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Body-Tag
Course instruction
Riasat Amir
Lecturer
Department of Marketing & International Business
School of Business
North South University
Dhaka, Bangaldesh
Submitted By
Group: Market Monsters
Andalib Azfar Chowdhury
Alvi Alam
Md Mafizur Sarker
Mohiuddin Chowdhury
Raihanur Rezwan Prapto
Zahangir Alam Chowdhury
1120381030
1512503030
1513168030
1510348630
1610488630
1512447030
Members of
Section: 23
Course: MKT 202
Letter of Transmittal
Name of Content`
Executive Summary
Company Summary
Company Ownership
Startup Summary
Facilities
Product
Service Description
Product Description
Competitive Comparison
Technology
Future Products and Services
Market Analysis Summary
Market Segmentation
Target Market Segment Strategy
Market demands
Market Trends
Market growth
Industry Analysis
Industry participants
Main Competitors
SWAT Analysis
Strategy and Implementation Summary
Strategy Pyramids
Promotional Tactics
Programs
Value Proposition
Competitive Edge
Marketing Strategy
Positioning Statements
Pricing Strategy
Sales strategy
Management Summary
Financial Plan
Conclusion
Appendix 1 (Consumers Concept Test)
Appendix 2 (Demographic Segmentation)
Appendix 3 (Online Promotion)
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Executive Summary
Executive Summary:
Team Monsters are presenting the first ever Multiplan gaming zone in Bangladesh
Body Tag. We are originally introducing laser Tag. And our target is to provide
our customers a whole new level of gaming experience. To keep up with the
expectation of our customers, we will bring some other new games in future. We
Team Monsters are trying to bring a revolutionary change in the field of games in
Bangladesh by Body Tag.
Our Technicolor 3-d effect and different theme on field will be the wow element
for us. We are also offering friendly and open-space refreshment court for our
customers where they can get deliciously and healthy food. And there are also
some arrangements to hold parties for birthday get together class parties and other
social parties. We have well trained staffs team who will make sure to maintain a
healthy environment for hangouts and a quality time with family. We believe in
building customer relationship by impressing them with our amazing service.
Our target markets are the youth, corporate persons and the families who want to
have a different and quality experience. We will help to eliminate monotony,
manage anger, relief stress and build relationships improved like father son tie. So
here we are not only selling a service but giving an shot to live better. We have our
Facebook page and web page to attract to all kinds of customers looking for
recreational alternatives.
Company Summary:
Body Tag-tag the enthusiasm in you. To complete this slogan, yes we are going to
introducing the first ever multiple gaming zone in the history of Bangladesh, Body
Tag. We want to have Laser tag in our start up business plan. And in future, we will
announce some other games such as paint ball, squash, pool and tennis. The main
objective of Body Tag is to deliver new level of experience to the customers with a
friendly atmosphere. Body Tag will help people to pass a quality time with friends
and family. We hope that Body Tag will enhance a new dimension in the era of
Bangladesh. For our location, we have chosen a premise in Sector# 14, Uttara,
Dhaka. We are going to decorate the premise in a unique style that will attract
everyone.
Company Ownership:
Body Tag is a partnership enterprise where majority of the shares are owned by
AlviAlam and MdMafizurSarker. There are four other members associated with the
company. They are AndalibAzfarChowdhury, MohiuddinChowdhury,
RaihanurRezwanPrapto and ZahangirAlamChowdhury.
Startup Summary:
To start a business, its needs proper a planning cause starting a business is not a
easy task. And to start this business we started the process form 10th January, 2016
and we will inaugurate this multi-gaming zone from 26th March on Independence
Day. On this day we will provide free entry for all of our guests. At first of the
event there will be a discussion program with audiences about our company. After
the discussion program, there will be a Party in a separate room and DJ equipment
will be set up and also there will be disco lights for the inaugurated. Besides we
will have to make sure media coverage for our start up party. And to support us we
will invite lots of renown celebrity of Bangladesh.
An preliminary summary of the startup expense is given below:
classification amount
Cash
Supplies
Inventory
10,00,000.00
75,000.00
1,10,000.00
21,00,000.00
1,50,000.00
3,50,000.00
Equipment
Insurance
Miscellaneous expense
11,50,000.00
75,000.00
40,000.00
2,00,000.00
Total
52,50,000.00
Location:
Location:
As we have targeted the
people of resident Dhaka
city and its near areas so
weve chosen Uttara for our
business location.
House#10, Road#12/b,
Sector#14, Uttara, Dhaka
Cell: 01779476681,
01721101277
Website:
http://bodytaggamingzone.wix.com/monsters
E-mail: body.tag.gamingzone@gmail.com
Facilities:
Birthday Parties: We organize birthday parties and set the exclusive
according the customers select theme available to us.
VIP Parties: We organize exceptional VIP parties.
BACHELOR/BACHELORETTE Parties: we arrange
BACHELOR/BACHELORETTE parties too.
Product:
We, the Body-Tag are launching Laser Tag, the gaming arrangement as our
product for the very first time in Bangladesh.
Service Description:
This type of multiple gaming zones is first time in the ground of our country
Bangladesh. Yet we need to set a standard class so that we can continue the topper
even if there will be high race. We try our best to provide superiority service to our
customers. As we are new in the arena of our service. We will stay a long time in
the growth and middle age stage.
Product Description:
Laser Tag is eventually a game which is played in indoor or outdoor zone, for
playing this game a group of at least 6 persons are needed. 6 persons are divided
into two teams and they play as opponents. Players have to tag their opponents and
shoot them with their laser guns. The team that will shoot every opponent first they
win the game. In Laser Tag game we need laser guns, sensor jackets, mobile device
for getting the information and position of opponent players and also a trainer who
will teach players the rules and regulation of the game. Players have to save or
protect their VIP as well for given time limit, if opponents succeed to tag the VIP,
the team will lose.
Competitive Comparison:
As Body Tag is launching the Laser Tag for first time in Bangladesh, there is no
current competitors for Body Tag, but we know that there is always a risk of
competitors. So, we are hoping Concord Group, Jamuna Future Park gaming zone,
and all rich and well recognized movie theaters, parks, and group productions, as
our upcoming competitors.
Technology:
Body Tag is using the LED light which can change its color randomly, that means
the players of one team can suddenly become the opponent of the team. We are
providing our customers the pack shows with more information, where they can
see their team performance somewhere on the package. This screen will even tell
the player, who just tagged them and which sensor they shoot, which power-up
player just received, or that the player is hungry or need to buy a drink or food.
Body-Tag is using battery equipment, for which packs can run all day on a single
charge and they can also be plugged in with simple and easily available cords, by
simply touching a connector plate on the inside of the pack, or now even wirelessly
through the vesting racks! Body Tag is also using the radio technology, for
managing the music system and also for the option of shutting down the
mischievous players. So, Body Tag is providing their customers a space age dream
to a true trapped-in-the-videogame state.
Market Segmentation
Market Segmentation:
We have segmented the market place depending on the age range and our people
will be with 10-50, 50+ age limits. School, Colleges and university students and
employees are our target.
We will be highlighting on the below segments:
Demographic Segmentation
For our demographic segment our first target is to catch the youth segment of
Bangladesh depending-assorting on age class an approximation of age segments
are given below:
Demographic Segmentation
10 to 35
36 to 45
45 to 50
12%
20%
68%
Geographic Segmentation
Though our core target is to get the people existing in the capital Dhaka and the
people immediate but we are also expecting people all around Bangladesh and also
foreigners who looking for to do some fun stuff while being in Dhaka.
It refers the sum of demands of a particular product for a certain time period in a
specific market. It means the want of a product among consumers.
Gaming zone is being popular among people in Bangladesh especially in Dhaka.
People are coming to know about it. They are enjoying this very much. Our
product Body Tag which is a laser tag game that is popular and is being playing
throughout the world. Bangladeshi people are being interested to the digital
gaming zone day by day. So our product will have a potential demand in market.
Market Trends:
Our target market, the youth always wants something thrilling, something they can
enjoy with their friends as a crew, something challenging and fun at the same time
and also which is definitely within their budget. Currently gaming zone are being
popular day by day and the market is offering Ice skating, Billiard and Soccer
table, which is quite petty seeing the entertainment market of Bangladesh and that
is why we believe our Multi Gaming project will be a successful business.
Market growth:
In Bangladesh our Entertainment business is rising more and more constantly. And
thats why our product Body-tag will have a huge demand. So definitely we will
have good profit. As it is seen, more and more companies are coming to this
market daily as the still now there is not enough of gaming and entertainment for
the whole country and as a result this booming industry is quite beneficial for
business.
Industry Analysis:
If we take a look at our nearest country, we can see the below statistics.
There, the normal number of minutes played annually was 413,000 last year.
o The average interval of a game was 7.5 minutes.
o So the average number of games played was 413,000/7.5 =55,066 games.
So we can easily see the huge number of demand for this kind of amusement in our
current socio economic situation.
Industry participants:
At this current moment we dont have any competitors as we are launching the first
multi-gaming zone in Bangladesh. This thing is going to catch the sight of other
people and will be famous as the people here are going to have this for the first
time so we think that some other businessmen will also follow the way we choose
and start their business in this way. So we are sure that we are going to have
competitors but currently we dont have any one.
Our product Body tag is a new comer with a new game in amusement business
of Bangladesh. So we dont have any direct competitor. But gaming zones are
available in Bangladesh, especially in Dhaka city. So we have some indirect
competitors.
Such as:
Concord group (fantasy kingdom): It is a very popular place in Dhaka. They have
very big gaming zone, they have car racing.
It is the biggest shopping complex in Bangladesh and the 2nd biggest in Asia. It
has some gaming zone. Those are becoming popular day by day.
Boshundhara Group :
It was also a popular shopping mall in Dhaka and also in the country. It has also
some gaming zone in it. So it is one of our competitors.
SWAT Analysis
SWAT Analysis of Body-Tag
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To lead our business, we need not only a customer focused strategy but also
successfully appear those strategies.
Strategy Pyramids:
Body Tag is not only going to catch the sight of young generation but we are also
very confident that this gaming system is going to be popular for all. Like children
who are elder than twelve, teenagers, job holders are going to enjoy this game a
lot . This is a proper entertainment which is completely different. Who doesnt
want a different way of entertainment! Basically the people who like to play high
graphical 3d games they are going to enjoy this multi gaming zone system a lot.
Promotional Tactics:
As we stated before, our promotion strategy will be generally done on the online.
We will deeply depend on digital advertising and marketing to promote our gaming
zone. Facebook is a main target to promote the service. Besides with the help of
Google AdSense we will advertise in very strategic locations like our website,
activity sites, and of course on YouTube Channel.
Also we will do activities in various school/college/university campuses as they
hold a major percentage of our targeted audience. We will set up exclusive LCD
screens that will show Body Tags gaming scenario and also send out the message
of our plan Tag the enthuse in you.
Programs:
To support our promotional activates and keep our gaming zone alive, we will
arrange some program like
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Value Proposition:
Body Tag promises to its customers to give a lifetime proficiencies of gaming.
We have many exciting mission and theme that have not been experienced ever so
whenever the young people think about a fun activity to do together Body Tag
will be the first thing in their minds. We are trying to shift a space age dream to a
true trapped-in-the-videogame world. The marketing strategies will make sure
that Body Tag will become a dream world to our target customers group which
Marketing Strategy
Competitive Edge:
As we stated before, we are the entrepreneurs in this sector which means we are
the market leaders at this point. So it can be projected that at least for 3 years we
are holding monopoly business and that give us an opportunity to stamp a brand
label in the minds of our customers. For now we will be able to appeal the early
adopters and early mainstream.
Marketing Strategy:
Body Tag struggles to be the leading provider of ultimate gaming experiences
along with refreshing, calm and friendly environment.
The marketing strategy shots to successfully communicate the exclusive value the
program offers to customers. This strategy builds on the emphasis of giving
exciting and interesting thematic gaming zone to our target customers. The
marketing strategy will continue to classify the needs of the amusement market and
to communicate with this audience in the most real and positive manner possible.
Future precaution have already been strategic as challenge will be increase, as
expenses will increase in a number of areas, the demands and prospects of the
customers will as well. Body Tag will continually work to better our service
through improvement and changes in its structure and operation. Quality and
efficiency are just two aims of these changes. The business manager, game mentor
and Chambers School director play key roles in warranting that the Body Tag
continues to grow and succeed.
The growth strategy is based on constant attention to the value of the customer's
experience in combination with identifying chances to expand the parents
participation in the program. Future changes in vital areas, such as the facilities
used for different theme based atmosphere as our customer base grows will present
huge challenges for all aspects of the program.
Positioning Statements:
Body Tag will become the symbol of gaming experience. Whenever people will
think of amusing game Body Tag will cross their minds first. As we are the
marketing leader for presenting this game, we will be holding the market for at
least 3 years until the growth stage.
Pricing Strategy:
As we are providing a premium class new form of gaming experience and
spending high expenditures for sales promotion, we are following market
skimming strategy for pricing our service. After running this strategy for positive
periods we are trying to increase short run sales this we doing promotional pricing
like special packages, off seasonal offerings etc.
Sales strategy
Sales strategy:
It means how a company will sale their products and how they will increase their
sale..
We will follow some points to increase sale.
Such as :
Gold membership: The gold members will get 50% discount on the whole
game cost. They will get free t-shirt of green color with our brand logo. For
all these they have to pay some money for the membership card.
Silver membership: The silver members will get 30% discount on the
whole game cost. They will get free t-shirt of blue color also with our brand
logo. For all these advantage those member have to pay less than the gold
member.
Bronze: The silver members will get 15% discount on the whole game cost.
They will get free t-shirt of grey color also with our brand logo. For all these
advantage those member have to pay less than the silver member.
Seasonal offerings: We will break down our selling period into some season. Such
as Spring, Fall and Summer. We will give different discounts and offers on these
different season.
Management Summary
Management Summary:
We are following Straight Line structure and an illustration is given below.
ffi
ffi
HR Manager - RaihanurRezwanPrapto
Financial Plan:
Price Structure
Body Tag
Video Games
300Tk.
100Tk.
Assumptions
The Finance Department will be run with diligence and must have extensive
financial plans for the coming years in order to the business sustainable. Below is
the capital structure of the company in the Year 1.
In order to analyze the future financial performance of the firm we need to make
certain assumptions.
1.
The total amount of money required to set up the business and to run the
We are four members in the group and we will equally divide the amount
4.
life is 10 years.
5.
Financing will be completely equity based, no long term or short term debt
will be taken.
6.
2016
2017
2018
7200000
6000000
6000000
1000000
1500000
3000000
Total revenue
8200000
7500000
9000000
Materials
200000
266000
332500
Staff salary
720000
957600
1197000
Technicians salary
720000
957600
1197000
Depreciation expense
50000
50000
50000
Miscellaneous expense
100000
100000
100000
Utility expenses
120000
159600
191520
Rent expenses
300000
300000
300000
2210000
2790800
3368020
Gross Margin
5910000
4709200
5631980
Marketing Expenses
240000
240000
300000
2310000
3750000
3810000
Net income
5670000
4469200
1821980
Revenue:
Operating expenses:
ASSETS
Current assets
2016
2017
2018
Advance rent
150000
150000
150000
Accounts receivable
2250000
4500000
6000000
Cash
2880000
1301440
1076826
5280000
5951440
7226826
200000
200000
200000
support 200000
200000
200000
100000
100000
100000
Arena
100000
100000
100000
License
100000
100000
100000
700000
700000
700000
Total Assets
5980000
6651440
7926826
Fixed assets
Equipment-Laser Tag Guns
Equipment-Other
equipment
Armors
Total liabilities
5,250,000
5,250,000
5,250,000
5,250,000
5,250,000
Owners Equity
Capital
Pro forma Cash flows for the year 2016, 2017, 2018
2016
2017
2018
Net Income
5670000
4469200
1821980
Change in A/R
-2250000
-2250000
-1500000
3420000
2219200
321980
Change in Equipment-Kitchen
-200000
-200000
-100000
-100000
Advance rent
-150000
License
-100000
-850000
Investment by owners
6000000
Drawings
6000000
2880000
-1578560
-224614
Begging Cash
2880000
1301440
Ending Cash
2880000
1301440
1076826
Break-even Analysis
Gross margin=
Gross profit/Revenue
4709200/7500000
0.627893333
3750000/0.627893
5972355.162
Total Laser Tag games to be sold to Break even revenue/Revenue from
break even =
each game
=5972355.162/400
14930 per year
Games to be sold everyday
We calculated break even from second year income statement because in the first
year there is only one type of student.
So break even number of games is 14390 per year and 41 per day.
Sources of funds:
Financing will be done by the partners; each partner will invest 875,000 taka; total
5250000 taka will be invested.
Applications of funds:
Start-up cost
Advance rent
150000
200000
200000
Sound system
100000
Furniture
100000
720000
720000
240000
960000
120000
License
100000
Total
5250000
Conclusion
Conclusion:
We feel that our business will be a success and we will be capable to meet the
wants of our customer and give them a fully satisfied service. Accomplishment the
company's name at the top in the country is our main goal. Putting our highest
effort in this business we are looking forward to cover up all our expenses and
make it a profitable business. Hopefully, we will be capble to serve the customers
with proper service and safety.
Appendix- 1
Appendix- 2
Appendix 2 (Demographic Segmentation)
For our demographic Segment our first target is to catch the youth segment of
Bangladesh Depending on age class an approximation of Age segments are given
below
Demographic Segmentation
10 to 35
36 to 45
45 to 50
12%
20%
68%
Appendix- 3
services. Facebook is a very good place to promote the service.Moreover, with the
help of Google AdSense we will advertise in very strategic locations like our
website, activity sites, and of course on YouTube Channel.
Website: bodytaggamingzone.wix.com
rPStogaseyminl
Appendix-4
To growth short time sale we are given that Special packages with free training ,
Discount points for membership card, Seasonal offerings, Off period offerings. We
are going to arrange some kind programs.
Appendix 5
Appendix 5 (Total Revenue Growth Chart)
Revenue Chart
9000000
9000000
8500000
8200000
8000000
7500000
7500000
7000000
6500000
Year 1
Year 2
Year 3
The revenue is forecasted to be around 8 million in the first year of our operation.
In the second year the initial hype produced by the product may die down and
revenues may fall. We expect to carry on with extensive marketing campaigns and
expansion in the third year and revenues are expected to rise to TK 9 million.
1801440
1480000
1500000
1076826
1000000
500000
0
Year 1
Year 2
Year3
The cash flow is the lowest during our first year of business as we have made a lot
of capital expenditure. However, in the second year the cash flow is expected to
increase to Taka 1.8 million. Due to newer investments in the third year our cash
flow is expected to further decline.
Total Assets
7926826
8000000
7000000
6000000
5000000
4000000
3000000
2000000
1000000
0
5980000
Year 1
6651440
Year 2
Year 3
The assets are forecasted to increase as we go along and in year three we plan to
make sufficient investments and capital expenditure and thus our assets are
expected to increase in the third year of doing business.
Reference
Reference:
1. http://www.bplans.com/laser_tag_gaming_center_business_plan/financial_pl
an_fc.php
2. http://articles.bplans.com/writing-an-executive-summary/
3. http://www.bplans.com/laser_tag_gaming_center_business_plan/financial_pl
an_fc.php
4. http://en.wikipedia.org/wiki/Laser_tag
5. http://www.lasertag.com.au/
6. http://www.lasertagencyclopedia.com/reports/report030.pdf
7. http://www.business-idea.com/bps/31/31-5.asp
8. http://www.battlefieldsports.com/laser-tag-equipment
9. http://www.zone3act.com.au/
10.http://rmamir.weebly.com/
11.http://www.ecombat.com/
12.https://www.kickstarter.com/projects/746438964/2014-world-laser-tagchampionships-documentary
13.https://www.youtube.com/watch?v=3JI83Gy7OxI
14.http://bodytaggamingzone.wix.com/monsters#!services/c46c
15.Principles of marketing by Kotler |.Armstrong, 15th Edition.