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Real Name

Team Name

Height

Gender

Weight

Power Level

10

Power Points

150

Origin

Age

Hair

Max Attack

10

Max Defense

10

Player

Size

Eyes

Max Save DC

10

Max Toughness

10

Identity

Public ID

Medium

ABILITIES

SKILLS

RANK

MODIFIER

TOTAL

BASE

MISC

Acrobatics*

(+0)

+0

10

10

Bluff

(+0)

Climb

(+0)

Computers*

(+0)

Concentration

(+0)

Craft*

STRENGTH

+0

DEXTERITY

10

10

CONSTITUTION

+0

10

10

INTELLIGENCE

+0

10

10

WISDOM

+0

10

10

+0

CHARISMA

10

+0

TOUGHNESS

BASE

ABILITIES

+0

+0

(+0)
(+0)
(+0)
(+0)

Disguise

(+0)

Drive*

(+0)

Escape Artist

(+0)

MISC

Gather Info

(+0)

+0

Handle Animal

(+0)

Intimidate

(+0)

Investigate*

(+0)

SAVING THROWS
TOTAL

(+0)

Disable Device*

SAVE

(+0)

Diplomacy

10

POWERS & EQUIPMENT

FORTITUDE

+0

+0

+0

+0

REFLEX

+0

+0

+0

+0

(+0)

WILL

+0

+0

+0

+0

(+0)

Knowledge*
(+0)
(+0)
(+0)
(+0)
(+0)

Knockback: 0 / Flat: 0

Language*

COMBAT
ATTACK

BASE

MELEE

RANGED

+0

+0

+0

Unarmed +0 (Bruise)

Medicine*

(+0)

Notice

(+0)

Perform*
(+0)
TOTAL

+0

DEFENSE

TOTAL

+0

INITIATIVE

BASE

MISC
MODIFIERS

+0
DEX

+0
POWER

+0

+0

+0
FEAT

+0

HERO POINTS

(+0)

SIZE
MODIFIER

(+0)
Pilot*

(+0)

Profession*

(+0)

Ride*

(+0)

Search

(+0)

Sense Motive

(+0)

Sleight of Hand*

(+0)

Stealth

(+0)

Survival

(+0)

Swim

(+0)

FEATS

MOVEMENT

DRAWBACKS

Base Move: 30 ft/60 ft/120 ft


Leaping: 10 ft/5 ft/0 ft

HITS & CONDITIONS


BRUISES

STAGGERED

UNCONSCIOUS

DISABLED

DYING

INJURIES

LIFTING

ROLL

NORMAL

LETHAL

FAIL 4-

BRUISED

+ INJURED

Light: 33 lbs

FAIL 5+

STUNNED + BRUISED

+ INJURED

Med: 66 lbs

FAIL 10+ STAGGERED + STUNNED

+ DISABLED

FAIL 15+ UNCONSCIOUS

+ DYING

Heavy: 100 lbs


(XP: 150)

Max: 200 lbs (500 lbs)

Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Powers 0 + Combat 0 + Saves 0 Drawbacks 0 = 0 / 150

Settings & Character Background 2.15

POWER LEVEL: 10
CONDITIONS

TEAM NAME

Blinded: 50% miss chance, no dodge bonus, -2 DEF, -4 STR & DEX.
Bruised: -1 cumulative Toughness save against nonlethal damage.

POWER POINTS: 150

City

PERSONAL DETAILS
Real Name
Nationality

Dazed: can take no actions, keeps dodge bonus.

Base

Ethnicity

Deafened: cannot hear, -4 Initiative.

Members

Occupation

Disabled: single action per round. Strenuous actions = dying.

Origin

Dying: Fort save DC 10 or die. +1 DC to save per hour.

First Appearance

Entangled: -2 Attack & Defense, -4 DEX, move half speed.

Allegiance

Exhausted: 1/2 speed, -6 STR & DEX, -3 Attack & Defense.

Motivation

Fatigued: no run or charge, -2 STR & DEX, -1 Attack & Defense.


Grappled: can only make simple attack or break free of grapple.

APPEARANCE

Helpless: +4 to be hit in melee, 5 Defense.

Gender

Injured: -1 cumulative Toughness save against lethal damage.


Invisible: +2 Attack, 50% chance miss to be hit.

Age
TEAM NOTES

Height

Nauseated: move actions only, Fort save DC 10+ power rank.

Weight

Paralyzed: 0 STR & DEX, 5 Defense, can take mental actions.

Hair

Pinned: held immobile in grapple, no dodge bonus, -4 Defense.

Eyes

Prone: -4 Attack melee, -4 Defense melee, +4 Defense ranged.


Shaken: -2 to all saves and checks.
Sickened: -2 to all attack rolls and checks.
Slowed: one move or standard action per round. Move at half
speed. -1 Attack, Defense, Reflex saves.
Staggered: one move or standard action per round.
Stunned: stunned for 1 round, lose dodge bonus, -2 Defense.

NPCS

Unconscious: knocked out & helpless.

EXTRA EFFORT
Check Bonus: +2 STR bonus on a single check.
Increase Carry Capacity: +5 STR carry capacity for one round.
Increase Movement: double movement speed for one round.
Increase Power: +2 ranks to a power.
Gain Power Feat: add power feat until end of encounter.
Willpower: additional Will save with lasting effect.
Surge: gain additional standard or move action.

PERSONALITY

HERO POINTS
Improve Roll: re-roll an action. Minimum 10 + lowest roll.
Improve Defense: +5 Defense for one round.
Heroic Feat: add 1 feat rank per hero point (no Fortune feats).
Dodge: double dodge bonus for one round.
Instant Counter: counter a power used against you.
Recover: shake off staggered, disabled, or fatigue condition.

TACTICS

Escape Death: stabilizes dying condition.


Inspiration: hint, clue, or other help from GM.

GAME INFO
Player
Email
Campaign
GM
Rank

Time

Value

3 seconds

Extended Range

6 seconds

100 ft

1 minute

1,000 ft

5 minutes

10

1 mi

20 minutes

25

5 mi

1 hour

50

20 mi

5 hours

100

200 mi

1 day

250

2,000 mi

BACKGROUND

10 ft

1 week

500

20,000 mi

10

1 month

1000

200,000 mi

11

3 months

2500

2 million mi

12

1 year

5000

20 million mi

13

5 years

10000

200 million mi

14

10 years

25000

2 billion mi

15

50 years

50000

Solar system

16

100 years

100000

Nearby stars

17

500 years

250000

Distant stars

18

1,000 years

500000

Galaxy

19

5,000 years

1000000

Nearby galaxies

20

10,000 years

2500000

Universe

Last Updated

2016-07-12

150
10
10

SAVE

FEATS

Settings & Character Background 2.15

10

POWER POINTS: 150


PERSONAL DETAILS

APPEARANCE

PERSONALITY

BACKGROUND

2016-07-12

Real Name

Team Name

Height

Gender

Weight

Power Level

10

Power Points

150

Origin

Age

Hair

Max Attack

10

Max Defense

10

Player

Size

Eyes

Max Save DC

10

Max Toughness

10

Identity

Public ID

Medium

ABILITIES

SKILLS

RANK

MODIFIER

TOTAL

BASE

MISC

Acrobatics*

(+0)

+0

10

10

Bluff

(+0)

Climb

(+0)

Computers*

(+0)

Concentration

(+0)

Craft*

STRENGTH

+0

DEXTERITY

10

10

CONSTITUTION

+0

10

10

INTELLIGENCE

+0

10

10

(+0)

WISDOM

+0

10

10

(+0)

+0

CHARISMA

10

+0

TOUGHNESS

+0

FORTITUDE

BASE

ABILITIES

+0

+0

+0

+0

(+0)
(+0)
(+0)

Disguise

(+0)

Drive*

(+0)

MISC

Escape Artist

(+0)

+0

Gather Info

(+0)

Handle Animal

(+0)

+0

Intimidate

(+0)

Investigate*

(+0)

Knowledge*

SAVING THROWS
TOTAL

(+0)

Disable Device*

REFLEX

+0

+0

+0

+0

WILL

+0

+0

+0

+0

SAVE

(+0)

Diplomacy

10

POWERS & EQUIPMENT

(+0)
(+0)
(+0)
(+0)
(+0)
(+0)

Knockback: 0 / Flat: 0

(+0)
(+0)

COMBAT
ATTACK

(+0)

BASE

MELEE

RANGED

Language*

+0

+0

+0

Medicine*

(+0)

Notice

(+0)

Unarmed +0 (Bruise)

Perform*
(+0)
TOTAL

+0

DEFENSE

TOTAL

+0

INITIATIVE

BASE

MISC
MODIFIERS

+0

+0

+0

DEX

POWER

FEAT

+0

+0

+0

HERO POINTS

(+0)

SIZE
MODIFIER

(+0)
Pilot*

(+0)

Profession*

(+0)

Ride*

(+0)

Search

(+0)

Sense Motive

(+0)

Sleight of Hand*

(+0)

Stealth

(+0)

Survival

(+0)

Swim

(+0)

LANGUAGES

FEATS

MOVEMENT

DRAWBACKS

Base Move: 30 ft/60 ft/120 ft


Leaping: 10 ft/5 ft/0 ft

HITS & CONDITIONS


BRUISES

STAGGERED

UNCONSCIOUS

DISABLED

DYING

INJURIES

LIFTING

ROLL

NORMAL

LETHAL

FAIL 4-

BRUISED

+ INJURED

Light: 33 lbs

FAIL 5+

STUNNED + BRUISED

+ INJURED

Med: 66 lbs

FAIL 10+ STAGGERED + STUNNED

+ DISABLED

FAIL 15+ UNCONSCIOUS

+ DYING

Heavy: 100 lbs


(XP: 150)

Max: 200 lbs (500 lbs)

Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Powers 0 + Combat 0 + Saves 0 Drawbacks 0 = 0 / 150

Mutants & Masterminds OpenOffice Character Builder 2.15

POWER LEVEL: 10
CONDITIONS

POWER POINTS: 150

TEAM NAME

Blinded: 50% miss chance, no dodge bonus, -2 DEF, -4 STR & DEX.

PERSONAL DETAILS
Real Name

Bruised: -1 cumulative Toughness save against nonlethal damage.

City

Nationality

Dazed: can take no actions, keeps dodge bonus.

Base

Ethnicity

Deafened: cannot hear, -4 Initiative.

Members

Occupation

Disabled: single action per round. Strenuous actions = dying.

Origin

Dying: Fort save DC 10 or die. +1 DC to save per hour.

First Appearance

Entangled: -2 Attack & Defense, -4 DEX, move half speed.

Allegiance

Exhausted: 1/2 speed, -6 STR & DEX, -3 Attack & Defense.

Motivation

Fatigued: no run or charge, -2 STR & DEX, -1 Attack & Defense.


Grappled: can only make simple attack or break free of grapple.

APPEARANCE

Helpless: +4 to be hit in melee, 5 Defense.

Gender

Injured: -1 cumulative Toughness save against lethal damage.


Invisible: +2 Attack, 50% chance miss to be hit.

Age
TEAM NOTES

Height

Nauseated: move actions only, Fort save DC 10+ power rank.

Weight

Paralyzed: 0 STR & DEX, 5 Defense, can take mental actions.

Hair

Pinned: held immobile in grapple, no dodge bonus, -4 Defense.

Eyes

Prone: -4 Attack melee, -4 Defense melee, +4 Defense ranged.


Shaken: -2 to all saves and checks.
Sickened: -2 to all attack rolls and checks.
Slowed: one move or standard action per round. Move at half
speed. -1 Attack, Defense, Reflex saves.
Staggered: one move or standard action per round.
Stunned: stunned for 1 round, lose dodge bonus, -2 Defense.

NPCS

Unconscious: knocked out & helpless.

EXTRA EFFORT
Check Bonus: +2 STR bonus on a single check.
Increase Carry Capacity: +5 STR carry capacity for one round.
Increase Movement: double movement speed for one round.
Increase Power: +2 ranks to a power.
Gain Power Feat: add power feat until end of encounter.
Willpower: additional Will save with lasting effect.
Surge: gain additional standard or move action.

PERSONALITY

HERO POINTS
Improve Roll: re-roll an action. Minimum 10 + lowest roll.
Improve Defense: +5 Defense for one round.
Heroic Feat: add 1 feat rank per hero point (no Fortune feats).
Dodge: double dodge bonus for one round.
Instant Counter: counter a power used against you.
Recover: shake off staggered, disabled, or fatigue condition.

TACTICS

Escape Death: stabilizes dying condition.


Inspiration: hint, clue, or other help from GM.

GAME INFO
Player
Email
Campaign
GM
Rank

Time

Value

3 seconds

Extended Range

6 seconds

100 ft

1 minute

1,000 ft

5 minutes

10

1 mi

20 minutes

25

5 mi

1 hour

50

20 mi

5 hours

100

200 mi

1 day

250

2,000 mi

BACKGROUND

10 ft

1 week

500

20,000 mi

10

1 month

1000

200,000 mi

11

3 months

2500

2 million mi

12

1 year

5000

20 million mi

13

5 years

10000

200 million mi

14

10 years

25000

2 billion mi

15

50 years

50000

Solar system

16

100 years

100000

Nearby stars

17

500 years

250000

Distant stars

18

1,000 years

500000

Galaxy

19

5,000 years

1000000

Nearby galaxies

20

10,000 years

2500000

Universe

Last Updated

2016-07-12

150
10
10

SAVE

LANGUAGES

FEATS

Mutants & Masterminds OpenOffice Character Builder 2.15

10

POWER POINTS: 150


PERSONAL DETAILS

APPEARANCE

PERSONALITY

BACKGROUND

2016-07-12

Real Name

Team Name

Height

Gender

Weight

Power Level

10

Power Points

150

Origin

Age

Hair

Max Attack

10

Max Defense

10

Player

Size

Eyes

Max Save DC

10

Max Toughness

10

Identity

Public ID

Medium

ABILITIES

SKILLS

RANK

MODIFIER

TOTAL

BASE

MISC

Acrobatics*

(+0)

+0

10

10

Bluff

(+0)

Climb

(+0)

Computers*

(+0)

Concentration

(+0)

Craft*

STRENGTH

+0

DEXTERITY

10

10

CONSTITUTION

+0

10

10

INTELLIGENCE

+0

10

10

WISDOM

+0

10

10

+0

CHARISMA

10

+0

TOUGHNESS

BASE

ABILITIES

+0

+0

(+0)
(+0)
(+0)
(+0)

Disguise

(+0)

Drive*

(+0)

Escape Artist

(+0)

MISC

Gather Info

(+0)

+0

Handle Animal

(+0)

Intimidate

(+0)

Investigate*

(+0)

SAVING THROWS
TOTAL

(+0)

Disable Device*

SAVE

(+0)

Diplomacy

10

POWERS & EQUIPMENT

FORTITUDE

+0

+0

+0

+0

REFLEX

+0

+0

+0

+0

(+0)

WILL

+0

+0

+0

+0

(+0)

Knowledge*
(+0)
(+0)
(+0)
(+0)
(+0)

Knockback: 0 / Flat: 0

Language*

COMBAT
ATTACK

BASE

MELEE

RANGED

+0

+0

+0

Unarmed +0 (Bruise)

Medicine*

(+0)

Notice

(+0)

Perform*
(+0)
TOTAL

+0

DEFENSE

TOTAL

+0

INITIATIVE

BASE

MISC
MODIFIERS

+0
DEX

+0
POWER

+0

+0

+0
FEAT

+0

HERO POINTS

(+0)

SIZE
MODIFIER

(+0)
Pilot*

(+0)

Profession*

(+0)

Ride*

(+0)

Search

(+0)

Sense Motive

(+0)

Sleight of Hand*

(+0)

Stealth

(+0)

Survival

(+0)

Swim

(+0)

FEATS

MOVEMENT

DRAWBACKS

Base Move: 30 ft/60 ft/120 ft


Leaping: 10 ft/5 ft/0 ft

HITS & CONDITIONS


BRUISES

STAGGERED

UNCONSCIOUS

DISABLED

DYING

INJURIES

LIFTING

ROLL

NORMAL

LETHAL

FAIL 4-

BRUISED

+ INJURED

Light: 33 lbs

FAIL 5+

STUNNED + BRUISED

+ INJURED

Med: 66 lbs

FAIL 10+ STAGGERED + STUNNED

+ DISABLED

FAIL 15+ UNCONSCIOUS

+ DYING

Heavy: 100 lbs


(XP: 150)

Max: 200 lbs (500 lbs)

Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Powers 0 + Combat 0 + Saves 0 Drawbacks 0 = 0 / 150

Skills 2.15

POWER LEVEL: 10
CONDITIONS

TEAM NAME

Blinded: 50% miss chance, no dodge bonus, -2 DEF, -4 STR & DEX.
Bruised: -1 cumulative Toughness save against nonlethal damage.

POWER POINTS: 150

City

PERSONAL DETAILS
Real Name
Nationality

Dazed: can take no actions, keeps dodge bonus.

Base

Ethnicity

Deafened: cannot hear, -4 Initiative.

Members

Occupation

Disabled: single action per round. Strenuous actions = dying.

Origin

Dying: Fort save DC 10 or die. +1 DC to save per hour.

First Appearance

Entangled: -2 Attack & Defense, -4 DEX, move half speed.

Allegiance

Exhausted: 1/2 speed, -6 STR & DEX, -3 Attack & Defense.

Motivation

Fatigued: no run or charge, -2 STR & DEX, -1 Attack & Defense.


Grappled: can only make simple attack or break free of grapple.

APPEARANCE

Helpless: +4 to be hit in melee, 5 Defense.

Gender

Injured: -1 cumulative Toughness save against lethal damage.


Invisible: +2 Attack, 50% chance miss to be hit.

Age
TEAM NOTES

Height

Nauseated: move actions only, Fort save DC 10+ power rank.

Weight

Paralyzed: 0 STR & DEX, 5 Defense, can take mental actions.

Hair

Pinned: held immobile in grapple, no dodge bonus, -4 Defense.

Eyes

Prone: -4 Attack melee, -4 Defense melee, +4 Defense ranged.


Shaken: -2 to all saves and checks.
Sickened: -2 to all attack rolls and checks.
Slowed: one move or standard action per round. Move at half
speed. -1 Attack, Defense, Reflex saves.
Staggered: one move or standard action per round.
Stunned: stunned for 1 round, lose dodge bonus, -2 Defense.
Unconscious: knocked out & helpless.

EXTRA EFFORT
Check Bonus: +2 STR bonus on a single check.
Increase Carry Capacity: +5 STR carry capacity for one round.
Increase Movement: double movement speed for one round.
Increase Power: +2 ranks to a power.
Gain Power Feat: add power feat until end of encounter.
Willpower: additional Will save with lasting effect.
Surge: gain additional standard or move action.

HERO POINTS
Improve Roll: re-roll an action. Minimum 10 + lowest roll.
Improve Defense: +5 Defense for one round.
Heroic Feat: add 1 feat rank per hero point (no Fortune feats).
Dodge: double dodge bonus for one round.
Instant Counter: counter a power used against you.
Recover: shake off staggered, disabled, or fatigue condition.
Escape Death: stabilizes dying condition.

You can put an image here. It will fit best if it has a 2:3 aspect ratio. For example, 400 pixels
wide by 600 pixels tall. To insert the image, select Insert >> Picture >> From File on the
menu bar. If you need to resize the image, you can drag one corner. Remember to hold down
the SHIFT button so that the aspect ratio of the image is preserved.

Inspiration: hint, clue, or other help from GM.

GAME INFO
Player
Email
Campaign
GM
Rank

Time

Value

3 seconds

Extended Range
10 ft

6 seconds

100 ft

1 minute

1,000 ft

5 minutes

10

1 mi

20 minutes

25

5 mi

1 hour

50

20 mi

5 hours

100

200 mi

1 day

250

2,000 mi

1 week

500

20,000 mi

10

1 month

1000

200,000 mi

11

3 months

2500

2 million mi

12

1 year

5000

20 million mi

13

5 years

10000

200 million mi

14

10 years

25000

2 billion mi

15

50 years

50000

Solar system

16

100 years

100000

Nearby stars

17

500 years

250000

Distant stars

18

1,000 years

500000

Galaxy

19

5,000 years

1000000

Nearby galaxies

20

10,000 years

2500000

Universe

Last Updated

2016-07-12

150
10
10

SAVE

FEATS

Skills 2.15

10

POWER POINTS: 150


PERSONAL DETAILS

APPEARANCE

put an image here. It will fit best if it has a 2:3 aspect ratio. For example, 400 pixels
y 600 pixels tall. To insert the image, select Insert >> Picture >> From File on the
ar. If you need to resize the image, you can drag one corner. Remember to hold down
the SHIFT button so that the aspect ratio of the image is preserved.

2016-07-12

Real Name
Identity
Public ID
Origin
Player

Team Name
Gender
Age
Size
Medium

Abilities
Modifier

Base

Misc

Strength +0

10

10

Dexterity +0

10

10

Constitut +0

10

10

Intellige

+0

10

10

Wisdom

+0

10

10

Charisma +0

10

10

Saving Throws
Base

Abilities

Misc

Toughnes

+0

+0 +0 +0

Fortitude

+0

+0 +0 +0

Reflex

+0

+0 +0 +0

Will

+0

+0 +0 +0

Acrobatics*
Bluf
Climb
Computers*
Concentration
Craft*

Diplomacy
Disable Device*
Disguise
Drive*
Escape Artist
Gamble*
Gather Info
Handle Animal
Intimidate
Investigate*
Knowledge*

Base

Melee

Ranged

+0

+0

+0

Unarmed +0 (Bruise)

Defens

+0
Total

Initiati +0
Hero Points

Power Points
Max Defense
Max Toughness

Powers & Equipment

150
10
10
Save

(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)

Language*

Combat

Total

Rnk

10
10
10

(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)

Knockback: 0 / Flat: 0

Attack

Power Level
Max Attack
Max Save DC

Skills

Total

Total

Height
Weight
Hair
Eyes

Base

Misc
Size
Modifiers Modifiers

Medicine*
Navigate*
Notice
Perform*

+0 +0 +0
Dexterit
y

Power

Feat

+0 +0 +0
1

Drawbacks

Pilot*
Profession*
Ride*
Search
Sense Motive
Sleight of Hand*
Stealth
Survival
Swim

(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)
(+0)

Feats

Movement
Base Move: 30 ft/60 ft/120
Leaping: 10 ft/5 ft/0 ft

Hits & Conditions


Bruises

StaggeredUnconscious

Injuries
DISABLED
DYING
Roll
NORMAL
LETHAL
FAIL 4- BRUISED
+ INJURED
FAIL 5+STUNNED + BRUISED
+ INJURED
FAIL 10 STAGGERED + STUNNED + DISABLED
FAIL 15 UNCONSCIOUS
+ DYING
(XP: 150)
Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Powers 0 + Combat

Lifting
Light: 33 lbs
Med: 66 lbs
Heavy: 100 lbs
Max: 200 lbs (500 lbs)
0 + Saves 0 Drawbacks 0 = 0 / 150

ants & Masterminds OpenOffice Character Builder 2.15

Power Level: 10
Conditions
Blinded: 50% miss chance, no dodge bonus, -2 DEF, -4 STR & DE
Bruised: -1 cumulative Toughness save against nonlethal damagCity
Dazed: can take no actions, keeps dodge bonus.
Deafened: cannot hear, -4 Initiative.

Base
Members

Disabled: single action per round. Strenuous actions = dying.


Dying: Fort save DC 10 or die. +1 DC to save per hour.
Entangled: -2 Attack & Defense, -4 DEX, move half speed.
Exhausted: 1/2 speed, -6 STR & DEX, -3 Attack & Defense.

Power Points: 150

Party Name

Personal Details
Real Name
Nationality
Ethnicity
Occupation
Origin
First Appearance
Allegiance
Motivation

Fatigued: no run or charge, -2 STR & DEX, -1 Attack & Defense.


Grappled: can only make simple attack or break free of grapple.
Helpless: +4 to be hit in melee, 5 Defense.
Injured: -1 cumulative Toughness save against lethal damage.
Invisible: +2 Attack, 50% chance miss to be hit.

Party Notes

Nauseated: move actions only, Fort save DC 10+ power rank.


Paralyzed: 0 STR & DEX, 5 Defense, can take mental actions.
Pinned: held immobile in grapple, no dodge bonus, -4 Defense.

Appearance
Gender
Age
Height
Weight
Hair
Eyes

Prone: -4 Attack melee, -4 Defense melee, +4 Defense ranged.


Shaken: -2 to all saves and checks.
Sickened: -2 to all attack rolls and checks.
Slowed: one move or standard action per round. Move at half
speed. -1 Attack, Defense, Reflex saves.
Staggered: one move or standard action per round.
Stunned: stunned for 1 round, lose dodge bonus, -2 Defense.

NPCs

Unconscious: knocked out & helpless.

Extra Effort
Check Bonus: +2 STR bonus on a single check.
Increase Carry Capacity: +5 STR carry capacity for one round.
Increase Movement: double movement speed for one round.
Increase Power: +2 ranks to a power.
Gain Power Feat: add power feat until end of encounter.
Willpower: additional Will save with lasting efect.

Personality

Surge: gain additional standard or move action.

Hero Points
Improve Roll: re-roll an action. Minimum 10 + lowest roll.
Improve Defense: +5 Defense for one round.
Heroic Feat: add 1 feat rank per hero point (no Fortune feats).
Dodge: double dodge bonus for one round.
Instant Counter: counter a power used against you.
Recover: shake of staggered, disabled, or fatigue condition.

Tactics

Escape Death: stabilizes dying condition.


Inspiration: hint, clue, or other help from GM.

Game Info
Player
Email
Campaign
GM
Rank
Time
Value Extended Range
1
3 seconds
1
10 ft
2
6 seconds
2
100 ft
3
1 minute
5
1,000 ft
4
5 minutes
10
1 mi
5
20 minutes
25
5 mi
6
1 hour
50
20 mi
7
5 hours
100
200 mi
8
1 day
250
2,000 mi
9
1 week
500
20,000 mi
10
1 month
1000
200,000 mi
11
3 months
2500
2 million mi
12
1 year
5000
20 million mi
13
5 years
10000
200 million mi
14
10 years
25000
2 billion mi
15
50 years
50000
Solar system
16
100 years
100000
Nearby stars
17
500 years
250000
Distant stars
18
1,000 years 500000
Galaxy
19
5,000 years 1000000 Nearby galaxies
20 10,000 years 2500000
Universe

Background

Last Updated

2016-07-12

150
10
10
Save

Feats

ants & Masterminds OpenOffice Character Builder 2.15

10

Power Points: 150


Personal Details

Appearance

Personality

Background

2016-07-12

DEVICES
RANK DEVICE NAME

DEVICE NOTES
TOUGH

Power Level: 10 (150 Power Points)

STR
10

DEX
10

CON
10

INT
10

WIS
10

CHR
10

+0

+0

+0

+0

+0

+0

FORT

REFLEX

WILL

TOUGH

INIT

DEFENSE

+0

+0

+0

+0

+0

+0

ATTACKS

ATTACK
MELEE RANGED

+0

+0

Unarmed +0 (Bruise)

FEATS

SKILLS

Bluff (+0), Climb (+0), Concentration (+0), Diplomacy (+0), Disguise (+0), Escape Artist (+0),
Gather Info (+0), Handle Animal (+0), Intimidate (+0), Language* , Notice (+0), Search (+0), Sense
Motive (+0), Stealth (+0), Survival (+0), Swim (+0)

POWERS
RNK

DESCRIPTION

SAV

RNK

DESCRIPTION

SAV

DRAWBACKS

HITS & CONDITIONS


STAGGERED

UNCONSCIOUS

BRUISES

DISABLED

DYING

INJURIES

Power Level: 10 (150 Power Points)

STR
10

DEX
10

CON
10

INT
10

WIS
10

CHR
10

+0

+0

+0

+0

+0

+0

FORT

REFLEX

WILL

TOUGH

INIT

DEFENSE

+0

+0

+0

+0

+0

+0

ATTACKS

ATTACK
MELEE RANGED

+0

+0

Unarmed +0 (Bruise)

FEATS

SKILLS

Bluff (+0), Climb (+0), Concentration (+0), Diplomacy (+0), Disguise (+0), Escape Artist (+0),
Gather Info (+0), Handle Animal (+0), Intimidate (+0), Language* , Notice (+0), Search (+0), Sense
Motive (+0), Stealth (+0), Survival (+0), Swim (+0)

POWERS
RNK

DESCRIPTION

SAV

DRAWBACKS

HITS & CONDITIONS


STAGGERED

UNCONSCIOUS

BRUISES

DISABLED

DYING

INJURIES

NAME:
BRUISES
INJURIES
FATIGUED
STAGGERED
DISABLED

NAME:



EXHAUSTED

UNCONSCIOUS

DYING

NAME:
BRUISES
INJURIES
FATIGUED
STAGGERED
DISABLED

INJURIES
FATIGUED
STAGGERED
DISABLED



EXHAUSTED

UNCONSCIOUS

DYING

INJURIES
FATIGUED
STAGGERED
DISABLED



EXHAUSTED

UNCONSCIOUS

DYING

INJURIES
FATIGUED
STAGGERED
DISABLED



EXHAUSTED

UNCONSCIOUS

DYING

INJURIES
FATIGUED
STAGGERED
DISABLED



EXHAUSTED

UNCONSCIOUS

DYING

INJURIES
FATIGUED
STAGGERED
DISABLED



EXHAUSTED

UNCONSCIOUS

DYING



EXHAUSTED

UNCONSCIOUS

DYING

INJURIES
FATIGUED
STAGGERED
DISABLED

INJURIES
FATIGUED
STAGGERED
DISABLED

BRUISES
INJURIES
FATIGUED
STAGGERED
DISABLED

BRUISES
INJURIES
FATIGUED
STAGGERED
DISABLED

BRUISES
INJURIES
FATIGUED
STAGGERED
DISABLED



EXHAUSTED

UNCONSCIOUS

DYING

BRUISES
INJURIES
FATIGUED
STAGGERED
DISABLED

BRUISES
INJURIES
FATIGUED
STAGGERED
DISABLED



EXHAUSTED

UNCONSCIOUS

DYING

INJURIES
FATIGUED
STAGGERED
DISABLED

INJURIES
FATIGUED
STAGGERED
DISABLED



EXHAUSTED

UNCONSCIOUS

DYING

BRUISES
INJURIES



EXHAUSTED

UNCONSCIOUS

DYING

FATIGUED
STAGGERED
DISABLED



EXHAUSTED

UNCONSCIOUS

DYING



EXHAUSTED

UNCONSCIOUS

DYING



EXHAUSTED

UNCONSCIOUS

DYING



EXHAUSTED

UNCONSCIOUS

DYING



EXHAUSTED

UNCONSCIOUS

DYING



EXHAUSTED

UNCONSCIOUS

DYING

NAME:



EXHAUSTED

UNCONSCIOUS

DYING

BRUISES
INJURIES
FATIGUED
STAGGERED
DISABLED

NAME:



EXHAUSTED

UNCONSCIOUS

DYING

BRUISES
INJURIES
FATIGUED
STAGGERED
DISABLED

NAME:



EXHAUSTED

UNCONSCIOUS

DYING

BRUISES
INJURIES
FATIGUED
STAGGERED
DISABLED

NAME:



EXHAUSTED

UNCONSCIOUS

DYING



EXHAUSTED

UNCONSCIOUS

DYING



EXHAUSTED

UNCONSCIOUS

DYING

BRUISES
INJURIES
FATIGUED
STAGGERED
DISABLED

NAME:

NAME:
BRUISES

BRUISES

NAME:

NAME:

NAME:
BRUISES

BRUISES

NAME:

NAME:
BRUISES

DISABLED

NAME:

NAME:
BRUISES

STAGGERED

NAME:

NAME:
BRUISES

FATIGUED

NAME:

NAME:
BRUISES

INJURIES

NAME:



EXHAUSTED

UNCONSCIOUS

DYING

NAME:

NAME:
BRUISES

BRUISES

BRUISES
INJURIES
FATIGUED
STAGGERED
DISABLED

NAME:
BRUISES
INJURIES
FATIGUED
STAGGERED
DISABLED

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