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Computer Game Addiction

Joe Ahn
Clemson University
jahn@clemson.edu

George Randall
Clemson University
grandal@clemson.edu

ABSTRACT

Addiction Questionnaire

With the constant improvements in


gaming technology, ranging from
graphics to new types of controllers to
faster processors, there is a growing
problem of computer game addiction. In
order to fully understand this problem,
one must define addiction. According to
the Center for Addiction and Mental
Health, addiction is a psychological or a
physical dependence on something [1].

Dr. Kimberly Young, known as the


worlds foremost Cyber-Psychologist,
created a set of eight questions to ask
ones self to test for online gaming
addiction [2].
1) Do you need to play online games
with increasing amounts of time in order
to achieve the desired excitement?
2) Are you preoccupied with gaming
(thinking about it when offline,
anticipating your next online session)?
3) Have you lied to friends and family
members to conceal extent of your
online gaming?
4) Do you feel restless or irritable when
attempting to cut down or stop online
gaming?
5) Have you made repeated
unsuccessful efforts to control, cut back,
or stop online gaming?
6) Do you use gaming as a way of
escaping from problems or relieve
feelings of helplessness, guilt, anxiety,
or depression?
7) Have you jeopardized or lost a
significant relationship, or even risked
your marriage because of your online
gaming habit?
8) Have you jeopardized a job,
educational, or career opportunity
because of your online gaming habit?

KEYWORDS

Addiction, computer gaming, MMORPG.


LITERATURE REVIEW

In this paper, we will discuss the


problem of computer game addiction,
one of the most addictive games, and
ways to prevent or stop addiction.
Massively Multiplayer Online RolePlaying Games

Game addiction really started turning


into a problem with the advent of
Massively Multiplayer Online RolePlaying Games, or MMORPGs. While
regular games would keep you
entertained until you beat it, MMORPGs
have no ending, so there really is no
reason to stop playing. MMORPGs
immerse the player in the world and
since there is no way to beat the game,
the goal is character progression.
Leveling up your character and
obtaining better and better armor and
weapons is usually the norm in most
MMORPGs.

Answering yes to any of those questions


could mean that you are addicted. One
would think that video games are
harmless, but once they start interfering
with real life and even take precedence
over it, then there is a real problem [2].
Video game addiction has not received

official recognition as a diagnosis in the


DSM IV standard [8], but is still a
concern for many people.
Problems with addiction

One study done on the problems of


addiction used a modified version of the
formal definition of gambling addiction
[7]. 607 8th and 9th grade students where
surveyed, and of these 15% where
classified as addicted. Of the addicted
students, approximately 80% where
male. Less than 30% of non-addicted
student reported having been in a fight in
the past year, while almost 50% of
addicted students reported the same.
Addiction also correlated with reported
arguments with friends, and with
teachers. Just as many students
classified as addicted reported having a
B average as those classified as nonaddicted. However, there where 4 times
as many F students classified as addicted
as there where non-addicted, and far
more non-addicted A students than
addicted ones. Not surprisingly,
students classified as addicted averaged
almost 4 times as much playtime as nonaddicted ones [7]. These figures are
somewhat worrying.

as many as 40% of the people who play


WoW are addicted. She believes that
games like World of Warcraft are
designed to keep people in the game and
that they are inherently addictive [4].
There are dozens of websites just for the
purpose of providing support for WoW
addiction. The game has a feature where
if you type /played into the chat
interface, it displays how much time you
have spent playing that particular
character. Some people report that
theyve spent 200 to 300 days played in
the game [5]. In 2004, Zhang Xiaoyi, a
13 year old Chinese boy, committed
suicide by jumping off a building after
playing World of Warcraft for 36 hours
straight. He left a suicide note saying
that he wanted to join the heroes of the
game he worshipped [6].

World of Warcraft (WoW)

The current king of MMORPGs is


World of Warcraft. According to a press
release on Blizzards World of Warcraft
webpage, World of Warcrafts
subscriber base numbers more than 8.5
million, as of March 7, 2007, and it
continues to grow every day. The
expansion pack that was recently
released sold nearly 2.4 million copies
worldwide just on the first 24 hours [3].
It is often referred to as World of
Warcrack. Dr. Maressa Orzak, a
Harvard professor and founder of
Computer Addiction Services at McLean
Hospital in Newton, MA, estimates that

Fig. 1: A large battle between the Alliance and the


Horde

Is it Addiction?

According to Weimer-Hastings and Ng,


many people who are excessive
MMORPG users are not actually
dependent on video games [8]. They
propose that many of these people use
video games not because they are
addicted, but because it is the only
comfortable social medium for them.
This was found through a comparison of
MMORPG players and other video game
players. The MMORPG players tended
to spend far more time playing, but

much of that time is spent socializing.


Some MMORPG players who showed
long hours of playtime didnt actually
show any of the signs of addiction [8].
This study shows that care must be taken
with the definition of addiction.

http://www.twitchguru.com/2006/08/08/
world_of_warcraft_players_addicted/

Conclusion

6. Associated Press Chinese


Warcraft Game Distributor Sued Over
Teens Suicide. May 12, 2006.
http://www.foxnews.com/story/0,2933,1
95236,00.html

Video game addiction is something we


must come to terms with as a society.
Whether it is decided to be a read fullfledged addiction, or just a compulsive
behavior, it can still cause trouble in
people's lives. The problem will not go
away either, it will probably only get
worse, as designers get a better
understanding of what makes consumers
want their games. On the other hand, the
problem is not as bad as it sounds at first.
For many people these games are a
social outlet, not an addiction. Video
games are an integral part of many
people's lives now, and they're here to
stay. Let's learn to use them responsibly.
References
1. Center for Addiction and Mental
Health What is Addiction?
http://www.camh.net/About_Addiction_
Mental_Health/Drug_and_Addiction_Inf
ormation/Addiction_Information_Guide/
addiction_what_is.html
2. Center for Internet Addiction
Recovery Are You an Obsessive
Online Gamer?
http://www.netaddiction.com/resources/
online_trading.htm#
3. Blizzard Entertainment Press
Release.
http://www.blizzard.com/press/070307.s
html
4. Rob Wright mmORPGs and Game
Addiction. August 8, 2006.

5. WoW Detox Ex-players


testimonials.
http://www.wowdetox.com/

7. Hauge, Marny R. & Gentile, Douglas


A. "Video Game Addiction Among
Adolescents: Associations with
Academic Performance and Aggression"
http://www.psychology.iastate.edu/FAC
ULTY/dgentile/SRCD%20Video%20Ga
me%20Addiction.pdf
8. Wiemer-Hastings, Peter & NG, Brian
D. "Addiction to the Internet and Online
Gaming" Cyberpsychology & Behavior
Vol8, Number 2
http://www.liebertonline.com/doi/pdf/10
.1089/cpb.2005.8.110

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