Documente Academic
Documente Profesional
Documente Cultură
1
1.1
Overview
Gameplay
The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle gameplay, and exploration.
These elements have remained constant throughout the
series, but with renements and additions featured in each
new game. Later games in the series also include stealth
gameplay, where the player must avoid enemies while
proceeding through a level, as well as racing elements.
Although the games can be beaten with a minimal amount
of exploration and side quests, the player is frequently rewarded with helpful items or increased abilities for solv- The games pioneered a number of features that were to
1
SETTING
1.2
Audio
1.3 Inspiration
The Legend of Zelda was principally inspired by Shigeru
Miyamoto's explorationsas a young boy in the hillsides, forests, and caves surrounding his childhood home
in Sonobe, Japan where he ventured into forests with
secluded lakes, caves, and rural villages. According to
Miyamoto, one of his most memorable experiences was
the discovery of a cave entrance in the middle of the
woods. After some hesitation, he apprehensively entered
the cave, and explored its depths with the aid of a lantern.
Miyamoto has referred to the creation of the Zelda games
as an attempt to bring to life a miniature gardenfor
players to play with in each game of the series.* [11]
Games in The Legend of Zelda series frequently feature in-game musical instruments, particularly in musical
puzzles, which are widespread.* [2] Often, instruments
trigger game events: for example, the recorder in The
Legend of Zelda can reveal secret areas, as well as warp
Link to the Dungeon entrances. This warping with music feature has also been used in A Link to the Past and
Link's Awakening. In Ocarina of Time, playing instruments is a core part of the game, the player needing to
play the instrument through the use of the game controller
to succeed.* [3] Ocarina of Time is "[one of the] rst contemporary non-dance title[s] to feature music-making as
part of its gameplay,* [4] using music as a heuristic device and requiring the player to utilise songs to progress
in the game* [5] a game mechanic that is also present in
Majora's Mask.* [6]
The Legend of Zelda Themeis a recurring piece of
music that was created for the rst game of the franchise.
The composer and sound director of the series, Koji
Kondo, initially planned to use Maurice Ravel's Bolro
as the game's title theme, but was forced to change it
2 Setting
Main article: Universe of The Legend of Zelda
The Legend of Zelda takes place predominantly in a medieval inspired fantasy land called Hyrule. Hyrule has developed a deep history and wide geography over the series' many releases. Much of the backstory of the creation
of Hyrule was revealed in the games A Link to the Past,
Ocarina of Time, The Wind Waker, Twilight Princess,
Skyward Sword, and A Link Between Worlds. Hyrule's
2.1
Fictional chronology
3
youth named Link across generations. While the Triforces of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only
in Zelda II: The Adventure of Link that the Triforce of
Courage was rst introduced, being obtained by Link at
the end of his quest. The Triforce, or even a piece of
it, is not always distributed as a whole. Such as in The
Wind Waker, Link must nd all the pieces (called Triforce Shards) of the Triforce of Courage before he can return to Hyrule. Even in the original The Legend of Zelda,
Zelda breaks her Triforce of Wisdom into 8 pieces for
Link to nd, before she was captured by Ganon.
Characters
CHARACTERS
3.3 Ganondorf
Main article: Ganon
3.1
Link
4.2
1990s
Demise.
4
4.1
History
1980s
5
tive), and added the concept of an alternate dimension,
the Dark World. The game was released for the Super
NES on November 21, 1991.* [55] It was later re-released
for the Game Boy Advance on March 14, 2003, in North
America, on a cartridge with Four Swords,* [55] the rst
multiplayer Zelda, and then through Nintendo's Virtual
Console service on January 22, 2007. In addition, both
this game (unchanged, except for being converted into
a downloadable format)* [57] and an exclusive loosely
basedsequel (which used the same game engine) called
BS Zelda no Densetsu Inishie no Sekiban* [58] were released on the Satellaview in Japan on March 2, 1997, and
March 30, 1997, respectively.
In 1994, near the end of the Famicom's lifespan, the
original Famicom game was re-released in cartridge format.* [59] A modied version, BS Zelda no Densetsu, was
released for the Super Famicom's satellite-based expansion, Satellaview, on August 6, 1995, in Japan. A second Satellaview title, BS Zelda no Densetsu MAP2 was
released for the Satellaview on December 30, 1995. Both
titles featured rearranged dungeons, an altered overworld,
and new voice-acted plot-lines.* [60]
6
veloped for the poorly selling, Japanese-only Nintendo
64DD, but was ported to cartridge format when the 64DD
hardware was delayed.* [63] A new gameplay mechanic,
lock-on targeting (calledZ-targetingas that is the controller button used), is used in the game, which focuses
the camera on a nearby target and alters the player's actions relative to that target.* [64] Such mechanics allow
precise sword ghting in a 3D space. The game heavily uses context-sensitive button play, which enabled the
player to control various actions with Link using only one
button on the Nintendo 64's game pad. Each action was
handled slightly dierently but all used the 'A' button to
perform. For instance, standing next to a block and pressing 'A' made Link grab it (enabling him to push/pull it),
but moving forwards into a block and pressing 'A' allowed
Link to climb the block. The 'B' button was used only as
an attack button. The game featured the rst appearance
of Link's horse, Epona, allowing Link to travel quickly
across land and re arrows from horseback. Those who
preordered the game received a gold-coloured cartridge
in a limited edition box with a golden plastic card axed,
reading Collector's Edition.* [65] In some stores that
had this Collector's Editionquickly sold out, a small
and rare Zelda pin was given instead. It is the sword and
shield emblem with Zeldawritten on it. Very few of
them are known to remain.
HISTORY
4.3
2000s
series.
Following the release of The Wind Waker came The Legend of Zelda: Collector's Edition, which included the original The Legend of Zelda, Zelda II, Ocarina of Time, Majora's Mask, and a demo of The Wind Waker. GameSpot
noted that Majora's Mask suered from a frame rate
which appeared choppier and inconsistencies in the audio.* [82] This compilation was never sold commercially,
and originally could only be obtained by purchasing a
GameCube bundled with the disc,* [83]* [84] (in North
America, Europe and Australia), by registering a GameCube and two games at Nintendo.com,* [83] or by subscribing or renewing a subscription to Nintendo Power
(in North America) or Club Nintendo in Sweden.* [83]
In the UK, 1000 copies were made available through
the Club Nintendo Stars Catalogue program.* [84] After these were quickly claimed, Nintendo gave a copy to
customers who mailed in proof of purchases from select
GameCube games.* [84]
The next game released in the series was Four Swords Adventures for the GameCube, which was released in early
2004 in Japan and America, and January 2005 in Europe.
Based on the handheld Four Swords, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on level-based and multiplayer gameplay.
The game contains 24 levels and a map screen; there is
no connecting overworld. For multiplayer features, each
player must use a Game Boy Advance system linked to
the GameCube via a Nintendo GameCube Game Boy
Advance cable. The game features a single-player campaign, in which using a Game Boy Advance is optional.
gle of an older Link to clear the troubles of the interacting Twilight Realm, a mysterious force that appears around Hyrule. When he enters this realm, he is
transformed into a wolf, and loses the ability to use his
sword, shield or other items, but gains other abilities such
as sharpened senses from his new form. Twilight Princess
includes an incarnation of Link's horse, Epona, for fast
transportation, and features mounted battle scenarios including boss battles that were not seen in previous titles.
Twilight Princess diverted from the cel shading of Wind
Waker and went for graphics featuring more detailed textures, giving the game a darker atmosphere, thus making
it feel more adult than previous games.
8
body for the resurrection of the Demon King. Rendered
disembodied, Zelda is left a spirit, and only Link (and
a certain few sages) can see her. Together they go on a
quest to restore the spirit tracks, defeat the Demon King,
and return Zelda to her body. Using a modied engine of
that used in Phantom Hourglass, the notably new feature
in this game is that the Phantom Guardians seen in Phantom Hourglass are, through a series of events, periodically
controllable. It was the rst time in the series that both
Link & Zelda work together on the quest.
5 OTHER GAMES
be released in 2015. However, in March 2015, the game
was delayed to 2016.* [95] In April 2016, the game was
delayed again to 2017; it was also announced that it would
be simultaneously released on the Wii U and NX.* [96] At
E3 2016, the game was showcased under the ocial title,
The Legend of Zelda: Breath of the Wild.* [97]
Nintendo released a second 3DS remake, The Legend of
Zelda: Majora's Mask 3D, in North America and Europe on February 13, 2015, and in Japan and Australia
on February 14, 2015.
5.4
5.2
Spin-o games
LCD games
9
the games were known as The Legend of Zelda: The Mysterious Acorn: Chapter of Power, Chapter of Wisdom,
and Chapter of Courage in Japan* [104] and The Legend
of Zelda: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage in the US.* [105] The
games were to interact using a password system,* [103]
but the limitations of this system and the diculty of coordinating three games proved too complicated, so the
team scaled back to two titles at Miyamoto's suggestion.* [106]* [107] The Legend of Zelda: Oracle of Seasons was adapted from Mystical Seed of Power, The Legend of Zelda: Oracle of Ages was adapted from Mystical
Seed of Wisdom, and Mystical Seed of Courage was canceled.* [103]
Before its 2006 release, both Link and Samus from the
Metroid series were planned to be playable characters for
the Wii version of Marvel: Ultimate Alliance. However,
they didn't make the nal release because they weren't
Marvel characters.* [108]
In 2011, an unnamed Zelda 25th Anniversary Compilation was cancelled. To celebrate the 25th anniversary of
the series, Nintendo of America originally had planned to
release a compilation of titles together for the Wii, similar to the collector's edition disc released for the GameCube in 2003. However Nintendo of Japan's president
5.3 Cancelled games
Satoru Iwata and Shigeru Miyamoto disagreed in releasing it, believing it would be too similar to the Super Mario
Throughout the lifespan of the The Legend of Zelda se- 25th Anniversary game released in 2010.* [109]
ries, a number of titles (including main series titles as
well as re-releases and spin-os) in varying states of completeness have had their releases cancelled. Perhaps the 5.4 Spin-o games
earliest of these was Gottlieb's The Legend of Zelda Pinball Machine (cancelled 1993). After securing a license As the franchise has grown in popularity, several titles
from Nintendo to produce two Nintendo-franchise-based have been released that are set within or star a minor charpinball machines, pinball designer Jon Norris was tasked acter from the universe of The Legend of Zelda but are not
with designing the table. Before it was completed, Got- directly connected to the main The Legend of Zelda setlieb decided to repurpose the game with an American ries. Both map versions of the title BS Zelda no Densetsu
Gladiators theme. Licensing for this version ultimately for the Satellaview (released in August and December
fell through and the game was released as simply Gladia- 1995) could be considered spin-os due to the fact that
they star the Hero of Light(portrayed by either the
tors (November 1993).* [101]
Satellaview's male or female avatar) as opposed to Link
In 1998, Nintendo cancelled The Legend of Zelda: Oca- as the protagonist of Hyrule. A third Satellaview title rerina of Time Ura. Originally intended as an expansion leased in March 1997, BS Zelda no Densetsu Inishie no
disk for Ocarina of Time on the Nintendo 64DD, poor Sekiban (BS The Legend of Zelda: Ancient Stone Tablets)
sales gures for the N64DD system led Nintendo to can- could also be considered a spin-o for the same reason.
cel its plans for the release. In 2002, Nintendo released a Other spin-o titles include Freshly-Picked Tingle's Rosy
bonus disc called The Legend of Zelda: Ocarina of Time Rupeeland for the Nintendo DS an RPG released in
Master Quest. It contained emulated versions of Ocarina September 2006 in Japan (Summer of 2007 in the UK)
of Time and Ocarina of Time Master Quest with a number to star supporting character Tingle. A second Tingle title
of modications originally planned for release in Ocarina is Tingle's Balloon Fight DS for the Nintendo DS. Here
of Time Ura including GUI textures and text modied to Tingle again stars in this spin-o arcade style platformer,
reect the Nintendo GameCube.
released in April 2007 only in Japan and available solely
In 2001, under license from Nintendo, Capcom cancelled to Platinum Club Nintendo members. In addition to tithe release of The Legend of Zelda: Mystical Seed of tles in which Link does not star as the protagonist, games
Courage for Game Boy Color. Working with a Capcom such as the shooter title, Link's Crossbow Training (for
team, Yoshiki Okamoto was originally tasked with de- the Wii), have been considered spin-os due to the lack
signing a series of three Zelda titles for the Game Boy of a traditional Save Hyruleplot-line. Released in
Color.* [102] Referred to as theTriforce Series,* [103] November 2007 as a bundle with the Wii Zapper, this
10
5.5
Cameos
Link, using a design based on Skyward Sword, ap- 6 Reception and legacy
pears as a playable character in Mario Kart 8 via
downloadable content, along with a Hyrule Circuitracetrack themed on The Legend of Zelda se- The Legend of Zelda series has received outstanding levries.* [112] The rst pack is named after the series. els of acclaim from critics and the public. Ocarina of
Time, The Wind Waker and Skyward Sword have each
Link can be seen sleeping in one of the hotel beds received a perfect 40/40 score (10/10 by four reviewin Rose Town on the Super NES game Super Mario ers) by Japanese Famitsu magazine,* [164]* [165] makRPG: Legend of the Seven Stars.
ing Zelda one of the few series with multiple perfect
6.1
Impact
11
6.1
Impact
Among celebrities
Professional wrestler Cody Runnels (better known
as Cody Rhodes) is a fan of the series and has stated
he replays A Link to the Past annually. His wrestling
boots feature a Triforce symbol.* [184]* [185]
Actor/comedian Robin Williams revealed in a
November 26, 2009, interview with Jimmy Fallon that his daughter Zelda Rae is named after the
title character in the series.* [186] In 2011, both
Williams and his daughter starred together in an advertisement for Ocarina of Time 3D.* [187]
12
7
unknowingly continued and nished the game, to
Adam's anger. At the end of the episode, his brother
makes it up to him by giving him a new copy of
Zelda II: The Adventure of Link and oered to play
it together.
OTHER MEDIA
Other media
7.1
TV series
In 2011, to coincide with the 25th anniversary of the series, an art book was published exclusively in Japan under
the name Hyrule Historia by Shogakukan. It contains concept art from the series's conception to the release of Skyward Sword in 2011 and multiple essays about the production of the games, as well as an overarching timeline
of the series. It also includes a prequel manga to Skyward
Sword by Zelda manga duo Akira Himekawa. The book
received an international release by publisher Dark Horse
Comics on January 29, 2013;* [197] it took the number
one spot on Amazon's sales chart, taking the spot away
from E. L. James's 50 Shades of Grey trilogy.* [198]
7.3 Music
Taking place in Cologne, Germany, on September 23,
2010, the video game music concert Symphonic Legends
focused on music from Nintendo and, among others, featured titles such as The Legend of Zelda. Following an
intermission, the second half of the concert was entirely
dedicated to an expansive symphonic poem dedicated to
the series. The 35 minute epic tells the story of Link's
evolution from child to hero.* [199]* [200]
13
To celebrate the 25th anniversary of the series in 2011,
Nintendo commissioned an original symphony, The Legend of Zelda: Symphony of the Goddesses. The show
was originally performed in the fall of 2011 in Los Angeles and consists of live performances of much of the
music from the series.* [201] It has since been scheduled for 18 shows so far throughout the United States and
Canada.* [201]* [202] Nintendo released a CD titled The
Legend of Zelda 25th Anniversary Special Orchestra CD.
Featuring eight tracks from live performances of the symphony, the CD is included alongside the special edition of
The Legend of Zelda: Skyward Sword for the Wii.
7.4
Potential lms
In 2007, Imagi Animation Studios, who provided the an- [12] Todd Mowatt. In the Game: Nintendo's Shigeru
Miyamoto. Amazon.com. Archived from the original
imation for TMNT and Astro Boy, created a pitch reel for
on
December 20, 2007. Retrieved September 25, 2006.
a computer-animated The Legend of Zelda movie. Nintendo did not take the studio up on their oer due to the [13] http://www.nintendolife.com/news/2012/11/the_
failure of the live-action movie adaption of Super Mario
legend_of_zeldas_link_was_inspired_by_walt_disneys_
Bros.* [204]
peter_pan
In 2013, Aonuma stated that, if development of a lm [14] http://nintendoeverything.com/
were to move forward, the company would want to use
link-design-inspired-by-peter-pan-name-explained/
the opportunity to embrace audience interaction in some
[15] http://www.zeldadungeon.net/2012/05/
capacity.* [205]* [206]
zelda-and-mythology-arthurian-legend/
7.5
Monopoly
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External links
Ocial website
20
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https://upload.wikimedia.org/wikipedia/en/a/a7/The_Wind_Waker_
https://upload.wikimedia.org/wikipedia/en/0/04/ZELDA_OCARINA_OF_
File:Zelda_Logo.svg Source: https://upload.wikimedia.org/wikipedia/commons/2/2a/Zelda_Logo.svg License: Public domain Contributors: Vectorization of :File:Zeldalogowhite.PNG. First converted with Vector Magic, then optimised paths by hand in Inkscape. Original
artist: Nintendo
Sonarpulse at en.wikipedia
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