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The 20-level classes presented in books other than the Player's Handbook have become popular choices for
players and DMs. Previous articles in this series discussed how to import classes from Player's Handbook 2, the
Complete series, the Miniatures Handbook, and other sources into the Forgotten Realms Campaign Setting. This
installment focuses on psionics and psionic classes in the Realms. The classes discussed are drawn from the
Expanded Psionics Handbook and Complete Psionic. This article begins an examination of psionic races -blues, duergar, and elans -- as a backdrop for psionic PCs and NPCs. Upcoming articles will deal with additional
races, psionic classes, and psionics realities across the Realms.
The history of psionics in the Realms is less complicated than it might appear. Previous editions of Forgotten
Realms have held different philosophies on the inclusion of psionics, ranging from complete inclusion -- even
granting wild talents to numerous NPCs -- to the complete removal of psionics from the Realms. Third Edition
and 3.5 adopt a more moderate approach, acknowledging and developing a small number of psionic
organizations, races, and NPCs, but without making psionics a dominant aspect of the setting.
Even at its most pervasive, psionics (referred to in the Realms as the Invisible Art or mind magic) has always
been a minor aspect of the Realms, limited to a handful of monster races and aberration types (such as mind
flayers, yuan-ti, aboleths, and duergar), a small number of humans and drow, and a few odd religions. Psionics is
a mysterious power that is barely understood and often completely unrecognized among the general populace.
Despite this relative scarcity, small amounts of psionics are sprinkled throughout the Realms.
A handful of psionic races have sizable populations in the Realms. All of the common races contain a small
number of psionic characters, but psionic power is much more common among the races described below.
Blues
Wherever there are significant goblin warrens, a small proportion (about
5%) of the population will be born blues, cunning and intelligent psionic
goblins. These creatures, when allowed to survive, have an effect on the
warrens far out of proportion to their numbers. They bring a startling
degree of organization, tactics, and cohesion to these ordinarily squalid
and disorganized communities.
The greatest example of this can be found in the goblin warrens of
Brikklext under the Earthspur Mountains. Nominally led by Overshadow
Wronsa (NE male bugbear fighter 6/rogue 3), the true power of Brikklext
is divided evenly between a pair of blue psions and a bugbear cleric. The
blues -- Driklret (CE male blue psion 5 [nomad]) and Gryxt (LE female
blue psion 6 [telepath]) -- are the brains behind the settlement. Their role
is to provide Wronsa with 'news' from outside the warrens, but the
information they feed to him is highly filtered through their own agenda
and laced with their own ambitions. These cunning psions play a
dangerous game, and it is beginning to arouse suspicion from the
religious leader of the tribe -- Wronsa's consort, the bugbear priestess
Pruet (CE female bugbear cleric [Hruggek]).
The situation was not always this way. Originally, the blues served Wronsa truly and faithfully. They were
subverted by Iawan Thelecanter, a professor at the Nautical School of Magic in Hlammach in Impiltur (LE male
Damaran transmuter 3/master specialist 10), with promises that they will be paid for their treachery with powerful
magic and psionic items to set themselves up as tyrants.
Thelecanter has no intention of handing over the magic and psionic items he is promising to the two blues, as he
has a much larger target in his sights. Some time ago, he learned (from a diviner colleague at the school) of a
portal leading between the Gray Forest and the town of Longsaddle in the Dessarin Valley. Thelecanter realized
immediately the strategic importance of such a portal, and he made it his goal to gain complete control over the
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gate. Further research revealed to him the presence of the twin blues within Brikklext, and he recognized in them
the perfect tool to achieve his goal. Since their secret agreement, the blues have been feeding Wronsa
information suggesting that the hobgoblins of the Gray Forest plan to move against Brikklext. Thelecanter hopes
that this will incite a war between the two goblinoid tribes -- a war that will weaken both tribes so significantly that
he can swoop in and destroy the remnants, thereby gaining control over the portal.
Duergar
During the time of their enslavement under the illithids, the duergar
developed innate psionic abilities. The combination of psionic power, grim
efficiency, and racial advantages make duergar fearsome foes. All
duergar possess the ability to become invisible and to enlarge their forms.
Some develop these innate powers to an even greater extent, becoming
psychic warriors and soulknives.
Numerous psionic organizations are attributed to the duergar. The ForakErach-Naek is a group of duergar soulknife/assassins based at the
Darklake. Recently, the assassins staged an attempt on the life of Urdol
(NE aboleth psion 10 [telepath]), ruler of the Aboleth city of Dupapn. Urdol
declared war on the group, and that situation is likely to explode quite
soon. (The Forak-Erach-Naek is described in detail on page 173 of the
Player's Guide to Faern.)
The Gray Ghost thieves guild in Gracklstugh has a number of psionic
members -- mostly lurks but also multiclass duergar and derro psychic
warriors and psions. The guild is embroiled in a bitter war with the
Keepers of the Flame, an order of psion/clerics [Laduguer] that serve
Themberchaud (young adult red dragon), the Wyrmsmith of Gracklstugh.
The war began when Zunkhasp Saltbaron (LE male duergar lurk 14), the nominal leader of the guild, organized
the theft of a dragon egg from Themberchaud's treasure hoard. Themberchaud did not lay the egg -- he is a male
dragon -- but it might be his offspring or part of the spoils of one of his conquests. The enraged keepers declared
war on the guild, throwing the everyday affairs of the city into chaos.
Psionic power plays a major role in the city of Dunspeirrin, capital of the Steel Kingdom. The Spear of Conquest
is a massive temple complex to Deep Duerra. Its membership comprises over 300 priests and 500 followers led
by War Queen Ovdana Xothcorlar (LE duergar cleric 3 [Deep Duerra]/psion 3 [egoist]/psychic theurge 10). It also
serves as a war college, a school of psionics, and as the primary religious congregation of the city. From her seat
as the head of the complex, Ovdana is the real power behind Dunspeirrin, even though she nominally serves the
War King. Under the influence of Deep Duerra, the dominant deity in the city, the college of psionics is one of the
largest schools of psychic studies in either the Realms above or the Realms below.
A second prominent organization in Dunspeirrin is the Invisible Blades, a group of psionic spies and assassins
that serves the Steel Kingdom. This group undertakes both internal and external missions -- it might equally send
spies against a foreign power or assassins against dissenters in the capital city of Dunspeirrin.
The Mindstalkers of the Invisible Art are a secretive group of duergar psychic theurges with cells in most northern
gray dwarf settlements. They hope to unify their race under a single consciousness for the purpose of power and
conquest. In recent years, they have extended their sphere of influence into the duergar settlements beneath the
Savage Frontier and in Skullport. Rumors abound in the human cargo trade that the Mindstalkers are buying
slaves with psionic talent in order to breed those abilities into their population through psionic experimentation. It
is unknown what the results of these experiments might be (or are), but opponents of the organization fear that
this breeding program will enhance the power of the gray dwarves.
Elans
Elans first appeared in the Realms during the time of Jhaamdath, powerful psions
that used their mental abilities to become immortal. The secret of this
transformation was lost when the elves of Nikerymath destroyed the 12 cities of
Jhaamdath (see Lost Empires of Faern) with a mammoth, magical tidal wave. The
citizens of the capital city, along with the leaders of the other 11 cities, were all in
attendance at a massive gala in the Palace of Naarkolyth to celebrate the launching
of a new naval fleet when the entire city was inundated by crashing waves. Unable
to save themselves, the entire population drowned. When the citizens died, their
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You can use detect psionics at will as a psi-like ability. Your manifester level is equal to your character
level.
You gain a +2 bonus to your effective manifester level when manifesting powers from the
clairsentience discipline.
You may select this feat only as a 1st-level character. You may have only one regional feat.
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