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What you will need: CARS, SCENERY, 10D6, 1D6, Car Sheets,
Rules, Coffee Stirrers for measurement (Called Sticks for
distance measure). Mark a Head end of the table and a Foot end .
CARS START GAME IN MOTION. Initiative Order is from the Head
end of table back to the Foot end, by location.
IF YOU ARE RUNNING THE TRUCK, it always goes first. As old cars
die and new cars are added, add them at the Foot end going the
other way.
MOVEin
Ini a ve Order
FIRE weapons
Assign DAMAGE
CHECK for
appropriate results
NEXTcar moves
NEXTTURN
RAMMINGispartofMOVING. Ramming can be inten onal (driver chooses to drive into a car) or uninten onal (car SKIDS or SPINS into a car). Ramming car
rolls SCUFFLEroll (on sheet). Target vehicle rolls SAVE.
Every hit is rolled on Col 1 of the Damage Table. Size
ResultsareCUMULATIVE!!!