measured in friendship points (FP). You can see the amount of friendship points a certain
character has with you by checking your desk in your house. You'll need to raise your
friendship with characters to see certain sub-events, so it's important to raise their friendship
levels whenever you get the chance. Give gifts, talk to them; even the little dialogue with the
H. Goddess at the beginning of the game will raise some characters FP automatically.
Time Frame: Sub-events are only able to be completed between a certain time frame of days
during the year. If you aren't able to complete a required sub-event during it's available time
frame, you may fail the event path. Most sub-events only occur during clear or cloudy
weather.
Requirements: You'll notice that every sub-event listed on this page has a requirements line.
Some sub-events won't really have any requirements to experience it, but many require a
character to be at a certain friendship level or for you to have some specific item(s) with you.
Required/Non-required Events: As you can see from the color-coded boxes above, some of
the sub-events in each path are required to complete the event, and some are not. You do
not have to see the non-required (light green) sub-events, but they do offer an opportunity
to raise a character's friendship level and develop the story of that event some more. The
blue colored sub-events are ones that occur in year 3, after you've already saved Leaf Valley.
Saving your game: When playing through all these events, you might realize you missed an
event after it's too late. Luckily, the game has many save files you can utilize. It would be a
good idea to save your game often and on multiple save file slots so you can always have a
back-up from a few days/weeks ago.

To see the girls' love confession events that occur at the end of year 2 (right after you beat
the game), see the Bachelorettes' Love Confessions section.
For information on what happens after you complete the game (year 3 and beyond), see the
Events (Year 3+) page.

Event 1: Shoot for the Stars


Type of Event Path: Nature Preserve
Main Character Involved: Alice
This is the main story path of the game. It involves Funland's employees (Alice, Charles, and
Renton) causing trouble in the town with their mechanical creations and attempting to take
over Leaf Valley to build an amusement park. You'll have to amass 50,000G by the end of
year 2 to complete this event, which is considered an impossible amount for a small farm like
yours to get. Otherwise you'll have to focus on the Nature Preserve or Tourist spot endings.

1-1: Arriving in Town


When: Year 1, Spring 1
Where: Your farm
Requirements: --You've just inherited your Grandfather's farm. It might seem a little
intimidating, but the Harvest Sprites and Harvest Goddess help you get
started. The Harvest Goddess also asks you three questions, and your
answers will help determine the starting friendship levels of the people in
Leaf Valley.
The following villagers' friendship levels with go up if you pick:
First answer to all 3 questions: Bob, Chester, Dia, H. Goddess, Joe, Louis,
Nak, and Wallace
Second answer to all 3 questions: Charles, Gina, Katie, Kurt, Nic, Renton,

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Ronald, and Rudolph


Mixed answers to the 3 questions: Alice, Aurelia, Flac, Gwen, Lyla, Martha,
Parsley, Tim, and Woody

1-2: Funland
When: Year 1, Spring 3rd
Where: When you leave your house
Requirements: --Alice, Charles, and Renton stop by your farm to tell you they plan on building
an amusement park in place of Leaf Valley. They say you can buy them out
for 50,000G, but maybe there are other ways...

1-3: Trying to Convince You


When: Year 1, Spring 23rd
Where: When you leave your house
Requirements: ---

1-4: The Sign


When: Year 1, Summer 8th
Where: When you leave your house
Requirements: --Bob warns you that the Funland employees are up to something.

1-5: Tension
When: Year 1, Fall 28th
Where: When you leave your house
Requirements: --Katie also warns you about Funland, and mentions some sort of mechanical
bird of theirs.

1-6: Mysterious Mechanical Bird


When: Year 1, Winter 2nd
Where: When you leave your house
Requirements: --A large robot bird is terrorizing Leaf Valley!

1-7: Mecha Event #1 (Crow)


When: Year 1, Winter 2nd
Where: Lyla's/Louis's Shop
Requirements: --The first mecha mini-game begins - you must pick up all of the food that's
growing in the nearby area so that the mechanical crow won't have any food
to use for power.

1-8: Louis Steps Up


When: Year 1, Winter 5th

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Where: When you leave your house


Requirements: You don't see event 1-7 or don't beat the crow
If you miss the first mecha event or can't beat the crow, you receive this
event.

1-9: The Mine


When: Year 1, Winter 14th
Where: When you leave your house
Requirements: --Rudolph let's you know that the Funland employees are at it again, this time
at the Mine.

1-10: Mechanical Mole?


When: Year 1, Winter 20th
Where: When you leave your house
Requirements: --Tim warns you that a mechanical mole is attacking at the Mine!

1-11: Mecha Event #2 (Mole)


When: Year 1, Winter 20th
Where: Mine
Requirements: --This is the second mecha mini-game - you must hit the mechanical mole
with your hammer twice before it can mine 5 ore. If you win, you can now
travel to the mechanical mole part of the mine.

1-12: Rudolph Steps Up


When: Year 1, Winter 21st
Where: When you leave your house
Requirements: You don't see event 1-11 or you don't beat the mole
If you miss the second mecha event or can't beat the mole, you receive this
event.

1-13: What's Going on in the Forest


When: Year 2, Spring 2nd
Where: When you leave your house
Requirements: --Gweb stops by to tell you she thinks something suspicious is going on in the
forest.

1-14: Mechanical Tree?


When: Year 2, Spring 5th
Where: When you leave your house
Requirements: --Woody comes by your house to let you know that Funland is tearing up the
forest with their latest machine.

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1-15: Mecha Event #3 (Tree)


When: Year 2, Spring 5th
Where: Carpentry
Requirements: --In this third mecha mini game you must first answer "Save Alice", "Stay",
and "Yes". Chop down the tree until it falls.

1-16: Horse Racing


When: Year 2, Spring 18th
Where: When you leave your house
Requirements: You have not completed event 13-4 (Bob's event path)
You won't see this event if you've completed event 11-4 of Bob's event path
since it follows basically the same path.

1-17: Confront Funland in the Horse Race


When: Year 2, Spring 22nd
Where: When you leave your house
Requirements: ---

1-18: Mecha Event #4 (Horse)


When: Year 2, Spring 22nd, morning
Where: Plaza
Requirements: Enter race track
In this mecha mini-game you must beat Funland's mecha horse.

1-19: Failed Horse Race


When: Year 2, Spring 25th
Where: When you leave your house
Requirements: You fail event 1-18
If you can't beat the horse, you receive this event.

1-20: Harvest Goddess's Warning


When: Year 2, Summer 10th
Where: When you leave your house
Requirements: ---

1-21: Danger in the Lake


When: Year 2, Summer 14th
Where: When you leave your house
Requirements: --The Funland employees are at it once again, this time at the Lake.

1-22: Mecha Event #5 (Fish)


When: Year 2, Summer 14th

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Where: Lake
Requirements: --Funland has robotic fish in the lake but they've backfired and they need your
help. If you choose "I'll help", you'll need to fish out the robot fish before the
timer runs out to complete this last mecha event. From there, if you'll beaten
the other 4 mecha events you'll proceed with the "Potential Ending 3" below.
But if you choose "I don't want to help" and "sorry" you'll either receive
"Potential Ending 1", "Potential Ending 2", the Failed Ending, or the Nature
Preserve/Tourist Spot Ending.

Potential Ending 1 (Not the best ending)

1-23: Failed to Beat Robot


When: Year 2, Summer 15th
Where: When you leave your house
Requirements: You either miss event 1-22, or choose dialogue options "I
don't want to help" and "sorry"
The other townspeople saved Alice, Charles, and Renton from the robot.

1-24A: Change of Heart?


When: Year 2, Summer 16th - Autumn 3rd
Where: Lake
Requirements: Event 1-23
Everyone's courageous efforts has swayed Alice's position on whether to
demolish Leaf Valley or not.

1-25A: Time Running Out


When: Year 2, Autumn 5th
Where: When you leave your house
Requirements: Event 1-24A
There's not much time left before Funland's construction deadline.

1-26A: Alice's Final Decision


When: Year 2, Winter 26th
Where: When you leave your house
Requirements: Event 1-25A, or choosing "No" and "I don't intend to"
during event 1-25C

1-27A: Funland Cancelled


When: Year 2, Winter 30th
Where: When you leave your house
Requirements: Event 1-26A and you have at least 50,000G
Congrats, Leaf Valley is saved! Alice leaves town in year 3.

Potential Ending 2 (Not the best ending)

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1-24B: Change of Heart


When: Year 2, Summer 16th - Autumn 3rd
Where: Church
Requirements: You choose "help" during event 1-22 (Mecha Event #5), but
you fail to beat any of the 5 mecha events
You couldn't defeat all of the robots but at least you tried.

1-25B: Alice's Tough Position


When: Year 2, Autumn 5th
Where: When you leave your house
Requirements: Event 1-24B
Alice is in a tough position when it comes to demolishing Leaf Valley or not.

1-26B: Alice's Promise


When: Year 2, Winter 30th
Where: When you leave your house
Requirements: Event 1-25B, and you have at least 50,000G
Congrats, Leaf Valley is saved! Alice leaves town in year 3.

Potential Ending 3 (Best ending)

1-24C: Emotional Alice


When: Year 2, Summer 16th - Autumn 3rd
Where: Church
Requirements: You've beaten all 5 robots from events 1-7, 1-11, 1-15,
1-18, and 1-22
Alice thanks you for saving her and says you can come talk to her whenever

1-25C: Alice's Change of Heart


When: Year 2, Autumn 5th
Where: When you leave your house
Requirements: Event 1-24C
Alice has decided to help you protect the town. Make sure to choose "I do"
and "of course" to continue with this ending path. If don't choose these
options, Alice will move out of the town in year 3.

1-26C: Ending
When: Year 2, Winter 30th
Where: When you leave your house
Requirements: Event 1-25C and you have at least 50,000G
Congrats, Leaf Valley is saved! Alice stays in Leaf Valley into year 3.

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Other Endings
1-26D: Leaf Valley is Saved! (Nature Preserve)
When: Year 2, Winter 30th
Where: When you leave your house
Requirements: You have less than 50,000G and you have completed at
least 3 of the Nature Preserve event paths (and completed more nature
preserve event paths than tourist spot paths)
Congrats, thatnks to your efforts Leaf Valley is saved!

1-26E: Leaf Valley is Saved! (Tourist Spot)


When: Year 2, Winter 30th
Where: When you leave your house
Requirements: You have less than 50,000G and you have completed at
least 3 of the Tourist Spot event paths (and completed more tourist spot
event paths than nature preserve paths)
Congrats, thanks to your efforts Leaf Valley is saved!

1-26F: Failed Ending (Leaf Valley Demolished)


When: Year 2, Winter 30th
Where: When you leave your house
Requirements: You have less than 50,000G and you haven't completed 3
Tourist Spot or 3 Nature Preserve event path endings
You've failed to save Leaf Valley and Funland has taken over. You'll be able to
restart and try again though (along with keeping some of your assets).

Event 2: The Tale of the Blue Mist and Azure Swallowtail


Type of Event Path: Nature Preserve
Main Character Involved: Lyla, Parsley
The Blue Mist flower is nearly extinct in the Valley. The azure swallowtail butterflies that use
the flowers are rare now too. But Lyla and Parsley say that it's still possible to get the seeds
for the flower and bring it back in the valley.

2-1: The Rumoured Blue flower


When: Year 1, Spring 18th-21st, 24th
Where: When you leave your house
Requirements: Lyla's friendship level is at least 20FP, you've met Parsley,
you've shipped 4 crops (not including mist bloom or kinoko)
This event occurs fairly early in the game, so make sure to talk to Lyla every
day and raise her friendship level. She and Parsley ask you to help them
bring back the Blue Mist flower in the valley and give you a "Blue Mist Flower
Seed". Don't plant it yet though!

2-2: A Place to Plant the Seed


When: Year 1, Summer 2nd-6th (clear or cloudy)

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Where: When you leave your house


Requirements: Lyla has one heart (30FP), you've shipped 8 crops (not
including mist bloom or kinoko)
In this event you'll plant the seed at the Harvest Goddess Spring and will
need to water it every day. (If you accidentally already planted the seed
before this event, you can purchase it at Lyla's shop.)

2-3: Rumors about the Blue butterfly


When: Year 1, Summer 9th-12th, 14th. 12:00pm-5:00pm or 6:00pm12:00am
Where: Cafe or Bar
Requirements: You've met Woody and Wallace, you've shipped 12 crops
(not including mist bloom or kinoko)
Woody and Wallace confirm that they remember seeing the Azure Swallowtail
butterfly in the Valley back in the day.

2-4: Be Optimistic
When: Year 1, Summer 11th-30th (clear or cloudy)
Where: Harvest Goddess Spring
Requirements: You've been watering the Blue Mist seed/flower everyday
The flower has wilted, but Parsley and Lyla are optimistic that it will be able
to grow next year. Don't worry about tending to the wilted flower anymore.
(You won't be able to buy the Blue Mist seed at Lyla's shop anymore after
this event)

2-5: The Withered Flower and Unrequited Love


When: Year 1, Fall 7th-11th (clear or cloudy)
Where: Harvest Goddess Spring
Requirements: Lyla's friendship level is at least 50FP

2-6: Winter Hatred


When: Year 1, Winter 24th-28th (clear or cloudy)
Where: Lyla's Shop
Requirements: You've met Louis, and Lyla's friendship level is at least 60FP
Lyla expresses her dislike for Winter

2-7: Crush on Louis


When: Year 2, Spring 9th-14th (clear or cloudy)
Where: Lyla's Shop
Requirements: You've met Louis

2-8: This Year for Sure


When: Year 2, Summer 2nd-6th (clear or cloudy)
Where: When you leave your house
Requirements: You've met Louis
It's your second chance to grow the Blue Mist flower. Like last time, make
sure to water the seeds everyday. Louis makes you a promise that he'll take
a photo of the azure swallowtail once the flowers bloom.

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2-9: The Flower has Bloomed


When: Year 2, Summer 11th-29th (clear or cloudy)
Where: Harvest Goddess Spring
Requirements: Blue Mist flower has bloomed
Keep watering the plant everyday!

2-10: The Photo of the Butterfly


When: Year 2, Summer 12th-30th (clear or cloudy)
Where: Harvest Goddess Spring
Requirements: Lyla's friendship level is at least 90FP, you've shipped 30
crops
Louis manages to take a snapshot of the butterfly! No need to continue
watering the flower now.

2-11: Lyla's Thanks


When: Year 2, Fall 6th-9th, 11th (clear or cloudy)
Where: When you leave your house
Requirements: Lyla's friendship level is at least 100FP

2-12: More flowers


When: Year 2, Fall 26th-29th
Where: Lyla's Shop
Requirements: Lyla's friendship level is at least 120FP
You receive Wild Mint, Frost Pansy and Stardust seeds from Lyla and can now
buy them from her shop.

2-13: Blue Mist


When: Year 3, Summer
Where: Harvest Goddess Spring
Requirements: Complete this event path (complete 2-11)
Many more Blue Mist flowers have bloomed at the Spring.

Event 3: The Tale of the Endangered Weasel


Type of Event Path: Nature Preserve
Main Character Involved: Gwen
A strange animal appears on your farm, it's your job to help Gwen keep it safe! You should
get a chicken/cow as soon as possible if you plan on going down this event path - you'll see
why later on.

3-1: Inspecting the Farm


When: Year 1, Spring 12th-16th (clear or cloudy)

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Where: When you leave your house


Requirements: Gwen's friendship level is at least 5FP, friendship level with
any animal (except your dog) is at least 1FP.
Gwen stops by your house to say hey.

3-2: Endangered Animals


When: Year 1, Summer 9th-13th (clear or cloudy)
Where: When you leave your house
Requirements: Gwen's friendship is atleast 10 points, friendship level with
any animal (except your dog) is at least 20.
Gwen says that the Funland company has been looking for endangered
species in Leaf Valley. If there are any, they aren't allowed to go through
with their plans to build Funland, so Gwen asks you to look for some.

3-3: It ran away


When: Year 1, Fall 2nd-6th (clear or cloudy)
Where: When you leave your house
Requirements: Gwen's friendship is at least 15FP, friendship level with any
animal (except your dog) is at least 50FP.
You see a white animal run across your field. You can now ask certain people
about seeing the animal.

3-4: Gwen's Confession


When: Year 1, Winter 3rd-8th (clear or cloudy)
Where: When you leave your house
Requirements: Gwen's friendship is at least 30FP
Gwen explains that she's been caring for an endangered white weasel named
Snowball. She asks you to help look after it.

3-5: White Weasel's Injury


When: Year 2, Spring 6th-10th (clear or cloudy)
Where: When you leave your house
Requirements: Gwen's friendship is at least 40FP
Snowball is hurt by one of Funland's machines in the forest and Gwen wants
to talk to you about it.

3-6: White Weasel's Food


When: Year 2, Spring 28th-30th/Summer 2nd-3rd (clear or cloudy)
Where: When you leave your house
Requirements: Gwen's friendship is at least 50FP
Snowball is healing, and Gwen asks you to help feed him.

3-7: Gwen's Conflict


When: Year 2, Summer 21st-25th (clear or cloudy)
Where: When you leave your house
Requirements: Gwen's friendship is at least 60FP
Gwen is struggling to make a decision regarding Snowball.

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3-8: Return to the Forest


When: Year 2, Fall 1st-4th, 6th (clear or cloudy)
Where: When you leave your house
Requirements: Gwen's friendship is at least 70FP
Snowball is fully healed and it's time to release him back into the wild.

3-9: Hesistation
When: Year 2, Fall 7th-9th, 11th-12th (clear or cloudy)
Where: Pike Mountain
Requirements: Gwen's friendship is at least 75FP

3-10: Public Announcement


When: Year 2, Fall 15th-19th (clear or cloudy)
Where: When you leave your house
Requirements: Gwen's friendship is at least 90FP
After this event, you must meet her again that night for event 3-11.

3-11: Picture of the White Weasel


When: Year 2, same day as event 3-10 between 7:00pm and 9:00pm (clear
or cloudy)
Where: Pike Mountain
Requirements: complete event 3-10

3-12: Natural Reservation for the Weasel


When: Year 2, Winter 1st-2nd, 4th, 6th-7th (clear or cloudy)
Where: Woody's Carpentry
Requirements: Gwen's friendship is at least 100FP
Snowball is finally safe and this event path is cleared!

3-13: Patroling 1
When: Year 2, Winter 12th-16th (clear or cloudy)
Where: When you leave your house
Requirements: Gwen's friendship is at least 110FP
Gwen asks you to help her look over Snowball's habitat

3-14: Patroling 2
When: Year 2, Winter 22nd-28th (clear or cloudy)
Where: When you leave your house
Requirements: Gwen's friendship is at least 120FP

3-15: Believing
When: Year 3, anytime
Where: Woody's Carpentry
Requirements: Completed event 3-12

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You'll see the white weasel appears at Pike Mountain.

Event 4: The Tale of the Golden Potato Seed


Type of Event Path: Nature Preserve
Main Character Involved: Dia
In this story, the main leading character is Dia followed by Tim. This is the story on how Tim
found a treasure map in Dia's Villa and the three of you will then discover a new species
called Golden Potato.
*Note: Flowers are counted as item shipped. However, dairy products and mushrooms are
not counted.

4-1: Dia's mansion


When: Year 1, Summer 4th-8th
Where: Clove Villa
Requirements: Dia's friendship level is at least 35FP, you've met
Gina/Martha and Dia is inside of Clove Villa when you visit.
Dia needs your help at the mansion!

4-2: The present


When: Year 1, Summer 18th-22nd
Where: Clove Villa
Requirements: Dia's friendship is atleast 45 points, and she's inside Clove
Villa.
Dia spends most of her time inside the villa, but after talking to you she
decides that she wants to experience the outside world.

4-3: The Treasure Map


When: Year 1, Fall 2nd-6th
Where: When you leave your house
Requirements: Dia's friendship is at least 60FP and you've met Tim.
Tim has a treasure map that he wants to share with you. He's sure
something is buried at the Sacred Land in the valley.

4-4: Rumor of Sacred forest


When: Year 1, Fall 11th-15th (clear or cloudy)
Where: Woody's Carpentry
Requirements: You've met Woody (He must also be in the carpentry for this
event to occur), event 4-3 has occured
Woody's not sure about any sort of treasure being buried in the valley, but
he hints at it. He thinks it's mostly a waste of time though.

4-5: Lets ask the elder


When: Year 1, Fall 20th-24th (clear or cloudy)

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Where: When you leave your house


Requirements: Dia's friendship level is at least 70FP, event 4-3 has occured
Dia wants to go check the old Church records for any clues to this treasure.

4-6: Sacred Forest discovered


When: Year 1, Winter 3rd-7th (clear or cloudy)
Where: When you leave your house
Requirements: Dia's friendship is at least 2 hearts (80FP), you've shipped
at least 16 crops, event 4-3 has occured
Dia has discovered the Sacred Land! There's a riddle inside, and you recieve
9 potato seeds. You must plant these seeds in the field in this Sacred Land
and remember to water them everyday.

4-7: Potato Seed discovered


When: Year 1, Winter 4th-29th
Where: Sacred Land
Requirements: You've shipped at least 20 crops
The potato plants have grown and the pattern of these crops points you
toward more seeds: Golden potato seeds. The next day, these 9 seeds are
planted in this same area.

4-8: The potato seed


When: Year 1, Winter 5th-29th or Year 2, Spring 1st-2nd (no more than 3
days after event 4-7)
Where: Sacred Land
Requirements: Dia's friendship is at least 85FP and she's in the Sacred
Land
Dia continues to look after the growing plants.

4-9: The potato buds


When:Year 1, Winter 8th-29th or Year 2, Spring 1st-6th (no more than 4
days after event 4-7)
Where: Sacred Land
Requirements: Dia's friendship is at least 90FP and she's in the Sacred
Land
Dia is excited to see that the plants have started to bud and tells youthat
she'll let you know if there are any more changes to the crops.

4-10: Harvesting Golden Potatoes


When: Seven days after event 4-7
Where: When you leave your house
Requirements: Dia's friendship is at more than 2 hearts (at least 95FP),
you've shipped at least 28 crops
The crops are finally ready to be harvested.

4-11: Golden Potato Party


When: Year 2, Summer 2nd-6th
Where: When you leave your house
Requirements: Dia's friendship level is at least 3 hearts (at least 110FP),

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you've shipped at least 32 crops


The event is complete! The golden potatoes successfully grew and Dia is
throwing a town party for the potatoes.

4-12: The Power of Golden Potatoes


When: Year 2, Winter 1st-2nd, 4th, 6th-7th (clear or cloudy)
Where: Woody's Carpentry
Requirements: Dia's friendship is at least 100FP
Dia submitted the golden potatoes to be researched and has received a
response from the researchers.

4-13: Dia's dream


When: Year 2, Winter 12th-16th (clear or cloudy)
Where: When you leave your house
Requirements: Dia's friendship is at least 110FP
Dia expresses to you her desire to become an author

4-14: Golden Emotion


When: Year 2, Winter 22nd-28th (clear or cloudy)
Where: When you leave your house
Requirements: Dia's friendship is at least 120FP
Golden potato seeds are now available at Lyla's shop.

4-15: The Abandoned Shop


When: Year 3, anytime
Where: Plaza
Requirements: Completed either event path 4, 9, 11, or 12
The Abandoned Shop will appear in the plaza. After completing event 4-11,
the abandoned shop will sell golden potato sweets.

4-16: Golden Potato Treats!


When: Year 3, anytime
Where: Clove Vills
Requirements: Completed event 4-11
Dia explains how she's happy to start selling her golden potato treats at
Woody's new gift shop.

Event 5: The Tale of the Harvest Goddess Dress


Type of Event Path: Tourist Spot
Main Character Involved: Gina
The town next to yours is holding a contest for making a dress designed for the Harvest
Goddess. Gina wants to submit a dress too, and she needs your help designing it. To help
this event path progress, make sure to raise your friendship level with Gina by talking to her

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often and giving her gifts.


In year 3, if you've completed this event path, Gina will design a new outfit for you too!

5-1: Gina and Katie's Conversation


When: Year 1, Spring 12th-17th (clear or cloudy)
Where: Ronald's Grocery
Requirements: Gina's friendship level at least 20FP, you've met Katie
Gina and Katie find that they both enjoy dealing with clothes.

5-2: Gina's Consulations


When: Year 1, Summer 9th-13th (clear or cloudy)
Where: When you leave your house
Requirements: Gina's friendship level is at least 25FP
Gina wants to enter a dress (designed for the Harvest Goddess) in a contest
that a neighboring town is holding. Make sure to answer "I do" when she
asks your opinion.

5-3: Questioning the Priest


When: Year 1, Summer 14th-18th
Where:When you leave your house
Requirements: Gina's friendship level is at least 30FP
Chester knows a great amount about the Harvest Goddess and so Gina
wants to go speak with him.

5-4: The Design of the Dress


When: Year 1, Summer 19th-23rd (clear or cloudy)
Where: Clove Villa
Requirements: Gina's friendship level is at least 40FP, you've met Katie and
Dia
Katie volunteers to help Gina with her dress. (Events 5-4, 5-5, and 5-6
should be done one after another if possible)

5-5: Questioning the Harvest Goddess


When: Year 1, Summer 19th-28th (clear or cloudy)
Where: Goddess Spring
Requirements: You've seen event 5-4
The Harvest Goddess supports Gina's efforts and says she can help if you
bring her a silk thread, which can be purchased at Louis's Shop. (Events 5-4,
5-5, and 5-6 should be done one after another if possible)

5-6: The Silk Thread


When: Year 1, Summer 19th-26th, 28th - Fall 3rd
Where: Louis's Shop
Requirements: You've met Louis
After visiting Louis, he tells you that he doesn't have the thread but that
there might be some at the Clove Villa. (Events 5-4, 5-5, and 5-6 should be
done one after another if possible)

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5-7: Gina and Dia's Fight


When: Year 1, Fall 4th-12th (clear or cloudy)
Where: Clove Villa
Requirements: Gina's friendship level is at least 70FP, you have met Joe
Dia is jealous that Gina has a new friend in Katie. You need to comfort Dia
and receive the silk thread from Kurt/Joe.

5-8: A Request to Harvest Goddess


When: Year 1, Fall 4th-13th (clear or cloudy)
Where: Goddess Spring
Requirements: You have the silk thread with you
You give the silk thread to the Harvest Goddess and she has the harvest
sprites go to work with it.

5-9: Rainbow Silk


When: Year 1, Fall 16th-20th (clear or cloudy)
Where: When you leave your house
Requirements: Gina's friendship level is at least 80FP
The silk thread has been transformed into a beautiful rainbow cloth and the
Goddess delivers it to you in person.

5-10: Delivering the Rainbow Silk


When: Year 1, Fall 16th-24th
Where: Clove Villa
Requirements: You have the rainbow cloth and Gina is at the Clove Villa
Gina is excited to be able to use the rainbow silk and is ready to start
working on the dress now.

5-11: The Dress is Done


When: Year 1, Winter 25th-29th
Where: When you leave your house
Requirements: Gina's friendship level is at least 100FP

5-12: The Acceptance of the Dress


When: Year 2, Spring 26th-30th (clear or cloudy)
Where: When you leave your house
Requirements: Gina's friendship level is at least 110FP
The event is cleared and you've helped Gina create a beautiful dress for the
Harvest Goddess. Thanks to all of the publicity, they may cancel the
construction of Funland!

5-13: Dia's Clothes


When: Year 2, Summer 15th-19th (clear or cloudy)
Where: Clove Villa
Requirements: Gina's friendship level is at least 120FP, and she is at the
Clove Villa

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Gina is working on a dress for Dia, but make sure to keep it a secret!

5-14: Gratitudes to the Harvest Goddess


When: Year 2, Fall 1st-4th, 6th (clear or cloudy)
Where: When you leave your house
Requirements: Gina's friendship level is at least 130FP
Gina wants to say thanks to the Harvest Goddess but needs your help.

5-15: Magazine Reporters


When: Year 2, Fall 15th-19th (clear or cloudy)
Where: When you leave your house
Requirements: Gina's friendship level is at least 135FP
Magazine reporters have come to the town interested in the rainbow cloth.

5-16: The Secret


When: Year 2, Winter 10th-14th (clear or cloudy)
Where: Clove Villa
Requirements: Gina's friendship level is at least 140FP
Even though all of the reporters want to know, Gina wants to keep the
rainbow thread a secret between the two of you.

5-17: Dress Up
When: Year 3+, anytime
Where: Clove Villa
Requirements: Completed event path 5 (completed event 5-12)
Gina has made you a new outfit! You can change in or out of it by using your
bathroom.

Event 6: The Tale of the Cake Contest


Type of Event Path: Tourist Spot
Main Character Involved: Katie
A long time ago, the Leaf Valley was famous for its Cake, which was made by Katie's
Grandma. Katie is thinking about making that cake again and entering a local contest. If she
wins the contest, maybe it could help halt Funland's construction?
Note: You'll eventually need to have Gold Eggs and Gold milk for this event. And on top of
raising Katie's friendship level, you'll also need to focus on raising the affection of your
animals.

6-1: The Invitation


When: Year 1, Spring 26th-30th, Summer 2nd
Where: When you leave your house
Requirements: Katie's friendship level is at least 20FP, you've met Wallace

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Katie stops by your farm to invite you to the cafe.

6-2: Talking with Katie


When: Year 1, Summer 16th-20th (clear or cloudy)
Where: Plaza
Requirements: Katie's friendship level is at least 25FP
Katie is interested in what your life used to be like living in the city

6-3: Searching for the Recipe


When: Year 1, Fall 13th-17th (clear or cloudy)
Where:When you leave your house
Requirements: Katie's friendship level is at least 30FP, your friendship level
with an animal (not your dog) is at least 50FP
There is a cake contest being held and Katie wants to take part. She hopes
that if she wins it will draw some attention to the town and Funland won't be
able to continue with their construction. She asks you to please search for
your grandmother's cake recipe, which you can find in the drawer in your
house.

6-4: The First Prize


When: Year 1, Fall 13th-27th (anytime after event 6-3) (clear or cloudy)
Where: Cafe
Requirements: You've gone through event 6-3
Gwen is skeptical of the cake contest and talks to you about it

6-5: Collecting the Ingredients


When: Year 1, Fall 13th-27th (anytime after event 6-4) (clear or cloudy)
Where: Cafe
Requirements: Katie's friendship level is at least 35FP, you have
Grandmother's recipe with you
You bring the recipe to Katie, who explains her real motives for participating
in the contest. She needs two gold milk and gold eggs for the cake, and asks
you to find them for her. You need to give her these items before event 6-13.

6-6: The Contest is Postponed


When: Year 1, Winter 9th-13th (clear or cloudy)
Where: When you leave your house
Requirements: Katie's friendship level is at least 40FP, your friendship level
with an animal (not your dog) is at least 80FP
The contest has been postponed and Katie wants to take advantage of the
extra time to perfect the cake recipe.

6-7: The Cake Sample 1


When: Year 1, Winter 15th-20th
Where: Cafe
Requirements: Katie's friendship level is at least 50FP
Katie's tried baking the cake and wants you to taste-test.

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6-8: The Cake Sample 2


When: Year 1, Winter 21st-25th
Where: Cafe
Requirements: Katie's friendship level is at least 55FP
Taste-test number 2. Make sure to answer "I can wait".

6-9: The Cake Sample 3


When: Year 1, Winter 26th-29th
Where: Cafe
Requirements: Katie's friendship level is at least 60FP

6-10: Hesitation
When: Year 2, Spring 2nd-6th, 12:00PM-5:00PM (clear or cloudy)
Where: Cafe
Requirements: Katie's friendship level is at least 65FP
Katie's cake baking hasn't been too successful and Gwen steps in. Katie and
Gwen go to Lyla's place to learn to bake.

6-11: The Wise Priest


When: Year 2, Spring 12th-14th, 16th, 19th
Where: When you leave your house
Requirements: Katie's friendship level is at least 70FP
You and Katie ask Chester about a special ingredient: Moon Drop Essence. If
you have at least one girl at 3 hearts (80 FP) you'll proceed to event 6-12A,
if not you'll see 6-12B.

6-12A: Moonlight Dew


When: Year 2, Spring 29th-30th, 9:00PM-12:00AM
Where: Lake
Requirements: You've met Gina, Dia, and Lyla, and one girl has at least 3
hearts
You meet one girl near the lake to make the Moon Drop Essence.

6-12B: Moonlight Dew 2


When: Year 2, Spring 30th, 12:00PM-5:00PM
Where: Cafe
Requirements: You've met Kurt, Joe
You meet up with either Bob, Joe, Kurt, or Louis.

6-13: The Cake is Done!


When: Year 2, Summer 1st-5th, 12:00PM-5:00PM
Where: Cafe
Requirements: Completed either event 6-12A or 6-12B, you've given
golden eggs and golden milk to Katie
The cake just finished baking!

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6-14: Contest Triumph


When: Year 2, Summer 26th, 28th - Fall 1st (clear or cloudy)
Where: When you leave your house
Requirements: Katie's friendship level is at least 110FP, your friendship
level with an animal (not your dog) is at least 200FP
The event is completed! Katie's cake won the contest and you were a big
help. Congrats!

6-15: Original Cake 1


When: Year 2, Fall 19th-23rd, 12:00PM-5:00PM
Where: Cafe
Requirements: Katie's friendship level is at least 120FP
Katie's come up with her own cake recipe

6-16: Original Cake 2


When: Year 2, Winter 3rd-7th, 12:00PM-5:00PM
Where: Cafe
Requirements: Katie's friendship level is at least 130FP

6-17: Original Cake 3


When: Year 2, Winter 17th-21st, 12:00PM-5:00PM
Where: Cafe
Requirements: Katie's friendship level is at least 140FP

6-18: Katie's Request


When: Year 3+, anytime
Where: Cafe
Requirements: Completed event path 6 (completed event 6-14)
With all the cakes she's making, Katie is running low on gold milk and gold
eggs at the cafe. You can now sell gold milk for 480G and gold eggs for 180G
at the cafe.

Event 7: The Tale of the Blue Bird


Type of Event Path: Nature Preserve
Main Character Involved: Aurelia
This event starts when you pass the cafe and you hear beatiful music coming from someone
playing an ocarina. Later, you found out that its Aurelia. The music played supposedly is able
to attract the rare Blue Bird, which is said to bring happiness to anyone who sees it. Will you
be able to put on a good performance and call the bird to the town?

7-1: The Sound of the Ocarina


When: Year 1, Summer 16th-19th, or 21st (clear or cloudy)

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Where: Cafe/Bar
Requirements: Aurelia's friendship level at least 20FP, you've met Wallace
Wallace explains how he sometimes hears an ocarina sound coming from the
lake area. He encourages you to start playing the ocarina too.

7-2: Advice to buy the Ocarina


When: Year 1, Summer 26th, 28th - Fall 1st (clear or cloudy)
Where: Cafe
Requirements: Aurelia's friendship level is at least 30FP, you've met Katie
and Woody.
Katie and Woody talk to you about playing the ocarina as well and suggest
finding out where the ocarina music from the lake is coming from.

7-3: Ocarina Performance 1


When: Year 1, Fall 7th-11th (clear or cloudy)
Where: Lake
Requirements:Aurelia's friendship level is at least 40FP, you've bought an
ocarina from Louis's shop.
You learn to play the ocarina, following the directional arrows on the screen.

7-4: Performance Rating 1


When: Year 1, Fall 8th-11th, 13th, 15th-16th (clear or cloudy)
Where: Woody's Carpentry
Requirements: You've met Gwen
You receive some criticism on your playing from Gwen, and she mentions
that blue birds like the sound of the ocarina. (You'll receive this event even if
you play terribly in event 7-3)

7-5: Performance Rating 2


When: Year 1, Winter 3rd-7th
Where: Cafe
Requirements: Aurelia's friendship level is at least 50FP
You receive some criticism on your playing from Katie. You learn that since
blue birds are rare, if they were to live in the Valley, Funland could not
continue with their construction plans.

7-6: Ocarina Performance 2


When: Year 2, Spring 7th-11th (clear or cloudy)
Where: Lake
Requirements: Aurelia's friendship level is at least 60FP, you have the
ocarina with you
Like in event 7-3, Aurelia helps you practice playing the ocarina. (You'll move
on to event 7-7 even if you play horribly, but the dialogue will change)

7-7: True Colors


When: Year 2, Spring 9th, 11th-14th, 16th (soon after event 7-6)
Where: The Chuch
Requirements: Aurelia and Chester are both in the Church.

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7-8: Ocarina Performance 3


When: Year 2, Summer 6th-9th, 11th (clear or cloudy)
Where:When you leave your house
Requirements: Aurelia's friendship level is at least 70FP, you have the
ocarina with you
Katie and Gwen would like to hear you play the ocarina and maybe call the
blue birds.

7-9: Don't Mind


When: Year 2, Summer 7th-18th (shortly after event 7-8)
Where: When you leave your house
Requirements: Aurelia's friendship level is at least 80FP
Katie tried asking Aurelia to play the ocarina but she refused. Now she's
asking you.

7-10: Childhood
When: Year 2, Summer 7th-24th
Where: The Church
Requirements: Aurelia's friendship level is at least 80FP, Aurelia and
Chester are both in the Church.
Aurelia explains that she refused to play the ocarina when Katie asked, but
won't say why.

7-11: Try Blowing


When: Year 2, Fall 2nd-4th, 6th-7th (clear or cloudy)
Where: When you leave your house
Requirements: Aurelia's friendship level is at least 100FP
Aurelia explains why she refused, and agrees to help play the ocarina with
you to call the blue bird.

7-12: Concert
When: Year 2, Fall 2nd-19th (clear or cloudy)
Where: The Church
Requirements: You have the ocarina with you, Aurelia and Chester are both
in the Church.
Chester suggests you both play together to call the blue bird (if you're
successful you'll go to event 7-14, if not you'll get event 7-13).

7-13: Concert attempt 2


When: Sometime shortly after event 7-12
Where: The Church
Requirements: Only if you failed event 7-12. You have the ocarina with
you, Aurelia and Chester are both in the Church.
Choose "Let's play" and you can re-try the concert once per day until you
succeed.

7-14: Great Day

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When: Year 2, Winter 7th-8th, 10th-12th (clear or cloudy)


Where: Cafe
Requirements: Successful with event 7-12 or 7-13, Aurelia's friendship
level is at least 110FP
The event is cleared and a nature preserve has been put in place in the
Valley!

7-15: Ocarina Reunion


When: Year 3+, Spring/Summer/Fall 30th (clear weather)
Where: Lake
Requirements: Completed event path 7 (completed event 7-14)
On the last day of Spring, Summer, and Fall every year you can meet back
up with Aurelia to play a concert.

Event 8: The Tale of the Harvest Goddess Temple


Type of Event Path: Tourist Spot
Main Character Involved: Harvest Goddess
The story is about a hidden underground shrine that used to be often visited by people, but
now it has been missing and no one knows about it. Can you find the hidden shrine?
*This event requires you finding a moonlight stone from the mine. This is a rare stone and
may take a while to find, so start looking as soon as possible (room 5). Upgrading your
hammer might not be a bad idea either.

8-1: The Goddess's Help 1


When: Year 1, Spring 22th-26th (clear or cloudy)
Where: Goddess Spring
Requirements: Goddess's friendship level is at least 20FP
The Goddess gives you lessons in how to deal with girls. She'll ask you
questions, but your answers will not affect your friendship level with her.

8-2: The Goddess's Help 2


When: Year 1, Summer 13th-17th (clear or cloudy)
Where: Goddess Spring
Requirements: Goddess's friendship level is at least 25FP

8-3: The Goddess's Help 3


When: Year 1, Fall 4th-8th (clear or cloudy)
Where: Goddess Spring
Requirements: Goddess's friendship level is at least 30FP

8-4: The Name of the Harvest Goddess


When: Year 1, Fall 25th-29th (clear or cloudy)
Where: Goddess Spring
Requirements: Goddess's friendship level is at least 35FP

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The Harvest Goddess is willing to tell you her real name, just make sure to
answer "I want to know"!

8-5: Advice from the Goddess


When: Year 1, Winter 25th-29th (clear or cloudy)
Where: When you leave your house
Requirements: You have mined 20 things
The Harvest Goddess tells you that there's a shrine in the mine somewhere
that's dedicated to her. If you can find it and expose it, perhaps it can act as
a public attraction which would help halt Funland's construction.

8-6: The Deeper Part of the Mine?


When: Year 1, Winter 25th - Year 2, Spring 5th
Where: At the mine
Requirements: You've seen event 8-5
Rudolph guides you to an area of the mine tht may have rare moonlight
stone

8-7: Security Confirmation


When: Year 2, Spring 7th-11th
Where: At the mine
Requirements: Goddess's friendship level is at least 40FP, you have mined
30 things
Rudolph thinks the mine is safe and stable enough to go searching for the
shrine now.

8-8: Discovery of the Shrine Entrance


When: Year 2, Spring 16th-17th, 19th-21st
Where: When you leave your house
Requirements: Goddess's friendship level is at least 50FP, you have mined
40 things
Rudolph found the entrance to the shrine, but he nees a key to get in. Maybe
the Harvest Goddess can help? (you can now enter the underground shrine
door at the mine)

8-9: Where's the Key?


When: Year 2, Spring 16th-26th (clear or cloudy)
Where: Goddess Spring
Requirements:You've seen event 8-8
The Harvest Goddess needs a moonlight stone to make the key, hopefully
you've found one!

8-10: Found the Key


When: Year 2, Fullmoon (29/30th) of any season. 6:00PM - 12:00 AM
Where: Goddess Spring
Requirements: You have a moonlight stone with you
After bringing a moonlight stone to the Goddess, she can now make the key

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8-11: The Door Opens


When: Year 2, Spring 30th-Fall 6th
Where: At the mine
Requirements: You saw event 8-10

8-12: Announcement
When: Year 2, Fall 11th-15th (clear or cloudy)
Where: When you leave your house
Requirements: Goddess's friendship level is at least 80FP
The event is cleared and you've opened the Havest Goddess underground
temple to the public. Maybe now Funland will stop their construction.

8-13: All You Can Eat


When: Year 3+, anytime
Where: Goddess Spring
Requirements: Completed event path 8 (completed event 8-12)
The Harvest Goddess is in a good mood because of all the vegetables she's
been getting. All vegetable selling price is increased by 10G.

Event 9: The Tale of the Silver Fish


Type of Event Path: Nature Preserve
Main Character Involved: Joe, Kurt
This event path is about a rumored fish that can only be caught during the full moon of each
season ( 29th and 30th). It apparently lives in the deepest part of Lake Mallard. Will you be
able to catch it?
Note: It is advisable that you have Fishing Rod DX if you do this event path. But either
before or after event 9-1, you'll need to buy the fishing pole from Louis's Item Shop.

9-1: Fishing with Joe


When: Year 1, Spring 9th-25th (clear or cloudy)
Where: Lake
Requirements: Joe's friendship level is at least 5FP
Joe will come by and talk to you about fishing.
*You won't see this event if you've already bought a fishing pole

9-2: Woodie's Concern


When: Year 1, Fall 26th, 28th - Winter 3rd, 5th, 10th (clear or cloudy)
Where: Lake
Requirements: Joe or Kurt's friendship level is at least 30FP, you've met
Woody
Woody tells you about his grandsons Kurt and Joe and asks you to help them
if they ever need anything.

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9-3: Fishing in the Village


When: Year 1, Winter 22nd-27th (clear or cloudy)
Where: When you leave your house
Requirements: You've caught a fish before
Joe refuses to see the town be destroyed by Funland and has a plan that
involves fishing. Since you've been fishing before, Joe approaches you.

9-4: Fishing for Newbies


When: Year 2, Spring 9th-23rd, Tuesdays/Thursdays (clear or cloudy)
Where: Lake
Requirements: You've caught at least 5 fish and met Katie
Joe explains that his plan involves catching the legendary Silver Fish from
Mallard Lake. If you did, then a nature preserve could be set up for it.

9-5: The Message from the Goddess


When: Year 2, Summer 5th-11th (clear or cloudy)
Where: Carpentry
Requirements: Joe's friendship level is at least 40FP
The Harvest Goddess shows up and confirms the thought that a nature
preserve could be set up if there is proof the Silver Fish exists.

9-6: The Phantom Fish is Found?


When: Year 2, Summer 16th-30th, Tuesdays/Thursdays (clear or cloudy)
Where: Lake
Requirements: You've caught at least 10 fish

9-7: Hand-made Fishing Rod


When: Year 2, Summer 16th - Fall 7th, not Tues./Thurs. (at night)
Where: Carpentry
Requirements: Joe's friendship level is at least 80FP
Kurt has made a custom fishing pole, designed specifically for catching the
Silver Fish. He gives it to you to help you in your efforts.

9-8: The Phantom Fish!


When: Year 2, Summer 30th, Fall 14th-15th, 30th (celar weather) at night
Where: Lake
Requirements: You caught the silver fish
You can start trying to fish for the Silver Fish with Kurt's new fishing rod. You
have to fish at the lake at night and be patient, but eventually you'll catch it.

9-9: The Moonlit Lake at Night


When: Year 2, Fall 7th-21st, Tues/Thurs (clear or cloudy) at night
Where: Lake
Requirements: You've caught at least 15 fish
Joe has been fishing for a while but with no luck

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9-10: It's on the Magazine


When: Year 2, Fall 12th - Winter 28th, 12-4PM (11 days after event 9-8)
Where: Cafe
Requirements: Joe or Kurt's friendship level is at least 90FP
Congrats, the silver fish's scales have become famous, helping put Leaf
Valley on the map!

9-11: The Phantom Fish Amulet


When: Year 3+, anytime
Where: Lake
Requirements: Completed event path 9 (completed event 9-10)
Kurt tells you that he's decided to design a silver fish amulet type of thing

9-12: The Abandoned Shop


When: Year 3+, anytime
Where: Plaza
Requirements: Completed either event path 4, 9, 11, or 12
The Abandoned Shop will appear in the plaza. After completing event 9-10,
the abandoned shop will sell Silver Fish Charms.

Event 10: The Hundred Year Old Cherry Tree


Type of Event Path: Nature Preserve
Main Character Involved: Tim, Parsley
As you know, there are lots of cherry blossom trees in Leaf Valley, and apparently there's a
very old cherry tree that has been in this area for 100 years. Wouldn't the news of the 100
year-old cherry tree be able to help to stop the construction? Basil and Tim are going to
search for it!
The event has two paths, one for Tim and one for Parsley. Whichever you choose to take,
make sure to raise that person's friendship level.

10-1 (Tim): Legendary Painting


When: Year 1, Summer 9th-13th (clear or cloudy)
Where: When you leave your house
Requirements: Tim's friendship level is at least 20FP
This event is actually more related to event path 12 - The Holy Masterpiece.
Tim stops by your farm and has some "juicy news" about an amazing
treaure.

10-1 (Parsley): Parsley's Departure


When: Year 1, Fall 2nd-6th
Where: When you leave your house
Requirements: Parsley's friendship level is at least 30FP
Parsley has to leave the town for a little while but wil be back soon.

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10-2 (Tim): Map to the Sacred Land


When: Year 1, Summer 26th, 28th - Fall 1st (clear or cloudy)
Where: When you leave your house
Requirements: Tim's friendship level is at least 30FP
Tim has found a treasure map! It apparently leads to the Sacred Land area.

10-2 (Parsley): Parsley's Return


When: Year 1, Fall 26th-27th, 29th -Winter 1st
Where: When you leave your house
Requirements: You saw event 10-1 (Parsley)
Parsley is back from his adventure around the world and he's brought you a
present.

10-3 (Tim): The Fossil


When: Year 1, Fall 16th-20th (clear or cloudy)
Where: When you leave your house
Requirements: Tim's friendship level is at least 40FP
Tim has plans to find a fossil in the mine that he thinks could sell for a bunch
of money. He hopes that he can sell it for enough to buy out Funland from
doing their construction.

10-3 (Parsely): The Presence of the 100 Yr.-Old Cherry


Blossom Tree
When: Year 1, Winter 6th-10th (clear or cloudy)
Where: When you leave your house
Requirements: Parsley's friendship level is at least 50FP (higher than Tim's)
and you have not seen event 10-4 (Tim).
If you experience this event, you'll follow Parsely's route from now on.
Parsley wants you to get some special kind of lumber from the forest.

10-4 (Tim): The Presence of the 100 Yr.-Old Cherry


Blossom Tree
When: Year 2, Spring 9th-23rd, Tuesdays/Thursdays (clear or cloudy)
Where: Lake
Requirements: Tim's friendship level is at least 50FP (higher than Parsley's)
and you have not seen event 10-3 (Parsley).
If you experience this event, you'll follow Tim's route from now on. Tim tells
you about the 100-year old Cherry Tree which is somewhere in the forest.
Tim can't tell you too much about it but Parsley can and asks you to go find
some special lumber from the forest.

10-5: Getting Lumber


When: Year 1, Winter 6th-18th (clear or cloudy)
Where: Carpentry
Requirements: You've experienced either event 10-3 (Parsley) or 10-4
(Tim)
Woody has some deep-forest lumber and is willing to give some to you.

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10-6: Leave it to Parsley/Tim


When: At least one day after event 10-5, until Winter 20th
Where: Cafe
Requirements: You experienced event 10-5
You hand over this deep-forest lumber to Parsley, who can now conduct
some research on the rare tree.

10-7: Location Found


When: Year 2, Spring 6th-10th
Where: When you leave your house
Requirements: Tim or Parsley's friendship level is at least 55FP
Parsley has found where the 100-year old cherry tree is, but there's a bit of a
problem.

10-8: 100 Years Cherry Tree Sapling is Found


When: Year 2, Spring 26th-30th (clear or cloudy)
Where: When you leave your house
Requirements: Tim or Parsley's friendship level is at least 60FP
Another younger version of this tree has been discovered but its life is being
threatened by surrounding trees. You must chop some of them down to save
the tree's life.

10-9: The Passageway


When: Year 2, Summer 8th-13th (clear or cloudy)
Where: When you leave your house
Requirements: Tim or Parsley's friendship level is at least 65FP
The rare cherry tree is thriving now and a nature preserve has been set up to
protect it - the event path is cleared!

10-10: Treasure Found 1 (Tim)


When: Year 2, Fall 18th-22nd (clear or cloudy)
Where: When you leave your house
Requirements: Tim's friendship level is at least 70FP
Tim believes he's found some new rare seeds and gives you scorn,
watermelon, and strawberry seeds.

10-10: Treasure Found 1 (Parsley)


When: Year 2, Fall 1st-5th
Where: When you leave your house
Requirements: Parsley's friendship level is at least 70FP
Parsley tells you he'll be leaving town for a while to visit a girl that he likes
(Popurri? :D)

10-11: Treasure Found 2 (Tim)


When: Year 2, Winter 2nd-6th (clear or cloudy)
Where: When you leave your house

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Requirements: Tim's friendship level is at least 70FP


Tim has some extra lumber and gives it to you. How thoughtful!

10-11: Treasure Found 2 (Parsley)


When: Year 2, Fall 27th - Winter 1st
Where: When you leave your house
Requirements: You saw event 10-10 (Parsley)
Parsley's back from his trip

10-12: Treasure Found 3 (Tim)


When: Year 2, Winter 15th-19th
Where: When you leave your house
Requirements: Tim's friendship level is at least 80FP

10-13: Cherry Blossom Seed


When: Year 3+, anytime
Where: Lyla's Shop
Requirements: Completed event path 10 (completed event 10-9)
Cherry blossom seeds are being bought by Lyla's shop for 90G each.

Event 11: The Rebirth of the True Harvest Festival


Type of Event Path: Tourist Spot
Main Character Involved: Woody, Wallace, Martha
This story is about Martha, who wants to leave a memory of the valley before it gets
demolished to Funland. So Woody and Wallace are helping her accomplish her wish hopefully you can help too.
In year 1, make sure to raise your friendship level with Woody, Wallace, and Martha a bit.

11-1: Grandfather's Friend 1


When: Year 1, Summer 16th-20th (clear or cloudy)
Where: Beach
Requirements: You've met Martha, her friendship level is at least 10FP
Martha was a friend of your grandfather, Gus.

11-2: Grandfather's Friend 2


When: Year 1, Fall 15th-19th (clear or cloudy)
Where: When you leave your house
Requirements: You've met Woody, his friendship level is at least 15FP
Woody was also a good friend of your grandfather.

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11-3: Grandfather's Friend 3


When: Year 1, Winter 11th-16th
Where: When you leave your house
Requirements: You've met Wallace, his friendship level is at least 15FP
Wallace was yet another of his friends and shows you one of his favorite
spots in the Valley.

11-4: For Dia


When: Year 2, Spring 6th-11th, 12:00PM-5:00PM
Where: Cafe
Requirements: Woody's, Martha's, or Wallace's friendship level is at least
30FP
Woody, Wallace, and Martha ask you to find the old Harvest Goddess statue
that used to stand at the Goddess Spring so that you can have a true
Harvest Festival like the old days, especially for Dia.

11-5: It's Torn Apart


When: Year 2, Spring 6th-15th
Where: Goddess Spring
Requirements: You experienced event 11-4
You find where the statue used to be but it's in pieces. You can take the
fragment of the statue that you find to Woody - maybe he can help.

11-6: The Carpenter's Wish


When: At least one day after event 11-5 (clear or cloudy)
Where: Carpentry
Requirements: You have the Goddess statue fragment with you
Woody feels confident that he can rebuild the statue, but it will take some
time.

11-7: Woodie's Messege


When: Year 2, Spring 7th-25th (clear or cloudy)
Where: Clove Villa
Requirements: You experienced event 11-6
Martha gives you a care package to deliver to Woody and Wallace.

11-8: Addition
When: Year 2, Spring 7th-30th, 12:00PM-5:00PM
Where: Cafe
Requirements: You have Martha's care package with you
Woody and Wallace are happy to receive the gift and continue their
discussion of the statue.

11-9: Nearly Completed Statue


When: Year 2, Summer 28th - Fall 1st (clear or cloudy)
Where: When you leave your house

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Requirements: Woody's, Martha's, or Wallace's friendship level is at least


40FP
The statue is almost completed, and Woody let's you sneak a peak.

11-10: Completion of the Goddess Statue


When: Year 2, Fall 10th
Where: When you leave your house
Requirements: You experienced event 11-9
The statue is complete and the true Harvest Festival is back in the Valley!

11-11: Thanks to Everyone


When: Year 2, Winter 8th-12th
Where: Plaza
Requirements: You experienced event 11-10
Perhaps now that the Harvest Festival has been re-established in Leaf Valley,
it will be more of a tourist spot and halt Funland's construction.

11-12: The Enthusiastic Woodie (The Abandoned Shop)


When: Year 3+, anytime
Where: Plaza
Requirements: Completed either event path 4, 9, 11, or 12
The Abandoned Shop will appear in the plaza. After completing event 11-10,
the abandoned shop will sell Woody's Gift.

Event 12: The Holy Masterpiece


Type of Event Path: Tourist Spot
Main Character Involved: Chester
There once used to be an underground church in Leaf Valley, where there is a legendary
painting of the Goddess. Will you be able to help Chester find the painting? Maybe it could
produce a tourist spot that could help stop Funland's construction.
If you plan on pursuing this event path, it's a good idea to upgrade your hammer if possible
and dig at the mine often. You will need to give Chester a mineral crystal, blue rock,
orichalcum, and rare metal.

12-1: The Legendary Painting


When: Year 1, Summer 9th-13th
Where: When you leave your house
Requirements: Friendship level with Tim is at least 20FP

12-2: Underground Church


When: Year 1, Fall 1st-5th (clear or cloudy)
Where: Lake
Requirements: You have mined at least 20 things

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Charles and Renton want to explore the underground area of the church to
see a legendary painting, but Chester refuses to let them in.

12-3: Finding the Underground Entrance


When: Year 1, Fall 6th-9th
Where: Church
Requirements: Chester's friendship level is at least 20FP
Chester and you search for the basement for the painting but Aurelia is upset
that you guys made a mess in the process.

12-4: Suspicious Monument


When: Year 1, Fall 11th-27th (clear or cloudy)
Where: Lake
Requirements: You saw event 12-2
Chester found a large rock blocking a path and is convinced it leads to the
basement..

12-5: Found the Underground


When: At least one day after event 12-4, until Winter 4th (clear or cloudy)
Where: Lake
Requirements: Chester's friendship level is at least 30FP
Chester has found a way to get to the basement!

12-6: Chester's Request


When: Year 1, Winter 8th-12th (clear or cloudy)
Where: When you leave your house
Requirements: You have mined at least 30 things
Chester needs you to bring him some ore to help him with the painting. Make
sure you've spent time digging at the mine for orichalcum, mineral crystal,
rare metal, and blue rock.

12-7: Looking Forward


When: At least one day after event 12-6, until Winter 29th (clear or cloudy)
Where: Lake
Requirements: You you have at least one orichalcum, mineral crystal, rare
metal, and blue rock with you
You hand the ore over to Chester, but he can't show you exactly what he's
doing with them.

12-8: The Holy Painting


When: Year 2, Spring 1st-7th (clear or cloudy)
Where: When you leave your house
Requirements: You have mined at least 40 things
The event is complete, the painting is finished, and Chester can display it for
the public to see!

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12-9: Goddess Tale 1


When: Year 2, Spring 21st-27th (clear or cloudy)
Where: Lake
Requirements: Chester's frienship level is at least 40FP
Chester shares with you his knowledge of the Harvest Goddess. Make sure to
answer "yes".

12-10: Goddess Tale 2


When: Year 2, Summer 5th-12th
Where: Lake
Requirements: Chester's frienship level is at least 50FP
Answer "okay".

12-11: Goddess Tale 3


When: Year 2, Fall 7th-14th (clear or cloudy)
Where: Lake
Requirements: Chester's frienship level is at least 60FP

12-12: Goddess Tale 4


When: Year 2, Fall 24th-30th (clear or cloudy)
Where: Lake
Requirements: Chester's frienship level is at least 70FP

12-13: Goddess Tale 5


When: Year 2, Winter 22nd-28th (clear or cloudy)
Where: Lake
Requirements: Chester's frienship level is at least 80FP
Answer "yes" to Aurelia.

12-14: The Priest's Plot


When: Year 3+, anytime
Where: Lake
Requirements: Completed event path 12 (completed event 12-8)
Chester explains how he plans on selling something at the abandoned shop.
He wants to sell "Harvest Goddess Goods" to spread her love to everyone in
the town.

12-15: The Abandoned Shop


When: Year 3+, anytime
Where: Plaza
Requirements: Completed either event path 4, 9, 11, or 12
The Abandoned Shop will appear in the plaza. After completing event 12-8,
the abandoned shop will sell shady harvest goddess goods.

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Event 13: The Tale of the Horse Champion


Type of Event Path: Tourist Spot
Main Character Involved: Bob
Bob loves animals and after raising many of them by himself, he's dreamt of winning the
horse race during the festival. By doing so, the horses at Leaf Valley would be famous, and
maybe Funland would have to stop the construction.
Make sure to look after your horse and work part-time at Bob's ranch store when you have
the chance to raise his friendship level. As far as the horse races in this event go, all the
tracks are long distance tracks.
*You should at least pursue this path until event 13-2 because you have the chance to get a
free horse from Bob!

13-1: Question about the Ranch


When: Year 1, Spring 2nd-30th (clear or cloudy)
Where: Starling Ranch
Requirements: Do the part-time job at Bob's ranch
Do part-time work for Bob at his ranch and answer "yes" afterwards.

13-2: Get a Horse


When: Year 1, Summer 2nd-6th (clear or cloudy)
Where: When you leave your house
Requirements: Bob's friendship level is at least 30FP, your total friendship
level with the animals at Bob's ranch is at least 40FP, you have not bought a
horse yet
This is a very important event and is recommended for everyone playing the
game because Bob can give you a free horse (assuming you haven't already
bought one)! Bob offers to give you a horse, and the one you get is
determined by the one that you've paid the most attention to.

13-3: The Horse's Condition


When: Year 1, Summer 12th-16th (clear or cloudy)
Where:When you leave your house
Requirements: Bob's friendship level is at least 30FP, your horse's
friendship level is at least 30FP
Bob and Gwen stop by to visit you and your new horse. Bob thinks he would
make a great race horse.

13-4: Invitation to Join the Race


When: Year 1, Fall 15th-19th (clear or cloudy)
Where: When you leave your house
Requirements: Bob's friendship level is at least 40FP, your horse's
friendship level is at least 51FP and is happy
Bob wants to make horse racing a big deal in Leaf Valley. He would love to
see you and your horse compete and offers to help you train.
*note: if you complete this event you cannot experience events 1-16 through
1-19 (the mecha events)

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13-5: Racing Bob


When: Year 1, Winter 6th until Year 2, Spring 16th (clear or cloudy)
Where: When you leave your house
Requirements: Bob's friendship level is at least 50FP, your horse is happy
You race against Bob's horse Butterscotch. The race is fairly long but easy.
Just make suse to bring enough herbs with you to keep your horse's stamina
up.

13-6: Racing Gwen


When: Anytime after event 13-5
Where: When you leave your house
Requirements: You beat Bob's horse (event 13-5)
Now Gwen wants to race you with her horse Millie. Racing her is a little
tougher than Bob.

13-7: Racing Mechanical Horse FT


When: Year 2, Spring 22nd
Where: Horse Race Track
Requirements: You saw event 13-4, register for the grass race
Charles and his mechanical horse have registered for the horse race along
with you, Gwen, and Bob. His 'full throttle' mecha horse doesn't do so well.

13-8: Racing Mechanical Horse ST


When: Year 2, Spring 23rd-27th (clear or cloudy)
Where: When you leave your house
Requirements: You completed event 13-7
Make sure to save before this event because if you lose you fail the event.
Charles has upgraded his horse to the 'super-thouroughbred' mecha horse
and wants a rematch. This horse's stats are identical to yours so race hard!

13-9: The Trial Result


When: Year 2, Summer 2nd-6th
Where: Plaza
Requirements: Bob's friendship level is at least 70FP, you beat the horse in
event 13-8
Congrats, the event is complete and horse racing has become popular in the
town!

13-10: A Toast
When: Year 2, Summer 7th-11th, 12:00PM-5:00PM
Where: Cafe
Requirements: Bob's friendship level is at least 80FP, you saw event 13-9

13-11: Technology and Talent


When: Year 2, Summer 17th-20th
Where: Starling Ranch Pasture
Requirements: Bob's friendship level is at least 90FP, you saw event 13-9

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13-12: Horse Cookies


When: Year 3+, anytime
Where: Bob's Ranch Store
Requirements: Completed event path 13 (completed event 13-9)
The Horse Racing Track has gained a great deal of popularity and Bob has
decided selling horse cookies and cakes at his Ranch supply store.

Event 14: The Secret Fossil


Type of Event Path: Nature Preserve
Main Character Involved: Rudolph
Rudolph has been working for the Funland company, but he's starting to have regrets. He has
found a special fossil and asks you to help keep it a secret from them.
If you plan on completing this path, make sure to visit the mine frequently to dig. Some of
the events require you to have mined a certain number of items (not mineral crystals).

14-1: Drunk Rudolph 1


When: Year 1, Summer 15th-19th, at night
Where: The Bar
Requirements: Rudolph's friendship level is at least 20FP
A slightly inebriated Rudolph tells you a story of how he started mining.

14-2: Drunk Rudolph 2


When: Year 1, Summer 29th - Fall 3rd, at night
Where: The Bar
Requirements: Rudolph's friendship level is at least 25FP
Rudolph tells you of a time that he got way too exhausted when he first
started working at the mine.

14-3: The Rumor of the Fossil


When: Year 1, Fall 13th-17th, at night
Where: The Bar
Requirements: Rudolph's friendship level is at least 30FP

14-4: Hiding the Fossil


When: Year 1, Winter 15th-19th
Where: When you leave your house
Requirements: You've mined at least 25 items (not mineral crystals)
Rudolph recently found a new fossil, and even though he works for Funland,
he feels bad giving this fossil to them. He instead wants to hide the fossil.
The rockslide area of the mine is now unlocked.

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14-5: Close Call


When: Year 1, Winter 21st-25th
Where: Mine
Requirements: Rudolph's friendship level is at least 40FP
It's time to dig up the hidden fossil again, but the mine is unstable!

14-6: Report from the Company


When: Year 2, Summer 16th-19th, 21st
Where: When you leave your house
Requirements: Rudolph's friendship level is at least 50FP, you've mined at
least 30 items (not mineral crystals)
The event is cleared! Funland will have to make adjustments to their
construction plans.

14-7: Fossil Excavation (Arms)


When: Year 2, Fall 7th-11th, morning
Where: Mine
Requirements: You've mined at least 35 items (not mineral crystals)
Rudolphhas discovered a new fossil, related to the first one.

14-8: Fossil Excavation (Legs)


When: Year 2, Fall 20th-24th, morning
Where: Mine
Requirements: You've mined at least 40 items (not mineral crystals)

14-9: Fossil Excavation (Body)


When: Year 2, Winter 3rd-7th, morning
Where: Mine
Requirements: You've mined at least 45 items (not mineral crystals)

14-10: Assembling the Parts


When: Year 2, Winter 16th-20th, morning
Where: Mine
Requirements: You've mined at least 50 items (not mineral crystals)
The fossils have all been put together thanks to your help.

14-11: The Dinosour Fossil


When: Year 3+, anytime
Where: Mine
Requirements: Completed event path 14 (completed event 14-6)
There is now a whole dinosaur exhibit at the mine using all of the fossils you
and Rudolph found.

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Event 15: Louis the Inventor King


Type of Event Path: Tourist Spot
Main Character Involved: Louis
You've seen many machines in Louis's room, and he's actually always had the dream to be a
great inventor. This dream will be put to the test as a mechanical crow starts causing trouble
in the town. Will Louis be able to make his inventing dream come true and save the town?
*Note: Make sure to do the part-time work for Rudolph and Woody before going to far down
this event path.

15-1: Louis the Inventor


When: Year 1, Spring 12th-18th
Where: Louis's Shop
Requirements: Louis's friendship level is at least 20FP
You learn that as a hobby, Louis is an inventor.

15-2: Hybrid Crops 1


When: Year 1, Summer 2nd-7th
Where: Louis's Shop
Requirements: Louis's friendship level is at least 25FP
Louis has been dealing with a transform machine recently and creating
hybrid crops. He gives you a sample to plant on your farm.

15-3: Hybrid Crops 2


When: Year 1, Summer 21st-28th
Where: Louis's Shop
Requirements: Louis's friendship level is at least 30FP

15-4: Hybrid Crops 3


When: Year 1, Fall 12th-18th
Where: Louis's Shop
Requirements: Louis's friendship level is at least 35FP
Louis has perfected his hybrid crop and gives the seeds to you to plant. It
should produce tomatoes and potatoes.

15-5: Opposition Towards Machinery Materials


When: Year 1, Winter 6th-12th
Where: Louis's Shop
Requirements: --Louis has plans to stop the mechanical crow and asks you to bring him some
materials. (see event 15-6A)

15-6A: Production Start!


When: Year 1, Winter 6th-28th - Year 2, Spring 1st-5th
Where: Louis's Shop

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Requirements: You have at least 1 silver ore, 1 copper ore, and 1 lumber
with you
Louis thanks you for bringing him the materials he needed and gets started
on his invention.

15-6B: Event Failed?


When: Year 2, Spring 7th-12th (clear or cloudy)
Where: When you leave your house
Requirements: You see evet 15-5 but you miss event 15-6A
The event fails if you can't bring Louis the materials on time.

15-7: Introducing Scarecrow


When: Year 2, Spring 26th-30th (clear or cloudy)
Where: When you leave your house
Requirements: Louis's friendship level is at least 40FP
Test run for Louis's invention... doesn't go so well.

15-8: The News of Machine Break Away


When: Year 2, Fall 11th-15th (clear or cloudy)
Where: When you leave your house
Requirements: Louis's friendship level is at least 55FP
Mecha robots from Funland have gone out of control, but Louis thinks he can
help stop them. He needs you to bring him some more ore.

15-9A: Powered-up Scarecrow


When: Year 2, Fall 11th-29th (right after event 15-8)
Where: Louis's Shop
Requirements: You have 1 orichalcum and 1 gold ore with you
Louis starts working again on his scarecrow. After you see this event, Louis
will not be available until after you finish the whole event path.

15-9B: Event Failed?


When: Year 2, Winter 1st-5th (clear or cloudy)
Where: When you leave your house
Requirements: You experienced event 15-8 but not event 15-9A
The event will fail if you don't bring the ore to Louis on time.

15-10: Against Mechanical Crow


When: At least one day after event 15-9A, until Fall 28th.
Where: When you leave your house
Requirements: You experienced event 15-9A
Louis has finished his mecha scarecrow and saved the day - Event is cleared!

15-11: Louis' Research

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When: Year 2, Winter 8th-13th


Where: Louis's Shop
Requirements: Louis's friendship level is at least 60FP
Leaf Valley is getting lots of attention from reporters that are interested in
Louis and his invention.

15-12: High Tension


When: Year 2, Winter 15th-20th
Where: Louis's Shop
Requirements: Louis's friendship level is at least 65FP
Louis tells you the exciting news that many companies outside of Leaf Valley
have approached him asking him to help them develop new products.

15-13: Developing
When: Year 2, Winter 22nd-28th
Where: Louis's Shop
Requirements: Louis's friendship level is at least 70FP

15-14: The Tower of Scarecrow


When: Year 3+, anytime
Where: Louis's/Lyla's shop
Requirements: Completed event path 15 (completed event 15-10)
Louis has had to build many more scarecrows because of the huge demand
for them.

Event 16: The Legendary Baker


Type of Event Path: Tourist Spot
Main Character Involved: Ronald
Ronald has been dreaming of becoming a famous baker. Could he make his dream come true
before Leaf Valley is demolished by Funland?
Note: You'll have to plant and harvest many crops if you follow this event path (many of the
sub-events require you to ship a certain number of crops).

16-1: Take it Easy 1


When: Year 1, Spring 23rd-26th (clear or cloudy)
Where: Grocery
Requirements: Ronald's friendship level is at least 20FP
Ronald encourages you to take some time out of your busy day to relax.

16-2: Take it Easy 2


When: Year 1, Summer 6th-10th
Where: Grocery
Requirements: Ronald's friendship level is at least 25FP

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16-3: Take it Easy 3


When: Year 1, Fall 5th-9th (clear or cloudy)
Where: Grocery
Requirements: Ronald's friendship level is at least 30FP

16-4: Special Recipe


When: Year 1, Fall 19th-23rd (clear or cloudy)
Where: Grocery
Requirements: Ronald's friendship level is at least 35FP
Ronald makes his special recipe for you to help you replenish some
fatigue/stamina.

16-5: Invitation
When: Year 2, Spring 2nd-6th (clear or cloudy)
Where: Grocery
Requirements: Ronald's friendship level is at least 40FP
Ronald invites you over to his place because he's worried you're working too
hard.

16-6: Dance Lesson


When: Year 2, Spring 16th-20th
Where: Grocery
Requirements: Ronald's friendship level is at least 45FP
Apparently Ronald loves to dance and offers to teach you a special dance of
his.

16-7: Bread Pledge


When: Year 2, Summer 16th-21st (clear or cloudy)
Where: When you leave your house
Requirements: Ronald's friendship level is at least 50FP, you've shipped at
least 64 crops
Ronald asks you to deliver some bread to the Funland guys at the Church.

16-8: Do You Sell It In the City?


When: Year 2, Summer 16th-25th
Where: Grocery
Requirements: event 16-7
Ronald is happy people like his bread but says he doesn't want to sell his
bread in the city.

16-9: New Type of Bread


When: Year 2, Fall 5th-9th
Where: Grocery
Requirements: Ronald's friendship level is at least 55FP, you've shipped at
least 68 crops

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Charles suggests Ronald bake bread for the city, even though Ronald doesn;t
want to. Ronald asks you to plant some breadfruit on your farm and bring
one back to him.

16-10: Better products


When: Year 2, Fall 14th-27th (clear or cloudy)
Where: Grocery
Requirements: You have 1 breadfruit with you
You bring back one of your breadfruit crops to Ronald but it didn't turn out so
great. So Ronald now gives you prized breadfruit seeds to try out.
*If you grow the prized breadfruit by the goddess spring, the crop will turn
out a little better.

16-11: Consider it Done


When: Year 2, Fall 23rd - Winter 14th
Where: Grocery
Requirements: You have 1 prized breadfruit with you
You deliver the prized breadfruit to Ronald, and he tells you he can now
make his new bread.

16-12: Sugar Lace


When: Year 2, Winter 16th-20th
Where: When you leave your house
Requirements: Ronald's friendship level is at least 60FP, you've shipped at
least 72 crops
Ronald has created what he likes to call "Sugar Lace" bread, and has gone to
the city to show it.

16-13: This Year's Best Bread


When: Year 2, Winter 24th-28th (clear or cloudy)
Where: Louis's Shop
Requirements: event 16-12
Ronald's Sugar Lace bread is a huge hit! People are sure to come to Leaf
Valley now to have some of the bread - Maybe Funland will have a tougher
time starting their construction. Event cleared!

16-14: Ronald's TV Appearance


When: Year 4+, anytime
Where: Grocery
Requirements: Completed event path 16 (completed event 16-13)
Ronald now has his own TV show, "How to Lead a Nice Life"!

Bachelorettes' Love Confessions


Right after the ending of the game in year 2, you receive a confession of love from one of the
8 marriageable girls in Leaf Valley. The girl that confesses their love to you depends on which

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one has the highest friendship level with you and whether or not you completed their event
path.
The eight possible confession events are:
Alice
How to Receive: Alice has the highest friendship level of the marriageable candidates, and
you completed event path #1: Shoot for the Stars.
Aurelia
How to Receive: Aurelia has the highest friendship level of the marriageable candidates,
and you completed event path #7: The Tale of the Blue Bird.
Dia
How to Receive: Dia has the highest friendship level of the marriageable candidates, and
you completed event path #4: The Tale of the Golden Potato Seed.
Gina
How to Receive: Gina has the highest friendship level of the marriageable candidates, and
you completed event path #5: The Tale of the Harvest Goddess Dress.
Gwen
How to Receive: Gwen has the highest friendship level of the marriageable candidates, and
you completed event path #3: The Tale of the Endangered Weasel.
Harvest Goddess
How to Receive: Harvest Goddess has the highest friendship level of the marriageable
candidates, and you completed event path #8: The Tale of the Harvest Goddess Temple.
Katie
How to Receive: Katie has the highest friendship level of the marriageable candidates, and
you completed event path #6: The Tale of the Cake Contest.
Lyla
How to Receive: Lyla has the highest friendship level of the marriageable candidates, and
you completed event path #2: The Tale of the Blue Mist and Azure Swallowtail.

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