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Skills: reading, writing and spelling.

How to Play:
Levels: High Level Kids to teenagers
Requirements: pen and paper and text excerpts.
General Rules: Divide class into teams. In each team there is a reader and a
writer. Paste texts (usually short text) at the back of the class. Tell each the readers
of each team that they will run to a text, read and memorize a part of it. As quickly
as possible they will run back and dictate the text to the writer in their group. The
writer writes while s/he goes back to read more text. The group that finishes
writing their text first wins.
Runners (readers) cannot write the words. They must dictate what they read in the
text to the student writing. They cannot help in the writing but they can tell him/her
how to spell words.
The team that finishes first wins and reads out the text to the class.
Tips: Put students of mixed abilities together

Hi Sam, Hello Sam.

Skills- Vocabulary, speaking, reading and listening


How to play
Teacher sticks pictures on the wall, or puts a number of flash
cards on the floor. The teacher gives two students a flyswatter
each. Suppose the teacher wanted to review animal vocabulary,
the game will go like this. The teacher chooses an animal picture
in his mind and says something like this, I spy something with
my little eye beginning with P. The students with run to the cards
and slam the flyswatters on the picture that starts with the letter
P. If there is the picture of a pig on the floor that would certainly
be what the student will hit and say. Suppose you had a number
of flash cards with words beginning with P, you may choose to say
something like this, I spy with my little eye, two animals
beginning with P. or you may choose the ending letters. Then
the students run to the pictures, hit them with the flyswatters and
say the word. Praise the student who gets it correct or both of
them.
Other Variations: Instead of saying I-spy + letter, you may
choose to say I-spy + description. For example you have the
picture of an elephant among the animal cards. You may choose
to say, I spy with my little a big animal with a long nose.

Tips: Great game for many language skills practice.Also easy to prepare.
Skills: Ideal for teaching words that have a close relationship. For
example: Bank = get MONEY .
For grammar, you may want to practice past vs present tenses.
How to play
In this example you will learn how to play a memory game. We will practice
vocabulary and phrases related to places around nouns and activities we do in
these places.
Prepare ten nouns and ten verbs that have a relationship. In this case our topic is
places around vs. activities we do in these places.
The students will practice the words & phrases: First write them on the board and
practice using the following question structure:
Step 1
What do we do in a .?
1. Bank = GET MONEY
2. post office = send letters
3. library = read books
4. bakery = buy cakes
5. hospital = see a doctor
6. pharmacy = buy medicines
7. Cinema = watch a film
8. toy shop = buy toys
9. restaurant = have meals
10.park = go for walk

How to Play:

Separate the classroom board into two or more equal parts by drawing rows and columns. The students
will spell words in the rows. In the columns above write team names. (You can create more rows and columns
depending on the number of teams.(tip- more than four rows is not advisable).

Give each team a board marker or chalk depending on the nature of your boards.

Make an equal line up of first relay runners of each team.

The teacher then says a word s/he wants the students to spell. Each runner runs to the board and writes
the beginning letter of the word. He/she runs back to team members and hands the chalk or board marker to the
next runner in the team. Each team takes turns writing a single letter until the word is completely spelled.

The first team to finish spelling the word correctly scores a point or gets some form of praise.
Tips:

This is an exciting game. Relay runners have a tendency to stand up before the marker or chalk is
handed to them. Make sure relay runners are not doing similar unfair practices.

Start with easy words that students can spell

This is a stirrer and can be physically DEMANDING . Some students might be good at spelling but not
good runners. Mix students according to intellectual and physical strengths.

Generally, in all games of competition, make sure there is a balance of abilities in teams- physical &
intellectual.

Try to help weak teams score points.

As a general rule, dont always let one team win thrice in a row. This might discourage the other teams.

Keep the competitiveness by helping the weak teams in a way the winning teams do not judge unfair.
But in the end give every team what they deserve.

Watch out for students who cannot handle the physical DEMANDS

of the game. Pause occasionally

and give students a few minutes to rest.

For higher levels dont just ask them to spell a word. Describe a word and they guess and spell.

Adapt games according to the situation of your classrooms and students.

Stump the Chorister/Teacher


Preparation:
Gather together a bunch of dress up props.

ABC word book


Assign a letter of the alphabet to each student. Brainstorm with students possible words for each
letter or allow each student to choose his or her own word. Explain that the words must be
related to activities associated with a topic. Finally, have each student illustrate his or her word.
Combine the pictures to create a book. Display the book in the classroom or school library. As an
extra challenge, you might limit older students to choosing adjectives; no nouns allowed!

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