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MULTIVERSAL GENERA COLORS

GENERA
Horror
Superhero
Pulp
Fantasy
Space
Post-apocalyptic

PRIMARY
COLOR
Red
Orange
Yellow
Green
Blue
Violet

SYSTEM

GENERA

Champions
Spell Jammer
Traveller

SECONDARY
COLOR
Red-Orange
Orange-Yellow
Yellow-Green
Green-Blue
Blue-Violet
Violet-Red

OUTSIDE
GENERA

COLOR
White
Grey
Black

SYSTEM

SYSTEM

Cosm
Asyle
Orrorsh

Genera
Fantasy
Horror
Post-apocalyptic

Location
Brittan and Norway
Romania and surrounding Areas
Australia

Color
Yellow 255, 255, 0
Dark Red 100, 0, 0
Fuchsia 255, 0, 255

Pulp
Space
Pirates
Cyberpunk
Superhero
Prehistoric
Western / Occult

Egypt
Mexico and Central America
Caribbean
Japan
New York and New England
Pacific Northwest
Southwest US

Dark Green 0, 100, 0


Orange 255, 128, 0
Violet 143, 0, 255
Cyan 0, 255, 255
Blue 0, 0, 255
Green 0, 255, 0
Red 255, 0, 0

*
*
*

Geddon
The Nile Empire
Space Gods
The Spanish Main
Nippon Tech
Megalopolis
The Living Land
Tex Arcana
Yellow:
Yellow
255, 255, 0
Gold
255, 215, 0

Red:
Red
255, 0, 0
Dark Red
100, 0, 0

Metallic Gold
212, 175, 55 Blood Red
138, 7, 7

Green:
Green
0, 255, 0
Dark
Green
0, 100, 0

*
*
*
*
*
*

RGB Color Codes:


Blue:
Pink:
Purple:
Orange:
Grey:
Cyan
Fuchsia
Violet
Orange
Silver
0, 255, 255 255, 0, 255 143, 0, 255 255, 127, 0 192,192,192
Blue
Copper
0, 0, 255
184, 115, 51

Storm Knights is my house-ruled Torg campaign, under development for... yeah, a really long time now. These
are the cosms of Storm Knights. Some are rewritten Torg cosms, others are wholly new.
Like all cosms, each is based around a paradigm, representing the way reality works in that cosm. A Pulp
Supers cosm allows for and encourages different things than a Technohorror cosm, and both are different than
the Cyber-Religious reality. In the pocket descriptions below, the name of the cosm is bolded, the paradigm is
italicized.
The Nile Empire: The reality of Pulp Supers, the Nile combines the aesthetic of ancient Egypt with a reality
of pulp adventure. Gangsters toting tommy guns battle with costumed heroes, adventurous scholars plumb the
depths of desert and jungle, and the cruel Pharaoh Mobius rules his militaristic dictatorship with an iron fist. His
vast armies, drawn from the many cultures of his Ten Empires, include Aztec flying aces, Mongol tankers,
Chinese artillerymen, and Roman infantrymen.
Aysle: The reality of High Magic, Aysle is a world of the fantastic. An impossible disk-world, with a sun that
rises and sets in the center, it is home to greedy dragons, valiant knights, and powerful wizards. Men worship
the eternal and immutable Patterns, and Honor and Corruption are tangible forces that touch men's hearts and
grant them strength and power.
Tharkold: The Technohorror reality is a world scourged by the after-effects of a centuries-old apocalypse.
Mankind, thrown down into barbarism, has lost the secrets of their ancient technomagic, and the ruins of their
civilization are overrun by technohorrors, twisted beasts that meld magic and technology into their flesh. Worse,
the horrific technodemons rule large parts of the world, enslaving humanity.
The Living Land: This Lost Worlds reality is, on the surface, a primitive realm of wilderness and bestial
creatures, ruled by the lizard-like edeinos. It is a place of natural perils and natural beauty, world-shaking
miracles, and the strange creature-tools made through Shaping Life. More, the wilds of Takta Ker conceal lost
fragments of alien cosms, and the edeinos tribes may not be so primitive as they seem.
The Cyberpapacy: The Cyber-Religious reality is a cruel theocracy, ruled by Pope Jean Malraux (mockingly
known as the Cyberpope). The Cyberpapacy was, at one time, a primitive reality, but it jumped forward 300
years in a (literal) flash, an explosion of transfiguring light known as the Holy Revelation of God. Now the
faithful can walk the streets of the City of God, through the mediation of Virtual Experience hardware, and
actual angels and demons battle in the GodNet.
Britannia Mechanika: The Steampulp cosm is ruled by the British Empire, and the Empire is ruled by the
marvels of Ethertech, dug from the ruins of the ancient, extraterrestrial Antediluvians. The immortal Queen
Victoria, in the centennial of her life, claims colonies all over the Solar System, from the jungles of Venus to the
deserts of Mars, as far out as the remote outposts on the verges of the massive ether Maelstrom, the site of
vanished fifth planet of the Antediluvians, destroyed in an ancient cataclysm.
The lost remnants of Aetherian technology, scattered across the inner worlds, made possible the technological
marvels of ethertech: The machina analytica, massive steam-powered calculation engines. Gigantic flying
aerofortresses, massive tracked warcrawlers, and the etherships that ply the spacelanes. Hyper-evolution tubes
made sentient races from the great apes, jungle cats, cetaceans, and canines. Ethertech fuels the dominance of
the Empire, and in her name (and the name of her enemies) adventurers, archaeologists, and scientists scavenge
the surface of the Three Sisters (the inner planets colonized by Aetherians) for but a trace of the vanished
Antediluvian technology.
Sino Tech: The Wuxia Technothriller reality is a bifurcated realm, caught between a dystopian present and the
strange otherworld of Jianghu. Martial arts masters and lords of industry battle for control of secret knowledge.
The powerless and poor are crushed between them, championed only by the Xia, wandering heroes beholden to

a strict code of honor who wield the great secrets of Wushu martial arts.
Kadandra: The Cyber Pulp reality is the technology of the far future, wedded to the culture of the 1940's.
Interstellar starships, capable of journeying between suns in a matter of days, have bridges that differ only in
detail from those of the seagoing battleships of WWII. Soldiers wield wooden-stock rifles that shoot .75 selfguiding gyroc rounds. And trucks that could be second-cousins to jeeps, ride on fields of antigravity. This
alternate Earth has not only recently fought off Tharkold, it is embroiled in a war that spans galaxies, a psychic
war between the Coarii and the Akashanites for control of the Akashic Record itself.
Orrorsh: The Horror reality is but a rumor, even among the High Lords. If they're true, it is a secretive and
insidious invader that attaches itself to other realities, turning their own paradigms towards wickedness and
horror. High Lords invade and conquer realities, the Gaunt Man (the rumored High Lord of Orrorsh) invades
and conquers other High Lords, stealing their Possibilities and destroying their realities. Orrorsh is, of course,
just a rumor.
Building cosms is often a lengthy process. There is one other reality I'd like to add to the above:
Earth Prime: The Superpunk reality. This would be a dark cosm, where the most powerful of superheroes
have conquered the world and rule it for man's supposed good, opposed by their own descendants, supers of far
weaker power but far greater benevolence who seek to free mankind from the paternalistic and superficially
Utopian domination of their forebears.
This cosm is far less developed than the others. I have hopes that I can finish it, because the adventure
possibilities of a dark superhero reality appeal to me.
Of course, work is ongoing for all the above realities. As pieces get finished, I'll post them.

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