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Player: Vin
Dread gnome druid (cave druid) 10 - CR 9
Neutral (5) Neutral (5) Humanoid (Gnome); Age: 54; Height:
3' 3"; Weight: 35lb.
Ability
Score
Modifier
11
10
16
+3
STR
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
INT
14
INTELLIGENCE
WIS
CHA
(CONSTITUTION)
REFLEX
(DEXTERITY)
WILL
(WISDOM)
+4
10
CHARISMA
FORTITUDE
+2
18
WISDOM
Saving Throw
Total
+12 =
Base
Ability
+7
+3
AC
+3 =
Misc
Temp
+2
+3
+7
+4
Size
11
Flat-Footed AC
+6
+7
16
= 10
+0
-1
Misc
BAB
Strength
Dexterity
Size
+7
+0
+0
-1
+7
Initiative
+0
Speed
25 ft
Temp
+2
+0
+9
+1
+0
+0
+7
+7
+17
+0
+15
Appraise
Bluff
Climb
Diplomacy
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
INT (2)
CHA (0)
STR (0)
CHA (0)
CHA (0)
DEX (0)
DEX (0)
CHA (0)
WIS (4)
CHA (0)
INT (2)
6
2
3
10
8
Knowledge (nature)
Perception
Profession (herbalist)
Ride
Sense Motive
Spellcraft
Stealth
Survival
Swim
+9
+19
+10
+0
+4
+8
+4
+19
+4
INT (2)
WIS (4)
WIS (4)
DEX (0)
WIS (4)
INT (2)
DEX (0)
WIS (4)
STR (0)
4
10
3
3
10
1
Feats
Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Diehard
You are stable and can choose how to act when at negative Hp.
HP
+4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no
fatigue.
Fey Foundling
Magical healing works better on you
See the AC section (above) for situational modifiers that may also apply to CMD
Base Attack
Ranks
DEX (0)
Endurance
20
See the Base Attack (below) for modifiers that may also apply to CMB
CM Defense
Ability
+0
You are proficient with the Club, Dagger, Dart, Quarterstaff, Scimitar, Sickle,
Shortspear, Sling and Spear.
+1
CM Bonus
Notes
+11 =
Total
20 = 10 +9
Touch AC
Resist
Acrobatics
Knowledge (dungeoneering)
Temporary
Skill Name
74
Fleet
+5 speed when lightly encumbered.
Great Fortitude
You get a +2 bonus on all Fortitude saving throws.
Shield Proficiency
You can use a shield and take only the standard penalties.
Damage / Current HP
Traits
Chosen Child
The oracles of Po Li smiled upon you when your parents claimed you were of
divine right, and you were raised with privileges few Po Lians can fathom. Your
starting money increases by 900 gp.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
Traits
Vermin Wrangler
In gathering ingredients necessary for mind-altering drugs and other concoctions, you
have become intimately familiar with the desert's many-legged pests. You gain a +2
trait bonus on Knowledge (dungeoneering) checks to identify vermin and on saving
throws against vermin's extraordinary abilities.
You can grant darkvision 60 feet to a willing creature you touch. This effect lasts
1 minute, or 1 hour if used on yourself. You can use this ability a number of times
per day equal to 3 + your Wisdom modifier.
Tainted Spirit
Fort save DC 10 + rounds of combat after combat or become fatigued.
Beaststrike club
Crit: 2
Rng: 10'
1-hand, B
Low-Light Vision
A creature with low-light vision can see twice as far as a human in starlight,
moonlight, torchlight, and similar conditions of dim light. It retains the ability to
distinguish color and detail under these conditions.
Spontaneous Casting
Goreclaw of Thercerrod
Crit: 2
Light, P
A druid can channel stored spell energy into summoning spells that she hasn't
prepared ahead of time. She can "lose" a prepared spell in order to cast any
summon nature's ally spell of the same level or lower.
Tremorsense (Ex)
Unarmed strike
At 6th level, you gain tremorsense 30 feet. At 12th level, you gain tremorsense
60 feet.
Crit: 2
Main hand: +8/+3, 1d2 nonlethal
Light, B, Nonlethal
Main w/ offhand: +2/-3, 1d2
nonlethal
Main w/ light off.: +4/-1, 1d2
nonlethal
Offhand: +0, 1d2 nonlethal
Warden of Nature: +1 bonus vs. aberrations, oozes, and vermin
+9
Granted Powers: The wonders and dark secrets of the deepest caves give you
strength.
Lightfoot (Ex)
Special Abilities
Cavesight (7/day) (Sp)
Drawbacks
Tunnelrunner (Ex)
At 2nd level, a cave druid can move through areas of rubble or narrow passages
that require squeezing at her normal movement rate and without penalty. This
ability replaces woodland stride.
Warden of Nature
Gnomes must often protect their homes against unnatural or pestilential
infestations. Gnomes with this racial trait gain a +2 dodge bonus to AC against
aberrations, oozes, and vermin, and a +1 bonus on attack rolls against them
because of their special training. This racial trait replaces defensive training and
A character can improve the attitude of an animal. This ability functions just like a
Diplomacy check made to improve the attitude of a person. The character rolls
1d20 and adds her class level and her Charisma modifier to determine the wild
empathy check result.
At 4th level, a druid gains the ability to turn herself into any Small or Medium
animal and back again once per day. Her options for new forms include all
creatures with the animal type. This ability functions like the beast shape I spell,
except as noted here. The effect lasts for 1 hour per druid level, or until she
Gear
Total Weight Carried: 9/86.25 lbs, Light Load
(Light: 28.5 lbs, Medium: 57 lbs, Heavy: 86.25 lbs)
+5 darkleaf cloth lamellar (leather) armor
Artisan's outfit (Free)
Beaststrike club
Goreclaw of Thercerrod
Padzahr
Polymorphic pouch (empty)
Snapleaf
6.25 lbs
1.5 lbs
0.5 lbs
0.5 lbs
-
Spell-Like Abilities
Bleed (1/day)
Chill Touch (1/day)
Detect Poison (1/day)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
Spell-Like Abilities
Touch of Fatigue (1/day)
Tracked Resources
Beaststrike club
Cavesight (7/day) (Sp)
Padzahr
Snapleaf
Wild Shape (8 hours, 3/day) (Su)
Languages
Common
Druidic
Dwarven
Elven
Gnome
Sylvan
Sourcebooks Used
Advanced Class Guide - Gentle Breeze (spell)
Advanced Player's Guide - Campfire Wall (spell); Cave
Druid (archetype); Detect Aberration (spell); Expeditious
Excavation (spell); Stone Call (spell)
Advanced Player's Guide / Advanced Race Guide Warden of Nature (alternate racial trait)
Advanced Player's Guide / Ultimate Equipment Beaststrike club (weapon)
Advanced Race Guide - Dread Gnome (alternate racial
trait); Earth Glide (spell); Fell Magic (alternate racial trait);
Groundswell (spell); Knack with Poison (alternate racial
trait)
Dirty Tactics Toolbox - Neutralize Poison, Greater (spell)
Distant Shores - House of Green Mothers Pupil (trait)
Dragon Empires Primer - Chosen Child (trait)
Heroes of the Wild - Wild Instinct (spell)
Inner Sea Gods / Rise of the Runelords Anniversary
Edition - Dream Feast (spell)
Inner Sea World Guide - Fey Foundling (feat)
Kingmaker - Goreclaw of Thercerrod (weapon)
People of the Sands - Vermin Wrangler (trait)
Quests & Campaigns - Tainted Spirit (???)
Ultimate Combat - Absorb Toxicity (spell); Spider Climb,
Communal (spell)
Ultimate Combat / Ultimate Equipment - Lamellar
(leather) armor (armor)
Ultimate Equipment - Padzahr (equipment); Polymorphic
pouch (equipment); Snapleaf (equipment)
Ultimate Magic - Burrow (spell); Cave (special ability);
Echolocation (spell)
Unchained Alignment - Affirmation: Chaotic (equipment);
Affirmation: Evil (equipment); Affirmation: Good
(equipment); Affirmation: Lawful (equipment)
History
Homeland: Unusual Homeland (City or Metropolis)
Parents: Father Alive
Siblings: 1 Biological, 1 Adopted
Circumstance of Birth: Adopted Outside Your Race
Adopted: Raised by Civilized Humanoids
Theme: Barren Birth (Illegitimate)
Theme: Orphaned (Illegitimate)
Theme: Touched by the Gods (Unfortunate)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.