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USERS GUIDE
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2001 TLC Productivity Properties LLC, and its licensors and Advanced Relational
Technologies. A portion of texture files 1989-01 IMAGETECTS. All rights reserved. 3D
Home Architect is a registered trademark and Broderbund and the Broderbund logo are
trademarks of TLC Productivity Properties LLC. ImageCELs is a registered trademark of
IMAGETECTS. Windows and Windows NT are either registered trademarks or trademarks
of Microsoft Corporation in the United States and/or other countries. All other trademarks
are the property of their respective owners.
In the interest of product improvement, information and specifications represented here are
subject to change without notice.
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Table of Contents
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Table of Contents
Placing Cabinets.........................................................................................................81
Adding Cabinets.....................................................................................................83
Creating Cabinet Soffits..........................................................................................84
Creating an Island with Cabinets............................................................................85
Placing Fixtures ..........................................................................................................87
Adding Fixed Fixtures .............................................................................................87
Adding Movable Fixtures........................................................................................88
Looking at a Room .....................................................................................................89
Placing Furniture ........................................................................................................94
Selecting Colors and Materials for Furniture ...........................................................94
Placing Fireplaces .......................................................................................................95
Building Decks and Porches........................................................................................98
Creating a Porch ..................................................................................................100
Creating Stairs..........................................................................................................101
Creating an Interior Staircase ...............................................................................101
Fixing Staircase Problems .....................................................................................104
Creating an Exterior Staircase ...............................................................................106
Adding Additional Floors ..........................................................................................109
Using Reference Plans...........................................................................................111
Showing the Second Floor View of the Staircase ..................................................113
Fine-Tuning Rooms...................................................................................................114
Adding Colors ......................................................................................................115
Getting Wired ..........................................................................................................116
Making a List and Checking It Twice ........................................................................120
Using Plan Check .................................................................................................120
Checking the Budget ...........................................................................................121
Making Your Plan a Reality ...................................................................................122
Creating a 3D Walkthrough .....................................................................................122
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Appendix ...................................................................................................................273
Appendix A: Introduction to Residential Design .......................................................274
Appendix B: Questions and Answers ........................................................................279
Contacting Technical Support ..............................................................................281
Appendix C: Printing Blueprints ...............................................................................282
Index ..........................................................................................................................285
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Preface
Congratulations on your purchase of 3D Home Architect Deluxe 4, the complete software
solution for easy home design. With 3D Home Architect Deluxe 4, you can quickly and easily
produce accurate and complete floor plans for a remodel, an addition, or even an entire
home. The program will handle multiple floors, check your design for obvious errors,
determine the building materials you need, and let you see and work with your design in
three dimensions. The program automatically lines up walls, measures and adds dimensions,
and does most of the other tedious work necessary to create building plans. It frees you to
do the creative work.
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Chapter
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This chapter walks you through setting up the program. Youll learn:
Whats in the box
System requirements
How to install the program
How to start the program
How to remove the program
System Requirements
To install and run 3D Home Architect Deluxe 4, your system must include the following:
100% IBM-compatible computer with a 166MHz processor or better (300MHz
recommended).
Windows 95B/C, Windows NT 4.0 (Service Pack 3 or higher), Windows 98, Windows
2000 or Windows Me (Millennium Edition).
150MB free of hard-disk space.
32MB of RAM (64MB recommended). 64MB minimum for Windows NT.
CD-ROM Drive.
Two-button mouse supported by Windows.
Color VGA, SuperVGA, or higher-resolution monitor that supports 256 colors. (We highly
recommend a video card that supports OpenGL and hardware acceleration.)
Optional:
Printer
14.4 Kbps modem for Internet access*
19.5MB free hard-disk space for AT&T WorldNet Service software installation
User is responsible for all Internet access fees and phone charges.
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Chapter
An Overview of 3D Home
Architect Deluxe
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If you dont want the wizard to display in the future, clear the Automatically bring up this
wizard when the program launches check box. You can still run the wizard by choosing
House Wizard on the Tools menu.
The Build House Wizard has three options:
You can start with a sample plan and modify it for your needs.
The wizard prompts you for the style and size house you want, and then displays a list of
plans that match your criteria. You can see a preview of each sample plan and choose one
to start with. When you click Finish, the wizard displays the sample plan so you can edit
it.
You can have the wizard generate rooms that you arrange to form your house.
The wizard prompts you for the number of floors you want, and whether you want
features like a garage, deck, porch, or laundry room. You specify which kinds of rooms
you want on the first floor. When you click Finish, the wizard creates a box for each room
you requested. You arrange the rooms, and then re-run the wizard from the Tools menu
to specify the remaining floors.
You can use the Wall tool to define your plan manually.
This option bypasses the wizard and lets you build a plan manually. Manual techniques
are covered in detail in the tutorials and reference chapters.
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Windows
3D Home Architect Deluxe 4 displays multiple, independent application windows, so you can
have several views of a single plan open at once (for example, Plan, Cross Section/
Elevation, and Camera views), plus several versions of each view (for example, Camera
views from two angles), and even several different plans (to compare designs).
Views
Views in 3D Home Architect Deluxe 4 are different ways of looking at your design: each shows
a different aspect of your design, each has a different use, and each is displayed in a
different window. You can move, resize, open, close, and print each window separately. To
make a window active, click it. You can open a maximum of ten windows at any given time.
You can change, add objects, and change walls only in the Plan window. Once youve
added an object, you can change it in any window but Materials. You can resize objects
only in Cross-Section/Elevation view. All views except Materials reflect changes in other
windows.
Views are available via the View Mode button or the commands on the 3D menu.
Plan View
Most views are opened from Plan view, which is the view displayed when you first open
a file.
Plan view shows you a two-dimensional blueprint view of your design. Here you can add,
edit, and see all the elements of your plan, from walls and doors to furniture, dimensions,
and labels.
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Plan View
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Camera View
Camera view shows a three-dimensional perspective of the interior of your design. Camera
view shows you how the plan will look when finished, complete with fixtures and furniture.
Camera View
Camera tool
Full Overview
Full Overview shows a birds-eye view of the entire plan, including multiple-level designs
with roofs.
Full Overview
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Floor Overview
Floor Overview opens a three-dimensional, birds-eye view of the entire plan, including
multiple level designs. No roofs display.
Floor Overview
Framing Overview
Framing Overview displays only the frames, studs, and walls that comprise your plan.
Framing Overview
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Final View
Final View is available from the 3D menu and from the toolbars in the Camera and Full
Overview views. The Final View shows you the same views as the Camera view, but it
smoothes out textures and makes sure they are accurate where different planes meet (for
example, where a countertop meets the wall). You can save this view as a bitmap graphic
image.
Final View
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Materials
The Materials window is available from the Options menu. The Materials window shows a
list of the materials needed to construct your plan. You can also use the Materials window
to generate a cost of materials based on unit costs that you enter.
Materials Window
Modes
Modes let the program create objects or carry out commands, like drawing walls, placing
windows, and changing views. You select a mode, and then you select a tool within that
mode, and then you execute a command by clicking the tool.
For instance, to build a wall, first you select Wall from the Build menu, and then you select
a type of wall (for example, Beam), and then you click and drag to create a beam in your
plan.
Menu Commands
All commands in 3D Home Architect Deluxe 4 are available from its menus. To display a
menu, click its title. For a complete discussion of the menus, see the Reference chapter.
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Toolbar
The toolbar provides shortcuts to the most commonly used commands. You can use the
toolbar for most of your work. However, there are commands and options available in the
menus for which there are no toolbar equivalents.
Each toolbar button represents one command. For example, the Wall command on the
Build menu is equivalent to the Wall button.
Mode buttons are on the left side of the toolbar and tool buttons are on the right side.
When you press a mode button on the left side, the tool buttons for that mode are
displayed on the right. The first tool button is depressed by default, since it is the most
commonly used. For example, when you click the Wall Mode button, the Wall tool is
automatically selected and you can begin to draw standard walls.
Mode Buttons
Tool Buttons
Toolbar
When the pointer passes over a button, its name pops up in a small window called a tooltip.
The toolbar changes as you make different windows active, reflecting what you can do in
each window.
The toolbar includes buttons for Fixtures, Furniture, Outdoor Objects, Outdoor Images,
and Stairs. These tools display dialog boxes where you can choose items to place in your
plan.
The Fireplace, Text, and Stairs tools let you click in the Plan window to add a fireplace,
text, or stairs.
For a full description of all toolbar options, see the Reference chapter.
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Understanding Objects
Most CAD and general-purpose drawing programs create simple geometric objects like lines
and arcs, and then associate these to each other to create more complex entities. This
program uses objects that include information on how they are shaped, what they are, how
they relate to other objects, and what they can do.
Instead of carefully drawing lines and calling them walls, you just click and drag a wall.
When you connect this wall to other walls, or add doors and windows to it, or attach
cabinets, the program recognizes the objects you are using and what you are doing and
responds accordingly. Much of your drawing is done automatically; you do not have to
position and size things exactly. The program warns you when you are breaking the rules.
You spend less time drawing and more time designing.
Manipulating Objects
Once you place an object in your plan, you click it to change it in different ways.
Using Handles
Walls, text, and outdoor images display three squares, called handles. There is one handle at
each end and one in the middle. Other objects, like cabinets and furniture, have at least two
handles: a triangle on one end and a square in the middle. Cabinets display four squares, a
triangle, and an arrow. The arrow indicates which way the cabinet is facing.
Cabinet selected
To move an object
1. Click the object to select it.
2. Move the pointer over the middle or square handle to change the arrow pointer to
double-sided arrows.
3. Drag the pointer to move the object.
Objects with a square and triangle can be moved only vertically and horizontally. To
move objects freely, hold down the Ctrl key and drag.
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To resize an object
Drag one of the end handles in or out.
To rotate an object
1. Move the pointer over a triangle handle to change the arrow pointer to a circling arrow.
2. Drag to rotate the object.
This switches the program to Select Items. When you select an object, as many as four
right-hand tools will appear in the toolbar, depending on the type of object selected: the
Next, Open, Copy, and Delete tools.
To select a stacked object
1. Select the object.
2. Click the Next tool.
Next tool
The Next tool lets you select items that are stacked, like staircases, or incorporated into
other objects, like standard windows within bay and bow window structures.
To change an object
1. Select the object.
To select a room, click inside it anywhere except on an object; the room will then be
outlined.
2. Click the Open tool or double-click the object.
Open tool
You can open almost every item in your plan in almost every view.
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To copy an object
1. Select the object.
2. Click the Copy tool.
Copy tool
Use the Delete command on the Edit menu, the Delete key, or the Delete tool.
Delete tool
Drawing a Plan
There are three things to remember when drawing a plan:
You define the rooms in your plan with walls. If a space is not completely surrounded by
walls, it is not a separate space.
Openings in walls are best made by placing doors in the walls, and not by leaving out a
section of wall.
The program will measure and align walls for you, and will even move and resize walls to
make them connect. You can sketch out the general shape first, and fine-tune later.
Adding Walls
You create walls using the Wall mode tools in the toolbar or by selecting the Wall
commands on the Build menu. The tutorials and the Reference chapter provide detailed
information about walls.
Adding Doors
Doors, like windows, are openings in walls that you create by selecting the appropriate
command or tool, and then clicking the area of the wall where you want the opening.
Once you place the door, you can change it by moving and resizing or opening it to change
its specifications. The tutorials and the Reference chapter provide detailed information about
doors.
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Adding Windows
You create windows using Window mode and commands. Select the kind of window you
want and click where you want it.
You can change the width of a window, and adjust its height. The tutorials and the Reference
chapter provide detailed information about windows.
Adding Cabinets
You can place a cabinet anywhere in a plan where there is room for it. If you click a Cabinet
tool near a wall, the cabinet automatically attaches to that wall.
Cabinets are considered modules that fit together, so when you create several in a row they
seem to join into one. As modules, they are also a standard size (which you can set and
change).
The size of the cabinet, its orientation, and its type can change automatically depending on
where you put it. For example, if you place a cabinet in a corner, it automatically becomes a
corner cabinet.
The tutorials and the Reference chapter provide detailed information about cabinets.
Library Browser
Some fixtures, like sinks, are placed in cabinets. You can place one fixture per cabinet, and
the fixture is always placed in the middle of the cabinet. Some fixtures, like refrigerators, are
freestanding. Fixtures placed in cabinets are edited with the cabinets, while freestanding
fixtures, furniture, and outdoor objects are edited individually.
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Understanding Text
Text is drawn as an object, so it scales up or down as you zoom in or out of the plan. Text is
sized in plan inches, as in CAD programs, not in points, as in word processors.
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Understanding Dimensions
Dimension lines locate walls and openings in walls by showing how far one wall is from
another, or how far an opening is down a wall. You can create interior and exterior
dimension lines. Manual, interior dimension lines are built like walls.
Once created, dimension lines can be moved, but not resized. Their ends move
automatically when the associated walls move.
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Chapter
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Getting Started
You should start the tutorial with a blank slate.
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When you start a new plan, Wall mode is the default mode, and the Wall tool is the default
tool. This means you can start drawing standard walls immediately.
Wall tool
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Drawing Walls
Start by making a wall approximately 20 feet in length. Dont worry about being exact.
To draw a wall:
1. Move the pointer to the top left of the screen.
2. Click and drag out a wall to the right.
As you drag, the status box in the toolbar indicates how long the wall is. You can draw
angled walls, but the angle is restricted to increments of 15 degrees. This ensures that
parallel walls will be parallel, which is important if you export your plans to other CAD
programs. Also, your builders will thank you, because simple angles are easier to build.
3. Use the same technique to drag out another 20-foot wall, perpendicular to the first one,
on the right side.
You do not need to begin this wall exactly where the other wall endsjust get it close,
and the new wall will automatically snap to the existing wall.
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4. When the second wall is finished, draw two more walls to make a box.
If you make a mistake, draw over a wall again, or click the wall with the pointer, and then
press the Delete key. To start over, select Close from the File menu and then New.
To adjust the spacing of the walls
1. Click a wall.
You will see a dimension line stretching out to the opposite wall, and three handles: one
in the middle of the selected wall, and one at either end.
2. To move a wall, click the wall, and then drag its center handle outwards.
When you move a wall, the lengths of all connected walls are adjusted automatically,
keeping them connected. This makes it very easy to sketch out a rough design, which
you can adjust for precise dimensions later.
3. To resize a wall, click the wall, and then drag one of its end handles.
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Two additional tools are now available on the right side of the toolbar. The first tool
creates manual dimension lines. The second tool, the Exterior Dimension tool, creates
exterior dimension lines automatically.
2. Click the Exterior Dimension tool and see what happens.
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4. Drag a box around the area you want to see in detail. The area fills the screen.
5. To return to the original view, click the Undo Zoom button.
6. If you cant see all the exterior dimension lines at once, click the Fill Window button.
7. Divide the room into two rooms by drawing another wall within the enclosure, using the
Wall tool again.
The plan should look something like this:
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Naming Rooms
Rooms in 3D Home Architect Deluxe 4 have special qualities that are not available until they
are named.
To name your room
1. Click the Select Items button.
2. Double-click the room on the left.
The Room Specification dialog box appears.
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5. Click OK to leave the dialog box and return to the Plan view.
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A number of tools appear on the right side of the toolbar. They represent different types
of door commands. By default, the active tool is the Door tool.
Door tool
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2. To put a standard door in the cabin, move the pointer to the bottom wall at the
midpoint of the bedroom and click.
A doorway is placed in the wall. No door appears in the doorway until you indicate
which way the door should open.
3. Click the doorway.
Three handles appear, just as they do when you click a wall.
4. Click an end handle, and then drag in the direction that you want the door to open.
5. Now place a doorway from the bedroom into the kitchen.
The plan should look like this:
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To add a window
1. Click the Window Mode button to change to Window mode.
As with Door mode, a number of tools appear on the right side of the toolbar that are
specific to Window mode. By default, the Window tool is active.
Window tool
The other tools let you place other types of windows, such as bay windows. You can also
use the Window Library button, which gives you an even wider assortment.
2. To place a standard window, click the top wall at the midpoint of the bedroom.
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Placing Cabinets
Now youll place some cabinets.
To add a cabinet
1. Click the Cabinet Mode button.
Tools specific to cabinets appear on the right-hand side of the toolbar. These tools place
different types of cabinets: base cabinet, wall cabinet, full height cabinet, and shelving.
By default, the Base Cabinet tool is active.
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Placing Fixtures
You place some objects, such as sinks and some appliances, within cabinets. Add a sink to
one of your cabinets, and then add a dishwasher to a different cabinet.
To add a sink to a cabinet
1. Click the Fixtures Mode button.
2. Click the plus sign next to the item labeled Fixtures to see items in the Fixture Library.
3. Click the plus sign next to the item labeled Plumbing_3DHA
4. Click the plus sign next to the item labeled Sinks.
5. Click the plus sign next to Kitchen Sinks.
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Cabinets containing fixtures must be large enough to accommodate them. Create the
cabinet, adjust its size if necessary, and then place the fixture in it.
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Camera tool
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2. To look through the doorway into the kitchen, click just inside the doorway and then
drag toward the kitchen about an inch on the screen.
3. Release the mouse button.
The camera can be moved and rotated like any other object in the Plan view.
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Resulting view
4. To return to the Plan View, click the Window menu, and then click the name of the file.
In this case, Untitled.PL1: Plan.
A red camera appears on the plan where you clicked, pointing into the kitchen.
5. To change the view in the Camera window, make the Camera window active.
To make a window active, click its name on the Window menu, or press Ctrl+Tab to
cycle through all open windows. To see all open windows at the same time, choose the
Tile command on the Window menu. To go back to seeing one window at a time,
maximize the windows.
6. In the Camera window, click one or more of the arrow tools in the toolbar.
Each time you click a tool, the scene in the Camera window changes. If you want to
click several times before seeing the change, hold down the Shift key when you click.
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Editing in 3D Views
You can change some aspects of objects in all 3D windows. You can resize objects in the
Cross Section/Elevation 3D view only.
To change the window sash in the Camera window
1. Make the Camera window active.
2. Double-click the window sash.
The Define Material dialog box appears, allowing you to change the appearance of the
window frame. In Plan view, you can display this dialog by choosing Define Materials
from the Materials submenu of the Options menu.
A material consists of a color and a texture. Once materials are defined in this dialog box,
you can assign them to objects using the specification dialog boxes for each type of
object.
3. Click the Texture radio button, and then click the Select button.
4. Click the plus signs next to Textures, Window Trim, and Light.
5. Click the different choices and double-click one you like.
6. In the Define Material dialog box, click OK.
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Placing Furniture
Placing furniture is similar to placing fixtures.
To place furniture
1. Make the Plan window active.
2. Click the Furniture Mode button.
The Library Browser appears. Like fixtures, furniture items are arranged in a hierarchy.
3. To place a queen-size bed in the bedroom, go to the Furniture category, then click on
Bedroom_3DHA.
4. Open Beds.
5. Open Traditional.
6. Click Queen Bed, and then double-click its picture in the bottom of the window.
7. Click in the bedroom to place the bed.
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Once you have placed an object, you can place as many objects of that type as you want
by clicking again and again in the plan.
8. To change the type of object that you are placing, click again on the depressed
Furniture Mode button.
This reopens the Library Browser, and you can choose a different furniture object.
9. To delete a furniture object, click the Select Items button, click the object, and then
press the Delete key.
Heres an example of what your plan might look like with more furniture:
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Adding a Bathroom
Theres no bathroom in the cabin plan. If you use 3D Home Architect Deluxe 4 to remodel or
add an addition to your existing home, it is best to recreate your existing floor plan in 3D
Home Architect Deluxe 4 and then modify it from there. Adding a bathroom to the existing
cabin is a typical example.
Youll place a bathroom next to the bedroom. Walls are the first step in any project.
To add the walls for a new bathroom
1. Switch to the Plan window by clicking Plan on the Window menu.
2. Click the Zoom Mode button.
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Remember that its easy to move walls around once you place them. When you move a
wall, the walls connected to either end get longer or shorter to maintain the connection.
If you place cabinets against a wall and then move the wall, the cabinets move with the
wall. This means you dont have to be precise when you first add walls, because it is easy
to adjust them to the dimensions you want later.
Now that youve added the walls, name the room.
5. Click the Select Items button, and then double-click inside the room to open the Room
Specification dialog box.
6. Click the Room Name list box, click Bath, and then click OK to return to the plan.
7. Place a doorway between the bedroom and the bathroom.
Start by selecting the Door Mode button, as you did earlier.
8. Click the wall between the bedroom and bathroom.
9. To make the doorway into a door, click the doorway once.
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10.Click the top handle of the door, and then drag into the bathroom.
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To add a shower
1. Click the depressed Fixtures Mode button.
2. In the Library Browser, open Fixtures, Plumbing_3DHA, Showers, and Rectangular
Showers.
3. Click the 33x42" Shower.
4. Double-click its picture in the bottom of the window.
5. Place the shower by clicking the bathroom in the location you want.
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Youre done with the bathroom. Since you made substantial changes to the plan, reset all
3D views.
To reset the views
1. On the 3D menu, click Remove 3D to close all open 3D views.
2. To get a birds-eye overview of the entire plan, click the View Mode button and then
click the Floor Overview tool in the right-hand tools.
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3. To change the view angle, use the tools on the left side of the tool bar.
4. When youre finished experimenting with the Floor Overview window, close it by
selecting Close on the File menu.
Applying Materials
You can add to the realistic look of your cabin by applying a material to the items in your
kitchen.
To apply a material
1. Change to a 3D view.
2. On the 3D menu, click Select Material.
3. Click an item in your kitchen.
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You can click any object, even those you cant usually select as individual items, like the
base molding on a wall, or the frame of a window.
In the Define Materials dialog box, the Name list shows you the type of item you
clicked. When you make your changes, all items of this type will use the new settings.
4. In the Group box, select the type of material you want.
5. Specify whether you want a solid color or a texture.
6. Specify whether to make the surfaces dull, normal, or shiny.
7. Click the Select button to choose a color or texture.
If you specified Texture, rather than Color, use the Library Browser to choose from a
hierarchical set of textures. You can use your own images as texturessee the section on
the Define Material command on the Options menu in the Menus chapter of this book.
If you specified Color, you can choose a defined color or create a custom color.
To choose a defined color on the left side of the dialog box, click it and click OK.
To create a custom color, click a color in the color display thats close to what you
want, and then use the gray slider, the Hue, Saturation, Luminosity settings, as well
as the Red, Green, and Blue settings, to adjust it to what you want.
One hundred percent each of red, green, and blue becomes white. Setting all the
colors to zero creates black. Equal values for each primary color create shades of gray.
Adding Landscaping
You can build the lot for your cabin and add a ground covering to the ground surrounding
your cabin.
To build the lot for your cabin
1. Change back to Plan view.
2. On the Build menu, click Build Lot.
This creates a 50x100-foot lot.
3. To see the boundaries of the lot, click the Zoom Mode button, and then click the Zoom
Out tool.
4. To reset the view, click the Zoom In tool when you are finished.
5. To turn off the dimension lines, on the Options menu, click Show Items. Click the check
box next to Automatic Dimensions to clear it. Click OK to exit the dialog box.
6. Make sure your ground covering will be visible. On the Options menu, click Show Items
and then make sure Beam/Soffit & Groundcoverings is selected. Click OK to exit the
dialog box.
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7. To place a 3x3-foot ground covering, on the Build menu, click Ground Covering, and
then click in the upper-left corner of the lot.
8. To make the ground covering larger, click the ground covering, and then click the red
handle located on its right side, and then drag to the right edge of the lot.
9. Click the ground covering again, and drag the lower red handle to the north wall of the
cabin.
The ground covering should now cover a large portion of your backyard.
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Adding a Roof
Now youll add a roof to the cabin.
To add a roof
1. In the Plan window, click the Roof Mode button.
The Gable Over Opening tool (the default), the Build Roof tool, and the Delete All
Roofs tool appear on the right side of the toolbar.
Roof tools
2. Click the Build Roof tool on the right side of the toolbar.
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By default, 3D Home Architect Deluxe 4 builds a hip roof. Your plan should look something
like this:
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3. Use the tools on the left side of the toolbar to change the angle of the view.
4. When youre done experimenting with the Full Overview window, close it by selecting
Close on the File menu.
5. To view the cabin with in a Camera window, click the View Mode button. Then click the
Camera tool on the right-hand side.
Camera tool
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6. To change the view to look toward the front door, looking at the front of the cabin, click
about five inches outside the doorway and drag toward the door about an inch on
the screen.
Your plan appears in a Camera window that looks something like this:
7. You can move around the view by using the tools available in the menu bar. When
youre done experimenting, close the view by selecting Close on the File menu.
For more detailed information on creating roofs, including instructions for creating other
roof styles, placing gables over doors and windows, and placing dormers in your roof,
see the Advanced Roofing Techniques tutorial.
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3. To close the Full Overview window, click the Exit button (X) in the upper-right corner of
the window.
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You can now make corrections to the plan. For example, Plan Check noted that the light
above the kitchen sink, which was placed there automatically by the Place Outlets tool,
is not wired to a switch.
6. To wire the light, make sure the Electrical Mode button is selected, and then click the
Switch tool.
Switch tool
7. To place the switch, click the inner surface of a kitchen wall where the switch should be.
8. To connect the switch to the light, click the Connect Electrical tool.
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Chapter
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This tutorial walks you through the design of a house. Youll learn how to:
Plan a project
Create the exterior of the house
Create the interior of the house
Place doors and windows
Place cabinets
Add fixtures
Place furniture
Build fireplaces
Build decks and porches
Create stairs
Add additional floors
Fine-tune rooms
Add electrical outlets and switches
Check your plan and your budget
Create a 3D walkthrough
The finished plan, called TUTORIAL.PL1, is located in the My Plans directory. To look at
the plan in 3D, use the Camera tool. Use the Up One Floor and Down One Floor
buttons to see the foundation and second floor.
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Planning a Project
When you start drawing your plan, dont think in terms of drawing lines. Think in terms of
building things. Here is a good sequence to follow:
1. Draw walls.
2. Name rooms.
3. Put in doorways and windows.
4. Place cabinets in the kitchen and bathrooms.
5. Place fixtures and appliances.
6. Place furniture.
7. Build the roof.
8. Place electrical outlets, light fixtures, and switches.
9. Create a lot.
10.Place landscaping and outdoor objects.
Getting Started
You should start the tutorial with a blank slate.
To close any open plans
1. If any plans are open, click Close All on the File menu.
2. On the File menu, click New.
2. Click the Wall Thickness button, at the right end of the toolbar, until it reads 6".
The default thickness for standard walls is four inches, because standard walls are interior
walls. A four-inch wall represents two-by-four studs with a half-inch of sheetrock and
plaster on each side. Exterior walls are usually thicker.
3. Use the techniques you learned in the first tutorial to drag out the exterior walls.
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Make two rooms. One will be a garage, separated from the rest of the house by exterior
walls because the garage is usually at outside temperature.
Once you have drawn the walls, make sure they are the right length. To do so, place
automatic exterior dimension lines on the plan.
4. Click the Dimension Mode button, and then the Exterior Dimension tool.
Dimension lines are drawn around the plan, locating all the walls automatically.
As you move walls, the exterior dimension lines may fail to update. Select the command
again to redraw them.
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Because the plan is already completely enclosed, you could check each walls length by
clicking a wall and then clicking its center handle. This would display a temporary
dimension line showing the distance from one perpendicular wall to the next. Exterior
dimensions let you see everything at once.
To turn off exterior dimension lines, clear the Automatic Dimensions check box in the
Show Items dialog box on the Options menu.
5. If you cannot see the whole plan on screen, select Zoom mode and click either the Fill
Window tool or the Zoom Out tool to increase the visible portion of the plan.
6. Make any necessary adjustments so the dimensions match those in the illustration below.
For example, the wall across the top should be exactly 40 feet long.
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7. To adjust the length of the top and bottom walls, move either of the vertical walls
attached to their end points.
Note: The plan illustrations in this tutorial may not show all exterior dimension lines.
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Once you draw the first wall, you cannot draw another wall completely across it. Instead,
you must draw one crossing the wall on one side, and the second on the other. The
program will snap the wall ends together, keeping them lined up.
6. Move and resize each interior wall until they all measure up.
Now that the exterior walls are up, every time you select and move a wall, the exterior
dimension line will show what is going on, or a temporary dimension line will appear,
showing how far away the wall is from the neighboring perpendicular walls. Drag your
walls out roughly first and adjust for position and length later.
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Dotted lines represent a wall that defines an area that is not really enclosed.
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Naming Rooms
Now that youve defined rooms with walls of different kinds, give them names.
To name a room
1. Click the Select Items button.
Open tool
You can also display the Room Specification dialog box by double-clicking the room.
4. Click the arrow next to Room Name.
5. In the list that appears, click Kitchen.
You can use this dialog box to make other changes to rooms.
6. Click the Material tab and choose Walls in the left-hand list.
7. Click Select Material and choose Color 40 as the new color for the walls in this room.
8. Click OK twice to exit the dialog boxes.
Text showing the room name (KITCHEN) and the rooms dimensions now appear in
the room.
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9. Double-click and name all the rooms in the plan so that the plan looks like this:
10.To hide the room dimensions, on the Options menu, click Show Items, and then under
Room Labels, clear the Size option.
Placing Doors
Now you can determine how people will get from room to room in your plan.
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then create the door by swinging out one of the end handles.
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2. Place the door so it is centered in the wall between the dining and living rooms.
Check the locate dimensions. You will have a door when you are done, but instead of a
double-door, it is a single door.
3. To make the door a double, select it with the Pocket Door tool, click a side handle, and
then drag the doorway out to six feet.
When you release, a double-door displays. Pocket doors cannot be pulled open, but you can
determine the side that a single door opens from by dragging that side out from the wall.
Next, add a door to the doorway between the kitchen and family room.
To add a door using the Door Specification dialog box
1. Double-click in the doorway.
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2. If the doorway width is not already 10 feet (120 inches), type 120 in the Width box.
3. Change the door type and style by picking bifold from the Door Type list box.
This places folding doors in the doorway, which is wide enough to need double folds.
4. Select glass from the Door Style list box.
5. Check the preview.
6. Click OK.
You can also change the style of the pocket door in the dining room to glass to provide
privacy and quiet, while keeping the kitchen and adjacent rooms full of light.
To add the remaining interior doorways and doors
1. With the Door tool, first place the doorway, and then create the door (if there is one) to
look like the plan below.
2. Click the Garage Doors tool, and place a pair of these in the garage.
3. To choose other door types, click the Door Mode button, and then click the
Library tool.
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Library tool
Placing Windows
You place windows almost the same way as you do doors.
To place windows
1. Click the Window Mode button.
Window tool
3. Place standard windows as shown in the illustration.
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Standard windows default to three feet wide and three feet high (shown by the four-digit
number above the window).
4. To make the window in the study wider, select it, and then click and drag an end handle
until the window is six feet wide.
Laundry and bathroom windows are usually shorter than standard.
5. Change window height to one foot. To do this, click on the Select Items button, then
doubleclick the window to bring up the Window Specification Dialog Box. Change
window height then click OK
The last two digits of the displayed dimension change to indicate the varying height, top
to bottom.
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Tip: Change window heights in the Camera or Cross Section/Elevation view, where it is
easier to see changes in the vertical dimension. Zoom in on the window to see its
dimensions.
The preview shows a three-foot wide, one-foot high double-hung, wood-frame window.
2. In the Window Type list box, select left sliding.
3. Set the Floor to Top dimension to 86 inches.
The Floor to Top list box moves the entire window up, while changing the height affects
the size of the window.
4. Click the Casing tab and set the Width to 0.
5. Click OK.
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The selection tools appear on the right side of the application window.
Selection tools
2. Select the existing laundry room window and click the Delete tool to remove it.
Delete tool
3. Click the bathroom window you just changed, and then the Copy tool, on the right side
of the toolbar.
Copy tool
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4. Add a bow window to the living room in the same way that you did the bay window in
the dining room, but use the Bow Window tool.
5. Click the bottom wall of the living room to place the window.
The many numbers you see are all needed to properly dimension the bow.
6. To change to Selection mode, click the Select Items button.
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The selection tools appear on the right side of the application window.
Selection tools
7. To change the component windows, click the bow window, click the Next tool, and then
click the Open button.
Next tool
Open button
This opens the Window Specification dialog box, which in this case applies to all the
windows in the bay window.
8. Move and resize the whole bow to make it match this depiction.
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Placing Cabinets
Now that you have all the walls, doors, and windows for this floor, you have a pretty good
idea of the basic design, and can start furnishing the rooms. To see how this is done, you
will add some kitchen cabinetry.
To add cabinets
1. Use the Zoom tool to focus in on the kitchen.
2. Click the Cabinet Mode button in the toolbar, and then the Base Cabinet tool from the
right-hand tools (it is the default tool).
The top-left corner could be awkward once you place other cabinets, so fill that
corner first.
3. Click along the north wall, under the window, to place a base cabinet.
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First cabinet has been moved into left corner, second cabinet widened to 3 feet.
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Note: 3D Home Architect Deluxe 4 will stretch a countertop across a corner if the cabinets
on either side facing in are close enough together. You could have left this corner empty, but
this blind cabinet will offer a little extra storage.
Although the two cabinets look like one, they are still separate, which you can see by
clicking the cabinet under the window.
Adding Cabinets
Place similar cabinets under the other three windows.
To add the remaining cabinets
1. Copy the first cabinet, and then paste and align a copy under each of the other
three windows.
The cabinets are placed differently, according to what is next to them.
2. Finish by placing two base cabinets in the two gaps on the left wall.
The result should look like the next picture. If the dividing lines still display, make sure all
the cabinets are facing the right way, and then push the one on the bottom against the
rest. They should fit snugly.
3. To finish off the cabinets along the walls, place a full-height cabinet along the top on the
right, just as you placed the base cabinets.
Use the Full Height Cabinet tool to place this cabinet and fit it snug to the base cabinet
on the left.
The module line will not disappear because these are different kinds of cabinets.
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4. Choose the Wall Cabinet tool and click once in the top-left corner to place a corner
cabinet.
Click very close to the cornerotherwise, the cabinet will be a regular cabinet, not a
corner cabinet.
The wall cabinets are shown with a dashed line.
5. Place two regular wall cabinets, one between the windows on the left side, and the other
on the wall section dividing the kitchen and dining room.
The results should look like the following illustration.
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Soffit tool
2. Click this tool as if you are placing a wall cabinet, and it will place a soffit in the
area you click.
The soffit extends about an inch past the wall cabinet already present.
3. Continue to place soffits above each set of wall cabinets, until the area above each wall
cabinet contains a soffit.
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The exact location in the room is not crucial, but allow about three feet between the
island and other counters.
5. Use Show Items on the Options menu to turn off the room label.
6. Add a second island, suspended above the first, by creating two banks of three wall
cabinets, one facing left, and one right. Center it all above the base island.
Wall cabinets that are not attached to walls float 54 inches above the floor.
7. Add soffits above the wall cabinet island to attach it to the ceiling.
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Placing Fixtures
Now that you have set up your cabinets, you need to add fixtures and appliances to make
the kitchen useful. Use the Fixture Library to find what you want and place it in the plan.
Fixtures tool
2. Open Fixtures, Plumbing, Sinks, and Kitchen Sinks by clicking the plus signs next to
each of these categories.
3. Click the 32" Double Kit. Sink, and then double-click its picture at the bottom of
the window.
4. Click the Fixtures tool in the cabinet beneath the first window on the left.
The counter should now look like this:
5. Add a trash compactor and dishwasher to other cabinets in your kitchen. Theyre in the
Fixtures, Appliances, Kitchen category.
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Looking at a Room
You can see what your cabinets and fixtures look like by double-clicking each one to open a
dialog box that will let you preview or make changes.
To check the cabinet specifications
1. Double-click one of the cabinets.
Check boxes, such as for dimension and style, control individual pieces of an object,
determining, for instance, size or whether a cabinet has doors or drawers.
2. Click in the middle of the wall cabinet preview.
An area is outlined in red, and Item Type reads right door.
3. Click the Delete button in the dialog box to create a blank space.
4. Click the middle of the wall cabinet preview again and select shelves in the Item
Type list.
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5. Click OK.
6. Experiment with other options in other cabinets. For example, add cutting boards, or
drawers, or change doors to glass.
You can use the same technique to change fixtures, too.
To have freestanding fixtures display and resize like cabinets
1. On the Options menu, choose Defaults Setup and then choose Plan Defaults.
2. Check the Fixture/Furniture Resize Enable option.
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2. In the kitchen, click near the top wall, in front of the refrigerator, and drag a line of sight.
As you can see, there is still plenty of work to do. You could add some wall cabinets
above the refrigerator as described earlier. You could also clean up the window trim by
double-clicking the window to open its specification box, clicking on the Casing tab,
then changing the settings as desired.
You cannot add new objects in Cross Section/Elevation view, but you can move objects
and open specification dialog boxes for them.
3. Double-click one of the windows, click its Material tab, and experiment with changing
the color of the trim.
Changes made here are automatically reflected in Plan view and all other views.
4. Close the Cross Section/Elevation window.
5. Click the Camera tool, place the camera in the plan, and drag a line of sight.
Camera tool
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Camera object on plan can be moved and rotated like any other object.
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The two views below show the kitchen from the left side of the dining room. The first
view is from a camera four feet off the floor, and the second is from six feet.
7. As an experiment, open several viewsfor example, the two Camera views and the Plan
viewand choose the Tile command on the Windows menu.
You can select and edit all objects except walls in these views, so see which combination
helps you understand your design best.
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Placing Furniture
Having seen how to place fixtures, you should already have a pretty good idea of how to
handle furniture.
To place furniture in the dining room
1. Choose the Furniture tool.
Furniture tool
2. Use the same techniques you used for fixtures to place a dining room table, a china
cabinet, and some side chairs.
Dining room tables are in the Furniture, Tables, Dining Tables category.
China cabinets are in the Furniture, Cabinetry, China Cabinets category.
Side chairs are in the Furniture, Seating, Side Chairs category.
Press the Ctrl key while moving an object to place it inside a bay window.
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5. Click each item to change and choose a color or texture for it in the Define Material
dialog box.
6. Click OK to exit the dialog box and see your applied materials.
Placing Fireplaces
Next youll place a fireplace in the living room. Fireplaces come in two types:
Prefabricated metal fireplaces are listed in the Fixture Library in the Fireplace
category. They are handled like freestanding fixtures except that you usually build walls
to encase them.
Masonry fireplaces can be placed in walls (where they act like doors and windows), or
out in the room (where they act like cabinets).
To add a masonry fireplace
1. Switch to Plan view if you arent there already.
2. Select the Fireplace command on the Build menu or click the Fireplace tool on
the toolbar.
Fireplace tool
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4. Click the fireplace, hold down the Ctrl key, and drag the fireplace back through the wall
so that the edge of the fire box lines up with the inner edge of the wall.
It should look like the fireplace below.
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5. To change the depth of the hearth, double-click the fireplace, toward the back.
6. In the Fireplace Specification dialog box, enter 10 for the Hearth Depth option, and
click OK.
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Railing tool
2. Drag out the railings to form the deck. Make the deck wide, from the left wall of the
house up to the right side of the family room.
Another way to do this is to draw regular walls, and then change them to railings using
the Wall Specification dialog box for each wall.
3. The walls should look like the following.
Declare this room a deck, so the program knows this area has the properties of a deck.
4. Click the Select Items button on the toolbar.
5. Double-click within the deck to display the Room Specification dialog box.
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7. To see how it looks, place a camera outside the house looking toward the deck.
The railings are constructed of plain uprights (balusters). This is the default.
8. To set other railing styles, switch back to Plan view and double-click the railing to see a
specification dialog box.
The Wall Specification dialog box appears
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10.Switch back to the Camera view outside the deck to see your changes.
Creating a Porch
Create a porch just outside the front door, running from the garage to the left edge of the
house. A porch is like a deck with a roof. As with the deck, name the new room a porch as
soon as possible.
To create a porch
1. Use the Railing tool in Wall mode to draw the rails so they match the drawing below.
2. Double-click the room with the Select Items button and select Porch from Room Name.
3. Double-click each railing and select the Balusters and Post to Overhead Beam options.
4. Click OK.
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5. To check the effect, place a camera in front of the house, looking back toward the porch.
Theres no way to get off the porch. Youll need to place a doorway in the railing.
6. Select Plan view from the Window menu.
.
Tip: As a shortcut, you can press Ctrl+Tab to cycle through the open windows to
Plan view.
Creating Stairs
Decks and porches are usually elevated, so youll need some staircases for the two outside
rooms. Youll also need one in the hallway, leading up to the second floor.
The length, height, and number of steps must be balanced so the staircase climbs the right
amount within the horizontal distance allowed.
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To create a staircase
1. Click the Stairs Mode button.
Most of the settings show the calculations required to make the staircase work. You can
enter numbers yourself to set the length of the section, and the width and number of
treads. These figures are interdependentadjusting one causes the other two to change.
If the staircase is too short, a message at the top of the dialog box says that the staircase
does not reach next floor.
4. Click the Make Reach button to make your stairs reach the next floor and adjust the
staircase length and tread dimensions automatically.
Notice the numbers changing.
5. Click OK.
6. Look at the Plan view and see how the staircase has been lengthened.
7. If the staircase is not in the right place, select it and drag it by the center handle, like a
cabinet. Move the staircase against the wall outside the family room, with the foot near
the family room entrance, as shown below.
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Moved staircase
Dragging the side handles changes the width of the stairs, while dragging the end
handles changes the length, and the number of steps.
8. Open an Elevation window by clicking with the Cross Section/Elevation tool and
dragging next to the staircase.
9. Use the Tile command in the Window menu to see the Plan and Cross
Section/Elevation views side by side.
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3. Check the Open Underneath option, and clear the Large Stringer Base option.
4. Click OK.
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5. Look in the Cross Section/Elevation view to see how the staircase has changed.
You can reach the door now, but the staircase foot still is too close to the door. To correct
this, you can move the staircase to the right and shorten it by removing some steps and
making the rest higher, or you can move the door.
Its easier to move the study door, and there is room to do so in that wall, but for the sake of
this tutorial, youll change the stairs.
To change the stairs
1. Double-click the staircase.
2. In the Staircase Specification dialog box, change the Tread width setting to 8 inches.
3. Press the Tab key to see the numbers in Length change from 140 inches to 112, with
tread width staying at 8 inches, and number of treads at 14.
Since the number of treads and the height of each tread are not changing, the staircase
will be as high as it was, but a little steeper.
4. To confirm this, check the Plan and Cross Section/Elevation views.
The staircase was shortened at the bottom, shifting it over.
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Now youll create three shallow stair sections coming off the right side of the deck, with
two landings dividing them.
To add a staircase off the back deck
1. Use the Door tool to create an opening in the deck.
2. Create a stair section at the deck opening, as you did with the porch, by dragging with
the Stairs tool while holding down the Shift key.
3. Reposition the stair section so it is snug against the deck, centered and away from the
back wall.
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4. Hold down the Shift key and drag out another section going down, in the same
direction as the first section.
Make sure to leave an area between the sections for the landing that will go between
them. This section automatically has the same width as the last one.
5. Drag out another down section, but this time at a right angle to the first two sections.
Again, leave space for a landing. The results should look like those below.
To create landings
Click the gaps between staircases with the Stairs tool.
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2. Click the Style tab, make sure everything except Large Stringer Base is selected, and
click OK.
3. Create a Camera view of the back steps.
The options in the Stair Style dialog box make these stairs look like exterior stairs.
The technique above for creating multiple-section staircases works well for both Up
staircases and Down staircases. The tricks to remember are:
Have a clear picture in your mind for the layout of the stairs.
Drag out the stair sections first, leaving room for landings.
Click between the sections to create the landings.
Use the Make Reach button if you need to.
Setting style attributes for one stair section applies to the entire staircase.
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3. In the Foundation Setup dialog box, change the Min. Wall Height from 24 to 48
inches, and then click OK.
4. In the New Floor dialog box that appears, click the Derive new Foundation plan from
the first floor plan option and click OK.
A foundation plan appears in the window, with solid lines showing the wall and dashed
lines showing the footings (the wide bottoms of foundation walls).
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Using the first floor plan as a guide, you can create a second floor plan.
3. Drag out some walls so they look like the illustration below. The reference plan is hidden
in this example, to make the plan clearer.
You dont have to match the walls and rooms on the second floor with the first floor walls
and rooms, but doing so can make construction easier. This is especially true for bathrooms,
because it makes plumbing construction and repairs easier.
The second floor plan will contain a master bedroom in the top-right corner, with two walkin closets to the left, and a large master bathroom above the bathroom and laundry room of
the first floor. Other bedrooms can be added.
A finished second floor plan would include doors, windows, room names, furniture, and
fixtures. You will not go through all that, since you have already learned those techniques.
However, you will learn how to create the staircase that connects to the first floor.
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Defining the Open Below room may seem like an unneeded step, but it allows you to see
the stairs coming up through the floor in a Camera or Full Overview view. The result, in
Camera view, should look like the following:
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Fine-Tuning Rooms
You can use the Room Specification dialog box to add special features to the rooms in
your plan.
To fine-tune your rooms
1. Click the Change Floor/Reference button in the toolbar and change the Current Floor
to be the first floor.
2. Create a Camera view of the living room.
3. From the Build menu, choose Select Material.
4. Adjust the camera angle so you can see the floor.
5. Click the floor.
6. Click Texture, and then click the Select button.
7. Click Select Material.
8. In the Library Browser, open the Textures, Flooring, Wood, and Light categories.
This displays your material choices. Click the one you want.
9. Double-click its picture at the bottom of the window.
10.Click OK.
To add a picture rail in the living room
1. In Plan view, double-click the living room with the Select Items tool to see the Room
Specification dialog box.
2. Click the Molding tab.
The options on this tab control the dimensions of three types of wall molding.
Base molding runs along the bottom of walls, and is common in most houses.
Crown molding runs along the top of walls. Sometimes this is called a picture rail
because specially shaped hooks can be attached, allowing you to hang objects without
pounding nails.
Chair Rails run along the middle of the wall.
3. Create Crown Molding by setting the Height to 8.
4. Add a chair rail by setting Chair Rail Height to 4.
5. Click OK, and then place a camera in the room so you can see the results.
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Adding Colors
You can color the contents of rooms differently from the rest of the plan. This makes the
elevations and three-dimensional views more realistic and interesting. 3D Home Architect
Deluxe 4 uses two color schemes.
The Set Plan Colors color scheme distinguishes different types of objects in Plan View, so
you can tell walls from windows, for instance. These colors do not have anything to do with
how the objects will look when built.
To see the Plan View color scheme
Click Set Plan Colors on the Options menu.
The 3D view color scheme shows how things will look when built, and is affected by room
definitions. You can change this color scheme. The colors in this color scheme are assigned
not just to individual objects, but to whole classes of objects. That means if you select a wall
and change its color, all the walls in the plan will have that new color.
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Getting Wired
You can add the electrical system any time, but it is generally a good idea to wait until after
other decisions have been made. The location of electrical items does not affect other
objects.
You can place 110-volt and 220-volt outlets, lights, switches, and special items like
telephone jacks. You can also create circuits.
The program automatically changes outlets to the proper type for a given room. For
example, waterproof and safety-grounded outlets are used for outdoor rooms and
bathrooms.
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The program locates switches and lights in the walls, floors, or ceilings, depending on
whether you place the item in a wall or in the room. There is even one command that will
place all the outlets in a room for you, using standard criteria.
To see all this, you will wire the kitchen.
To wire the kitchen
1. Switch to Plan view, if youre not there already.
2. Click the Electrical Mode button.
All the outlets for the room are placed, with their type and location determined by the
program. A light was added above the kitchen sink. Outlets behind counters are at
counter level, unless an appliance is present in the cabinet, in which case the outlet is
directly behind it. Outlets in open walls are above the floor.
You cannot open specification dialog boxes for electrical items, but you can move them
and delete them by selecting them with the pointer. You cant select outlets behind
cabinets without first removing the cabinet.
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There are also outlets in the dining room. When the program places outlets, it ignores
invisible walls because they dont block cords.
5. To add switches and lights, click the Switches and Lights tools in the toolbar and place
some of these.
Switches tool
Lights tool
Select a tool, and then click and drag to position each item, until your plan looks like the
one below.
Youll use the two switches to create a two-way circuit in the kitchen, so lights can be
turned on and off from either the switch above the sink, or the one near the dining
room.
To create a two-way circuit
1. Select the Connect Electrical tool.
2. Click and drag from item to item to connect them, starting with one switch and ending
with the other.
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You can add the outlets to the switch circuit, if you like.
3. To disconnect an item from the circuit, just click it with the Connect Electrical tool.
To add a smoke detector and telephone jack
1. Select the Electrical library tool.
2. Open the Electrical, Lights & Fixtures, and Other Fixtures categories to see the Smoke
Detector and the Telephone Jack.
3. Place the smoke detector and telephone jack so your plan looks like the following:
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Materials List
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Creating a 3D Walkthrough
You can record and play back a walkthrough of your plan. A walkthrough is a 3D
representation of what your finished house would look like if you walked around or
through it.
To record a walkthrough
1. Create a Camera view of your house where you want your walkthrough to begin (for
example, out on the porch).
2. On the 3D menu, click Record Walkthrough.
3. In the Write Movie File dialog box, enter a file name for your walkthrough (for example,
MYPLACE.WLK) and click Save.
4. Using the navigation tools on the toolbar or the arrow keys on your keyboard, move the
camera as if you were walking through your plan.
Each time you move the view, the program records the new view as a frame in your
movie.
5. When you are finished, choose Stop Recording on the 3D menu.
To play a walkthrough
1. Click the 3D menu, and then click Show Walkthrough.
2. In the Open Movie File dialog box, select the file for the walkthrough to view.
All walkthrough filenames end with .WLK.
3. Click Open.
The application begins to play the walkthrough.
4. To reverse the walkthrough, click anywhere with the right mouse button.
5. To pause the walkthrough, click anywhere with the left mouse button.
6. To resume playing the walkthrough, click anywhere again with the left mouse button.
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Chapter
Advanced Roofing
Techniques Tutorial
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In the basic tutorial in Chapter 3, you used Automatic Roof Designer to construct basic
roof designs. In this tutorial, youll learn to create eight common roof types.
Youll learn to build:
A hip roof
A gable roof
A shed roof
A saltbox roof
A gambrel roof
A gull wing roof
A half hip roof
A mansard roof
Gables over doors or windows
Experiment with altering the pitch and/or overhang as you build these basic roof shapes.
Also, view the model and its roof with all of the full structure camera views that are
available. Generate a cross section of each basic roof shape and place some windows and
doors in the model if you like.
To begin
1. Choose Close All on the File menu to close any plans youve been working on.
2. Choose New on the File menu to begin a new plan.
3. Choose Zoom Out on the Window menu.
4. Draw a rectangular floor plan, about 34 feet by 24 feet.
Youll use this outline to design the roof shapes.
Hip Roof
The default roof constructed by Automatic Roof Designer is a hip roof. Unless you tell
Automatic Roof Designer to add a gable, you will get a basic hip roof.
To create a hip roof
1. Click the Roof Mode button on the toolbar.
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Your initial roof will have a 6 in 12 Pitch and a Normal and Gable Roof Overhang of
18 inches.
3. Set Build with Trusses.
Clear the Build with Trusses check box to create rafters with a birds mouth cut in
them as they come over the top plate of the wall.
Check the Build with Trusses check box to create rafters that sit on top of the wall
top plate and do not have a birds mouth cut.
4. Click OK.
Automatic Roof Designer takes this information and translates it into a roof.
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Gable Roof
To create a basic gable roof, you tell Automatic Roof Designer to put gables on the walls
you select.
To create a gable roof
1. In Roof mode, click the Delete All Roofs button.
2. With the Select Items tool, double-click each wall and make the following changes on
the Roof tab:
For the lower horizontal wall, check the Full Gable Wall box.
For the upper horizontal wall, check the Full Gable Wall box.
3. Repeat these steps for the other long wall.
4. Click the Build Roof tool, and then click OK in the Build Roof dialog box.
5. To view the roof in 3D, click the View Mode button, and then click the Full Overview
button.
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Shed Roof
A shed roof has a sloping roof section. There are gables over the walls at the two sides of the
sloping roof section.
Before you build the shed roof, decide which walls will have gables above them and which
wall will be under the high part of the sloping section. In our example, the upper horizontal
wall is under the high part of the sloping section, and the two vertical walls have gables
over them.
To create a shed roof
1. In Roof mode, click the Delete All Roofs button.
2. With the Select Items tool, double-click each wall and make the following changes on
the Roof tab:
For the vertical wall on the left, check the Full Gable Wall box.
For the vertical wall on the right, check the Full Gable Wall box.
For the lower horizontal wall, clear the Full Gable Wall box, so a normal roof section
over this wall begins at the top plate.
For the upper horizontal wall, clear the Full Gable Wall box and check the box for
High Shed/Gable wall.
3. Click the Build Roof tool, and then click OK in the Build Roof dialog box.
4. To view the roof in 3D, click the View Mode button, and then click the Full Overview
button.
Since there is only one roof section, there is only one baseline. The baseline is the lower
horizontal wall.
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Saltbox Roof
A saltbox is a type of gable roof with the ridge off-center because there is a different pitch
on each of the two roof sections. The smaller roof section has a steeper pitch. Youll assign
different pitches to each of the two roof sections using the Roof Section at Wall dialog box
for the wall that supports each of the two roof sections.
To create a saltbox roof
1. In Roof mode, click the Delete All Roofs button.
2. With the Select Items tool, double-click each wall and make the following changes on
the Roof tab:
Leave the Full Gable Wall box checked for the two vertical walls.
For the upper horizontal wall, clear the box that says High Shed/Gable wall. Change
the Pitch to 12 in 12. The roof section above this wall will be steep and will be the
smaller of the two roof sections.
For the lower horizontal wall, change the Pitch to 3 in 12.
Roof sections will be built over the lower and upper horizontal walls, with gables over the
two vertical walls. The different pitches for each of the two horizontal wall roof sections
create a saltbox roof.
3. Click the Build Roof tool to display the Build Roof dialog box.
4. Leave the pitch set in this dialog box at 6 in 12.
The other pitches you set override the roof default pitch.
5. Click OK to build the saltbox roof.
6. To view the roof in 3D, click the View Mode button, and then click the Full Overview
button.
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Gambrel Roof
A gambrel roof has two pitches on each side of the ridge. The first (lower) pitch on either
side is steeper than the pitch near the ridge.
To convert the saltbox to a gambrel
1. In Roof mode, click the Delete All Roofs button.
2. With the Select Items tool, double-click each wall and make the following changes on
the Roof tab:
Make no changes to the two vertical walls. They remain gable ends.
For the upper and lower horizontal walls, make the Lower Pitch 12 in 12. Click
the Upper check box and keep the Upper Pitch as 6 in 12. Type 156 in the Start
Height box.
The second pitch will begin 60 inches (5 feet) above the top plate, since the top plate is
at 96 inches and 96 plus 60 =156.
3. Click the Build Roof tool to display the Build Roof dialog box.
4. Click OK to build a gambrel roof.
5. To view the roof in 3D, click the View Mode button, and then click the Full Overview
button.
Gambrel roof
Experiment with alternate pitches and overhangs. Also, try varying the height at which the
second pitch comes in so that you can see the effect it has on your roof design.
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Mansard Roof
A mansard roof is a hip roof with two slopes on the roof sections above each of the four
walls. The second slope begins at the same height above each wall. Usually the lower slope
is much steeper than the upper slope, with the upper slope being quite gentle.
To convert the half hip roof to a mansard
1. In Roof mode, click the Delete All Roofs button.
2. With the Select Items tool, double-click each wall and make the following changes on
the Roof tab:
For all walls, clear the Full Gable Wall box. Make the Lower Pitch 12 in 12. Check
Upper and make the Upper Pitch 1.5 in 12. Set Start Height to 144 inches.
3. Click the Build Roof tool to display the Build Roof dialog box.
4. Click OK to build the mansard roof.
5. To view the roof in 3D, click the View Mode button, and then click the Full Overview
button.
Mansard roof
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Wall to
Change
Gable Roof
Vertical Wall 1
Set as
Full Gable
Upper
Pitch
Start
Height
12 in 12
6 in 12
156
12 in 12
6 in 12
156
Horizontal Wall 1
3 in 12
12 in 12
114
Horizontal Wall 2
3 in 12
12 in 12
114
3 in 12
144
3 in 12
144
1.5 in 12
144
Vertical Wall 2
Horizontal Wall 1
Set as High
Shed Gable
Lower
Pitch
Horizontal Wall 2
Shed Roof
Vertical Wall 1
Vertical Wall 2
Horizontal Wall 1
Horizontal Wall 2
Salt Box Roof
Vertical Wall 1
Vertical Wall 2
Horizontal Wall 1
12 in 12
Horizontal Wall 2
Gambrel Roof
3 in 12
Vertical Wall 1
Vertical Wall 2
Horizontal Wall 1
Horizontal Wall 2
Gull Wing Roof
Vertical Wall 1
Vertical Wall 2
Vertical Wall 1
Vertical Wall 2
Horizontal Wall 1
Mansard Roof
6 in 12
Horizontal Wall 2
6 in 12
Vertical Wall 1
12 in 12
Vertical Wall 2
12 in 12
1.5 in 12
144
Horizontal Wall 1
12 in 12
1.5 in 12
144
Horizontal Wall 2
12 in 12
1.5 in 12
144
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4. Click the Wall Mode button, and then click a point on the left wall about an eighth of
the way up from the bottom wall.
5. Create a new wall by dragging the pointer all the way to the right wall.
6. Click the Select Items button, and then drag the new wall you just created until it is
about 5 feet from the bottom wall.
7. Using similar steps, make another wall about an eighth of the way down from the top
wall. Make sure that both of the new interior walls are the same distance from their
respective exterior walls.
8. Click the Dimensions button and display exterior dimension lines for your plan.
Your plan should now look something like this:
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When this is finished, your plan should look something like this:
3. With the Select Items tool, drag each lower wall of the window box until it is 2 feet from
the bottom wall.
The lower walls are the walls closest to and parallel to the bottom wall.
4. Click the Wall Mode button, and then on the right-hand side of the toolbar, click the
Break Wall tool.
5. Click the lower interior wall in four places: the upper-left corner and the upper-right
corner of each window box.
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6. With the Select Items tool, click the upper, horizontal portion of one window box, and
then press the Delete key.
7. Do the same for the other window box.
Your plan should now look something like this:
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Note: Be sure to remove the D (which means default) or the height will be reset to
the default.
To build the roof
1. Click the Roof Mode button, and then click the Build Roof tool.
2. In the Build Roof dialog box, change the Pitch to 12 in 12.
3. Click OK to build the roof.
4. Click the View Mode button, and then click the Full Overview tool.
Your full overview of the gable roof with dormers should look something like this:
You can move the interior walls closer to or further from the outside walls to change the
dormers elevation. You can change the pitch for the roof to make the dormers longer.
Depending on the structure, there is a limit to how low the roof pitch can be set. Generally
9 in 12 is the lowest pitch that should be used.
You can create dormers in more complex plans the same way, but you will have to
experiment with wall placement and pitch to achieve the desired effect.
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L-shaped plan
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The full gable on the left wall interferes with the full gable on the bottom wall. To correct
this, youll use the Break Wall tool to break the left wall into two different sections.
To use the Break Wall tool
1. Click the Wall Mode button, and then the Break Wall tool on the right-hand side.
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2. With the Break Wall tool, click the far left wall at a point even to the middle wall.
3. Double-click the lower portion of the left wall with the Select Items tool.
4. On the Roof tab, clear Full Gable Wall and click OK.
5. Click the Build Roof button, and click OK to build the roof with the default settings.
You now have two full gable roof sections meeting to form your L-shaped roof. Here is
what your plan should look like in Plan view, as well as in Full Overview:
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If your ridge line has a step in it, click the Select Items button and adjust each of the
wall segments on the left wall. When you are finished, rebuild the roof.
This completes the tutorial on advanced roofing techniques. For a more complex model,
you can combine any or all of these styles by controlling the parameters for the roof
sections above each given wall, using the same techniques as above.
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Chapter
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The toolbar runs horizontally across the top of the program window, right under the menu
bar. Toolbar buttons are shortcuts to the most commonly used menu commands. The
toolbar changes when you switch from Plan View to other views.
The toolbar has several parts:
Buttons on the left
Buttons on the right
A brief description in a pop-up window that appears when the pointer is positioned
over a button.
To select any command
Click its button.
To turn the toolbar off and on
Use the Hide Toolbar command on the Tools menu.
Mode Buttons
Some buttons on the left side of the toolbar select a category of tools to use (in other words,
they set a mode). Click a button on the left side to see related tools on the right-hand side
of the toolbar. For example, click the Wall Mode button to see tools for creating walls: the
Wall, Railing, Hatch Wall, Break Wall, and Thickness tools.
Each button on the right side selects a tool or executes a command.
Select Items
The first button on the left in the toolbar is the Select Items button.
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Use the Select Items tool to click and drag objects and to move, resize, and rotate them.
Several tools become available on the right side of the toolbar when objects are selected.
Not all of the tools appear for all objects. A wall, for instance, cannot be copied, so the
Copy tool does not appear when walls are selected. When a room is selected, only the
Open tool appears, because rooms cannot be copied, stacked, or deleted.
You can use some drawing tools to select objects they created. For example, to move a
cabinet you just created, you can select it with the Cabinet tool without first clicking the
Select Items button and then clicking the cabinet.
To select furniture and fixture objects, you must first click the Select Items button and then
click the object.
Next
Next tool
Selects objects that are stacked on top of one another, like staircases or cabinets, and objects
embedded in other objects, like the component windows of bay, box, and bow windows.
Open
Open tool
Displays a specification dialog box for the selected object, where you can set its
characteristics. You can also double-click the object to open its dialog box.
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Copy
Copy tool
Copies the selected object to the Clipboard. To paste the copy, click where you want the
copy to appear.
Delete
Delete tool
Deletes the selected object. To delete more than one object at a time, use the Delete Items
command on the Edit menu.
Wall Mode
The Wall Mode button lets you create a variety of wall types using the tools on the right
side of the toolbar.
Wall
Wall tool
Railing tool
Creates special low walls for setting off areas like decks, porches, and stairs.
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Hatch Wall
Divides one wall into two independent walls. A line shows where the break occurs; you can
select either of the walls.
Press Esc while the Break Wall tool is selected to go back to the previous mode.
Thickness
Thickness button
Cycles through the possible wall thickness settings (two, four, six, eight, and twelve inches).
All walls you draw after that will use the new thickness setting.
Door Mode
The Door Mode button lets you create a variety of doors using the tools on the right side of
the toolbar. Select the appropriate door tool, and then click a wall. For standard doors, you
must click the doorway to create an actual door.
Door
Door tool
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Places sliding doors. These doors can be placed in both exterior and interior walls and can
have different features depending on the wall type.
You can create single or double sliding doors.
Pocket Door
Creates pocket doors (doors that slide into a pocket in a wall). These are usually placed in
interior walls, but can be set in exterior walls.
You can create single or double pocket doors.
Bifold Door
Creates folding doors, usually in interior walls. Depending on the width of the doorway,
these will be single or double folds.
Garage Door
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Doorway Library
Opens the Library Browser, where you can select shaped entryways and transoms.
Window Mode
The Window Mode button displays five window tools. Within bay, bow, and box windows,
select individual windows by clicking them using the Window tool.
Window
Window tool
Creates a structure composed of three standard windows: one in the center, and one on
each side. It projects out from an exterior wall, angling back toward the base wall.
Box
Creates a structure composed of three standard windows: one in the center, and one on
each side. The two sides of the window projection are perpendicular to the base wall,
instead of diagonal, like a bay window.
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Bow
Creates a complex window structure that bows out from the wall. Each section of the bow is
a standard window.
Window Library
Opens the Library Browser, where you can select specialty windows.
Cabinet Mode
Cabinet mode lets you place cabinets.
When you place a cabinet near a wall, it snaps to the wall and faces out from it. When you
place a cabinet away from a wall, it snaps to the floor.
A wall cabinet is placed at a default height of 54 inches.
Placing a cabinet in a corner creates a special corner cabinet with two faces. The arrow that
displays when a cabinet is selected shows the way it is facing.
Cabinets come in standard modules that are meant to attach to one another, so when you
place cabinets side by side, they appear to join and be one.
Base Cabinet
Creates a simple base cabinet. You can place cabinets along a wall, or in the middle of a
room, to make an island. Fixtures like sinks can be placed inside cabinets.
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Wall Cabinet
Produces a cabinet that is usually positioned against a wall above a base cabinet, but can
also be placed away from a wall and attached to the ceiling.
Full Height
Soffit tool
Produces a soffit that fills the void between a wall cabinet and the ceiling.
Shelf
Shelf tool
Adds a shelf to a closet or to an interior wall. To install multiple shelves, use furniture shelves
or customize an enlarged cabinet.
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Fixtures
The Fixtures button displays the Library Browser, from which you can choose and place 3D
fixtures and appliances for indoor and outdoor use.
Fixtures button
After you add one fixture, you can continue clicking to add the same type of fixture as many
times as you want. To place a different type of fixture, though, you have to go through the
library again.
Some fixtures are freestanding and can be placed anywhere in a plan, while others need to
be placed in an object such as a cabinet, sink, or oven. Before you place a fixture in a
cabinet, make sure the cabinet is big enough to hold the fixture. The fixture will be centered
in the cabinet. You can place one fixture per cabinet, and the fixture is always placed in the
middle of the cabinet.
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Furniture
The Furniture button displays the Library Browser, from which you can choose and place
both indoor and outdoor furniture.
Furniture button
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Outdoor Objects
The Outdoor Objects button displays the Library Browser, from which you can choose and
place fences, bridges, ponds, statues, mailboxes, and other objects.
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Outdoor Images
The Outdoor Images button displays the Library Browser, from which you can choose and
place outdoor trees, shrubs, flowers, statues, or rocks.
Fireplace
Click the Fireplace button, and then click a wall or inside a room to place a masonry
fireplace.
Fireplace button
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Stairs Mode
The Stairs Mode button lets you create built-in stairs and landings. Bolt-in circular staircases
are fixtures, which you place with the Fixture tool.
Roof Mode
The Roof Mode button lets you build and edit roofs.
Displays the Roof Over Door/Window dialog box when you click a door or window with
this tool, so you can place a gable roof built over a door or window.
To place a gable over a wall, double-click the wall and click its Roof tab to make your
changes.
Build Roof
Displays the Build Roof dialog box. You can change the default information for roofs and
click OK to create the roofs. Roof information for individual walls overrides these default
settings for those walls.
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Deletes all roofs but not the roof-at-wall information. The information remains until you
actually change it.
Electrical Mode
The Electrical Mode button lets you place outlets, lights, and switches. Use the Electrical
Library to place other types of electrical items. You can place, move, and rotate these items
like cabinets.
110V Outlet
Lets you click to place 110-volt outlets on walls. To place 220-volt outlets, select them in the
Build menu.
Light
Light tool
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Switch
Switch tool
Creates a circuit between the switches, lights, and outlets in your plan.
Click the switch with this tool, and then click its light or outlet.
For a two-way circuit (for turning things on and off at either switch), start with one switch,
click and drag to each light or outlet, and finally drag to a second switch. This results in 3way switches.
To disconnect items, click them again with this tool.
Place Outlets
Places a series of 110-volt outlets at standard intervals along the walls of the selected room.
Name your rooms before using this tool, because a named room lets the program place the
outlets in ways appropriate for the specific room.
Electrical Library
Opens the Library Browser, from which you can select special electrical items, like
telephone jacks and smoke detectors.
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Text Mode
Click the Text Mode button and click in your plan to display the Edit Text dialog box. Enter
the text in the dialog box and click OK to place it. Text is drawn like a vector object on the
plan and is sized in plan inches, not points.
Dimension Mode
Dimension mode lets you display dimension lines on your plan in two ways.
Dimension
Dimension tool
Creates manual dimension lines between parallel walls when you click and drag. These lines
update automatically when you relocate walls and can themselves be selected and moved.
Exterior Dimension
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Up One Floor
Click this button to see the next higher floors plan. This button is available only when
youve created multiple floors.
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New Floor
Displays a dialog box where you can create a new floor in your home by deriving its outline
from the current floor or by starting with a blank Plan window.
View Mode
Selecting the View Mode button lets you open different views of your plan.
When you open a view window, the toolbar changes to show the tools available in that
view. You can open up to ten windows at once. Each one automatically reflects changes in
the others.
To switch to a different window, click it, press Ctrl+Tab, or choose its name on the Window
menu. A Plan view must be open before you can open another view.
The Materials List View, a spreadsheet of materials used in your plan, is available in the
Options menu.
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Camera
Camera tool
The Move Camera tools let you move the camera Forwards and Backwards, Left and
Right, and Up and Down.
The Turn Camera tools let you move the camera Left and Right, Upward and
Downward.
Show Items displays a dialog box where you can hide or show various items in your plan.
Adjust Sunlight displays a dialog box where you can adjust the intensity and angle of the
sun.
Toggle Sunlight shows you what your plan looks like during the day and at night.
Final View displays all the materials youve selected for items in the view as realistically as
possible. It smoothes out textures and makes sure they are accurate where different planes
meet (for example, where a countertop meets the wall).
Create Bitmap File displays a dialog box where you can name and save the current view
as a bitmap.
Print Image displays the Print dialog box so you can print the current view.
Record Walkthrough lets you create a movie of your 3D view.
Stop Recording stops the Record Walkthrough.
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Full Overview
The Move Camera tools let you move the camera Forwards and Backwards.
The Rotate Camera commands let you rotate the camera Upwards, Downwards, Left,
and Right.
Show Items displays a dialog box where you can hide or show various items in your plan.
Adjust Sunlight displays a dialog box where you can adjust the intensity and angle of the
sun.
Toggle Sunlight shows you what your plan looks like during the day and at night.
Final View displays all the materials youve selected for items in the view as realistically as
possible. It smoothes out textures and makes sure they are accurate where different planes
meet (for example, where a countertop meets the wall).
Create Bitmap File displays a dialog box where you can name and save the current view
as a bitmap.
Print Image displays the Print dialog box so you can print the current view.
Record Walkthrough lets you create a movie of your 3D view.
Stop Recording stops the Record Walkthrough.
Floor Overview
Provides a three-dimensional, birds-eye view of your entire multistory model, without roofs.
Tools available in Floor Overview are the same as for Full Overview.
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Framing Overview
Shows the frames, studs, and walls that comprise your entire multistory model.
Tools available in Framing Overview are the same as for Full Overview.
Cross Section/ Elevation
Select Items lets you select items to see their dimensions. Double-click an item with this
tool to see and change its specifications.
Show Items displays a dialog box where you can hide or show various items in your plan.
Color Off toggles the display between color and black and white.
Zoom lets you drag a rectangle around an area to magnify. When you release the mouse
button, the area within the box fills the window.
Zoom Mode
Lets you change the magnification within the active window.
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Zoom
Zoom tool
Lets you zoom in on your plan by dragging a box around an area. When you release the
mouse button, the area within the box fills the window.
Undo Zoom
Reduces the magnification of your plan by half each time you issue the command.
Fill Window
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Chapter
Reference: Menus
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Reference: Menus
Almost every command is available from a drop-down menu on the menu bar.
To display a menu
Click the menu title or
Press the Alt key and the first letter of the menu name.
Each menu shows a list of commands, some of which bring up dialog boxes or submenus
with their own commands.
File Menu
Includes commands for creating, opening, closing, saving, printing, exporting plans and
finding saved plans. The list at the bottom of the File menu shows the last four plans you
used. Select one to open it.
New Command
Opens a new, untitled plan. Opening a new file does not automatically close open files. You
can have up to ten files open at once. You can open several copies of the same plan at once,
which can be handy for detail work on different parts of your plan.
The title bar of a new plan reads Untitled.PL1: Plan, indicating the file is new, and that the
view is Plan. The Plan view is always displayed for a new file.
Defaults for a new plan are loaded automatically from a special file called PROFILE.PL1. You
can change these settings in the Defaults Setup dialog box, on the Options menu.
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Open Command
Displays the Open Plan File dialog box, where you can choose a file to open. To open a file,
type or select its name, and then click Open, or double-click it in the file list.
The Type of Files list box lets you select the type of files displayed in the file list. 3D Home
Architect Deluxe 4 labels files according to function.
Plan files have the extension *.PL1.
Automatically saved files have the extension *.PAn. The program produces automatically
saved files by constantly saving your plans as you work on them.
Back-up files have the extension *.PBn. Back-up files temporarily store the old contents of
plans that have just been saved.
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Close Command
Shuts the active window. You can close one view of a design and leave the others open. For
instance, closing a Plan window does not automatically close its open Cross
Section/Elevation window.
When you close an existing plan, you are prompted to save any changes. Click Yes to save
the changes, No to disregard them, or Cancel to leave the file open. When you choose to
save a new plan, the Save Plan File dialog box appears so you can name the plan.
Save Command
Saves the current plan using its existing name and location. To change the name or location,
use Save As. If you are saving a new, unnamed plan, the Save Plan File dialog box appears
automatically.
To help prevent the loss of data, the program provides two kinds of backup files. The first,
labeled *.PB1, is used as a buffer to store the previous contents of a file when you save a
new version. A PBn file is created for each plan you create, and remains in the directory with
the original file until both are deleted. Each time you change the contents of a file and save
it, the PBn file is updated also.
The second back-up file type is Autosave, labeled *.PAn. A blank Autosave file is created each
time you start 3D Home Architect Deluxe 4, and one such file is created for each floor you
create for a given plan. The program automatically saves the contents of the design you are
working on to Autosave files every five minutes.
If there is a system or program failure, the program prompts you to open the Autosave files
and save their contents to new files the next time you start it. Do this right away, or the
program may overwrite the old Autosave files.
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For example, if you changed (but didnt save) Home.PL1 before a system failure, the
program saves the original Home.PL1 file, plus an Autosave version called Home.PAl, which
includes at least some of the changes. When you restart the program, you can open
Home.PA1 and save its contents to a new file. If you restart the program and open only the
original Home.PL1, the program replaces the contents of Home.PA1 with those of the old
file after five minutes. Your changes from the first session are lost. Autosave is used only in
the event of a system or program failure.
Save As Command
Displays the Save Plan File dialog box, where you can enter a new file name and save the
current plans contents to a different file, or save the file to a different location.
If you open an existing file, and then make changes and save the result to a new file, use
Save As right after opening the existing file, to make sure you do not accidentally replace
the old file by saving over it.
Export Command
Displays a menu from which you can export data to other programs. 3D Home Architect
Deluxe 4 cannot import any of these file types. The export options available depend on the
type of window active: DXF files can only be created from Plan view, while only a Metafile
or Bitmap can be created from 3D views, and only Materials view can create a TXT file.
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Bitmap File
Saves images. Available in 3D views and the Final view.
Opens a Save 3D Image dialog box. Enter a file name and click OK to create a BMP file of
the current view.
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Print Command
Opens a dialog box where you can specify printing settings and print your plan. You can
also select a printer from here. Only items selected in the Show Items dialog box on the
Options menu will print. Depending on which window has the focus, this command will
either print a 2D view or a 3D graphical view.
The Print dialog box varies depending on the view.
Printer
These settings let you choose a printer and set its properties, or to print
to a file instead of to a printer. If you check Print to file, a dialog box
lets you name the file.
Print range
You cannot specify a page range because you cannot print multiplefloor house plans with one print command. Each floor must be printed
out separately.
Scaling
Full Page fits the printout to the paper. Scaling may not be accurate.
To specify an architectural scale, enter values in Inch = 1 Foot box.
Copies
Shaded/ Color
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Current Screen/
Entire Plan
Line Weight
Exit Command
Exits the program, closing all windows and prompting you to save any files that changed.
Edit Menu
The Edit menu contains commands for modifying existing objects in your plan.
Undo Command
Reverses the previous operation.
Redo Command
Reverses the previous Undo.
Delete Command
Removes a selected item without storing it on the Clipboard, like pressing the Delete key. A
deleted item cannot be pasted back into a plan. Delete can be used in all views except the
Materials List.
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Delete Scope
Delete
Click a room to delete its objects, or click anywhere in a plan if you checked All Rooms. The
dialog box remains open, letting you go from room to room, until you click Done.
You cannot delete walls or manual dimensions through this dialog box. Delete them
individually using the Delete tool or the Delete key, or by drawing over them.
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Build Menu
Use this menu to create and place objects in your plan. Many of the selections in the menu
bring up submenus with further selections, because many objects have several types from
which to choose (like windows). The tools on the right side of the toolbar (the tools in a
mode) and the selections in Build submenus work the same way.
Most mode and drawing tools remain selected until you select another mode or tool, so to
draw a series of standard walls, for example, select Wall mode and Wall once, and then keep
dragging walls.
Wall Submenu
Lets you create and edit various kinds of walls. You can draw walls vertically or horizontally,
or at any 15-degree angle. The end of the wall where you began the drag will remain fixed,
while the other end will move about until you finish dragging. While you are drawing, the
length of the wall will display in the toolbars status box. Once you finish a wall, you can
move and resize it by selecting it, which will display its three handles.
To draw a wall
1. Choose Wall from the Build menu.
2. Click the type of wall to create.
3. Click and drag the wall.
Draw straight through a doorway, window, or other opening. Put the opening in later.
To draw a wall at an angle, move the pointer in a circle as you dragthe wall will snap
to 15-degree increments.
The length of new walls appears in the status box in the toolbar as you draw them.
When you move walls connected perpendicularly to other walls, temporary dimension
lines display, locating the wall as you move it.
Drawing one wall close enough to the end of another of the same kind will cause the
program to join the two (different kinds of walls will line up, but not connect).
Connected walls will seem to be one piece, but you can still select the individual walls.
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The new wall may extend, contract, or move to meet the old wall accurately, and the old
wall may extend or contract to meet the new. The program will try to make all the joins
as smooth as possible by eliminating gaps and stubs. To do so, the program will adjust
the end of a new wall if it approaches an old wall, and will adjust the end of an old wall
if it is crossed by a new one.
This extending, contracting, and moving to make walls meet is called snapping, and the
distance within which it occurs is called the snapping distance. The default snapping
distance is one plan inch.
To change the snapping distance
1. On the Options menu, choose Defaults Setup, and then choose Dimension Defaults.
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To select a wall
Click the walls central area, which is everything not within six plan inches of an end.
The center, by which walls connect and are measured, runs the length of the wall, down
the middle.
Once a wall is connected to other walls, moving it extends or contracts the connecting
walls to keep them joined, if possible.
To move a wall
Drag the center handle.
The pointer changes to a double-headed arrow, which indicates the direction you can
move the wall. While you are dragging a wall, its length displays in the status box in the
toolbar.
Walls can be moved only perpendicular to the direction in which they run; they cannot be
moved lengthwise or rotated.
You may not be able to move a wall if it is connecting and snapping to other walls that
are holding it in place. This happens when a diagonal wall connects to horizontal and
vertical walls to create a three-way corner, because with three walls connecting in one
place, the program does not know which wall to adjust. To avoid this, add diagonal walls
last, or temporarily shorten one of the walls to break the three-way connection.
To extend a wall
Select it and drag an end handle or drag a new wall near the end so it is in line with the
old wall.
To shorten a wall, perform these steps in reverse.
To delete a wall
Draw over it completely or
Select it and pull one end to the other (essentially resizing it to nothing) or
Use the Delete key, Delete tool, or Delete command.
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2. On the General tab, specify the thickness and options for the wall.
Thickness
Railing
Invisible
Specifies that the wall cannot be seen in 3D views, but can define
rooms and align other walls.
No Room Def.
No Locate
Specifies that dimension lines will not locate these walls, as long
as the wall is not the endpoint for the dimension line.
Beam
Marks the wall as being a beam, but will not show in a 3D view.
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3. On the Roof tab, specify the pitch and options for the portion of the roof that rests on
this wall.
Knee Wall
Downward Pitch
Lets you define the pitch of the roof plane over this wall.
4. Click the Railing tab to specify this wall as a railing and set its characteristics. For more
information, see the Wall command, Railing option later in this section.
5. If you made this wall a railing, click the Railing Material tab to select materials for the
rail, newel posts, and balusters.
6. Click OK.
Wall Command
Creates standard exterior and interior walls that define your plan by enclosing space. You
can locate them using manual and automatic dimension lines, define rooms, place windows
and doors in them, and cross-hatch them.
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Railing Command
Creates walls that remain visible and define rooms, but do not affect plan dimensions. Their
chief purpose is to define areas like balconies, porches, or decks, usually on the exterior of a
plan, so that those additions can be created without changing the programs understanding
of the structure of the house. Railings can also be used to mark off staircases and landings,
and to divide a room.
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Specify Railing
Railing Type
Post to Overhead
Beam
Pillar to
Ceiling/Beam
Exterior Materials
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3. Click the Railing Material tab to select materials for the rail, newel posts, and balusters.
4. Click OK.
Beam Command
Creates a wall that has no siding and does not show up in 3D views. Use beam walls in Plan
view to show where real beams are located.
Hatch Wall Command
Marks an existing wall with hatching, diagonal lines to make walls stand out better,
particularly their thickness. Use wall hatching to mark a wall for a special purpose, for
example, for removal in a remodel.
Hatched wall
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To hatch a wall
1. On the Build menu, click Wall and then click Hatch Wall.
2. Click a wall.
The entire wall fills with cross-hatching, but is affected in no other way.
Break Wall Command
Breaks one wall section into two. They remain connected until you move or delete one of
them. Do not use this command to create a doorwayplace a door in a wall instead.
To break a wall
1. On the Build menu, click Wall and then click Break Wall.
2. Click a wall.
A thin line indicates the break.
3. Click either side with the pointer to display the resulting wall on that side.
This wall has been broken in two, and the right wall is selected.
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third wall. You will probably delete only one arm of the cross, however, since two walls of
different thicknesses seldom meet without a third intersecting them.
To join two walls of different thicknesses evenly, use a third wall. After the walls are joined,
you can then delete the third wall (in this case, the 4-inch wall).
Door Submenu
Lets you create and edit various kinds of doors.
A doors initial size is determined by the default for that type, and the room available. The
program will narrow a door to fit a tight space, but when the space is too tight, a warning
dialog box appears.
Although you can create doors only in Plan view, you can edit them in Cross
Section/Elevation view, where you can change width and height by dragging, and get a
sense of how your doors fit with your windows and cabinets.
To create a door
1. Create a wall to place the door in.
2. Choose Door from the Build menu, and then choose the type of door you want.
3. Click the wall where you want the door.
A doorway appears, centered where you clicked.
4. Click the doorway you just created to select the doorway and display dimensions and
handles for resizing or moving the doorway.
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The size of the door opening is indicated either with four digits. For example, 2668
means two feet, six inches wide, and six feet, eight inches high.
5. To resize the door, drag its end handles.
Both ends move, to keep the door centered. The movement is constrained, to make sure
the door uses a standard size.
6. To move the door, drag the center handle.
You can move a door only sideways in a wall.
7. To delete a door, select it and press the Delete key or click the Delete tool, or resize the
door down to nothing.
8. To eliminate the door (but not the doorway), pull the door shut, back into the wall.
To create double doors
1. Place a standard door.
2. Widen it.
3. Drag the center handle out to place and open the door.
A doorway appears in your plan as an opening in the walls, while a door appears as a line
and arc swinging out from the doorway.
To determine how a door will open
Click one of the three handles and mimic how the door should open by dragging the
handle.
Until you do this, or change the door specification, standard doors are doorways.
Dragging a handle creates a door and pulls it open. A doorway four feet or wider
automatically becomes a double door.
The rotation handle is used to set the angle of the open door.
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You can set characteristics of the door, such as style, type, and size (height, width, and
thickness), trim, and frame dimensions.
2. On the General tab, specify the style and type of door you want.
Door Style
Door Type
Specifications
Draw closed
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3. On the Frame & Trim tab, specify the frame style for the door.
Frame
Specify the width for the frame and its bottom rail.
Interior/ Exterior
Casing
Defines the width for any custom molding, as well as flat casings.
Changing the casing here will change it for all casings you
define from now on.
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4. If you chose a glass door, click the Lites tab to choose the number of lites (glass panes)
in the door.
Lites Across
Lites Vertical
Special Type
Choose a style for the divided lites. Your choices are Normal,
Diamond, Prairie, and Craftsman. Use the preview to see the
differences between the styles.
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5. To change the color of doors or apply material to them, click the Material tab.
Choose the item to change (Door Surface or Trim/Moldings), and then click Select
Material to choose the material.
6. Click OK.
Door Command
Creates single doors and double doors. Standard exterior doors are usually 36 inches wide,
while interior doors are 30 inches wide. Doors in exterior walls have sills added
automatically.
Standard doors are empty doorways until you select a handle and drag it from the wall,
mimicking how the door should open. This makes a door appear, opening in that direction.
Sliding Door Command
Creates exterior and interior sliding doors. They are placed and edited like standard doors.
Sliding doors default to a width of five feet and must be at least four feet, but otherwise can
be resized.
To determine which of the two parts slide and in what track it sits
Drag the end handle on that side in the appropriate direction.
For example, dragging the right handle down makes the right half of the door the
moving part, and places it in the lower track.
Exterior sliding doors always have the moving part on the inside.
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Window Submenu
Lets you create and edit various kinds of windows.
You can create windows only in Plan view, but you can edit them in other views.
Draw all your walls before placing windows. Until you enclose your house with exterior
walls, and define an inside and outside, you can put windows anywhere. Once the house is
closed, placing a window in an interior wall displays a warning because interior walls do not
usually have windows. You can override this, however. No warning comes up if the
adjoining room is labeled Porch, Deck, Balcony, or Court.
3D Home Architect Deluxe 4 creates bay, box, and bow windows from standard windows
and structural members. You can buy prefabricated bays and bows with more glass
compared to frame, and more elaborate frames and trim. Structural bays, boxes, and bows,
however, allow for floor-to-ceiling openings and built-in seating, are easier to repair, and are
built from standard materials on site. If you plan to use prefabricated windows, you can
approximate them with the Bay, Box, and Bow Window commands, or indicate the
opening using a standard window. Check with your builder and suppliers to see what will
work best.
You can also create custom windows by building them yourself from walls and standard
windows. For example, if you want a bay window with three windows across the front
instead of just one, you can create the wall structure then add the five component windows.
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You cannot place a standard bay window structure and add extra windows because the
program allows only one window per side in a defined bay window. Use similar tricks for
creating recessed windows for herb gardens and interior courts.
You can use almost any dimensions you want for your windows. Make sure your window
designs are practical. For example, you can draw a single twenty-foot wide picture window,
but a single piece of glass that big, and the wall construction it would require, would be
expensive and complicated. You would be better off with six three-foot windows, or several
sliding doors. Likewise, you can set the window separation to zero and place several
windows side-by-side, but actually building these without structural supports between them
would be difficult.
To create a window
1. Create a wall to place the window in.
2. Choose Window from the Build menu, and then choose the type of window you want.
3. Click the wall where you want the window.
A window appears, centered where you clicked.
4. Click the window you just created to select it and display dimensions and handles for
resizing or moving the window.
The size of the window is indicated with four digits. For example, 2668 means two feet,
six inches wide, and six feet, eight inches high.
5. To resize the window, drag its center handle in or out, perpendicular to the window
surface.
The window dimension shows the changing height. The top of the window remains at
the same height; the bottom moves up and down, like a window shade.
6. To move the window, drag the center handle.
You can move a window only sideways in a wall. Moving the center handle
perpendicular to the window changes the windows configuration, depending on
direction and window type.
7. To delete a window, select it and press the Delete key or click the Delete tool, or resize
the window down to nothing.
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2. On the General tab, specify the type and size of window you want.
Window Type
Specifications
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Sash Width
Specify the width for all four sides of the window sash. Increasing the
size of the sash automatically decreases the size of the glass.
Sash Depth
Specify the thickness of the sash stock measured from the exterior to
the interior.
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Interior/Exterior
Casing Width
This setting affects both sides and the bottom and top.
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5. Click the Lites tab to specify the lites (glass panes) in the window.
Lites Across
Lites Vertical
Lites in fixed
Lites in movable
Type
Shutters
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6. To change the color of windows or apply material to them, click the Material tab.
Choose the item to change (Window Sash, Trim/Moldings, or Shutters), and then click
Select Material to choose the material.
7. Click OK.
Window Command
Creates a window that uses the specifications in the Window Defaults dialog box on the
Options menu. You can place, move, resize, and delete standard windows.
The program defaults for standard windows are:
Window Type
Single casement
Width
36 inches
Height
36 inches
Floor to Top
80 inches
Sash
Minimum separation
between windows
2 inches
Casing
3-1/2 inches
Lites
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Foundation Command
Lets you specify your foundation. Foundations are based on the layout of walls in the first
floor plan. Discuss the type of foundation for your project with a licensed contractor.
Footings/
Monolithic Slab
Wall Thickness
You can set this only if you are using Footings. Defines the thickness
of the foundation walls.
You can set this only if you are using Footings. Defines the height of
the foundation wall.
For foundations using footings, a wide, shallow trench is dug, into which concrete is poured,
leaving a flat surface upon which the structure rests. The load is spread out over a wider
surface. Square posts are used to augment this type of foundation.
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Roof Submenu
Lets you create and edit various kinds of roofs.
Build Roof Command
Displays Automatic Roof Designer, which designs your roof based on the values you
provide.
To create a roof
1. On the Build menu, choose Roof and then choose Build Roof.
2. On the Build tab, specify the settings for the roof.
Raises the roof so the rafter (the bottom edge of the truss top
chord) is flush with the top of the wall. No birds mouth is cut.
If you clear this check box, rafters will have a birds mouth cut in
them as they come over the top plate of the wall.
Pitch
Describes the roof pitch in a ratio over 12. This affects new roof
planes, but not existing ones.
Roof Overhang
Min. Alcove
Any alcove smaller than the specified width and in an exterior wall
is treated as though the exterior wall went straight across. Alcoves
wider than this width cause a change in roof planes.
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3. To change the color of doors or apply material to them, click the Material tab.
Choose the item to change (Roof, Fascia, or Ceiling), and then click Select Material to
choose the material.
4. Click OK.
Gable Over Opening Command
Places a gable over a door or window.
To add a gable over an opening
1. On the Build menu, choose Roof, and then choose Gable Over Opening.
2. Click a door or window opening.
3. Check Gable Over Door/Window in the dialog box that appears.
4. Click OK.
5. On the Build menu, choose Roof, and then choose Build Roof.
6. Click OK.
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Stairs Command
Creates built-in stairs. You can create straight stairs, or stairs that curve to the left or right.
See the Fixtures command, later in this chapter, for instructions on placing prefabricated
stairs, like circular staircases.
Built-in staircases can be placed inside or outside of a home, can be set to go up or down
from the current floor, and can have several sections, even connected by landings. Stairs do
not attach to walls and cannot be rotated.
Although you cannot add staircases or edit them by dragging when in views other than
Plan, the Camera and Cross Section/Elevation windows show how your stairs look, and
how to make them.
To create a single-section staircase
1. Select Stairs, and then choose Straight Stairs, Curve to Left, or Curve to Right.
2. Click and drag the staircase, starting where the bottom will be and dragging up to the
top of the stairs.
To make a staircase that goes down from the current floor rather than up, hold the Shift
key while dragging. In general, create an up staircase, unless you are building a staircase
from a deck or porch. See About Down Staircases, later in this section.
The program uses default settings for the dimensions of the staircase components. How
high and long the staircase will be, and whether it reaches the next floor, depend on
how far you drag.
3. To move a staircase, drag its center handles.
4. To change the length (and therefore, height) of a staircase, drag its side handles.
5. Double-click a staircase to see its specification dialog box.
6. To delete a staircase, resize it to nothing, or use the Delete commands.
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2. On the General tab, check the current dimensions for the staircase.
The first line tells you if the staircase reaches the next floor; if it does not, click Make
Reach to calculate stair dimensions and number.
The next section indicates how many sections and landings are in the whole staircase,
how many risers are in the current section, and the height of the risers and the best value
for the tread. (Building codes do not permit risers to vary by more than an eighth of an
inch, so the program keeps them all the same.)
On the right-hand side of this section, youll see the number of risers of a recommended
height to reach the next floor.
3. Change any dimensions you want.
These settings are interdependent, so altering one alters the others. If you change your
mind after you change them, click Revert. You can change one staircase section at a
time.
Length
Tread Width
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# Treads
Sec Width
Rise Angle
Open Underneath
Open Risers
Eliminates the risers (the vertical part of a step), leaving each step
lying on an open pair of stringers (the side pieces of a staircase
that stretch diagonally and support the individual steps).
Railing
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5. To change the color of stairs or apply material to them, click the Material tab.
Choose the item to change (Tread, Riser Trim, Support Wall, Railing, Newels, or
Baluster), and then click Select Material to choose the material.
6. Click OK.
About Down Staircases
Always try to use up staircases if possible in your plan. There are certain times, though, when
a down staircase is preferable. These are staircases that go down from a deck or porch. An
example of how to create those types of stairs can be found in the Basic Techniques Tutorial.
You can create a down staircase in an interior room to see how it will look in one of the 3D
windows (Camera or Full Overview).
To create an interior down staircase
1. Drag out railings to define the stairwell.
If the staircase is against a wall, drag out three railings, because the room wall proper
acts as the fourth wall and completes the enclosure. Use railings instead of regular walls
because that is the way most staircases are built; a safety railing surrounds the opening in
the floor.
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2. Double-click the little room you created and click the Style tab in the Room
Specification dialog box.
3. Select Open Below for the Room Name.
This defines the hole in the floor through which the down staircase passes from below.
When you view from the upper floor, the staircase will be labeled Down, although it is
still the Up staircase from the lower floor.
Stairwell has to be declared Open Below to show stairs coming up through the floor.
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Cabinet Submenu
Creates cabinets.
Cabinets are not part of the structure of a plan. They can be placed and moved freely, and
do not affect the basic plan. Cabinets attach to walls.
Cabinets are modularcabinets of the same type are often placed together to form a single
unit, like a set of cabinets in a kitchen forming an island. The program reflects this
modularity by snapping cabinets together into constructions that display like a single piece.
Because cabinets have distinct fronts and backs, they have a direction. The program
indicates direction with an arrow, and will only attach cabinets by their backs and sides to
each other and walls, and will only attach cabinets that face the same direction.
You can create custom cabinet configurations by changing individual cabinets and by
arranging cabinets in special groups. One such grouping is a kitchen island, which comprises
a number of carefully aligned base cabinets. To create an island, create a series of cabinets
attached side by side (and facing one direction), and then create another series facing the
other way. The program should determine which way each cabinet should face, but if not,
just rotate each until it faces the right way and attaches. When completed, your island
should display as a single piece. If lines still show between cabinets, even when the Module
option in the Show Items dialog box is off, the cabinets are not attached properly and need
adjusting. Use the same technique to create a group of wall cabinets hanging from the
ceiling above the island.
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Another special cabinet configuration is used for designs with inside corners, like a U or L, to
allow a continuous countertop along the shape of the cabinet configuration. The easiest way
to build such a shape is to put together a line of cabinets down one side, and then place a
corner cabinet, and finish with another line. This will result in what looks like a single,
continuous piece. If the corner is away from a wall, so a corner cabinet cannot be used, the
program will allow a blind cabinet, or even create a filler space in the inside corner, so long
as the two neighboring cabinets are within nine inches. A continuous top can only be
stretched across an inside corner, that is, where the cabinets are facing one another across
the gap. If the cabinets on either side of the corner are facing apart, they will not attach, so
the top will not stretch.
To create a cabinet
1. On the Build menu, click Cabinet, and then click the type of cabinet you want.
2. Click your plan.
If you place a cabinet with its back or side to a wall, the cabinet snaps to the wall. If you
click close enough to a wall, the program turns the cabinet to face the proper direction.
Moving a wall near the cabinets does not attach them, but if you run Plan Check, it will
attach the cabinets to the wall, to keep things tidy.
If you place a new cabinet next to an existing one of the same type, the two to snap
together.
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If you click a corner, the program creates a special corner cabinet. A corner cabinet is not a
type of cabinet, just a regular cabinet that faces two directions. If you want a regular cabinet
in a corner, place it elsewhere, and then drag it into the corner.
Corner cabinet
Cabinets contract automatically to fit a constricted space, down to the minimum width
allowed.
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To select a cabinet
Click it with any cabinet tool, or with the Select Items tool.
Be carefulclicking a base cabinet with the Wall Cabinet tool creates a wall cabinet
above it, and vice versa.
When you select a cabinet, its outline, width, direction arrow, and handles display. A
cabinet has three side handles, a center handle, and one triangular rotation handle.
To move a cabinet
Drag its center handle.
You can move the cabinet horizontally or vertically. To move the cabinet freely, hold the
Ctrl key down while you drag it.
To resize a cabinet
Drag its side handles.
Widened cabinet
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To rotate a cabinet
Drag the triangular rotation handle.
The pointer is a circular arrow.
Rotated cabinet
To delete a cabinet
Use the Delete tool or Delete key, or resize it to zero.
Cabinets attached to one another display as a single piece unless the Module option is
checked in the Show Items dialog box, in which case the boundaries and directions of all
cabinets appear. You can select an individual cabinet, even if its attached to others. You can
move attached cabinets sideways at once by pushing with the cabinet at the end. Likewise,
cabinets attached to a wall will move with the wall.
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To change a cabinet
1. Double-click the cabinet to open its Cabinet Specification dialog box.
Your choices are plain and framed doors. Door style does not affect
drawers.
Specifications Height measures from the bottom of the cabinet to the top. For Base
Cabinets, this includes the counter thickness.
Width measures across the cabinet as you view it in elevation. It does
not include the counter top overhang. Fractional cabinet widths are
supported to 1/16th of an inch.
Depth measures front to back. This does not include the 3/4 inch
thickness for overlay doors or the counter top overhang.
For base and full height cabinets, specify a Floor to Bottom distance
of 0.
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3. On the Cabinet Front tab, specify the features of the cabinet face.
Items
Click the preview on the part of the cabinet front to change. The Item
Type and Item Height values show what you clicked.
When you change an items height, the height of the lowest cabinet
face item changes to make up the difference. If you change the lowest
item, the item directly above it changes.
To add a new cabinet face item, select the face item above where you
want the new one, and then click Add New. If nothing is selected
when you click Add New, the new item is added at the bottom of the
cabinet face. The lowest item on the cabinet face shrinks to make room
for the new item.
To delete a face item, select it and click Delete. The height of the
lowest face item increases to make up the difference, or the face area
changes to a blank area.
Options
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Fireplace Command
Creates fireplaces.
You can create two kinds of fireplaces with this command. Both kinds are built-in masonry
fireplaces, but those placed in walls act like doors and windows, while those placed in the
middle of a room act like cabinets.
You can place and edit freestanding fireplaces as you do cabinets. To move one, drag its
center handle. To resize it, drag its side and front handles. To rotate it, drag its rotate
handle. To deepen it, drag its front handle. Unlike wall fireplaces, freestanding fireplaces
cannot be fully set into a wall, but can be placed against one. They will not attach. Most
residential houses use wall fireplaces.
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You can also place prefabricated fireplaces using the Fixture Library. These are treated like
fixtures because, unlike masonry fireplaces, they are not built on site, but prefabricated and
then built into the structure. See Fixture, later in this section.
All masonry fireplaces have three components: the hearth, which projects out from the rest
of the fireplace, the fire box, and the surrounding walls. You can set the height, width, and
depth of the fireplace and fire box, as well as the depth of the hearth.
To create a fireplace
1. Select the Fireplace command.
2. Click a wall for the fireplace.
If it is an exterior wall, the new fireplace will automatically face inwards. If it is an interior
wall, click the side of the wall in the room into which you want the fireplace to face.
3. Widen the wall fireplace by dragging the side handles.
4. Move the wall fireplace by dragging the center handle along the wall.
Drag the center handle perpendicular to the wall to move the fireplace in and out.
5. Delete the wall fireplace by dragging the side handles inward toward the center, or use
standard delete commands.
A wall fireplace can be set in so the box is flush with the wall, or pulled out so that the
back is flush with the back of the wall. For example, for fireplaces on exterior walls,
dragging the center handle of the fireplace out and away from the house will move the
fireplace further into the wall, so that the chimney is external and runs up the outside of
the structure.
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To change a fireplace
1. Double-click the fireplace to open its Fireplace Specification dialog box.
Size
Specifies the height, width, and depth of the fire box. The defaults are
25, 24, and 18 inches respectively.
Offset
Enter the number of inches to offset the fire box from the center, then
click To Left or To Right to specify the direction of the offset from the
center. Enter 0 to center the fire box in the fireplace.
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4. To change the color of the fireplace or apply material to it, click the Material tab.
Choose the item to change (only Fireplace is available), and then click Select Material
to choose the material.
5. Click OK.
Electrical Submenu
Places electrical items.
You can select an electrical item with the Select Items tool to move and rotate it like a
fixture. Delete electrical items using the Delete commands.
Electrical items do not have specification dialog boxes.
Electrical items are not structurally important to your plans, and their use and location is
largely prescribed by building code regulations. It is usually best to wait until the rest of your
plan is finished before placing electrical items. The program automates much of the
placement process. For instance, when you place plain 110-volt outlets, the program
determines, based on location within rooms and circuits, whether an outlet should be
waterproof (exterior), or ground-fault interrupt (bathroom), or more than one-way.
The program uses standard heights to place electrical items: wall outlets are 12 inches from
the floor, wall switches are 48 inches, wall lights are 72 inches, and ceiling fans and lights
are the ceiling height. Outlets above a cabinet are six inches up, unless the cabinet contains
a sink, in which case the outlet is placed behind the cabinet. The difference may not be
immediately apparent because only waterproof and interrupt outlets are labeled in the plan
(as WP and GFI, respectively), and the program may not update electrical items until the
Plan Check command is used.
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Electrical library
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A basic circuit
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Fixtures Command
Displays the Library Browser, where you can choose fixtures.
Some fixtures, like toilets, water heaters, and prefabricated fireplaces and stairs, can be
placed anywhere in a room (they are freestanding). Others, like kitchen sinks and ovens,
must be placed on or in a cabinet. You can place one fixture per cabinet, and the fixture is
always placed in the middle of the cabinet.
To place fixtures
1. If you are placing a fixture in a cabinet, first create a cabinet big enough for the fixture.
2. On the Build menu, choose Fixtures.
3. Locate the item you want.
Click a plus sign (+) next to any entry to see its subentries. You may need to display
several levels before you find actual fixture items.
4. Double-click the item and then click in your plan where you want it.
When an item is loaded and ready for placement in the plan, the pointer changes to the
Fixture pointer (a toilet) to remind you that you are placing a fixture.
You can place multiple copies of the same fixture by clicking the plan as many times as
needed.
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Placing a cabinet fixture into an existing cabinet fixture replaces the fixture.
Freestanding Fixtures
When you select a freestanding fixture, the fixtures width will display, plus a center handle
and a rotating one. Some freestanding fixtures attach themselves to walls, and moving the
wall moves the fixture.
To change a freestanding fixture
1. Double-click the fixture to open its Fixture/Furniture Specification dialog box.
2. The dialog box shows the items height, width, depth, and distance to the floor, along
with a preview.
3. To change dimensions, enter new values.
4. To return to the first version, click Reset.
5. To change the color of the fixture or apply material to it, click the Material tab.
Choose the item to change (Main color, Trim or second, Accent or hdwr, or Glass),
and then click Select Material to choose the material.
6. Click OK.
Circular Staircases
Prefabricated, metal circular staircases are available in the Furniture Library. These are
treated like fixtures because unlike the staircases above, they are not built on site, but are
prefabricated, and then placed in your design.
To place a circular staircase
1. Choose Furniture, and then Interior Decoration_3DHA, and then Circular Stairs, and
the size you want.
2. Click where you want the staircase.
Prefabricated staircases display central and rotation handles and show width when
selected.
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Masonry fireplaces in walls act like openings, so they make their own space. Prefabricated
fireplaces are fixtures, and cannot be placed in a wall; instead, they are walled into their own
room. But for the fireplace to show in the next room, a hole needs to be opened in the wall
between. To project a prefabricated fireplace into a room, you must draw its own room
behind the larger room.
To place a prefabricated fireplace
1. Create a three-wall niche behind the wall into which the fireplace will be placed.
Make sure the niche is larger than the fireplace.
2. Choose Fixture, and then Fireplaces_3DHA, and the type of fireplace you want.
3. Click the back wall of the niche.
This attaches the fireplace to the wall, like a cabinet, so that moving the wall moves the
fireplace.
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4. Drag the side walls against the fireplace, and then push it forward by dragging the back
wall to which it is attached forward.
This makes the fireplace punch through the wall, assuming it is a four-inch wall. If the wall
is thicker, replace the wall section in front of the fireplace with a 4-inch-thick section
using the Break Wall command.
Prefabricated fireplaces display movement and rotation handles and width when
selected.
5. Drag the handles to move or rotate the fireplace.
6. To delete a prefabricated fireplace, use the Delete key and commands.
If you double-click a prefabricated fireplace, the specification dialog box is for
Fixture/Furniture, because prefabricated fireplaces are considered fixtures.
Furniture Command
Opens the Library Browser, where you can choose furniture items.
To place furniture
1. On the Build menu, choose Furniture.
2. Locate the item you want.
Click a plus sign (+) next to any entry to see its subentries. You may need to display
several levels before you find actual furniture items.
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3. Double-click the item and then click in your plan where you want it.
When an item is loaded and ready for placement in the plan, the pointer changes to the
Furniture pointer (a chair) to remind you that you are placing furniture.
You can place multiple copies of the same furniture item in the plan by clicking multiple
times.
Furniture can be placed anywhere in a plan big enough to hold it, and then can be
moved and rotated.
Dimension lines locate walls and openings in walls by showing how far one wall is from
another, or how far an opening is down a wall. Temporary dimension lines display for
specific, selected objects, like openings, fixtures, and furniture, in all views in which the
objects can be selected.
Dimension lines are treated like objects in 3D Home Architect Deluxe 4, but do not have any
physical existence, so they can be created and moved mostly like walls. They display only in
Plan view.
Dimension lines are always drawn perpendicular to the walls they are locating. Like walls,
dimension lines can be drawn at any angle, in 15- degree increments. For openings in walls,
dimension lines can be parallel to these and still locate them. To do so, a line is extended to
the center of the opening from the dimension line. This is called reaching. The line is called a
mark. The same dimension line may locate several walls and openings, with marks extending
to each item. In this case, the portion of the entire dimension line between marks is called a
section.
The numbers in a dimension line show length in feet, inches, and eighths of an inch. A 12foot distance is shown as 12, 12 feet 4 inches as 124, and 12 feet 4-1/2 inches as 124"4
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(four eighths equal half an inch). The size of the numbers themselves is fixed, to make sure
you can always read them.
To set defaults for dimensions
On the Options menu choose Defaults Setup, and then choose Dimension Defaults.
Dimension Command
Lets you create manual dimension lines.
To create interior dimension lines
1. On the Build menu, choose Dimension Lines, and then choose Dimension.
2. Click and drag in your plan, starting at a wall and dragging a line perpendicular to it to a
facing wall.
You can also drag a line to or from an opening, by starting or ending your drag close
enough to the center of it. You can drag a line between two openings.
If you set the No Locate attribute for a wall (in the Wall Specification dialog box, on the
General tab), your dimension lines will locate the wall, but only if there is no more than
one normal wall. If the dimension lines locate two or more normal walls, any No Locate
walls are ignored.
A dimension line that extends past several interior walls or openings will locate all of
them by using a mark for each item, and so creating a series of sections.
Once placed, dimension lines can be selected and moved like walls. They display three
handles and can be moved sideways by dragging the center one, and resized by
dragging the ends in and out. Dragging an end handle is difficult because it cannot be
selected if a wall is present. This is because the ends will move automatically as the items
they locate move.
Although dimension lines expand and contract automatically, they do not move sideways
to accommodate changes. For this reason, place them only after you have arranged your
walls and openings. Although dimension lines and numbers will automatically adjust to
changes, diagonal walls can cause slight errors in measurement. If you made changes
after placing dimensions for diagonal walls, select each possibly affected line to update it.
While all the sections of a dimension line are treated as one when creating and editing
them, individual sections can later be deleted by drawing over them. Adjacent sections
are not affected.
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Text Command
Lets you enter text to create labels and comments for your plan.
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To add text
1. Choose the Text command on the Build menu.
Text tool
2. Click the location in your plan where you want the text.
A dialog box appears.
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Picture Symbol
Height/Width
Transparent Color The transparent color can be either black or white. The program
chooses the default based on items behind this one. Change this if
part of the image appears to disintegrate due to the color of the
surface behind it. If you choose black as the transparent color,
every black pixel of the image becomes transparent. If you choose
white, white pixels are transparent.
Select Image
Click this button to replace the current image with a different one.
3. Click OK.
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Lot Height
Skirt Thickness Defines the thickness of the skirt that gives you a sense of depth when
you view the lot.
About Rooms
Rooms are not listed on the Build menu, and there is no tool to create them. Rooms are not
objects, but collections of objects. Like a floor plan, a room defines a space by surrounding it
with walls so that you can tell what is inside and what is out.
You define a room as you do a house, by enclosing it in walls. Once enclosed, the room can
be considered apart from the rest of the rooms, and treated as such. Rooms let you divide
your plan into separate areas, and treat each area separately, so what you do in one area
does not affect the other areas.
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Subdivide your plan with walls of any type to create rooms. If the wall is a standard wall
or railing, place a door in it. Beams and invisible walls define a room, but do not close it
off in any way, leaving the room open. Many dining rooms, for example, are not
completely enclosed by walls. You can also create a real wall but place a large doorway in
it, which creates a kind of arch to divide the rooms.
You can also run Plan Check. 3D Home Architect Deluxe 4 uses room definitions, based on
the contents of rooms and names you give them, to determine which rooms are which, and
what should be in each. Based on its understanding of what rooms should contain, the
program assigns names to rooms it understands, and asks you to define the rest.
For example, if you create a two-room plan, and one room has a kitchen sink, when you run
Plan Check the program will automatically label the room with the sink Kitchen and will
prompt you to name the other room. Plan Check uses the names you give to rooms to
determine what they should have. For instance a good-sized room without windows will
cause Plan Check to advise you to add windows, unless you have named the room Closet.
To display room names and area sizes automatically, check those options in the Show Items
dialog box (on the Options menu). Names are those assigned in the Room Specification
dialog box; manual text labels are ignored.
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Room information does not always update automatically. To make sure all room information
is up to date, run Plan Check.
You cannot delete a room. You can delete its contents using the Delete Items command on
the Edit menu.
To change a room
1. Double-click in a blank area of the room to see its Room Specification dialog box.
Tells the program what kind of room the space is. Open Below
indicates an opening in the floor for a down staircase.
Specification
Floor Height specifies the ground level of the floor. This is useful in
designing split-level homes. Floor Height defaults to 0, but you can
specify a negative number to make the floor lower in one room than
another. When you set this value, the Ceiling Height value
automatically updates to keep the ceiling level across the plan. If you
want the ceiling to be 96 inches, but the floor to begin at 36 inches,
reset the ceiling height to 96 inches. You can use stairs to join the two
different levels.
Ceiling Height controls the height of your walls in the room. It is
relative to the rooms floor height.
Lowered Ceiling specifies the height off the floor of a lowered ceiling.
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Crown Molding
Sets the height and the distance top to bottom and floor to
bottom, of strips of molding that run around the wall/ceiling
junction.
Sets the height and the distance top to bottom and floor to
bottom, of strips of molding that run around the walls.
Base Molding
Sets the height and the distance above the floor of the molding
around the floor.
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Ceiling over this room Specifies that the room will have a flat ceiling. If this box is
cleared, the ceiling follows the underside of roof or ceiling
planes.
Roof over this room
Generates a roof over this room.
If both boxes are checked, the room will have a roof with a flat ceiling. If neither box is
checked, the room will not have a roof or ceiling. You cannot check only the ceiling box.
You must have a roof in order to have a ceiling.
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Choose the material to change and then choose one of the options in the scrolling list.
6. Click OK.
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Options Menu
Most of the commands in this menu determine how objects display and behave in your plan
while you are drawing.
Objects can be added to the plan even if their display is turned off, but they will not be
visible. All objects, regardless of whether or not they are displayed, are saved and included in
the Materials List, but only displayed items are included in DXF and WMF files created using
the Export command on the File menu, or printed using the Print command on the File
menu.
To show or hide items
1. On the Options menu, choose Show Items.
2. Select or clear any of the options.
Opening Size determines the width of doors and windows. When selected, a figure
appears in each opening, giving its width in feet and inches. The exact format of the
number depends on settings in the Dimension Defaults dialog box.
The Area and Size check boxes under Room Labels determine what numbers are
attached to room labels. Checking the first displays the area in square feet, while the
second displays the rooms overall width and length.
The Modules check box under the Cabinets option shows the individual cabinet
modules of a cabinet structure by drawing lines between them. You can also see the
separate cabinets by selecting them. The Modules option does not affect the editing of
cabinets, just their display.
Walls cannot be hidden, but beams and walls defined as invisible in their Wall
Specification dialog boxes can be. If their display is not turned off, these special walls
will display with dashed lines.
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These colors are not used in 3D viewsjust in Plan view. They make objects easier to see.
Keep your scheme simple, to avoid a cluttered and confusing display. The dialog box
defaults use black for all structural objects, muted colors for labels and furniture, fixtures,
and cabinets, and vivid red for electrical items.
Materials Submenu
Builds a Materials List.
Materials List
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The Materials List is a spreadsheet listing each kind of material item needed to build your
plan. All objects in the selected area, whether displayed or not, are included in the Materials
List. Electrical items are described, so you can check the exact characteristics of outlets and
switches. You enter your own cost in the price column, and then a cost for that item will
automatically appear in the Tot. Cost column.
You can export an open Materials List using the TXT command in the Export submenu on
the File menu.
The Materials List includes the following:
Cabinets, fixtures, and furniture objects.
Electrical fixtures, outlets, and switches. Electrical wiring is not included.
Wall framing with studs at 16-inch intervals, and double plating on the top of the
frames. Also, square footage of wallboard required. Decks are constructed with 2x6inch redwood decking planks unless another material is selected.
Flooring is constructed with 2x10-inch joists set at 16-inch intervals.
Roofing materials including roof sheathing, rafters, gable fascia, eave fascia, and
gutters.
Cubic yards of cement needed for the foundation wall and concrete footing. Drilled
pier holes and concrete support posts are also listed.
Carpeting and other flooring materials as defined in the Room Specification dialog
box for a particular room.
Interior wall material as defined in the Room Specification dialog box for a particular
room.
Exterior wall material as defined for the exterior walls.
Roof materials as defined in the Build Roof dialog box.
Ground covering in square footage.
Landscaping items from the Outdoor Image Library.
The Materials List does not include the materials needed to connect these components, such
as nails, staples, etc., or the labor required to put it all together.
The Materials List calculates the exact amount of materials needed. Especially for walls and
floors, you need to budget to fudge it. You always need a little bit more material than is
theoretically required. Adjust the figures for base materials (like studs, joists, wall board,
carpet, etc.) upward by 10%. You can make substitutions in the Quantity, Unit, and Price
columns. If you want to use 2x12-inch joists instead of 2x10-inch joists, specify this change
in the appropriate box in the Comment column, instead of the Size column. The idea here
is to get a list of materials that you can take to your local supplier and get an estimate of
how much the materials alone will cost you.
Disclaimer: The Learning Company makes no guarantees regarding the completeness of the
Materials List, since additional materials may be required for your plan.
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To define materials
3. On the Options menu, choose Materials and then choose Define Materials.
4. Choose the set of materials to define.
5. Click one of the materials items in the scrolling list.
6. Click Edit to change the selected materials item.
7. Click Delete to delete the selected item. You cannot delete items you are using in
your plan.
8. Click New to define a new material, or click Copy to create a material definition based
on the selected one.
9. Click OK.
To use your own bitmap or JPEG file as a texture
1. In Windows Explorer, copy your bitmap or JPEG file to the Clipboard by right-clicking it
and choosing Copy.
2. In the Program Files\Broderbund\3D Home Architect\Textures folder, right-click the My
Textures folder and choose Paste.
3. In 3D Home Architect Deluxe 4, on the Options menu, choose Materials and then
choose Define Materials.
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Restrict Camera to
Room
Lets you restrict camera view to one room only. This speeds up
redrawing.
Unconnected Wall
Min. Length
Sets the length of the smallest wall you can draw. The default
is 18 inches, which keeps you from drawing little stubs by
accident.
Inches Scrolled by
Arrow Key
Determines how far your plan will scroll in its window when
you press an arrow key. The default is 12 inches.
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Specification
On an upper floor, Floor Height changes the ceiling height for the
current floor and the floor below it. You cannot change this setting
for the first floor.
Ceiling Height controls the height of your walls in the room. It is
relative to the rooms floor height.
Floor Above Height specifies the height of the floor above this
one.
Crown Molding
Sets the height and the distance top to bottom and floor to
bottom, of strips of molding that run around the wall/ceiling
junction.
Chair Rail
Sets the height and the distance top to bottom and floor to
bottom, of strips of molding that run around the walls.
Base Molding
Sets the height and the distance above the floor of the molding
around the floor.
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Choose the item to change and then click Select Material and choose a material.
5. Click OK.
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Allow Dimensions
in Eighth Inches
Locate Interior Wall Determines whether walls are measured from their centers,
Dimensions At
which is the default, or from their outer surfaces. (Exterior walls
are always measured from their outer surfaces.)
Number Height
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3. Click OK.
Material Defaults Command
Sets the default materials for various items in your plan.
To change the default for a material
4. On the Options menu, choose Defaults Setup and then choose Material Defaults.
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Controls how many inches the camera moves each time you
direct it to move right, left, forwards, or backwards. For interior
views a small number is good. For exterior, set a larger
increment.
Degrees Each
Defines how many degrees the camera rotates each time you
direct it to. A setting of 90 rotates to each wall in a room with
four rotations.
Height Above
Defines the cameras height above floor level for the current floor.
Clip Surfaces Within Tells the camera not to display items within this distance.
Measured as a radius from the camera position.
Remove Wall Within Removes the view of walls within this distance of the camera.
Measured as a radius from the camera position.
3. Click OK.
3D Menu
The 3D menu commands open different views of your plan.
You can open several views in the same plan at once, and switch back and forth by clicking
the view you want active, or by pressing Ctrl+Tab to cycle through the views.
You can display multiple views of the same kind. The commands that open new views,
Camera, Full Overview, Floor Overview, Framing view, and Cross Section/Elevation,
must all be selected with the Plan view active. Other commands in the menu are available
only for the appropriate views.
When 3D views are created, the program calculates the floor and ceiling areas, which results
in the creation of an attic.
Camera Command
Lets you locate a camera in your three-dimensional plan. Camera view shows you how your
plan will look when finished. It can display a perspective view of an entire multistory model,
including the roof, when the camera is positioned outside. The Final view makes sure
surfaces are smoothed out and are accurate where different planes meet (for example,
where a countertop meets the wall).
To create a Camera view
1. Choose Camera from the 3D menu.
2. Click to place the camera.
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After you release the mouse button, a Camera view opens, showing a three-dimensional
display of the view you selected. The lines angling out from the camera show how far left
and right you will be able to see.
Camera tool
3. Click the arrows to change the position of the camera. This alters your perspective.
The arrows do the following:
Move the camera forward and back, changing the camera position but keeping the
same angle (dollying in or out).
Move the camera position left and right while keeping it pointed straight ahead
(tracking left and tracking right).
Move the camera up and down.
Turn the camera left and right, changing its angle without changing its position (also
called panning).
Tilt the camera up or down.
4. Reposition the camera in Plan view to see the entire plan.
When you place a camera in your plan, it displays like a fixture rather than a pointer. It
has two handles, with which you can move and rotate it.
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5. Double-click a camera to open a Camera Setup dialog box to set the following:
Positioning determines how many inches and degrees the camera moves when you
click its positioning arrows, how high it is above the floor, and its tilt angle.
Clip Surfaces determines whether object surfaces within the specified distance show
in the Camera view. The default is 24 inches.
Remove Wall determines whether walls within the specified distance show in the
Camera view. The default is 48 inches.
To change the defaults for all cameras in this plan, click the Defaults tab and make
your changes there.
The toolbar in the Full Overview view lets you do the following:
Move the camera forward and back, changing the camera position but keeping the
same angle (dollying in or out).
Rotate the camera upward, downward, left, or right,
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The toolbar in the Floor Overview view lets you do the following:
Move the camera forward and back, changing the camera position but keeping the
same angle (dollying in or out).
Rotate the camera upward, downward, left, or right,
The toolbar in the Framing Overview view lets you do the following:
Move the camera forward and back, changing the camera position but keeping the
same angle (dollying in or out).
Rotate the camera upward, downward, left, or right,
Because elevation shows only width and height, no view controls are featured other than the
Zoom command and horizontal and vertical window scroll bars.
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You can adjust the intensity, tilt angle, and direction angle of the sunlight. This command is
not available in Plan or Cross Section/Elevation views.
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In the Define Materials dialog box, the Name list shows you the type of item you
clicked. When you make your changes, all items of this type will use the new settings.
Remove 3D Command
Closes the three-dimensional and elevation views while you are in Plan view. This neatens up
the workspace and speeds up the program.
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3D Background Command
Lets you choose a picture or a solid color as the background for 3D views.
If you specify Picture, click Select to choose a picture from a hierarchical library of images.
If you specify Color, click Select to choose or create a color in the Color dialog box.
Tools Menu
The Tools menu lets you check your plan, create a new one with the House Wizard, control
reference floors, show or hide the toolbar, and use the Library Browser.
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2. Click Hold to return to the plan, so you can fix the problem (its a good idea to have the
whole plan visible on screen).
After fixing the problem, if you select the Plan Check command again, the dialog box
shows you the next problem.
3. To skip a problem that Plan Check reports, click Next.
4. To exit Plan Check, click Done.
Plan Check will fix some things automatically.
Rooms without names will be assigned them if the program can ascertain what they are.
For example, if an unnamed room has a toilet in it, Plan Check will label the room
Bathroom. You can assign names yourself by double-clicking the room and choosing a
name in the Room Specification dialog box. Room names are important for Plan Check
because it looks for different things in different rooms. For example, a small room labeled
Closet will not need windows, but a bedroom will.
Cabinets that have been detached from walls during editing will be reattached.
Doorways that were changed from exterior to interior will have their exterior thresholds
removed.
You do not have to do everything Plan Check says you should. For example, Plan Check
may suggest that the inside door to your garage is too narrow. You may decide to leave it as
is to accommodate your kitchen design, but you should realize that too narrow a door could
be a nuisance when carrying groceries and laundry back and forth from your car.
Plan Check is not a legal or adequate check of your plans. Just because the plan passes Plan
Check does not mean it will pass an official inspection, qualify for a building permit, or be
buildable. Consult local builders and officials before you begin designing, and throughout
design and construction. Find out from people who know what is required and what works
best in your area.
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These settings are used by the Reference Display On and Swap Floor/Reference
commands.
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Library Browser
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Internet Menu
The Internet menu connects you to a technical support web site or lets you upgrade to
Chief Architect, a more sophisticated version of the program.
The first time you use a command on the Internet menu, 3D Home Architect Deluxe 4 may
ask you to configure your Web browser for use with the application. Follow the on-screen
instructions.
Window Menu
The Window menu controls the size, magnification, arrangement, and features of windows.
The commands affect only the display of your plan; the plan itself remains at the scale at
which you created it. Most of the commands work in all views.
The final item in the Window menu lists the windows open in the program and lets you
change the active window by selecting it.
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Zoom Command
Lets you zoom in on part of your plan by selecting the command, and then dragging a box
around an area. The program changes the magnification so the selected area fills the screen.
You can continue zooming until you select another command.
Tile Command
Arranges the windows side-by-side.
Cascade Command
Staggers windows one on top of the other.
Help Menu
The Help menu lets you use the online Help system. The Help system uses its own windows
that can be moved, resized, and minimized and maximized like any other, so you can view a
help topic while working on your plan.
About Command
Displays version information for the product.
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Appendix
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Many books are available that cover the basics of building a home. Try to get one that
focuses on your locality, since building practices and local ordinances vary. Your best source
of information is your architect or builder, if you hire one. If you are going to do it yourself,
find others who have recently completed a similar project. Many areas have owner-builder
associations or programs through local junior colleges.
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Appendix
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Appendix
bathroom or closet meant for use only by the occupants of a particular bedroom.) To
accomplish this, the front door in your plan should open into an entry hall, and this or a
connected hallway should connect the other rooms. While this ideal is not practical for a
very small house or a guest cottage, it is the standard way to plan a larger home. Of course
there will be exceptions to this rule, but the larger the home, the more strictly it should be
followed.
Here are some tips to keep in mind as you lay out your plan. First, dont consider hallways as
wasted space, so that you make them as narrow as possible, using the space you save
elsewhere. This makes them cramped and unpleasant. Hallways are living areas too, and
youll be in them more often than you think. The features you design into a room will give
that room its character and appeal. The features you design in your hallways add character
and appeal to your home as a whole. In a two-story plan, try to combine an upstairs hallway
with the stairway so they share a larger open area. Widen the hallway a little, raise the
ceiling and place a skylight or chandelier over this area.
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Certain notations may be required on your plan before it is approved. For example, a note
about the size and location of crawl space vents around the house perimeter may be
required. A door between a garage and the rest of the house may have to be designated as
solid core (for fire protection). Study a set of plans that has already been approved to find
out about these things. After that, simply submit your plans. When you get them back they
will either be approved or you will know what has to be done.
Be sure to find out how long it takes for the building department to review your plans. Allow
time to resubmit your corrected plans once or twice. The building inspectors are there for
your benefit. They will protect you from bad construction caused by your own mistakes or
by the shoddy workmanship of others. One owner-builder working on his first house hired a
subcontractor to install all the wallboard. The job did not appear to be done well, but he
said nothing because he wasnt an expert. The building inspector came in while the
subcontractor was there and pointed out all the areas the owner had secretly questioned.
The subcontractor had to redo some areas and fix others, until the job was done right,
much to the relief of the owner.
Make a list of what the building inspector will inspect, and then make sure nothing prevents
these inspections. Do not cover this work until it has been inspected! If the nailing of the
subfloor to the joists must be inspected, dont install the hardwood floors before the
inspection. You may have to take them back up.
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Appendix
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Q. I want to create a cabinet island in the middle of the kitchen with overhead cabinets hanging
from the ceiling. How do I create ceiling cabinets?
A. Use wall cabinets, placed away from walls in Plan view. When placed near a wall, the wall
cabinets will attach to the wall, but if they are placed away from the wall, they attach to
the ceiling and become ceiling cabinets.
Q. What font does the program use for text objects?
A. The program uses Arial, which is included with Windows. If you have removed Arial from
your system, reinstall it.
Q. I placed a masonry fireplace in my living room, but I cant get it to go through the wall so the
chimney is outside. Whats the trick?
A. In Plan view, select the fireplace and move it into the wall by clicking the center of the
fireplace while holding the Ctrl key down. Position the fireplace so the edge of the fire
box lines up with the wall, leaving only the hearth protruding from the wall.
Q. There is no shuffleboard table in the Furniture Library. Can I create my own?
A. Yes. You can use cabinets to create a realistic shuffleboard table, and many other types of
objects. Place a base cabinet, and then click the cabinet and use its handles to stretch it
to the desired length. Double-click the cabinet to see the Cabinet Specification dialog
box, and remove the doors and drawers. This will give you a long, flat surface, with
smooth sides. For more detail, you could add cabinets of the same length to the sides,
and make them thin. By making these side cabinets a little higher than the main table,
you can create a rink. Youll be surprised by the kind of things you can do with cabinets;
you just need to use your imagination!
Q. Can I edit a walkthrough after I have recorded it?
A. No. If you want something different, you must record another walkthrough.
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Appendix
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Index
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Index
1-2-3
A
About command, 271
Adjust Sunlight command, 263
application windows
aligning when minimized, 271
arranging side by side, 271
staggering, 271
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Index
C
Cabinet Defaults, 253
Cabinet Mode button, 150
Cabinet Specification dialog box, 219
Cabinet submenu, 214
cabinets
adding shelves, 151
adding shelves or drawers, 220
base, 150, 221
base cabinet defaults, 253
changing, 219
creating, 150
custom configurations, 214
deleting, 218
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crown molding
for rooms, 244
current floor
defaults, 254
Cut command, 177
D
decks
building, 98
default settings
about, 19
defaults
for base cabinets, 253
for cabinets, 253
for camera views, 258
for current floor, 254
for dimension lines, 257
for entire plan, 252
for full height cabinets, 253
for object materials, 258
for standard windows, 253
for wall cabinets, 254
Defaults Setup command, 251
Define Materials, 250
Define Materials dialog box, 264
Delete All Roofs tool, 157
Delete button, 146
Delete command, 177
Delete Items command, 178
Delete Roof, 208
deleting
cabinets, 218
doors, 189
doorways, 189
objects, 17
walls, 181
windows, 196
deleting categories of objects, 178
deleting objects, 177
Dimension
and No Locate setting, 233
Dimension button, 159
Dimension Defaults, 257
dimension lines
adding, 159
defaults, 257
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Index
E
Edit menu, 177
Copy, 177
Cut, 177
Delete, 177
Delete Items, 178
Move Area, 179
Open Item, 178
Paste, 177
Redo, 177
Reverse Plan, 179
Select Items, 178
Undo, 177
Edit Text dialog box, 235
electrical circuits
creating, 158
Electrical command, 224
electrical items, 224
adding, 57
library, 158
outlets, 157, 158
placing, 225
tutorial, 116
Electrical Library, 226
Electrical Library tool, 158
Electrical Mode button, 157
Exit command, 177
exiting the program, 177
Export command, 171
and Show Items, 247
exporting
Materials list as TXT, 174
objects as WMF, 172
plans as DXF, 172
views as BMP, 173
extending
walls, 181
Exterior Dimen., 234
Exterior Dimen. button, 159
exterior walls
drawing, 63
F
features
3D Home Architect, 6
File menu, 168
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floors
changing reference, 160
creating, 161, 204
viewing lower, 160
viewing upper, 160
folding doors, 194
creating, 148
font
for plan text, 280
Footings foundations, 205
foundation
creating plan for, 109
Foundation command, 205
foundations
creating, 205
Framing Overview
toolbar for, 262
Framing Overview button, 164
Framing Overview command, 262
freestanding fireplaces, 221
frequently-asked questions, 279
Full Height Cabinet, 221
Full Height Cabinet Defaults, 253
Full Height Cabinet tool, 151
full height cabinets
creating, 151
Full Overview
toolbar for, 261
Full Overview button, 163
Full Overview command, 261
furniture
applying colors and materials, 94
creating custom, 280
placing, 43, 153
Furniture button, 153
Furniture command, 231
Furniture/Fixture Specification dialog box, 237
G
Gable Over Opening, 207
Gable Over Opening tool, 156
gable roof
for L-shaped house, 139
tutorial, 126
gable roof over door or window, 134
gable roofs
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Index
H
half hip roof
tutorial, 131
handles
on objects, 15
Hatch Wall too, 147
hatched walls, 186
hatching
walls, 147
Help menu, 271
3D Home Architect Help, 271
About, 271
Using Help, 271
View Manual, 271
help topics, using, 271
help topics, viewing, 271
Hide Room Boxes, 270
hierarchical libraries, 268
hip roof
tutorial, 124
HomeStyles Modifications, 282
house size
determining, 276
House Wizard command, 268
I
Image Specification dialog box, 239
imperial units, 168
Import Bitmap command, 175
importing
J-K
JPEG files
using as textures, 250
kitchen island
creating with cabinets, 85
L
labels
adding, 159
adding to plans, 234
landscaping
adding, 51
adding images to, 57
landscaping images
placing, 155
library browser
for doors, 194
for doorways, 195
for electrical items, 226
for fixtures, 228
for furniture, 231
for outdoor images, 238
for outdoor objects, 236
for windows, 204
Library Browser command, 268
Light, 225
lighting conditions
adjusting, 263
lot
showing boundary lines, 240
Lot Perimeter dialog box, 240
L-shaped houses
roofs for, 139
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magnification
changing, 164
mansard roof
tutorial, 132
manual dimension lines
creating, 233
masonry fireplaces
placing, 155
Material Defaults, 258
materials
applying, 50
assigning to object types, 263
defining with your own images, 250
Materials command, 248
materials for objects, 250
Materials List
creating for entire plan, 161
for entire plan, 251
for room, 251
for specified area, 251
Materials List (TXT) command, 174
measurement units
changing, 168
menus
displaying, 168
metric units, 168
mirroring
plans, 179
modes
3D Home Architect, 13
molding
for rooms, 244
Monolithic Slab foundations, 205
Move Area command, 179
moving
cabinets, 217
doors, 189
objects, 15, 179
walls, 181
windows, 196
multiple floors
about, 19
multiple-section staircase
creating, 209
O
object materials
defaults, 258
objects
3D Home Architect, 15
changing, 16, 178
copying, 17, 146
deleting, 17, 146
hiding or displaying, 247
moving, 15, 179
resizing, 16
rotating, 16
selecting, 16, 178
selecting, 144
selecting when stacked, 16, 145
setting characteristics, 145
Open button, 145
Open command, 169
Open Item command, 178
Options menu, 247
Color On/Off, 259
Defaults Setup, 251
Materials, 248
Set Plan Colors, 248
Show Items, 247
outdoor images
adding, 57, 238
changing, 239
placing, 155
Outdoor Images button, 155
Outdoor Images command, 238
outdoor objects
adding, 237
changing, 237
placing, 154
Outdoor Objects button, 154
Outdoor Objects command, 236
outlets
placing for a room, 227
placing for entire room, 158
placing one at a time, 157
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Index
overview
3D Home Architect, 8
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S
saltbox roof
tutorial, 128
Save 3D Image dialog box, 173
Save As command, 171
Save command, 170
scrolling
distance for arrow keys, 252
second floor
and staircases, 113
creating plan for, 111
Select Items button, 144
Select Items command, 178
Select Material command, 263
selecting
cabinets, 217
objects, 16, 178
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Index
defaults, 253
program defaults, 201
Start House Wizard, 269
starting
3D Home Architect, 3
Stop Recording command, 265
submenus
Cabinet, 214
Dimension Lines, 232
Electrical, 224
Roof, 206
Wall, 179
Swap Floor/Reference command, 267
Switch, 225
switches
connecting to lights and outlets, 158, 227
disconnecting from lights and outlets, 158
system requirements, 2
T
Technical Support, 281
telephone jacks
adding, 158
text
adding, 159, 235
adding automatically, 236
changing, 236
font used, 280
Text command, 234
Text Mode button, 159
textures
creating, 250
The Learning Company Technical Support, 281
thickness settings
for walls, 147
thickness settings for walls, 187
Thickness too, 147
three-dimensional views
backgrounds for, 265
closing, 264
creating, 161
recording, 265
showing recordings, 264
Tile command, 271
toolbar, 144
Cabinet Mode button, 150
U
Undo command, 177
Undo Zoom button, 165
Undo Zoom command, 271
uninstalling
3D Home Architect, 4
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V
View Manual command, 271
View Mode button, 161
viewing
in three dimensions, 39
views
Camera, 162, 259
camera defaults, 258
closing, 170
closing all, 170
Cross Section/Elevation, 164, 262
Final, 263
fitting within the window, 165
Floor Overview, 163, 262
Framing Overview, 164, 262
Full Overview, 163, 261
magnifying, 165
reducing, 165
Visit 3D Home Web Site command, 270
W
walkthrough
creating, 122
walkthroughs
ending, 265
recording, 265
showing, 264
Wall Cabinet, 221
Wall Cabinet Defaults, 254
Wall Cabinet tool, 151
wall cabinets
creating, 151
soffits for, 151
Wall command, 179
Wall Mode button, 146
Wall Specification dialog box, 182
Wall tool, 146
wallpaper
creating your own, 250
walls
adding shelves to, 151
beams, 186
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Index
deleting, 196
gables over, 156
library, 150
moving, 196
placing gables over, 207
resizing, 196
specifying glass panes in, 200
standard, 149, 201
Windows Metafiles
creating, 172
WMF files
creating, 172
Write DXF File dialog box, 172
Write Windows Metafile dialog box, 172
X-Z
zoom
undoing, 165
Zoom button, 165
Zoom command, 271
zoom commands
reversing, 271
Zoom Mode button, 164
Zoom Out button, 165
Zoom Out command, 271
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License Agreement
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License Agreement
EXCLUSIVE REMEDY. The Original Licensees exclusive remedy for the breach of this License shall be, at TLCs
option, either (a) the repair or replacement of the Program that does not meet TLCs Limited Warranty and
which is returned to TLC with a copy of your receipt; or (b) a refund of the price, if any, which you paid for
the Program and associated materials. This Limited Warranty is void if the failure of the Program has resulted
from accident, abuse, misapplication or use of the Program with incompatible hardware.
NO OTHER WARRANTIES. TLC, ITS AFFILIATES, AND ITS SUPPLIERS, IF ANY, DISCLAIM ALL WARRANTIES WITH
RESPECT TO THE PROGRAM AND ACCOMPANYING MATERIALS, EITHER EXPRESS OR IMPLIED, INCLUDING
BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT OF THIRD PARTY
RIGHTS AND FITNESS FOR A PARTICULAR PURPOSE. TLC DOES NOT WARRANT THAT THE OPERATION OF
THE PROGRAM WILL BE WITHOUT DEFECT OR ERROR OR WILL SATISFY THE REQUIREMENTS OF YOUR
COMPUTER SYSTEM. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. DEPENDING UPON
WHERE YOU LIVE, YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE/COUNTRY TO
STATE/COUNTRY. TLC WARRANTS ONLY THAT THE PROGRAM WILL PERFORM AS DESCRIBED IN THE USER
DOCUMENTATION. NO OTHER ADVERTISING, DESCRIPTION OR REPRESENTATION, WHETHER MADE BY A
TLC DEALER, DISTRIBUTOR, AGENT OR EMPLOYEE, SHALL BE BINDING UPON TLC OR SHALL CHANGE THE
TERMS OF THIS WARRANTY.
LIMITATIONS ON DAMAGES. This Program may contain significant or insignificant program errors, including
errors which may cause an operational interruption of your computer system. The Program is provided AS
IS and you assume responsibility for determining the suitability of the Program on your system and for results
obtained. IN NO EVENT SHALL TLC, ITS AFFILIATES, OR ITS SUPPLIERS, IF ANY, BE LIABLE FOR ANY
CONSEQUENTIAL OR INCIDENTAL DAMAGES WHATSOEVER ARISING OUT OF THE USE OF OR INABILITY TO
USE THE PROGRAM OR PROGRAM PACKAGE, EVEN IF THEY HAVE BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES. THEY SHALL NOT BE RESPONSIBLE OR LIABLE FOR LOST PROFITS OR REVENUES, OR FOR
DAMAGES OR COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, OR
FROM ANY OTHER CAUSE INCLUDING, WITHOUT LIMITATION, PRODUCTS LIABILITY, CONTRACT OR TORT
DAMAGES. THEIR LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THE
PROGRAM. BECAUSE SOME STATES/COUNTRIES DO NOT ALLOW THE EXCLUSION OR 3DHID/MANUAL.14
12/30/98 2:25 PM Page 290LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES,
THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation are provided with restricted
rights. Use, duplication or disclosure by the Government is subject to restrictions as set forth in subparagraph
(c)(1)(ii) of The Rights in Technical Data and Computer Software clause at DFARS 252.227-7013 or
subparagraphs (c)(1) and (2) of the Commercial Computer SoftwareRestricted Rights at 48 CFR 52.227-19,
as applicable. The Contractor/Manufacturer is The Learning Company, Inc., One Athenaeum Street,
Cambridge, Massachusetts 02142.
EXPORT RESTRICTIONS. You may not export or reexport the Software or any underlying information or
technology except in full compliance with all United States and other applicable laws and regulations.
FURTHER ACKNOWLEDGEMENTS. You understand and acknowledge that (i) in order to utilize some features
of the Program, you may need to purchase additional images, templates or other content; and (ii) TLC may,
at its discretion or as required by its agreements with third parties, cease to support the Program. Support
which TLC may cease to provide may include server access, web site support and the provision of enabling
software. In the unlikely event this should happen, you agree that all monies paid shall be non-refundable.
MISCELLANEOUS PROVISIONS. If this Program was acquired outside the United States, and then local law
may apply. If you acquired this Software in Canada, you agree to the following: The parties to this License
have expressly required that the License be drawn up in the English language/Les parties aux presentes ont
expressement exige que la presente convention soient redigees en langue anglaise.
This License and your right to use the Program in any manner will terminate automatically if you violate or fail
to comply with any part of this Agreement. Information in this Agreement is subject to change without notice
and does not represent a commitment on the part of TLC.
SAVE THIS LICENSE FOR FUTURE REFERENCE
299