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Catacombs
A dungeon by Michael Drescher
Introduction
This is a dungeon designed for use with the
Dungeon World system. It purposely leaves
blanks (such as the dukes name or why the
adventurers are here) for you to add your
own unique twists to it. I encourage you to
blend in your own ideas, to make this
adventure really shine. Consider answering
the following questions, and add them to the
game:
How and Why did the PCs come here?
What happened to Lord and Lady
Brunswick?
What nefarious plot are the Death Reavers
trying to accomplish?
Is there anyone else of note in the
catacombs that the PCs might care about?
With that out of the way, I hope you and your
fellow gamers weave a marvelous tale.
Happy Gaming! ~Michael Drescher
The Prologue
The village of Carlsburg stands as an end to
the Dragon Empires longest trade road, ripe
with grapes and wine. Most make their way in
life by farming, ranching, making wine in the
cellars, or working the inns and taverns. The
denizens of Carlsburg are an easygoing sort
so long as the soil is fertile. And the soil is
always fertile.
Deep underground, beneath the sewers,
another service is offered. A vast catacomb
accepts the departed (dearly or not) from as
far away as the capital. This would normally
poison the land above, destroying crop yields
and worse stillsouring the wine. However
thanks to a fungus affectionately called,
Gloom, the poison of rot is consumed and
in its wake is left an incredibly nutrient rich
compost.
The Adventure
1. The Entrance
Before you stands a set of massive iron
doors. A graying moss clings to the stone
walls theyre set into, still shimmering with the
mornings dew. Though the sun shines upon
your backs, you cant stifle the chill that runs
though you.
2. The Foyer
Past the iron doors, a musty smell of wet
stone and decay greets you. As you make
your way down the stairway the temperature
steadily descends and the natural light fades.
The chamber below is lined with ramshackle
shelves. Above a door opposite you, a rather
grotesque painting portrays the grim specter
of death holding a set of keys.
Magical Items
The Ebony Cat
weight 1
A small figurine of a black feline in a regal
pose. If you offer a beautiful and loquacious
speech about why the ebony cat is the most
superb and flawless feline, it will turn into a
black cat with indigo flames where its eyes
would be. It will grant you one favor, but for
that favor it will demand payment. Its desired
payments can be obscure, time consuming,
grotesque, and petty. If you dont meet the
cats demands, it will never respond to your
calls again.
The Purse of Empty Promise
weight 3
A coin purse that appears to be bursting with
wealth, but upon inspection is always empty.
Custom Moves
When they inhale spores from the Gloom,
roll+con. On a 10+, they regain half of their
current hit points (minimum 1). On a 7-9, they
regain half of their current hit points, but take
the sick debility. On a 6-, give the sick debility
and have a tiny gloom grow out of them
somewhere. Notes: Consider using your GM
moves to advance the growth. Maybe the
growths wont go away until treated by a
cleric? Maybe the Death Reavers are in
league with the clerics? Have fun ;)
When they disturb Lord or Lady
Brunswick, roll+cha. On a 10+, she will
deem them vitreous and worthy to share
court with the Lord and Lady. On a 7-9, she
will find them unworthy and require an oath of
allegiance first. On a 6-, they are found to be
villainous and transported to a different part
of the catacombs. Roll d10 and consult the
table below.
Result
Location
1
The Foyer
2
The Main Hall
3
The Hall of Champions
4
The Hall of Commoners
5
The Hall of the Forsaken
6
Piccolos Secret Vault
7
The Lower Foyer
8
The Ruined Hall
9
The Lake of Sorrows
10
The Fungal Forest
Creatures
Death Reaver Cultists
Group, Divine, Organized, Intelligent,
Terrifying
8 HP 0 Armor
Ritual Blade (d6 damage)
Close
Special Qualities: Fungal infection
Instinct: To worship death
Lay a curse
Send for reinforcements
Gloom Abomination
Solitary
10 HP 1 Armor
Club (d8+5 damage)
Close, Reach, Forceful
Instinct: To return the world to darker days
Destroy something
Fly into a rage
Gloom Skeletons
Horde
7 HP 1 Armor
Slam (d6 damage)
Close
Instinct: To take the semblance of life
Snuff out the warmth of life
Reconstruct with roots of gloom
Guardian of the Champions
Solitary, Cautious, Construct
16 HP 3 Armor
Axe (d10+2 damage)
Close, Forceful, Reach
Special Qualities: Wings, Stone
Instinct: To protect the tombs
Charge while in flight
Throw someone
Special Thanks
To the Discern Realities podcast and folks
at Gauntlet for the amazing inspiration, and
the use of and ability to tweak: the Ebony
Cat, and the Purse of Empty Promise. Thank
you so much!
To the Gaming and BS podcast for the
support and advice on gaming. Brett and
Sean, you guys are awesome!
To my mother for her endless support and
encouragement to follow whatever crazy idea
pops into my head.
And to my players, Jace and Wolf, thank you
for sticking through the burnout and offering a
fantastic story for me to be apart of.