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The Legend of Zelda

This article is about the video game series. For the

rst game in the series, see The Legend of Zelda
(video game). For other uses, see The Legend of Zelda

ing puzzles or exploring hidden areas. Some items are

consistent and appear many times throughout the series
(such as bombs and bomb owers, which can be used
both as weapons and to open blocked or hidden doorways;
boomerangs, which can kill or paralyze enemies; keys for
locked doors; magic swords, shields, and bows and arrows), while others are unique to a single game. Though
the games contain many role-playing elements (Zelda II:
The Adventure of Link is the only one to include an experience system), they emphasize straightforward hack and
slash-style combat over the strategic, turn-based or active
time combat of games like Final Fantasy. The game's
role-playing elements, however, have led to much debate
over whether or not the Zelda games should be classied
as action role-playing games, a genre on which the series
has had a strong inuence.* [1]

The Legend of Zelda (Japanese:

Hepburn: Zeruda no Densetsu) is a high-fantasy actionadventure video game series created by Japanese game
designers Shigeru Miyamoto and Takashi Tezuka. It
is primarily developed and published by Nintendo, although some portable installments have been outsourced
to Capcom, Vanpool, and Grezzo. The series' gameplay
incorporates elements of action, adventure, and puzzlesolving games. The Legend of Zelda is one of Nintendo's
most prominent franchises.
The series centers on Link, the playable character and
chief protagonist. Link is often given the task of rescuing
Princess Zelda and the kingdom of Hyrule from Ganon,
who is the principal antagonist of the series; however,
other settings and antagonists have appeared in several
titles. The games' plots commonly involve a relic known
as the Triforce, a set of three omnipotent golden triangles.
The protagonist in each game is usually not the same incarnation of Link, but a few exceptions exist.
Since the original The Legend of Zelda was released in
1986, the series has expanded to include 18 entries on
all of Nintendo's major game consoles, as well as a number of spin-os. An American animated TV series based
on the games aired in 1989 and individual manga adaptations commissioned by Nintendo have been produced in
Japan since 1997. As of 2011, the series has sold over 62
million copies.



Every game in the main Zelda series has consisted of

three principal areas: an overworld in which movement
is multidirectional, allowing the player some degree of
freedom of action; areas of interaction with other characters (merely caves or hidden rooms in the rst game,
but expanding to entire towns and cities in subsequent
games) in which the player gains special items or advice;
and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of dicult enemies,
bosses, and items. Each dungeon usually has one major
item inside, which is usually essential for solving many
of the puzzles within that dungeon and often plays a crucial role in defeating that dungeon's boss, as well as progressing through the game. In nearly every Zelda game,
navigating a dungeon is aided by locating a map, which
reveals its layout, and a magic compass, which reveals the
location of signicant and smaller items such as keys and
equipment. In later games, the series includes a special
big keythat would unlock the door to battle the dungeon's boss enemy and open the item chest.
In most Zelda games, the player's life meter is represented
as a line of hearts. The life meter is replenished a number of dierent ways, including picking up hearts left by
some defeated enemies, fairies or springs located in specic locations, or using an item such as a potion. Most
games featureheart containersas the prize for defeating the nal boss of a dungeon andpieces of heartfor
completing certain side quests or found in hidden chests;
heart containers extend the life meter by one heart, and
receiving a varied number of pieces of heart (On average
four pieces) do the same as a heart container. Both will
completely replenish Link's health.


The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle gameplay, and exploration.
These elements have remained constant throughout the
series, but with renements and additions featured in each
new game. Later games in the series also include stealth
gameplay, where the player must avoid enemies while
proceeding through a level, as well as racing elements.
Although the games can be beaten with a minimal amount
of exploration and side quests, the player is frequently rewarded with helpful items or increased abilities for solv- The games pioneered a number of features that were to


become industry standards. The original Legend of Zelda

was the rst console game with a save function that enabled players to stop playing and then resume later. The
Legend of Zelda: Ocarina of Time introduced a targeting
system that simplied 3D combat.

when he learned, late in the game's development cycle,

that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the
overworld theme within one day.* [7] TheZelda Theme
has topped ScrewAttack'sTop Ten Videogame Themes
Everlist.* [8]


Up until Breath of the Wild, the Legend of Zelda series

avoided using voice acting in speaking roles, relying instead on written dialogue. Series producer Eiji Aonuma
previously stated that as Link is entirely mute, having the
other characters speak while Link remains silentwould
be o-putting.* [9] Also in Breath of the Wild, there
will be a dierent approach to music in that there will be
no theme musicfor dierent locations. Instead, the
main sounds will be natural ambience around the player,
in addition to some minimalist piano music.* [10]


1.3 Inspiration
The Legend of Zelda was principally inspired by Shigeru
Miyamoto's explorationsas a young boy in the hillsides, forests, and caves surrounding his childhood home
in Sonobe, Japan where he ventured into forests with
secluded lakes, caves, and rural villages. According to
Miyamoto, one of his most memorable experiences was
the discovery of a cave entrance in the middle of the
woods. After some hesitation, he apprehensively entered
the cave, and explored its depths with the aid of a lantern.
Miyamoto has referred to the creation of the Zelda games
as an attempt to bring to life a miniature gardenfor
players to play with in each game of the series.* [11]

Koji Kondo, the series' sound director, in 2007

Games in The Legend of Zelda series frequently feature in-game musical instruments, particularly in musical
puzzles, which are widespread.* [2] Often, instruments
trigger game events: for example, the recorder in The
Legend of Zelda can reveal secret areas, as well as warp
Link to the Dungeon entrances. This warping with music feature has also been used in A Link to the Past and
Link's Awakening. In Ocarina of Time, playing instruments is a core part of the game, the player needing to
play the instrument through the use of the game controller
to succeed.* [3] Ocarina of Time is "[one of the] rst contemporary non-dance title[s] to feature music-making as
part of its gameplay,* [4] using music as a heuristic device and requiring the player to utilise songs to progress
in the game* [5] a game mechanic that is also present in
Majora's Mask.* [6]
The Legend of Zelda Themeis a recurring piece of
music that was created for the rst game of the franchise.
The composer and sound director of the series, Koji
Kondo, initially planned to use Maurice Ravel's Bolro
as the game's title theme, but was forced to change it

Hearing of American novelist F. Scott Fitzgerald's wife

Zelda, Miyamoto thought the name sounded pleasant
and signicant.* [12] Paying tribute, he chose to name
the princess after her, and titled it The Legend of Zelda.
Link and fairies charcters were inspired by Peter Pan and
Tinker Bell.* [13]* [14]
The Master Sword was inspired by the Arthurian legend, rst mentioned in Welsh mythology; Mabinogion
as; 'Caledfwlch' Excalibur.* [15]* [16] The similarities lay
with the swords being kept in stone until the chosen one
'hero' takes it out to save the land.

2 Setting
Main article: Universe of The Legend of Zelda
The Legend of Zelda takes place predominantly in a medieval inspired fantasy land called Hyrule. Hyrule has developed a deep history and wide geography over the series' many releases. Much of the backstory of the creation
of Hyrule was revealed in the games A Link to the Past,
Ocarina of Time, The Wind Waker, Twilight Princess,
Skyward Sword, and A Link Between Worlds. Hyrule's


Fictional chronology

youth named Link across generations. While the Triforces of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only
in Zelda II: The Adventure of Link that the Triforce of
Courage was rst introduced, being obtained by Link at
the end of his quest. The Triforce, or even a piece of
it, is not always distributed as a whole. Such as in The
Wind Waker, Link must nd all the pieces (called Triforce Shards) of the Triforce of Courage before he can return to Hyrule. Even in the original The Legend of Zelda,
Zelda breaks her Triforce of Wisdom into 8 pieces for
Link to nd, before she was captured by Ganon.

The Legend of Zelda on the NES

The ctional universe established by the Zelda games sets

the stage for each adventure. Some games take place in
dierent lands with their own back-stories. Termina and
Lorule serve as parallel worlds to Hyrule,* [28] Hytopia is
a connected kingdom,* [29] and Koholint is an island far
away from Hyrule that appears to be part of a dream.* [30]

principal inhabitants are pointy-eared humanoids called

2.1 Fictional chronology
Hylians, which include the player character, Link, and
the eponymous princess, Zelda.
The chronology of the Legend of Zelda series was subAccording to the in-game backstories, the world of ject of much debate among fans until an ocial timeHyrule was created by the three golden goddesses: Din, line was released on December 21, 2011, within the colFarore and Nayru.* [17] Before departing, the goddesses lector's book Hyrule Historia, which was originally exleft a sacred artifact called the Triforce, which could grant clusive to Japan and was later released in the United
the wishes of the user. It consisted of three golden tri- States.* [31]* [32] Prior to its release, producers conangles that each embodies one of the goddesses' virtues: rmed the existence of a condential document, which
Power, Courage and Wisdom.* [18] However, because connected all the games.* [33]* [34] Certain materials and
the Triforce had no will of its own,* [19] it could not judge developer statements once partially established an ofbetween good and evil, and so would grant any wish in- cial timeline of the released installments. Zelda II:
discriminately.* [20]* [21] Because of this, it was placed The Adventure of Link is a direct sequel to the original
within an alternate world called the Sacred Realmor The Legend of Zelda, and takes place several years
the Golden Landuntil one worthy of its power could later.* [35]* [36] The third game, A Link to the Past, is a
obtain it. The Sacred Realm can itself be aected by prequel to the rst two titles,* [37]* [38]* [39] and is dithe heart of those who use the Triforce: those who are rectly followed by Link's Awakening.* [40]* [41] Ocarina
pure will make it a paradise, while those who are evil will of Time is a prequel that takes the story many centuries
transform it into a dark realm.* [22]
back; according to character designer Satoru Takizawa, it
In Skyward Sword, the Triforce was sought by a demon was meant to implicitly tell the Imprisoning War from the
Past, with Majora's Mask directly
king named Demise,* [23] and after a long battle, Demise manual of A Link to the
[43] Skyward Sword is then a
was sealed away within the Temple of the goddess Hylia,
[44] Twilight Princess is set
guardian of the Triforce. [18] [24] Hylia, placing the
of Time.* [45]* [46]
Hylians on a oating island (called Skyloft) in the sky
to protect them, orchestrated a means to stop the demon
from escaping: creating the Goddess Sword (later becoming the Master Sword) for her chosen hero* [25] and discarding her divinity to be reborn among the people of
Skyloft.* [26] In time, Zelda and Link (the reborn Hylia
and her predestined warrior), enacted the goddess' plan
and Demise was destroyed. However, Demise vowed that
his rage would be reborn and forever plague those descended from Link and Zelda.* [27] That prophecy came
to fruition in Ocarina of Time, when Ganondorf's attempt
to get the Triforce scattered it with him gaining the Triforce of Power. The Triforce of Wisdom ended up with
the Hylian princesses descended from Zelda, each named
after her, while the Triforce of Courage is passed to a

The Wind Waker is parallel, and takes place in the other

timeline branch, more than a century after the adult era of
Ocarina of Time.* [45]* [46] Phantom Hourglass is a continuation of the story from The Wind Waker,* [47] and is
followed by Spirit Tracks, which is set about 100 years
later on a supercontinent far away from the setting of The
Wind Waker.* [48] At the time of its release, Four Swords
for the Game Boy Advance was considered the oldest tale
in the series' chronology, with Four Swords Adventures
set sometime after its events.* [49] The Minish Cap precedes the two games, telling of the origins of villain Vaati
and the creation of the Four Sword.* [50] A Link Between
Worlds takes place six generations after Link to the Past.
Important events that occur in the game include the Tri-

force being reunited, and Ganon being resurrected.* [51]

Nintendo's 2011 timeline announcement subsequently
posits that following Ocarina of Time, the timeline splits
into three alternate routes: in one, Link fails to defeat
Ganon, leading into A Link to the Past, Oracle of Seasons and Oracle of Ages, Link's Awakening, The Legend of
Zelda and The Adventure of Link. In the second and third,
Link is successful, leading to a timeline split between his
childhood (when Zelda sends him back in time to tell the
Zelda in the past of the horrifying fate of Hyrule) and
adulthood (where the Zelda from the future lives on to
try and rebuild the kingdom). His childhood continues
with Majora's Mask, followed by Twilight Princess and
Four Swords Adventures. The timeline from his adult life
continues into Wind Waker, Phantom Hourglass and Spirit
In the early 2000s, Nintendo of America released a timeline on the ocial website of the series, which interpreted all stories up to the Oracle games as the adventures of a single protagonist named Link.* [52] At one
point, translator Dan Owsen and his coworkers at Nintendo of America had conceived another complete timeline and intended to make it available online. However,
the Japanese series developers rejected the idea so the
timeline would be kept open to the imagination of the
players.* [53]


See also: Characters in The Legend of Zelda series


not speak, only producing grunts, yells, or similar sounds.

Despite the player not seeing the dialogue, it is referenced
second-hand by in-game characters, showing that he is
not, in fact, mute. Link is shown as a silent protagonist
so that the audience is able to have their own thoughts as
to how their Link would answer the characters instead of
him having scripted responses.

3.2 Princess Zelda

Main article: Princess Zelda
Princess Zelda is the princess of Hyrule and the guardian
of the Triforce of Wisdom. Her name is present in many
of her female ancestors and descendants. While most titles require Link to save Zelda from Ganon, she sometimes plays a supporting role in battle, using magical powers and weapons such as Light Arrows to aid Link. With
the exception of the CD-i games (which were not ocial Nintendo games), she was not playable in the main
series until Spirit Tracks, where she becomes a spirit and
can possess a Phantom Knight that can be controlled by
the player. Zelda appears under various other aliases and
alter egos, including Sheik (in Ocarina of Time) and Tetra
(in The Wind Waker and Phantom Hourglass). In Skyward Sword, it is revealed that the Zelda of that game is
a reincarnation of the goddess Hylia, whose power ows
through the royal bloodline. Shigeru Miyamoto used the
nameZeldafrom American novelist Zelda Fitzgerald.

3.3 Ganondorf
Main article: Ganon



Main article: Link (The Legend of Zelda)

The central protagonist of the The Legend of Zelda series,
Link is the name of various young men who characteristically wear a green tunic and a pointed cap. In most games,
the player can give Link a dierent name before the start
of the adventure, and he will be referred by that given
name throughout by the non-player characters (NPCs).
The various Links each have a special title, such asHero
of Time, Hero of the Windsor Hero chosen by
the gods. Link is left-handed, with two exceptions. In
the Wii version of Twilight Princess, Link is right-handed
due to the mirroringused to accommodate the righthanded control scheme,* [54] which ips the entire game
world's layout from that of its GameCube counterpart.
Link is right-handed in the title Skyward Sword for the
same reason. In the manual for the original game, he is
depicted as being right-handed, and in the game itself,
Link is seen as ambidextrous because whether he is facing left or right, his sword is in thedown screen side.
Like many silent protagonists in video games, Link does

Ganon, also known as Ganondorf in his humanoid form,

is the main antagonist and the nal boss in the majority
of Zelda games. In the series, Ganondorf is the leader of
a race of desert brigands called the Gerudo, which consists entirely of female warriors save for one man born
every one hundred years. He is signicantly taller than
other human NPCs, but his looks vary between games.
His specic motives vary from game to game, but most
often his plans include him kidnapping Princess Zelda
and planning to achieve domination of Hyrule and presumably the world beyond it. To this end, he seeks the
Triforce, a powerful magical relic. He often possesses
a portion of the Triforce called the Triforce of Power,
which gives him great strength. However, it is often not
enough to accomplish his ends, leading him to hunt the
remaining Triforce pieces. Unlike Link, Zelda, and most
other recurring characters, he is actually the same person
in every game, with the exception of Four Swords Adventures, where he is a reincarnation of the original. In each
game the battles with him are dierent and he ghts using dierent styles. The game Skyward Sword indicates
that Ganon is a reincarnation of an evil deity known as






tive), and added the concept of an alternate dimension,
the Dark World. The game was released for the Super
NES on November 21, 1991.* [55] It was later re-released
for the Game Boy Advance on March 14, 2003, in North
America, on a cartridge with Four Swords,* [55] the rst
multiplayer Zelda, and then through Nintendo's Virtual
Console service on January 22, 2007. In addition, both
this game (unchanged, except for being converted into
a downloadable format)* [57] and an exclusive loosely
basedsequel (which used the same game engine) called
BS Zelda no Densetsu Inishie no Sekiban* [58] were released on the Satellaview in Japan on March 2, 1997, and
March 30, 1997, respectively.
In 1994, near the end of the Famicom's lifespan, the
original Famicom game was re-released in cartridge format.* [59] A modied version, BS Zelda no Densetsu, was
released for the Super Famicom's satellite-based expansion, Satellaview, on August 6, 1995, in Japan. A second Satellaview title, BS Zelda no Densetsu MAP2 was
released for the Satellaview on December 30, 1995. Both
titles featured rearranged dungeons, an altered overworld,
and new voice-acted plot-lines.* [60]

The next game, Link's Awakening, is the rst Zelda for

Nintendo's Game Boy handheld, and the rst set outside
Hyrule and to exclude Princess Zelda. It was released in
The rst Legend of Zelda game appeared on the Famicom Disk
1993, and re-released, in full colour, as a launch title for
System in 1986. It was later converted into a cartridge game for
the Game Boy Color in 1998 as Link's Awakening DX.
the American NES.
This re-release features additions such as an extra colourThe Legend of Zelda, the rst game of the series, was rst based dungeon and a photo shop that allows interaction
released in Japan on February 21, 1986, on the Famicom with the Game Boy Printer.
Disk System.* [55] A cartridge version, using batterybacked memory, was released in the United States on
August 22, 1987, and Europe on November 27, 1987.
The game features a Second Quest,accessible either
upon completing the game, or by registering one's name
as ZELDAwhen starting a new quest. The Second
Quest features dierent dungeons and item placement,
and more dicult enemies.* [56]
The second game, Zelda II: The Adventure of Link, was
released for the Famicom Disk System in Japan in January 14, 1987,* [55] and for the Nintendo Entertainment
System in Europe in November 1988 and North America
in December 1988. The game exchanged the top-down
perspective for side-scrolling (though the top-down point
of view was retained for overworld areas), and introduced
RPG elements (such as experience points) not used previously or thereafter in the series. The Legend of Zelda
and Zelda II were released in gold-coloured cartridges instead of the console's regular grey cartridges. Both were
re-released in the nal years of the Nintendo Entertainment System with grey cartridges.

Ocarina of Time, the rst 3D-styled game of the franchise

After a ve-year hiatus, the series made the transition to

3D with Ocarina of Time for the Nintendo 64, which was
released in November 1998. This game, initially known
as Zelda 64, retains the core gameplay of the previous
2D games, and was very successful commercially and
critically. It ranks highly on IGN and EGM's greatest
games of all timelists, and scored perfect scores in sev4.2 1990s
eral video game publications.* [61] In February 2006, it
Four years later, The Legend of Zelda: A Link to the was ranked by Nintendo Power as the best game released
Past returned to the top-down view (under a 3/4 perspec- for a Nintendo console.* [62] The game was originally de-

veloped for the poorly selling, Japanese-only Nintendo
64DD, but was ported to cartridge format when the 64DD
hardware was delayed.* [63] A new gameplay mechanic,
lock-on targeting (calledZ-targetingas that is the controller button used), is used in the game, which focuses
the camera on a nearby target and alters the player's actions relative to that target.* [64] Such mechanics allow
precise sword ghting in a 3D space. The game heavily uses context-sensitive button play, which enabled the
player to control various actions with Link using only one
button on the Nintendo 64's game pad. Each action was
handled slightly dierently but all used the 'A' button to
perform. For instance, standing next to a block and pressing 'A' made Link grab it (enabling him to push/pull it),
but moving forwards into a block and pressing 'A' allowed
Link to climb the block. The 'B' button was used only as
an attack button. The game featured the rst appearance
of Link's horse, Epona, allowing Link to travel quickly
across land and re arrows from horseback. Those who
preordered the game received a gold-coloured cartridge
in a limited edition box with a golden plastic card axed,
reading Collector's Edition.* [65] In some stores that
had this Collector's Editionquickly sold out, a small
and rare Zelda pin was given instead. It is the sword and
shield emblem with Zeldawritten on it. Very few of
them are known to remain.


ularly in its atmosphere. It features motion-blur, unlike its

predecessor. The game is darker,* [70] dealing with death
and tragedy in a manner not previously seen in the series, and has a sense of impending doom, as a large moon
slowly descends upon the land of Termina to destroy all
life. All copies of Majora's Mask are gold cartridges. A
limited Collector's Editionlenticular cartridge label
was oered as the pre-order incentive. Copies of the
game that are not collector's editions feature a normal
sticker cartridge label. Majora's Mask is included in the
Collector's Edition,* [67] and is available on the Virtual
Console, as well as a 3D port for the portable 3DS console.

The next two games, Oracle of Seasons and Oracle of

Ages, were released simultaneously for the Game Boy
Color, and interact using passwords* [72] or a Game Link
Cable.* [73] After one game has been completed, the
player is given a password that allows the other game
to be played as a sequel.* [72] They were developed
by Flagship in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented
with porting the original The Legend of Zelda to the
Game Boy Color, they decided to make an original trilogy* [74] to be called theTriforce Series.* [75] When
the password system linking the three games proved too
troublesome, the concept was reduced to two games at
Ocarina of Time was re-released on the GameCube in Miyamoto's suggestion.* [76] These two games became
2002, when it was oered as a pre-order incentive for The Oracle of Ages, which is more puzzle-based, and Oracle
Wind Waker in the U.S., Canada and Japan.* [66] Europe of Seasons, which is more action-oriented.* [77]
continued to receive it free in every copy of The Wind
Waker, except for the discounted Player's Choice version.
It includes what is widely believed to be the remnants of
a cancelled 64DD expansion for Ocarina of Time known
as Ura Zelda in early development. Named Ocarina of
Time Master Quest, the game was given the addition of
revamped, more dicult dungeon layouts.* [66] Ocarina
of Time was included as part of Collector's Edition for the
GameCube in 2003.* [67] It is now available through the
Wii's Virtual Console service.* [68] In 2011, Nintendo released a new version of the game in stereoscopic 3D for
the Nintendo 3DS titled The Legend of Zelda: Ocarina
of Time 3D. In July 2015, Nintendo rereleased it for the The cel-shaded art style of The Wind Waker
Wii U Virtual Console.* [69]
When Nintendo revealed the GameCube on August 24,
2000, the day before Nintendo's SpaceWorld 2000 ex4.3 2000s
position,* [78] a software demonstration showed a realistically styled real-time duel between Ganondorf and
Ocarina of Time's follow-up, Majora's Mask, was released Link. Fans and the media speculated that the battle might
in April 2000. It uses the same 3D game engine as the be from a Zelda game in development.* [79] At Spaceprevious game,* [70] and added a time-based concept, in world 2001, Nintendo showed a cel-shaded Zelda title,
which Link, the protagonist, relives the events of three later released as The Wind Waker in December 2002.
days as many times as needed to complete the game's Due to poor reception, nothing further was shown unobjectives. It was originally called Zelda Gaiden,* [71] til a playable demonstration was ready. Miyamoto felt
a Japanese title that translates as Zelda Side story. Game- The Wind Waker would extend Zelda's reach to all
play changed signicantly; in addition to the time-limit, ages.* [80]* [81] The gameplay centres on controlling
Link can use masks to transform into creatures with wind with a baton called the Wind Wakerand sailing
unique abilities. While Majora's Mask retains the graphi- a small boat around an island-lled ocean, retaining simcal style of Ocarina of Time, it is also a departure, partic- ilar gameplay mechanics as the previous 3D games in the



Following the release of The Wind Waker came The Legend of Zelda: Collector's Edition, which included the original The Legend of Zelda, Zelda II, Ocarina of Time, Majora's Mask, and a demo of The Wind Waker. GameSpot
noted that Majora's Mask suered from a frame rate
which appeared choppier and inconsistencies in the audio.* [82] This compilation was never sold commercially,
and originally could only be obtained by purchasing a
GameCube bundled with the disc,* [83]* [84] (in North
America, Europe and Australia), by registering a GameCube and two games at,* [83] or by subscribing or renewing a subscription to Nintendo Power
(in North America) or Club Nintendo in Sweden.* [83]
In the UK, 1000 copies were made available through
the Club Nintendo Stars Catalogue program.* [84] After these were quickly claimed, Nintendo gave a copy to
customers who mailed in proof of purchases from select
GameCube games.* [84]
The next game released in the series was Four Swords Adventures for the GameCube, which was released in early
2004 in Japan and America, and January 2005 in Europe.
Based on the handheld Four Swords, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on level-based and multiplayer gameplay.
The game contains 24 levels and a map screen; there is
no connecting overworld. For multiplayer features, each
player must use a Game Boy Advance system linked to
the GameCube via a Nintendo GameCube Game Boy
Advance cable. The game features a single-player campaign, in which using a Game Boy Advance is optional.

Promotional artwork for Twilight Princess

gle of an older Link to clear the troubles of the interacting Twilight Realm, a mysterious force that appears around Hyrule. When he enters this realm, he is
transformed into a wolf, and loses the ability to use his
sword, shield or other items, but gains other abilities such
as sharpened senses from his new form. Twilight Princess
includes an incarnation of Link's horse, Epona, for fast
transportation, and features mounted battle scenarios including boss battles that were not seen in previous titles.
Twilight Princess diverted from the cel shading of Wind
Waker and went for graphics featuring more detailed textures, giving the game a darker atmosphere, thus making
it feel more adult than previous games.

Four Swords Adventures includes two gameplay modes:

Hyrulean Adventure, with a plot and gameplay similar to other Zelda games, and Shadow Battle, in
which multiple Links, played by multiple players, battle
each other. The Japanese and Korean versions include
an exclusive third segment, Navi Trackers(originally
designed as the stand-alone game Tetra's Trackers),
which contains spoken dialogue for most of the characAt the 2006 Game Developers Conference, a trailer for
ters, unlike other games in The Legend of Zelda series.
Phantom Hourglass for the Nintendo DS was shown. It
In November 2004 in Japan and Europe, and January
revealed traditional top-down Zelda gameplay optimised
2005 in America, Nintendo released The Minish Cap for
for the DS' features, with a cel-shaded 3d graphical style
the Game Boy Advance. In The Minish Cap Link can
similar to The Wind Waker. At E3 2006, Nintendo conshrink in size using a mystical, sentient hat named Ezlo.
rmed the game's status as a direct sequel to The Wind
While shrunk, he can see previously explored parts of
Waker,* [85] and released an extensive playable demo, ina dungeon from a dierent perspective, and enter areas
cluding a multiplayer mode with "capture the ag" elthrough otherwise-impassable openings.
ements. Phantom Hourglass was released on June 23,
In November 2006, Twilight Princess was released as the 2007, in Japan, October 1, 2007, in North America and
rst Zelda game on the Wii, and later, in December 2006, October 19, 2007, in Europe.
as the last ocial Nintendo game for the GameCube,
The next Legend of Zelda for the DS, The Legend of
the console for which it was originally developed. The
Zelda: Spirit Tracks, was released December 7, 2009, in
Wii version features a reversed world where everything
North America and December 11, 2009, in the UK. In
that is in the west on the GameCube is in the east on
this game, the 'spirit tracks', railroads which chain an anthe Wii, and vice versa. The display is mirrored in orcient evil, are disappearing from Hyrule. Zelda and Link
der to make Link right-handed, to make use of the Wii
go to the 'Spirit Tower' (the ethereal point of convergence
remote feel more natural. The game chronicles the strugfor the tracks) to nd out why. But villains steal Zelda's

body for the resurrection of the Demon King. Rendered
disembodied, Zelda is left a spirit, and only Link (and
a certain few sages) can see her. Together they go on a
quest to restore the spirit tracks, defeat the Demon King,
and return Zelda to her body. Using a modied engine of
that used in Phantom Hourglass, the notably new feature
in this game is that the Phantom Guardians seen in Phantom Hourglass are, through a series of events, periodically
controllable. It was the rst time in the series that both
Link & Zelda work together on the quest.

be released in 2015. However, in March 2015, the game
was delayed to 2016.* [95] In April 2016, the game was
delayed again to 2017; it was also announced that it would
be simultaneously released on the Wii U and NX.* [96] At
E3 2016, the game was showcased under the ocial title,
The Legend of Zelda: Breath of the Wild.* [97]
Nintendo released a second 3DS remake, The Legend of
Zelda: Majora's Mask 3D, in North America and Europe on February 13, 2015, and in Japan and Australia
on February 14, 2015.

At E3 2015, Nintendo announced The Legend of Zelda:

Tri Force Heroes, a cooperative multiplayer game re4.4 2010s
leased for the 3DS in October 2015.* [98] The Legend of
Zelda: Twilight Princess HD, a high-denition remasterIn April 2008, Miyamoto stated that the Zelda team is
ing of Twilight Princess, was released for the Wii U in
forming again to work on new games.* [86] Miyamoto
March 2016.* [99]
claried in July that the Zelda team had been working on
a new Zelda game for the Wii.* [87] In January 2010, Nintendo Executive Satoru Iwata stated that the game would
be coming out at some time in 2010, and conrmed that
the game would make use of the Wii's MotionPlus fea5 Other games
ture, which had been announced too late to be integrated
into the Twilight Princess Wii release. The game's subtitle was announced at E3 in 2010 as Skyward Sword, but 5.1 CD-i games
its release was delayed to 2011.* [88] The game, the earliest in the Legend of Zelda timeline, reveals the origins
of Hyrule, Ganon and many elements featured in previous games. It was released on November 20, 2011; the
rst run included a 25th Anniversary CD of fully orchestrated music from various Zelda games, including Skyward Sword.
In addition, Nintendo celebrated the 25th anniversary of
The Legend of Zelda game by releasing a Zelda game
for all its current consoles in 2011: Link's Awakening in
the 3DS's Virtual Console on June 7, Ocarina of Time
3D for the 3DS in mid-June, Four Swords Anniversary
Edition* [89] from September 28, 2011, to February 20,
2012, as a free DSiWare download and Skyward Sword
for the Wii, which was released on November 18, 2011,
in Europe; on November 20, 2011, in the United States; The Zelda games for the Philips CD-i are infamous for their poor
and on November 24, 2011, in Australia. A limited edi- quality and are not canon.
tion Zelda 25th anniversary 3DS was released on December 1, 2011, in Australia.* [90]
Main article: CD-i games from The Legend of Zelda
The Legend of Zelda: The Wind Waker HD, a remake of series
the original GameCube game, was released by Nintendo
on September 20, 2013, digitally on the Nintendo eShop A series of video games was developed and released for
in North America with a retail release on September 26, the Philips CD-i in the early 1990s as a product of a comin Japan, October 4, in North America and Europe, Octo- promise between Philips and Nintendo, after the comber 5, in Australia. A month later, Nintendo released The panies failed to develop a CD-ROM peripheral for the
Legend of Zelda: A Link Between Worlds for the Nintendo Super NES. Created independently with no observation
3DS, which takes place in the same setting as A Link to by or inuence from Nintendo, the games are Link: The
the Past.* [91]* [92]
Faces of Evil and Zelda: The Wand of Gamelon, together
Nintendo showcased a demo reel at E3 2011, which depicted Link ghting a monster in HD.* [93] In January
2013, Nintendo revealed that a new Legend of Zelda
game was being planned for the Wii U.* [94] The game
was ocially teased at E3 2014, and was scheduled to

with Zelda's Adventure. Nintendo never acknowledged

them in the Zelda timeline, and they are considered to
be in a separate, self-contained canon. These games are
widely acknowledged to be the worst installments in the
series.* [100]



Spin-o games

LCD games

Main article: LCD games from The Legend of Zelda

Three Zelda-themed LCD games were created between
1989 and 1992. The Zelda version of Nintendo's Game
& Watch series was released rst in August 1989 as a
dual-screen handheld electronic game similar in appearance to today's Nintendo DS. It was re-released in 1998
as a Toymax, Inc. Mini Classic and was later included as
an unlockable extra in Game & Watch Gallery 4, a 2002
compilation for the Game Boy Advance. While the Game
& Watch Zelda was developed in-house by Nintendo, the
subsequent two LCD games were developed by third parties under license by Nintendo. In October 1989, The
Legend of Zelda was developed by Nelsonic as part of its
Game Watch line. This game was an actual digital watch
with primitive gameplay based on the original Legend of
Zelda. In 1992, Epoch Co. developed Zelda no Densetsu:
Kamigami no Triforce for its Barcode Battler II console.
The game employed card-scanning technology similar to
the later-released Nintendo e-Reader.

the games were known as The Legend of Zelda: The Mysterious Acorn: Chapter of Power, Chapter of Wisdom,
and Chapter of Courage in Japan* [104] and The Legend
of Zelda: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage in the US.* [105] The
games were to interact using a password system,* [103]
but the limitations of this system and the diculty of coordinating three games proved too complicated, so the
team scaled back to two titles at Miyamoto's suggestion.* [106]* [107] The Legend of Zelda: Oracle of Seasons was adapted from Mystical Seed of Power, The Legend of Zelda: Oracle of Ages was adapted from Mystical
Seed of Wisdom, and Mystical Seed of Courage was canceled.* [103]
Before its 2006 release, both Link and Samus from the
Metroid series were planned to be playable characters for
the Wii version of Marvel: Ultimate Alliance. However,
they didn't make the nal release because they weren't
Marvel characters.* [108]

In 2011, an unnamed Zelda 25th Anniversary Compilation was cancelled. To celebrate the 25th anniversary of
the series, Nintendo of America originally had planned to
release a compilation of titles together for the Wii, similar to the collector's edition disc released for the GameCube in 2003. However Nintendo of Japan's president
5.3 Cancelled games
Satoru Iwata and Shigeru Miyamoto disagreed in releasing it, believing it would be too similar to the Super Mario
Throughout the lifespan of the The Legend of Zelda se- 25th Anniversary game released in 2010.* [109]
ries, a number of titles (including main series titles as
well as re-releases and spin-os) in varying states of completeness have had their releases cancelled. Perhaps the 5.4 Spin-o games
earliest of these was Gottlieb's The Legend of Zelda Pinball Machine (cancelled 1993). After securing a license As the franchise has grown in popularity, several titles
from Nintendo to produce two Nintendo-franchise-based have been released that are set within or star a minor charpinball machines, pinball designer Jon Norris was tasked acter from the universe of The Legend of Zelda but are not
with designing the table. Before it was completed, Got- directly connected to the main The Legend of Zelda setlieb decided to repurpose the game with an American ries. Both map versions of the title BS Zelda no Densetsu
Gladiators theme. Licensing for this version ultimately for the Satellaview (released in August and December
fell through and the game was released as simply Gladia- 1995) could be considered spin-os due to the fact that
they star the Hero of Light(portrayed by either the
tors (November 1993).* [101]
Satellaview's male or female avatar) as opposed to Link
In 1998, Nintendo cancelled The Legend of Zelda: Oca- as the protagonist of Hyrule. A third Satellaview title rerina of Time Ura. Originally intended as an expansion leased in March 1997, BS Zelda no Densetsu Inishie no
disk for Ocarina of Time on the Nintendo 64DD, poor Sekiban (BS The Legend of Zelda: Ancient Stone Tablets)
sales gures for the N64DD system led Nintendo to can- could also be considered a spin-o for the same reason.
cel its plans for the release. In 2002, Nintendo released a Other spin-o titles include Freshly-Picked Tingle's Rosy
bonus disc called The Legend of Zelda: Ocarina of Time Rupeeland for the Nintendo DS an RPG released in
Master Quest. It contained emulated versions of Ocarina September 2006 in Japan (Summer of 2007 in the UK)
of Time and Ocarina of Time Master Quest with a number to star supporting character Tingle. A second Tingle title
of modications originally planned for release in Ocarina is Tingle's Balloon Fight DS for the Nintendo DS. Here
of Time Ura including GUI textures and text modied to Tingle again stars in this spin-o arcade style platformer,
reect the Nintendo GameCube.
released in April 2007 only in Japan and available solely
In 2001, under license from Nintendo, Capcom cancelled to Platinum Club Nintendo members. In addition to tithe release of The Legend of Zelda: Mystical Seed of tles in which Link does not star as the protagonist, games
Courage for Game Boy Color. Working with a Capcom such as the shooter title, Link's Crossbow Training (for
team, Yoshiki Okamoto was originally tasked with de- the Wii), have been considered spin-os due to the lack
signing a series of three Zelda titles for the Game Boy of a traditional Save Hyruleplot-line. Released in
Color.* [102] Referred to as theTriforce Series,* [103] November 2007 as a bundle with the Wii Zapper, this


game allows players to assume the identity of Link as he

progresses through a series of tests to perfect his crossbow marksmanship. Color Changing Tingle's Love Balloon Trip was released in Japan in 2009 as a sequel to
Freshly-Picked Tingle's Rosy Rupeeland. Hyrule Warriors, a crossover game combining elements of Nintendo's
The Legend of Zelda series and Tecmo Koei's Dynasty
Warriors series, was announced for the Wii U video game
system in December 2013 and was released in North
America in September 2014. Hyrule Warriors Legends,
a version for the Nintendo 3DS containing more content
and gameplay modications, was released in March 2016.
To commemorate the launch of the My Nintendo loyalty
program in March 2016, Nintendo released My Nintendo
Picross: The Legend of Zelda: Twilight Princess, a Picross
puzzle game developed by Jupiter for download to the
Nintendo 3DS.* [110]* [111]



Characters from and references to The Legend of Zelda

series have appeared in a variety of other video games
that go beyond what is considered a typical cameo appearance. This may include major story elements, character development, and even aect major game features.
Link appears as a ghter in Super Smash Bros.
for the Nintendo 64. Likewise in Super Smash
Bros. Melee for the GameCube, he appears alongside Zelda (who is able to transform into Sheik),
Ganondorf, and Young Link (the child version of
Link from Ocarina of Time). These characters all
have their basic appearance and items as seen in
Ocarina of Time. In Super Smash Bros. Brawl
for the Wii, all of Melee's Zelda characters make
a return, upgraded to their models and items from
Twilight Princess (with Sheik using an unused design from Twilight Princess' development), with the
exception of Young Link, who is replaced by Toon
Link (from The Wind Waker). Each of these characters return in Super Smash Bros. for Nintendo 3DS
and Wii U, with Zelda and Sheik now separated into
two dierent characters. Each game in the Super
Smash Bros. series features several stages and items
based on the Legend of Zelda franchise.
Link, using his Ocarina of Time design, appears
as an exclusive ghter in the GameCube version of
Soulcalibur II.


Link features prominently in several microgames

from the WarioWare series.
In the Nintendo/Skip Ltd. game Captain Rainbow
Crazy Tracy from Link's Awakening is one of the
featured characters, seeking to enslave all men in the
world.* [113]
One of the levels (World 5-2) in Super Mario 3D
Land references The Legend of Zelda.
In Sonic Lost World, a DLC stage based on The Legend of Zelda series was released on March 27, 2014,
named The Legend of Zelda Zone. The stage
features design elements from multiple entries in the
Zelda series, including Ocarina of Time, Twilight
Princess, and Skyward Sword. While built around
the core gameplay mechanics of Sonic Lost World,
The Legend of Zelda Zoneincorporates some
elements from the Zelda series, including a heartbased vitality meter, rupee collection, and a miniature dungeon to explore.* [114]
A picture of the Link from the original NES game
can be formed on World Star-1 in Super Mario 3D
World by stepping on the buttons while defeating enemies.
Items based on The Legend of Zelda, including furniture, clothing, wallpaper, and carpeting, can be
collected in each of the Animal Crossing games. Additionally, a fully playable version of the original The
Legend of Zelda for NES can be accessed in the rst
Animal Crossing title through the use of a cheat device.
In Bayonetta and Bayonetta 2 on the Wii U, there is
an unlockable costume for Bayonetta called Hero of
Hyrule that changes Bayonetta's clothing to Link's,
complete with the Master Sword and Hylian Shield
on her right arm.
Several costume power ups based on The Legend of
Zelda, with at least one being free DLC, can be unlocked through normal gameplay or via Amiibo in
Super Mario Maker.
A special gold version of the Game Boy Camera features Ocarina of Time themed Zelda stamps instead
of the usual Mario stamps found in all other Game
Boy Camera color variants.

Link, using a design based on Skyward Sword, ap- 6 Reception and legacy
pears as a playable character in Mario Kart 8 via
downloadable content, along with a Hyrule Circuitracetrack themed on The Legend of Zelda se- The Legend of Zelda series has received outstanding levries.* [112] The rst pack is named after the series. els of acclaim from critics and the public. Ocarina of
Time, The Wind Waker and Skyward Sword have each
Link can be seen sleeping in one of the hotel beds received a perfect 40/40 score (10/10 by four reviewin Rose Town on the Super NES game Super Mario ers) by Japanese Famitsu magazine,* [164]* [165] makRPG: Legend of the Seven Stars.
ing Zelda one of the few series with multiple perfect




scores. Ocarina of Time was even listed by Guinness

In August 2013, talk-show host Jimmy Fallon stated
World Records as the highest-rated video game in histhat The Legend of Zelda was his favorite video
tory, citing its Metacritic score of 99 out of 100.* [166]
game.* [188]
Computer and Video Games awarded The Wind Waker
and Twilight Princess a score of 10/10.* [167]* [168] A In lm
Link to the Past has won Gold Award from Electronic
Gaming Monthly. In Nintendo Power's Top 200 count The 2010 lm adaptation of Scott Pilgrim vs. the
down in 2004, Ocarina of Time took rst place, and
World makes multiple references to the Zelda games
seven other Zelda games placed in the top 40.* [169]
and the soundtrack, including use of the Fairy
Twilight Princess was named Game of the Year by XFountaintheme in one of the lm's dream sePlay, Game Trailers, 1UP, Electronic Gaming Monthly,
quences, and the chest opening sound eect and
Spacey Awards, Game Informer, GameSpy, Nintendo
opening theme from A Link to the Past.
Power, IGN, and many other websites. The editors of
review aggregator websites Game Rankings, IGN and
Metacritic have all given Ocarina of Time their highest In literature
aggregate scores.* [170] Game Informer has awarded The
The cover of the rst edition of Nicholas Andrews's
Wind Waker, Twilight Princess, Skyward Sword, and A
humorous fantasy novel, The Adventure Tournament
Link Between Worlds with scores of 10/10. Phantom
(2011), is a parody of The Legend of Zelda title
Hourglass was named DS Game of the Year by IGN
screen. The author states that it is tting, since he
and GameSpy.* [171]* [172] Airing December 10, 2011,
was introduced to fantasy through the rst The LegSpike TV's annual Video Game Awards gave the series
end of Zelda game.* [189] Link's hat is referenced
the rst ever Hall of Fame Award, which Miyamoto
in the book as a possible piece of equipment for the
accepted in person.* [173] Ocarina of Time and its use
main character, Remy, who rejects it on the grounds
of melodic themes to identify dierent game regions
that it would make him look kind of likea big green
has been called a reverse of Richard Wagner's use of
bean.He then brushes o a response that one of the
leitmotifs to identify characters and themes.* [174] Ocaworld's greatest warriors wore a similar cap.
rina of Time was so well received that sales increased for
real ocarinas.* [175] IGN praised the music of Majora's
Mask for its brilliance despite its heavy use of MIDI. It In parodies and pranks
has been ranked the seventh-greatest game by Electronic
Gaming Monthly, whereas Ocarina of Time was ranked
Child Fearing, an episode of The Powerpu Girls,
eighth.* [176]* [177] The series won GameFAQs Best Sefeatures the Mayor of Townsville playing a spoof of
ries Ever competition.* [178]
Ocarina of Time.* [190]
As of April 2011, the The Legend of Zelda franchise has
In 2008, made a fanlm trailer based
sold 62 million copies,* [179] with the original The Legon The Legend of Zelda as an April Fools' Day
end of Zelda being the fourth best-selling NES game of
prank.* [191]
all time. [180] [181] The series was ranked as the 64th
top game (collectively) by Next Generation in 1996.* [182]
The Legend of Neil is a web-video series that aired on
According to British lm magazine Empire, with the
Comedy Central, spoong the original The Legend
most vividly-realised world and the most varied gameof Zelda game.* [192]
play of any title on any console, Zelda is a solid bet for
the best game series ever.* [183]
In television



Among celebrities
Professional wrestler Cody Runnels (better known
as Cody Rhodes) is a fan of the series and has stated
he replays A Link to the Past annually. His wrestling
boots feature a Triforce symbol.* [184]* [185]
Actor/comedian Robin Williams revealed in a
November 26, 2009, interview with Jimmy Fallon that his daughter Zelda Rae is named after the
title character in the series.* [186] In 2011, both
Williams and his daughter starred together in an advertisement for Ocarina of Time 3D.* [187]

In episode six Shawn, Interruptedin season six

of Psych, young Shawn remarks to his father that he
is going upstairs to play Zelda.* [193]
In an episode of Jeopardy! which aired on July 12,
2013, the title of the original game was the correct
response to the clue in Final Jeopardy. The clue
was a reference to Princess Zelda being named after
Zelda Fitzgerald: The title princess of this game,
which launched a best-selling franchise, was named
for F. Scott Fitzgerald's wife.
In an episode of The Goldbergs, Adam almost completed The Legend of Zelda, after much eort and
left the room to get his camera. But, his brother


unknowingly continued and nished the game, to
Adam's anger. At the end of the episode, his brother
makes it up to him by giving him a new copy of
Zelda II: The Adventure of Link and oered to play
it together.


7.2 Print media

Valiant Comics released a short series of comics featuring characters and settings from the Zelda cartoon as part
of their Nintendo Comics System line. Manga adaptations
of many entries in the series, including A Link to the Past,
Ocarina of Time, Majora's Mask, Oracle of Seasons and
Oracle of Ages, Four Swords Adventures, The Minish Cap,
and Phantom Hourglass, have been produced under license from Nintendo, mostly in Japan. These cartoons
are usually not involved with the chronology of the actual

In The Amazing World of Gumball they make three

references. The rst reference takes place in The
Promise when Gumball gets a game called The Tales
of Zelmore, supposedly based on The Legend of
Zelda. The second reference takes place in The
Promise when he opens the game it makes the Zelda
treasure chest sound. The third reference takes place
A number of ocial books, novels, and gamebooks have
in The Treasure when the light hits the chimney, they
been released based on the series as well. The earliest
play the Zelda secret sound.
was Moblin's Magic Spear, published in 1989 by Western Publishing under their Golden Books Family EnterVideo game creators
tainment division and written by Jack C. Harris. It took
place sometime during the rst game. Two gamebooks
kami director Hideki Kamiya states that he has were published as part of the Nintendo Adventure Books
been inuenced by The Legend of Zelda series in series by Archway, both of which were written by Matt
developing the title, citing The Legend of Zelda: Wayne. The rst was The Crystal Trap (which focuses
A Link to the Past as his favorite game of all more on Zelda) and the second was The Shadow Prince.
Both were released in 1992. A novel based on Ocarina
time.* [194]
of Time was released in 1999, written by Jason R. Rich
The developers of the game Dark Sector have stated and published by Sybex Inc. under their Pathways to Adthey have been heavily inuenced by The Legend of venture series. Another two gamebooks were released as
Zelda series, and that the structure of the game is part of the You Decide on the Adventure series published
by Scholastic. The rst book was based on Oracle of Seamuch like a Zelda game.* [195]
sons and released in 2001 and the second was based on
Fable series creator Peter Molyneux stated that Oracle of Ages released in 2002. Both were written by
Twilight Princess is one of his favorite games.I just Craig Wessel. In 2006, Scholastic released a novel as
feel it's jaw-dropping and its use of the hardware was part of their Nintendo Heroes series titled Link and the
brilliant. And I've played that game through several Portal of Doom. It was written by Tracey West and was
times,he said to TechRadar.* [196]
set shortly after the events of Ocarina of Time.

Other media

Main article: List of The Legend of Zelda media


TV series

Main article: The Legend of Zelda (TV series)

A 13-episode American animated TV series, adapted
by DiC and distributed by Viacom Enterprises, aired in
1989. The animated Zelda shorts were broadcast each
Friday, instead of the usual Super Mario Bros. cartoon
which was aired during the rest of the week. The series
loosely follows the two NES Zelda games (the original
The Legend of Zelda and The Adventure of Link), mixing settings and characters from those games with original creations. The show's older incarnations of both Link
and Zelda appear in various episodes of Captain N: The
Game Master during its second season.

In 2011, to coincide with the 25th anniversary of the series, an art book was published exclusively in Japan under
the name Hyrule Historia by Shogakukan. It contains concept art from the series's conception to the release of Skyward Sword in 2011 and multiple essays about the production of the games, as well as an overarching timeline
of the series. It also includes a prequel manga to Skyward
Sword by Zelda manga duo Akira Himekawa. The book
received an international release by publisher Dark Horse
Comics on January 29, 2013;* [197] it took the number
one spot on Amazon's sales chart, taking the spot away
from E. L. James's 50 Shades of Grey trilogy.* [198]

7.3 Music
Taking place in Cologne, Germany, on September 23,
2010, the video game music concert Symphonic Legends
focused on music from Nintendo and, among others, featured titles such as The Legend of Zelda. Following an
intermission, the second half of the concert was entirely
dedicated to an expansive symphonic poem dedicated to
the series. The 35 minute epic tells the story of Link's
evolution from child to hero.* [199]* [200]

To celebrate the 25th anniversary of the series in 2011,
Nintendo commissioned an original symphony, The Legend of Zelda: Symphony of the Goddesses. The show
was originally performed in the fall of 2011 in Los Angeles and consists of live performances of much of the
music from the series.* [201] It has since been scheduled for 18 shows so far throughout the United States and
Canada.* [201]* [202] Nintendo released a CD titled The
Legend of Zelda 25th Anniversary Special Orchestra CD.
Featuring eight tracks from live performances of the symphony, the CD is included alongside the special edition of
The Legend of Zelda: Skyward Sword for the Wii.

[6] Mirabella, Fran. Legend of Zelda: Majora's Mask.

IGN. Retrieved April 6, 2008.

Violinist Lindsey Stirling released a single calledZelda

Medleyin 2011, along with a popular YouTube video
in which she is dressed as Link.* [203]

[10] Lloyd, Rod (15 June 2016). Breath of the Wilds

Soundtrack Makes Heavy Use of Piano and Environmental Sounds. Retrieved 16 June 2016.


Potential lms

[7] MacDonald, Mark (May 3, 2005). Zelda Exposed from IGN. Archived from the original
on October 2, 2015. Retrieved October 2, 2015.
[8] ScrewAttack's Top Ten Video Game Themes Ever.
ScrewAttack. October 17, 2008. Retrieved November
23, 2008.
[9]Zelda producer says Link may never talk. GamesRadar.
Retrieved July 22, 2011.

[11] Andrew Vestal (September 14, 2000). The History of

Zelda. GameSpot. Archived from the original on August
31, 2011. Retrieved September 25, 2006.

In 2007, Imagi Animation Studios, who provided the an- [12] Todd Mowatt. In the Game: Nintendo's Shigeru
Miyamoto. Archived from the original
imation for TMNT and Astro Boy, created a pitch reel for
December 20, 2007. Retrieved September 25, 2006.
a computer-animated The Legend of Zelda movie. Nintendo did not take the studio up on their oer due to the [13]
failure of the live-action movie adaption of Super Mario
Bros.* [204]
In 2013, Aonuma stated that, if development of a lm [14]
were to move forward, the company would want to use
the opportunity to embrace audience interaction in some
capacity.* [205]* [206]



The Legend of Zelda-themed Monopoly board game

was released in the United States on September 15,
2014.* [207]


[1] Barton, Matt (2008). Dungeons & Desktops: The History of Computer Role-Playing Games. A K Peters, Ltd.
pp. 20910, 216, 385. ISBN 1-56881-411-9. Retrieved
September 8, 2010.
[2] Pichlmair, Martin; Kayali, Fares (2007). Levels of
Sound: On the Principles of Interactivity in Music Video
Games (PDF). Situated Play, Proceedings of DiGRA
2007 Conference.
[3] Lane, Pete (February 26, 1999). Review: Legend of
Zelda. BBC News. Retrieved April 6, 2008.

[17] Nintendo (November 21, 1998). The Legend of Zelda:
Ocarina of Time. Nintendo 64. Nintendo. Great Deku
Tree: Before time began, before spirits and life existed...
Three golden goddesses descended upon the chaos that
was Hyrule... Din, the Goddess of Power... Nayru, the
Goddess of Wisdom... Farore, the Goddess of Courage...
Din... With her strong aming arms, she cultivated the
land and created the red earth. Nayru... Poured her wisdom onto the earth and gave the spirit of law to the world.
Farore... With her rich soul, produced all life forms who
would uphold the law.
[18] Shigeru Miyamoto, Eiji Aonuma (January 29, 2013). The
Legend of Zelda: Hyrule Historia. Milwaukie, Oregon:
Dark Horse. p. 76. ISBN 978-1616550417.
[19] Nintendo, ed. (1992). The Legend of Zelda: A Link to the
Past manual. Nintendo. p. 3.

[4] McDonald, Glenn (February 26, 1999). A Brief Timeline of Video Game Music. GameSpot. Archived from
the original on October 18, 2007. Retrieved April 6,

[20] Nintendo (November 21, 1998). The Legend of Zelda:

Ocarina of Time. Nintendo 64. Nintendo. Zelda: If
someone with a righteous heart makes a wish, it will lead
Hyrule into a golden age of prosperity. If one with an evil
mind has his wish granted, the world will be consumed by
evil... That is what is foretold...

[5] Whalen, Zach (2007). Play Along An Approach to

Videogame Music. Game Studies 4 (1). Retrieved April
6, 2008.

[21] Shigeru Miyamoto, Eiji Aonuma (January 29, 2013). The

Legend of Zelda: Hyrule Historia. Milwaukie, Oregon:
Dark Horse. p. 70. ISBN 978-1616550417.


[22] Nintendo (November 21, 1998). The Legend of Zelda:

Ocarina of Time. Nintendo 64. Nintendo. Sheik: The
resting place of the sacred triangle, the Sacred Realm, is
a mirror that reects what is in the heart...the heart of one
who enters it... If an evil heart, the Realm will become
full of evil; if pure, the Realm will become a paradise.
[23] Nintendo (November 18, 2011). The Legend of Zelda:
Skyward Sword. Wii. Nintendo. Zelda: In his thirst to
make the world his own, Demise readied a massive army
of monsters for war. He sought to take the Triforce for
himself by force.
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External links
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