Sunteți pe pagina 1din 2

The Marksman

Attacking from a distance with deadly accuracy, the Marksman is the master of ranged combat. Any
archer can strike from a distance, but the Marksman brings ranged combat to the level of an art.

All Marksmen share the following traits:


Hit Dice: 1d6 per level to level 10

Deadly Accuracy: With ranged attacks only, Marksmen increase the damage dice of their weapons by one
step (i.e., a weapon that does 1d4 normally, does 1d6 in the hands of an Marksman). This increases by
another step when the Marksman reaches level 7.
Attack Bonus: Marksmen gain +2 bonus to all ranged combat attacks (this adds to their base attack)
Base Attack Bonus
Marksmen have the following Base Attack Bonuses
Level 1 - 2
+1
Level 3 - 4
+2
Level 5 - 6
+3
Level 7 - 8
+4
Level 9+
+5
Ranged Attack Style: All Marksmen may choose one of the listed ranged attack styles at level 1, and an
additional style at levels 2, 5 and 8.
-------------------------------------------------------------------------------------------------------------------

Ranged Attack Styles


Quickshot - You are sure of your aim and release your shots more quickly. Increase the Rate of Fire for
your ranged attacks by 1. You may take this style a second time and increase the RoF by 2.
Armored Marksman - Armor is great for stopping damage, but it is also cumbersome and slows most
people down. Not you though, you suffer no penalties to initiative, defense, movement or environmental
effects that most folks have when wearing armor. Plus, your skill with armor is such that the AP is
increased by 2 for any type of armor that you wear.
Deadeye - Your accuracy is so precise that you are able to fire into a confused melee and run little risk of
hitting the wrong target. You only run the risk of hitting the wrong target on a natural 1. You also reduce
cover penalties by 2 when firing at a target in cover.
Instinctive Dodge - Armor gets in the way, but you can maintain your composure when the opponent is
shooting back at you and even manage to get out of the way. Increase your Defense by +2. You may take
this style a second time for a +4 bonus.
Weapon Mastery - You have a particular class of weapon you prefer to use in ranged combat (Bow,
dagger, hatchet, crossbow, pistol, rifle, etc.). With this weapon you gain a bonus attack die of +1d3. You
may take this multiple times, choosing a different class of weapon each time.
Weapon Grandmaster - If you have mastered a particular weapon class (see Weapon Mastery), you may
further improve your deadly ability with that weapon by increasing the damage die by an additional step

over what it currently is.


Trick Shot - You may choose to make a shot that does no damage, but has some other effect (disarm
opponent, shoot off his belt to drop his trousers, shoot a rope holding a chandelier, etc.). You gain a +4 to
your attack roll for this shot, with a target number of 20 for the shot. You may take this style a second time
for a bonus of +6.
Eagle Eye - You have a good sense for judging distance and other factors that affect the range of your
attacks. You may decrease range penalties by one step. You may take this a second time to decrease them
by two steps.
Double Shot - You may either fire with a small ranged weapon in each hand, or launch 2 missiles
simultaneously with added accuracy and effect. With a double shot, you gain a bonus of +1 to the attack
and +3 to the damage.

S-ar putea să vă placă și