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Home Tutorials Maya Rendering / Lighting Mental Ray How to model a screwdriver a
nd render it with mental ray
Icon_maya-small Maya Sections
Rendering / Lighting
Mental Ray
How to model a screwdriver and render it with mental ray
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Th_handlesmooth
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ShareThis
Views:
515,992
Rating:
Currently 3.9/5 Stars.
(16 ratings)
Updated:
Oct 03, 2006
Readership Level:
Advanced
Tags:
Maya Versions:
6.x
Platforms:
windows
Owner:

BaRToNiX
Language:
English
Introduction
Page 2
Page 3
click for larger version
This is a basic modelling tutorial that will teach you how to make a screw-drive
r and render it with FG (Final Gather) With global illumination, HDRI (High dyna
mic ranged imagery) And DoF (Depth of field, optional).

Let us begin shall we, open Maya, and go to the modelling section. Now create a
polygon cylinder on it's X axis, with 30 subdivisions around axis, 5 subdivision
s along height, and 32 subdivisions on it's caps.

Now take your scale tool and scale the cylinder out on it's X axis a bit, like i
n the image.

Go into vertex mode, go at a side view of the cylinder, select the two middle sp
ans.

And scale it using the middle scale button to make them smaller, and then select
the span closest to the end of -X half of the cylinder and move it close to the
end spans
click for larger version
Now select the end spans on the -X end and move them closer to it's nearest span

Select the 4'th span and scale it with the middle scale button to make it a bit
larger, then move it closer to the 3'rd span on the -X end.
click for larger version
Select the two end spans, and scale them on their X axis, then move it to the -X
direction.

Ok, we're pretty much done with it's basic shape, we'll need to boolean some sph
ere's into this, let's create a sphere with 30 subdivisions around it's axis, an
d 30 subdivisions along it's height on it's Y axis

Tutorial_next_page
Tutorial pages: 1 2 3 Next
Comments
Dashboard_avatar
vijayraj chouhan
Sep 06, 2009
Post id: 8216
Report this comment to moderators [SPAM]
very tricky but amazing
Dashboard_avatar
anilanim229
Sep 07, 2009
Post id: 8234
Report this comment to moderators [SPAM]
good and nice work
Dashboard_avatar
jmarcus0117
Dec 02, 2009
Post id: 9356
Report this comment to moderators [SPAM]
I would have probably used NURBs for the handle. I always try to stay way from b
ooleans with polys.
View Nessie Black's profile
Nessie Black
Dec 03, 2009
Post id: 9375
Report this comment to moderators [SPAM]
IT WORKED, i'm a beginner in MAYA, simple and neat work, thanks a lot, :)
View sarants's profile
sarants
Jan 08, 2010
Post id: 9738
Report this comment to moderators [SPAM]
i am like ths full view model , i am 7 year cheractor modler in chennai
Dashboard_avatar
bits21us
Jan 21, 2010
Post id: 9901
Report this comment to moderators [SPAM]
thanx for very nicely explained tutorial
Dashboard_avatar
Joojaa
Feb 28, 2010
Post id: 10324
Report this comment to moderators [SPAM]

I think this tutorial is bad for several reasons. Worst of all is that it works.
It teaches very bad habits to users. Especially the boolean operation on polygo
ns is a bit misleading, i mean fine it happens to work here*. But seriously doin
g the exact same thing without a boolean is less work and creates a far superior
model.
See its this kind of small things that can push peoples learning experiences bac
k by months because they have now learned a approach which will come and bite th
eir ass and they wont know until its too late.
It makes sense, it works... but doesn't really in the long run. See its a surefi
re way of killing the interpolation of a TON of things you will need to rely on
later in the game. Once you realize this you've wasted a lot of time.
Other complaint: its mislabeled, Readership Level, should be Beginner
* the trick is knowing when the boolean works tough
View Prabha007's profile
Prabha007
Mar 31, 2010
Post id: 10679
Report this comment to moderators [SPAM]
Itz Amazing...
Dashboard_avatar
rodman911
Apr 08, 2010
Post id: 10755
Report this comment to moderators [SPAM]
im just 12 and i am using this software for 4 months and and thanks, this tutori
al really helped me
View 0ktane's profile
0ktane
May 24, 2010
Post id: 11280
Report this comment to moderators [SPAM]
Very easy and fun tutorial I thought. The revolving of the 8 extended spheres I
thought would be difficult... but when u make 1, duplicate, revolve 180...grp an
d duplicate again, revolve 90, duplicate, then another 45...very easy when you t
hink about it. :) Anyways, I did this, and bumped up the rendering some more, an
d when my friends look at the pic, they wonder where I got the purple and pink s
crewdrivers from. :)
View divya tanwar's profile
divya tanwar
Aug 20, 2010
Post id: 12197
Report this comment to moderators [SPAM]
its good work
View ShadowDatsas's profile
ShadowDatsas
Sep 23, 2010

Post id: 12537


Report this comment to moderators [SPAM]
WHY WHY WHY. I don't know how to render. Well, I have Maya 2011. The options/set
tings are kinda different. But: When I assign the dgs_material with your setting
s, the object turns black. I don't goddamnit. I just don't know how to f***ing r
ender... I've done many different aproaches but still the objects are black, the
re is no lighting etc... I don't know what to do anymore. I have given up on thi
s program twice because I couldn't render.
If anyone can help me, please contact migoskotostras-kouax@hotmail.com ...
Thanks.
Dashboard_avatar
manumanaf
Dec 22, 2010
Post id: 13362
Report this comment to moderators [SPAM]
suprb one
Dashboard_avatar
bob cock
Dec 06, 2011
Post id: 15571
Report this comment to moderators [SPAM]
i had a few issues. doesnt look like anyone is responding to these comments on h
ere tho:
1|) when adding the 2nd screw driver I am unable to change its handle color only
. changing the color changes the color of all handles. same for the shafts also.
2) is there a way to batch render to psd (photoshop) that doesnt have the white
background? i can go into each file and remove the white but that seems like was
ted time.
3) only a comment but seems like the run and gun sytle of this tut made it very
easy but I would like to have learned about setting exact sizes and loctations.
at any rate, an amazing tutorial and I learned so much.
Dashboard_avatar
5kullc4ndy
Feb 08, 2011
Post id: 13759
Report this comment to moderators [SPAM]
SAME F**KIN PROBLEM AS [ SHADOW DATSAS ] IS FACING.. MODELS PERFECT BUT WHEN IT
COMES TO RENDERING AND TEXTURING I AM A NOOBARD...
[ OBJECT TURNS BLACK ]
& HOW TO GO TO MENTAL RAY SETTINGS..????
help :'(
Dashboard_avatar
tingtung
Mar 11, 2011
Post id: 14029
Report this comment to moderators [SPAM]
well! amazing........

Dashboard_avatar
branislav opacic
Apr 13, 2011
Post id: 14263
Report this comment to moderators [SPAM]
hey! im a real noob in maya just got it and i dont know how to selest two lines
:)
Dashboard_avatar
nikoy1605
Aug 29, 2011
Post id: 15199
Report this comment to moderators [SPAM]
dude im using maya 2012 and i cant find the dgs material. i follow the instructi
on but its not there. please help!
View Sldappu's profile
Sldappu
Sep 04, 2011
Post id: 15225
Report this comment to moderators [SPAM]
Exactly what Joojaa said over a year ago. Its my first time on Maya, only halfwa
y through the tutorial, and even I can tell that there are some bad habits here.
It should be about design intent and accuracy.
Basic stuff that might help others:
Use the align tool to get the shaft and the handle lined up.
F8 is to select whole bodies.
F9 is to toggle node mode.
When using the 4 viewports, spacebar will maximize the view you are using, so yo
u don't have to do keyhole surgery.
*edit Am I missing something here? "Now create an ambient light, with no intensi
ty, make it cast shadows, then go to render globals Select mental ray in th.....
......."
How?
Write a Comment
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ogin or create an account
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Home Tutorials Maya Rendering / Lighting Mental Ray How to model a screwdriver a
nd render it with mental ray Page2
Icon_maya-small Maya Sections
Rendering / Lighting
Mental Ray
How to model a screwdriver and render it with mental ray
Report this File
Th_handlesmooth
Dashboard_avatar
Add to favorites
ShareThis
Views:
515,993
Rating:
Currently 3.9/5 Stars.
(16 ratings)
Updated:
Oct 03, 2006
Readership Level:
Advanced
Tags:

Maya Versions:
6.x
Platforms:
windows
Owner:
BaRToNiX
Language:
English
Introduction
Page 2
Page 3
Ok, we're going to need to turn this into a capsule like shape, we'll do this by
going into vertex mode, and select one half, and move that end out quite a bit.
I'd suggest you go into front view for this by clicking the on the tool-bar

click for larger version


Now we're going to scale it with the middle scale button, to make it smaller, an
d move it into position over the handle
click for larger version
Now dupilcate the sphere, and move it on the exact underside of the handle, try
to make it as deep in on the handle, as the top sphere is.
click for larger version
Now select both spheres, then hit CTRL+G, to group them, then select your rotate
tool, and hit CTRL+D to duplicate the spheres, then rotate them along the edge,
keep doing this
click for larger version
Now smooth the handle twice Polygons>smooth
click for larger version
Combine (polygons>combine)all the spheres, then select the handle first, then se
lect your combined spheres, then boolean difference them (polygons>booleans>diff
erence), if your screwdriver handle dissappears, undo all the commands until you
r spheres are seperate, and then boolean them individually, if that doesn't work
, start over with making your spheres. (what I had to do)=

Ok looking pretty good! Now we will start on the screw-drivers shaft. Create a p
olygon cylinder with the same settings as the last one, then scale it with the m

iddle scale button to make it smaller, then scale it out on it's X axis
click for larger version
Now we're going to make it a standard bit end, select the three spans on the -X
end, and scale it on it's X axis to make them closer together and then move them
in the -X direction
click for larger version
Now select the two end spans, and scale them on it's +Z axis

Tutorial_next_page
Tutorial pages: Previous 1 2 3 Next
Comments
Dashboard_avatar
vijayraj chouhan
Sep 06, 2009
Post id: 8216
Report this comment to moderators [SPAM]
very tricky but amazing
Dashboard_avatar
anilanim229
Sep 07, 2009
Post id: 8234
Report this comment to moderators [SPAM]
good and nice work
Dashboard_avatar
jmarcus0117
Dec 02, 2009
Post id: 9356
Report this comment to moderators [SPAM]
I would have probably used NURBs for the handle. I always try to stay way from b
ooleans with polys.
View Nessie Black's profile
Nessie Black
Dec 03, 2009
Post id: 9375
Report this comment to moderators [SPAM]
IT WORKED, i'm a beginner in MAYA, simple and neat work, thanks a lot, :)
View sarants's profile
sarants
Jan 08, 2010
Post id: 9738
Report this comment to moderators [SPAM]
i am like ths full view model , i am 7 year cheractor modler in chennai
Dashboard_avatar

bits21us
Jan 21, 2010
Post id: 9901
Report this comment to moderators [SPAM]
thanx for very nicely explained tutorial
Dashboard_avatar
Joojaa
Feb 28, 2010
Post id: 10324
Report this comment to moderators [SPAM]
I think this tutorial is bad for several reasons. Worst of all is that it works.
It teaches very bad habits to users. Especially the boolean operation on polygo
ns is a bit misleading, i mean fine it happens to work here*. But seriously doin
g the exact same thing without a boolean is less work and creates a far superior
model.
See its this kind of small things that can push peoples learning experiences bac
k by months because they have now learned a approach which will come and bite th
eir ass and they wont know until its too late.
It makes sense, it works... but doesn't really in the long run. See its a surefi
re way of killing the interpolation of a TON of things you will need to rely on
later in the game. Once you realize this you've wasted a lot of time.
Other complaint: its mislabeled, Readership Level, should be Beginner
* the trick is knowing when the boolean works tough
View Prabha007's profile
Prabha007
Mar 31, 2010
Post id: 10679
Report this comment to moderators [SPAM]
Itz Amazing...
Dashboard_avatar
rodman911
Apr 08, 2010
Post id: 10755
Report this comment to moderators [SPAM]
im just 12 and i am using this software for 4 months and and thanks, this tutori
al really helped me
View 0ktane's profile
0ktane
May 24, 2010
Post id: 11280
Report this comment to moderators [SPAM]
Very easy and fun tutorial I thought. The revolving of the 8 extended spheres I
thought would be difficult... but when u make 1, duplicate, revolve 180...grp an
d duplicate again, revolve 90, duplicate, then another 45...very easy when you t
hink about it. :) Anyways, I did this, and bumped up the rendering some more, an
d when my friends look at the pic, they wonder where I got the purple and pink s
crewdrivers from. :)

View divya tanwar's profile


divya tanwar
Aug 20, 2010
Post id: 12197
Report this comment to moderators [SPAM]
its good work
View ShadowDatsas's profile
ShadowDatsas
Sep 23, 2010
Post id: 12537
Report this comment to moderators [SPAM]
WHY WHY WHY. I don't know how to render. Well, I have Maya 2011. The options/set
tings are kinda different. But: When I assign the dgs_material with your setting
s, the object turns black. I don't goddamnit. I just don't know how to f***ing r
ender... I've done many different aproaches but still the objects are black, the
re is no lighting etc... I don't know what to do anymore. I have given up on thi
s program twice because I couldn't render.
If anyone can help me, please contact migoskotostras-kouax@hotmail.com ...
Thanks.
Dashboard_avatar
manumanaf
Dec 22, 2010
Post id: 13362
Report this comment to moderators [SPAM]
suprb one
Dashboard_avatar
bob cock
Dec 06, 2011
Post id: 15571
Report this comment to moderators [SPAM]
i had a few issues. doesnt look like anyone is responding to these comments on h
ere tho:
1|) when adding the 2nd screw driver I am unable to change its handle color only
. changing the color changes the color of all handles. same for the shafts also.
2) is there a way to batch render to psd (photoshop) that doesnt have the white
background? i can go into each file and remove the white but that seems like was
ted time.
3) only a comment but seems like the run and gun sytle of this tut made it very
easy but I would like to have learned about setting exact sizes and loctations.
at any rate, an amazing tutorial and I learned so much.
Dashboard_avatar
5kullc4ndy
Feb 08, 2011
Post id: 13759
Report this comment to moderators [SPAM]
SAME F**KIN PROBLEM AS [ SHADOW DATSAS ] IS FACING.. MODELS PERFECT BUT WHEN IT
COMES TO RENDERING AND TEXTURING I AM A NOOBARD...
[ OBJECT TURNS BLACK ]

& HOW TO GO TO MENTAL RAY SETTINGS..????


help :'(
Dashboard_avatar
tingtung
Mar 11, 2011
Post id: 14029
Report this comment to moderators [SPAM]
well! amazing........
Dashboard_avatar
branislav opacic
Apr 13, 2011
Post id: 14263
Report this comment to moderators [SPAM]
hey! im a real noob in maya just got it and i dont know how to selest two lines
:)
Dashboard_avatar
nikoy1605
Aug 29, 2011
Post id: 15199
Report this comment to moderators [SPAM]
dude im using maya 2012 and i cant find the dgs material. i follow the instructi
on but its not there. please help!
View Sldappu's profile
Sldappu
Sep 04, 2011
Post id: 15225
Report this comment to moderators [SPAM]
Exactly what Joojaa said over a year ago. Its my first time on Maya, only halfwa
y through the tutorial, and even I can tell that there are some bad habits here.
It should be about design intent and accuracy.
Basic stuff that might help others:
Use the align tool to get the shaft and the handle lined up.
F8 is to select whole bodies.
F9 is to toggle node mode.
When using the 4 viewports, spacebar will maximize the view you are using, so yo
u don't have to do keyhole surgery.
*edit Am I missing something here? "Now create an ambient light, with no intensi
ty, make it cast shadows, then go to render globals Select mental ray in th.....
......."
How?
Write a Comment
You must be logged in and have verified your email address to leave a comment. L
ogin or create an account
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Gameloft - New Orleans

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Gameloft - NY
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Gameloft - NY

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Gameloft - NY
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Psycho House
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Rig/blendshape deformation order/target shape issue
catch keyword issues
Hot Forum Topics
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Tutorials
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Home Tutorials Maya Rendering / Lighting Mental Ray How to model a screwdriver a
nd render it with mental ray Page3
Icon_maya-small Maya Sections
Rendering / Lighting
Mental Ray
How to model a screwdriver and render it with mental ray
Report this File
Th_handlesmooth
Dashboard_avatar
Add to favorites
ShareThis
Views:
515,994
Rating:

Currently 3.9/5 Stars.


(16 ratings)
Updated:
Oct 03, 2006
Readership Level:
Advanced
Tags:
Maya Versions:
6.x
Platforms:
windows
Owner:
BaRToNiX
Language:
English
Introduction
Page 2
Page 3
Ok now let's boolean some cubes to it. Create a cube, and move it to the end at
an angle, then duplicate it then select the shaft, then select a cube, then go t
o polygons>booleans>difference, now rotate the shaft 180 degrees and boolean aga
in.
click for larger version
Now scale the end on it's X axis to make the edge a bit long
click for larger version
Ok, we've got the screwdriver model done, now we're going to go on to the materi
als, and render settings! Ok, select your shaft, and go into the rendering secti
on, lighting/shading>assign new material>Dgs_material

Ok that's good enough for that! Now we'll make our handle a "Dieletric" material
, go to lighting/shading>assign new material>Dieletric_material, give it any col
or you like, I chose a yellowish color by clicking the "col" white block, you ca
n select a color for it.

Alright, now we're going to set the scene up for rendering, select your screw-dr
iver, and move it up some, so that it's resting atop the grid, then create a pol

ygon plane on it's Y axis, doesn't matter how many subdivisions it has, and appl
y a lambert material to it Lighting/shading>assign new material>lambert, and mak
e it a tanish color
click for larger version
Now create an ambient light, with no intensity, make it cast shadows, then go to
render globals Select mental ray in the drop down menu (if it's not there go to
window>preferences/settings>plug-in manager, and check mayatomr) apply these se
ttings in the render globals:
min sample level 1
max sample level 3
RAYTRACING SECTION, move all the sliders up to 10 except the shadow trace depth
attribute
FINAL GATHER SECTION, check final gather, final gather rays 500
IMAGE BASED LIGHTING SECTION, click create, if you do not have an HDRI map, E-Ma
il me at bartonix@gmail.com and I will send you one, now over in your attribute
editor for your HDRI map, apply these settings:

Make sure the mapping is on angular, and that you find where you saved your HDRI
map
click for larger version
--------------------------------------------------------Optional DoF
--------------------------------------------------------for DoF you're going to need an extra screw-driver, a bit further away from this
one. And perhaps a different color handle. I chose a blue-ish purple color
Ok, once you've duplicated your screwdriver and moved/modified it, select the sc
rewdriver you want your camera to be focused on and go to display>heads up displ
ay>object details. Now on your new HUD, find it's distance from the camera and e
ither write it down in note pad and copy it, or remember it. Now select the grou
nd plane, and hit the right arrow key until you come upon the perspective camera
(perspshape) scroll down to the mental ray tab on it, and click the little box
by the attribute "Lens shader" scroll down and find the lenses in the pop up, an
d select "physical_lense" now on the attribute "plane" type the number the dista
nce of the camera is, and put a - infront of it, (this will work in most cases,
if not, put a +) now render!
click for larger version
Hope you had fun!
Some errors happend and two images wouldn't show up, I don't know if this link w
ill work but to see the tutorial in it's origonal state go to http://micah.noobg
rinder.com/screwdrivertut/ And also visit my dA http://www.micah.noobgrinder.com
http://thunor.deviantart.com
Tutorial pages: Previous 1 2 3
Comments
Dashboard_avatar
vijayraj chouhan
Sep 06, 2009

Post id: 8216


Report this comment to moderators [SPAM]
very tricky but amazing
Dashboard_avatar
anilanim229
Sep 07, 2009
Post id: 8234
Report this comment to moderators [SPAM]
good and nice work
Dashboard_avatar
jmarcus0117
Dec 02, 2009
Post id: 9356
Report this comment to moderators [SPAM]
I would have probably used NURBs for the handle. I always try to stay way from b
ooleans with polys.
View Nessie Black's profile
Nessie Black
Dec 03, 2009
Post id: 9375
Report this comment to moderators [SPAM]
IT WORKED, i'm a beginner in MAYA, simple and neat work, thanks a lot, :)
View sarants's profile
sarants
Jan 08, 2010
Post id: 9738
Report this comment to moderators [SPAM]
i am like ths full view model , i am 7 year cheractor modler in chennai
Dashboard_avatar
bits21us
Jan 21, 2010
Post id: 9901
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thanx for very nicely explained tutorial
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Joojaa
Feb 28, 2010
Post id: 10324
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I think this tutorial is bad for several reasons. Worst of all is that it works.
It teaches very bad habits to users. Especially the boolean operation on polygo
ns is a bit misleading, i mean fine it happens to work here*. But seriously doin
g the exact same thing without a boolean is less work and creates a far superior
model.
See its this kind of small things that can push peoples learning experiences bac
k by months because they have now learned a approach which will come and bite th

eir ass and they wont know until its too late.
It makes sense, it works... but doesn't really in the long run. See its a surefi
re way of killing the interpolation of a TON of things you will need to rely on
later in the game. Once you realize this you've wasted a lot of time.
Other complaint: its mislabeled, Readership Level, should be Beginner
* the trick is knowing when the boolean works tough
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Prabha007
Mar 31, 2010
Post id: 10679
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Itz Amazing...
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rodman911
Apr 08, 2010
Post id: 10755
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im just 12 and i am using this software for 4 months and and thanks, this tutori
al really helped me
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0ktane
May 24, 2010
Post id: 11280
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Very easy and fun tutorial I thought. The revolving of the 8 extended spheres I
thought would be difficult... but when u make 1, duplicate, revolve 180...grp an
d duplicate again, revolve 90, duplicate, then another 45...very easy when you t
hink about it. :) Anyways, I did this, and bumped up the rendering some more, an
d when my friends look at the pic, they wonder where I got the purple and pink s
crewdrivers from. :)
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divya tanwar
Aug 20, 2010
Post id: 12197
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its good work
View ShadowDatsas's profile
ShadowDatsas
Sep 23, 2010
Post id: 12537
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WHY WHY WHY. I don't know how to render. Well, I have Maya 2011. The options/set
tings are kinda different. But: When I assign the dgs_material with your setting
s, the object turns black. I don't goddamnit. I just don't know how to f***ing r
ender... I've done many different aproaches but still the objects are black, the
re is no lighting etc... I don't know what to do anymore. I have given up on thi
s program twice because I couldn't render.

If anyone can help me, please contact migoskotostras-kouax@hotmail.com ...


Thanks.
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manumanaf
Dec 22, 2010
Post id: 13362
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suprb one
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bob cock
Dec 06, 2011
Post id: 15571
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i had a few issues. doesnt look like anyone is responding to these comments on h
ere tho:
1|) when adding the 2nd screw driver I am unable to change its handle color only
. changing the color changes the color of all handles. same for the shafts also.
2) is there a way to batch render to psd (photoshop) that doesnt have the white
background? i can go into each file and remove the white but that seems like was
ted time.
3) only a comment but seems like the run and gun sytle of this tut made it very
easy but I would like to have learned about setting exact sizes and loctations.
at any rate, an amazing tutorial and I learned so much.
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5kullc4ndy
Feb 08, 2011
Post id: 13759
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SAME F**KIN PROBLEM AS [ SHADOW DATSAS ] IS FACING.. MODELS PERFECT BUT WHEN IT
COMES TO RENDERING AND TEXTURING I AM A NOOBARD...
[ OBJECT TURNS BLACK ]
& HOW TO GO TO MENTAL RAY SETTINGS..????
help :'(
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tingtung
Mar 11, 2011
Post id: 14029
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well! amazing........
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branislav opacic
Apr 13, 2011
Post id: 14263
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hey! im a real noob in maya just got it and i dont know how to selest two lines
:)

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nikoy1605
Aug 29, 2011
Post id: 15199
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dude im using maya 2012 and i cant find the dgs material. i follow the instructi
on but its not there. please help!
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Sldappu
Sep 04, 2011
Post id: 15225
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Exactly what Joojaa said over a year ago. Its my first time on Maya, only halfwa
y through the tutorial, and even I can tell that there are some bad habits here.
It should be about design intent and accuracy.
Basic stuff that might help others:
Use the align tool to get the shaft and the handle lined up.
F8 is to select whole bodies.
F9 is to toggle node mode.
When using the 4 viewports, spacebar will maximize the view you are using, so yo
u don't have to do keyhole surgery.
*edit Am I missing something here? "Now create an ambient light, with no intensi
ty, make it cast shadows, then go to render globals Select mental ray in th.....
......."
How?
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