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Character Creation
The Embrace: Lasombra frequently choose their childer
from among the wealthy, powerful, or politically elite.
However, Magisters will just as frequently embrace
someone of low status but high ambition and intellect. Mere
accidents of birth cannot determine someones strength of
character or their ability to lead.
Clan Disciplines: Dominate, Obtenebration, Potence
Weaknesses: Lasombra cannot be seen in any sort of
reflective surface, which makes it difficult to conceal their
supernatural nature from mortals. Additionally, members of
the Clan of Shadows cannot abide the presence of bright
light; they take an additional level of aggravated damage
from any exposure to sunlight.
Attributes
Abilities
Disciplines
Backgrounds
Lores
Virtues
Max Merits bought with Flaws
Starting Status (free)
Freebies
Neonate
7/5/3
13/9/5
4
5
4
7
7
1
75
Ancillae
7/5/3
13/9/5
4
5
4
7
7
2
175
Neonate
2
Ancilla
3
3
2
4
2
(Per Dot)
5
2
7
4
Ritual Level
1
1
2
1
2
1
Stereotypes
High Clans: A useless distinction drawn by equally
useless people. The Lasombra hold power because we value
excellence, not birth. That we are counted as High and not
Low says more about them than it does about us.
Low Clans: Let the other High Clans spurn them. Only
a fool shuns a useful tool or an invaluable ally.
Assamites: We share more with the Children of Haqim
than we do with most other Clans. Let others be blinded by
prejudice. They are honorable and worthy allies.
Ventrue: The Scions have always confused power and
station, much to their detriment. Let them chase after high
office; it only makes them easier to manipulate.
Dominate
Implanted Opinion
Memory Block
This variant of The Forgetful Mind allows
the vampire to stop a dominated subject talking
about or revealing specific information without
forgetting it. When questioned about the memory
or detail, the victim will evade the question
without even noticing she is doing it. If pressed,
she will discover he cannot say out loud or even
write down the blocked information. This is very
useful when a servant needs to possess classified
data, but the vampire wants to be certain she
cannot reveal it, even under torture.
Successes
1
2
3
4
5
Result
One hour
One day
One week
One month
One year
Obtenebration
Shadow Perspective
Using this ability, the vampire can
potentially observe anything done near the
shadows. She shifts her perception from the
shadows she is standing in to a nearby shadow.
She can choose to shift any or all of her senses
across to that area as if she were actually
standing there. Should she move all her senses,
it will be as if she is standing in the other shadow,
but she would not even feel an attack made on
her own body.
Combination
Disciplines
Armor of the Abyss
(Obtenebration , Fortitude )
When the vampire calls on this power, strands of
darkness weave around him and solidify into a dark suit of
armor. The vampire is completely encased in shadow, but
able to see out of it as if it wasnt there.
System: This power is invoked in much the same
way as Arms of the Abyss (V20, p. 189), by spending a blood
point and making a Manipulation + Occult roll (difficulty 7).
If successful, the strands of shadow encase the vampire
instead of reaching out. This cloak of shadow fully protects
the vampire but does not encumber him in any way,
conferring no penalty. It grants him an armor rating equal to
his Fortitude and lasts for 3 rounds (or ten minutes) for each
success gained on the activation roll.
This power costs 18 experience points to learn.
Empower Minion
(Dominate , Potence )
Using this ability, the vampire can pass his
immortal strength on to those who serve him. No matter how
far apart they are, the bond of command allows the vampire
to channel his Potence to his servant to assist her in doing his
will.
System: Any allies currently under the control of
the vampires Dominate power may act with a portion of the
vampires Potence. The vampire must spend one blood point
per point of Potence for each thrall he wishes to empower,
up to a maximum of three dots of Potence per thrall (the
vampire can spend blood over successive turns, as long as
the Dominate power is in effect). If the target already has
(Obfuscate , Obtenebration )
This variant of Shroud of Night creates not just an
area of shadow, but also an area no one looks at. It is
effectively a cloak of invisibility, an area any bystander will
simply ignore. To look inside the cloak of deception requires
a powerful act of will.
System: The use of this power requires a blood
point and a roll of Manipulation + Subterfuge (difficulty 7).
If successful, an area about ten feet/3 meters across within
the vampires line of sight is cloaked. The cloaked area can
be moved at a normal walking pace and lasts for an hour for
each success. Anyone wishing to look into the cloaked area
must make a Willpower roll (difficulty 7) and score more
successes than the vampire did to create the area. If she
succeeds, she can see through the cloak as if it wasnt there.
This power costs 18 experience points to learn.