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ISB:TERM2:MKDM

ShortCaseWriteupAssignment1PrashantPSingh(SecL61710779)

EmotivSystemsInc.

1. WhichplatformshouldEmotivpursueconsoleorPC?FocusonlyontheUSmarketandassumethatUShas110
millionhouseholds.
Duetotherecentinnovationsintheconsolemarket,WiiandGuitarHerosuccess,itmakesmoresenseforEmotive
tolaunchitsfirstdeviceontheConsoleplatform.However,asitlooksdifficulttocrackthedealwithanyofthemajor
playerandwaitinglongerwouldonlygivethecompetitorstimetodeveloptheirdevice,itsbesttolaunchthedevice
withfullfunctionalityonthePCmarketandchargeapremiumpriceasthePCmarketisamaturemarket(Exhibit8).

TherearevariousbenefitsoflaunchingitinthePCMarketnamely:
1. NoroyaltiestobepaidtotheGameDevelopersandplatformmakers.Thus,higherprofitmargin.
2. ThereweremorePCgamesthanConsolegamedevelopers.So,itwouldberathereasiertoconvinceformerto
designgamesforthem.
3. ThePCmarketisnowachoiceofthehardcoregamerswhosetuphighperformancePCwithgraphicupgrades
spending1000sofdollars.Thusforagoodproducttheywouldbewillingtopayapremiumprice.

WiththesuccessinthePCmarket,probablyitwouldbeintegratedwithconsoles(Microsoft)aswell.

2. IfEmotivmanagestoconvinceoneoftheconsolemakersintimeforafall2008debut,whatmarketingmixdecisions
(specifically,pricingandchannel)areappropriate?
Channel:
Startwithofflinechannelandlaterwithincreasingpopularityandcompetitiongoforonlinechannel(Highermargin
whichcouldbesharedwithcustomer)aswell.
Reason:Itisanewproductandpeopleneedstoseeforthemselvestobelievethatproductdoeswhatitsays.

Pricing:
Fromtheoptionsavailable(99,199,299,399)$299seemsthebestbetfortheproduct.Asthemarketisingrowth
stagePenetrationseemstobethebeststrategyhere.Makinghighsellingefforts(offlinemode,RetailerMargin
35%,BDS7%)andchargingmoderatelylowprice.

3. HowaboutifEPOCisonlyPCenabled?
Channel:
Startwithofflinechannelandlaterwithincreasingpopularityandcompetitiongoforonlinechannel(Highermargin
whichcouldbesharedwithcustomer)aswell.
Reason:Itisanewproductandpeopleneedstoseeforthemselvestobelievethatproductdoeswhatitsays.

ISB:TERM2:MKDM

ShortCaseWriteupAssignment1PrashantPSingh(SecL61710779)

Pricing:
Charge$299becausethemarketisindeclinestageHighsellingeffortsandchargingHighPriceseemstobethe
beststrategy.Also,mostofthepeopleintoPCgamingarehardcoregamerswhobuilttheirPCsspendingthousands
ofdollarsthuswouldbereadytopaythepremiumprice.

80%
15%
5%

RetailOffline
RetailOnline OwnWebsite
Salesmore
Salesmore
Salesmore

than1Million than1Million than1Million


COSTOFPRODUCTION
110
110
110
Return(10%)
11
11
11
ActualCost
121
121
121
RetailerMargin
35%
35%
0
Marketdevelopmentfunds(MDF)
7%
7%
0
ConsoleRoyality(35%)(4%)
4%
4%
4%
GameDeveloper(2%)
2%
2%
2%

PCMODEL

MARGIN(SP=199)
5.58
5.58
78
MARGIN(SP=299)
52.42
52.42
178
CONSOLEMODEL

MARGIN(SP=199)
17.52
17.52
66.06
MARGIN(SP=299)
34.48
34.48
160.06

SALES
GuitarPro
Conservative
Aggressive
AssumingActual
ESTIMATE
Sales
Estimate
Estimate
Sales
FirstYear
82,800
20700
20700
20700
SecondYear
1,138,000
284500
569000
426750
ThirdYear
1,734,000
693600
867000
780300
TOTAL
2,954,800
998,800
1,456,700
1227750

ACTUALPROFIT
RETAILMARKET
OnlineMarket
OwnWebsite
CALCULATIONS:
(80%)
(15%)
(5%)
TotalProfits

Sales
982200
184162.5
61387.5
Profit
$51,486,924.00
$9,653,798.25 $10,926,975.00 $72,067,697.25
(SP299)
PC
Platform Profit
$5,480,676.00
$1,027,626.75 $4,788,225.00
$1,720,077.75
(SP199)

Profit
$33,866,256.00
$6,349,923.00
$9,825,683.25
$50,041,862.25
Console (SP299)
Market
Profit
$17,208,144.00
$3,226,527.00 $4,055,258.25
$16,379,412.75
(SP199)

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