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6. Writing Strategy:
o Double Entry Journal
o I will have my student write on one side Notes from the Text
and then on the other side of the paper have him write, Notes
from His Mind.
o He will be writing something in each column after every two
paragraphs.
o I will reinforce him after this activity.
7. Vocabulary Strategy:
o I will give him definitions of the words about and he will draw a picture
that he thinks describes the vocab word.
o I will reinforce after this activity.
8. Wrap Up
o We will discuss what we learned about the article.
o If theres time I will show him a video about the history of Pokemon.
Article
Feature: A Brief History of Pokmon - Part One
by Kai Jackson
In the mid-nineties, an epidemic spread across the world. First discovered in Japan, it
soon spread across the pacific, consuming vast areas of America. We were powerless to
stop it. No cure was to be found. Before long, it broke America's shores and hit Europe
with similarly devastating effect. The worst affected were children, contracted through
playground encounters commonly known as 'trading.' Symptoms included crazes,
compulsive behaviour, fights breaking out between best friends (better known as
'battling'), and terrible fashion sense. This was Pokmania.
To find a cure to the virus which rages to this day we have to go back to where it all
began. Not in the mid-nineties, but earlier still. To the late eighties, and an unassuming
man in Japan known as Satoshi Tajiri. Satoshi had grown up in the country, spending his
childhood chasing and collecting insects. He noticed that children in the bustling cities
didn't have the same opportunity as he had, and began to formulate an idea for a game.
Taking inspiration from the then-brand-new Game Boy link cable (imagining insects
travelling up and down the wire) and the Gashapon toy capsules as portable storage units,
Tajiri came up with the idea of collectible, trade-able, evolvable, battling monsters. He
presented his idea to Nintendo under the title Capsule Monsters.
Nintendo didn't like it, so Tajiri went back to the drawing board to revise his plans. Due
to copyright issues, the name had to be changed first to CapuMon and then the nowfamiliar Pocket Monsters. The concept was pitched again and, with the captured interest
of Shigeru Miyamoto, was finally green-lit for development.
Development of the title took a demanding six years. Low budgets nearly resulted in the
bankruptcy of Tajiri's company Game Freak, with several staff leaving and long, unpaid
hours for those who remained. Game programmer Shegeki Morimoto added in the 151st
Pokmon the hyper-elusive Mew and it was decided that this should be hidden and
only available via a public event.